sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav

[sprite = head]
  bitmap = data\fx\head.gif, 5,5,1
  anim_delay = 80
[sprite = ghoul_s]
  bitmap = data\enemy\ghoul_s.gif, 1,1,1
[sprite = ghoul_a]
  bitmap = data\enemy\ghoul_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ghoul_h]
  bitmap = data\enemy\ghoul_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ghoul_f]
  bitmap = data\enemy\ghoul_f.gif, 1,1,1

[enemy = ghoul]
name = ghoul
editor_icon = 1
hp = 2000
resistance = 15, 0, 0, 100
handicap_resistance = 2
flip_animation=0
category = 1
exp = 7000
item.60=money320

#death_global = 21,1
items.100=ghoul's_eye

<stay = ghoul_s>
<frozen = ghoul_f>
<hit = ghoul_h>
	play_sound.zombie_hit= 0
<close_attack = ghoul_a>
	hit_power = 20, 50
	elemental_power = 2,20,40
	play_sound.zombie_att = 0
