[object=RESPAWN-bone]
  editor_icon=37
  behavior=RESPAWN-bone

[object=RESPAWN-smallrat]
  editor_icon=37
  behavior=RESPAWN-smallrat

--------------------------------------------------------------------------------
[sprite = travelstone_f]
  bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_b]
  bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
  bitmap = data\object\tstone_r.gif, 1, 1, 1

[object = tstone]
	offset_front = travelstone_f, 0, 8, 160
	offset_back = travelstone_b, 0, 8, 160
	offset_left = travelstone_r, 0, 8, 160
	offset_right = travelstone_r, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
  map_frame = 7 ,16
  click_rect=1,1,66,145
  click_range=1,1
  behavior=tstone

--------------------------------------------------------------------------------

[sprite = tomb_door]
  bitmap = data\object\door\tomb_door.gif, 5, 5, 1

[object = tomb_door]
  map_frame=5,4
  offset_front = tomb_door, 0, -4,-1
  offset_back = tomb_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect.0 = 1,1,190,120
  click_rect.1 = 1,1,190,120
  click_rect.2 = 1,1,190,120
  click_rect.3 = 1,1,190,120
  behavior = tomb_door
  
[object = tomb_door_lever]
  parent=tomb_door
  behavior = tomb_door_lever

[object = tomb_door_key]
  parent=tomb_door
  behavior = tomb_door_key
  
--------------------------------------------------------------------------------

[sprite = tomb_up]
  bitmap = data\object\tomb_up.gif, 1, 1, 1

[object = tomb_up]
  map_frame = 5,11
  offset_front = tomb_up, 0, -4,-1
  editor_icon = 23
  block = 0
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  fog_level = 0,0,60,130,200
  behavior = tomb_up

--------------------------------------------------------------------------------
[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1


[object = lever]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever

--------------------------------------------------------------------------------
[sprite = lock_f]
  bitmap = data\object\lever\lock1a.gif, 1, 1, 1
[sprite = lock_s]
  bitmap = data\object\lever\lock1b.gif, 1,1, 1


[object = lock]
  visible_range = 0, 4
  offset_back = lock_f, 0, -100, 230
  offset_right = lock_s, 140, -100, 230
  offset_left = lock_s, -140, -100, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 26,45
  click_rect.1 = -10, -10, 19, 45
  click_rect.3 = -10, -10, 19, 45
  behavior = lock

--------------------------------------------------------------------------------

[sprite = button_f]
  bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
  bitmap = data\object\lever\button1b.gif, 2, 2, 1
  sort_offset = -300

[object = button1]
  visible_range = 0, 4
  offset_back = button_f, 0, -93, 230
  offset_right = button_s, 135, -90, 230
  offset_left = button_s, -135, -90, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 35,35
  click_rect.1 = -10, -10, 28,30
  click_rect.3 = -10, -10, 28,30
  behavior = button1

[object = button2]
  parent=button1
  behavior = button2

[object = button_secret_wall]
  parent=button1
  behavior = button_secret_wall

--------------------------------------------------------------------------------

[object = brother]
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=brother

--------------------------------------------------------------------------------
[sprite = teleport]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10

[object = teleport]
  visible_range = 0,3
  offset_front = teleport, 0, 20,240
  offset_back = teleport, 0, 20,240
  offset_left = teleport, 0, 20,240
  offset_right = teleport, 0, 20,240
  editor_icon = 6
  map_frame = 7 ,16
  behavior = teleport

--------------------------------------------------------------------------------


[sprite = wanted_f]
  bitmap = data\object\wallpaper\wanted_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = wanted_s1]
  bitmap = data\object\wallpaper\wanted_s1.gif, 1, 1, 1
  sort_offset = -200

[object = wanted]
  back = wanted_f,   0,3,    20,78,    32,32
  back = wanted_f,   1,0,    -60,126,   100,100
  back = wanted_f,   1,1,    5,102,     68,68
  back = wanted_f,   1,2,    50,86,     47,47
  back = wanted_f,   1,3,    90,78,     32,32
  back = wanted_f,   2,0,    160,126,    100,100
  back = wanted_f,   2,1,    160,102,    68,68
  back = wanted_f,   2,2,    160,86,     47,47
  back = wanted_f,   2,3,    160,78,     32,32
  back = wanted_f,   3,0,    385,126,    100,100
  back = wanted_f,   3,1,    315,102,    68,68
  back = wanted_f,   3,2,    270,86,     47,47
  back = wanted_f,   3,3,    230,78,     32,32
  back = wanted_f,   4,3,    300,78,    32,32
  right = wanted_s1,   2,0,    300,145,  110,110
  right = wanted_s1,   2,1,    255,123,  80,80
  right = wanted_s1,   2,2,    224,98,   52,52
  right = wanted_s1,   2,3,    204,83,   36,36
  left = wanted_s1,   2,0,    20,145,    110,110
  left = wanted_s1,   2,1,    64,123,    80,80
  left = wanted_s1,   2,2,    96,98,     52,52
  left = wanted_s1,   2,3,    120,83,    36,36
  editor_icon = 30
  click_rect.0=1,1,76,132
  click_rect.2=1,1,76,132
  click_rect.1=1,1,36,160
  click_rect.3=1,1,36,160
  behavior=wanted
  flip_left=1

--------------------------------------------------------------------------------
[object=draft]
  editor_icon=1
  behavior=draft


//------------------------------------------------------------------------------
[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1

[object = chest_tomb]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7

  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60

  items.100,1,100,250 = money320
  items.40,1=arrows
  items.80,1 = band,belt,cap,hood,leather_gloves,sandals,worn_boots,leather_boots
  items.50,1 = small_healing_potion,small_stamina_potion
  items.50,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak

  behavior = chest_offer

[object = chest_tomb_treasure]
  parent=chest_tomb
  items.100,1 = money160
  items.100,1 = blessed_steel_blade,short_sword_of_flames,graag's_fang,stone_of_heaven,glacial_pike,hook_pike,molten_hook_pike,staff_of_flame,hard_cold_cudgel
  items.100,1 = sturdy_leather_armor,forest_leather_armor,guard's_helm
  items.100,1 = band_of_shadows,belt_of_life,rope_of_energy,protective_belt,chain_gloves,handy_band,small_shield,protector's_ring,ring_of_flames,lizard_ring,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring
  items.100,1 = scroll_of_wisdom,elixir_of_power,arcane_scroll

//------------------------------------------------------------------------------

[sprite = sarcophagus_s]
  bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
  bitmap = data\object\sarcophagus_f.gif, 1, 1, 1

[object = sarcophagus]
  map_frame = 3, 3
  offset_front = sarcophagus_f, 0, 12, 180
  offset_back = sarcophagus_f, 0, 12, 180
  offset_left = sarcophagus_s, 0, 12, 230
  offset_right = sarcophagus_s, 0, 12, 230
  editor_icon = 19
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 235,75
  click_rect.1 = 1, 1, 105,75
  click_rect.2 = 1, 1, 235,75
  click_rect.3 = 1, 1, 105,75
  items.100,1=bone_key
  items.100,1=dagger,rusty_dirk,fine_dirk,poisoned_dirk,hatchet,mallet,cutter,steel_mallet,bone_dagger,vicious_fork,bow
  items.30,1,20,20=arrows
  items.100,1,150,300=money320
  behavior = sarc_offer

[object = sarcophagus2]
  parent=sarcophagus
  items.100,1,150,300=money320
  items.30,1=dagger,rusty_dirk,fine_dirk,poisoned_dirk,hatchet,mallet,cutter,steel_mallet,bone_dagger,vicious_fork,bow
  items.30,1,20,20=arrows
