save_version = 16
part_name = city
level_count = 9

\\***********************************

[level = CITY]
size = 56, 38
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_wood
	cube_direction = 1

[square = 3, 0]
	cube_type = w_wood
	cube_direction = 1

[square = 4, 0]
	cube_type = w_wood
	cube_direction = 1

[square = 5, 0]
	cube_type = w_wood
	cube_direction = 1

[square = 8, 0]
	cube_type = wall1
	cube_direction = 1

[square = 9, 0]
	cube_type = wall1
	cube_direction = 1

[square = 10, 0]
	cube_type = wall1
	cube_direction = 1

[square = 11, 0]
	cube_type = wall1
	cube_direction = 1

[square = 12, 0]
	cube_type = wall1
	cube_direction = 1

[square = 14, 0]
	cube_type = wall1
	cube_direction = 3

[square = 15, 0]
	cube_type = w_wood

[square = 16, 0]
	cube_type = w_wood

[square = 17, 0]
	cube_type = wall1
	cube_direction = 3

[square = 18, 0]
	cube_type = wall1
	cube_direction = 3

[square = 19, 0]
	cube_type = wall1
	cube_direction = 3

[square = 20, 0]
	cube_type = wall1
	cube_direction = 3

[square = 21, 0]
	cube_type = wall1
	cube_direction = 3

[square = 22, 0]
	cube_type = wall1
	cube_direction = 3

[square = 2, 1]
	cube_type = w_books
	cube_direction = 2

[square = 3, 1]
	cube_type = g_pavement1

	[object = win_wood]
		direction = 0
		target = 3, 1

	[object = table]
		direction = 0
		target = 3, 1

	[object = chair]
		direction = 3
		target = 3, 1

	[object = ceiling]
		direction = 3
		target = 3, 1

[square = 4, 1]
	cube_type = g_pavement1

	[object = torch2]
		direction = 0
		target = 4, 1

	[object = ceiling]
		direction = 3
		target = 4, 1

[square = 5, 1]
	cube_type = w_wood
	cube_direction = 1

[square = 8, 1]
	cube_type = wall1
	cube_direction = 1

[square = 9, 1]
	cube_type = g_pavement1

	[object = barrel]
		target = 9, 1

		<object_item = bread>
			object_item_count = 0

	[object = ceiling]
		target = 9, 1

	[object = torch]
		direction = 3
		target = 9, 1

[square = 10, 1]
	cube_type = w_timber_side
	cube_direction = 2

	[object = barrel]
		target = 10, 1

	[object = ceiling]
		target = 10, 1

	[object = dirt2]
		direction = 0
		target = 10, 1

[square = 11, 1]
	cube_type = wall1
	cube_direction = 3

[square = 12, 1]
	cube_type = wall1
	cube_direction = 1

[square = 14, 1]
	cube_type = wall1
	cube_direction = 3

[square = 15, 1]
	cube_type = g_grass
	cube_direction = 3

	[object = foliage1]
		direction = 0
		target = 15, 1

	[object = foliage1]
		direction = 3
		target = 15, 1

	[enemy = dire_wolf]
		hp = 400

[square = 16, 1]
	cube_type = g_grass
	cube_direction = 3

	[object = fence]
		direction = 1

	[object = flower1]
		direction = 1
		target = 16, 1

	[object = foliage1]
		direction = 0
		target = 16, 1

[square = 17, 1]
	cube_type = g_pavement1
	cube_direction = 2

	[object = foliage1]
		direction = 0
		target = 17, 1

[square = 18, 1]
	cube_type = w_wood

[square = 19, 1]
	cube_type = g_grass
	cube_direction = 3

	[enemy = corpse_eater]
		hp = 400

[square = 20, 1]
	cube_type = w_wood

[square = 21, 1]
	cube_type = g_grass
	cube_direction = 3

	[enemy = rat_zoo]
		hp = 2000

[square = 22, 1]
	cube_type = w_wood

[square = 23, 1]
	cube_type = wall1
	cube_direction = 3

[square = 24, 1]
	cube_type = wall1
	cube_direction = 3

[square = 25, 1]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 3

[square = 26, 1]
	cube_type = empty

	[object = roof]
		direction = 3

[square = 29, 1]
	cube_type = empty

[square = 30, 1]
	cube_type = wall1
	cube_direction = 2

[square = 31, 1]
	cube_type = wall1
	cube_direction = 1

[square = 32, 1]
	cube_type = wall1
	cube_direction = 1

[square = 33, 1]
	cube_type = wall1
	cube_direction = 1

[square = 34, 1]
	cube_type = wall1
	cube_direction = 1

[square = 35, 1]
	cube_type = wall1
	cube_direction = 1

[square = 36, 1]
	cube_type = wall1
	cube_direction = 1

[square = 37, 1]
	cube_type = wall1
	cube_direction = 1

[square = 38, 1]
	cube_type = wall1
	cube_direction = 1

[square = 39, 1]
	cube_type = wall1
	cube_direction = 1

[square = 40, 1]
	cube_type = wall1

[square = 41, 1]
	cube_type = empty

[square = 42, 1]
	cube_type = empty

[square = 43, 1]
	cube_type = empty

	[object = ship]
		target = 43, 1

[square = 48, 1]
	cube_type = empty

	[object = ship]
		target = 48, 1

[square = 1, 2]
	cube_type = w_wood
	cube_direction = 1

[square = 2, 2]
	cube_type = w_books
	cube_direction = 2

[square = 3, 2]
	cube_type = g_pavement1

	[object = ceiling]
		direction = 3
		target = 3, 2

[square = 4, 2]
	cube_type = g_pavement1

	[object = door_teleport]
		direction = 1
		target = 47, 26

	[object = ceiling]
		direction = 3
		target = 4, 2

	[object = create_alch]
		direction = 0
		target = 4, 1

[square = 5, 2]
	cube_type = w_wood
	cube_direction = 1

[square = 7, 2]
	cube_type = wall1
	cube_direction = 1

[square = 8, 2]
	cube_type = wall1
	cube_direction = 1

[square = 9, 2]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		target = 9, 2

[square = 10, 2]
	cube_type = w_timber
	cube_direction = 3

	[object = ceiling]
		target = 10, 2

[square = 11, 2]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		target = 11, 2

	[object = torch]
		direction = 0
		target = 11, 2

	[enemy = demon2]
		hp = 3000

[square = 12, 2]
	cube_type = wall1
	cube_direction = 1

[square = 14, 2]
	cube_type = wall1
	cube_direction = 3

[square = 15, 2]
	cube_type = w_wood

[square = 16, 2]
	cube_type = w_wood

[square = 17, 2]
	cube_type = g_pavement1
	cube_direction = 3

	[object = zoo_sign3]
		direction = 3
		target = 17, 2

[square = 18, 2]
	cube_type = w_wood

[square = 19, 2]
	cube_type = g_grass
	cube_direction = 3

	[object = fence]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 20, 2]
	cube_type = w_wood

[square = 21, 2]
	cube_type = g_grass
	cube_direction = 3

	[object = fence]
		direction = 0

[square = 22, 2]
	cube_type = w_wood

[square = 23, 2]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = door_ransom_zoo]
		direction = 1
		target = 21, 2

[square = 24, 2]
	cube_type = w_wood

[square = 25, 2]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 3

[square = 26, 2]
	cube_type = empty

	[object = roof]
		direction = 3

[square = 29, 2]
	cube_type = empty

[square = 30, 2]
	cube_type = wall1
	cube_direction = 2

[square = 31, 2]
	cube_type = wall1

	[object = ceiling]
		direction = 3

	[object = door_teleport]
		direction = 0
		target = 2, 36

[square = 32, 2]
	cube_type = g_pavement1

	[object = ceiling]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = secret_button]
		direction = 1
		target = 31, 2

[square = 33, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = win_stone]
		direction = 0

[square = 34, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 35, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = door_goose]
		direction = 0
		target = 35, 2

		<object_item = tankard_of_ale>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 36, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 37, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = win_stone]
		direction = 0

[square = 38, 2]
	cube_type = g_pavement1

	[object = ceiling]
		direction = 1

[square = 39, 2]
	cube_type = wall1
	cube_direction = 1

[square = 40, 2]
	cube_type = wall1

[square = 41, 2]
	cube_type = wall1

	[object = bridge]
		direction = 3

[square = 42, 2]
	cube_type = empty

[square = 43, 2]
	cube_type = empty

[square = 44, 2]
	cube_type = empty

[square = 45, 2]
	cube_type = empty

[square = 46, 2]
	cube_type = empty

	[object = ship]
		target = 46, 2

[square = 47, 2]
	cube_type = empty

[square = 48, 2]
	cube_type = empty

[square = 49, 2]
	cube_type = empty
	cube_direction = 2

[square = 50, 2]
	cube_type = empty

[square = 51, 2]
	cube_type = empty

[square = 52, 2]
	cube_type = empty
	cube_direction = 2

	[object = ship]
		target = 52, 2

[square = 1, 3]
	cube_type = w_wood
	cube_direction = 1

[square = 2, 3]
	cube_type = g_pavement1

	[object = win_wood]
		direction = 3
		target = 2, 3

	[object = ceiling]
		direction = 3
		target = 2, 3

[square = 3, 3]
	cube_type = w_timber
	cube_direction = 2

	[object = ceiling]
		direction = 3
		target = 3, 3

[square = 4, 3]
	cube_type = w_wood
	cube_direction = 1

[square = 5, 3]
	cube_type = w_wood
	cube_direction = 1

[square = 7, 3]
	cube_type = wall1
	cube_direction = 1

[square = 8, 3]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 8, 3

	[object = ceiling]
		target = 8, 3

[square = 9, 3]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = block_enemy]
		direction = 0
		target = 9, 3

	[object = ceiling]
		target = 9, 3

[square = 10, 3]
	cube_type = wall1
	cube_direction = 3

[square = 11, 3]
	cube_type = g_pavement1

	[object = ceiling]
		target = 11, 3

	[object = torch2]
		target = 11, 3

	[object = torch2]
		direction = 1
		target = 11, 3

	[item = tome_of_alchemy]
		item_count = 0

	[item = tome_of_demonology]
		item_count = 0

[square = 12, 3]
	cube_type = wall1
	cube_direction = 1

[square = 14, 3]
	cube_type = wall1
	cube_direction = 3

[square = 15, 3]
	cube_type = g_grass
	cube_direction = 3

	[enemy = icetroll]
		hp = 400

[square = 16, 3]
	cube_type = g_grass
	cube_direction = 3

	[object = fence]
		direction = 3

[square = 17, 3]
	cube_type = g_pavement1
	cube_direction = 3

[square = 18, 3]
	cube_type = g_pavement1
	cube_direction = 3

	[object = zoo_sign4]
		direction = 0
		target = 18, 3

[square = 19, 3]
	cube_type = g_pavement1
	cube_direction = 3

[square = 20, 3]
	cube_type = g_pavement1
	cube_direction = 3

	[object = foliage1]
		direction = 0

[square = 21, 3]
	cube_type = g_pavement1
	cube_direction = 3

[square = 22, 3]
	cube_type = g_pavement1
	cube_direction = 3

	[object = zoo_sign5]
		direction = 0
		target = 22, 3

[square = 23, 3]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_wood]
		direction = 1

	[object = foliage1]
		direction = 1

	[object = roof]
		direction = 1

[square = 24, 3]
	cube_type = w_wood

[square = 25, 3]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 3

[square = 26, 3]
	cube_type = empty

	[object = win_stone]
		direction = 3

	[object = roof]
		direction = 3

[square = 27, 3]
	cube_type = empty

[square = 28, 3]
	cube_type = empty

[square = 29, 3]
	cube_type = empty

[square = 30, 3]
	cube_type = wall1
	cube_direction = 2

[square = 31, 3]
	cube_type = wall1
	cube_direction = 1

[square = 32, 3]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = door1]
		direction = 3
		target = 32, 3

[square = 33, 3]
	cube_type = w_arc1_corner
	cube_direction = 3

	[object = city_top]
		direction = 0
		target = 33, 3

	[object = city_top]
		direction = 3
		target = 33, 3

[square = 34, 3]
	cube_type = w_arc1_side

	[object = city_top]
		direction = 0

[square = 35, 3]
	cube_type = w_arc1_side

	[object = city_top]
		direction = 0

	[object = shop_goose]
		direction = 0
		target = 35, 3

[square = 36, 3]
	cube_type = w_arc1_side

	[object = city_top]
		direction = 0

[square = 37, 3]
	cube_type = w_arc1_corner

	[object = city_top]
		direction = 1
		target = 37, 3

	[object = city_top]
		direction = 0
		target = 37, 3

[square = 38, 3]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[object = win_stone]
		direction = 1
		target = 38, 3

[square = 39, 3]
	cube_type = wall1
	cube_direction = 1

[square = 40, 3]
	cube_type = wall1

[square = 41, 3]
	cube_type = wall1

[square = 42, 3]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 3

	[object = berthage]
		direction = 0
		target = 42, 3

[square = 43, 3]
	cube_type = empty

[square = 44, 3]
	cube_type = empty

[square = 45, 3]
	cube_type = empty

[square = 46, 3]
	cube_type = empty

[square = 47, 3]
	cube_type = empty

[square = 48, 3]
	cube_type = empty

[square = 49, 3]
	cube_type = empty

[square = 50, 3]
	cube_type = empty

[square = 51, 3]
	cube_type = empty

[square = 52, 3]
	cube_type = empty

[square = 53, 3]
	cube_type = empty

[square = 1, 4]
	cube_type = w_wood
	cube_direction = 3

[square = 2, 4]
	cube_type = g_pavement1

	[object = ceiling]
		direction = 3
		target = 2, 4

[square = 3, 4]
	cube_type = w_wood
	cube_direction = 3

[square = 4, 4]
	cube_type = w_wood
	cube_direction = 1

[square = 7, 4]
	cube_type = wall1
	cube_direction = 1

[square = 8, 4]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 1
		target = 8, 4

	[object = grave_top]
		target = 8, 4

	[object = grave_top]
		direction = 3
		target = 8, 4

	[object = grave_top]
		direction = 0
		target = 8, 4

	[object = ladder]
		target = 2, 4

	[object = ceiling]
		target = 8, 4

[square = 9, 4]
	cube_type = wall1
	cube_direction = 1

[square = 10, 4]
	cube_type = wall1
	cube_direction = 1

[square = 11, 4]
	cube_type = wall1
	cube_direction = 1

[square = 12, 4]
	cube_type = wall1
	cube_direction = 1

[square = 14, 4]
	cube_type = wall1
	cube_direction = 3

[square = 15, 4]
	cube_type = w_wood

[square = 16, 4]
	cube_type = w_wood

[square = 17, 4]
	cube_type = g_pavement1
	cube_direction = 3

	[object = zoo_sign2]
		direction = 3
		target = 17, 4

[square = 18, 4]
	cube_type = g_grass
	cube_direction = 3

	[object = bush2]
		direction = 3

[square = 19, 4]
	cube_type = wall1
	cube_direction = 3

[square = 20, 4]
	cube_type = wall1
	cube_direction = 3

[square = 21, 4]
	cube_type = wall1
	cube_direction = 3

[square = 22, 4]
	cube_type = wall1
	cube_direction = 3

[square = 23, 4]
	cube_type = wall1
	cube_direction = 3

[square = 24, 4]
	cube_type = wall1
	cube_direction = 3

	[object = roof]
		direction = 0

[square = 25, 4]
	cube_type = wall1

	[object = bridge]
		direction = 3

[square = 26, 4]
	cube_type = empty

	[object = roof]
		direction = 3

[square = 27, 4]
	cube_type = empty

[square = 28, 4]
	cube_type = empty

[square = 29, 4]
	cube_type = empty

[square = 30, 4]
	cube_type = wall1

[square = 31, 4]
	cube_type = wall1
	cube_direction = 1

[square = 32, 4]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = win_wood]
		direction = 3

[square = 33, 4]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

[square = 34, 4]
	cube_type = g_grass
	cube_direction = 1

	[object = flower1]
		direction = 0

[square = 35, 4]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 36, 4]
	cube_type = g_grass
	cube_direction = 1

[square = 37, 4]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 38, 4]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 39, 4]
	cube_type = wall1
	cube_direction = 1

	[object = city_top]
		direction = 3

[square = 40, 4]
	cube_type = wall1_type3
	cube_direction = 3

[square = 41, 4]
	cube_type = wall1_type3
	cube_direction = 3

[square = 42, 4]
	cube_type = g_pavement1

	[object = bridge]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 43, 4]
	cube_type = empty

[square = 44, 4]
	cube_type = empty

[square = 45, 4]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 3

	[object = dirt2]
		direction = 3

	[object = bridge]

	[object = berthage]
		direction = 0
		target = 45, 4

[square = 46, 4]
	cube_type = empty

[square = 47, 4]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 3

	[object = berthage]
		direction = 0
		target = 47, 4

[square = 48, 4]
	cube_type = empty

[square = 49, 4]
	cube_type = empty

[square = 50, 4]
	cube_type = empty

[square = 51, 4]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

	[object = berthage]
		direction = 0
		target = 51, 4

	[enemy = rat_wharf]
		hp = 500

[square = 52, 4]
	cube_type = empty

[square = 53, 4]
	cube_type = empty

[square = 54, 4]
	cube_type = empty

[square = 55, 4]
	cube_type = empty
	cube_direction = 2

[square = 1, 5]
	cube_type = w_wood
	cube_direction = 1

	[object = sewer_bottom]
		direction = 3
		target = 1, 5

[square = 2, 5]
	cube_type = empty2

	[object = sewer_bottom]
		target = 2, 5

	[object = ceiling]
		direction = 3
		target = 2, 5

	[object = ladder_down]
		target = 8, 4

[square = 3, 5]
	cube_type = w_wood
	cube_direction = 1

	[object = sewer_bottom]
		direction = 1
		target = 3, 5

[square = 7, 5]
	cube_type = wall1
	cube_direction = 1

[square = 8, 5]
	cube_type = wall1
	cube_direction = 1

[square = 9, 5]
	cube_type = wall1
	cube_direction = 1

[square = 14, 5]
	cube_type = wall1
	cube_direction = 3

[square = 15, 5]
	cube_type = g_grass
	cube_direction = 3

	[object = web1]
		direction = 3
		target = 15, 5

	[object = web1]
		direction = 1
		target = 15, 5

	[object = web1]
		direction = 0
		target = 15, 5

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fire_arachnid]
		hp = 800

[square = 16, 5]
	cube_type = w_wood

[square = 17, 5]
	cube_type = g_pavement1
	cube_direction = 3

[square = 18, 5]
	cube_type = wall1
	cube_direction = 3

[square = 19, 5]
	cube_type = wall1
	cube_direction = 3

[square = 20, 5]
	cube_type = g_pavement1
	cube_direction = 3

	[object = foliage1]
		direction = 3

[square = 21, 5]
	cube_type = g_pavement1
	cube_direction = 3

	[object = barrel]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

[square = 22, 5]
	cube_type = wall1

[square = 23, 5]
	cube_type = g_pavement1
	cube_direction = 3

	[object = hatch1]
		direction = 3
		target = 23, 5

	[object = handcart]
		target = 23, 5

	[object = apple_merchant]
		direction = 0
		target = 23, 5

		<object_item = apple>
			object_item_count = 0

	[enemy = townsman]
		hp = 0

[square = 24, 5]
	cube_type = wall1
	cube_direction = 3

	[object = city_top]
		direction = 1

[square = 25, 5]
	cube_type = wall1
	cube_direction = 3

[square = 26, 5]
	cube_type = g_pavement1

	[object = ceiling]

[square = 27, 5]
	cube_type = wall1
	cube_direction = 2

[square = 28, 5]
	cube_type = wall1
	cube_direction = 2

[square = 29, 5]
	cube_type = wall1
	cube_direction = 2

[square = 30, 5]
	cube_type = wall1
	cube_direction = 2

[square = 31, 5]
	cube_type = wall1
	cube_direction = 1

[square = 32, 5]
	cube_type = w_arc1_corner
	cube_direction = 1

	[object = ceiling]
		direction = 1
		target = 32, 5

[square = 33, 5]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

[square = 34, 5]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 35, 5]
	cube_type = w_arc1
	cube_direction = 1

	[object = well]

	[object = dirt1]
		direction = 3

	[object = flower1]
		direction = 0

[square = 36, 5]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 37, 5]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

	[object = garbage]
		direction = 0

[square = 38, 5]
	cube_type = w_arc1_corner
	cube_direction = 2

	[object = ceiling]
		direction = 1
		target = 38, 5

[square = 39, 5]
	cube_type = wall1
	cube_direction = 1

	[object = city_top]
		direction = 3

[square = 40, 5]
	cube_type = wall1_type3
	cube_direction = 3

[square = 41, 5]
	cube_type = wall1_type3
	cube_direction = 3

[square = 42, 5]
	cube_type = g_pavement1

	[object = dirt1]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 43, 5]
	cube_type = g_pavement1

	[object = bridge]

[square = 44, 5]
	cube_type = g_pavement1

	[object = bridge]

[square = 45, 5]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

[square = 46, 5]
	cube_type = g_pavement1

	[object = bridge]

	[object = bridge]
		direction = 0

	[object = dirt2]
		direction = 3

[square = 47, 5]
	cube_type = g_pavement1

	[enemy = rat_wharf]
		hp = 500

[square = 48, 5]
	cube_type = w_timber_side
	cube_direction = 2

	[object = roof]
		target = 48, 5

	[object = bridge]
		target = 48, 5

[square = 49, 5]
	cube_type = w_timber_side
	cube_direction = 2

	[object = roof]
		target = 49, 5

	[object = bridge]
		target = 49, 5

[square = 50, 5]
	cube_type = w_timber_side
	cube_direction = 2

	[object = roof]
		target = 50, 5

	[object = bridge]
		target = 50, 5

	[enemy = rat_wharf]
		hp = 500

[square = 51, 5]
	cube_type = w_timber_side
	cube_direction = 2

	[object = roof]
		target = 51, 5

[square = 52, 5]
	cube_type = empty

	[object = roof]

[square = 53, 5]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

	[object = bridge]

	[object = roof]

	[object = column2]
		direction = 0
		target = 53, 5

[square = 54, 5]
	cube_type = empty

[square = 1, 6]
	cube_type = w_wood
	cube_direction = 3

[square = 2, 6]
	cube_type = w_wood
	cube_direction = 3

[square = 3, 6]
	cube_type = w_wood
	cube_direction = 3

[square = 14, 6]
	cube_type = wall1
	cube_direction = 3

[square = 15, 6]
	cube_type = g_grass
	cube_direction = 3

	[object = fence]

	[object = web1]
		direction = 3
		target = 15, 6

[square = 16, 6]
	cube_type = w_wood

[square = 17, 6]
	cube_type = g_pavement1
	cube_direction = 3

[square = 18, 6]
	cube_type = wall1
	cube_direction = 3

[square = 19, 6]
	cube_type = g_pavement1
	cube_direction = 3

	[object = column2]
		direction = 1
		target = 19, 6

[square = 20, 6]
	cube_type = g_pavement1
	cube_direction = 3

[square = 21, 6]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]

	[object = wanted]
		target = 21, 6

[square = 22, 6]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_wood]

	[object = roof]

	[object = flag1]
		direction = 0
		target = 22, 6

[square = 23, 6]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]

[square = 24, 6]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

	[object = torch2]
		direction = 0

[square = 25, 6]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 3

[square = 26, 6]
	cube_type = g_pavement1

	[object = ceiling]

[square = 27, 6]
	cube_type = g_pavement1

	[object = ceiling]

	[object = torch]
		direction = 0

[square = 28, 6]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]

	[object = win_wood]
		direction = 0

[square = 29, 6]
	cube_type = g_pavement1

	[object = ceiling]

	[object = garbage]

		<object_item = cheese>
			object_item_count = 0

	[object = torch]

[square = 30, 6]
	cube_type = g_pavement1

	[object = ceiling]

	[object = win_wood]

[square = 31, 6]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = dirt1]

[square = 32, 6]
	cube_type = w_arc1

	[object = ceiling]
		direction = 1

[square = 33, 6]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

	[object = torch2]

	[object = torch2]
		direction = 3

[square = 34, 6]
	cube_type = g_grass
	cube_direction = 1

	[object = flower3]
		direction = 0

[square = 35, 6]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

	[object = direction4]
		target = 35, 6

[square = 36, 6]
	cube_type = g_grass
	cube_direction = 1

	[object = flower1]
		direction = 1

[square = 37, 6]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 38, 6]
	cube_type = w_arc1
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 39, 6]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

[square = 40, 6]
	cube_type = g_pavement1

	[object = gate_l]
		direction = 0

	[object = gate_r]
		direction = 0

[square = 41, 6]
	cube_type = g_pavement1

[square = 42, 6]
	cube_type = g_pavement1

[square = 43, 6]
	cube_type = g_grass
	cube_direction = 1

[square = 44, 6]
	cube_type = g_grass
	cube_direction = 1

	[object = bridge]
		direction = 3

	[object = roof]

	[object = garbage]
		direction = 0

		<object_item = money10>
			object_item_count = 5

[square = 45, 6]
	cube_type = empty

[square = 46, 6]
	cube_type = empty

[square = 47, 6]
	cube_type = w_timber_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 47, 6

	[object = bridge]
		direction = 1
		target = 47, 6

[square = 48, 6]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 48, 6

[square = 49, 6]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 49, 6

	[enemy = rat_wharf]
		hp = 500

[square = 50, 6]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 50, 6

[square = 51, 6]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 51, 6

[square = 52, 6]
	cube_type = wall1

	[object = bridge]

[square = 53, 6]
	cube_type = wall1

[square = 14, 7]
	cube_type = wall1
	cube_direction = 3

[square = 15, 7]
	cube_type = g_pavement1
	cube_direction = 3

[square = 16, 7]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]

	[object = door1]
		target = 16, 7

	[object = zoo_sign1]
		direction = 0
		target = 16, 7

[square = 17, 7]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_wood]

	[object = roof]

[square = 18, 7]
	cube_type = g_pavement1
	cube_direction = 3

	[object = gate_l]
		direction = 0

	[object = gate_r]
		direction = 0

	[object = gate_jamb]
		direction = 0
		target = 18, 7

	[object = gate_jamb]
		target = 18, 7

	[object = maphint_zoo]

[square = 19, 7]
	cube_type = g_pavement1

[square = 20, 7]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_wood]
		direction = 1

	[object = roof]
		direction = 1

[square = 21, 7]
	cube_type = w_wood

[square = 22, 7]
	cube_type = w_wood

[square = 23, 7]
	cube_type = w_wood

[square = 24, 7]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_wood]
		direction = 3

	[object = roof]
		direction = 3

	[object = city_top]
		direction = 1

[square = 25, 7]
	cube_type = wall1
	cube_direction = 3

[square = 26, 7]
	cube_type = wall1
	cube_direction = 2

[square = 27, 7]
	cube_type = wall1
	cube_direction = 2

[square = 28, 7]
	cube_type = w_arc1
	cube_direction = 2

	[object = ceiling]
		direction = 0

[square = 29, 7]
	cube_type = wall1
	cube_direction = 2

[square = 30, 7]
	cube_type = wall1
	cube_direction = 2

[square = 31, 7]
	cube_type = wall1
	cube_direction = 1

[square = 32, 7]
	cube_type = w_arc1_corner

	[object = ceiling]
		direction = 1
		target = 32, 7

[square = 33, 7]
	cube_type = w_arc1_corner
	cube_direction = 2

	[object = city_top]
		direction = 3
		target = 33, 7

	[object = city_top]
		target = 33, 7

[square = 34, 7]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = city_top]

[square = 35, 7]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = city_top]

[square = 36, 7]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = city_top]

	[object = foliage1]

[square = 37, 7]
	cube_type = w_arc1_corner
	cube_direction = 1

	[object = city_top]
		target = 37, 7

	[object = city_top]
		direction = 1
		target = 37, 7

[square = 38, 7]
	cube_type = w_arc1_corner
	cube_direction = 3

	[object = ceiling]
		direction = 1
		target = 38, 7

[square = 39, 7]
	cube_type = wall1
	cube_direction = 1

	[object = city_top]
		direction = 3

[square = 40, 7]
	cube_type = wall1_type3
	cube_direction = 3

[square = 41, 7]
	cube_type = g_pavement1
	cube_direction = 3

	[object = transport_sign3]
		direction = 0
		target = 41, 7

	[object = plate1]
		direction = 3
		target = 41, 7

	[object = teleport]
		direction = 3
		target = 0, 0

	[object = flag1]
		direction = 3
		target = 41, 7

[square = 42, 7]
	cube_type = g_pavement1

[square = 43, 7]
	cube_type = g_grass
	cube_direction = 1

	[object = bridge]
		direction = 0

	[object = roof]
		direction = 1

	[object = door1]
		direction = 1
		target = 43, 7

[square = 44, 7]
	cube_type = w_wood

	[object = bridge]
		direction = 3
		target = 44, 7

	[object = bridge]
		direction = 0
		target = 44, 7

[square = 45, 7]
	cube_type = empty
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = win_wood]
		direction = 3

[square = 46, 7]
	cube_type = empty

[square = 47, 7]
	cube_type = g_pavement1

	[object = roof]
		direction = 1

	[object = bridge]
		direction = 1

	[object = door_warehouse]
		direction = 1
		target = 47, 7

[square = 48, 7]
	cube_type = w_wood

[square = 49, 7]
	cube_type = w_wood

[square = 50, 7]
	cube_type = w_wood

[square = 51, 7]
	cube_type = w_timber

	[object = dirt1]
		direction = 0
		target = 51, 7

	[object = barrel]
		direction = 0
		target = 51, 7

		<object_item = money10>
			object_item_count = 22

		<object_item = herbs>
			object_item_count = 0

	[object = ceiling]
		direction = 0
		target = 51, 7

[square = 52, 7]
	cube_type = wall1

[square = 53, 7]
	cube_type = wall1

[square = 14, 8]
	cube_type = wall1
	cube_direction = 3

[square = 15, 8]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 1

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 2

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

[square = 16, 8]
	cube_type = w_wood

[square = 17, 8]
	cube_type = w_wood

[square = 18, 8]
	cube_type = wall1
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 19, 8]
	cube_type = g_pavement1
	cube_direction = 3

	[object = column2]
		direction = 1
		target = 19, 8

[square = 20, 8]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 1

[square = 21, 8]
	cube_type = w_wood

[square = 22, 8]
	cube_type = w_wood

[square = 23, 8]
	cube_type = w_wood

[square = 24, 8]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = city_top]
		direction = 1

[square = 25, 8]
	cube_type = wall1
	cube_direction = 3

[square = 26, 8]
	cube_type = wall1
	cube_direction = 2

[square = 27, 8]
	cube_type = wall1
	cube_direction = 2

[square = 28, 8]
	cube_type = w_arc1_side

	[object = city_top]
		direction = 3

	[object = city_top]
		direction = 0

	[object = city_top]
		direction = 1

[square = 29, 8]
	cube_type = wall1
	cube_direction = 2

[square = 30, 8]
	cube_type = wall1
	cube_direction = 2

[square = 31, 8]
	cube_type = wall1
	cube_direction = 1

[square = 32, 8]
	cube_type = g_pavement1

	[object = ceiling]
		direction = 1

[square = 33, 8]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1

	[object = win_wood]

[square = 34, 8]
	cube_type = w_arc1_corner

	[object = ceiling]
		direction = 1
		target = 34, 8

[square = 35, 8]
	cube_type = w_arc1

	[object = ceiling]
		direction = 1

[square = 36, 8]
	cube_type = w_arc1_corner
	cube_direction = 3

	[object = ceiling]
		direction = 1
		target = 36, 8

	[object = foliage1]
		direction = 0
		target = 36, 8

[square = 37, 8]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1

	[object = win_wood]

[square = 38, 8]
	cube_type = g_pavement1

	[object = ceiling]
		direction = 1

[square = 39, 8]
	cube_type = wall1
	cube_direction = 1

	[object = city_top]
		direction = 3

[square = 40, 8]
	cube_type = wall1_type3
	cube_direction = 3

[square = 41, 8]
	cube_type = wall1_type3
	cube_direction = 3

[square = 42, 8]
	cube_type = g_pavement1

	[object = bridge]
		direction = 3

	[object = wanted]
		direction = 3
		target = 42, 8

[square = 43, 8]
	cube_type = empty

[square = 44, 8]
	cube_type = empty
	cube_direction = 1

	[object = roof]
		direction = 0

[square = 45, 8]
	cube_type = empty

[square = 46, 8]
	cube_type = empty

[square = 47, 8]
	cube_type = g_pavement1

	[object = win_wood]
		direction = 1

	[object = roof]
		direction = 1

	[object = bridge]
		direction = 1

[square = 48, 8]
	cube_type = w_wood

[square = 49, 8]
	cube_type = w_wood

[square = 50, 8]
	cube_type = w_wood

[square = 51, 8]
	cube_type = w_timber

	[object = barrel]
		direction = 0
		target = 51, 8

		<object_item = money10>
			object_item_count = 20

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

	[object = ceiling]
		direction = 0
		target = 51, 8

	[enemy = rat_wharf]
		hp = 500

[square = 52, 8]
	cube_type = wall1

[square = 53, 8]
	cube_type = wall1

[square = 5, 9]
	cube_type = wall1
	cube_direction = 3

[square = 6, 9]
	cube_type = wall1
	cube_direction = 3

[square = 7, 9]
	cube_type = wall1
	cube_direction = 3

[square = 14, 9]
	cube_type = wall1
	cube_direction = 3

[square = 15, 9]
	cube_type = wall1
	cube_direction = 3

[square = 16, 9]
	cube_type = wall1
	cube_direction = 3

[square = 17, 9]
	cube_type = wall1
	cube_direction = 3

[square = 18, 9]
	cube_type = wall1
	cube_direction = 3

[square = 19, 9]
	cube_type = wall1
	cube_direction = 3

[square = 20, 9]
	cube_type = g_pavement1
	cube_direction = 3

[square = 21, 9]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 0

[square = 22, 9]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 0

	[object = door1]
		direction = 0
		target = 22, 9

[square = 23, 9]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 0

[square = 24, 9]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

[square = 25, 9]
	cube_type = wall1
	cube_direction = 3

[square = 26, 9]
	cube_type = wall1
	cube_direction = 2

[square = 27, 9]
	cube_type = wall1
	cube_direction = 2

[square = 28, 9]
	cube_type = g_pavement1
	cube_direction = 2

	[object = city_top]
		direction = 3

	[object = city_top]
		direction = 1

	[object = door_smugglers]
		direction = 1
		target = 0, 0

[square = 29, 9]
	cube_type = wall1
	cube_direction = 2

[square = 30, 9]
	cube_type = wall1
	cube_direction = 2

[square = 31, 9]
	cube_type = wall1
	cube_direction = 1

[square = 32, 9]
	cube_type = wall1
	cube_direction = 1

[square = 33, 9]
	cube_type = wall1
	cube_direction = 1

[square = 34, 9]
	cube_type = wall1

[square = 35, 9]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = foliage1]
		direction = 1

[square = 36, 9]
	cube_type = wall1

[square = 37, 9]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 0

[square = 38, 9]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 0

[square = 39, 9]
	cube_type = wall1_type3
	cube_direction = 2

	[object = city_top]
		direction = 3

[square = 40, 9]
	cube_type = wall1_type3
	cube_direction = 2

[square = 41, 9]
	cube_type = g_pavement1

	[object = hatch6]
		direction = 1
		target = 41, 9

[square = 42, 9]
	cube_type = g_pavement1

[square = 43, 9]
	cube_type = g_pavement1

	[object = bridge]

	[object = dirt1]
		direction = 0

[square = 44, 9]
	cube_type = g_pavement1

	[object = bridge]

[square = 45, 9]
	cube_type = g_pavement1

	[object = bridge]

[square = 46, 9]
	cube_type = g_pavement1

	[object = bridge]

[square = 47, 9]
	cube_type = w_timber_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 47, 9

[square = 48, 9]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 48, 9

[square = 49, 9]
	cube_type = w_timber

	[object = dirt1]
		direction = 0
		target = 49, 9

	[object = ceiling]
		direction = 0
		target = 49, 9

[square = 50, 9]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 50, 9

[square = 51, 9]
	cube_type = w_timber

	[object = garbage]
		direction = 0
		target = 51, 9

	[object = ceiling]
		direction = 0
		target = 51, 9

[square = 52, 9]
	cube_type = wall1

[square = 53, 9]
	cube_type = wall1

[square = 0, 10]
	cube_type = wall1

[square = 1, 10]
	cube_type = wall1

[square = 2, 10]
	cube_type = wall1

[square = 3, 10]
	cube_type = wall1

[square = 4, 10]
	cube_type = wall1

[square = 5, 10]
	cube_type = wall1

[square = 6, 10]
	cube_type = g_pavement1
	cube_direction = 3

	[object = plate1]
		target = 6, 10

	[object = teleport]
		target = 0, 0

	[object = transport_sign1]
		target = 6, 10

	[object = timber]
		target = 0, 0

[square = 7, 10]
	cube_type = wall1

[square = 8, 10]
	cube_type = wall1

[square = 9, 10]
	cube_type = wall1

[square = 10, 10]
	cube_type = wall1

[square = 11, 10]
	cube_type = wall1

[square = 12, 10]
	cube_type = wall1

[square = 13, 10]
	cube_type = wall1

[square = 14, 10]
	cube_type = wall1

[square = 15, 10]
	cube_type = g_grass
	cube_direction = 1

	[enemy = fuzzy_spider]
		hp = 400

[square = 16, 10]
	cube_type = g_grass
	cube_direction = 1

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 15

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

[square = 17, 10]
	cube_type = wall1
	cube_direction = 1

[square = 18, 10]
	cube_type = g_pavement1
	cube_direction = 1

	[object = dirt2]
		direction = 3

[square = 19, 10]
	cube_type = g_pavement1
	cube_direction = 1

[square = 20, 10]
	cube_type = g_pavement1
	cube_direction = 3

[square = 21, 10]
	cube_type = wall1
	cube_direction = 3

[square = 22, 10]
	cube_type = g_grass
	cube_direction = 3

	[object = bush2]
		direction = 1

	[object = tree1]
		direction = 1

	[object = flower3]
		direction = 3

[square = 23, 10]
	cube_type = wall1
	cube_direction = 3

[square = 24, 10]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = flower2]
		direction = 1

	[object = city_top]
		direction = 1

	[object = tree_hole]
		direction = 0
		target = 24, 10

		<object_item = boy's_diary>
			object_item_count = 0

		<object_item = cottage_key>
			object_item_count = 0

[square = 25, 10]
	cube_type = wall1
	cube_direction = 3

[square = 26, 10]
	cube_type = wall1
	cube_direction = 2

[square = 27, 10]
	cube_type = g_pavement1
	cube_direction = 2

	[object = city_top]
		direction = 0

	[object = city_top]
		direction = 3

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 9

		<object_item = chicken_leg>
			object_item_count = 0

	[object = dirt2]
		direction = 1

[square = 28, 10]
	cube_type = g_pavement1
	cube_direction = 2

	[object = city_top]
		direction = 1

	[object = win_stone]
		direction = 1

[square = 29, 10]
	cube_type = wall1
	cube_direction = 2

[square = 30, 10]
	cube_type = wall1
	cube_direction = 2

[square = 31, 10]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 32, 10]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 33, 10]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 34, 10]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 35, 10]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 1

	[object = foliage1]
		direction = 1

[square = 36, 10]
	cube_type = wall1

	[object = bridge]
		direction = 0

	[object = bridge]
		direction = 3

[square = 37, 10]
	cube_type = empty

	[object = win_stone]
		direction = 3

	[object = city_top]
		direction = 0

	[object = city_top]
		direction = 3

[square = 38, 10]
	cube_type = empty

	[object = win_stone]
		direction = 0

	[object = city_top]
		direction = 0

[square = 39, 10]
	cube_type = g_pavement1

[square = 40, 10]
	cube_type = g_pavement1

	[object = gate_l]
		direction = 0

	[object = gate_r]
		direction = 0

	[object = roof]

	[object = gate_jamb]
		target = 40, 10

	[object = gate_jamb]
		direction = 0
		target = 40, 10

[square = 41, 10]
	cube_type = g_pavement1

	[object = roof]

[square = 42, 10]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 43, 10]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 44, 10]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 45, 10]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 46, 10]
	cube_type = g_pavement1
	cube_direction = 1

	[object = flag1]
		direction = 1
		target = 46, 10

[square = 47, 10]
	cube_type = wall1

[square = 48, 10]
	cube_type = wall1

[square = 49, 10]
	cube_type = wall1

[square = 50, 10]
	cube_type = wall1

[square = 51, 10]
	cube_type = wall1

[square = 52, 10]
	cube_type = wall1

[square = 53, 10]
	cube_type = wall1

[square = 54, 10]
	cube_type = wall1

[square = 0, 11]
	cube_type = wall1

[square = 1, 11]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 1, 11

[square = 2, 11]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 2, 11

[square = 3, 11]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 3, 11

[square = 4, 11]
	cube_type = wall1

	[object = roof]
		direction = 3
		target = 4, 11

[square = 5, 11]
	cube_type = g_grass

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 18

		<object_item = apple>
			object_item_count = 0

[square = 6, 11]
	cube_type = g_pavement1
	cube_direction = 3

[square = 7, 11]
	cube_type = g_grass

	[object = tree1]
		direction = 0

	[object = bush2]
		direction = 0

[square = 8, 11]
	cube_type = g_grass

[square = 9, 11]
	cube_type = g_grass

	[object = tree1]
		direction = 0

[square = 10, 11]
	cube_type = g_grass

[square = 11, 11]
	cube_type = g_grass

	[object = tree1]
		direction = 0

[square = 12, 11]
	cube_type = g_grass

	[object = flower1]
		direction = 0

[square = 13, 11]
	cube_type = g_grass

[square = 14, 11]
	cube_type = g_grass

[square = 15, 11]
	cube_type = g_grass
	cube_direction = 1

[square = 16, 11]
	cube_type = g_grass
	cube_direction = 1

	[object = bush1]
		direction = 1

[square = 17, 11]
	cube_type = wall1
	cube_direction = 1

[square = 18, 11]
	cube_type = g_pavement1
	cube_direction = 1

[square = 19, 11]
	cube_type = g_grass
	cube_direction = 1

	[object = bush1]
		direction = 0

[square = 20, 11]
	cube_type = g_pavement1
	cube_direction = 3

[square = 21, 11]
	cube_type = g_pavement1
	cube_direction = 3

	[object = fence]
		direction = 3

[square = 22, 11]
	cube_type = empty

[square = 23, 11]
	cube_type = empty

[square = 24, 11]
	cube_type = empty

[square = 25, 11]
	cube_type = empty

[square = 26, 11]
	cube_type = empty

[square = 27, 11]
	cube_type = empty

[square = 28, 11]
	cube_type = empty

[square = 29, 11]
	cube_type = empty

[square = 30, 11]
	cube_type = empty

[square = 31, 11]
	cube_type = empty

[square = 32, 11]
	cube_type = empty

	[object = city_top]
		direction = 0
		target = 32, 11

[square = 33, 11]
	cube_type = empty

	[object = city_top]
		direction = 0
		target = 33, 11

	[object = foliage1]
		direction = 0
		target = 33, 11

[square = 34, 11]
	cube_type = empty_arc
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = win_stone]
		direction = 0

	[object = city_top]
		direction = 0
		target = 34, 11

	[object = tower_fix3]
		direction = 1
		target = 34, 11

[square = 35, 11]
	cube_type = w_arc1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = ceiling]
		direction = 1

	[object = bridge]
		direction = 3

	[object = city_top]
		direction = 0
		target = 35, 11

[square = 36, 11]
	cube_type = empty_arc
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = city_top]
		direction = 0

	[object = tower_fix3]
		direction = 3
		target = 36, 11

[square = 37, 11]
	cube_type = empty

[square = 38, 11]
	cube_type = empty

[square = 39, 11]
	cube_type = g_pavement1

	[object = roof]
		direction = 1

	[object = bridge]
		direction = 1
		target = 39, 11

[square = 40, 11]
	cube_type = wall1
	cube_direction = 1

[square = 41, 11]
	cube_type = wall1
	cube_direction = 1

[square = 42, 11]
	cube_type = w_arc1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[object = torch2]

[square = 43, 11]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

[square = 44, 11]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

[square = 45, 11]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 46, 11]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 47, 11]
	cube_type = g_pavement1

	[object = city_top]

[square = 48, 11]
	cube_type = g_pavement1

	[object = city_top]

	[object = win_stone]

	[object = garbage]
		direction = 1

		<object_item = money10>
			object_item_count = 28

[square = 49, 11]
	cube_type = g_pavement1

	[object = city_top]

	[object = door_ransom]
		target = 49, 11

[square = 50, 11]
	cube_type = g_pavement1

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

[square = 51, 11]
	cube_type = wall1_type3

	[object = roof]
		direction = 1
		target = 51, 11

[square = 52, 11]
	cube_type = wall1
	cube_direction = 3

[square = 53, 11]
	cube_type = w_arc1

	[object = door_archery]
		direction = 0
		target = 53, 11

		<object_item = raging_heavy_crossbow>
			object_item_count = 0

		<object_item = composite_stinger>
			object_item_count = 0

		<object_item = scorching_crossbow>
			object_item_count = 0

		<object_item = captain's_belt>
			object_item_count = 0

		<object_item = marskman_of_vastelands>
			object_item_count = 0

		<object_item = cloak_of_elementalist>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

	[object = ceiling]
		direction = 0
		target = 53, 11

[square = 54, 11]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 0

[square = 55, 11]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 0

[square = 0, 12]
	cube_type = wall1

[square = 1, 12]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 1, 12

[square = 2, 12]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 2, 12

[square = 3, 12]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 3, 12

[square = 4, 12]
	cube_type = wall1

[square = 5, 12]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 12]
	cube_type = g_pavement1
	cube_direction = 3

[square = 7, 12]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 12]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 12]
	cube_type = g_pavement1
	cube_direction = 1

[square = 10, 12]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 0

[square = 11, 12]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 0

[square = 12, 12]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 0

[square = 13, 12]
	cube_type = g_pavement1
	cube_direction = 1

[square = 14, 12]
	cube_type = g_grass
	cube_direction = 1

[square = 15, 12]
	cube_type = g_grass
	cube_direction = 1

	[object = tree1]
		direction = 0

[square = 16, 12]
	cube_type = g_grass
	cube_direction = 1

[square = 17, 12]
	cube_type = wall1
	cube_direction = 1

[square = 18, 12]
	cube_type = g_pavement1
	cube_direction = 1

	[object = foliage1]

	[object = foliage1]
		direction = 3

[square = 19, 12]
	cube_type = g_pavement1
	cube_direction = 1

[square = 20, 12]
	cube_type = g_pavement1
	cube_direction = 3

	[object = direction3]
		target = 20, 12

[square = 21, 12]
	cube_type = wall1
	cube_direction = 3

[square = 22, 12]
	cube_type = empty

[square = 23, 12]
	cube_type = empty

[square = 24, 12]
	cube_type = empty

[square = 25, 12]
	cube_type = empty

[square = 26, 12]
	cube_type = empty

[square = 27, 12]
	cube_type = empty

[square = 28, 12]
	cube_type = empty

[square = 29, 12]
	cube_type = empty

[square = 30, 12]
	cube_type = empty

[square = 31, 12]
	cube_type = empty

[square = 32, 12]
	cube_type = g_pavement1

	[object = monk_statue_center]

	[object = bridge]
		direction = 3

	[object = bridge]
		direction = 0

	[object = bridge]
		direction = 1

	[object = bridge]

[square = 33, 12]
	cube_type = empty

[square = 34, 12]
	cube_type = empty_arc
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = tower_fix3]
		direction = 1
		target = 34, 12

[square = 35, 12]
	cube_type = w_arc1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = ceiling]
		direction = 1

	[object = bridge]
		direction = 3

[square = 36, 12]
	cube_type = empty_arc
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = tower_fix3]
		direction = 3
		target = 36, 12

[square = 37, 12]
	cube_type = empty

[square = 38, 12]
	cube_type = empty

[square = 39, 12]
	cube_type = g_pavement1

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 1

	[object = bridge]
		direction = 1
		target = 39, 12

[square = 40, 12]
	cube_type = wall1
	cube_direction = 1

[square = 41, 12]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 42, 12]
	cube_type = wall1
	cube_direction = 1

[square = 43, 12]
	cube_type = wall1
	cube_direction = 1

[square = 44, 12]
	cube_type = wall1
	cube_direction = 1

[square = 45, 12]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = dirt1]
		direction = 0

	[object = stone_sign1]
		direction = 3
		target = 45, 12

[square = 46, 12]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 1

	[object = roof]
		direction = 3

[square = 47, 12]
	cube_type = wall1
	cube_direction = 3

[square = 48, 12]
	cube_type = wall1
	cube_direction = 3

[square = 49, 12]
	cube_type = wall1
	cube_direction = 3

[square = 50, 12]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

	[object = dirt2]
		direction = 1

[square = 51, 12]
	cube_type = g_pavement1
	cube_direction = 3

[square = 52, 12]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 0

[square = 53, 12]
	cube_type = g_pavement1

	[object = shop_archery]
		direction = 0
		target = 53, 12

	[object = roof]
		direction = 0
		target = 53, 12

[square = 54, 12]
	cube_type = empty

	[object = roof]
		direction = 0

[square = 55, 12]
	cube_type = empty

	[object = roof]
		direction = 0

	[object = win_stone]
		direction = 0
		target = 55, 12

[square = 0, 13]
	cube_type = wall1

[square = 1, 13]
	cube_type = g_grass

[square = 2, 13]
	cube_type = g_pavement1

[square = 3, 13]
	cube_type = g_grass

	[object = tree1]
		direction = 0

[square = 4, 13]
	cube_type = g_grass

[square = 5, 13]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 13]
	cube_type = g_pavement1
	cube_direction = 3

[square = 7, 13]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 13]
	cube_type = g_grass
	cube_direction = 2

	[object = dirt2]
		direction = 0

[square = 9, 13]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 10, 13]
	cube_type = empty

[square = 11, 13]
	cube_type = empty

[square = 12, 13]
	cube_type = empty

[square = 13, 13]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

[square = 14, 13]
	cube_type = g_grass
	cube_direction = 1

	[object = flower1]
		direction = 0

[square = 15, 13]
	cube_type = g_grass
	cube_direction = 1

[square = 16, 13]
	cube_type = g_grass
	cube_direction = 1

[square = 17, 13]
	cube_type = wall1
	cube_direction = 1

[square = 18, 13]
	cube_type = wall1
	cube_direction = 1

[square = 19, 13]
	cube_type = g_pavement1
	cube_direction = 1

[square = 20, 13]
	cube_type = g_pavement1
	cube_direction = 3

[square = 21, 13]
	cube_type = g_pavement1
	cube_direction = 3

	[object = fence]
		direction = 3

[square = 22, 13]
	cube_type = empty

[square = 23, 13]
	cube_type = empty

[square = 24, 13]
	cube_type = empty

[square = 25, 13]
	cube_type = empty

[square = 26, 13]
	cube_type = empty

[square = 27, 13]
	cube_type = empty

[square = 28, 13]
	cube_type = empty

	[object = city_top]

	[object = win_stone]

[square = 29, 13]
	cube_type = empty

	[object = city_top]

[square = 30, 13]
	cube_type = empty

	[object = city_top]

[square = 31, 13]
	cube_type = empty

[square = 32, 13]
	cube_type = empty

[square = 33, 13]
	cube_type = empty

[square = 34, 13]
	cube_type = empty_arc
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = tower_fix3]
		direction = 1
		target = 34, 13

[square = 35, 13]
	cube_type = w_arc1
	cube_direction = 3

	[object = bridge]
		direction = 1

	[object = ceiling]
		direction = 1

	[object = bridge]
		direction = 3

[square = 36, 13]
	cube_type = empty_arc
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = city_top]

	[object = tower_fix3]
		direction = 3
		target = 36, 13

[square = 37, 13]
	cube_type = empty

	[object = city_top]

[square = 38, 13]
	cube_type = empty

	[object = city_top]

[square = 39, 13]
	cube_type = g_pavement1

	[object = roof]
		direction = 1

	[object = bridge]
		direction = 1
		target = 39, 13

[square = 40, 13]
	cube_type = wall1
	cube_direction = 1

[square = 41, 13]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = chair]
		direction = 3
		target = 41, 13

	[object = table]
		direction = 3
		target = 41, 13

[square = 42, 13]
	cube_type = g_pavement1

	[object = roof]

	[object = roof]
		direction = 0

	[object = roof]
		direction = 3

	[object = flag1]
		direction = 0
		target = 42, 13

	[object = flag1]
		target = 42, 13

	[object = khumrac]
		direction = 0
		target = 42, 13

	[enemy = khumrac]
		hp = 0

[square = 43, 13]
	cube_type = g_pavement1

	[object = torch]

	[object = torch]
		direction = 0

	[object = roof]

	[object = roof]
		direction = 0

[square = 44, 13]
	cube_type = g_pavement1

	[object = torch]

	[object = torch]
		direction = 0

	[object = roof]

	[object = roof]
		direction = 0

	[object = roof]
		direction = 1

[square = 45, 13]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 46, 13]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 1

	[object = win_stone]
		direction = 1

	[object = torch2]

	[object = torch2]
		direction = 3

	[object = roof]
		direction = 3

[square = 47, 13]
	cube_type = wall1
	cube_direction = 3

[square = 48, 13]
	cube_type = wall1
	cube_direction = 3

[square = 49, 13]
	cube_type = wall1
	cube_direction = 3

[square = 50, 13]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

	[object = foliage1]
		direction = 1

[square = 51, 13]
	cube_type = wall1_type3

[square = 52, 13]
	cube_type = g_pavement1
	cube_direction = 3

	[object = foliage1]
		direction = 3

[square = 53, 13]
	cube_type = g_pavement1
	cube_direction = 3

[square = 54, 13]
	cube_type = empty

[square = 55, 13]
	cube_type = empty

[square = 0, 14]
	cube_type = wall1

[square = 1, 14]
	cube_type = g_grass

[square = 2, 14]
	cube_type = g_pavement1

[square = 3, 14]
	cube_type = g_pavement1

[square = 4, 14]
	cube_type = g_pavement1

[square = 5, 14]
	cube_type = g_pavement1

[square = 6, 14]
	cube_type = g_pavement1

[square = 7, 14]
	cube_type = g_pavement1

[square = 8, 14]
	cube_type = g_pavement1

[square = 9, 14]
	cube_type = g_pavement1
	cube_direction = 1

[square = 10, 14]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

	[object = bridge]
		direction = 0

[square = 11, 14]
	cube_type = g_pavement1
	cube_direction = 1

	[object = torch2]
		direction = 3

	[object = bridge]
		direction = 3

	[object = bridge]

	[object = bridge]
		direction = 0

	[object = torch2]
		target = 11, 14

	[object = monk_statue]
		direction = 3
		target = 11, 14

[square = 12, 14]
	cube_type = empty

[square = 13, 14]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

[square = 14, 14]
	cube_type = g_pavement1
	cube_direction = 1

[square = 15, 14]
	cube_type = g_pavement1
	cube_direction = 1

[square = 16, 14]
	cube_type = g_pavement1
	cube_direction = 1

[square = 17, 14]
	cube_type = g_pavement1
	cube_direction = 1

	[object = gate_r]
		direction = 0

	[object = gate_jamb]
		direction = 0
		target = 17, 14

	[object = gate_jamb]
		target = 17, 14

	[object = gate_locked]
		direction = 0
		target = 17, 14

[square = 18, 14]
	cube_type = g_pavement1
	cube_direction = 1

	[object = stone_park]
		direction = 0
		target = 18, 14

[square = 19, 14]
	cube_type = g_pavement1
	cube_direction = 1

[square = 20, 14]
	cube_type = g_pavement1
	cube_direction = 3

	[object = hatch2]
		direction = 1
		target = 20, 14

	[object = city_top]
		target = 20, 14

[square = 21, 14]
	cube_type = wall1
	cube_direction = 3

	[object = city_top]

[square = 22, 14]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 23, 14]
	cube_type = empty

[square = 24, 14]
	cube_type = empty

[square = 25, 14]
	cube_type = empty

[square = 26, 14]
	cube_type = empty

[square = 27, 14]
	cube_type = empty

	[object = city_top]
		direction = 1

[square = 28, 14]
	cube_type = wall1

	[object = bridge]
		direction = 1

	[object = bridge]

[square = 29, 14]
	cube_type = wall1

	[object = bridge]

[square = 30, 14]
	cube_type = wall1

	[object = bridge]

[square = 31, 14]
	cube_type = empty

	[object = city_top]
		direction = 3

[square = 32, 14]
	cube_type = empty

[square = 33, 14]
	cube_type = wall1
	cube_direction = 3

[square = 34, 14]
	cube_type = g_pavement1

[square = 35, 14]
	cube_type = w_arc1_side

	[object = city_top]
		direction = 1

	[object = roof]
		direction = 0

[square = 36, 14]
	cube_type = wall1

	[object = bridge]

[square = 37, 14]
	cube_type = wall1

	[object = bridge]

[square = 38, 14]
	cube_type = wall1

	[object = bridge]

[square = 39, 14]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

	[object = roof]
		direction = 1

[square = 40, 14]
	cube_type = wall1
	cube_direction = 1

[square = 41, 14]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 42, 14]
	cube_type = wall1
	cube_direction = 1

[square = 43, 14]
	cube_type = wall1
	cube_direction = 1

[square = 44, 14]
	cube_type = wall1
	cube_direction = 1

[square = 45, 14]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = stone_sign1]
		direction = 3
		target = 45, 14

[square = 46, 14]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 1

	[object = roof]
		direction = 3

[square = 47, 14]
	cube_type = wall1
	cube_direction = 3

[square = 48, 14]
	cube_type = w_arc1
	cube_direction = 3

	[object = ceiling]
		direction = 0

	[object = door_wow]
		direction = 0
		target = 48, 14

		<object_item = tome_of_wisdom>
			object_item_count = 0

		<object_item = sceptre_of_guardian>
			object_item_count = 0

		<object_item = horned_skull_case>
			object_item_count = 0

		<object_item = rune_of_power>
			object_item_count = 0

		<object_item = sharp_power_gem>
			object_item_count = 0

		<object_item = chain_of_barriers>
			object_item_count = 0

		<object_item = exloding_ring>
			object_item_count = 0

		<object_item = ring_of_concentration>
			object_item_count = 0

		<object_item = ring_of_apprentice>
			object_item_count = 0

		<object_item = archmage's_seal>
			object_item_count = 0

[square = 49, 14]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 0

	[object = city_top]
		direction = 3

	[object = win_stone]
		direction = 0

[square = 50, 14]
	cube_type = g_pavement1
	cube_direction = 3

[square = 51, 14]
	cube_type = g_pavement1
	cube_direction = 3

[square = 52, 14]
	cube_type = g_pavement1
	cube_direction = 3

[square = 53, 14]
	cube_type = g_pavement1
	cube_direction = 3

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 4

		<object_item = cheese>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

[square = 54, 14]
	cube_type = empty

[square = 55, 14]
	cube_type = empty

[square = 0, 15]
	cube_type = wall1

[square = 1, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 2, 15]
	cube_type = g_grass

[square = 3, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 4, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 0

	[object = tree1]

[square = 5, 15]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 6, 15]
	cube_type = g_grass
	cube_direction = 2

[square = 7, 15]
	cube_type = g_grass
	cube_direction = 2

	[enemy = corpse_eater]
		hp = 400

[square = 8, 15]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 15]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 10, 15]
	cube_type = empty

[square = 11, 15]
	cube_type = empty

[square = 12, 15]
	cube_type = empty

[square = 13, 15]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

[square = 14, 15]
	cube_type = g_grass
	cube_direction = 1

[square = 15, 15]
	cube_type = g_grass
	cube_direction = 1

[square = 16, 15]
	cube_type = wall1
	cube_direction = 1

[square = 17, 15]
	cube_type = wall1
	cube_direction = 1

[square = 18, 15]
	cube_type = wall1
	cube_direction = 1

[square = 19, 15]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 20, 15]
	cube_type = wall1
	cube_direction = 3

[square = 21, 15]
	cube_type = wall1
	cube_direction = 3

[square = 22, 15]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 23, 15]
	cube_type = empty

[square = 24, 15]
	cube_type = empty

[square = 25, 15]
	cube_type = empty

[square = 26, 15]
	cube_type = empty

[square = 27, 15]
	cube_type = empty

	[object = city_top]
		direction = 1

[square = 28, 15]
	cube_type = wall1

	[object = bridge]
		direction = 1

[square = 29, 15]
	cube_type = wall1

[square = 30, 15]
	cube_type = wall1

[square = 31, 15]
	cube_type = empty

	[object = city_top]
		direction = 3

[square = 32, 15]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]

[square = 33, 15]
	cube_type = g_pavement1
	cube_direction = 3

	[object = fence]
		direction = 1

	[object = foliage1]

[square = 34, 15]
	cube_type = g_pavement1
	cube_direction = 3

[square = 35, 15]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

	[object = door_braggard]
		direction = 1
		target = 35, 15

		<object_item = great_sword_of_vigor>
			object_item_count = 0

		<object_item = grisly_morning_star>
			object_item_count = 0

		<object_item = father's_glaive>
			object_item_count = 0

		<object_item = plated_helm>
			object_item_count = 0

		<object_item = shank_guards>
			object_item_count = 0

		<object_item = chain_boots>
			object_item_count = 0

		<object_item = heavy_chain_mail>
			object_item_count = 0

		<object_item = scale_mail>
			object_item_count = 0

		<object_item = large_shield>
			object_item_count = 0

		<object_item = large_shield>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

	[object = shop_braggard]
		direction = 1
		target = 35, 15

[square = 36, 15]
	cube_type = wall1

[square = 37, 15]
	cube_type = wall1

[square = 38, 15]
	cube_type = wall1

[square = 39, 15]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

	[object = roof]
		direction = 1

[square = 40, 15]
	cube_type = wall1
	cube_direction = 1

[square = 41, 15]
	cube_type = wall1
	cube_direction = 1

[square = 42, 15]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

	[object = torch2]
		direction = 3

	[object = barrel]

		<object_item = money10>
			object_item_count = 2

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 43, 15]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

	[object = flag1]
		target = 43, 15

[square = 44, 15]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

	[object = flag1]
		target = 44, 15

[square = 45, 15]
	cube_type = w_arc1
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 46, 15]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 47, 15]
	cube_type = g_pavement1

	[object = grave_top]

	[object = city_top]
		direction = 0

[square = 48, 15]
	cube_type = w_arc1_side

	[object = grave_top]

	[object = city_top]
		direction = 0

	[object = shop_wow]
		direction = 0
		target = 48, 15

[square = 49, 15]
	cube_type = g_pavement1
	cube_direction = 3

	[object = grave_top]

[square = 50, 15]
	cube_type = g_pavement1
	cube_direction = 3

	[object = grave_top]

	[object = foliage1]
		direction = 1

	[object = barrel]
		direction = 0
		target = 50, 15

		<object_item = cheese>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 51, 15]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 3

	[object = grave_top]

[square = 52, 15]
	cube_type = empty

	[object = grave_top]

	[object = foliage1]
		target = 52, 15

[square = 53, 15]
	cube_type = empty

	[object = grave_top]

	[object = win_stone]
		target = 53, 15

[square = 54, 15]
	cube_type = empty

	[object = grave_top]

[square = 0, 16]
	cube_type = wall1

[square = 1, 16]
	cube_type = g_grass

	[object = torch]
		direction = 3

[square = 2, 16]
	cube_type = g_grass

	[enemy = fuzzy_spider]
		hp = 400

[square = 3, 16]
	cube_type = g_grass

[square = 4, 16]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 5, 16]
	cube_type = g_grass
	cube_direction = 2

	[object = dirt1]
		direction = 0

	[object = flower2]
		direction = 3

[square = 6, 16]
	cube_type = g_grass
	cube_direction = 2

[square = 7, 16]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 16]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 16]
	cube_type = g_pavement1
	cube_direction = 1

[square = 10, 16]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

[square = 11, 16]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

[square = 12, 16]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

[square = 13, 16]
	cube_type = g_pavement1
	cube_direction = 1

[square = 14, 16]
	cube_type = g_grass
	cube_direction = 2

[square = 15, 16]
	cube_type = g_grass
	cube_direction = 2

	[object = bush2]
		direction = 0

[square = 16, 16]
	cube_type = wall1
	cube_direction = 1

[square = 17, 16]
	cube_type = g_pavement1
	cube_direction = 1

[square = 18, 16]
	cube_type = g_pavement1
	cube_direction = 1

	[object = foliage1]
		direction = 0

[square = 19, 16]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 20, 16]
	cube_type = wall1
	cube_direction = 3

[square = 21, 16]
	cube_type = wall1
	cube_direction = 3

[square = 22, 16]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 23, 16]
	cube_type = empty

[square = 24, 16]
	cube_type = empty

[square = 25, 16]
	cube_type = empty

[square = 26, 16]
	cube_type = empty

[square = 27, 16]
	cube_type = empty

	[object = city_top]
		direction = 1

[square = 28, 16]
	cube_type = wall1

	[object = bridge]
		direction = 1

[square = 29, 16]
	cube_type = wall1

[square = 30, 16]
	cube_type = wall1

[square = 31, 16]
	cube_type = wall1_type3
	cube_direction = 2

	[object = city_top]
		direction = 3

[square = 32, 16]
	cube_type = g_pavement1
	cube_direction = 3

	[object = fence]

	[object = foliage1]
		direction = 1

[square = 33, 16]
	cube_type = wall1
	cube_direction = 3

[square = 34, 16]
	cube_type = g_pavement1
	cube_direction = 3

	[object = foliage1]
		direction = 3

[square = 35, 16]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

	[object = win_stone]
		direction = 1

[square = 36, 16]
	cube_type = wall1

[square = 37, 16]
	cube_type = wall1

[square = 38, 16]
	cube_type = wall1

[square = 39, 16]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

[square = 40, 16]
	cube_type = g_pavement1

	[object = roof]
		direction = 0

[square = 41, 16]
	cube_type = g_pavement1

	[object = roof]
		direction = 0

	[object = wanted]
		direction = 0
		target = 41, 16

[square = 42, 16]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

[square = 43, 16]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

	[object = flag1]
		direction = 0
		target = 43, 16

[square = 44, 16]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

	[object = flag1]
		direction = 0
		target = 44, 16

[square = 45, 16]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

[square = 46, 16]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 1

[square = 47, 16]
	cube_type = wall1

[square = 48, 16]
	cube_type = wall1

[square = 49, 16]
	cube_type = wall1
	cube_direction = 3

[square = 50, 16]
	cube_type = wall1
	cube_direction = 3

[square = 51, 16]
	cube_type = wall1

[square = 52, 16]
	cube_type = wall1

	[object = bridge]

[square = 53, 16]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]

[square = 54, 16]
	cube_type = wall1

	[object = bridge]

[square = 0, 17]
	cube_type = wall1

[square = 1, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 2, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 3, 17]
	cube_type = g_grass

[square = 4, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 5, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 17]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 7, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 17]
	cube_type = g_grass
	cube_direction = 2

	[object = bush2]
		direction = 3

[square = 9, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 10, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 11, 17]
	cube_type = g_pavement1

[square = 12, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 13, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 14, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 15, 17]
	cube_type = g_grass
	cube_direction = 2

[square = 16, 17]
	cube_type = wall1
	cube_direction = 1

[square = 17, 17]
	cube_type = g_pavement1
	cube_direction = 3

[square = 18, 17]
	cube_type = g_grass
	cube_direction = 3

	[object = bush2]

	[object = tree1]

[square = 19, 17]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

[square = 20, 17]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 0

	[object = torch2]
		direction = 3

[square = 21, 17]
	cube_type = w_arc1

	[object = ceiling]
		direction = 0

[square = 22, 17]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = monk_statue]

	[object = grave_top]
		direction = 3

[square = 23, 17]
	cube_type = g_pavement1

	[object = monk_statue]

[square = 24, 17]
	cube_type = g_pavement1

	[object = monk_statue]

[square = 25, 17]
	cube_type = g_pavement1

	[object = monk_statue]

[square = 26, 17]
	cube_type = g_pavement1

	[object = monk_statue]

[square = 27, 17]
	cube_type = g_pavement1

	[object = column2]
		direction = 0
		target = 27, 17

[square = 28, 17]
	cube_type = g_pavement1

	[object = city_top]
		direction = 0

	[object = stone_market]
		direction = 0
		target = 28, 17

[square = 29, 17]
	cube_type = g_pavement1
	cube_direction = 2

	[object = city_top]
		direction = 0

	[object = door_princess]
		direction = 0
		target = 29, 17

[square = 30, 17]
	cube_type = g_pavement1

	[object = city_top]
		direction = 0

[square = 31, 17]
	cube_type = g_pavement1

	[object = hatch8]
		target = 31, 17

[square = 32, 17]
	cube_type = g_pavement1
	cube_direction = 3

[square = 33, 17]
	cube_type = g_pavement1
	cube_direction = 3

	[object = foliage1]
		direction = 0

[square = 34, 17]
	cube_type = g_pavement1
	cube_direction = 3

	[object = direction1]
		direction = 3
		target = 34, 17

[square = 35, 17]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 36, 17]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[object = torch]
		direction = 0

	[object = dirt1]

[square = 37, 17]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[object = win_stone]
		direction = 0

[square = 38, 17]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 11

		<object_item = apple>
			object_item_count = 0

[square = 39, 17]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

[square = 40, 17]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]

	[object = flower3]

[square = 41, 17]
	cube_type = g_grass
	cube_direction = 3

[square = 42, 17]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]

	[object = bush2]

[square = 43, 17]
	cube_type = g_pavement1

	[object = flag2]
		direction = 1
		target = 43, 17

[square = 44, 17]
	cube_type = wall1_type3

[square = 45, 17]
	cube_type = g_pavement1

	[object = flag2]
		direction = 3
		target = 45, 17

[square = 46, 17]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 1

	[object = column2]
		direction = 3
		target = 46, 17

[square = 47, 17]
	cube_type = wall1

[square = 48, 17]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = column2]
		direction = 3
		target = 48, 17

[square = 49, 17]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

	[object = column2]
		direction = 3
		target = 49, 17

[square = 50, 17]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

	[object = column2]
		direction = 3
		target = 50, 17

[square = 51, 17]
	cube_type = g_pavement1

	[object = monk_statue]
		direction = 3

	[object = torch2]
		direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = flag2]
		direction = 1
		target = 51, 17

[square = 52, 17]
	cube_type = wall1

[square = 53, 17]
	cube_type = wall1
	cube_direction = 3

[square = 54, 17]
	cube_type = wall1

[square = 55, 17]
	cube_type = wall1

[square = 0, 18]
	cube_type = wall1

[square = 1, 18]
	cube_type = g_grass

[square = 2, 18]
	cube_type = g_grass

[square = 3, 18]
	cube_type = g_grass

[square = 4, 18]
	cube_type = g_grass

[square = 5, 18]
	cube_type = g_grass
	cube_direction = 2

	[object = dirt1]
		direction = 1

[square = 6, 18]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

	[object = tree1]
		direction = 0

[square = 7, 18]
	cube_type = g_grass
	cube_direction = 2

	[object = flower3]

[square = 8, 18]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 18]
	cube_type = g_grass
	cube_direction = 2

[square = 10, 18]
	cube_type = g_grass
	cube_direction = 2

	[object = tree1]
		direction = 3

	[object = flower1]
		direction = 3

[square = 11, 18]
	cube_type = g_pavement1

[square = 12, 18]
	cube_type = g_grass
	cube_direction = 2

	[object = tree1]
		direction = 3

[square = 13, 18]
	cube_type = g_grass
	cube_direction = 2

	[object = flower2]
		direction = 1

[square = 14, 18]
	cube_type = g_grass
	cube_direction = 2

[square = 15, 18]
	cube_type = g_grass
	cube_direction = 1

	[object = tree1]
		direction = 3

[square = 16, 18]
	cube_type = wall1
	cube_direction = 1

[square = 17, 18]
	cube_type = g_pavement1
	cube_direction = 3

	[object = foliage1]
		direction = 3

[square = 18, 18]
	cube_type = g_grass
	cube_direction = 3

[square = 19, 18]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

[square = 20, 18]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 0

[square = 21, 18]
	cube_type = w_arc1

	[object = ceiling]
		direction = 0

[square = 22, 18]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 23, 18]
	cube_type = g_pavement1

[square = 24, 18]
	cube_type = g_pavement1

[square = 25, 18]
	cube_type = g_pavement1
	cube_direction = 3

[square = 26, 18]
	cube_type = g_pavement1

[square = 27, 18]
	cube_type = g_pavement1

[square = 28, 18]
	cube_type = g_pavement1
	cube_direction = 2

[square = 29, 18]
	cube_type = g_pavement1
	cube_direction = 2

[square = 30, 18]
	cube_type = g_pavement1

[square = 31, 18]
	cube_type = g_pavement1
	cube_direction = 3

[square = 32, 18]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]

[square = 33, 18]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]

	[object = foliage1]

[square = 34, 18]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]

	[object = foliage1]

[square = 35, 18]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

	[object = roof]

	[object = win_wood]

[square = 36, 18]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 3

[square = 37, 18]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3

[square = 38, 18]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]

[square = 39, 18]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

[square = 40, 18]
	cube_type = g_pavement1

[square = 41, 18]
	cube_type = g_pavement1

[square = 42, 18]
	cube_type = g_pavement1

[square = 43, 18]
	cube_type = g_pavement1

[square = 44, 18]
	cube_type = g_pavement1

	[object = stone_temple]
		direction = 0
		target = 44, 18

	[object = stone_temple]
		target = 44, 18

[square = 45, 18]
	cube_type = g_pavement1

[square = 46, 18]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = torch2]
		direction = 1

	[object = torch2]
		direction = 0

[square = 47, 18]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

	[object = wanted]
		target = 47, 18

[square = 48, 18]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 3

[square = 49, 18]
	cube_type = g_pavement1

[square = 50, 18]
	cube_type = g_pavement1

[square = 51, 18]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 1

	[object = temple_shop]
		direction = 3
		target = 51, 18

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = scroll_of_ressurection>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = celestial_mace>
			object_item_count = 0

		<object_item = polar_robe>
			object_item_count = 0

		<object_item = monk's_wrist_guards>
			object_item_count = 0

		<object_item = necklace_of_willpower>
			object_item_count = 0

[square = 52, 18]
	cube_type = w_arc1

	[object = ceiling]
		direction = 3

	[object = gate_r]
		target = 52, 18

	[object = block_all]
		direction = 0
		target = 52, 18

	[object = gate_r]
		direction = 0
		target = 52, 18

[square = 53, 18]
	cube_type = g_grass

[square = 54, 18]
	cube_type = g_grass

[square = 55, 18]
	cube_type = wall1

[square = 0, 19]
	cube_type = wall1

[square = 1, 19]
	cube_type = g_grass

[square = 2, 19]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 3, 19]
	cube_type = g_grass

	[object = flower1]
		direction = 3

[square = 4, 19]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 5, 19]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 19]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 7, 19]
	cube_type = g_grass
	cube_direction = 2

	[object = flower2]
		direction = 1

[square = 8, 19]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 19]
	cube_type = g_grass
	cube_direction = 2

[square = 10, 19]
	cube_type = g_grass
	cube_direction = 2

[square = 11, 19]
	cube_type = w_arc1_side
	cube_direction = 2

[square = 12, 19]
	cube_type = w_arc1_side
	cube_direction = 2

[square = 13, 19]
	cube_type = g_grass
	cube_direction = 2

[square = 14, 19]
	cube_type = g_grass
	cube_direction = 2

	[object = flower3]
		direction = 0

[square = 15, 19]
	cube_type = g_grass
	cube_direction = 2

[square = 16, 19]
	cube_type = wall1
	cube_direction = 1

[square = 17, 19]
	cube_type = g_pavement1
	cube_direction = 3

[square = 18, 19]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]

[square = 19, 19]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

[square = 20, 19]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 0

	[object = torch2]

[square = 21, 19]
	cube_type = w_arc1

	[object = ceiling]
		direction = 0

[square = 22, 19]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = monk_statue]
		direction = 0

	[object = grave_top]
		direction = 3

[square = 23, 19]
	cube_type = g_pavement1

	[object = monk_statue]
		direction = 0

[square = 24, 19]
	cube_type = g_pavement1

	[object = monk_statue]
		direction = 0

[square = 25, 19]
	cube_type = g_pavement1

	[object = monk_statue]
		direction = 0

[square = 26, 19]
	cube_type = g_pavement1

	[object = monk_statue]
		direction = 0

[square = 27, 19]
	cube_type = wall1

[square = 28, 19]
	cube_type = g_pavement1

	[object = foliage1]
		direction = 3

[square = 29, 19]
	cube_type = w_timber_side
	cube_direction = 2

[square = 30, 19]
	cube_type = w_timber_side
	cube_direction = 2

[square = 31, 19]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

	[object = roof]
		direction = 1
		target = 31, 19

[square = 32, 19]
	cube_type = wall1

[square = 33, 19]
	cube_type = wall1

[square = 34, 19]
	cube_type = wall1

[square = 35, 19]
	cube_type = wall1

	[object = city_top]
		direction = 1

[square = 36, 19]
	cube_type = wall1

[square = 37, 19]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[object = door1]
		target = 37, 19

[square = 38, 19]
	cube_type = wall1

[square = 39, 19]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 3

	[object = win_stone]
		direction = 3

[square = 40, 19]
	cube_type = g_grass
	cube_direction = 3

	[object = bush1]

	[object = tree1]

[square = 41, 19]
	cube_type = g_grass
	cube_direction = 3

	[object = flower3]
		direction = 0

[square = 42, 19]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]

[square = 43, 19]
	cube_type = g_pavement1

	[object = flag2]
		direction = 1
		target = 43, 19

[square = 44, 19]
	cube_type = wall1_type3

[square = 45, 19]
	cube_type = g_pavement1

	[object = flag2]
		direction = 3
		target = 45, 19

[square = 46, 19]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 1

	[object = column2]
		direction = 3
		target = 46, 19

[square = 47, 19]
	cube_type = wall1

[square = 48, 19]
	cube_type = g_pavement1

	[object = grave_top]

	[object = grave_top]
		direction = 3

	[object = column2]
		direction = 3
		target = 48, 19

[square = 49, 19]
	cube_type = g_pavement1

	[object = grave_top]

	[object = column2]
		direction = 3
		target = 49, 19

[square = 50, 19]
	cube_type = g_pavement1

	[object = grave_top]

	[object = column2]
		direction = 3
		target = 50, 19

[square = 51, 19]
	cube_type = g_pavement1

	[object = monk_statue]
		direction = 3

	[object = torch2]
		direction = 0

	[object = grave_top]

	[object = grave_top]
		direction = 1

	[object = flag2]
		direction = 1
		target = 51, 19

[square = 52, 19]
	cube_type = wall1

[square = 53, 19]
	cube_type = wall1
	cube_direction = 3

[square = 54, 19]
	cube_type = wall1

[square = 55, 19]
	cube_type = wall1

[square = 0, 20]
	cube_type = wall1

[square = 1, 20]
	cube_type = g_grass

	[object = web1]
		direction = 3

[square = 2, 20]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 3, 20]
	cube_type = g_grass

	[object = flower3]
		direction = 1

[square = 4, 20]
	cube_type = wall1

[square = 5, 20]
	cube_type = g_grass

[square = 6, 20]
	cube_type = wall1
	cube_direction = 2

[square = 7, 20]
	cube_type = g_grass
	cube_direction = 2

	[object = foliage1]
		direction = 3

[square = 8, 20]
	cube_type = g_grass
	cube_direction = 2

	[object = garbage]
		direction = 3
		target = 8, 20

		<object_item = money10>
			object_item_count = 1

		<object_item = bread>
			object_item_count = 0

[square = 9, 20]
	cube_type = wall1
	cube_direction = 2

[square = 10, 20]
	cube_type = wall1
	cube_direction = 2

[square = 11, 20]
	cube_type = w_arc1_side

	[object = ceiling]

	[object = torch]

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 18

[square = 12, 20]
	cube_type = w_arc1_corner

	[object = hatch7]
		target = 12, 20

	[object = ceiling]
		target = 12, 20

[square = 13, 20]
	cube_type = w_arc1_side
	cube_direction = 3

[square = 14, 20]
	cube_type = g_grass
	cube_direction = 2

	[object = bush2]
		direction = 0

[square = 15, 20]
	cube_type = g_grass
	cube_direction = 2

[square = 16, 20]
	cube_type = wall1

[square = 17, 20]
	cube_type = g_pavement1
	cube_direction = 3

[square = 18, 20]
	cube_type = g_grass
	cube_direction = 3

	[object = flower3]
		direction = 3

	[object = sad_mother]
		direction = 0
		target = 18, 20

	[enemy = townswoman]
		hp = 0

[square = 19, 20]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 1

	[object = door_hermit]
		direction = 1
		target = 19, 20

		<object_item = tireless_staff>
			object_item_count = 0

		<object_item = monk_battle_staff>
			object_item_count = 0

		<object_item = ram_staff>
			object_item_count = 0

		<object_item = staff_of_vigor>
			object_item_count = 0

		<object_item = taint>
			object_item_count = 0

		<object_item = cloak_of_rage>
			object_item_count = 0

		<object_item = martyr's_sandals>
			object_item_count = 0

	[object = shop_hermit]
		direction = 1
		target = 19, 20

[square = 20, 20]
	cube_type = wall1

[square = 21, 20]
	cube_type = wall1

	[object = bridge]
		direction = 3

[square = 22, 20]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 23, 20]
	cube_type = empty

[square = 24, 20]
	cube_type = empty

[square = 25, 20]
	cube_type = empty

[square = 26, 20]
	cube_type = empty

[square = 27, 20]
	cube_type = wall1

	[object = bridge]
		direction = 0
		target = 27, 20

[square = 28, 20]
	cube_type = w_timber_side
	cube_direction = 1

[square = 29, 20]
	cube_type = w_timber
	cube_direction = 3

	[object = foliage1]
		target = 29, 20

[square = 30, 20]
	cube_type = w_timber
	cube_direction = 3

[square = 31, 20]
	cube_type = w_timber_side
	cube_direction = 3

	[object = roof]
		direction = 1
		target = 31, 20

	[object = merchant]
		direction = 0
		target = 31, 20

	[enemy = merchant]
		hp = 0

[square = 32, 20]
	cube_type = wall1

[square = 33, 20]
	cube_type = wall1

[square = 34, 20]
	cube_type = wall1

[square = 35, 20]
	cube_type = wall1

	[object = city_top]
		direction = 1

[square = 36, 20]
	cube_type = wall1

[square = 37, 20]
	cube_type = wall1

[square = 38, 20]
	cube_type = wall1

[square = 39, 20]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

[square = 40, 20]
	cube_type = g_pavement1

[square = 41, 20]
	cube_type = g_pavement1

[square = 42, 20]
	cube_type = g_pavement1

[square = 43, 20]
	cube_type = g_pavement1

	[object = win_stone]
		target = 43, 20

	[object = city_top]
		target = 43, 20

[square = 44, 20]
	cube_type = g_pavement1

	[object = door1]
		target = 44, 20

	[object = city_top]
		target = 44, 20

[square = 45, 20]
	cube_type = g_pavement1

[square = 46, 20]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 1

[square = 47, 20]
	cube_type = wall1

[square = 48, 20]
	cube_type = wall1

[square = 49, 20]
	cube_type = wall1
	cube_direction = 3

[square = 50, 20]
	cube_type = wall1
	cube_direction = 3

[square = 51, 20]
	cube_type = wall1

[square = 52, 20]
	cube_type = wall1

[square = 53, 20]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 0

[square = 54, 20]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 0

[square = 55, 20]
	cube_type = wall1
	cube_direction = 3

[square = 0, 21]
	cube_type = wall1

[square = 1, 21]
	cube_type = g_grass

	[object = flower2]

[square = 2, 21]
	cube_type = g_grass

	[object = bush1]

[square = 3, 21]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 4, 21]
	cube_type = wall1
	cube_direction = 2

[square = 5, 21]
	cube_type = wall1
	cube_direction = 2

[square = 6, 21]
	cube_type = wall1
	cube_direction = 2

[square = 7, 21]
	cube_type = g_grass
	cube_direction = 2

	[object = foliage1]
		direction = 3

[square = 8, 21]
	cube_type = wall1

[square = 9, 21]
	cube_type = wall1
	cube_direction = 2

[square = 10, 21]
	cube_type = wall1
	cube_direction = 2

[square = 11, 21]
	cube_type = wall1
	cube_direction = 2

[square = 12, 21]
	cube_type = wall1
	cube_direction = 2

[square = 13, 21]
	cube_type = g_pavement1
	cube_direction = 3

[square = 14, 21]
	cube_type = g_grass
	cube_direction = 1

[square = 15, 21]
	cube_type = g_grass
	cube_direction = 1

[square = 16, 21]
	cube_type = wall1

[square = 17, 21]
	cube_type = g_pavement1
	cube_direction = 1

[square = 18, 21]
	cube_type = g_grass
	cube_direction = 3

	[object = tree1]

	[object = flower1]

	[object = flower1]
		direction = 0

[square = 19, 21]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]
		direction = 1

	[object = city_top]
		direction = 1

[square = 20, 21]
	cube_type = wall1

[square = 21, 21]
	cube_type = wall1

	[object = bridge]
		direction = 3

[square = 22, 21]
	cube_type = empty
	cube_direction = 2

	[object = city_top]
		direction = 3

[square = 23, 21]
	cube_type = empty

[square = 24, 21]
	cube_type = empty

[square = 25, 21]
	cube_type = empty

[square = 26, 21]
	cube_type = empty

[square = 27, 21]
	cube_type = empty

[square = 28, 21]
	cube_type = g_pavement1

	[object = stone_market]
		direction = 1
		target = 28, 21

[square = 29, 21]
	cube_type = wall1

[square = 30, 21]
	cube_type = wall1

	[object = bridge]
		direction = 3

[square = 31, 21]
	cube_type = empty

	[object = roof]
		direction = 1

[square = 32, 21]
	cube_type = wall1

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 0

[square = 33, 21]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 34, 21]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 35, 21]
	cube_type = wall1

	[object = city_top]
		direction = 1

	[object = bridge]
		direction = 0

[square = 36, 21]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 37, 21]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 38, 21]
	cube_type = w_timber_side
	cube_direction = 2

	[object = roof]
		target = 38, 21

	[object = city_top]
		direction = 0
		target = 38, 21

	[object = city_top]
		direction = 3
		target = 38, 21

[square = 39, 21]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

[square = 40, 21]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

[square = 41, 21]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 42, 21]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

	[object = fence]
		direction = 0

	[object = city_top]
		direction = 1

[square = 43, 21]
	cube_type = wall1
	cube_direction = 1

[square = 44, 21]
	cube_type = wall1

[square = 45, 21]
	cube_type = g_pavement1

	[object = city_top]
		target = 45, 21

	[object = city_top]
		direction = 3
		target = 45, 21

[square = 46, 21]
	cube_type = g_pavement1
	cube_direction = 1

[square = 47, 21]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

	[object = win_wood]

	[object = roof]

[square = 48, 21]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

	[object = win_wood]

	[object = roof]

[square = 49, 21]
	cube_type = g_pavement1
	cube_direction = 3

	[object = grave_top]
		direction = 0

	[object = roof]

	[object = door_zefran]
		target = 49, 21

		<object_item = black_cat>
			object_item_count = 0

		<object_item = bat>
			object_item_count = 0

		<object_item = rat>
			object_item_count = 0

		<object_item = spider>
			object_item_count = 0

		<object_item = tree_frog>
			object_item_count = 0

		<object_item = snake>
			object_item_count = 0

		<object_item = parrot>
			object_item_count = 0

		<object_item = owl>
			object_item_count = 0

	[object = shop_zefran]
		target = 49, 21

[square = 50, 21]
	cube_type = g_pavement1
	cube_direction = 3

	[object = grave_top]
		direction = 0

	[object = roof]

[square = 51, 21]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

[square = 52, 21]
	cube_type = g_pavement1

	[object = grave_top]
		direction = 0

[square = 53, 21]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 0

[square = 54, 21]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 0

[square = 55, 21]
	cube_type = g_pavement1
	cube_direction = 3

	[object = grave_top]
		direction = 0

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 0
		target = 55, 21

	[object = column2]
		direction = 0
		target = 55, 21

[square = 0, 22]
	cube_type = wall1

[square = 1, 22]
	cube_type = g_grass

	[object = web1]
		direction = 3

[square = 2, 22]
	cube_type = g_grass

[square = 3, 22]
	cube_type = g_grass

	[object = foliage1]
		direction = 1

[square = 4, 22]
	cube_type = wall1
	cube_direction = 2

[square = 5, 22]
	cube_type = g_grass
	cube_direction = 2

	[object = barrel]
		direction = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 6, 22]
	cube_type = wall1
	cube_direction = 2

[square = 7, 22]
	cube_type = g_grass
	cube_direction = 2

	[object = web1]
		direction = 1

[square = 8, 22]
	cube_type = wall1
	cube_direction = 2

[square = 9, 22]
	cube_type = g_grass
	cube_direction = 2

	[object = barrel]
		direction = 0

[square = 10, 22]
	cube_type = wall1
	cube_direction = 2

[square = 11, 22]
	cube_type = g_grass
	cube_direction = 2

	[object = bush2]
		direction = 0

	[object = flower2]
		direction = 0

[square = 12, 22]
	cube_type = g_pavement1
	cube_direction = 3

[square = 13, 22]
	cube_type = g_pavement1
	cube_direction = 3

[square = 14, 22]
	cube_type = g_grass
	cube_direction = 1

	[object = dirt2]
		direction = 1

[square = 15, 22]
	cube_type = g_grass
	cube_direction = 1

	[object = tree1]
		direction = 3

[square = 16, 22]
	cube_type = g_pavement1
	cube_direction = 1

	[object = fence]
		direction = 3

[square = 17, 22]
	cube_type = g_pavement1
	cube_direction = 1

[square = 18, 22]
	cube_type = g_grass
	cube_direction = 3

	[object = flower3]
		direction = 0

[square = 19, 22]
	cube_type = g_pavement1
	cube_direction = 1

[square = 20, 22]
	cube_type = g_pavement1

	[object = barrel]
		direction = 1

		<object_item = trophy_horn>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

	[object = city_top]
		direction = 0

	[object = roof]

[square = 21, 22]
	cube_type = g_pavement1

	[object = fence]
		direction = 3

	[object = dirt2]
		direction = 1

	[object = city_top]
		direction = 0

	[object = roof]

	[object = bridge]
		direction = 3

[square = 22, 22]
	cube_type = empty

[square = 23, 22]
	cube_type = empty

[square = 24, 22]
	cube_type = empty

[square = 25, 22]
	cube_type = empty

[square = 26, 22]
	cube_type = empty

[square = 27, 22]
	cube_type = empty

[square = 28, 22]
	cube_type = g_pavement1

[square = 29, 22]
	cube_type = wall1

[square = 30, 22]
	cube_type = wall1

	[object = bridge]
		direction = 3

[square = 31, 22]
	cube_type = empty

[square = 32, 22]
	cube_type = empty

[square = 33, 22]
	cube_type = empty

[square = 34, 22]
	cube_type = empty

[square = 35, 22]
	cube_type = empty
	cube_direction = 3

	[object = city_top]
		direction = 0

[square = 36, 22]
	cube_type = empty
	cube_direction = 3

	[object = city_top]
		direction = 0

[square = 37, 22]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 1

	[object = city_top]
		direction = 0

[square = 38, 22]
	cube_type = w_timber

	[object = bridge]
		direction = 3
		target = 38, 22

	[object = bridge]
		direction = 1
		target = 38, 22

	[object = ceiling]
		direction = 1
		target = 38, 22

[square = 39, 22]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 3

[square = 40, 22]
	cube_type = empty

[square = 41, 22]
	cube_type = empty

[square = 42, 22]
	cube_type = empty

	[object = city_top]
		direction = 1

[square = 43, 22]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 1
		target = 43, 22

[square = 44, 22]
	cube_type = wall1
	cube_direction = 1

[square = 45, 22]
	cube_type = wall1
	cube_direction = 1

[square = 46, 22]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = city_top]
		direction = 3

[square = 47, 22]
	cube_type = wall1
	cube_direction = 1

[square = 48, 22]
	cube_type = wall1
	cube_direction = 1

[square = 49, 22]
	cube_type = wall1
	cube_direction = 1

[square = 50, 22]
	cube_type = wall1
	cube_direction = 1

[square = 51, 22]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 52, 22]
	cube_type = g_pavement1
	cube_direction = 1

	[object = foliage1]

	[object = razzik]
		direction = 0
		target = 42, 13

	[enemy = razzik]
		hp = 0

[square = 53, 22]
	cube_type = empty

[square = 54, 22]
	cube_type = empty

[square = 0, 23]
	cube_type = wall1

[square = 1, 23]
	cube_type = g_grass

	[object = web1]
		direction = 3

	[object = fence]

[square = 2, 23]
	cube_type = g_grass

	[object = bush2]

	[object = tree1]

[square = 3, 23]
	cube_type = g_grass

	[object = foliage1]
		direction = 1

[square = 4, 23]
	cube_type = wall1
	cube_direction = 2

[square = 5, 23]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 23]
	cube_type = g_grass
	cube_direction = 2

	[object = dirt1]

[square = 7, 23]
	cube_type = g_grass
	cube_direction = 2

	[enemy = fire_arachnid]
		hp = 800

[square = 8, 23]
	cube_type = g_grass
	cube_direction = 2

	[item = remains]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = gauntlets]
		item_count = 0

[square = 9, 23]
	cube_type = g_grass
	cube_direction = 2

	[object = web1]
		direction = 1

	[object = dirt2]

[square = 10, 23]
	cube_type = wall1
	cube_direction = 2

[square = 11, 23]
	cube_type = g_grass
	cube_direction = 2

	[enemy = fuzzy_spider]
		hp = 400

[square = 12, 23]
	cube_type = g_grass
	cube_direction = 2

	[object = flower1]

[square = 13, 23]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 14, 23]
	cube_type = g_grass
	cube_direction = 1

[square = 15, 23]
	cube_type = g_grass
	cube_direction = 1

[square = 16, 23]
	cube_type = wall1

[square = 17, 23]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

[square = 18, 23]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 19, 23]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

	[object = roof]
		direction = 1

	[object = wanted]
		direction = 1
		target = 19, 23

[square = 20, 23]
	cube_type = wall1
	cube_direction = 2

[square = 21, 23]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 22, 23]
	cube_type = empty

	[object = foliage1]
		direction = 3

[square = 23, 23]
	cube_type = empty

[square = 24, 23]
	cube_type = empty

[square = 25, 23]
	cube_type = empty

[square = 26, 23]
	cube_type = empty

[square = 27, 23]
	cube_type = empty

[square = 28, 23]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

[square = 29, 23]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 30, 23]
	cube_type = wall1

	[object = bridge]
		direction = 3

	[object = bridge]
		direction = 0

[square = 31, 23]
	cube_type = empty

[square = 32, 23]
	cube_type = empty

[square = 33, 23]
	cube_type = empty

[square = 34, 23]
	cube_type = empty

[square = 35, 23]
	cube_type = empty

[square = 36, 23]
	cube_type = empty

[square = 37, 23]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 1

[square = 38, 23]
	cube_type = w_timber

	[object = bridge]
		direction = 3
		target = 38, 23

	[object = bridge]
		direction = 1
		target = 38, 23

	[object = ceiling]
		direction = 1
		target = 38, 23

[square = 39, 23]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 3

[square = 40, 23]
	cube_type = empty

[square = 41, 23]
	cube_type = empty

[square = 42, 23]
	cube_type = empty

	[object = city_top]
		direction = 1

[square = 43, 23]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 0

	[object = bridge]
		direction = 1
		target = 43, 23

[square = 44, 23]
	cube_type = wall1
	cube_direction = 1

[square = 45, 23]
	cube_type = wall1
	cube_direction = 1

[square = 46, 23]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = city_top]
		direction = 3

[square = 47, 23]
	cube_type = wall1
	cube_direction = 1

[square = 48, 23]
	cube_type = wall1
	cube_direction = 1

[square = 49, 23]
	cube_type = wall1
	cube_direction = 1

[square = 50, 23]
	cube_type = wall1
	cube_direction = 1

[square = 51, 23]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 52, 23]
	cube_type = wall1
	cube_direction = 1

[square = 53, 23]
	cube_type = empty

[square = 54, 23]
	cube_type = empty

[square = 0, 24]
	cube_type = wall1

[square = 1, 24]
	cube_type = g_grass

	[object = dirt2]

[square = 2, 24]
	cube_type = g_grass

[square = 3, 24]
	cube_type = g_grass

[square = 4, 24]
	cube_type = wall1
	cube_direction = 2

[square = 5, 24]
	cube_type = g_grass
	cube_direction = 2

	[item = remains]
		item_count = 0

[square = 6, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = web1]

[square = 7, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = dirt2]

[square = 8, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = dirt2]

[square = 9, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = web1]
		direction = 1

[square = 10, 24]
	cube_type = wall1
	cube_direction = 2

[square = 11, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = flower1]

[square = 12, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 13, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 14, 24]
	cube_type = g_grass
	cube_direction = 2

	[object = bush1]
		direction = 0

[square = 15, 24]
	cube_type = g_grass
	cube_direction = 2

[square = 16, 24]
	cube_type = wall1

[square = 17, 24]
	cube_type = wall1

[square = 18, 24]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 0

[square = 19, 24]
	cube_type = wall1

[square = 20, 24]
	cube_type = wall1
	cube_direction = 2

[square = 21, 24]
	cube_type = g_pavement1
	cube_direction = 2

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 3

	[object = hatch3]
		target = 21, 24

[square = 22, 24]
	cube_type = g_pavement1

	[object = sewage_dummy]
		direction = 0
		target = 22, 24

	[enemy = handyman]
		hp = 0

[square = 23, 24]
	cube_type = g_grass

	[object = tree1]

[square = 24, 24]
	cube_type = empty
	cube_direction = 2

	[object = roof]

[square = 25, 24]
	cube_type = empty
	cube_direction = 2

	[object = roof]

[square = 26, 24]
	cube_type = empty

[square = 27, 24]
	cube_type = empty

[square = 28, 24]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 3

[square = 29, 24]
	cube_type = empty

[square = 30, 24]
	cube_type = empty

[square = 31, 24]
	cube_type = empty

[square = 32, 24]
	cube_type = empty

[square = 33, 24]
	cube_type = empty

[square = 34, 24]
	cube_type = empty

[square = 35, 24]
	cube_type = empty

[square = 36, 24]
	cube_type = empty

[square = 37, 24]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 1

[square = 38, 24]
	cube_type = w_timber

	[object = bridge]
		direction = 3
		target = 38, 24

	[object = bridge]
		direction = 1
		target = 38, 24

	[object = ceiling]
		direction = 1
		target = 38, 24

[square = 39, 24]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 3

[square = 40, 24]
	cube_type = empty

[square = 41, 24]
	cube_type = empty

[square = 42, 24]
	cube_type = empty

[square = 43, 24]
	cube_type = empty

	[object = city_top]
		direction = 0

[square = 44, 24]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = city_top]
		direction = 0

	[object = win_stone]
		direction = 0
		target = 44, 24

[square = 45, 24]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

	[object = city_top]
		direction = 0

	[object = foliage1]
		target = 45, 24

[square = 46, 24]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

	[object = foliage1]
		target = 46, 24

[square = 47, 24]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = roof]
		direction = 0

[square = 48, 24]
	cube_type = wall1
	cube_direction = 1

[square = 49, 24]
	cube_type = wall1
	cube_direction = 1

[square = 50, 24]
	cube_type = wall1
	cube_direction = 1

[square = 51, 24]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]
		direction = 3

	[object = roof]
		direction = 3

[square = 52, 24]
	cube_type = wall1
	cube_direction = 1

[square = 53, 24]
	cube_type = empty

[square = 54, 24]
	cube_type = empty

[square = 0, 25]
	cube_type = wall1

[square = 1, 25]
	cube_type = g_grass

[square = 2, 25]
	cube_type = g_grass

[square = 3, 25]
	cube_type = g_grass

	[object = foliage1]
		direction = 1

	[object = dirt1]

[square = 4, 25]
	cube_type = wall1
	cube_direction = 2

[square = 5, 25]
	cube_type = g_grass
	cube_direction = 2

	[object = fence]
		direction = 0

[square = 6, 25]
	cube_type = wall1

[square = 7, 25]
	cube_type = g_grass
	cube_direction = 2

	[object = fence]
		direction = 0

[square = 8, 25]
	cube_type = wall1

[square = 9, 25]
	cube_type = g_grass
	cube_direction = 2

	[object = fence]
		direction = 0

[square = 10, 25]
	cube_type = wall1
	cube_direction = 2

[square = 11, 25]
	cube_type = g_grass
	cube_direction = 2

	[object = garbage]

		<object_item = money10>
			object_item_count = 22

		<object_item = bread>
			object_item_count = 0

[square = 12, 25]
	cube_type = g_grass

	[object = dirt1]
		direction = 3
		target = 12, 25

[square = 13, 25]
	cube_type = g_grass

	[object = flower2]
		direction = 1
		target = 13, 25

[square = 14, 25]
	cube_type = g_grass

[square = 15, 25]
	cube_type = g_grass

	[object = dirt1]
		direction = 3
		target = 15, 25

[square = 16, 25]
	cube_type = wall1

[square = 17, 25]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3
		target = 17, 25

	[object = door_ransom]
		direction = 3
		target = 17, 25

[square = 18, 25]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3
		target = 18, 25

[square = 19, 25]
	cube_type = wall1

[square = 20, 25]
	cube_type = wall1
	cube_direction = 2

[square = 21, 25]
	cube_type = g_pavement1
	cube_direction = 2

	[object = win_wood]
		direction = 3

	[object = roof]
		direction = 3

[square = 22, 25]
	cube_type = g_pavement1
	cube_direction = 2

	[object = well]
		direction = 0

[square = 23, 25]
	cube_type = g_pavement1
	cube_direction = 2

	[object = roof]
		direction = 1

	[object = plate1]
		target = 23, 25

	[object = transport_sign2]
		direction = 1
		target = 23, 25

	[object = teleport]
		direction = 1
		target = 0, 0

[square = 24, 25]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]

[square = 25, 25]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]

	[object = bridge]
		direction = 3

[square = 26, 25]
	cube_type = empty
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = win_stone]
		direction = 3

[square = 27, 25]
	cube_type = empty

[square = 28, 25]
	cube_type = g_pavement1
	cube_direction = 3

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 3

[square = 29, 25]
	cube_type = empty

[square = 30, 25]
	cube_type = empty

[square = 31, 25]
	cube_type = empty

[square = 32, 25]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = bridge]

[square = 33, 25]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]

	[object = city_top]

[square = 34, 25]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]

	[object = city_top]

	[object = dirt1]
		direction = 1

[square = 35, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

[square = 36, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

[square = 37, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]

[square = 38, 25]
	cube_type = w_timber_side

	[object = roof]
		direction = 0
		target = 38, 25

[square = 39, 25]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]

[square = 40, 25]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]

[square = 41, 25]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]

	[object = bridge]
		direction = 3

[square = 42, 25]
	cube_type = empty

[square = 43, 25]
	cube_type = empty

[square = 44, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 1
		target = 44, 25

[square = 45, 25]
	cube_type = w_wood

[square = 46, 25]
	cube_type = w_wood

[square = 47, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 3
		target = 47, 25

[square = 48, 25]
	cube_type = wall1
	cube_direction = 1

[square = 49, 25]
	cube_type = wall1
	cube_direction = 1

[square = 50, 25]
	cube_type = wall1
	cube_direction = 1

[square = 51, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = door_maddwarf]
		direction = 3
		target = 51, 24

		<object_item = tankard_of_ale>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

	[object = shop_maddwarf]
		direction = 3
		target = 51, 25

[square = 52, 25]
	cube_type = g_pavement1
	cube_direction = 1

	[object = fence]
		direction = 1

[square = 53, 25]
	cube_type = empty

[square = 54, 25]
	cube_type = empty

[square = 0, 26]
	cube_type = wall1

[square = 1, 26]
	cube_type = g_grass

	[object = garbage]

[square = 2, 26]
	cube_type = g_grass

	[object = bush1]

	[object = tree1]

[square = 3, 26]
	cube_type = g_grass

	[object = web1]
		direction = 1

[square = 4, 26]
	cube_type = wall1
	cube_direction = 3

[square = 5, 26]
	cube_type = g_grass
	cube_direction = 2

	[enemy = fuzzy_spider]
		hp = 400

[square = 6, 26]
	cube_type = g_grass
	cube_direction = 2

	[object = tree1]

[square = 7, 26]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 26]
	cube_type = g_grass
	cube_direction = 2

	[object = bush2]

[square = 9, 26]
	cube_type = g_grass
	cube_direction = 2

[square = 10, 26]
	cube_type = wall1
	cube_direction = 2

[square = 11, 26]
	cube_type = wall1
	cube_direction = 2

[square = 12, 26]
	cube_type = wall1
	cube_direction = 2

[square = 13, 26]
	cube_type = wall1
	cube_direction = 2

[square = 14, 26]
	cube_type = wall1
	cube_direction = 2

[square = 15, 26]
	cube_type = wall1
	cube_direction = 2

[square = 16, 26]
	cube_type = wall1

	[object = bridge]
		direction = 0

[square = 17, 26]
	cube_type = wall1

[square = 18, 26]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_stone]
		direction = 1

	[object = ceiling]
		direction = 0

	[object = ceiling]
		direction = 3
		target = 18, 26

[square = 19, 26]
	cube_type = wall1

[square = 20, 26]
	cube_type = wall1
	cube_direction = 2

[square = 21, 26]
	cube_type = g_pavement1
	cube_direction = 2

	[object = roof]
		direction = 3

	[object = roof]

[square = 22, 26]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]

[square = 23, 26]
	cube_type = g_pavement1
	cube_direction = 2

	[object = roof]

	[object = roof]
		direction = 1

[square = 24, 26]
	cube_type = wall1
	cube_direction = 2

[square = 25, 26]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 26, 26]
	cube_type = empty
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = win_stone]
		direction = 3

[square = 27, 26]
	cube_type = empty

[square = 28, 26]
	cube_type = g_pavement1
	cube_direction = 3

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 3

[square = 29, 26]
	cube_type = empty

[square = 30, 26]
	cube_type = empty

[square = 31, 26]
	cube_type = empty

[square = 32, 26]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = city_top]
		direction = 1

[square = 33, 26]
	cube_type = wall1
	cube_direction = 2

[square = 34, 26]
	cube_type = wall1
	cube_direction = 2

[square = 35, 26]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]
		direction = 3

[square = 36, 26]
	cube_type = g_pavement1
	cube_direction = 1

	[object = note_column]
		direction = 0
		target = 36, 26

[square = 37, 26]
	cube_type = g_grass
	cube_direction = 2

	[object = flower2]
		direction = 1

	[object = flower2]

	[object = flower2]
		direction = 3

	[object = flower3]
		direction = 0

[square = 38, 26]
	cube_type = g_pavement1
	cube_direction = 1

	[object = door_duncan]
		direction = 1
		target = 38, 26

		<object_item = arrows>
			object_item_count = 20

		<object_item = battle_axe>
			object_item_count = 0

		<object_item = venom_battle_axe>
			object_item_count = 0

		<object_item = menacing_battle_axe>
			object_item_count = 0

		<object_item = double_axe>
			object_item_count = 0

		<object_item = freezing_double_axe>
			object_item_count = 0

		<object_item = righteous_double_axe>
			object_item_count = 0

		<object_item = vampiric_precise_axe>
			object_item_count = 0

		<object_item = ethereal_axe>
			object_item_count = 0

		<object_item = veteran_cleaver>
			object_item_count = 0

		<object_item = throwing_axes>
			object_item_count = 16

	[object = shop_duncan]
		direction = 1
		target = 38, 26

[square = 39, 26]
	cube_type = wall1
	cube_direction = 1

[square = 40, 26]
	cube_type = wall1
	cube_direction = 1

[square = 41, 26]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 26]
	cube_type = empty
	cube_direction = 3

	[object = win_wood]
		direction = 3

[square = 43, 26]
	cube_type = empty

[square = 44, 26]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = roof]
		direction = 1

[square = 45, 26]
	cube_type = w_wood

[square = 46, 26]
	cube_type = w_wood

[square = 47, 26]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = roof]
		direction = 1

	[object = door_alch]
		direction = 3
		target = 4, 2

[square = 48, 26]
	cube_type = wall1
	cube_direction = 1

[square = 49, 26]
	cube_type = wall1
	cube_direction = 1

[square = 50, 26]
	cube_type = wall1
	cube_direction = 1

[square = 51, 26]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 52, 26]
	cube_type = wall1
	cube_direction = 1

[square = 53, 26]
	cube_type = wall1

[square = 54, 26]
	cube_type = empty

[square = 0, 27]
	cube_type = wall1

[square = 1, 27]
	cube_type = g_grass

[square = 2, 27]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 2, 27

[square = 3, 27]
	cube_type = g_grass

	[object = web1]

[square = 4, 27]
	cube_type = g_grass
	cube_direction = 3

	[object = web1]

	[object = gate_l]

	[object = gate_r]

	[object = gate_jamb]
		direction = 0
		target = 4, 27

	[object = gate_jamb]
		target = 4, 27

[square = 5, 27]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 27]
	cube_type = g_grass
	cube_direction = 2

[square = 7, 27]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 27]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 27]
	cube_type = g_grass
	cube_direction = 2

	[enemy = fuzzy_spider]
		hp = 400

[square = 10, 27]
	cube_type = g_grass
	cube_direction = 3

[square = 11, 27]
	cube_type = wall1
	cube_direction = 3

[square = 12, 27]
	cube_type = g_grass
	cube_direction = 2

	[object = fence]

	[object = web1]
		direction = 0

	[object = flower2]
		direction = 1

[square = 13, 27]
	cube_type = wall1
	cube_direction = 3

[square = 14, 27]
	cube_type = g_grass
	cube_direction = 2

[square = 15, 27]
	cube_type = g_grass
	cube_direction = 2

	[object = flower1]
		direction = 1

	[object = bridge]
		direction = 3

	[object = tree1]
		direction = 3

[square = 16, 27]
	cube_type = empty
	cube_direction = 3

	[object = roof]
		direction = 1

[square = 17, 27]
	cube_type = wall1

	[object = bridge]
		direction = 1

[square = 18, 27]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 0

[square = 19, 27]
	cube_type = wall1

[square = 20, 27]
	cube_type = wall1
	cube_direction = 2

[square = 21, 27]
	cube_type = wall1
	cube_direction = 2

[square = 22, 27]
	cube_type = w_arc1
	cube_direction = 2

	[object = ceiling]
		direction = 0

[square = 23, 27]
	cube_type = wall1
	cube_direction = 2

[square = 24, 27]
	cube_type = wall1
	cube_direction = 2

[square = 25, 27]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 26, 27]
	cube_type = empty
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 27, 27]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = bridge]

	[object = bridge]
		direction = 1

	[object = roof]

	[object = column2]
		direction = 0
		target = 27, 27

[square = 28, 27]
	cube_type = g_pavement1
	cube_direction = 3

[square = 29, 27]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]

	[object = bridge]
		direction = 3

	[object = flower2]

	[object = flower3]
		direction = 0

	[object = column2]
		direction = 0
		target = 29, 27

[square = 30, 27]
	cube_type = empty

[square = 31, 27]
	cube_type = empty

[square = 32, 27]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = city_top]
		direction = 1

	[object = win_gang]
		direction = 1
		target = 32, 27

[square = 33, 27]
	cube_type = wall1
	cube_direction = 2

[square = 34, 27]
	cube_type = wall1
	cube_direction = 2

[square = 35, 27]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]

	[object = city_top]
		direction = 3

	[object = door_gang]
		direction = 3
		target = 35, 27

[square = 36, 27]
	cube_type = g_pavement1
	cube_direction = 1

[square = 37, 27]
	cube_type = g_grass
	cube_direction = 2

	[object = flower2]
		direction = 1

	[object = flower2]
		direction = 3

	[object = flower3]
		direction = 0

	[object = flower3]

[square = 38, 27]
	cube_type = g_pavement1
	cube_direction = 1

[square = 39, 27]
	cube_type = wall1
	cube_direction = 1

[square = 40, 27]
	cube_type = wall1
	cube_direction = 1

[square = 41, 27]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 27]
	cube_type = empty

[square = 43, 27]
	cube_type = empty

[square = 44, 27]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 1
		target = 44, 27

[square = 45, 27]
	cube_type = w_wood

[square = 46, 27]
	cube_type = w_wood

[square = 47, 27]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 3
		target = 47, 27

[square = 48, 27]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 0

	[object = alchemist]
		direction = 0
		target = 48, 27

		<object_item = revi_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = elixir_of_power>
			object_item_count = 0

		<object_item = burning_powder>
			object_item_count = 14

	[enemy = alchemist]
		hp = 1

[square = 49, 27]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 0

	[object = win_stone]
		direction = 0

[square = 50, 27]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 0

	[object = wanted]
		direction = 0
		target = 50, 27

[square = 51, 27]
	cube_type = g_pavement1
	cube_direction = 1

[square = 52, 27]
	cube_type = g_pavement1

	[object = barrel]
		direction = 1
		target = 52, 27

		<object_item = money10>
			object_item_count = 30

		<object_item = herbs>
			object_item_count = 0

[square = 53, 27]
	cube_type = wall1

[square = 54, 27]
	cube_type = empty

[square = 0, 28]
	cube_type = wall1

[square = 1, 28]
	cube_type = wall1
	cube_direction = 3

[square = 2, 28]
	cube_type = g_grass
	cube_direction = 3

	[object = web_blocker]
		target = 2, 28

[square = 3, 28]
	cube_type = wall1
	cube_direction = 3

[square = 4, 28]
	cube_type = wall1
	cube_direction = 3

[square = 5, 28]
	cube_type = g_grass
	cube_direction = 2

[square = 6, 28]
	cube_type = g_grass
	cube_direction = 2

	[object = column2]
		target = 6, 28

[square = 7, 28]
	cube_type = g_grass
	cube_direction = 2

[square = 8, 28]
	cube_type = g_grass
	cube_direction = 2

	[object = column2]
		target = 8, 28

[square = 9, 28]
	cube_type = g_grass
	cube_direction = 2

[square = 10, 28]
	cube_type = g_grass
	cube_direction = 2

[square = 11, 28]
	cube_type = g_grass
	cube_direction = 2

	[object = roof]

	[object = foliage1]

[square = 12, 28]
	cube_type = g_grass
	cube_direction = 2

	[object = roof]

	[object = win_wood]

	[object = foliage1]

[square = 13, 28]
	cube_type = g_grass
	cube_direction = 2

	[object = roof]

	[object = foliage1]

[square = 14, 28]
	cube_type = g_grass
	cube_direction = 2

[square = 15, 28]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 16, 28]
	cube_type = empty

[square = 17, 28]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 0

	[object = grave_top]

	[object = roof]
		direction = 1

	[object = bridge]
		direction = 1

[square = 18, 28]
	cube_type = w_arc1
	cube_direction = 2

	[object = ceiling]
		direction = 3

	[object = grave_top]
		target = 18, 28

[square = 19, 28]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 0

	[object = roof]
		direction = 3

[square = 20, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = win_stone]
		direction = 0

	[object = roof]
		direction = 0

[square = 21, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = roof]
		direction = 0

[square = 22, 28]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

[square = 23, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 0

	[object = roof]
		direction = 0

[square = 24, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 0

	[object = roof]
		direction = 0

	[object = door1]
		direction = 0
		target = 24, 28

[square = 25, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 0

	[object = roof]
		direction = 0

	[object = win_stone]
		direction = 0

[square = 26, 28]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = bridge]

	[object = bridge]
		direction = 0

	[object = roof]
		direction = 1

[square = 27, 28]
	cube_type = w_arc1
	cube_direction = 3

	[object = ceiling]

[square = 28, 28]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 29, 28]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_gang]
		target = 29, 28

[square = 30, 28]
	cube_type = g_pavement1
	cube_direction = 3

	[object = bridge]

	[object = bridge]
		direction = 0

[square = 31, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 0

	[object = bridge]

[square = 32, 28]
	cube_type = g_pavement1
	cube_direction = 2

	[object = city_top]
		direction = 1

	[object = flower1]
		direction = 1

[square = 33, 28]
	cube_type = wall1
	cube_direction = 2

[square = 34, 28]
	cube_type = wall1
	cube_direction = 2

[square = 35, 28]
	cube_type = wall1
	cube_direction = 2

[square = 36, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]
		direction = 3

[square = 37, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = hatch4]
		target = 37, 28

[square = 38, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = direction2]
		direction = 3
		target = 38, 28

[square = 39, 28]
	cube_type = g_pavement1
	cube_direction = 1

[square = 40, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]
		direction = 0

[square = 41, 28]
	cube_type = g_pavement1
	cube_direction = 1

[square = 42, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 0

	[object = bridge]

[square = 43, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 0

	[object = bridge]

[square = 44, 28]
	cube_type = g_pavement1
	cube_direction = 1

[square = 45, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]
		direction = 0

	[object = roof]
		direction = 0

	[object = roof]

[square = 46, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 0

	[object = roof]

	[object = foliage1]
		direction = 0
		target = 46, 28

[square = 47, 28]
	cube_type = g_pavement1
	cube_direction = 1

[square = 48, 28]
	cube_type = g_pavement1
	cube_direction = 1

	[object = hatch5]
		target = 48, 28

[square = 49, 28]
	cube_type = g_grass
	cube_direction = 1

	[object = tree1]
		direction = 1

	[object = flower1]
		direction = 3

[square = 50, 28]
	cube_type = g_grass
	cube_direction = 1

	[object = flower1]
		direction = 1

[square = 51, 28]
	cube_type = g_pavement1
	cube_direction = 1

[square = 52, 28]
	cube_type = g_pavement1

	[object = foliage1]
		direction = 1
		target = 52, 28

[square = 53, 28]
	cube_type = wall1

[square = 54, 28]
	cube_type = empty

[square = 0, 29]
	cube_type = wall1

[square = 1, 29]
	cube_type = g_grass

	[object = web1]
		direction = 3

	[object = web1]
		direction = 0

	[item = remains]
		item_count = 0

[square = 2, 29]
	cube_type = g_grass

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 3, 29]
	cube_type = g_grass

	[object = web1]
		direction = 1

	[enemy = fire_arachnid]
		hp = 800

[square = 4, 29]
	cube_type = wall1
	cube_direction = 3

[square = 5, 29]
	cube_type = wall1

[square = 6, 29]
	cube_type = g_grass
	cube_direction = 2

[square = 7, 29]
	cube_type = g_grass
	cube_direction = 2

	[enemy = fire_arachnid]
		hp = 800

[square = 8, 29]
	cube_type = g_grass
	cube_direction = 2

[square = 9, 29]
	cube_type = g_grass
	cube_direction = 2

[square = 10, 29]
	cube_type = g_grass
	cube_direction = 2

	[object = roof]
		direction = 1

	[object = door_cottage]
		direction = 1
		target = 5, 34

[square = 11, 29]
	cube_type = w_wood

[square = 12, 29]
	cube_type = w_wood

[square = 13, 29]
	cube_type = w_wood

[square = 14, 29]
	cube_type = g_grass
	cube_direction = 2

	[object = roof]
		direction = 3

	[object = win_wood]
		direction = 3

	[object = tree1]
		direction = 3

[square = 15, 29]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]
		direction = 3

	[object = barrel]
		direction = 3

		<object_item = orkish_brandy>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 16, 29]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 1

[square = 17, 29]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 1

[square = 18, 29]
	cube_type = wall1

[square = 19, 29]
	cube_type = wall1_type3

	[object = grave_top]
		direction = 3

[square = 20, 29]
	cube_type = wall1_type3

[square = 21, 29]
	cube_type = g_pavement1

	[object = gate_jamb]
		direction = 3
		target = 21, 29

	[object = gate_jamb]
		direction = 1
		target = 21, 29

	[object = gate_r]
		direction = 3
		target = 21, 29

	[object = gate_l]
		direction = 3
		target = 21, 29

[square = 22, 29]
	cube_type = wall1_type3

	[object = bridge]
		direction = 3
		target = 22, 29

[square = 23, 29]
	cube_type = empty

[square = 24, 29]
	cube_type = empty

[square = 25, 29]
	cube_type = empty

[square = 26, 29]
	cube_type = empty
	cube_direction = 2

	[object = roof]
		direction = 1

[square = 27, 29]
	cube_type = wall1
	cube_direction = 3

	[object = bridge]
		direction = 0

	[object = bridge]
		direction = 1

[square = 28, 29]
	cube_type = g_pavement1
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = flag1]
		direction = 1
		target = 28, 29

	[object = flag1]
		direction = 3
		target = 28, 29

	[object = CITY_EXIT]
		direction = 0
		target = 28, 29

[square = 29, 29]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

	[object = bridge]
		direction = 0

[square = 30, 29]
	cube_type = empty

	[object = win_gang]
		direction = 3
		target = 30, 29

[square = 31, 29]
	cube_type = empty

[square = 32, 29]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = city_top]
		direction = 1

[square = 33, 29]
	cube_type = wall1
	cube_direction = 2

[square = 34, 29]
	cube_type = wall1
	cube_direction = 2

[square = 35, 29]
	cube_type = wall1
	cube_direction = 2

[square = 36, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]
		direction = 3

	[object = win_stone]
		direction = 3

[square = 37, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

[square = 38, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

[square = 39, 29]
	cube_type = g_pavement1
	cube_direction = 1

[square = 40, 29]
	cube_type = wall1
	cube_direction = 1

[square = 41, 29]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 29]
	cube_type = empty

[square = 43, 29]
	cube_type = empty

[square = 44, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = roof]
		direction = 1

[square = 45, 29]
	cube_type = w_wood

[square = 46, 29]
	cube_type = w_wood

[square = 47, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 48, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = web1]

	[object = roof]

[square = 49, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]

	[object = roof]

[square = 50, 29]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

[square = 51, 29]
	cube_type = g_pavement1
	cube_direction = 1

[square = 52, 29]
	cube_type = g_pavement1

	[object = foliage1]
		direction = 1
		target = 52, 29

	[object = hermit_beggar]
		direction = 0
		target = 54, 31

	[enemy = beggar]
		hp = 0

[square = 53, 29]
	cube_type = wall1

[square = 54, 29]
	cube_type = wall1

[square = 0, 30]
	cube_type = wall1

[square = 1, 30]
	cube_type = g_grass

	[object = well]
		direction = 3

	[object = web1]

[square = 2, 30]
	cube_type = g_grass

	[object = web1]
		target = 2, 30

	[item = remains]
		item_count = 0

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fire_arachnid]
		hp = 800

[square = 3, 30]
	cube_type = g_grass

	[object = save_boy]
		direction = 0
		target = 18, 20

	[enemy = fuzzy_spider]
		hp = 400

[square = 4, 30]
	cube_type = g_grass

	[object = tree1]
		direction = 0
		target = 4, 30

	[object = web1]
		target = 4, 30

[square = 5, 30]
	cube_type = wall1
	cube_direction = 3

[square = 6, 30]
	cube_type = wall1
	cube_direction = 3

[square = 7, 30]
	cube_type = wall1
	cube_direction = 3

[square = 8, 30]
	cube_type = wall1
	cube_direction = 3

[square = 9, 30]
	cube_type = wall1
	cube_direction = 3

[square = 10, 30]
	cube_type = g_grass

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = garbage]
		direction = 3

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 11, 30]
	cube_type = w_wood

[square = 12, 30]
	cube_type = w_wood

[square = 13, 30]
	cube_type = w_wood

[square = 14, 30]
	cube_type = g_grass

	[object = roof]
		direction = 3

	[object = fence]
		direction = 0

[square = 15, 30]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 16, 30]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 1

[square = 17, 30]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 1

[square = 18, 30]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = torch]
		direction = 3

[square = 19, 30]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 20, 30]
	cube_type = wall1_type3

[square = 21, 30]
	cube_type = g_grass
	cube_direction = 2

[square = 22, 30]
	cube_type = g_grass
	cube_direction = 2

	[object = grave_top]

	[object = win_stone]

	[object = flower1]

	[object = foliage1]

	[object = garbage]
		direction = 0

		<object_item = money10>
			object_item_count = 5

[square = 23, 30]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = bridge]

	[object = grave_top]

	[object = foliage1]

	[object = dirt2]
		direction = 0

[square = 24, 30]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]

	[object = grave_top]

	[object = win_stone]

[square = 25, 30]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]

	[object = bridge]
		direction = 3

	[object = flower2]

[square = 26, 30]
	cube_type = empty

[square = 27, 30]
	cube_type = empty
	cube_direction = 2

[square = 28, 30]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1
		target = 28, 30

[square = 29, 30]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 3
		target = 29, 30

[square = 30, 30]
	cube_type = empty

[square = 31, 30]
	cube_type = empty

[square = 32, 30]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = city_top]

[square = 33, 30]
	cube_type = g_pavement1
	cube_direction = 2

	[object = city_top]
		direction = 0

	[object = city_top]

	[object = foliage1]
		target = 33, 30

[square = 34, 30]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = city_top]
		target = 34, 30

	[object = city_top]
		direction = 0
		target = 34, 30

	[object = foliage1]
		target = 34, 30

[square = 35, 30]
	cube_type = g_pavement1
	cube_direction = 1

	[object = city_top]
		direction = 0

	[object = city_top]

	[object = foliage1]
		target = 35, 30

[square = 36, 30]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 37, 30]
	cube_type = wall1
	cube_direction = 2

[square = 38, 30]
	cube_type = wall1
	cube_direction = 1

[square = 39, 30]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 40, 30]
	cube_type = wall1
	cube_direction = 1

[square = 41, 30]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 30]
	cube_type = empty

[square = 43, 30]
	cube_type = empty

[square = 44, 30]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = roof]
		direction = 1

[square = 45, 30]
	cube_type = w_wood

[square = 46, 30]
	cube_type = w_wood

[square = 47, 30]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]
		direction = 3

	[object = roof]
		direction = 3

	[object = roof]
		direction = 1

	[object = door1]
		direction = 1
		target = 47, 30

[square = 48, 30]
	cube_type = w_wood

[square = 49, 30]
	cube_type = w_wood

[square = 50, 30]
	cube_type = w_wood

[square = 51, 30]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 52, 30]
	cube_type = wall1
	cube_direction = 1

[square = 53, 30]
	cube_type = wall1
	cube_direction = 1

[square = 54, 30]
	cube_type = wall1
	cube_direction = 1

[square = 55, 30]
	cube_type = wall1
	cube_direction = 1

[square = 0, 31]
	cube_type = wall1

[square = 1, 31]
	cube_type = wall1

[square = 2, 31]
	cube_type = wall1

[square = 3, 31]
	cube_type = wall1

[square = 4, 31]
	cube_type = wall1
	cube_direction = 3

[square = 9, 31]
	cube_type = wall1
	cube_direction = 3

[square = 10, 31]
	cube_type = g_grass

	[object = fence]
		direction = 0

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 11, 31]
	cube_type = w_wood

[square = 12, 31]
	cube_type = w_wood

[square = 13, 31]
	cube_type = w_wood

[square = 14, 31]
	cube_type = g_grass

	[object = roof]
		direction = 3

[square = 15, 31]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 16, 31]
	cube_type = empty
	cube_direction = 3

	[object = grave_top]
		direction = 1

[square = 17, 31]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 1

[square = 18, 31]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 19, 31]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 20, 31]
	cube_type = g_pavement1
	cube_direction = 2

	[object = fence]
		direction = 1

	[object = foliage1]
		direction = 0

[square = 21, 31]
	cube_type = g_grass
	cube_direction = 2

	[object = grave_top]
		direction = 1

	[object = flower2]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = dirt1]
		direction = 0

[square = 22, 31]
	cube_type = wall1
	cube_direction = 2

[square = 23, 31]
	cube_type = w_arc1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = dirt1]
		direction = 0

	[object = door1]
		target = 23, 31

[square = 24, 31]
	cube_type = wall1
	cube_direction = 2

[square = 25, 31]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]
		direction = 3

	[object = grave_top]
		direction = 3

	[object = dirt2]
		direction = 0

[square = 26, 31]
	cube_type = empty

[square = 27, 31]
	cube_type = empty

[square = 28, 31]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1
		target = 28, 31

[square = 29, 31]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 3
		target = 29, 31

[square = 30, 31]
	cube_type = empty

[square = 31, 31]
	cube_type = empty

[square = 32, 31]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 1

[square = 33, 31]
	cube_type = wall1
	cube_direction = 2

[square = 34, 31]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 3
		target = 34, 31

	[object = foliage1]
		direction = 0
		target = 34, 31

	[object = foliage1]
		direction = 1
		target = 34, 31

	[object = foliage1]
		direction = 3
		target = 34, 31

[square = 35, 31]
	cube_type = wall1
	cube_direction = 2

[square = 36, 31]
	cube_type = wall1_type3

	[object = roof]
		direction = 1

	[object = city_top]
		direction = 3

[square = 37, 31]
	cube_type = wall1
	cube_direction = 2

[square = 38, 31]
	cube_type = wall1
	cube_direction = 1

[square = 39, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = dirt1]
		direction = 1

[square = 40, 31]
	cube_type = wall1
	cube_direction = 1

[square = 41, 31]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 31]
	cube_type = empty

[square = 43, 31]
	cube_type = empty

[square = 44, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

	[object = roof]
		direction = 1

[square = 45, 31]
	cube_type = w_wood

[square = 46, 31]
	cube_type = w_wood

[square = 47, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = roof]
		direction = 1

	[object = door1]
		direction = 3
		target = 47, 31

[square = 48, 31]
	cube_type = w_wood

[square = 49, 31]
	cube_type = w_wood

[square = 50, 31]
	cube_type = w_wood

[square = 51, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = web1]
		direction = 3

	[object = roof]
		direction = 3

[square = 52, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

[square = 53, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_stone]

	[object = roof]

[square = 54, 31]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

	[object = door_hermit_robber]
		target = 54, 31

	[object = block_enemy]
		direction = 0
		target = 54, 31

[square = 55, 31]
	cube_type = wall1
	cube_direction = 1

[square = 0, 32]
	cube_type = wall1
	cube_direction = 2

[square = 1, 32]
	cube_type = wall1
	cube_direction = 2

[square = 2, 32]
	cube_type = wall1
	cube_direction = 2

[square = 3, 32]
	cube_type = wall1
	cube_direction = 2

[square = 9, 32]
	cube_type = wall1

[square = 10, 32]
	cube_type = g_grass

	[object = bush2]
		direction = 3

[square = 11, 32]
	cube_type = g_grass

	[object = roof]
		direction = 0

	[object = door_teleport]
		direction = 0
		target = 5, 35

[square = 12, 32]
	cube_type = g_grass

	[object = roof]
		direction = 0

	[object = flower3]
		direction = 0

	[object = web1]
		direction = 0

[square = 13, 32]
	cube_type = g_grass

	[object = roof]
		direction = 0

	[object = flower3]
		direction = 1

	[object = web1]
		direction = 0

	[item = remains]
		item_count = 0

	[item = rake]
		item_count = 0

[square = 14, 32]
	cube_type = g_grass

	[object = flower2]
		direction = 3

	[object = flower1]
		direction = 1

[square = 15, 32]
	cube_type = wall1
	cube_direction = 2

[square = 16, 32]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]

[square = 17, 32]
	cube_type = wall1
	cube_direction = 2

[square = 18, 32]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = torch]
		direction = 3

[square = 19, 32]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 20, 32]
	cube_type = wall1_type3

[square = 21, 32]
	cube_type = g_grass
	cube_direction = 2

	[object = grave_top]
		direction = 1

	[object = win_stone]
		direction = 1

	[object = flower1]

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 22, 32]
	cube_type = wall1
	cube_direction = 2

[square = 23, 32]
	cube_type = wall1
	cube_direction = 2

[square = 24, 32]
	cube_type = wall1
	cube_direction = 2

[square = 25, 32]
	cube_type = g_grass
	cube_direction = 2

	[object = bridge]
		direction = 3

	[object = grave_top]
		direction = 3

	[object = flower3]

[square = 26, 32]
	cube_type = empty

[square = 27, 32]
	cube_type = g_pavement1

	[object = bridge]
		target = 27, 32

	[object = bridge]
		direction = 1
		target = 27, 32

	[object = flag1]
		target = 27, 32

	[object = berthage]
		direction = 1
		target = 27, 32

[square = 28, 32]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1
		target = 28, 32

[square = 29, 32]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 3
		target = 29, 32

[square = 30, 32]
	cube_type = g_pavement1

	[object = bridge]
		target = 30, 32

[square = 31, 32]
	cube_type = empty

[square = 32, 32]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 1

	[object = bridge]
		direction = 0

[square = 33, 32]
	cube_type = wall1
	cube_direction = 2

[square = 34, 32]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 0

	[object = dirt1]
		direction = 1

	[object = torch]
		direction = 1

[square = 35, 32]
	cube_type = wall1
	cube_direction = 2

[square = 36, 32]
	cube_type = wall1_type3

	[object = city_top]
		direction = 3

[square = 37, 32]
	cube_type = wall1
	cube_direction = 2

[square = 38, 32]
	cube_type = wall1
	cube_direction = 1

[square = 39, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 40, 32]
	cube_type = wall1
	cube_direction = 1

[square = 41, 32]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 32]
	cube_type = empty

[square = 43, 32]
	cube_type = empty

[square = 44, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = bridge]
		direction = 1

[square = 45, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 0

[square = 46, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[object = roof]

	[object = roof]
		direction = 0

[square = 47, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

[square = 48, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

	[object = roof]
		direction = 0

[square = 49, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = win_wood]

	[object = win_wood]
		direction = 0

	[object = roof]

	[object = roof]
		direction = 0

[square = 50, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]

	[object = roof]
		direction = 0

[square = 51, 32]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = win_stone]
		direction = 1

[square = 52, 32]
	cube_type = wall1
	cube_direction = 1

[square = 53, 32]
	cube_type = wall1
	cube_direction = 1

[square = 54, 32]
	cube_type = wall1
	cube_direction = 1

[square = 55, 32]
	cube_type = wall1
	cube_direction = 1

[square = 0, 33]
	cube_type = wall1
	cube_direction = 2

[square = 1, 33]
	cube_type = wall1
	cube_direction = 2

[square = 2, 33]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 2, 33

	[item = money5k]
		item_count = 2

[square = 3, 33]
	cube_type = wall1
	cube_direction = 2

[square = 4, 33]
	cube_type = w_wood
	cube_direction = 2

[square = 5, 33]
	cube_type = w_wood
	cube_direction = 2

[square = 6, 33]
	cube_type = w_wood
	cube_direction = 2

[square = 7, 33]
	cube_type = w_wood
	cube_direction = 2

[square = 9, 33]
	cube_type = wall1

[square = 10, 33]
	cube_type = g_grass

	[object = flower2]

	[object = flower3]
		direction = 3

	[object = web1]

	[object = web1]
		direction = 3

	[enemy = plant]
		hp = 2000

[square = 11, 33]
	cube_type = g_grass

	[object = flower2]
		direction = 1

	[object = flower1]
		direction = 3

	[enemy = plant]
		hp = 2000

[square = 12, 33]
	cube_type = g_grass

	[object = flower3]
		direction = 3

	[object = web1]

[square = 13, 33]
	cube_type = g_grass

	[object = flower2]
		direction = 0

	[object = flower1]

	[object = web1]

[square = 14, 33]
	cube_type = g_grass

	[object = flower3]

	[enemy = plant]
		hp = 2000

[square = 15, 33]
	cube_type = wall1
	cube_direction = 2

[square = 17, 33]
	cube_type = wall1

[square = 18, 33]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 19, 33]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = grave_top]
		direction = 3

	[object = foliage1]

[square = 20, 33]
	cube_type = g_pavement1
	cube_direction = 2

	[object = fence]
		direction = 3
		target = 20, 33

[square = 21, 33]
	cube_type = g_grass
	cube_direction = 2

	[object = grave_top]
		direction = 1

	[object = flower2]
		direction = 1

	[object = foliage1]
		direction = 1

[square = 22, 33]
	cube_type = wall1
	cube_direction = 2

[square = 23, 33]
	cube_type = wall1
	cube_direction = 2

[square = 24, 33]
	cube_type = wall1
	cube_direction = 2

[square = 25, 33]
	cube_type = g_grass
	cube_direction = 2

	[object = barrel]
		direction = 1

	[object = bridge]
		direction = 3

	[object = grave_top]
		direction = 3

[square = 26, 33]
	cube_type = empty

[square = 27, 33]
	cube_type = wall1

	[object = bridge]
		direction = 1
		target = 27, 33

[square = 28, 33]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1
		target = 28, 33

	[object = gate_r]
		direction = 3
		target = 28, 33

	[object = gate_r]
		direction = 1
		target = 28, 33

	[enemy = watch]
		hp = 0

[square = 29, 33]
	cube_type = g_pavement1
	cube_direction = 2

	[object = fence2]
		direction = 0
		target = 29, 33

	[object = gate_r]
		direction = 1
		target = 29, 33

	[object = gate_r]
		direction = 3
		target = 29, 33

	[enemy = watch]
		hp = 0

[square = 30, 33]
	cube_type = wall1

[square = 31, 33]
	cube_type = empty
	cube_direction = 2

[square = 32, 33]
	cube_type = empty
	cube_direction = 2

[square = 33, 33]
	cube_type = wall1

[square = 34, 33]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 35, 33]
	cube_type = wall1
	cube_direction = 2

[square = 36, 33]
	cube_type = wall1_type3

	[object = city_top]
		direction = 3

[square = 37, 33]
	cube_type = wall1
	cube_direction = 1

[square = 38, 33]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = door_shadow]
		direction = 3
		target = 38, 33

		<object_item = black_widows>
			object_item_count = 0

		<object_item = nine_tails>
			object_item_count = 0

		<object_item = ghost_blade>
			object_item_count = 0

		<object_item = lucky_killer>
			object_item_count = 0

		<object_item = exloding_ring>
			object_item_count = 0

		<object_item = mask_of_the_raider>
			object_item_count = 0

		<object_item = monk's_wrist_guards>
			object_item_count = 0

		<object_item = explosive_darts>
			object_item_count = 35

		<object_item = hunter's_cloak>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

	[object = foliage1]
		target = 38, 33

[square = 39, 33]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = foliage1]

	[object = foliage1]
		direction = 1

	[object = shop_shadow]
		direction = 3
		target = 39, 33

[square = 40, 33]
	cube_type = wall1
	cube_direction = 1

[square = 41, 33]
	cube_type = wall1
	cube_direction = 1

	[object = bridge]
		direction = 3

[square = 42, 33]
	cube_type = empty

[square = 43, 33]
	cube_type = empty

[square = 44, 33]
	cube_type = wall1
	cube_direction = 1

[square = 45, 33]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = plate1]
		direction = 1
		target = 45, 33

	[object = transport_sign4]
		direction = 3
		target = 45, 33

	[object = teleport]
		direction = 3
		target = 0, 0

[square = 46, 33]
	cube_type = w_wood

[square = 47, 33]
	cube_type = g_pavement1
	cube_direction = 1

	[object = ceiling]

	[object = door_ransom]
		target = 47, 33

[square = 48, 33]
	cube_type = w_wood

[square = 49, 33]
	cube_type = w_wood

[square = 50, 33]
	cube_type = w_wood

[square = 51, 33]
	cube_type = g_pavement1
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = foliage1]

	[object = roof]
		direction = 3

[square = 52, 33]
	cube_type = wall1
	cube_direction = 1

[square = 53, 33]
	cube_type = g_pavement1

	[object = win_stone]
		direction = 0
		target = 53, 33

	[object = barrel]
		direction = 0
		target = 53, 33

		<object_item = money10>
			object_item_count = 18

	[object = ceiling]
		target = 53, 33

	[object = torch]
		direction = 3
		target = 53, 33

	[enemy = assassin]
		hp = 1000

[square = 54, 33]
	cube_type = g_pavement1

	[object = door_teleport]
		direction = 0
		target = 54, 31

	[object = ceiling]
		target = 54, 33

[square = 55, 33]
	cube_type = wall1

[square = 0, 34]
	cube_type = wall1
	cube_direction = 2

[square = 1, 34]
	cube_type = g_pavement1
	cube_direction = 3

	[object = torch2]
		direction = 3
		target = 1, 34

	[object = ceiling]
		direction = 0
		target = 1, 34

[square = 2, 34]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 2, 34

	[enemy = corpse_eater]
		hp = 400

	[enemy = corpse_eater]
		hp = 400

[square = 3, 34]
	cube_type = wall1
	cube_direction = 2

[square = 4, 34]
	cube_type = w_wood
	cube_direction = 2

[square = 5, 34]
	cube_type = g_pavement1
	cube_direction = 3

	[object = door_teleport]
		direction = 3
		target = 10, 29

	[object = ceiling]
		direction = 1
		target = 5, 34

[square = 6, 34]
	cube_type = g_pavement1
	cube_direction = 3

	[object = win_wood]
		direction = 1
		target = 6, 34

	[object = ceiling]
		direction = 1
		target = 6, 34

	[object = chest1]
		direction = 3
		target = 6, 34

		<object_item = money3k>
			object_item_count = 2

[square = 7, 34]
	cube_type = w_wood
	cube_direction = 2

[square = 9, 34]
	cube_type = wall1

[square = 10, 34]
	cube_type = wall1

[square = 11, 34]
	cube_type = wall1

[square = 12, 34]
	cube_type = wall1

[square = 13, 34]
	cube_type = wall1

[square = 14, 34]
	cube_type = wall1

[square = 15, 34]
	cube_type = wall1
	cube_direction = 2

[square = 17, 34]
	cube_type = wall1
	cube_direction = 2

[square = 18, 34]
	cube_type = wall1
	cube_direction = 2

[square = 19, 34]
	cube_type = wall1
	cube_direction = 2

	[object = grave_top]
		direction = 3

[square = 20, 34]
	cube_type = wall1
	cube_direction = 2

[square = 21, 34]
	cube_type = wall1
	cube_direction = 2

[square = 22, 34]
	cube_type = wall1
	cube_direction = 2

[square = 23, 34]
	cube_type = wall1
	cube_direction = 2

[square = 24, 34]
	cube_type = wall1
	cube_direction = 2

[square = 25, 34]
	cube_type = wall1_type3
	cube_direction = 2

	[object = bridge]
		direction = 3
		target = 25, 34

	[object = grave_top]
		direction = 3
		target = 25, 34

[square = 26, 34]
	cube_type = empty

[square = 27, 34]
	cube_type = wall1

	[object = bridge]
		direction = 1
		target = 27, 34

[square = 28, 34]
	cube_type = g_pavement1
	cube_direction = 2

	[object = bridge]
		direction = 1
		target = 28, 34

[square = 29, 34]
	cube_type = g_pavement1

[square = 33, 34]
	cube_type = wall1

[square = 34, 34]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3
		target = 34, 34

[square = 35, 34]
	cube_type = wall1
	cube_direction = 2

[square = 36, 34]
	cube_type = wall1_type3

	[object = city_top]
		direction = 3

[square = 37, 34]
	cube_type = wall1
	cube_direction = 1

[square = 38, 34]
	cube_type = wall1
	cube_direction = 1

[square = 39, 34]
	cube_type = wall1
	cube_direction = 1

[square = 40, 34]
	cube_type = wall1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 0
		target = 40, 34

[square = 41, 34]
	cube_type = wall1
	cube_direction = 1

[square = 42, 34]
	cube_type = empty

[square = 43, 34]
	cube_type = empty

[square = 44, 34]
	cube_type = wall1
	cube_direction = 1

[square = 45, 34]
	cube_type = wall1
	cube_direction = 1

[square = 46, 34]
	cube_type = w_wood

[square = 47, 34]
	cube_type = w_wood

[square = 48, 34]
	cube_type = w_wood

[square = 49, 34]
	cube_type = w_wood

[square = 50, 34]
	cube_type = w_wood

[square = 51, 34]
	cube_type = wall1
	cube_direction = 1

[square = 52, 34]
	cube_type = wall1
	cube_direction = 1

[square = 53, 34]
	cube_type = g_pavement1

	[object = ceiling]
		target = 53, 34

	[object = box]
		direction = 3
		target = 53, 34

[square = 54, 34]
	cube_type = g_pavement1

	[object = ceiling]
		target = 54, 34

	[object = torch]
		direction = 1
		target = 54, 34

	[object = box]
		direction = 3
		target = 54, 34

[square = 55, 34]
	cube_type = wall1

[square = 0, 35]
	cube_type = wall1
	cube_direction = 2

[square = 1, 35]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = win_stone]
		direction = 3
		target = 1, 35

	[object = ceiling]
		direction = 0
		target = 1, 35

[square = 2, 35]
	cube_type = wall1
	cube_direction = 2

[square = 3, 35]
	cube_type = wall1
	cube_direction = 2

[square = 4, 35]
	cube_type = w_wood
	cube_direction = 2

[square = 5, 35]
	cube_type = g_pavement1
	cube_direction = 3

	[object = door_teleport]
		target = 11, 32

	[object = ceiling]
		direction = 1
		target = 5, 35

[square = 6, 35]
	cube_type = g_pavement1
	cube_direction = 3

	[object = chair]
		direction = 0
		target = 6, 35

	[object = chair]
		direction = 1
		target = 6, 35

	[object = table]
		direction = 1
		target = 6, 35

	[object = ceiling]
		direction = 1
		target = 6, 35

[square = 7, 35]
	cube_type = w_wood
	cube_direction = 2

[square = 33, 35]
	cube_type = wall1

[square = 34, 35]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 3
		target = 34, 35

[square = 35, 35]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 0

[square = 36, 35]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

	[object = wanted]
		direction = 0
		target = 36, 35

[square = 37, 35]
	cube_type = g_pavement1

	[object = dirt1]
		direction = 1

[square = 38, 35]
	cube_type = g_pavement1

	[object = gate_l]
		direction = 0

	[object = gate_r]
		direction = 0

	[object = gate_jamb]
		direction = 0
		target = 38, 35

	[object = gate_jamb]
		target = 38, 35

[square = 39, 35]
	cube_type = g_pavement1

	[object = foliage1]
		direction = 0
		target = 39, 35

[square = 40, 35]
	cube_type = w_timber
	cube_direction = 3

	[object = sewer_bottom]
		direction = 1
		target = 40, 35

	[object = foliage1]
		direction = 1
		target = 40, 35

	[object = foliage1]
		direction = 0
		target = 40, 35

	[object = foliage1]
		target = 40, 35

	[object = block_all]
		direction = 1
		target = 40, 35

[square = 41, 35]
	cube_type = wall1

[square = 52, 35]
	cube_type = wall1

[square = 53, 35]
	cube_type = wall1

[square = 54, 35]
	cube_type = wall1

[square = 55, 35]
	cube_type = wall1

[square = 0, 36]
	cube_type = wall1
	cube_direction = 2

[square = 1, 36]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 0
		target = 1, 36

[square = 2, 36]
	cube_type = g_pavement1
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 2, 36

	[object = door_teleport]
		target = 31, 2

[square = 3, 36]
	cube_type = wall1
	cube_direction = 2

[square = 4, 36]
	cube_type = w_wood
	cube_direction = 2

[square = 5, 36]
	cube_type = w_wood
	cube_direction = 2

[square = 6, 36]
	cube_type = w_wood
	cube_direction = 2

[square = 7, 36]
	cube_type = w_wood
	cube_direction = 2

[square = 33, 36]
	cube_type = wall1

[square = 34, 36]
	cube_type = wall1

[square = 35, 36]
	cube_type = wall1

[square = 36, 36]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 5

		<object_item = bread>
			object_item_count = 0

[square = 37, 36]
	cube_type = g_pavement1

	[object = garbage]
		direction = 1

		<object_item = money10>
			object_item_count = 1

		<object_item = bread>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

[square = 38, 36]
	cube_type = wall1

[square = 39, 36]
	cube_type = wall1

[square = 40, 36]
	cube_type = wall1

	[object = sewer_bottom]
		target = 40, 36

[square = 41, 36]
	cube_type = wall1

[square = 0, 37]
	cube_type = wall1
	cube_direction = 2

[square = 1, 37]
	cube_type = wall1
	cube_direction = 2

[square = 2, 37]
	cube_type = wall1
	cube_direction = 2

[square = 3, 37]
	cube_type = wall1
	cube_direction = 2

[square = 35, 37]
	cube_type = wall1

[square = 36, 37]
	cube_type = wall1_type3

	[object = city_top]
		direction = 3

[square = 37, 37]
	cube_type = wall1

[square = 38, 37]
	cube_type = wall1

\\***********************************

[level = ARENA]
size = 11, 12
object_items_reseted = 0

[square = 4, 0]
	cube_type = wall1
	cube_direction = 3

[square = 5, 0]
	cube_type = wall1
	cube_direction = 3

[square = 6, 0]
	cube_type = wall1
	cube_direction = 3

[square = 2, 1]
	cube_type = wall1
	cube_direction = 3

[square = 3, 1]
	cube_type = wall1
	cube_direction = 2

[square = 4, 1]
	cube_type = wall1
	cube_direction = 2

[square = 5, 1]
	cube_type = g_pavement1
	cube_direction = 3

	[object = bell]
		direction = 0
		target = 5, 6

	[object = grave_top]
		direction = 0
		target = 5, 1

	[object = grave_top]
		direction = 3
		target = 5, 1

	[object = grave_top]
		direction = 1
		target = 5, 1

	[object = torch2]
		direction = 0
		target = 5, 1

	[object = torch2]
		direction = 3
		target = 5, 1

[square = 6, 1]
	cube_type = wall1
	cube_direction = 2

[square = 7, 1]
	cube_type = wall1
	cube_direction = 2

[square = 8, 1]
	cube_type = wall1
	cube_direction = 3

[square = 2, 2]
	cube_type = wall1
	cube_direction = 3

[square = 3, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1
		target = 3, 1

	[object = foliage1]
		direction = 3
		target = 3, 2

	[object = foliage1]
		direction = 0
		target = 3, 2

	[object = block_enemy]
		direction = 0
		target = 3, 2

[square = 4, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1
		target = 4, 1

	[object = block_enemy]
		direction = 0
		target = 4, 2

[square = 5, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1
		target = 5, 1

	[object = block_enemy]
		direction = 0
		target = 5, 2

[square = 6, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1
		target = 6, 1

	[object = block_enemy]
		direction = 0
		target = 6, 2

	[item = remains]
		item_count = 0

[square = 7, 2]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = ceiling]
		direction = 1
		target = 7, 1

	[object = block_enemy]
		direction = 0
		target = 7, 2

[square = 8, 2]
	cube_type = wall1
	cube_direction = 3

[square = 0, 3]
	cube_type = wall1
	cube_direction = 3

	[object = count]
		direction = 0
		target = 5, 1

[square = 1, 3]
	cube_type = wall1
	cube_direction = 3

[square = 2, 3]
	cube_type = wall1
	cube_direction = 3

	[object = column2]
		direction = 3
		target = 2, 2

[square = 3, 3]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 4, 2

[square = 4, 3]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 5, 2

[square = 5, 3]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 6, 2

[square = 6, 3]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 7, 2

	[object = dirt2]
		direction = 1
		target = 6, 2

[square = 7, 3]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0
		target = 8, 2

[square = 8, 3]
	cube_type = wall1
	cube_direction = 2

	[object = column2]
		direction = 3
		target = 8, 2

[square = 9, 3]
	cube_type = wall1
	cube_direction = 3

[square = 10, 3]
	cube_type = wall1
	cube_direction = 3

[square = 0, 4]
	cube_type = wall1
	cube_direction = 2

[square = 1, 4]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 1
		target = 1, 3

	[object = foliage1]
		direction = 3
		target = 1, 3

	[object = block_enemy]
		direction = 0
		target = 1, 4

	[item = remains]
		item_count = 0

[square = 2, 4]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3
		target = 2, 4

[square = 3, 4]
	cube_type = g_grass

[square = 4, 4]
	cube_type = g_grass

	[object = dirt1]
		direction = 1
		target = 4, 3

[square = 5, 4]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 5, 3

[square = 6, 4]
	cube_type = g_grass

[square = 7, 4]
	cube_type = g_grass

	[item = remains]
		item_count = 0

[square = 8, 4]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 10, 4

	[object = torch2]
		direction = 0
		target = 8, 3

[square = 9, 4]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 1
		target = 9, 3

	[object = block_enemy]
		direction = 0
		target = 9, 4

[square = 10, 4]
	cube_type = wall1
	cube_direction = 2

[square = 0, 5]
	cube_type = wall1
	cube_direction = 2

[square = 1, 5]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 1, 4

	[object = ceiling]
		direction = 1
		target = 1, 4

	[object = block_enemy]
		direction = 0
		target = 1, 5

[square = 2, 5]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3
		target = 2, 5

[square = 3, 5]
	cube_type = g_grass

	[object = flower1]
		target = 3, 4

	[item = remains]
		item_count = 0

[square = 4, 5]
	cube_type = g_pavement1

	[object = column2]
		direction = 0
		target = 4, 4

[square = 5, 5]
	cube_type = g_pavement1

[square = 6, 5]
	cube_type = g_pavement1

	[object = column2]
		direction = 0
		target = 6, 4

[square = 7, 5]
	cube_type = g_grass

	[object = dirt1]
		direction = 1
		target = 7, 4

[square = 8, 5]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 10, 5

[square = 9, 5]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = torch]
		direction = 1
		target = 9, 4

	[object = ceiling]
		direction = 1
		target = 9, 4

	[object = block_enemy]
		direction = 0
		target = 9, 5

[square = 10, 5]
	cube_type = wall1
	cube_direction = 2

[square = 0, 6]
	cube_type = wall1
	cube_direction = 2

[square = 1, 6]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 1
		target = 1, 5

	[object = flag1]
		direction = 3
		target = 1, 5

	[object = block_enemy]
		direction = 0
		target = 1, 6

[square = 2, 6]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3
		target = 2, 6

[square = 3, 6]
	cube_type = g_grass

	[object = dirt2]
		direction = 1
		target = 3, 5

	[item = herbs]
		item_count = 0

[square = 4, 6]
	cube_type = g_pavement1

[square = 5, 6]
	cube_type = g_pavement1

	[object = arena_help]
		direction = 0
		target = 5, 6

[square = 6, 6]
	cube_type = g_pavement1

	[item = remains]
		item_count = 0

[square = 7, 6]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 7, 5

[square = 8, 6]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 10, 6

[square = 9, 6]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 1
		target = 9, 5

	[object = flag1]
		direction = 1
		target = 9, 5

	[object = block_enemy]
		direction = 0
		target = 9, 6

[square = 10, 6]
	cube_type = wall1
	cube_direction = 2

[square = 0, 7]
	cube_type = wall1
	cube_direction = 2

[square = 1, 7]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 1, 6

	[object = ceiling]
		direction = 1
		target = 1, 6

	[object = block_enemy]
		direction = 0
		target = 1, 7

[square = 2, 7]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3
		target = 2, 7

	[object = dirt1]
		direction = 1
		target = 2, 6

[square = 3, 7]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 3, 6

[square = 4, 7]
	cube_type = g_pavement1

	[object = column2]
		direction = 0
		target = 4, 6

[square = 5, 7]
	cube_type = g_pavement1

	[item = remains]
		item_count = 0

[square = 6, 7]
	cube_type = g_pavement1

	[object = column2]
		direction = 0
		target = 6, 6

[square = 7, 7]
	cube_type = g_grass

[square = 8, 7]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 10, 7

[square = 9, 7]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = torch]
		direction = 1
		target = 9, 6

	[object = ceiling]
		direction = 1
		target = 9, 6

	[object = block_enemy]
		direction = 0
		target = 9, 7

[square = 10, 7]
	cube_type = wall1
	cube_direction = 2

[square = 0, 8]
	cube_type = wall1
	cube_direction = 2

[square = 1, 8]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = ceiling]
		direction = 1
		target = 1, 7

	[object = garbage]
		direction = 1
		target = 1, 7

		<object_item = bread>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

	[object = block_enemy]
		direction = 0
		target = 1, 8

[square = 2, 8]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = roof]
		direction = 3
		target = 2, 8

	[item = remains]
		item_count = 0

[square = 3, 8]
	cube_type = g_grass

[square = 4, 8]
	cube_type = g_grass

[square = 5, 8]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 5, 7

[square = 6, 8]
	cube_type = g_grass

[square = 7, 8]
	cube_type = g_grass

	[object = dirt2]
		direction = 1
		target = 7, 7

[square = 8, 8]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = roof]
		direction = 1
		target = 10, 8

[square = 9, 8]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]
		direction = 1
		target = 9, 7

	[object = block_enemy]
		direction = 0
		target = 9, 8

[square = 10, 8]
	cube_type = wall1
	cube_direction = 2

[square = 0, 9]
	cube_type = wall1
	cube_direction = 3

[square = 1, 9]
	cube_type = wall1
	cube_direction = 3

[square = 2, 9]
	cube_type = wall1
	cube_direction = 3

	[object = column2]
		direction = 3
		target = 2, 8

[square = 3, 9]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]
		target = 4, 10

[square = 4, 9]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]
		target = 5, 10

	[item = remains]
		item_count = 0

[square = 5, 9]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]
		target = 6, 10

[square = 6, 9]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]
		target = 7, 10

[square = 7, 9]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = roof]
		target = 8, 10

[square = 8, 9]
	cube_type = wall1
	cube_direction = 2

	[object = column2]
		direction = 3
		target = 8, 8

[square = 9, 9]
	cube_type = wall1
	cube_direction = 3

[square = 10, 9]
	cube_type = wall1
	cube_direction = 3

[square = 2, 10]
	cube_type = wall1
	cube_direction = 3

[square = 3, 10]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1
		target = 3, 9

	[object = block_enemy]
		direction = 0
		target = 3, 10

	[item = medicine]
		item_count = 0

[square = 4, 10]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1
		target = 4, 9

	[object = block_enemy]
		direction = 0
		target = 4, 10

[square = 5, 10]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1
		target = 5, 9

	[object = foliage1]
		target = 5, 9

	[object = block_enemy]
		direction = 0
		target = 5, 10

[square = 6, 10]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1
		target = 6, 9

	[object = foliage1]
		target = 6, 9

	[object = block_enemy]
		direction = 0
		target = 6, 10

[square = 7, 10]
	cube_type = w_arc1_side

	[object = ceiling]
		direction = 1
		target = 7, 9

	[object = barrel]
		direction = 1
		target = 7, 9

		<object_item = money10>
			object_item_count = 22

		<object_item = bread>
			object_item_count = 0

	[object = block_enemy]
		direction = 0
		target = 7, 10

[square = 8, 10]
	cube_type = wall1
	cube_direction = 3

[square = 2, 11]
	cube_type = wall1
	cube_direction = 3

[square = 3, 11]
	cube_type = wall1
	cube_direction = 2

[square = 4, 11]
	cube_type = wall1
	cube_direction = 2

[square = 5, 11]
	cube_type = wall1
	cube_direction = 2

[square = 6, 11]
	cube_type = wall1
	cube_direction = 2

[square = 7, 11]
	cube_type = wall1
	cube_direction = 2

[square = 8, 11]
	cube_type = wall1
	cube_direction = 3

\\***********************************

[level = WAREHOUSE]
size = 16, 16
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_wood

[square = 1, 0]
	cube_type = w_wood

[square = 2, 0]
	cube_type = w_wood

[square = 3, 0]
	cube_type = w_wood

[square = 4, 0]
	cube_type = w_wood

[square = 5, 0]
	cube_type = w_wood

[square = 6, 0]
	cube_type = w_wood

[square = 0, 1]
	cube_type = w_wood

[square = 1, 1]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 1, 1

	[object = door1]
		direction = 3
		target = 1, 1

	[object = enter_warehouse]
		direction = 1
		target = 1, 1

[square = 2, 1]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 2, 1

	[enemy = assassin]
		hp = 1000

	[enemy = bully]
		hp = 2000

[square = 3, 1]
	cube_type = w_timber_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 3, 1

	[object = table]
		direction = 3
		target = 3, 1

	[object = chair]
		direction = 3
		target = 3, 1

	[object = chair]
		direction = 0
		target = 3, 1

	[object = chair]
		direction = 1
		target = 3, 1

[square = 4, 1]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 4, 1

[square = 5, 1]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 5, 1

	[enemy = bully]
		hp = 2000

[square = 6, 1]
	cube_type = w_wood

[square = 0, 2]
	cube_type = w_wood

[square = 1, 2]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 1, 2

	[object = barrel]
		direction = 3
		target = 1, 2

		<object_item = bread>
			object_item_count = 0

	[object = win_wood]
		direction = 3
		target = 1, 2

	[enemy = assassin]
		hp = 1000

	[enemy = thug]
		hp = 1000

[square = 2, 2]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 2, 2

[square = 3, 2]
	cube_type = w_timber

	[object = ceiling]
		direction = 0
		target = 3, 2

[square = 4, 2]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 4, 2

[square = 5, 2]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 5, 2

	[object = sewer_bottom]
		direction = 0
		target = 5, 2

	[enemy = assassin]
		hp = 1000

[square = 6, 2]
	cube_type = w_wood

[square = 0, 3]
	cube_type = w_wood

[square = 1, 3]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 1, 3

	[object = barrel]
		direction = 3
		target = 1, 3

		<object_item = apple>
			object_item_count = 0

[square = 2, 3]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 2, 3

	[object = barrel]
		direction = 3
		target = 2, 3

		<object_item = money10>
			object_item_count = 4

		<object_item = bread>
			object_item_count = 0

	[enemy = bully]
		hp = 2000

[square = 3, 3]
	cube_type = w_timber_side

	[object = ceiling]
		direction = 0
		target = 3, 3

[square = 4, 3]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 4, 3

	[object = sewer_bottom]
		direction = 3
		target = 4, 3

	[enemy = thug]
		hp = 1000

[square = 5, 3]
	cube_type = empty

	[object = ceiling]
		direction = 0
		target = 5, 3

	[object = ladder_down]
		direction = 1
		target = 1, 7

	[object = block_enemy]
		direction = 0

[square = 6, 3]
	cube_type = w_wood

	[object = sewer_bottom]
		direction = 1
		target = 6, 3

[square = 0, 4]
	cube_type = w_wood

[square = 1, 4]
	cube_type = w_wood

[square = 2, 4]
	cube_type = w_wood

[square = 3, 4]
	cube_type = w_wood

[square = 4, 4]
	cube_type = w_wood

[square = 5, 4]
	cube_type = w_wood

	[object = sewer_bottom]
		target = 5, 4

[square = 6, 4]
	cube_type = w_wood

[square = 7, 4]
	cube_type = w_wood

[square = 8, 4]
	cube_type = w_wood

[square = 9, 4]
	cube_type = w_wood

[square = 10, 4]
	cube_type = w_wood

[square = 7, 5]
	cube_type = w_wood

[square = 8, 5]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 8, 5

[square = 9, 5]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 9, 5

	[object = box]
		direction = 3
		target = 9, 5

		<object_item = stamina_potion>
			object_item_count = 0

[square = 10, 5]
	cube_type = w_wood

[square = 11, 5]
	cube_type = w_wood

[square = 12, 5]
	cube_type = w_wood

[square = 13, 5]
	cube_type = w_wood

[square = 14, 5]
	cube_type = w_wood

[square = 15, 5]
	cube_type = w_wood

[square = 0, 6]
	cube_type = w_wood

[square = 1, 6]
	cube_type = w_wood

[square = 2, 6]
	cube_type = w_wood

[square = 3, 6]
	cube_type = w_wood

[square = 4, 6]
	cube_type = w_wood

[square = 5, 6]
	cube_type = w_wood

[square = 6, 6]
	cube_type = w_wood

[square = 7, 6]
	cube_type = w_wood

[square = 8, 6]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 8, 6

[square = 9, 6]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 9, 6

[square = 10, 6]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 10, 6

[square = 11, 6]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 11, 6

[square = 12, 6]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 12, 6

	[enemy = bully]
		hp = 2000

[square = 13, 6]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 6

[square = 14, 6]
	cube_type = floor

	[object = torch2]
		direction = 0
		target = 14, 6

	[object = ceiling]
		target = 14, 6

[square = 15, 6]
	cube_type = w_wood

[square = 0, 7]
	cube_type = w_wood

[square = 1, 7]
	cube_type = floor

	[object = grave_top]
		direction = 3
		target = 1, 7

	[object = grave_top]
		direction = 0
		target = 1, 7

	[object = grave_top]
		target = 1, 7

	[object = grave_top]
		direction = 1
		target = 1, 7

	[object = ladder]
		direction = 3
		target = 4, 3

[square = 2, 7]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 2, 7

[square = 3, 7]
	cube_type = floor

	[object = torch]
		direction = 1
		target = 3, 7

	[object = ceiling]
		direction = 1
		target = 3, 7

[square = 4, 7]
	cube_type = w_wood

[square = 5, 7]
	cube_type = w_wood

[square = 6, 7]
	cube_type = w_timber
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 6, 7

[square = 7, 7]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 7, 7

[square = 8, 7]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 8, 7

[square = 9, 7]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 9, 7

	[object = torch]
		direction = 1
		target = 9, 7

[square = 10, 7]
	cube_type = w_wood

[square = 11, 7]
	cube_type = w_wood

[square = 12, 7]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 12, 7

	[object = garbage]
		direction = 3
		target = 12, 7

		<object_item = money10>
			object_item_count = 14

		<object_item = herbs>
			object_item_count = 0

[square = 13, 7]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 7

	[enemy = assassin]
		hp = 1000

[square = 14, 7]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 14, 7

	[object = box]
		direction = 0
		target = 14, 7

		<object_item = cloak_of_rage>
			object_item_count = 0

[square = 15, 7]
	cube_type = w_wood

[square = 0, 8]
	cube_type = w_wood

[square = 1, 8]
	cube_type = w_wood

[square = 2, 8]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 2, 8

[square = 3, 8]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 3, 8

[square = 4, 8]
	cube_type = w_wood

[square = 5, 8]
	cube_type = w_wood

[square = 6, 8]
	cube_type = w_timber
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 6, 8

	[object = torch]
		direction = 1
		target = 6, 8

	[object = torch]
		direction = 3
		target = 6, 8

[square = 7, 8]
	cube_type = w_wood

[square = 8, 8]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 8, 8

[square = 9, 8]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 9, 8

[square = 10, 8]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 10, 8

[square = 11, 8]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 11, 8

[square = 12, 8]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 12, 8

[square = 13, 8]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 8

[square = 14, 8]
	cube_type = floor

	[object = torch2]
		direction = 1
		target = 14, 8

	[object = ceiling]
		target = 14, 8

[square = 15, 8]
	cube_type = w_wood

[square = 0, 9]
	cube_type = w_wood

[square = 1, 9]
	cube_type = floor

	[object = barrel]
		direction = 3
		target = 1, 9

		<object_item = chicken_leg>
			object_item_count = 0

	[object = ceiling]
		direction = 0
		target = 1, 9

[square = 2, 9]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 2, 9

[square = 3, 9]
	cube_type = floor

	[object = torch]
		target = 3, 9

	[object = ceiling]
		direction = 1
		target = 3, 9

[square = 4, 9]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 4, 9

[square = 5, 9]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 5, 9

	[enemy = thug]
		hp = 1000

[square = 6, 9]
	cube_type = w_timber
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 6, 9

[square = 7, 9]
	cube_type = w_wood

[square = 8, 9]
	cube_type = floor

	[object = web_blocker]
		target = 8, 9

	[object = web1]
		direction = 1
		target = 8, 9

	[object = web1]
		direction = 3
		target = 8, 9

	[object = ceiling]
		direction = 0
		target = 8, 9

[square = 9, 9]
	cube_type = w_wood

[square = 10, 9]
	cube_type = w_wood

[square = 11, 9]
	cube_type = w_wood

[square = 12, 9]
	cube_type = w_wood

[square = 13, 9]
	cube_type = w_wood

[square = 14, 9]
	cube_type = w_wood

[square = 15, 9]
	cube_type = w_wood

[square = 0, 10]
	cube_type = w_wood

[square = 1, 10]
	cube_type = w_wood

[square = 2, 10]
	cube_type = w_wood

[square = 3, 10]
	cube_type = w_wood

[square = 4, 10]
	cube_type = w_wood

[square = 5, 10]
	cube_type = w_wood

[square = 6, 10]
	cube_type = w_wood

[square = 7, 10]
	cube_type = w_wood

[square = 8, 10]
	cube_type = floor

	[object = web1]
		direction = 3
		target = 8, 10

	[object = web1]
		direction = 1
		target = 8, 10

	[object = ceiling]
		direction = 0
		target = 8, 10

[square = 9, 10]
	cube_type = w_wood

[square = 10, 10]
	cube_type = w_wood

[square = 11, 10]
	cube_type = w_wood

[square = 12, 10]
	cube_type = w_wood

[square = 13, 10]
	cube_type = w_wood

[square = 14, 10]
	cube_type = w_wood

[square = 15, 10]
	cube_type = w_wood

[square = 5, 11]
	cube_type = w_wood

[square = 6, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 6, 11

	[enemy = bully]
		hp = 2000

[square = 7, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 7, 11

[square = 8, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 8, 11

[square = 9, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 9, 11

[square = 10, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 10, 11

[square = 11, 11]
	cube_type = w_wood

[square = 12, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 12, 11

	[object = chair]
		direction = 3
		target = 12, 11

[square = 13, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 11

[square = 14, 11]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 14, 11

	[object = box]
		direction = 0
		target = 14, 11

		<object_item = veil_of_darkness>
			object_item_count = 0

		<object_item = revi_potion>
			object_item_count = 0

		<object_item = ring_of_undead_eater>
			object_item_count = 0

[square = 15, 11]
	cube_type = w_wood

[square = 5, 12]
	cube_type = w_wood

[square = 6, 12]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 6, 12

[square = 7, 12]
	cube_type = w_timber_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 7, 12

[square = 8, 12]
	cube_type = w_timber_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 8, 12

[square = 9, 12]
	cube_type = w_timber_side
	cube_direction = 2

	[object = ceiling]
		direction = 0
		target = 9, 12

	[enemy = thug]
		hp = 1000

[square = 10, 12]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 10, 12

[square = 11, 12]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 11, 12

	[object = torch]
		direction = 0
		target = 11, 12

[square = 12, 12]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 12, 12

[square = 13, 12]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 12

[square = 14, 12]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 14, 12

	[object = barrel]
		direction = 3
		target = 14, 12

		<object_item = apple>
			object_item_count = 0

[square = 15, 12]
	cube_type = w_wood

[square = 5, 13]
	cube_type = w_wood

[square = 6, 13]
	cube_type = w_timber_side
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 6, 13

[square = 7, 13]
	cube_type = w_timber
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 7, 13

	[enemy = assassin]
		hp = 1000

[square = 8, 13]
	cube_type = w_timber
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 8, 13

[square = 9, 13]
	cube_type = w_timber
	cube_direction = 1

	[object = ceiling]
		direction = 0
		target = 9, 13

[square = 10, 13]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 0
		target = 10, 13

	[enemy = thug]
		hp = 1000

[square = 11, 13]
	cube_type = floor

	[object = ceiling]
		direction = 1
		target = 11, 13

	[object = torch]
		target = 11, 13

[square = 12, 13]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 12, 13

[square = 13, 13]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 13

[square = 14, 13]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 14, 13

	[object = barrel]
		direction = 3
		target = 14, 13

		<object_item = money10>
			object_item_count = 25

	[enemy = thugleader]
		hp = 5000

[square = 15, 13]
	cube_type = w_wood

[square = 5, 14]
	cube_type = w_wood

[square = 6, 14]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 6, 14

[square = 7, 14]
	cube_type = w_timber_side

	[object = ceiling]
		direction = 0
		target = 7, 14

	[object = barrel]
		direction = 3
		target = 7, 14

		<object_item = money10>
			object_item_count = 16

		<object_item = cheese>
			object_item_count = 0

[square = 8, 14]
	cube_type = w_timber_side

	[object = ceiling]
		direction = 0
		target = 8, 14

	[object = barrel]
		direction = 3
		target = 8, 14

[square = 9, 14]
	cube_type = w_timber_side

	[object = ceiling]
		direction = 0
		target = 9, 14

[square = 10, 14]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 10, 14

[square = 11, 14]
	cube_type = w_wood

[square = 12, 14]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 12, 14

[square = 13, 14]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 13, 14

[square = 14, 14]
	cube_type = floor

	[object = ceiling]
		direction = 0
		target = 14, 14

	[object = box]
		target = 14, 14

		<object_item = arrows>
			object_item_count = 14

		<object_item = adventurer's_cloak>
			object_item_count = 0

		<object_item = cannonballs>
			object_item_count = 20

		<object_item = enchanted_habit>
			object_item_count = 0

[square = 15, 14]
	cube_type = w_wood

[square = 5, 15]
	cube_type = w_wood

[square = 6, 15]
	cube_type = w_wood

[square = 7, 15]
	cube_type = w_wood

[square = 8, 15]
	cube_type = w_wood

[square = 9, 15]
	cube_type = w_wood

[square = 10, 15]
	cube_type = w_wood

[square = 11, 15]
	cube_type = w_wood

[square = 12, 15]
	cube_type = w_wood

[square = 13, 15]
	cube_type = w_wood

[square = 14, 15]
	cube_type = w_wood

[square = 15, 15]
	cube_type = w_wood

\\***********************************

[level = SEWER_1]
size = 39, 31
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_gravewall1

[square = 3, 0]
	cube_type = w_gravewall1

[square = 4, 0]
	cube_type = w_gravewall1

[square = 5, 0]
	cube_type = w_gravewall1

[square = 6, 0]
	cube_type = w_gravewall1

[square = 7, 0]
	cube_type = w_gravewall1

[square = 8, 0]
	cube_type = w_gravewall1

[square = 0, 1]
	cube_type = w_gravewall1

[square = 1, 1]
	cube_type = w_gravewall1

	[object = tournament]
		direction = 0
		target = 0, 0

[square = 2, 1]
	cube_type = w_gravewall1

[square = 3, 1]
	cube_type = g_cloister1

	[object = sewer_hole]
		target = 3, 1

[square = 4, 1]
	cube_type = w_gravewall1

[square = 5, 1]
	cube_type = g_cloister1

	[object = sewer_hole]
		target = 5, 1

[square = 6, 1]
	cube_type = w_gravewall1

[square = 7, 1]
	cube_type = g_cloister1

	[object = sewer_hole]
		target = 7, 1

[square = 8, 1]
	cube_type = w_gravewall1

[square = 9, 1]
	cube_type = w_gravewall1

[square = 0, 2]
	cube_type = w_gravewall1

[square = 1, 2]
	cube_type = g_cloister1

	[object = sewer_hole]
		direction = 3
		target = 1, 2

[square = 2, 2]
	cube_type = g_cloister1

[square = 3, 2]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 4, 2]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = drain]
		direction = 0

[square = 5, 2]
	cube_type = g_cloister1

[square = 6, 2]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = drain]
		direction = 0

[square = 7, 2]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 8, 2]
	cube_type = g_cloister1

[square = 9, 2]
	cube_type = w_gravewall1

[square = 0, 3]
	cube_type = w_gravewall1

[square = 1, 3]
	cube_type = w_gravewall1

[square = 2, 3]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 3, 3]
	cube_type = g_empty

[square = 4, 3]
	cube_type = g_empty

[square = 5, 3]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 6, 3]
	cube_type = g_empty

[square = 7, 3]
	cube_type = g_empty

[square = 8, 3]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 9, 3]
	cube_type = w_gravewall1

[square = 0, 4]
	cube_type = w_gravewall1

[square = 1, 4]
	cube_type = g_cloister1

	[object = sewer_hole]
		direction = 3
		target = 1, 4

[square = 2, 4]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 3, 4]
	cube_type = g_empty

[square = 4, 4]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]

[square = 5, 4]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = dirt1]
		direction = 0

[square = 6, 4]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]

[square = 7, 4]
	cube_type = g_empty

[square = 8, 4]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 9, 4]
	cube_type = w_gravewall1

[square = 10, 4]
	cube_type = w_gravewall1

[square = 11, 4]
	cube_type = w_gravewall1

[square = 12, 4]
	cube_type = w_gravewall1

[square = 15, 4]
	cube_type = w_gravewall1

[square = 16, 4]
	cube_type = w_gravewall1

[square = 17, 4]
	cube_type = w_gravewall1

[square = 0, 5]
	cube_type = w_gravewall1

[square = 1, 5]
	cube_type = w_gravewall1

[square = 2, 5]
	cube_type = g_cloister1

	[object = drain]
		direction = 3

[square = 3, 5]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

	[object = dirt1]
		direction = 0

[square = 4, 5]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 5, 5]
	cube_type = g_empty

[square = 6, 5]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 7, 5]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 8, 5]
	cube_type = g_cloister1

[square = 9, 5]
	cube_type = w_gravewall1

[square = 10, 5]
	cube_type = w_gravewall1

[square = 11, 5]
	cube_type = g_cloister1

	[object = web1]
		direction = 0

	[object = web1]
		direction = 3

	[object = ladder1]
		direction = 0

[square = 12, 5]
	cube_type = w_gravewall1

[square = 13, 5]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 14, 5]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 15, 5]
	cube_type = w_gravewall1

[square = 16, 5]
	cube_type = w_gravewall1

	[object = wheel]
		direction = 0
		target = 15, 12

[square = 17, 5]
	cube_type = w_gravewall1

[square = 18, 5]
	cube_type = w_gravewall1

[square = 0, 6]
	cube_type = w_gravewall1

[square = 1, 6]
	cube_type = g_cloister1

	[object = sewer_hole]
		direction = 3
		target = 1, 6

[square = 2, 6]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 3, 6]
	cube_type = g_empty

[square = 4, 6]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 0

[square = 5, 6]
	cube_type = g_cloister1

	[object = sewer_bottom]

	[object = dirt1]
		direction = 0

[square = 6, 6]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 0

[square = 7, 6]
	cube_type = g_empty

[square = 8, 6]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 9, 6]
	cube_type = w_gravewall1

[square = 10, 6]
	cube_type = w_gravewall1

[square = 11, 6]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 0
		target = 11, 6

	[object = stone_tank]
		direction = 3

[square = 12, 6]
	cube_type = w_gravewall1

[square = 13, 6]
	cube_type = g_cloister1
	cube_direction = 3

	[object = sewer_plan]
		direction = 0

[square = 14, 6]
	cube_type = w_gravewall1

[square = 15, 6]
	cube_type = w_gravewall1

[square = 16, 6]
	cube_type = w_gravewall1

	[object = button]
		direction = 3
		target = 17, 6

[square = 17, 6]
	cube_type = w_gravewall1

	[object = button]
		direction = 1
		target = 16, 5

[square = 18, 6]
	cube_type = w_gravewall1

[square = 19, 6]
	cube_type = w_gravewall1

[square = 20, 6]
	cube_type = w_gravewall1

[square = 21, 6]
	cube_type = w_gravewall1

[square = 0, 7]
	cube_type = w_gravewall1

[square = 1, 7]
	cube_type = w_gravewall1

[square = 2, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 3, 7]
	cube_type = g_empty

[square = 4, 7]
	cube_type = g_empty

[square = 5, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 6, 7]
	cube_type = g_empty

[square = 7, 7]
	cube_type = g_empty

[square = 8, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 9, 7]
	cube_type = g_cloister1

[square = 10, 7]
	cube_type = g_cloister1

	[object = sewer_door]
		direction = 3
		target = 10, 7

	[object = sewer_door_jamb]
		target = 10, 7

	[object = sewer_door_jamb]
		direction = 0
		target = 10, 7

[square = 11, 7]
	cube_type = g_cloister1

[square = 12, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 13, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 14, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 15, 7]
	cube_type = g_cloister1

[square = 16, 7]
	cube_type = g_cloister1

[square = 17, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 18, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = button]
		direction = 0
		target = 16, 6

[square = 19, 7]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 20, 7]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 21, 7]
	cube_type = w_gravewall1

[square = 0, 8]
	cube_type = w_gravewall1

[square = 1, 8]
	cube_type = g_cloister1

	[object = sewer_hole]
		direction = 3
		target = 1, 8

[square = 2, 8]
	cube_type = g_cloister1

[square = 3, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 4, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 5, 8]
	cube_type = g_cloister1

[square = 6, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 7, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]

	[object = drain]

[square = 8, 8]
	cube_type = g_cloister1

[square = 9, 8]
	cube_type = w_gravewall1

[square = 10, 8]
	cube_type = w_gravewall1

[square = 11, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = stone_tank]
		direction = 3

[square = 12, 8]
	cube_type = g_empty

[square = 13, 8]
	cube_type = g_empty

[square = 14, 8]
	cube_type = g_empty

[square = 15, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 16, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 17, 8]
	cube_type = g_empty

[square = 18, 8]
	cube_type = g_empty

[square = 19, 8]
	cube_type = g_empty

[square = 20, 8]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 21, 8]
	cube_type = w_gravewall1

[square = 23, 8]
	cube_type = w_gravewall1

[square = 24, 8]
	cube_type = w_gravewall1

[square = 25, 8]
	cube_type = w_gravewall1

[square = 26, 8]
	cube_type = w_gravewall1

[square = 27, 8]
	cube_type = w_gravewall1

[square = 29, 8]
	cube_type = w_gravewall1

[square = 30, 8]
	cube_type = w_gravewall1

[square = 31, 8]
	cube_type = w_gravewall1

[square = 0, 9]
	cube_type = w_gravewall1

[square = 1, 9]
	cube_type = w_gravewall1

[square = 2, 9]
	cube_type = g_cloister1

	[object = lever1]
		direction = 3
		target = 2, 10

[square = 3, 9]
	cube_type = w_gravewall1

[square = 4, 9]
	cube_type = g_cloister1

	[object = sewer_hole]
		target = 4, 9

[square = 5, 9]
	cube_type = w_gravewall1

[square = 6, 9]
	cube_type = g_cloister1

	[object = sewer_hole]
		target = 6, 9

[square = 7, 9]
	cube_type = w_gravewall1

[square = 8, 9]
	cube_type = g_cloister1

	[object = sewer_hole]
		target = 8, 9

[square = 9, 9]
	cube_type = w_gravewall1

[square = 10, 9]
	cube_type = w_gravewall1

[square = 11, 9]
	cube_type = w_arc1_side
	cube_direction = 2

[square = 12, 9]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 13, 9]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 14, 9]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 15, 9]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

	[enemy = green_death]
		hp = 400

[square = 16, 9]
	cube_type = g_cloister1

[square = 17, 9]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 18, 9]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]

[square = 19, 9]
	cube_type = g_empty

[square = 20, 9]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 21, 9]
	cube_type = w_gravewall1

[square = 23, 9]
	cube_type = w_gravewall1

[square = 24, 9]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 25, 9]
	cube_type = w_gravewall1

[square = 26, 9]
	cube_type = g_cloister1

	[object = lever1]
		direction = 1
		target = 27, 11

[square = 27, 9]
	cube_type = w_gravewall1

[square = 28, 9]
	cube_type = w_gravewall1

[square = 29, 9]
	cube_type = w_gravewall1

[square = 30, 9]
	cube_type = g_cloister1

	[object = ladder6]
		direction = 0

[square = 31, 9]
	cube_type = w_gravewall1

[square = 32, 9]
	cube_type = w_gravewall1

[square = 33, 9]
	cube_type = w_gravewall1

[square = 1, 10]
	cube_type = w_gravewall1

[square = 2, 10]
	cube_type = g_cloister1

	[object = sewer_door]
		target = 2, 10

	[object = sewer_door_jamb]
		direction = 1
		target = 2, 10

	[object = sewer_door_jamb]
		direction = 3
		target = 2, 10

[square = 3, 10]
	cube_type = w_gravewall1

[square = 4, 10]
	cube_type = w_gravewall1

[square = 5, 10]
	cube_type = w_gravewall1

[square = 6, 10]
	cube_type = w_gravewall1

[square = 7, 10]
	cube_type = w_gravewall1

[square = 8, 10]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 9, 10]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 10, 10]
	cube_type = w_gravewall1

[square = 11, 10]
	cube_type = w_arc1

	[enemy = green_death]
		hp = 400

[square = 12, 10]
	cube_type = w_gravewall1

[square = 13, 10]
	cube_type = w_gravewall1

[square = 14, 10]
	cube_type = g_cloister1
	cube_direction = 3

	[object = column]
		direction = 3

[square = 15, 10]
	cube_type = g_cloister1

[square = 16, 10]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 17, 10]
	cube_type = w_gravewall1

[square = 18, 10]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = garbage]
		direction = 3

		<object_item = money10>
			object_item_count = 28

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

[square = 19, 10]
	cube_type = g_empty

[square = 20, 10]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 21, 10]
	cube_type = w_gravewall1

[square = 23, 10]
	cube_type = w_gravewall1

[square = 24, 10]
	cube_type = g_cloister1

[square = 25, 10]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = cloister_door]
		direction = 1
		target = 25, 10

[square = 26, 10]
	cube_type = g_cloister1

[square = 27, 10]
	cube_type = w_gravewall1

[square = 28, 10]
	cube_type = w_gravewall1

[square = 29, 10]
	cube_type = g_cloister1

[square = 30, 10]
	cube_type = g_cloister1

	[object = RESPAWN-rat]
		direction = 0
		target = 20, 21

[square = 31, 10]
	cube_type = g_cloister1

[square = 32, 10]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 33, 10]
	cube_type = w_gravewall1

[square = 1, 11]
	cube_type = w_gravewall1

[square = 2, 11]
	cube_type = g_cloister1

[square = 3, 11]
	cube_type = w_gravewall1

[square = 5, 11]
	cube_type = w_gravewall1

[square = 6, 11]
	cube_type = w_gravewall1

[square = 7, 11]
	cube_type = w_gravewall1

[square = 8, 11]
	cube_type = w_gravewall1

[square = 9, 11]
	cube_type = g_cloister1
	cube_direction = 3

	[object = fence]

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

[square = 10, 11]
	cube_type = w_gravewall1

[square = 11, 11]
	cube_type = w_arc1

[square = 12, 11]
	cube_type = w_gravewall1

[square = 13, 11]
	cube_type = w_gravewall1

[square = 14, 11]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 15, 11]
	cube_type = g_cloister1

	[object = web1]
		direction = 3
		target = 15, 11

	[object = web1]
		direction = 1
		target = 15, 11

	[object = web_blocker]
		target = 15, 11

[square = 16, 11]
	cube_type = w_gravewall1

[square = 17, 11]
	cube_type = w_gravewall1

[square = 18, 11]
	cube_type = g_cloister1

[square = 19, 11]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 20, 11]
	cube_type = g_cloister1

[square = 21, 11]
	cube_type = w_gravewall1

[square = 22, 11]
	cube_type = w_gravewall1

[square = 23, 11]
	cube_type = w_gravewall1

[square = 24, 11]
	cube_type = g_cloister1

[square = 25, 11]
	cube_type = w_gravewall1

[square = 26, 11]
	cube_type = g_cloister1

[square = 27, 11]
	cube_type = g_cloister1

	[object = sewer_door]
		direction = 1
		target = 27, 11

	[object = sewer_door_jamb]
		direction = 0
		target = 27, 11

	[object = sewer_door_jamb]
		target = 27, 11

[square = 28, 11]
	cube_type = g_cloister1

[square = 29, 11]
	cube_type = g_cloister1

[square = 30, 11]
	cube_type = w_gravewall1

[square = 31, 11]
	cube_type = w_gravewall1

[square = 32, 11]
	cube_type = w_gravewall1

[square = 33, 11]
	cube_type = w_gravewall1

[square = 34, 11]
	cube_type = w_gravewall1

[square = 35, 11]
	cube_type = w_gravewall1

[square = 36, 11]
	cube_type = w_gravewall1

[square = 1, 12]
	cube_type = w_gravewall1

[square = 2, 12]
	cube_type = g_cloister1

[square = 3, 12]
	cube_type = w_gravewall1

[square = 5, 12]
	cube_type = w_gravewall1

[square = 6, 12]
	cube_type = g_cloister1

	[object = drain]
		direction = 0

[square = 7, 12]
	cube_type = g_cloister1

[square = 8, 12]
	cube_type = g_cloister1

[square = 9, 12]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

[square = 10, 12]
	cube_type = g_cloister1

[square = 11, 12]
	cube_type = w_arc1_side

[square = 12, 12]
	cube_type = w_gravewall1

[square = 14, 12]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 15, 12]
	cube_type = g_cloister1
	cube_direction = 3

	[object = lever_tank]
		target = 10, 7

	[object = stone_tank_lever]
		direction = 1
		target = 15, 12

	[object = stone_tank_lever]
		direction = 3
		target = 15, 12

[square = 16, 12]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 17, 12]
	cube_type = w_gravewall1

[square = 18, 12]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 19, 12]
	cube_type = g_empty

[square = 20, 12]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 0

	[object = dirt2]
		direction = 3

[square = 21, 12]
	cube_type = g_cloister1

[square = 22, 12]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 23, 12]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 24, 12]
	cube_type = g_cloister1

[square = 25, 12]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = cloister_door]
		direction = 1
		target = 25, 12

[square = 26, 12]
	cube_type = g_cloister1

[square = 27, 12]
	cube_type = w_gravewall1

[square = 28, 12]
	cube_type = w_gravewall1

[square = 29, 12]
	cube_type = g_cloister1

[square = 30, 12]
	cube_type = g_cloister1

	[enemy = giantrat]
		hp = 800

[square = 31, 12]
	cube_type = g_cloister1

[square = 32, 12]
	cube_type = g_cloister1

[square = 33, 12]
	cube_type = g_cloister1

[square = 34, 12]
	cube_type = g_cloister1

[square = 35, 12]
	cube_type = g_cloister1

	[enemy = giantrat]
		hp = 800

[square = 36, 12]
	cube_type = w_gravewall1

[square = 0, 13]
	cube_type = w_gravewall1

[square = 1, 13]
	cube_type = w_gravewall1

[square = 2, 13]
	cube_type = g_cloister1

[square = 3, 13]
	cube_type = w_gravewall1

[square = 4, 13]
	cube_type = w_gravewall1

[square = 5, 13]
	cube_type = w_gravewall1

[square = 6, 13]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1
		target = 6, 13

[square = 7, 13]
	cube_type = w_gravewall1

[square = 8, 13]
	cube_type = w_gravewall1

[square = 9, 13]
	cube_type = w_gravewall1

[square = 10, 13]
	cube_type = w_gravewall1

[square = 11, 13]
	cube_type = w_gravewall1

[square = 12, 13]
	cube_type = w_gravewall1

[square = 14, 13]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 15, 13]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 16, 13]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 17, 13]
	cube_type = w_gravewall1

[square = 18, 13]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 19, 13]
	cube_type = g_empty

[square = 20, 13]
	cube_type = g_empty

[square = 21, 13]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 3

[square = 22, 13]
	cube_type = g_empty

[square = 23, 13]
	cube_type = g_empty

[square = 24, 13]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 25, 13]
	cube_type = w_gravewall1

[square = 26, 13]
	cube_type = g_cloister1

[square = 27, 13]
	cube_type = w_gravewall1

[square = 28, 13]
	cube_type = w_gravewall1

[square = 29, 13]
	cube_type = w_gravewall1

[square = 30, 13]
	cube_type = w_gravewall1

[square = 31, 13]
	cube_type = w_gravewall1

[square = 32, 13]
	cube_type = w_gravewall1

[square = 33, 13]
	cube_type = w_gravewall1

[square = 34, 13]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

[square = 35, 13]
	cube_type = g_cloister1

[square = 36, 13]
	cube_type = w_gravewall1

[square = 0, 14]
	cube_type = w_gravewall1

[square = 1, 14]
	cube_type = g_cloister1

[square = 2, 14]
	cube_type = g_cloister1

[square = 3, 14]
	cube_type = g_cloister1

[square = 4, 14]
	cube_type = g_cloister1

	[object = garbage]
		direction = 0
		target = 4, 14

		<object_item = bread>
			object_item_count = 0

[square = 5, 14]
	cube_type = w_arc1

	[object = sewer_wall]
		direction = 1

[square = 6, 14]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1
		target = 6, 14

[square = 7, 14]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1
		target = 7, 14

	[object = foliage1]
		target = 7, 14

	[object = foliage1]
		direction = 3
		target = 7, 14

	[object = foliage1]
		direction = 0
		target = 7, 14

	[object = wheel1]
		direction = 0
		target = 32, 14

[square = 8, 14]
	cube_type = w_gravewall1

[square = 9, 14]
	cube_type = g_cloister1

	[object = ladder2]
		direction = 0

[square = 10, 14]
	cube_type = w_gravewall1

[square = 13, 14]
	cube_type = w_gravewall1

[square = 14, 14]
	cube_type = w_gravewall1

[square = 15, 14]
	cube_type = w_gravewall1

[square = 16, 14]
	cube_type = w_gravewall1

[square = 17, 14]
	cube_type = w_gravewall1

[square = 18, 14]
	cube_type = g_cloister1

	[object = web1]
		direction = 3
		target = 18, 14

	[enemy = green_death]
		hp = 400

[square = 19, 14]
	cube_type = g_cloister1

	[object = sewer_bottom]

	[object = web1]
		target = 19, 14

[square = 20, 14]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 21, 14]
	cube_type = g_cloister1

[square = 22, 14]
	cube_type = g_cloister1

	[object = sewer_bottom]

	[object = dirt1]
		direction = 3

[square = 23, 14]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 24, 14]
	cube_type = g_cloister1

[square = 25, 14]
	cube_type = w_gravewall1

[square = 26, 14]
	cube_type = w_gravewall1

[square = 27, 14]
	cube_type = w_gravewall1

[square = 28, 14]
	cube_type = w_gravewall1

[square = 29, 14]
	cube_type = w_gravewall1

[square = 30, 14]
	cube_type = w_gravewall1

[square = 31, 14]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 32, 14]
	cube_type = g_cloister1

	[object = wheel]
		direction = 0
		target = 16, 5

[square = 33, 14]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 34, 14]
	cube_type = g_empty

[square = 35, 14]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 36, 14]
	cube_type = w_gravewall1

[square = 0, 15]
	cube_type = w_gravewall1

[square = 1, 15]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3

	[enemy = green_death]
		hp = 400

[square = 2, 15]
	cube_type = g_cloister1

	[object = lever1]
		target = 1, 16

[square = 3, 15]
	cube_type = g_cloister1

	[object = dirt1]

[square = 4, 15]
	cube_type = g_cloister1

	[object = lever1]
		target = 11, 27

[square = 5, 15]
	cube_type = w_gravewall1

[square = 6, 15]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1
		target = 6, 15

[square = 7, 15]
	cube_type = w_gravewall1

[square = 8, 15]
	cube_type = w_gravewall1

[square = 9, 15]
	cube_type = g_cloister1

	[object = RESPAWN-rat]
		direction = 0
		target = 35, 24

[square = 10, 15]
	cube_type = w_gravewall1

[square = 11, 15]
	cube_type = w_gravewall1

[square = 12, 15]
	cube_type = w_gravewall1

[square = 13, 15]
	cube_type = w_gravewall1

[square = 14, 15]
	cube_type = g_cloister1

[square = 15, 15]
	cube_type = g_cloister1

	[enemy = giantrat]
		hp = 800

[square = 16, 15]
	cube_type = w_gravewall1

[square = 17, 15]
	cube_type = w_gravewall1

[square = 18, 15]
	cube_type = w_gravewall1

[square = 19, 15]
	cube_type = w_gravewall1

[square = 20, 15]
	cube_type = w_gravewall1

[square = 21, 15]
	cube_type = w_gravewall1

[square = 22, 15]
	cube_type = w_gravewall1

[square = 23, 15]
	cube_type = w_gravewall1

[square = 24, 15]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3
		target = 24, 15

[square = 25, 15]
	cube_type = w_gravewall1

[square = 26, 15]
	cube_type = w_gravewall1

[square = 28, 15]
	cube_type = w_gravewall1

[square = 29, 15]
	cube_type = g_cloister1

[square = 30, 15]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = cloister_door]
		direction = 1
		target = 30, 15

[square = 31, 15]
	cube_type = g_cloister1

[square = 32, 15]
	cube_type = g_cloister1

[square = 33, 15]
	cube_type = g_cloister1

	[enemy = giantrat2]
		hp = 600

[square = 34, 15]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 35, 15]
	cube_type = g_cloister1

[square = 36, 15]
	cube_type = w_gravewall1

[square = 37, 15]
	cube_type = w_gravewall1

[square = 38, 15]
	cube_type = w_gravewall1

[square = 0, 16]
	cube_type = w_gravewall1

[square = 1, 16]
	cube_type = g_cloister1
	cube_direction = 3

	[object = sewer_door]
		target = 1, 16

	[object = sewer_door_jamb]
		direction = 3
		target = 1, 16

	[object = sewer_door_jamb]
		direction = 1
		target = 1, 16

[square = 2, 16]
	cube_type = w_gravewall1

[square = 3, 16]
	cube_type = w_gravewall1

[square = 4, 16]
	cube_type = w_gravewall1

[square = 5, 16]
	cube_type = w_gravewall1

[square = 6, 16]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = foliage1]
		direction = 1

	[object = lever1]
		direction = 3
		target = 7, 16

[square = 7, 16]
	cube_type = w_arc1

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = sewer_door]
		direction = 3
		target = 7, 16

[square = 8, 16]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = foliage1]
		direction = 3

[square = 9, 16]
	cube_type = g_cloister1

[square = 10, 16]
	cube_type = g_cloister1

[square = 11, 16]
	cube_type = g_cloister1

	[enemy = giantrat2]
		hp = 600

[square = 12, 16]
	cube_type = g_cloister1

[square = 13, 16]
	cube_type = g_cloister1

[square = 14, 16]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = dirt1]

[square = 15, 16]
	cube_type = g_cloister1

[square = 16, 16]
	cube_type = w_gravewall1

[square = 19, 16]
	cube_type = w_gravewall1

[square = 20, 16]
	cube_type = w_gravewall1

[square = 21, 16]
	cube_type = w_gravewall1

[square = 22, 16]
	cube_type = g_cloister1

[square = 23, 16]
	cube_type = g_cloister1

	[object = sewer_door]
		direction = 1
		target = 23, 16

	[object = sewer_door_jamb]
		direction = 0
		target = 23, 16

	[object = sewer_door_jamb]
		target = 23, 16

	[object = foliage1]
		direction = 1
		target = 23, 16

[square = 24, 16]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3
		target = 24, 16

[square = 25, 16]
	cube_type = g_cloister1

	[object = lever1]
		direction = 1
		target = 23, 16

[square = 26, 16]
	cube_type = w_gravewall1

[square = 28, 16]
	cube_type = w_gravewall1

[square = 29, 16]
	cube_type = g_cloister1

[square = 30, 16]
	cube_type = w_gravewall1

[square = 31, 16]
	cube_type = g_cloister1

	[enemy = giantrat2]
		hp = 600

[square = 32, 16]
	cube_type = g_cloister1

[square = 33, 16]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 34, 16]
	cube_type = g_empty

[square = 35, 16]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 36, 16]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0
		target = 36, 16

[square = 37, 16]
	cube_type = g_cloister1

[square = 38, 16]
	cube_type = w_gravewall1

[square = 0, 17]
	cube_type = w_gravewall1

[square = 1, 17]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3

[square = 2, 17]
	cube_type = g_cloister1

[square = 3, 17]
	cube_type = w_gravewall1

[square = 4, 17]
	cube_type = w_gravewall1

[square = 5, 17]
	cube_type = w_gravewall1

[square = 6, 17]
	cube_type = g_cloister1

	[object = fence]

[square = 7, 17]
	cube_type = w_gravewall1

[square = 8, 17]
	cube_type = w_gravewall1

[square = 9, 17]
	cube_type = w_gravewall1

[square = 10, 17]
	cube_type = w_gravewall1

[square = 11, 17]
	cube_type = w_gravewall1

[square = 12, 17]
	cube_type = w_gravewall1

[square = 13, 17]
	cube_type = w_gravewall1

[square = 14, 17]
	cube_type = w_arc1
	cube_direction = 2

[square = 15, 17]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = torch]
		direction = 1

[square = 16, 17]
	cube_type = w_gravewall1

[square = 17, 17]
	cube_type = w_gravewall1

[square = 18, 17]
	cube_type = w_gravewall1

[square = 19, 17]
	cube_type = w_gravewall1

[square = 20, 17]
	cube_type = g_cloister1

	[object = ladder8]
		direction = 0

[square = 21, 17]
	cube_type = w_gravewall1

[square = 22, 17]
	cube_type = g_cloister1

	[object = drain]
		direction = 1
		target = 22, 17

	[object = drain]
		direction = 3
		target = 22, 17

[square = 23, 17]
	cube_type = w_gravewall1

[square = 24, 17]
	cube_type = w_gravewall1

[square = 25, 17]
	cube_type = w_gravewall1

[square = 26, 17]
	cube_type = w_gravewall1

[square = 28, 17]
	cube_type = w_gravewall1

[square = 29, 17]
	cube_type = g_cloister1

[square = 30, 17]
	cube_type = w_gravewall1

[square = 31, 17]
	cube_type = w_gravewall1

[square = 32, 17]
	cube_type = w_gravewall1

[square = 33, 17]
	cube_type = w_gravewall1

[square = 34, 17]
	cube_type = w_gravewall1

	[object = sewer_bottom]

[square = 35, 17]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3
		target = 35, 17

[square = 36, 17]
	cube_type = g_empty

[square = 37, 17]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1
		target = 37, 17

[square = 38, 17]
	cube_type = w_gravewall1

[square = 0, 18]
	cube_type = w_gravewall1

[square = 1, 18]
	cube_type = g_cloister1

[square = 2, 18]
	cube_type = g_cloister1

	[enemy = giantrat2]
		hp = 600

[square = 3, 18]
	cube_type = g_cloister1

[square = 4, 18]
	cube_type = g_cloister1

	[object = dirt1]

[square = 5, 18]
	cube_type = g_cloister1

	[object = fence]
		direction = 1

[square = 6, 18]
	cube_type = g_empty

[square = 7, 18]
	cube_type = g_cloister1

	[object = fence]
		direction = 1

[square = 8, 18]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 9, 18]
	cube_type = g_cloister1

[square = 10, 18]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

[square = 11, 18]
	cube_type = g_cloister1

[square = 12, 18]
	cube_type = w_gravewall1

[square = 13, 18]
	cube_type = w_gravewall1

[square = 14, 18]
	cube_type = w_arc1
	cube_direction = 2

[square = 15, 18]
	cube_type = w_arc1_side
	cube_direction = 3

[square = 16, 18]
	cube_type = g_cloister1

	[enemy = giantrat2]
		hp = 600

[square = 17, 18]
	cube_type = g_cloister1

	[enemy = giantrat_respawn]
		hp = 800

[square = 18, 18]
	cube_type = g_cloister1

[square = 19, 18]
	cube_type = g_cloister1

[square = 20, 18]
	cube_type = g_cloister1

	[object = RESPAWN-rat]
		direction = 0
		target = 7, 12

[square = 21, 18]
	cube_type = g_cloister1

[square = 22, 18]
	cube_type = g_cloister1

[square = 23, 18]
	cube_type = w_gravewall1

[square = 27, 18]
	cube_type = w_gravewall1

[square = 28, 18]
	cube_type = w_gravewall1

[square = 29, 18]
	cube_type = g_cloister1

[square = 30, 18]
	cube_type = g_cloister1

[square = 31, 18]
	cube_type = g_cloister1

[square = 32, 18]
	cube_type = g_cloister1

[square = 33, 18]
	cube_type = g_cloister1

[square = 34, 18]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 35, 18]
	cube_type = g_cloister1

[square = 36, 18]
	cube_type = g_cloister1

	[object = sewer_bottom]
		target = 36, 18

	[object = sewer_bottom]
		direction = 0
		target = 36, 18

[square = 37, 18]
	cube_type = g_cloister1

[square = 38, 18]
	cube_type = w_gravewall1

[square = 0, 19]
	cube_type = w_gravewall1

[square = 1, 19]
	cube_type = w_gravewall1

[square = 2, 19]
	cube_type = w_gravewall1

[square = 3, 19]
	cube_type = w_gravewall1

[square = 4, 19]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

	[object = web1]
		direction = 1

	[object = web_blocker]
		target = 4, 19

[square = 5, 19]
	cube_type = w_gravewall1

[square = 6, 19]
	cube_type = g_cloister1

	[object = fence]

[square = 7, 19]
	cube_type = w_gravewall1

[square = 8, 19]
	cube_type = g_cloister1

[square = 9, 19]
	cube_type = w_gravewall1

[square = 10, 19]
	cube_type = w_gravewall1

[square = 11, 19]
	cube_type = g_cloister1

[square = 12, 19]
	cube_type = w_gravewall1

[square = 13, 19]
	cube_type = w_gravewall1

[square = 14, 19]
	cube_type = w_arc1
	cube_direction = 2

[square = 15, 19]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = dirt1]

	[object = torch]
		direction = 1

[square = 16, 19]
	cube_type = w_gravewall1

[square = 17, 19]
	cube_type = w_gravewall1

[square = 18, 19]
	cube_type = w_arc1
	cube_direction = 2

	[object = sewer_wall]
		direction = 0

[square = 19, 19]
	cube_type = w_gravewall1

[square = 20, 19]
	cube_type = w_arc1
	cube_direction = 2

	[object = sewer_wall]
		direction = 0

[square = 21, 19]
	cube_type = w_gravewall1

[square = 22, 19]
	cube_type = w_gravewall1

[square = 23, 19]
	cube_type = w_gravewall1

[square = 27, 19]
	cube_type = w_gravewall1

[square = 28, 19]
	cube_type = w_gravewall1

[square = 29, 19]
	cube_type = w_gravewall1

[square = 30, 19]
	cube_type = w_gravewall1

[square = 31, 19]
	cube_type = w_gravewall1

[square = 32, 19]
	cube_type = w_gravewall1

[square = 33, 19]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 34, 19]
	cube_type = g_empty

[square = 35, 19]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 3
		target = 35, 19

[square = 36, 19]
	cube_type = g_empty

[square = 37, 19]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1
		target = 37, 19

[square = 38, 19]
	cube_type = w_gravewall1

[square = 0, 20]
	cube_type = w_gravewall1

[square = 1, 20]
	cube_type = g_cloister1

	[object = ladder7]
		direction = 0

[square = 2, 20]
	cube_type = w_gravewall1

[square = 3, 20]
	cube_type = w_gravewall1

[square = 4, 20]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

	[object = web_blocker]
		target = 4, 20

[square = 5, 20]
	cube_type = w_gravewall1

[square = 6, 20]
	cube_type = g_cloister1

[square = 7, 20]
	cube_type = g_cloister1

[square = 8, 20]
	cube_type = w_timber_side
	cube_direction = 2

[square = 9, 20]
	cube_type = g_cloister1

[square = 10, 20]
	cube_type = g_cloister1

[square = 11, 20]
	cube_type = w_timber_side
	cube_direction = 2

[square = 12, 20]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 13, 20]
	cube_type = w_gravewall1

[square = 14, 20]
	cube_type = w_arc1
	cube_direction = 2

[square = 15, 20]
	cube_type = w_arc1_side
	cube_direction = 3

[square = 16, 20]
	cube_type = w_gravewall1

[square = 17, 20]
	cube_type = g_cloister1

	[object = dirt1]

[square = 18, 20]
	cube_type = g_cloister1

[square = 19, 20]
	cube_type = g_cloister1

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

[square = 20, 20]
	cube_type = g_cloister1

	[item = strange_instructions]
		item_count = 0

	[item = remains]
		item_count = 0

	[item = rusty_dirk]
		item_count = 0

[square = 21, 20]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 22, 20]
	cube_type = w_gravewall1

[square = 23, 20]
	cube_type = w_gravewall1

[square = 24, 20]
	cube_type = w_gravewall1

[square = 25, 20]
	cube_type = w_gravewall1

[square = 26, 20]
	cube_type = w_gravewall1

[square = 27, 20]
	cube_type = w_gravewall1

[square = 32, 20]
	cube_type = w_gravewall1

[square = 33, 20]
	cube_type = g_cloister1

	[enemy = giantrat_respawn]
		hp = 800

[square = 34, 20]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 35, 20]
	cube_type = g_cloister1

[square = 36, 20]
	cube_type = g_cloister1

	[object = sewer_bottom]
		target = 36, 20

[square = 37, 20]
	cube_type = g_cloister1

	[enemy = giantrat2]
		hp = 600

[square = 38, 20]
	cube_type = w_gravewall1

[square = 0, 21]
	cube_type = w_gravewall1

[square = 1, 21]
	cube_type = g_cloister1
	cube_direction = 3

[square = 2, 21]
	cube_type = g_cloister1

[square = 3, 21]
	cube_type = g_cloister1

	[object = web1]
		direction = 0

[square = 4, 21]
	cube_type = g_cloister1

[square = 5, 21]
	cube_type = g_cloister1

	[object = lever1]
		direction = 1
		target = 6, 22

[square = 6, 21]
	cube_type = w_gravewall1

[square = 7, 21]
	cube_type = w_timber_side
	cube_direction = 1

[square = 8, 21]
	cube_type = w_timber
	cube_direction = 1

	[object = barrel]
		direction = 3

		<object_item = apple>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 9, 21]
	cube_type = w_timber_side
	cube_direction = 3

	[object = barrel]
		direction = 3

		<object_item = trophy_small_gems>
			object_item_count = 0

[square = 10, 21]
	cube_type = w_timber_side
	cube_direction = 1

[square = 11, 21]
	cube_type = w_timber
	cube_direction = 1

[square = 12, 21]
	cube_type = w_timber_side
	cube_direction = 3

[square = 13, 21]
	cube_type = w_gravewall1

[square = 14, 21]
	cube_type = w_gravewall1

[square = 15, 21]
	cube_type = w_gravewall1

[square = 16, 21]
	cube_type = w_gravewall1

[square = 17, 21]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 18, 21]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 19, 21]
	cube_type = g_cloister1

[square = 20, 21]
	cube_type = g_cloister1

[square = 21, 21]
	cube_type = g_cloister1

[square = 22, 21]
	cube_type = g_cloister1

[square = 23, 21]
	cube_type = g_cloister1

	[object = dirt1]

[square = 24, 21]
	cube_type = g_cloister1

	[object = drain]
		direction = 0

	[object = drain]

[square = 25, 21]
	cube_type = g_cloister1

[square = 26, 21]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 27, 21]
	cube_type = w_gravewall1

[square = 29, 21]
	cube_type = w_gravewall1

[square = 30, 21]
	cube_type = w_gravewall1

[square = 31, 21]
	cube_type = w_gravewall1

[square = 32, 21]
	cube_type = w_gravewall1

[square = 33, 21]
	cube_type = w_gravewall1

[square = 34, 21]
	cube_type = w_gravewall1

[square = 35, 21]
	cube_type = w_gravewall1

[square = 36, 21]
	cube_type = w_gravewall1

[square = 37, 21]
	cube_type = w_gravewall1

[square = 38, 21]
	cube_type = w_gravewall1

[square = 0, 22]
	cube_type = w_gravewall1

[square = 1, 22]
	cube_type = g_cloister1

	[object = web1]

	[object = dirt2]

[square = 2, 22]
	cube_type = g_cloister1

[square = 3, 22]
	cube_type = g_cloister1

	[enemy = giantrat]
		hp = 800

[square = 4, 22]
	cube_type = g_cloister1

[square = 5, 22]
	cube_type = g_cloister1

	[object = dirt1]

[square = 6, 22]
	cube_type = g_cloister1

	[object = sewer_door]
		direction = 3
		target = 6, 22

[square = 7, 22]
	cube_type = g_cloister1

[square = 8, 22]
	cube_type = w_timber_side

[square = 9, 22]
	cube_type = g_cloister1

[square = 10, 22]
	cube_type = g_cloister1

[square = 11, 22]
	cube_type = w_timber_side

[square = 12, 22]
	cube_type = g_cloister1

[square = 13, 22]
	cube_type = w_gravewall1

[square = 14, 22]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 15, 22]
	cube_type = g_cloister1

	[object = barrel]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

[square = 16, 22]
	cube_type = w_gravewall1

[square = 17, 22]
	cube_type = w_gravewall1

[square = 18, 22]
	cube_type = g_cloister1
	cube_direction = 3

	[object = sewer_wall]

[square = 19, 22]
	cube_type = w_gravewall1

[square = 20, 22]
	cube_type = w_gravewall1

[square = 21, 22]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

[square = 22, 22]
	cube_type = w_gravewall1

[square = 23, 22]
	cube_type = w_gravewall1

[square = 24, 22]
	cube_type = w_gravewall1

[square = 25, 22]
	cube_type = w_gravewall1

[square = 26, 22]
	cube_type = g_cloister1

[square = 27, 22]
	cube_type = w_gravewall1

[square = 29, 22]
	cube_type = w_gravewall1

[square = 30, 22]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 31, 22]
	cube_type = g_cloister1

[square = 32, 22]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 33, 22]
	cube_type = w_gravewall1

[square = 34, 22]
	cube_type = w_gravewall1

[square = 35, 22]
	cube_type = w_gravewall1

[square = 36, 22]
	cube_type = w_gravewall1

[square = 37, 22]
	cube_type = w_gravewall1

[square = 0, 23]
	cube_type = w_gravewall1

[square = 1, 23]
	cube_type = w_gravewall1

[square = 2, 23]
	cube_type = w_gravewall1

[square = 3, 23]
	cube_type = g_cloister1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = cloister_door]
		target = 3, 23

[square = 4, 23]
	cube_type = w_gravewall1

[square = 5, 23]
	cube_type = w_gravewall1

[square = 6, 23]
	cube_type = w_gravewall1

[square = 7, 23]
	cube_type = w_gravewall1

[square = 8, 23]
	cube_type = g_cloister1

	[object = drain]
		direction = 3

[square = 9, 23]
	cube_type = w_gravewall1

[square = 10, 23]
	cube_type = w_gravewall1

[square = 11, 23]
	cube_type = w_gravewall1

[square = 12, 23]
	cube_type = g_cloister1

	[object = sewer_wall]
		target = 12, 23

[square = 13, 23]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

[square = 14, 23]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 15, 23]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 16, 23]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 17, 23]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 18, 23]
	cube_type = g_cloister1

	[enemy = giantrat]
		hp = 800

[square = 19, 23]
	cube_type = w_gravewall1

[square = 20, 23]
	cube_type = w_gravewall1

[square = 21, 23]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

[square = 22, 23]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = cloister_door]
		direction = 1
		target = 22, 23

[square = 23, 23]
	cube_type = g_cloister1

[square = 24, 23]
	cube_type = g_cloister1

	[object = drain]
		direction = 0

	[object = web1]
		direction = 1
		target = 24, 23

[square = 25, 23]
	cube_type = w_gravewall1

[square = 26, 23]
	cube_type = g_cloister1

	[object = dirt1]

[square = 27, 23]
	cube_type = w_gravewall1

[square = 28, 23]
	cube_type = w_gravewall1

[square = 29, 23]
	cube_type = w_gravewall1

[square = 30, 23]
	cube_type = g_cloister1

[square = 31, 23]
	cube_type = w_gravewall1

[square = 32, 23]
	cube_type = g_cloister1

[square = 33, 23]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = cloister_door]
		direction = 3
		target = 33, 23

[square = 34, 23]
	cube_type = g_cloister1

[square = 35, 23]
	cube_type = g_cloister1

[square = 36, 23]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 37, 23]
	cube_type = w_gravewall1

[square = 0, 24]
	cube_type = w_gravewall1

[square = 1, 24]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 2, 24]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 3, 24]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 4, 24]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 5, 24]
	cube_type = g_cloister1

[square = 6, 24]
	cube_type = w_gravewall1

[square = 7, 24]
	cube_type = g_cloister1

	[object = fence]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 8, 24]
	cube_type = g_cloister1

[square = 9, 24]
	cube_type = w_gravewall1

[square = 10, 24]
	cube_type = g_cloister1

	[object = ladder3]
		direction = 0

[square = 11, 24]
	cube_type = w_gravewall1

[square = 12, 24]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 13, 24]
	cube_type = g_empty

[square = 14, 24]
	cube_type = g_empty

[square = 15, 24]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 3

[square = 16, 24]
	cube_type = g_empty

[square = 17, 24]
	cube_type = g_empty

[square = 18, 24]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 19, 24]
	cube_type = w_gravewall1

[square = 20, 24]
	cube_type = w_gravewall1

[square = 21, 24]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

	[object = torch]
		direction = 3

[square = 22, 24]
	cube_type = w_gravewall1

[square = 23, 24]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 0
		target = 23, 24

[square = 24, 24]
	cube_type = g_cloister1

	[item = princess]
		item_count = 0

[square = 25, 24]
	cube_type = w_gravewall1

[square = 26, 24]
	cube_type = g_cloister1

[square = 27, 24]
	cube_type = g_cloister1

[square = 28, 24]
	cube_type = g_cloister1

[square = 29, 24]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 3
		target = 29, 24

[square = 30, 24]
	cube_type = g_cloister1

[square = 31, 24]
	cube_type = g_cloister1

[square = 32, 24]
	cube_type = g_cloister1

[square = 33, 24]
	cube_type = w_gravewall1

[square = 34, 24]
	cube_type = w_gravewall1

[square = 35, 24]
	cube_type = g_cloister1

[square = 36, 24]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 37, 24]
	cube_type = w_gravewall1

[square = 0, 25]
	cube_type = w_gravewall1

[square = 1, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 2, 25]
	cube_type = g_empty

[square = 3, 25]
	cube_type = g_empty

[square = 4, 25]
	cube_type = g_empty

[square = 5, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 6, 25]
	cube_type = w_gravewall1

[square = 7, 25]
	cube_type = w_gravewall1

[square = 8, 25]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 9, 25]
	cube_type = w_gravewall1

[square = 10, 25]
	cube_type = g_cloister1

	[object = RESPAWN-rat]
		direction = 0
		target = 32, 15

[square = 11, 25]
	cube_type = w_gravewall1

[square = 12, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = torch]
		direction = 3
		target = 12, 25

[square = 13, 25]
	cube_type = g_empty

[square = 14, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]

	[object = dirt1]
		direction = 0

[square = 15, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 16, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]

	[object = garbage]
		direction = 3

		<object_item = apple>
			object_item_count = 0

[square = 17, 25]
	cube_type = g_empty

[square = 18, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[enemy = green_death]
		hp = 400

[square = 19, 25]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 0

[square = 20, 25]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

[square = 21, 25]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1

[square = 22, 25]
	cube_type = w_gravewall1

[square = 23, 25]
	cube_type = w_gravewall1

[square = 24, 25]
	cube_type = w_gravewall1

[square = 25, 25]
	cube_type = w_gravewall1

[square = 26, 25]
	cube_type = g_cloister1

[square = 27, 25]
	cube_type = g_cloister1

	[object = web1]

[square = 28, 25]
	cube_type = g_cloister1
	cube_direction = 1

	[item = chicken_leg]
		item_count = 0

[square = 29, 25]
	cube_type = w_gravewall1

[square = 30, 25]
	cube_type = w_gravewall1

[square = 31, 25]
	cube_type = w_gravewall1

[square = 32, 25]
	cube_type = w_gravewall1

[square = 33, 25]
	cube_type = w_gravewall1

[square = 34, 25]
	cube_type = w_gravewall1

[square = 35, 25]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 36, 25]
	cube_type = g_cloister1

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 22

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 37, 25]
	cube_type = w_gravewall1

[square = 0, 26]
	cube_type = w_gravewall1

[square = 1, 26]
	cube_type = g_cloister1

[square = 2, 26]
	cube_type = w_gravewall1

	[object = sewer_bottom]

	[object = sewer_bottom]
		direction = 0

[square = 3, 26]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 4, 26]
	cube_type = w_gravewall1

	[object = sewer_bottom]

	[object = sewer_bottom]
		direction = 0

[square = 5, 26]
	cube_type = g_cloister1

[square = 6, 26]
	cube_type = w_gravewall1

[square = 7, 26]
	cube_type = w_gravewall1

[square = 8, 26]
	cube_type = w_arc1_side
	cube_direction = 1

[square = 9, 26]
	cube_type = w_arc1

	[object = torch]
		direction = 0

[square = 10, 26]
	cube_type = w_arc1_side
	cube_direction = 3

[square = 11, 26]
	cube_type = w_gravewall1

[square = 12, 26]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 13, 26]
	cube_type = g_empty

[square = 14, 26]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 3

[square = 15, 26]
	cube_type = g_empty

[square = 16, 26]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 3

[square = 17, 26]
	cube_type = g_empty

[square = 18, 26]
	cube_type = g_empty

[square = 19, 26]
	cube_type = g_empty

[square = 20, 26]
	cube_type = g_empty

[square = 21, 26]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 22, 26]
	cube_type = w_gravewall1

[square = 23, 26]
	cube_type = w_gravewall1

[square = 24, 26]
	cube_type = w_gravewall1

[square = 25, 26]
	cube_type = w_gravewall1

[square = 26, 26]
	cube_type = w_gravewall1

[square = 27, 26]
	cube_type = w_gravewall1

[square = 28, 26]
	cube_type = w_gravewall1

[square = 29, 26]
	cube_type = w_gravewall1

[square = 30, 26]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 31, 26]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

[square = 32, 26]
	cube_type = g_cloister1

[square = 33, 26]
	cube_type = w_gravewall1

[square = 34, 26]
	cube_type = w_gravewall1

[square = 35, 26]
	cube_type = g_cloister1

[square = 36, 26]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 37, 26]
	cube_type = w_gravewall1

[square = 0, 27]
	cube_type = w_gravewall1

[square = 1, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 2, 27]
	cube_type = g_empty

[square = 3, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 4, 27]
	cube_type = g_empty

[square = 5, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 6, 27]
	cube_type = w_gravewall1

[square = 7, 27]
	cube_type = w_gravewall1

[square = 8, 27]
	cube_type = g_cloister1

	[object = drain]
		direction = 3

[square = 9, 27]
	cube_type = w_arc1_side

[square = 10, 27]
	cube_type = g_cloister1

[square = 11, 27]
	cube_type = g_cloister1

	[object = sewer_door]
		direction = 3
		target = 11, 27

	[object = sewer_door_jamb]
		target = 11, 27

	[object = sewer_door_jamb]
		direction = 0
		target = 11, 27

[square = 12, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 13, 27]
	cube_type = g_empty

[square = 14, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

[square = 15, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 16, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 3

[square = 17, 27]
	cube_type = g_empty

[square = 18, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]

[square = 19, 27]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 20, 27]
	cube_type = w_gravewall1

	[object = sewer_bottom]

[square = 21, 27]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1

	[enemy = ghoul]
		hp = 2000

[square = 22, 27]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = foliage1]

[square = 23, 27]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = foliage1]

[square = 24, 27]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3

[square = 25, 27]
	cube_type = w_gravewall1

[square = 26, 27]
	cube_type = w_gravewall1

[square = 27, 27]
	cube_type = w_gravewall1

[square = 29, 27]
	cube_type = w_gravewall1

[square = 30, 27]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 31, 27]
	cube_type = w_gravewall1

[square = 32, 27]
	cube_type = g_cloister1

	[object = drain]
		direction = 3

[square = 33, 27]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = cloister_door]
		direction = 3
		target = 33, 27

[square = 34, 27]
	cube_type = g_cloister1

[square = 35, 27]
	cube_type = w_timber_side
	cube_direction = 2

[square = 36, 27]
	cube_type = w_gravewall1

[square = 37, 27]
	cube_type = w_gravewall1

[square = 38, 27]
	cube_type = w_gravewall1

[square = 0, 28]
	cube_type = w_gravewall1

[square = 1, 28]
	cube_type = g_cloister1

[square = 2, 28]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 3, 28]
	cube_type = g_cloister1

[square = 4, 28]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 5, 28]
	cube_type = g_cloister1

[square = 6, 28]
	cube_type = w_gravewall1

[square = 7, 28]
	cube_type = w_gravewall1

[square = 8, 28]
	cube_type = g_cloister1

	[object = garbage]
		direction = 0

		<object_item = apple>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

[square = 9, 28]
	cube_type = g_cloister1

	[object = torch]

[square = 10, 28]
	cube_type = g_cloister1

[square = 11, 28]
	cube_type = w_gravewall1

[square = 12, 28]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 13, 28]
	cube_type = g_cloister1

	[object = sewer_bottom]

	[object = foliage1]

[square = 14, 28]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 15, 28]
	cube_type = w_gravewall1

[square = 16, 28]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 17, 28]
	cube_type = g_cloister1

	[object = sewer_bottom]

[square = 18, 28]
	cube_type = g_cloister1

	[enemy = ghoul]
		hp = 2000

[square = 19, 28]
	cube_type = g_cloister1

[square = 20, 28]
	cube_type = w_gravewall1

[square = 21, 28]
	cube_type = w_gravewall1

[square = 22, 28]
	cube_type = w_gravewall1

[square = 23, 28]
	cube_type = w_gravewall1

[square = 24, 28]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 25, 28]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 26, 28]
	cube_type = g_cloister1

	[object = ladder4]
		direction = 0

[square = 27, 28]
	cube_type = w_gravewall1

[square = 29, 28]
	cube_type = w_gravewall1

[square = 30, 28]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 31, 28]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 32, 28]
	cube_type = g_cloister1

[square = 33, 28]
	cube_type = w_gravewall1

[square = 34, 28]
	cube_type = w_gravewall1

[square = 35, 28]
	cube_type = w_timber

	[object = foliage1]
		direction = 3

[square = 36, 28]
	cube_type = w_gravewall1

[square = 37, 28]
	cube_type = g_cloister1

	[object = ladder5]
		direction = 0

[square = 38, 28]
	cube_type = w_gravewall1

[square = 0, 29]
	cube_type = w_gravewall1

[square = 1, 29]
	cube_type = w_gravewall1

[square = 2, 29]
	cube_type = w_gravewall1

[square = 3, 29]
	cube_type = w_gravewall1

[square = 4, 29]
	cube_type = w_gravewall1

[square = 5, 29]
	cube_type = w_gravewall1

[square = 6, 29]
	cube_type = w_gravewall1

[square = 7, 29]
	cube_type = w_gravewall1

[square = 8, 29]
	cube_type = w_gravewall1

[square = 9, 29]
	cube_type = w_gravewall1

[square = 10, 29]
	cube_type = w_gravewall1

[square = 11, 29]
	cube_type = w_gravewall1

[square = 12, 29]
	cube_type = w_gravewall1

[square = 13, 29]
	cube_type = w_gravewall1

[square = 14, 29]
	cube_type = w_gravewall1

[square = 15, 29]
	cube_type = w_gravewall1

[square = 16, 29]
	cube_type = w_gravewall1

[square = 17, 29]
	cube_type = w_gravewall1

[square = 18, 29]
	cube_type = w_gravewall1

[square = 19, 29]
	cube_type = w_gravewall1

[square = 20, 29]
	cube_type = w_gravewall1

[square = 21, 29]
	cube_type = w_gravewall1

[square = 22, 29]
	cube_type = w_gravewall1

[square = 23, 29]
	cube_type = w_gravewall1

[square = 24, 29]
	cube_type = g_cloister1
	cube_direction = 3

[square = 25, 29]
	cube_type = w_arc1_side
	cube_direction = 1

[square = 26, 29]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = garbage]

	[object = RESPAWN-rat]
		direction = 0
		target = 6, 20

[square = 27, 29]
	cube_type = w_gravewall1

[square = 29, 29]
	cube_type = w_gravewall1

[square = 30, 29]
	cube_type = w_gravewall1

[square = 31, 29]
	cube_type = w_gravewall1

[square = 32, 29]
	cube_type = w_gravewall1

[square = 33, 29]
	cube_type = w_gravewall1

[square = 34, 29]
	cube_type = w_gravewall1

[square = 35, 29]
	cube_type = w_timber

[square = 36, 29]
	cube_type = w_timber

[square = 37, 29]
	cube_type = w_timber_side
	cube_direction = 3

	[object = RESPAWN-rat]
		direction = 0
		target = 21, 12

[square = 38, 29]
	cube_type = w_gravewall1

[square = 23, 30]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 30]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 25, 30]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 26, 30]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 27, 30]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 34, 30]
	cube_type = w_gravewall1

[square = 35, 30]
	cube_type = w_gravewall1

[square = 36, 30]
	cube_type = w_gravewall1

[square = 37, 30]
	cube_type = w_gravewall1

[square = 38, 30]
	cube_type = w_gravewall1

\\***********************************

[level = GANG_HOUSE]
size = 42, 17
object_items_reseted = 0

[square = 4, 0]
	cube_type = wall1

[square = 5, 0]
	cube_type = wall1

[square = 6, 0]
	cube_type = wall1

[square = 7, 0]
	cube_type = wall1

[square = 8, 0]
	cube_type = wall1

[square = 14, 0]
	cube_type = wall1
	cube_direction = 1

[square = 15, 0]
	cube_type = wall1
	cube_direction = 1

[square = 16, 0]
	cube_type = wall1
	cube_direction = 1

[square = 17, 0]
	cube_type = wall1
	cube_direction = 1

[square = 18, 0]
	cube_type = wall1

[square = 19, 0]
	cube_type = wall1

[square = 20, 0]
	cube_type = wall1

[square = 32, 0]
	cube_type = wall1
	cube_direction = 1

[square = 33, 0]
	cube_type = wall1
	cube_direction = 1

[square = 34, 0]
	cube_type = wall1
	cube_direction = 1

[square = 35, 0]
	cube_type = wall1
	cube_direction = 1

[square = 36, 0]
	cube_type = wall1
	cube_direction = 1

[square = 37, 0]
	cube_type = wall1
	cube_direction = 1

[square = 38, 0]
	cube_type = wall1
	cube_direction = 1

[square = 39, 0]
	cube_type = wall1
	cube_direction = 1

[square = 40, 0]
	cube_type = wall1
	cube_direction = 1

[square = 0, 1]
	cube_type = wall1

[square = 1, 1]
	cube_type = wall1

[square = 2, 1]
	cube_type = wall1

[square = 3, 1]
	cube_type = wall1

[square = 4, 1]
	cube_type = wall1

[square = 5, 1]
	cube_type = ground

	[object = torch2]
		target = 5, 1

	[object = torch2]
		direction = 0
		target = 5, 1

	[object = barrel]
		direction = 0
		target = 5, 1

		<object_item = money10>
			object_item_count = 27

		<object_item = bread>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 6, 1]
	cube_type = ground

	[enemy = bully]
		hp = 2000

[square = 7, 1]
	cube_type = ground

	[object = door1]
		direction = 1
		target = 7, 1

[square = 8, 1]
	cube_type = wall1

[square = 14, 1]
	cube_type = wall1

[square = 15, 1]
	cube_type = ground
	cube_direction = 1

[square = 16, 1]
	cube_type = ground
	cube_direction = 1

[square = 17, 1]
	cube_type = ground
	cube_direction = 1

	[object = win_stone]
		direction = 0
		target = 17, 1

[square = 18, 1]
	cube_type = ground
	cube_direction = 1

[square = 19, 1]
	cube_type = ground
	cube_direction = 1

[square = 20, 1]
	cube_type = wall1

[square = 32, 1]
	cube_type = wall1
	cube_direction = 1

[square = 33, 1]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		target = 33, 1

[square = 34, 1]
	cube_type = ground
	cube_direction = 1

[square = 35, 1]
	cube_type = wall1
	cube_direction = 1

[square = 36, 1]
	cube_type = wall1
	cube_direction = 1

[square = 37, 1]
	cube_type = ground
	cube_direction = 1

	[enemy = executioner]
		hp = 3000

[square = 38, 1]
	cube_type = ground
	cube_direction = 1

	[object = torch]
		direction = 0
		target = 38, 1

[square = 39, 1]
	cube_type = ground
	cube_direction = 1

	[object = flag1]
		direction = 1
		target = 39, 1

[square = 40, 1]
	cube_type = wall1
	cube_direction = 1

[square = 0, 2]
	cube_type = wall1

[square = 1, 2]
	cube_type = ground

	[object = barrel]
		target = 1, 2

		<object_item = herbs>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 2, 2]
	cube_type = ground

	[object = torch]
		direction = 0
		target = 2, 2

[square = 3, 2]
	cube_type = ground

	[object = column]
		direction = 0
		target = 3, 2

[square = 4, 2]
	cube_type = wall1

[square = 5, 2]
	cube_type = ground

[square = 6, 2]
	cube_type = ground

	[object = chair]
		target = 6, 2

[square = 7, 2]
	cube_type = wall1

[square = 8, 2]
	cube_type = wall1

[square = 9, 2]
	cube_type = wall1

[square = 10, 2]
	cube_type = wall1

[square = 14, 2]
	cube_type = wall1

[square = 15, 2]
	cube_type = ground

[square = 16, 2]
	cube_type = wall1
	cube_direction = 1

[square = 17, 2]
	cube_type = wall1
	cube_direction = 1

[square = 18, 2]
	cube_type = wall1
	cube_direction = 1

[square = 19, 2]
	cube_type = ground

	[object = down]
		target = 9, 3

[square = 20, 2]
	cube_type = wall1

[square = 27, 2]
	cube_type = wall1
	cube_direction = 1

[square = 28, 2]
	cube_type = wall1
	cube_direction = 1

[square = 29, 2]
	cube_type = wall1
	cube_direction = 1

[square = 30, 2]
	cube_type = wall1
	cube_direction = 1

[square = 31, 2]
	cube_type = wall1
	cube_direction = 1

[square = 32, 2]
	cube_type = wall1
	cube_direction = 1

[square = 33, 2]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		target = 33, 2

[square = 34, 2]
	cube_type = ground
	cube_direction = 1

[square = 35, 2]
	cube_type = ground
	cube_direction = 1

	[object = jamb]
		target = 35, 2

	[object = jamb]
		direction = 0
		target = 35, 2

	[object = house_door_locked]
		direction = 1
		target = 35, 2

[square = 36, 2]
	cube_type = ground
	cube_direction = 1

[square = 37, 2]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 37, 2

[square = 38, 2]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 38, 2

[square = 39, 2]
	cube_type = ground
	cube_direction = 1

	[object = chest3]
		direction = 3
		target = 39, 2

		<object_item = small_revi_potion>
			object_item_count = 0

		<object_item = small_elixir>
			object_item_count = 0

		<object_item = lethal_stars>
			object_item_count = 40

	[object = block_enemy]
		direction = 0
		target = 39, 2

[square = 40, 2]
	cube_type = wall1
	cube_direction = 1

[square = 0, 3]
	cube_type = wall1

[square = 1, 3]
	cube_type = ground

	[object = win_stone_exit]
		direction = 3
		target = 1, 3

[square = 2, 3]
	cube_type = ground

[square = 3, 3]
	cube_type = ground

[square = 4, 3]
	cube_type = ground

	[object = house_door]
		direction = 1
		target = 4, 3

	[object = jamb]
		direction = 0
		target = 4, 3

	[object = jamb]
		target = 4, 3

[square = 5, 3]
	cube_type = ground

[square = 6, 3]
	cube_type = wall1

[square = 7, 3]
	cube_type = wall1

[square = 8, 3]
	cube_type = wall1

[square = 9, 3]
	cube_type = ground

	[object = up]
		direction = 0
		target = 19, 1

	[object = torch2]
		direction = 0
		target = 9, 3

	[object = torch2]
		direction = 3
		target = 19, 2

[square = 10, 3]
	cube_type = wall1

[square = 11, 3]
	cube_type = wall1

[square = 12, 3]
	cube_type = wall1

[square = 14, 3]
	cube_type = wall1

[square = 15, 3]
	cube_type = ground

[square = 16, 3]
	cube_type = wall1

[square = 17, 3]
	cube_type = wall1

[square = 18, 3]
	cube_type = w_books
	cube_direction = 2

[square = 19, 3]
	cube_type = wall1
	cube_direction = 2

[square = 20, 3]
	cube_type = w_books
	cube_direction = 2

[square = 21, 3]
	cube_type = wall1

[square = 22, 3]
	cube_type = w_wood
	cube_direction = 2

[square = 23, 3]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 3]
	cube_type = wall1
	cube_direction = 1

[square = 26, 3]
	cube_type = wall1
	cube_direction = 1

[square = 27, 3]
	cube_type = wall1
	cube_direction = 1

[square = 28, 3]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 28, 3

[square = 29, 3]
	cube_type = ground
	cube_direction = 1

[square = 30, 3]
	cube_type = ground
	cube_direction = 1

	[object = torch]
		direction = 1
		target = 30, 3

	[object = block_enemy]
		target = 30, 3

[square = 31, 3]
	cube_type = wall1

[square = 32, 3]
	cube_type = wall1
	cube_direction = 1

[square = 33, 3]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		target = 33, 3

[square = 34, 3]
	cube_type = ground
	cube_direction = 1

	[enemy = thug]
		hp = 1000

[square = 35, 3]
	cube_type = wall1
	cube_direction = 1

[square = 36, 3]
	cube_type = wall1
	cube_direction = 1

[square = 37, 3]
	cube_type = ground
	cube_direction = 1

	[object = mirror1]
		target = 37, 3

[square = 38, 3]
	cube_type = ground
	cube_direction = 1

	[object = torch]
		target = 38, 3

[square = 39, 3]
	cube_type = ground
	cube_direction = 1

	[object = painting]
		direction = 1
		target = 39, 3

[square = 40, 3]
	cube_type = wall1
	cube_direction = 1

[square = 0, 4]
	cube_type = wall1

[square = 1, 4]
	cube_type = ground

	[object = flag1]
		target = 1, 4

[square = 2, 4]
	cube_type = ground

	[object = torch]
		target = 2, 4

[square = 3, 4]
	cube_type = ground

	[object = column]
		direction = 0
		target = 3, 4

[square = 4, 4]
	cube_type = wall1

[square = 5, 4]
	cube_type = ground

[square = 6, 4]
	cube_type = wall1

[square = 7, 4]
	cube_type = ground

[square = 8, 4]
	cube_type = ground

[square = 9, 4]
	cube_type = ground

[square = 10, 4]
	cube_type = ground

[square = 11, 4]
	cube_type = ground

[square = 12, 4]
	cube_type = wall1

[square = 14, 4]
	cube_type = wall1

[square = 15, 4]
	cube_type = ground

	[object = win_stone]
		direction = 3
		target = 15, 4

[square = 16, 4]
	cube_type = wall1

[square = 17, 4]
	cube_type = w_books
	cube_direction = 1

[square = 18, 4]
	cube_type = ground

	[enemy = assassin]
		hp = 1000

[square = 19, 4]
	cube_type = ground

	[object = button]
		direction = 0
		target = 21, 4

[square = 20, 4]
	cube_type = ground

[square = 21, 4]
	cube_type = wall1
	cube_direction = 1

[square = 22, 4]
	cube_type = ground
	cube_direction = 1

[square = 23, 4]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 4]
	cube_type = wall1
	cube_direction = 1

[square = 26, 4]
	cube_type = w_arc1
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 26, 4

[square = 27, 4]
	cube_type = w_arc4
	cube_direction = 3

	[enemy = rat_wharf]
		hp = 500

	[enemy = rat_wharf]
		hp = 500

[square = 28, 4]
	cube_type = w_arc1
	cube_direction = 3

[square = 29, 4]
	cube_type = wall1

[square = 30, 4]
	cube_type = ground

[square = 31, 4]
	cube_type = ground
	cube_direction = 1

	[object = torch]
		direction = 0
		target = 31, 4

	[object = block_enemy]
		target = 31, 4

	[object = wallstain1]
		direction = 1
		target = 31, 4

	[object = stain]
		target = 31, 4

	[enemy = executioner]
		hp = 3000

[square = 32, 4]
	cube_type = wall1
	cube_direction = 1

[square = 33, 4]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		target = 33, 4

[square = 34, 4]
	cube_type = ground
	cube_direction = 1

[square = 35, 4]
	cube_type = wall1
	cube_direction = 1

[square = 36, 4]
	cube_type = wall1
	cube_direction = 1

[square = 37, 4]
	cube_type = wall1
	cube_direction = 1

[square = 38, 4]
	cube_type = wall1
	cube_direction = 1

[square = 39, 4]
	cube_type = wall1
	cube_direction = 1

[square = 40, 4]
	cube_type = wall1
	cube_direction = 1

[square = 0, 5]
	cube_type = wall1

[square = 1, 5]
	cube_type = wall1

[square = 2, 5]
	cube_type = wall1

[square = 3, 5]
	cube_type = wall1

[square = 4, 5]
	cube_type = wall1

[square = 5, 5]
	cube_type = ground

	[object = flag1]
		direction = 1
		target = 5, 5

[square = 6, 5]
	cube_type = wall1

[square = 7, 5]
	cube_type = ground

[square = 8, 5]
	cube_type = wall1

[square = 9, 5]
	cube_type = ground

	[object = painting]
		direction = 1
		target = 9, 5

	[object = mirror1]
		direction = 3
		target = 9, 5

	[enemy = thug]
		hp = 1000

	[enemy = thug]
		hp = 1000

[square = 10, 5]
	cube_type = wall1

[square = 11, 5]
	cube_type = ground

	[object = win_stone]
		direction = 1
		target = 11, 5

[square = 12, 5]
	cube_type = wall1

[square = 14, 5]
	cube_type = wall1

[square = 15, 5]
	cube_type = ground

[square = 16, 5]
	cube_type = wall1

[square = 17, 5]
	cube_type = wall1
	cube_direction = 1

[square = 18, 5]
	cube_type = ground

[square = 19, 5]
	cube_type = ground
	cube_direction = 1

	[object = column]
		direction = 3
		target = 19, 5

[square = 20, 5]
	cube_type = ground

[square = 21, 5]
	cube_type = w_books
	cube_direction = 1

[square = 22, 5]
	cube_type = ground
	cube_direction = 1

[square = 23, 5]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 5]
	cube_type = wall1
	cube_direction = 1

[square = 26, 5]
	cube_type = w_arc1
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 26, 5

[square = 27, 5]
	cube_type = w_arc4
	cube_direction = 3

	[enemy = rat_wharf]
		hp = 500

	[enemy = rat_wharf]
		hp = 500

[square = 28, 5]
	cube_type = w_arc1
	cube_direction = 3

[square = 29, 5]
	cube_type = wall1

[square = 30, 5]
	cube_type = ground
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 30, 5

	[object = wallstain1]
		direction = 3
		target = 30, 5

	[object = stain]
		target = 30, 5

[square = 31, 5]
	cube_type = ground
	cube_direction = 1

	[object = wallstain1]
		target = 31, 5

	[enemy = executioner]
		hp = 3000

[square = 32, 5]
	cube_type = wall1
	cube_direction = 1

[square = 33, 5]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		target = 33, 5

[square = 34, 5]
	cube_type = ground
	cube_direction = 1

[square = 35, 5]
	cube_type = w_timber
	cube_direction = 1

	[object = house_door]
		direction = 1
		target = 35, 5

	[object = jamb]
		target = 35, 5

	[object = jamb]
		direction = 0
		target = 35, 5

[square = 36, 5]
	cube_type = w_timber
	cube_direction = 3

	[object = flag1]
		direction = 0
		target = 36, 5

[square = 37, 5]
	cube_type = wall1
	cube_direction = 1

[square = 38, 5]
	cube_type = ground
	cube_direction = 1

	[object = garbage]
		direction = 1
		target = 38, 5

[square = 39, 5]
	cube_type = ground
	cube_direction = 1

	[enemy = assassin]
		hp = 1000

[square = 40, 5]
	cube_type = wall1
	cube_direction = 1

[square = 0, 6]
	cube_type = wall1

[square = 1, 6]
	cube_type = wall1

[square = 2, 6]
	cube_type = w_timber
	cube_direction = 2

	[object = garbage]
		direction = 3
		target = 2, 6

		<object_item = money10>
			object_item_count = 5

		<object_item = herbs>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

[square = 3, 6]
	cube_type = w_timber
	cube_direction = 2

[square = 4, 6]
	cube_type = wall1

[square = 5, 6]
	cube_type = ground

	[object = torch]
		direction = 3
		target = 5, 6

[square = 6, 6]
	cube_type = wall1

[square = 7, 6]
	cube_type = ground

[square = 8, 6]
	cube_type = ground

[square = 9, 6]
	cube_type = ground

[square = 10, 6]
	cube_type = ground

[square = 11, 6]
	cube_type = ground

[square = 12, 6]
	cube_type = wall1

[square = 14, 6]
	cube_type = wall1

[square = 15, 6]
	cube_type = ground

	[object = block_enemy]
		direction = 0
		target = 15, 6

[square = 16, 6]
	cube_type = ground

	[enemy = bully]
		hp = 2000

	[enemy = bully]
		hp = 2000

[square = 17, 6]
	cube_type = ground

	[object = house_door_barricade]
		direction = 3
		target = 17, 6

[square = 18, 6]
	cube_type = ground

[square = 19, 6]
	cube_type = ground
	cube_direction = 1

[square = 20, 6]
	cube_type = ground

[square = 21, 6]
	cube_type = w_books
	cube_direction = 1

[square = 22, 6]
	cube_type = ground
	cube_direction = 1

	[object = flag1]
		direction = 1
		target = 22, 6

[square = 23, 6]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 6]
	cube_type = wall1
	cube_direction = 1

[square = 26, 6]
	cube_type = ground
	cube_direction = 1

[square = 27, 6]
	cube_type = wall1
	cube_direction = 1

[square = 28, 6]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 28, 6

[square = 29, 6]
	cube_type = ground
	cube_direction = 1

[square = 30, 6]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		target = 30, 6

[square = 31, 6]
	cube_type = wall1
	cube_direction = 1

[square = 32, 6]
	cube_type = wall1
	cube_direction = 1

[square = 33, 6]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		target = 33, 6

	[enemy = assassin]
		hp = 1000

[square = 34, 6]
	cube_type = ground
	cube_direction = 1

[square = 35, 6]
	cube_type = wall1
	cube_direction = 1

[square = 36, 6]
	cube_type = w_timber
	cube_direction = 1

[square = 37, 6]
	cube_type = w_timber
	cube_direction = 3

	[object = house_door]
		direction = 1
		target = 37, 6

	[object = jamb]
		target = 37, 6

	[object = jamb]
		direction = 0
		target = 37, 6

[square = 38, 6]
	cube_type = ground
	cube_direction = 1

[square = 39, 6]
	cube_type = ground
	cube_direction = 1

	[object = chair]
		target = 39, 6

	[object = torch]
		direction = 1
		target = 39, 6

[square = 40, 6]
	cube_type = wall1
	cube_direction = 1

[square = 0, 7]
	cube_type = wall1

[square = 1, 7]
	cube_type = ground

	[object = torch]
		direction = 0
		target = 1, 7

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 2, 7]
	cube_type = w_timber

	[enemy = assassin]
		hp = 1000

[square = 3, 7]
	cube_type = w_timber

[square = 4, 7]
	cube_type = w_arc1
	cube_direction = 1

	[object = house_door]
		direction = 1
		target = 4, 7

	[object = jamb]
		target = 4, 7

	[object = jamb]
		direction = 0
		target = 4, 7

[square = 5, 7]
	cube_type = w_arc1
	cube_direction = 3

	[object = flag1]
		direction = 1
		target = 5, 7

[square = 6, 7]
	cube_type = wall1

[square = 7, 7]
	cube_type = ground

	[object = column]
		direction = 1
		target = 7, 7

[square = 8, 7]
	cube_type = ground

[square = 9, 7]
	cube_type = ground

[square = 10, 7]
	cube_type = ground

[square = 11, 7]
	cube_type = ground

	[object = column]
		direction = 1
		target = 11, 7

[square = 12, 7]
	cube_type = wall1

[square = 14, 7]
	cube_type = wall1

[square = 15, 7]
	cube_type = wall1

[square = 16, 7]
	cube_type = wall1

[square = 17, 7]
	cube_type = wall1
	cube_direction = 1

[square = 18, 7]
	cube_type = ground

[square = 19, 7]
	cube_type = ground
	cube_direction = 1

	[object = column]
		direction = 3
		target = 19, 7

[square = 20, 7]
	cube_type = ground

[square = 21, 7]
	cube_type = w_books
	cube_direction = 1

[square = 22, 7]
	cube_type = ground
	cube_direction = 1

	[object = garbage]
		target = 22, 7

		<object_item = cheese>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 23, 7]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 7]
	cube_type = wall1
	cube_direction = 1

[square = 26, 7]
	cube_type = ground
	cube_direction = 1

[square = 27, 7]
	cube_type = wall1
	cube_direction = 1

[square = 28, 7]
	cube_type = wall1
	cube_direction = 1

[square = 29, 7]
	cube_type = wall1
	cube_direction = 1

[square = 30, 7]
	cube_type = wall1
	cube_direction = 1

[square = 31, 7]
	cube_type = wall1
	cube_direction = 1

[square = 32, 7]
	cube_type = wall1
	cube_direction = 1

[square = 33, 7]
	cube_type = wall1
	cube_direction = 1

[square = 34, 7]
	cube_type = wall1
	cube_direction = 1

[square = 35, 7]
	cube_type = wall1
	cube_direction = 1

[square = 36, 7]
	cube_type = ground
	cube_direction = 1

[square = 37, 7]
	cube_type = wall1
	cube_direction = 1

[square = 38, 7]
	cube_type = ground
	cube_direction = 1

	[item = trophy_animal_fur]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 39, 7]
	cube_type = ground
	cube_direction = 1

	[item = healing_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 40, 7]
	cube_type = wall1
	cube_direction = 1

[square = 0, 8]
	cube_type = wall1

[square = 1, 8]
	cube_type = ground

	[object = barrel]
		target = 1, 8

		<object_item = money10>
			object_item_count = 11

[square = 2, 8]
	cube_type = ground

	[object = barrel]
		target = 2, 8

		<object_item = money10>
			object_item_count = 29

	[object = dirt1]
		direction = 3
		target = 2, 8

[square = 3, 8]
	cube_type = ground

	[object = barrel]
		target = 3, 8

		<object_item = apple>
			object_item_count = 0

[square = 4, 8]
	cube_type = wall1

[square = 5, 8]
	cube_type = ground

	[object = torch]
		direction = 3
		target = 5, 8

[square = 6, 8]
	cube_type = wall1

[square = 7, 8]
	cube_type = wall1

[square = 8, 8]
	cube_type = ground

	[object = column]
		direction = 1
		target = 8, 8

[square = 9, 8]
	cube_type = ground

	[enemy = executioner]
		hp = 3000

[square = 10, 8]
	cube_type = ground

	[object = column]
		direction = 1
		target = 10, 8

[square = 11, 8]
	cube_type = wall1

[square = 12, 8]
	cube_type = wall1

[square = 17, 8]
	cube_type = w_books
	cube_direction = 1

[square = 18, 8]
	cube_type = ground

	[enemy = assassin]
		hp = 1000

[square = 19, 8]
	cube_type = ground

[square = 20, 8]
	cube_type = ground

[square = 21, 8]
	cube_type = wall1
	cube_direction = 1

[square = 22, 8]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		direction = 1
		target = 22, 8

	[object = torch2]
		target = 22, 8

	[item = long_sword]
		item_count = 0

	[item = guard's_helm]
		item_count = 0

	[item = heavy_belt]
		item_count = 0

[square = 23, 8]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 8]
	cube_type = wall1
	cube_direction = 1

[square = 26, 8]
	cube_type = ground
	cube_direction = 1

[square = 27, 8]
	cube_type = wall1
	cube_direction = 1

[square = 28, 8]
	cube_type = wall1
	cube_direction = 1

[square = 29, 8]
	cube_type = w_arc4
	cube_direction = 3

[square = 30, 8]
	cube_type = w_arc1
	cube_direction = 3

[square = 31, 8]
	cube_type = ground
	cube_direction = 1

	[enemy = rat_wharf]
		hp = 500

[square = 32, 8]
	cube_type = ground
	cube_direction = 1

	[object = sign_office]
		target = 32, 8

[square = 33, 8]
	cube_type = ground
	cube_direction = 1

[square = 34, 8]
	cube_type = ground
	cube_direction = 1

	[object = sign_office]
		target = 34, 8

[square = 35, 8]
	cube_type = ground
	cube_direction = 1

	[object = house_door]
		direction = 1
		target = 35, 8

	[object = jamb]
		target = 35, 8

	[object = jamb]
		direction = 0
		target = 35, 8

[square = 36, 8]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 36, 8

[square = 37, 8]
	cube_type = wall1
	cube_direction = 1

[square = 38, 8]
	cube_type = wall1
	cube_direction = 1

[square = 39, 8]
	cube_type = wall1
	cube_direction = 1

[square = 40, 8]
	cube_type = wall1
	cube_direction = 1

[square = 0, 9]
	cube_type = wall1

[square = 1, 9]
	cube_type = ground

	[object = barrel]
		target = 1, 9

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 2, 9]
	cube_type = ground

	[object = barrel]
		target = 2, 9

		<object_item = apple>
			object_item_count = 0

[square = 3, 9]
	cube_type = ground

	[object = barrel]
		target = 3, 9

		<object_item = cheese>
			object_item_count = 0

[square = 4, 9]
	cube_type = wall1

[square = 5, 9]
	cube_type = ground

[square = 6, 9]
	cube_type = ground

[square = 7, 9]
	cube_type = wall1

[square = 8, 9]
	cube_type = wall1

[square = 9, 9]
	cube_type = ground

	[object = house_door]
		target = 9, 9

	[object = jamb]
		direction = 3
		target = 9, 9

	[object = jamb]
		direction = 1
		target = 9, 9

[square = 10, 9]
	cube_type = wall1

[square = 11, 9]
	cube_type = wall1

[square = 17, 9]
	cube_type = wall1

[square = 18, 9]
	cube_type = wall1

[square = 19, 9]
	cube_type = ground
	cube_direction = 2

	[object = house_door]
		direction = 0
		target = 19, 9

	[object = jamb]
		direction = 1
		target = 19, 9

	[object = jamb]
		direction = 3
		target = 19, 9

[square = 20, 9]
	cube_type = wall1

[square = 21, 9]
	cube_type = wall1

[square = 22, 9]
	cube_type = w_wood
	cube_direction = 2

[square = 23, 9]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 9]
	cube_type = wall1
	cube_direction = 1

[square = 26, 9]
	cube_type = ground
	cube_direction = 1

	[enemy = rat_wharf]
		hp = 500

[square = 27, 9]
	cube_type = ground
	cube_direction = 1

[square = 28, 9]
	cube_type = ground
	cube_direction = 1

[square = 29, 9]
	cube_type = w_arc1

[square = 30, 9]
	cube_type = wall1
	cube_direction = 1

[square = 31, 9]
	cube_type = wall1
	cube_direction = 1

[square = 32, 9]
	cube_type = wall1
	cube_direction = 1

[square = 33, 9]
	cube_type = ground
	cube_direction = 1

	[object = house_door]
		target = 33, 9

	[object = jamb]
		direction = 1
		target = 33, 9

	[object = jamb]
		direction = 3
		target = 33, 9

[square = 34, 9]
	cube_type = wall1
	cube_direction = 1

[square = 35, 9]
	cube_type = wall1
	cube_direction = 1

[square = 36, 9]
	cube_type = ground
	cube_direction = 1

[square = 37, 9]
	cube_type = wall1
	cube_direction = 1

[square = 38, 9]
	cube_type = ground
	cube_direction = 1

	[object = chair]
		direction = 0
		target = 38, 9

[square = 39, 9]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		direction = 0
		target = 39, 9

[square = 40, 9]
	cube_type = wall1
	cube_direction = 1

[square = 0, 10]
	cube_type = wall1

[square = 1, 10]
	cube_type = wall1

[square = 2, 10]
	cube_type = wall1

[square = 3, 10]
	cube_type = wall1

[square = 4, 10]
	cube_type = wall1

[square = 5, 10]
	cube_type = wall1

[square = 6, 10]
	cube_type = ground

	[object = house_door]
		direction = 0
		target = 6, 10

	[object = jamb]
		direction = 1
		target = 6, 10

	[object = jamb]
		direction = 3
		target = 6, 10

[square = 7, 10]
	cube_type = wall1

[square = 8, 10]
	cube_type = ground

[square = 9, 10]
	cube_type = ground

	[object = block_enemy]
		direction = 0
		target = 9, 10

[square = 10, 10]
	cube_type = ground

[square = 11, 10]
	cube_type = wall1

[square = 12, 10]
	cube_type = wall1

[square = 13, 10]
	cube_type = wall1

[square = 14, 10]
	cube_type = wall1

[square = 16, 10]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 10]
	cube_type = w_wood
	cube_direction = 2

[square = 18, 10]
	cube_type = w_wood
	cube_direction = 2

[square = 19, 10]
	cube_type = ground
	cube_direction = 2

[square = 20, 10]
	cube_type = w_wood
	cube_direction = 2

[square = 25, 10]
	cube_type = wall1
	cube_direction = 1

[square = 26, 10]
	cube_type = wall1
	cube_direction = 1

[square = 27, 10]
	cube_type = wall1
	cube_direction = 1

[square = 28, 10]
	cube_type = wall1
	cube_direction = 1

[square = 29, 10]
	cube_type = ground
	cube_direction = 2

	[object = house_door]
		target = 29, 10

	[object = jamb]
		direction = 1
		target = 29, 10

	[object = jamb]
		direction = 3
		target = 29, 10

[square = 30, 10]
	cube_type = wall1
	cube_direction = 1

[square = 31, 10]
	cube_type = wall1
	cube_direction = 1

[square = 32, 10]
	cube_type = ground
	cube_direction = 1

	[object = stain]
		direction = 0
		target = 32, 10

[square = 33, 10]
	cube_type = ground
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 33, 10

[square = 34, 10]
	cube_type = ground
	cube_direction = 1

	[object = dirt1]
		direction = 1
		target = 34, 10

[square = 35, 10]
	cube_type = wall1
	cube_direction = 1

[square = 36, 10]
	cube_type = w_timber
	cube_direction = 1

[square = 37, 10]
	cube_type = w_timber
	cube_direction = 3

	[object = house_door]
		direction = 1
		target = 37, 10

	[object = jamb]
		target = 37, 10

	[object = jamb]
		direction = 0
		target = 37, 10

[square = 38, 10]
	cube_type = ground
	cube_direction = 1

[square = 39, 10]
	cube_type = ground
	cube_direction = 1

	[object = table]
		direction = 1
		target = 39, 10

	[object = chair]
		direction = 0
		target = 39, 10

	[object = bread_on_table]
		target = 39, 10

[square = 40, 10]
	cube_type = wall1
	cube_direction = 1

[square = 0, 11]
	cube_type = w_books
	cube_direction = 1

[square = 1, 11]
	cube_type = ground

	[object = flag1]
		target = 1, 11

[square = 2, 11]
	cube_type = ground

[square = 3, 11]
	cube_type = ground

[square = 4, 11]
	cube_type = ground

[square = 5, 11]
	cube_type = ground

[square = 6, 11]
	cube_type = ground

[square = 7, 11]
	cube_type = ground

[square = 8, 11]
	cube_type = ground

[square = 9, 11]
	cube_type = wall1

[square = 10, 11]
	cube_type = ground

[square = 11, 11]
	cube_type = ground

[square = 12, 11]
	cube_type = ground

[square = 13, 11]
	cube_type = ground

	[object = down]
		direction = 1
		target = 35, 15

[square = 14, 11]
	cube_type = wall1

[square = 16, 11]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 11]
	cube_type = ground
	cube_direction = 2

	[enemy = thug]
		hp = 1000

	[enemy = assassin]
		hp = 1000

[square = 18, 11]
	cube_type = ground
	cube_direction = 2

[square = 19, 11]
	cube_type = ground
	cube_direction = 2

	[object = block_enemy]
		direction = 0
		target = 19, 11

[square = 20, 11]
	cube_type = w_wood
	cube_direction = 2

[square = 22, 11]
	cube_type = wall1
	cube_direction = 1

[square = 23, 11]
	cube_type = wall1
	cube_direction = 1

[square = 24, 11]
	cube_type = wall1
	cube_direction = 1

[square = 25, 11]
	cube_type = wall1
	cube_direction = 1

[square = 26, 11]
	cube_type = wall1
	cube_direction = 1

[square = 27, 11]
	cube_type = wall1
	cube_direction = 1

[square = 28, 11]
	cube_type = ground
	cube_direction = 1

	[object = chest3]
		target = 28, 11

		<object_item = small_elixir>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = poisoned_throwing_knives>
			object_item_count = 20

		<object_item = ring_of_observer>
			object_item_count = 0

		<object_item = cloak>
			object_item_count = 0

[square = 29, 11]
	cube_type = w_arc1
	cube_direction = 1

[square = 30, 11]
	cube_type = w_arc1
	cube_direction = 3

	[object = torch]
		direction = 1
		target = 30, 11

	[enemy = thug]
		hp = 1000

	[enemy = thug]
		hp = 1000

[square = 31, 11]
	cube_type = wall1
	cube_direction = 1

[square = 32, 11]
	cube_type = ground
	cube_direction = 1

	[object = wallstain1]
		target = 32, 11

	[object = wallstain1]
		direction = 3
		target = 32, 11

	[object = stain]
		direction = 3
		target = 32, 11

	[item = remains]
		item_count = 0

[square = 33, 11]
	cube_type = ground
	cube_direction = 1

	[object = wallstain1]
		target = 33, 11

	[enemy = executioner]
		hp = 3000

[square = 34, 11]
	cube_type = ground
	cube_direction = 1

	[object = barrel]
		direction = 1
		target = 34, 11

		<object_item = trophy_horn>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 35, 11]
	cube_type = wall1
	cube_direction = 1

[square = 36, 11]
	cube_type = wall1
	cube_direction = 1

[square = 37, 11]
	cube_type = wall1
	cube_direction = 1

[square = 38, 11]
	cube_type = ground
	cube_direction = 1

	[item = chicken_leg]
		item_count = 0

	[item = chicken_leg]
		item_count = 0

	[item = chicken_leg]
		item_count = 0

[square = 39, 11]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		direction = 1
		target = 39, 11

	[enemy = thug]
		hp = 1000

[square = 40, 11]
	cube_type = wall1
	cube_direction = 1

[square = 0, 12]
	cube_type = wall1

[square = 1, 12]
	cube_type = wall1

[square = 2, 12]
	cube_type = wall1

[square = 3, 12]
	cube_type = ground

	[object = house_door]
		direction = 0
		target = 3, 12

	[object = jamb]
		direction = 3
		target = 3, 12

	[object = jamb]
		direction = 1
		target = 3, 12

[square = 4, 12]
	cube_type = wall1

[square = 5, 12]
	cube_type = wall1

[square = 6, 12]
	cube_type = wall1

[square = 7, 12]
	cube_type = ground

	[object = jamb]
		direction = 3
		target = 7, 12

	[object = jamb]
		direction = 1
		target = 7, 12

	[object = house_door_locked]
		target = 7, 12

[square = 8, 12]
	cube_type = wall1

[square = 9, 12]
	cube_type = wall1

[square = 10, 12]
	cube_type = wall1

[square = 11, 12]
	cube_type = wall1

[square = 12, 12]
	cube_type = wall1

[square = 13, 12]
	cube_type = wall1

[square = 14, 12]
	cube_type = wall1

[square = 16, 12]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 12]
	cube_type = ground
	cube_direction = 2

	[object = painting]
		direction = 3
		target = 17, 12

[square = 18, 12]
	cube_type = w_wood
	cube_direction = 2

[square = 19, 12]
	cube_type = w_wood
	cube_direction = 1

[square = 20, 12]
	cube_type = w_wood
	cube_direction = 2

[square = 22, 12]
	cube_type = wall1
	cube_direction = 1

[square = 23, 12]
	cube_type = ground
	cube_direction = 1

	[object = barrel]
		direction = 0
		target = 23, 12

		<object_item = apple>
			object_item_count = 0

[square = 24, 12]
	cube_type = w_timber
	cube_direction = 1

	[object = flag1]
		direction = 0
		target = 24, 12

[square = 25, 12]
	cube_type = w_timber
	cube_direction = 3

	[object = garbage]
		direction = 0
		target = 25, 12

[square = 26, 12]
	cube_type = wall1
	cube_direction = 1

[square = 27, 12]
	cube_type = wall1
	cube_direction = 1

[square = 28, 12]
	cube_type = ground
	cube_direction = 1

	[object = painting]
		direction = 3
		target = 28, 12

	[enemy = thug]
		hp = 1000

[square = 29, 12]
	cube_type = w_arc1
	cube_direction = 1

[square = 30, 12]
	cube_type = w_arc1
	cube_direction = 3

	[object = barrel]
		target = 30, 12

		<object_item = money10>
			object_item_count = 23

		<object_item = apple>
			object_item_count = 0

[square = 31, 12]
	cube_type = wall1
	cube_direction = 1

[square = 32, 12]
	cube_type = wall1
	cube_direction = 1

[square = 33, 12]
	cube_type = wall1
	cube_direction = 1

[square = 34, 12]
	cube_type = wall1
	cube_direction = 1

[square = 35, 12]
	cube_type = wall1
	cube_direction = 1

[square = 36, 12]
	cube_type = wall1
	cube_direction = 1

[square = 37, 12]
	cube_type = wall1
	cube_direction = 1

[square = 38, 12]
	cube_type = wall1
	cube_direction = 1

[square = 39, 12]
	cube_type = wall1
	cube_direction = 1

[square = 40, 12]
	cube_type = wall1
	cube_direction = 1

[square = 1, 13]
	cube_type = wall1

[square = 2, 13]
	cube_type = ground

	[object = painting]
		direction = 3
		target = 2, 13

[square = 3, 13]
	cube_type = ground

[square = 4, 13]
	cube_type = ground

	[object = torch2]
		direction = 0
		target = 4, 13

[square = 5, 13]
	cube_type = wall1

[square = 6, 13]
	cube_type = ground

	[object = table]
		direction = 0
		target = 6, 13

	[object = chair]
		direction = 1
		target = 6, 13

	[object = chair]
		direction = 3
		target = 6, 13

	[object = chair]
		target = 6, 13

[square = 7, 13]
	cube_type = ground

[square = 8, 13]
	cube_type = ground

	[object = column]
		direction = 1
		target = 8, 13

[square = 9, 13]
	cube_type = wall1

[square = 10, 13]
	cube_type = ground

	[object = column]
		direction = 1
		target = 10, 13

[square = 11, 13]
	cube_type = ground

	[object = chest1]
		target = 11, 13

		<object_item = money320>
			object_item_count = 209

	[object = dirt1]
		direction = 0
		target = 11, 13

[square = 12, 13]
	cube_type = ground

	[object = column]
		direction = 1
		target = 12, 13

[square = 13, 13]
	cube_type = wall1

[square = 16, 13]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 13]
	cube_type = ground
	cube_direction = 2

	[object = gang_end]
		direction = 0
		target = 17, 13

	[object = flag1]
		direction = 1
		target = 17, 13

[square = 18, 13]
	cube_type = w_wood
	cube_direction = 2

[square = 19, 13]
	cube_type = w_wood
	cube_direction = 1

[square = 20, 13]
	cube_type = w_wood
	cube_direction = 1

[square = 22, 13]
	cube_type = wall1
	cube_direction = 1

[square = 23, 13]
	cube_type = ground
	cube_direction = 1

[square = 24, 13]
	cube_type = w_timber
	cube_direction = 1

[square = 25, 13]
	cube_type = w_timber
	cube_direction = 3

[square = 26, 13]
	cube_type = ground
	cube_direction = 1

	[object = jamb]
		target = 26, 13

	[object = jamb]
		direction = 0
		target = 26, 13

	[object = house_door_locked]
		direction = 1
		target = 26, 13

[square = 27, 13]
	cube_type = ground
	cube_direction = 1

	[object = jamb]
		target = 27, 13

	[object = jamb]
		direction = 0
		target = 27, 13

	[object = torch2]
		direction = 1
		target = 27, 13

	[object = house_door_locked]
		direction = 1
		target = 27, 13

[square = 28, 13]
	cube_type = ground
	cube_direction = 1

	[enemy = thug]
		hp = 1000

[square = 29, 13]
	cube_type = w_arc1
	cube_direction = 1

[square = 30, 13]
	cube_type = w_arc1
	cube_direction = 3

	[object = torch]
		direction = 1
		target = 30, 13

[square = 31, 13]
	cube_type = wall1
	cube_direction = 1

[square = 32, 13]
	cube_type = wall1
	cube_direction = 1

[square = 33, 13]
	cube_type = ground
	cube_direction = 1

	[enemy = bully]
		hp = 2000

[square = 34, 13]
	cube_type = ground
	cube_direction = 1

	[object = dirt1]
		direction = 3
		target = 34, 13

[square = 35, 13]
	cube_type = ground
	cube_direction = 1

[square = 36, 13]
	cube_type = ground
	cube_direction = 1

[square = 37, 13]
	cube_type = wall1
	cube_direction = 1

[square = 1, 14]
	cube_type = wall1

[square = 2, 14]
	cube_type = ground

	[object = mirror1]
		direction = 3
		target = 2, 14

	[enemy = thug]
		hp = 1000

[square = 3, 14]
	cube_type = ground

[square = 4, 14]
	cube_type = ground

	[enemy = thug]
		hp = 1000

[square = 5, 14]
	cube_type = wall1

[square = 6, 14]
	cube_type = ground

	[object = table]
		direction = 0
		target = 6, 14

	[object = chair]
		direction = 0
		target = 6, 14

	[object = cheese_on_table]
		target = 6, 14

[square = 7, 14]
	cube_type = ground

[square = 8, 14]
	cube_type = ground

[square = 9, 14]
	cube_type = wall1

[square = 10, 14]
	cube_type = ground

	[enemy = rat_wharf]
		hp = 500

[square = 11, 14]
	cube_type = ground

	[enemy = rat_wharf]
		hp = 500

[square = 12, 14]
	cube_type = ground

	[object = chest2]
		direction = 3
		target = 12, 14

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = small_elixir>
			object_item_count = 0

		<object_item = greater_healing_potion>
			object_item_count = 0

		<object_item = poisoned_darts>
			object_item_count = 35

		<object_item = forest_heart>
			object_item_count = 0

		<object_item = veteran_cleaver>
			object_item_count = 0

		<object_item = templar_shield>
			object_item_count = 0

		<object_item = hunter's_cloak>
			object_item_count = 0

	[object = flag1]
		direction = 1
		target = 12, 14

[square = 13, 14]
	cube_type = wall1

[square = 16, 14]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 14]
	cube_type = w_timber
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 17, 14

[square = 18, 14]
	cube_type = w_timber
	cube_direction = 3

[square = 19, 14]
	cube_type = ground
	cube_direction = 1

	[object = table]
		target = 19, 14

	[object = chair]
		target = 19, 14

	[object = chair]
		direction = 1
		target = 19, 14

	[object = cheese_on_table]
		target = 19, 14

[square = 20, 14]
	cube_type = w_wood
	cube_direction = 1

[square = 22, 14]
	cube_type = wall1
	cube_direction = 1

[square = 23, 14]
	cube_type = ground
	cube_direction = 1

	[item = keg]
		item_count = 0

[square = 24, 14]
	cube_type = w_timber
	cube_direction = 1

[square = 25, 14]
	cube_type = w_timber
	cube_direction = 3

[square = 26, 14]
	cube_type = wall1
	cube_direction = 1

[square = 27, 14]
	cube_type = wall1
	cube_direction = 1

[square = 28, 14]
	cube_type = wall1
	cube_direction = 1

[square = 29, 14]
	cube_type = ground
	cube_direction = 1

	[object = house_door]
		target = 29, 14

	[object = jamb]
		direction = 1
		target = 29, 14

	[object = jamb]
		direction = 3
		target = 29, 14

[square = 30, 14]
	cube_type = wall1
	cube_direction = 1

[square = 31, 14]
	cube_type = wall1
	cube_direction = 1

[square = 32, 14]
	cube_type = wall1
	cube_direction = 1

[square = 33, 14]
	cube_type = ground
	cube_direction = 1

[square = 34, 14]
	cube_type = wall1
	cube_direction = 1

[square = 35, 14]
	cube_type = wall1
	cube_direction = 1

[square = 36, 14]
	cube_type = ground
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 36, 14

[square = 37, 14]
	cube_type = wall1
	cube_direction = 1

[square = 1, 15]
	cube_type = wall1

[square = 2, 15]
	cube_type = w_books

[square = 3, 15]
	cube_type = w_books

[square = 4, 15]
	cube_type = ground

	[object = table]
		target = 4, 15

	[object = chair]
		target = 4, 15

	[object = chair]
		direction = 3
		target = 4, 15

	[object = torch2]
		direction = 1
		target = 4, 15

[square = 5, 15]
	cube_type = wall1

[square = 6, 15]
	cube_type = ground

	[object = torch]
		target = 6, 15

[square = 7, 15]
	cube_type = ground

	[enemy = rat_wharf]
		hp = 500

[square = 8, 15]
	cube_type = ground

	[object = torch]
		target = 8, 15

	[object = button]
		direction = 1
		target = 9, 14

[square = 9, 15]
	cube_type = wall1

[square = 10, 15]
	cube_type = ground

	[object = column]
		direction = 1
		target = 10, 15

[square = 11, 15]
	cube_type = ground

	[object = chest3]
		direction = 0
		target = 11, 15

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = poisoned_throwing_knives>
			object_item_count = 20

		<object_item = excelent_long_sword>
			object_item_count = 0

		<object_item = winter_cloak>
			object_item_count = 0

	[object = painting]
		target = 11, 15

[square = 12, 15]
	cube_type = ground

	[object = column]
		direction = 1
		target = 12, 15

[square = 13, 15]
	cube_type = wall1

[square = 16, 15]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 15]
	cube_type = w_timber
	cube_direction = 1

[square = 18, 15]
	cube_type = w_timber
	cube_direction = 3

[square = 19, 15]
	cube_type = ground
	cube_direction = 1

	[object = chair]
		target = 19, 15

	[object = torch2]
		direction = 0
		target = 19, 15

[square = 20, 15]
	cube_type = w_wood
	cube_direction = 1

[square = 22, 15]
	cube_type = wall1
	cube_direction = 1

[square = 23, 15]
	cube_type = wall1
	cube_direction = 1

[square = 24, 15]
	cube_type = wall1
	cube_direction = 1

[square = 25, 15]
	cube_type = wall1
	cube_direction = 1

[square = 26, 15]
	cube_type = wall1
	cube_direction = 1

[square = 27, 15]
	cube_type = ground
	cube_direction = 1

	[object = torch2]
		direction = 3
		target = 27, 15

	[object = torch2]
		target = 27, 15

	[object = barrel]
		target = 27, 15

		<object_item = cheese>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 28, 15]
	cube_type = ground
	cube_direction = 1

	[object = flag1]
		target = 28, 15

[square = 29, 15]
	cube_type = ground
	cube_direction = 1

[square = 30, 15]
	cube_type = ground
	cube_direction = 1

[square = 31, 15]
	cube_type = ground
	cube_direction = 1

[square = 32, 15]
	cube_type = ground
	cube_direction = 1

	[object = flag1]
		target = 32, 15

[square = 33, 15]
	cube_type = ground
	cube_direction = 1

[square = 34, 15]
	cube_type = wall1
	cube_direction = 1

[square = 35, 15]
	cube_type = ground
	cube_direction = 1

	[object = up]
		direction = 3
		target = 13, 11

[square = 36, 15]
	cube_type = ground
	cube_direction = 1

[square = 37, 15]
	cube_type = wall1
	cube_direction = 1

[square = 1, 16]
	cube_type = wall1

[square = 2, 16]
	cube_type = wall1

[square = 3, 16]
	cube_type = wall1

[square = 4, 16]
	cube_type = wall1

[square = 5, 16]
	cube_type = wall1

[square = 6, 16]
	cube_type = wall1

[square = 7, 16]
	cube_type = w_books

[square = 8, 16]
	cube_type = wall1

[square = 9, 16]
	cube_type = wall1

[square = 10, 16]
	cube_type = wall1

[square = 11, 16]
	cube_type = wall1

[square = 12, 16]
	cube_type = wall1

[square = 13, 16]
	cube_type = wall1

[square = 16, 16]
	cube_type = w_wood
	cube_direction = 2

[square = 17, 16]
	cube_type = w_wood
	cube_direction = 2

[square = 18, 16]
	cube_type = w_wood
	cube_direction = 2

[square = 19, 16]
	cube_type = w_wood
	cube_direction = 2

[square = 20, 16]
	cube_type = w_wood
	cube_direction = 1

[square = 26, 16]
	cube_type = wall1
	cube_direction = 1

[square = 27, 16]
	cube_type = wall1
	cube_direction = 1

[square = 28, 16]
	cube_type = wall1
	cube_direction = 1

[square = 29, 16]
	cube_type = wall1
	cube_direction = 1

[square = 30, 16]
	cube_type = wall1
	cube_direction = 1

[square = 31, 16]
	cube_type = wall1
	cube_direction = 1

[square = 32, 16]
	cube_type = wall1
	cube_direction = 1

[square = 33, 16]
	cube_type = wall1
	cube_direction = 1

[square = 34, 16]
	cube_type = wall1
	cube_direction = 1

[square = 35, 16]
	cube_type = wall1
	cube_direction = 1

[square = 36, 16]
	cube_type = wall1
	cube_direction = 1

[square = 37, 16]
	cube_type = wall1
	cube_direction = 1

\\***********************************

[level = HOH_TOP]
size = 23, 20
object_items_reseted = 0

[square = 2, 0]
	cube_type = wall1

[square = 3, 0]
	cube_type = wall1

[square = 4, 0]
	cube_type = wall1

[square = 5, 0]
	cube_type = wall1

[square = 6, 0]
	cube_type = wall1

[square = 7, 0]
	cube_type = wall1

[square = 8, 0]
	cube_type = wall1

[square = 9, 0]
	cube_type = wall1

[square = 10, 0]
	cube_type = wall1

[square = 11, 0]
	cube_type = wall1

[square = 12, 0]
	cube_type = wall1

[square = 13, 0]
	cube_type = wall1

[square = 14, 0]
	cube_type = wall1

[square = 15, 0]
	cube_type = wall1

[square = 16, 0]
	cube_type = wall1

[square = 17, 0]
	cube_type = wall1

[square = 18, 0]
	cube_type = wall1

[square = 19, 0]
	cube_type = wall1

[square = 20, 0]
	cube_type = wall1

[square = 21, 0]
	cube_type = wall1

[square = 22, 0]
	cube_type = wall1

[square = 2, 1]
	cube_type = wall1

[square = 3, 1]
	cube_type = ground

	[item = small_healing_potion]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

	[item = revive_potion]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[enemy = fuzzy_spider]
		hp = 400

[square = 4, 1]
	cube_type = ground

	[object = win_stone]
		direction = 0
		target = 4, 1

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 5, 1]
	cube_type = ground

	[enemy = fuzzy_spider]
		hp = 400

[square = 6, 1]
	cube_type = ground

	[object = house_door]
		direction = 3
		target = 6, 1

	[object = jamb]
		target = 6, 1

	[object = jamb]
		direction = 0
		target = 6, 1

[square = 7, 1]
	cube_type = ground

[square = 8, 1]
	cube_type = ground

[square = 9, 1]
	cube_type = ground

[square = 10, 1]
	cube_type = ground

	[object = web1]
		target = 10, 1

[square = 11, 1]
	cube_type = ground

	[object = painting]
		direction = 0
		target = 11, 1

[square = 12, 1]
	cube_type = ground

	[item = long_sword]
		item_count = 0

	[item = remains]
		item_count = 0

	[item = bread]
		item_count = 0

[square = 13, 1]
	cube_type = ground

	[object = web_blocker]
		direction = 3
		target = 13, 1

[square = 14, 1]
	cube_type = ground

	[object = web1]
		target = 14, 1

	[enemy = green_death]
		hp = 400

[square = 15, 1]
	cube_type = ground

	[object = web_blocker]
		direction = 3
		target = 15, 1

	[object = web1]
		target = 15, 1

	[object = web1]
		direction = 0
		target = 15, 1

[square = 16, 1]
	cube_type = ground

	[object = web_blocker]
		direction = 3
		target = 16, 1

	[object = web1]
		target = 16, 1

	[object = web1]
		direction = 0
		target = 16, 1

[square = 17, 1]
	cube_type = ground

	[enemy = green_death]
		hp = 400

[square = 18, 1]
	cube_type = ground

	[object = house_door]
		direction = 3
		target = 18, 1

	[object = jamb]
		target = 18, 1

	[object = jamb]
		direction = 0
		target = 18, 1

[square = 19, 1]
	cube_type = ground

	[object = web1]
		direction = 0
		target = 19, 1

	[enemy = fire_arachnid]
		hp = 800

[square = 20, 1]
	cube_type = ground

	[object = barrel]
		direction = 3
		target = 20, 1

		<object_item = herbs>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

[square = 21, 1]
	cube_type = ground

	[object = barrel]
		direction = 3
		target = 21, 1

		<object_item = apple>
			object_item_count = 0

[square = 22, 1]
	cube_type = wall1

[square = 2, 2]
	cube_type = wall1

[square = 3, 2]
	cube_type = ground

	[object = win_stone]
		direction = 3
		target = 3, 2

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 4, 2]
	cube_type = ground

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 5, 2]
	cube_type = ground

	[object = column]
		direction = 0
		target = 5, 2

[square = 6, 2]
	cube_type = wall1

[square = 7, 2]
	cube_type = wall1

[square = 8, 2]
	cube_type = wall1

[square = 9, 2]
	cube_type = wall1

[square = 10, 2]
	cube_type = wall1

[square = 11, 2]
	cube_type = wall1

[square = 12, 2]
	cube_type = wall1

[square = 13, 2]
	cube_type = wall1

[square = 14, 2]
	cube_type = wall1

[square = 15, 2]
	cube_type = wall1

[square = 16, 2]
	cube_type = wall1

[square = 17, 2]
	cube_type = wall1

[square = 18, 2]
	cube_type = wall1

[square = 19, 2]
	cube_type = ground

	[object = column]
		direction = 0
		target = 19, 2

[square = 20, 2]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 21, 2]
	cube_type = ground

	[item = greater_stamina_potion]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[item = greater_healing_potion]
		item_count = 0

	[item = greater_healing_potion]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 2]
	cube_type = wall1

[square = 2, 3]
	cube_type = wall1

[square = 3, 3]
	cube_type = ground

	[enemy = fuzzy_spider]
		hp = 400

[square = 4, 3]
	cube_type = ground

	[object = column]
		direction = 0
		target = 4, 3

[square = 5, 3]
	cube_type = wall1

[square = 6, 3]
	cube_type = w_black

[square = 7, 3]
	cube_type = w_black

[square = 8, 3]
	cube_type = w_black

[square = 9, 3]
	cube_type = w_black

[square = 10, 3]
	cube_type = w_black

[square = 11, 3]
	cube_type = w_black

[square = 12, 3]
	cube_type = w_black

[square = 13, 3]
	cube_type = w_black

[square = 14, 3]
	cube_type = w_black

[square = 15, 3]
	cube_type = w_black

[square = 16, 3]
	cube_type = w_black

[square = 17, 3]
	cube_type = w_black

[square = 18, 3]
	cube_type = w_black

[square = 19, 3]
	cube_type = wall1

[square = 20, 3]
	cube_type = ground

	[object = column]
		direction = 0
		target = 20, 3

[square = 21, 3]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 3]
	cube_type = wall1

[square = 2, 4]
	cube_type = wall1

[square = 3, 4]
	cube_type = ground

	[object = house_door]
		target = 3, 4

	[object = jamb]
		direction = 3
		target = 3, 4

	[object = jamb]
		direction = 1
		target = 3, 4

[square = 4, 4]
	cube_type = wall1

[square = 5, 4]
	cube_type = w_black

[square = 6, 4]
	cube_type = g_black

	[object = torch_inv2]
		direction = 3
		target = 5, 3

	[object = ceiling]
		target = 6, 4

[square = 7, 4]
	cube_type = g_black

	[object = ceiling]
		target = 7, 4

	[enemy = wraith_eyes]
		hp = 999

	[enemy = wraith_eyes]
		hp = 999

[square = 8, 4]
	cube_type = g_black

	[object = ceiling]
		target = 8, 4

[square = 9, 4]
	cube_type = w_black

[square = 10, 4]
	cube_type = w_black

[square = 11, 4]
	cube_type = g_black

	[object = torch_inv3]
		direction = 3
		target = 10, 3

	[object = ceiling]
		target = 11, 4

[square = 12, 4]
	cube_type = g_black

	[object = ceiling]
		target = 12, 4

	[enemy = wraith_eyes]
		hp = 999

	[enemy = wraith_eyes]
		hp = 999

[square = 13, 4]
	cube_type = g_black

	[object = ceiling]
		target = 13, 4

[square = 14, 4]
	cube_type = g_black

	[object = ceiling]
		target = 14, 4

[square = 15, 4]
	cube_type = g_black

	[object = torch_inv4]
		direction = 0
		target = 13, 3

	[object = ceiling]
		target = 15, 4

	[object = ceiling]
		target = 15, 4

[square = 16, 4]
	cube_type = w_black

[square = 17, 4]
	cube_type = w_black

[square = 18, 4]
	cube_type = g_black

	[object = torch_inv7]
		direction = 0
		target = 17, 3

	[object = ceiling]
		target = 18, 4

[square = 19, 4]
	cube_type = w_black

[square = 20, 4]
	cube_type = wall1

[square = 21, 4]
	cube_type = ground

	[object = house_door]
		target = 21, 4

	[object = jamb]
		direction = 3
		target = 21, 4

	[object = jamb]
		direction = 1
		target = 21, 4

[square = 22, 4]
	cube_type = wall1

[square = 2, 5]
	cube_type = wall1

[square = 3, 5]
	cube_type = ground

[square = 4, 5]
	cube_type = wall1

[square = 5, 5]
	cube_type = w_black

[square = 6, 5]
	cube_type = g_black

	[object = ceiling]
		target = 6, 5

[square = 7, 5]
	cube_type = g_black

	[object = ceiling]
		target = 7, 5

[square = 8, 5]
	cube_type = g_black

	[object = ceiling]
		target = 8, 5

[square = 9, 5]
	cube_type = g_black

	[object = ceiling]
		target = 9, 5

[square = 10, 5]
	cube_type = g_black

	[object = ceiling]
		target = 10, 5

[square = 11, 5]
	cube_type = g_black

	[object = ceiling]
		target = 11, 5

[square = 12, 5]
	cube_type = g_black

	[object = block_all]
		direction = 0
		target = 12, 5

	[object = ceiling]
		target = 12, 5

[square = 13, 5]
	cube_type = g_black

	[object = ceiling]
		target = 13, 5

[square = 14, 5]
	cube_type = g_black

	[object = block_all]
		direction = 0
		target = 14, 5

	[object = ceiling]
		target = 14, 5

[square = 15, 5]
	cube_type = g_black

	[object = ceiling]
		target = 15, 5

[square = 16, 5]
	cube_type = g_black

	[object = ceiling]
		target = 16, 5

[square = 17, 5]
	cube_type = g_black

	[object = ceiling]
		target = 17, 5

[square = 18, 5]
	cube_type = g_black

	[object = ceiling]
		target = 18, 5

[square = 19, 5]
	cube_type = w_black

[square = 20, 5]
	cube_type = wall1

[square = 21, 5]
	cube_type = ground

	[enemy = fuzzy_spider]
		hp = 400

[square = 22, 5]
	cube_type = wall1

[square = 2, 6]
	cube_type = wall1

[square = 3, 6]
	cube_type = ground

[square = 4, 6]
	cube_type = wall1

[square = 5, 6]
	cube_type = w_black

[square = 6, 6]
	cube_type = g_black

	[object = ceiling]
		target = 6, 6

[square = 7, 6]
	cube_type = g_black

	[object = ceiling]
		target = 7, 6

[square = 8, 6]
	cube_type = g_black

	[object = ceiling]
		target = 8, 6

[square = 9, 6]
	cube_type = w_black

[square = 10, 6]
	cube_type = w_black

[square = 11, 6]
	cube_type = g_black

	[object = ceiling]
		target = 11, 6

[square = 12, 6]
	cube_type = g_black

	[object = ceiling]
		target = 12, 6

[square = 13, 6]
	cube_type = g_black

	[object = ceiling]
		target = 13, 6

[square = 14, 6]
	cube_type = g_black

	[object = ceiling]
		target = 14, 6

[square = 15, 6]
	cube_type = g_black

	[object = ceiling]
		target = 15, 6

[square = 16, 6]
	cube_type = w_black

[square = 17, 6]
	cube_type = w_black

[square = 18, 6]
	cube_type = g_black

	[object = ceiling]
		target = 18, 6

[square = 19, 6]
	cube_type = w_black

[square = 20, 6]
	cube_type = wall1

[square = 21, 6]
	cube_type = ground

[square = 22, 6]
	cube_type = wall1

[square = 2, 7]
	cube_type = wall1

[square = 3, 7]
	cube_type = ground

	[object = flag1]
		direction = 1
		target = 3, 7

	[object = flag1]
		direction = 3
		target = 3, 7

[square = 4, 7]
	cube_type = wall1

[square = 5, 7]
	cube_type = w_black

[square = 6, 7]
	cube_type = w_black

[square = 7, 7]
	cube_type = g_black

	[object = ceiling]
		target = 7, 7

[square = 8, 7]
	cube_type = g_black

	[object = block_all]
		direction = 0
		target = 8, 7

	[object = ceiling]
		target = 8, 7

[square = 9, 7]
	cube_type = w_black

[square = 10, 7]
	cube_type = w_black

[square = 11, 7]
	cube_type = g_black

	[object = ceiling]
		target = 11, 7

[square = 12, 7]
	cube_type = w_black

[square = 13, 7]
	cube_type = w_black

[square = 14, 7]
	cube_type = w_black

[square = 15, 7]
	cube_type = g_black

	[object = ceiling]
		target = 15, 7

[square = 16, 7]
	cube_type = w_black

[square = 17, 7]
	cube_type = w_black

[square = 18, 7]
	cube_type = g_black

	[object = ceiling]
		target = 18, 7

[square = 19, 7]
	cube_type = w_black

[square = 20, 7]
	cube_type = wall1

[square = 21, 7]
	cube_type = ground

	[object = win_stone]
		direction = 1
		target = 21, 7

[square = 22, 7]
	cube_type = wall1

[square = 2, 8]
	cube_type = wall1

[square = 3, 8]
	cube_type = ground

[square = 4, 8]
	cube_type = wall1

[square = 5, 8]
	cube_type = w_black

[square = 6, 8]
	cube_type = w_black

[square = 7, 8]
	cube_type = g_black

	[object = ceiling]
		target = 7, 8

	[enemy = wraith_eyes]
		hp = 999

[square = 8, 8]
	cube_type = g_black

	[object = block_all]
		direction = 0
		target = 8, 8

	[object = ceiling]
		target = 8, 8

[square = 9, 8]
	cube_type = w_black

[square = 10, 8]
	cube_type = w_black

[square = 11, 8]
	cube_type = g_black

	[object = ceiling]
		target = 11, 8

[square = 12, 8]
	cube_type = w_black

[square = 13, 8]
	cube_type = g_black

	[object = ceiling]
		target = 13, 8

	[object = kill]
		direction = 0
		target = 13, 8

[square = 14, 8]
	cube_type = w_black

[square = 15, 8]
	cube_type = g_black

	[object = ceiling]
		target = 15, 8

[square = 16, 8]
	cube_type = w_black

[square = 17, 8]
	cube_type = w_black

[square = 18, 8]
	cube_type = g_black

	[object = ceiling]
		target = 18, 8

	[enemy = wraith_eyes]
		hp = 999

[square = 19, 8]
	cube_type = w_black

[square = 20, 8]
	cube_type = wall1

[square = 21, 8]
	cube_type = ground

[square = 22, 8]
	cube_type = wall1

[square = 0, 9]
	cube_type = wall1

[square = 1, 9]
	cube_type = wall1

[square = 2, 9]
	cube_type = wall1

[square = 3, 9]
	cube_type = ground

[square = 4, 9]
	cube_type = wall1

[square = 5, 9]
	cube_type = w_black

[square = 6, 9]
	cube_type = g_black

	[object = ceiling]
		target = 6, 9

[square = 7, 9]
	cube_type = g_black

	[object = ceiling]
		target = 7, 9

[square = 8, 9]
	cube_type = g_black

	[object = ceiling]
		target = 8, 9

[square = 9, 9]
	cube_type = w_black

[square = 10, 9]
	cube_type = w_black

[square = 11, 9]
	cube_type = g_black

	[object = ceiling]
		target = 11, 9

[square = 12, 9]
	cube_type = g_black

	[object = ceiling]
		target = 12, 9

[square = 13, 9]
	cube_type = g_black

	[object = ceiling]
		target = 13, 9

[square = 14, 9]
	cube_type = g_black

	[object = ceiling]
		target = 14, 9

	[enemy = wraith_eyes]
		hp = 999

	[enemy = wraith_eyes]
		hp = 999

[square = 15, 9]
	cube_type = g_black

	[object = ceiling]
		target = 15, 9

[square = 16, 9]
	cube_type = w_black

[square = 17, 9]
	cube_type = w_black

[square = 18, 9]
	cube_type = g_black

	[object = ceiling]
		target = 18, 9

[square = 19, 9]
	cube_type = w_black

[square = 20, 9]
	cube_type = wall1

[square = 21, 9]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 9]
	cube_type = wall1

[square = 0, 10]
	cube_type = wall1

[square = 1, 10]
	cube_type = ground

	[object = down]
		direction = 3
		target = 1, 10

[square = 2, 10]
	cube_type = ground

[square = 3, 10]
	cube_type = ground

[square = 4, 10]
	cube_type = ground

	[object = jamb]
		direction = 0
		target = 4, 10

	[object = jamb]
		target = 4, 10

	[object = house_door_locked]
		direction = 1
		target = 4, 10

[square = 5, 10]
	cube_type = g_black

	[object = ceiling]
		target = 5, 10

[square = 6, 10]
	cube_type = g_black

	[object = ceiling]
		target = 6, 10

[square = 7, 10]
	cube_type = g_black

	[object = ceiling]
		target = 7, 10

[square = 8, 10]
	cube_type = g_black

	[object = torch_inv1]
		direction = 1
		target = 5, 8

	[object = ceiling]
		target = 8, 10

[square = 9, 10]
	cube_type = w_black

[square = 10, 10]
	cube_type = w_black

[square = 11, 10]
	cube_type = g_black

	[object = torch_inv6]
		target = 10, 8

	[object = ceiling]
		target = 11, 10

[square = 12, 10]
	cube_type = g_black

	[object = ceiling]
		target = 12, 10

[square = 13, 10]
	cube_type = g_black

	[object = ceiling]
		target = 13, 10

[square = 14, 10]
	cube_type = g_black

	[object = ceiling]
		target = 14, 10

[square = 15, 10]
	cube_type = g_black

	[object = torch_inv5]
		direction = 1
		target = 13, 8

	[object = ceiling]
		target = 15, 10

[square = 16, 10]
	cube_type = w_black

[square = 17, 10]
	cube_type = w_black

[square = 18, 10]
	cube_type = g_black

	[object = ceiling]
		target = 18, 10

[square = 19, 10]
	cube_type = w_black

[square = 20, 10]
	cube_type = wall1

[square = 21, 10]
	cube_type = ground

	[object = flag1]
		direction = 3
		target = 21, 10

[square = 22, 10]
	cube_type = wall1

[square = 0, 11]
	cube_type = wall1

[square = 1, 11]
	cube_type = wall1

[square = 2, 11]
	cube_type = wall1

[square = 3, 11]
	cube_type = ground

[square = 4, 11]
	cube_type = wall1

[square = 5, 11]
	cube_type = w_black

[square = 6, 11]
	cube_type = w_black

[square = 7, 11]
	cube_type = g_black

	[object = ceiling]
		target = 7, 11

[square = 8, 11]
	cube_type = w_black

[square = 9, 11]
	cube_type = w_black

[square = 10, 11]
	cube_type = w_black

[square = 11, 11]
	cube_type = w_black

[square = 12, 11]
	cube_type = w_black

[square = 13, 11]
	cube_type = g_black

	[object = ceiling]
		target = 13, 11

[square = 14, 11]
	cube_type = w_black

[square = 15, 11]
	cube_type = w_black

[square = 16, 11]
	cube_type = w_black

[square = 17, 11]
	cube_type = w_black

[square = 18, 11]
	cube_type = g_black

	[object = ceiling]
		target = 18, 11

[square = 19, 11]
	cube_type = w_black

[square = 20, 11]
	cube_type = wall1

[square = 21, 11]
	cube_type = ground

[square = 22, 11]
	cube_type = wall1

[square = 2, 12]
	cube_type = wall1

[square = 3, 12]
	cube_type = ground

[square = 4, 12]
	cube_type = wall1

[square = 5, 12]
	cube_type = w_black

[square = 6, 12]
	cube_type = w_black

[square = 7, 12]
	cube_type = g_black

	[object = ceiling]
		target = 7, 12

[square = 8, 12]
	cube_type = w_black

[square = 9, 12]
	cube_type = w_black

[square = 10, 12]
	cube_type = w_black

[square = 11, 12]
	cube_type = w_black

[square = 12, 12]
	cube_type = w_black

[square = 13, 12]
	cube_type = g_black

	[object = ceiling]
		target = 13, 12

[square = 14, 12]
	cube_type = w_black

[square = 15, 12]
	cube_type = w_black

[square = 16, 12]
	cube_type = w_black

[square = 17, 12]
	cube_type = w_black

[square = 18, 12]
	cube_type = g_black

	[object = ceiling]
		target = 18, 12

[square = 19, 12]
	cube_type = w_black

[square = 20, 12]
	cube_type = wall1

[square = 21, 12]
	cube_type = ground

	[object = win_stone]
		direction = 1
		target = 21, 12

[square = 22, 12]
	cube_type = wall1

[square = 2, 13]
	cube_type = wall1

[square = 3, 13]
	cube_type = ground

[square = 4, 13]
	cube_type = wall1

[square = 5, 13]
	cube_type = w_black

[square = 6, 13]
	cube_type = g_black

	[object = ceiling]
		target = 6, 13

[square = 7, 13]
	cube_type = g_black

	[object = ceiling]
		target = 7, 13

[square = 8, 13]
	cube_type = g_black

	[object = ceiling]
		target = 8, 13

	[enemy = wraith_eyes]
		hp = 999

[square = 9, 13]
	cube_type = w_black

[square = 10, 13]
	cube_type = w_black

[square = 11, 13]
	cube_type = g_black

	[object = ceiling]
		target = 11, 13

[square = 12, 13]
	cube_type = g_black

	[object = ceiling]
		target = 12, 13

	[enemy = wraith_eyes]
		hp = 999

	[enemy = wraith_eyes]
		hp = 999

[square = 13, 13]
	cube_type = g_black

	[object = ceiling]
		target = 13, 13

[square = 14, 13]
	cube_type = g_black

	[object = ceiling]
		target = 14, 13

[square = 15, 13]
	cube_type = w_black

[square = 16, 13]
	cube_type = w_black

[square = 17, 13]
	cube_type = g_black

	[object = ceiling]
		target = 17, 13

	[enemy = wraith_eyes]
		hp = 999

[square = 18, 13]
	cube_type = g_black

	[object = ceiling]
		target = 18, 13

[square = 19, 13]
	cube_type = w_black

[square = 20, 13]
	cube_type = wall1

[square = 21, 13]
	cube_type = ground

	[enemy = fuzzy_spider]
		hp = 400

[square = 22, 13]
	cube_type = wall1

[square = 2, 14]
	cube_type = wall1

[square = 3, 14]
	cube_type = ground

[square = 4, 14]
	cube_type = wall1

[square = 5, 14]
	cube_type = w_black

[square = 6, 14]
	cube_type = g_black

	[object = ceiling]
		target = 6, 14

[square = 7, 14]
	cube_type = g_black

	[object = block_all]
		direction = 0
		target = 7, 14

	[object = ceiling]
		target = 7, 14

[square = 8, 14]
	cube_type = g_black

	[object = ceiling]
		target = 8, 14

[square = 9, 14]
	cube_type = g_black

	[object = ceiling]
		target = 9, 14

[square = 10, 14]
	cube_type = g_black

	[object = ceiling]
		target = 10, 14

[square = 11, 14]
	cube_type = g_black

	[object = ceiling]
		target = 11, 14

[square = 12, 14]
	cube_type = g_black

	[object = ceiling]
		target = 12, 14

[square = 13, 14]
	cube_type = g_black

	[object = ceiling]
		target = 13, 14

[square = 14, 14]
	cube_type = g_black

	[object = ceiling]
		target = 14, 14

[square = 15, 14]
	cube_type = g_black

	[object = ceiling]
		target = 15, 14

[square = 16, 14]
	cube_type = g_black

	[object = ceiling]
		target = 16, 14

[square = 17, 14]
	cube_type = g_black

	[object = ceiling]
		target = 17, 14

[square = 18, 14]
	cube_type = g_black

	[object = ceiling]
		target = 18, 14

[square = 19, 14]
	cube_type = w_black

[square = 20, 14]
	cube_type = wall1

[square = 21, 14]
	cube_type = ground

[square = 22, 14]
	cube_type = wall1

[square = 2, 15]
	cube_type = wall1

[square = 3, 15]
	cube_type = ground

	[object = house_door]
		target = 3, 15

	[object = jamb]
		direction = 3
		target = 3, 15

	[object = jamb]
		direction = 1
		target = 3, 15

[square = 4, 15]
	cube_type = wall1

[square = 5, 15]
	cube_type = w_black

[square = 6, 15]
	cube_type = g_black

	[object = torch_inv10]
		target = 5, 12

	[object = ceiling]
		target = 6, 15

[square = 7, 15]
	cube_type = g_black

	[object = ceiling]
		target = 7, 15

[square = 8, 15]
	cube_type = g_black

	[object = ceiling]
		target = 8, 15

[square = 9, 15]
	cube_type = w_black

[square = 10, 15]
	cube_type = w_black

[square = 11, 15]
	cube_type = g_black

	[object = ceiling]
		target = 11, 15

[square = 12, 15]
	cube_type = g_black

	[object = ceiling]
		target = 12, 15

[square = 13, 15]
	cube_type = g_black

	[object = torch_inv9]
		target = 10, 12

	[object = ceiling]
		target = 13, 15

[square = 14, 15]
	cube_type = g_black

	[object = ceiling]
		target = 14, 15

[square = 15, 15]
	cube_type = w_black

[square = 16, 15]
	cube_type = w_black

[square = 17, 15]
	cube_type = g_black

	[object = ceiling]
		target = 17, 15

[square = 18, 15]
	cube_type = g_black

	[object = torch_inv8]
		direction = 1
		target = 16, 11

	[object = ceiling]
		target = 18, 15

[square = 19, 15]
	cube_type = w_black

[square = 20, 15]
	cube_type = wall1

[square = 21, 15]
	cube_type = ground

	[object = house_door]
		target = 21, 15

	[object = jamb]
		direction = 3
		target = 21, 15

	[object = jamb]
		direction = 1
		target = 21, 15

[square = 22, 15]
	cube_type = wall1

[square = 2, 16]
	cube_type = wall1

[square = 3, 16]
	cube_type = ground

[square = 4, 16]
	cube_type = ground

	[object = column]
		direction = 0
		target = 4, 16

[square = 5, 16]
	cube_type = wall1

[square = 6, 16]
	cube_type = w_black

[square = 7, 16]
	cube_type = w_black

[square = 8, 16]
	cube_type = w_black

[square = 9, 16]
	cube_type = w_black

[square = 10, 16]
	cube_type = w_black

[square = 11, 16]
	cube_type = w_black

[square = 12, 16]
	cube_type = w_black

[square = 13, 16]
	cube_type = w_black

[square = 14, 16]
	cube_type = w_black

[square = 15, 16]
	cube_type = w_black

[square = 16, 16]
	cube_type = wall1

[square = 17, 16]
	cube_type = w_black

[square = 18, 16]
	cube_type = w_black

[square = 19, 16]
	cube_type = wall1

[square = 20, 16]
	cube_type = ground

	[object = column]
		direction = 0
		target = 20, 16

[square = 21, 16]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 16]
	cube_type = wall1

[square = 2, 17]
	cube_type = wall1

[square = 3, 17]
	cube_type = ground

	[object = win_stone]
		direction = 3
		target = 3, 17

[square = 4, 17]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 5, 17]
	cube_type = ground

	[object = column]
		direction = 0
		target = 5, 17

[square = 6, 17]
	cube_type = wall1

[square = 7, 17]
	cube_type = wall1

[square = 8, 17]
	cube_type = wall1

[square = 9, 17]
	cube_type = wall1

[square = 10, 17]
	cube_type = wall1

[square = 11, 17]
	cube_type = wall1

[square = 12, 17]
	cube_type = wall1

[square = 13, 17]
	cube_type = wall1

[square = 14, 17]
	cube_type = wall1

[square = 15, 17]
	cube_type = wall1

[square = 16, 17]
	cube_type = ground

	[object = flag1]
		direction = 0
		target = 16, 17

	[object = painting]
		direction = 1
		target = 16, 17

	[object = painting]
		direction = 3
		target = 16, 17

	[item = elven_wine]
		item_count = 0

	[item = lethal_stars]
		item_count = 40

[square = 17, 17]
	cube_type = wall1

[square = 18, 17]
	cube_type = wall1

[square = 19, 17]
	cube_type = ground

	[object = column]
		direction = 0
		target = 19, 17

[square = 20, 17]
	cube_type = ground

	[object = table]
		target = 20, 17

[square = 21, 17]
	cube_type = ground

	[object = win_stone]
		direction = 1
		target = 21, 17

[square = 22, 17]
	cube_type = wall1

[square = 2, 18]
	cube_type = wall1

[square = 3, 18]
	cube_type = ground

	[object = torch]
		direction = 3
		target = 3, 18

	[object = barrel]
		direction = 3
		target = 3, 18

		<object_item = cheese>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 4, 18]
	cube_type = ground

	[object = painting]
		target = 4, 18

	[enemy = fire_arachnid]
		hp = 800

[square = 5, 18]
	cube_type = ground

	[enemy = fuzzy_spider]
		hp = 400

[square = 6, 18]
	cube_type = ground

	[object = house_door]
		direction = 3
		target = 6, 18

	[object = jamb]
		target = 6, 18

	[object = jamb]
		direction = 0
		target = 6, 18

[square = 7, 18]
	cube_type = ground

[square = 8, 18]
	cube_type = ground

[square = 9, 18]
	cube_type = ground

	[object = torch]
		target = 9, 18

[square = 10, 18]
	cube_type = ground

[square = 11, 18]
	cube_type = ground

[square = 12, 18]
	cube_type = ground

	[object = torch]
		target = 12, 18

[square = 13, 18]
	cube_type = ground

	[object = web1]
		target = 13, 18

[square = 14, 18]
	cube_type = ground

	[object = web_blocker]
		direction = 3
		target = 14, 18

[square = 15, 18]
	cube_type = ground

	[object = torch]
		target = 15, 18

[square = 16, 18]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 17, 18]
	cube_type = ground

[square = 18, 18]
	cube_type = ground

	[object = house_door]
		direction = 3
		target = 18, 18

	[object = jamb]
		target = 18, 18

	[object = jamb]
		direction = 0
		target = 18, 18

[square = 19, 18]
	cube_type = ground

	[enemy = fire_arachnid]
		hp = 800

[square = 20, 18]
	cube_type = ground

	[object = win_stone]
		target = 20, 18

[square = 21, 18]
	cube_type = ground

	[item = large_axe]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = remains]
		item_count = 0

[square = 22, 18]
	cube_type = wall1

[square = 2, 19]
	cube_type = wall1

[square = 3, 19]
	cube_type = wall1

[square = 4, 19]
	cube_type = wall1

[square = 5, 19]
	cube_type = wall1

[square = 6, 19]
	cube_type = wall1

[square = 7, 19]
	cube_type = wall1

[square = 8, 19]
	cube_type = wall1

[square = 9, 19]
	cube_type = wall1

[square = 10, 19]
	cube_type = wall1

[square = 11, 19]
	cube_type = wall1

[square = 12, 19]
	cube_type = wall1

[square = 13, 19]
	cube_type = wall1

[square = 14, 19]
	cube_type = wall1

[square = 15, 19]
	cube_type = wall1

[square = 16, 19]
	cube_type = wall1

[square = 17, 19]
	cube_type = wall1

[square = 18, 19]
	cube_type = wall1

[square = 19, 19]
	cube_type = wall1

[square = 20, 19]
	cube_type = wall1

[square = 21, 19]
	cube_type = wall1

[square = 22, 19]
	cube_type = wall1

\\***********************************

[level = HOH_DUNG]
size = 19, 19
object_items_reseted = 0

[square = 1, 0]
	cube_type = w_stone

[square = 2, 0]
	cube_type = w_stone

[square = 3, 0]
	cube_type = w_stone

[square = 8, 0]
	cube_type = w_stone

[square = 9, 0]
	cube_type = w_stone

[square = 10, 0]
	cube_type = w_stone

[square = 11, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 16, 0]
	cube_type = w_stone

[square = 17, 0]
	cube_type = w_stone

[square = 18, 0]
	cube_type = w_stone

[square = 0, 1]
	cube_type = w_stone

[square = 1, 1]
	cube_type = w_stone

[square = 2, 1]
	cube_type = g_tomb

	[object = fence]
		target = 2, 1

	[object = foliage1]
		direction = 0
		target = 2, 1

[square = 3, 1]
	cube_type = w_stone

[square = 4, 1]
	cube_type = w_stone

[square = 5, 1]
	cube_type = w_stone

[square = 6, 1]
	cube_type = w_stone

[square = 7, 1]
	cube_type = w_stone

[square = 8, 1]
	cube_type = w_stone

[square = 9, 1]
	cube_type = g_tomb

	[object = barrel]
		direction = 0
		target = 9, 1

		<object_item = money10>
			object_item_count = 30

		<object_item = cheese>
			object_item_count = 0

[square = 10, 1]
	cube_type = g_tomb

	[object = barrel]
		direction = 0
		target = 10, 1

		<object_item = money10>
			object_item_count = 2

		<object_item = bread>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 11, 1]
	cube_type = w_stone

[square = 12, 1]
	cube_type = w_stone

[square = 13, 1]
	cube_type = w_stone

[square = 14, 1]
	cube_type = w_stone

[square = 15, 1]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 15, 1

	[object = wallstain1]
		direction = 0
		target = 15, 1

	[item = remains]
		item_count = 0

	[item = barbed_lash_of_frost_bite]
		item_count = 0

[square = 16, 1]
	cube_type = g_tomb

	[enemy = burning_skeleton]
		hp = 500

[square = 17, 1]
	cube_type = g_tomb

	[object = wallstain1]
		direction = 0
		target = 17, 1

	[enemy = skeleton]
		hp = 1000

[square = 18, 1]
	cube_type = w_stone

[square = 0, 2]
	cube_type = w_stone

[square = 1, 2]
	cube_type = g_tomb

	[object = bones]
		direction = 1
		target = 1, 2

	[object = sarcophagus]
		direction = 1
		target = 1, 2

	[object = torch2]
		target = 1, 2

	[object = torch2]
		direction = 3
		target = 1, 2

[square = 2, 2]
	cube_type = g_tomb

	[object = necro_ask_revive]
		direction = 1
		target = 2, 2

	[item = dungeon_key]
		item_count = 0

[square = 3, 2]
	cube_type = g_tomb

	[object = wallstain1]
		direction = 0
		target = 3, 2

	[object = wallstain1]
		target = 3, 2

[square = 4, 2]
	cube_type = g_tomb

	[object = wallstain1]
		direction = 0
		target = 4, 2

[square = 5, 2]
	cube_type = w_stone

[square = 6, 2]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 6, 2

[square = 7, 2]
	cube_type = g_tomb

	[enemy = giantrat2]
		hp = 600

[square = 8, 2]
	cube_type = g_tomb

	[object = barrel]
		direction = 0
		target = 8, 2

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 9, 2]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 9, 2

[square = 10, 2]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 11, 2]
	cube_type = g_tomb

[square = 12, 2]
	cube_type = g_tomb

	[enemy = giantrat]
		hp = 800

[square = 13, 2]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 13, 2

[square = 14, 2]
	cube_type = w_stone

[square = 15, 2]
	cube_type = g_tomb

	[enemy = burning_skeleton]
		hp = 500

[square = 16, 2]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 16, 2

[square = 17, 2]
	cube_type = g_tomb

	[enemy = burning_skeleton]
		hp = 500

[square = 18, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = w_stone

[square = 2, 3]
	cube_type = g_tomb

	[object = fence]
		target = 2, 3

	[object = foliage1]
		target = 2, 3

	[object = foliage1]
		direction = 1
		target = 2, 3

[square = 3, 3]
	cube_type = w_stone

[square = 4, 3]
	cube_type = w_stone

[square = 5, 3]
	cube_type = w_stone

[square = 6, 3]
	cube_type = g_tomb

[square = 7, 3]
	cube_type = g_tomb

[square = 8, 3]
	cube_type = g_tomb

	[object = flag1]
		target = 8, 3

	[item = remains]
		item_count = 0

[square = 9, 3]
	cube_type = g_tomb

	[object = torch]
		target = 9, 3

	[object = garbage]
		direction = 0
		target = 9, 3

		<object_item = trophy_horn>
			object_item_count = 0

[square = 10, 3]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 10, 3

	[object = flag1]
		target = 10, 3

[square = 11, 3]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 12, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 12, 3

[square = 13, 3]
	cube_type = g_tomb

[square = 14, 3]
	cube_type = w_stone

[square = 15, 3]
	cube_type = w_stone

[square = 16, 3]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 1000

[square = 17, 3]
	cube_type = g_tomb

	[object = wallstain1]
		direction = 1
		target = 17, 3

[square = 18, 3]
	cube_type = w_stone

[square = 1, 4]
	cube_type = w_stone

[square = 2, 4]
	cube_type = w_stone

[square = 3, 4]
	cube_type = w_stone

[square = 4, 4]
	cube_type = g_tomb

	[object = necro_activate_end]
		direction = 3
		target = 4, 4

[square = 5, 4]
	cube_type = g_tomb

[square = 6, 4]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 6, 4

[square = 7, 4]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 7, 4

[square = 8, 4]
	cube_type = w_stone

[square = 9, 4]
	cube_type = w_stone

[square = 10, 4]
	cube_type = w_stone

[square = 11, 4]
	cube_type = w_stone

[square = 12, 4]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 12, 4

[square = 13, 4]
	cube_type = g_tomb

[square = 14, 4]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 14, 4

[square = 15, 4]
	cube_type = w_stone

[square = 16, 4]
	cube_type = w_stone

[square = 17, 4]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 17, 4

[square = 18, 4]
	cube_type = w_stone

[square = 3, 5]
	cube_type = w_stone

[square = 4, 5]
	cube_type = g_tomb

[square = 5, 5]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 5, 5

[square = 6, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 6, 5

[square = 7, 5]
	cube_type = w_stone

[square = 8, 5]
	cube_type = w_brick

[square = 9, 5]
	cube_type = w_brick

[square = 10, 5]
	cube_type = w_brick

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = w_stone

[square = 13, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 13, 5

[square = 14, 5]
	cube_type = g_tomb

[square = 15, 5]
	cube_type = g_tomb

	[enemy = giantrat2]
		hp = 600

[square = 16, 5]
	cube_type = w_stone

[square = 17, 5]
	cube_type = g_tomb

[square = 18, 5]
	cube_type = w_stone

[square = 2, 6]
	cube_type = w_stone

[square = 3, 6]
	cube_type = w_stone

[square = 4, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 4, 6

[square = 5, 6]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 5, 6

	[item = remains]
		item_count = 0

[square = 6, 6]
	cube_type = w_stone

[square = 7, 6]
	cube_type = w_brick

[square = 8, 6]
	cube_type = w_brick

[square = 9, 6]
	cube_type = g_tomb

	[object = flag1]
		direction = 0
		target = 7, 4

[square = 10, 6]
	cube_type = w_brick

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = w_stone

[square = 13, 6]
	cube_type = w_stone

[square = 14, 6]
	cube_type = g_tomb

	[object = necro_activate]
		direction = 0
		target = 14, 6

	[item = remains]
		item_count = 0

[square = 15, 6]
	cube_type = g_tomb

	[object = lock]
		direction = 1
		target = 16, 5

[square = 16, 6]
	cube_type = w_stone

[square = 17, 6]
	cube_type = w_stone

[square = 18, 6]
	cube_type = w_stone

[square = 2, 7]
	cube_type = w_stone

[square = 3, 7]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 3, 7

[square = 4, 7]
	cube_type = g_tomb

[square = 5, 7]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0
		target = 5, 7

	[object = torch2]
		direction = 1
		target = 5, 7

	[object = necro_stain]
		direction = 0
		target = 5, 7

[square = 6, 7]
	cube_type = w_stone

[square = 7, 7]
	cube_type = w_brick

[square = 8, 7]
	cube_type = g_tomb

	[object = stone_up1]
		direction = 1
		target = 11, 7

[square = 9, 7]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 7, 5

[square = 10, 7]
	cube_type = w_brick

[square = 11, 7]
	cube_type = w_brick

[square = 12, 7]
	cube_type = w_stone

[square = 13, 7]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 13, 7

[square = 14, 7]
	cube_type = g_tomb

[square = 15, 7]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 15, 7

[square = 16, 7]
	cube_type = w_stone

[square = 17, 7]
	cube_type = w_stone

[square = 2, 8]
	cube_type = w_stone

[square = 3, 8]
	cube_type = g_tomb

	[enemy = burning_skeleton]
		hp = 500

[square = 4, 8]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 4, 8

[square = 5, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 5, 8

[square = 6, 8]
	cube_type = w_stone

[square = 7, 8]
	cube_type = w_brick

[square = 8, 8]
	cube_type = w_brick

[square = 9, 8]
	cube_type = g_tomb

[square = 10, 8]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 1000

[square = 11, 8]
	cube_type = w_brick

[square = 12, 8]
	cube_type = g_tomb

	[enemy = giantrat]
		hp = 800

[square = 13, 8]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 13, 8

	[object = wallstain1]
		direction = 1
		target = 13, 8

[square = 14, 8]
	cube_type = w_stone

[square = 15, 8]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 15, 8

[square = 16, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 16, 8

[square = 17, 8]
	cube_type = w_stone

[square = 18, 8]
	cube_type = w_stone

[square = 2, 9]
	cube_type = w_stone

[square = 3, 9]
	cube_type = g_tomb

	[object = necro_activate]
		direction = 0
		target = 3, 9

	[item = remains]
		item_count = 0

[square = 4, 9]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 1000

[square = 5, 9]
	cube_type = w_stone

[square = 6, 9]
	cube_type = w_stone

[square = 7, 9]
	cube_type = w_stone

[square = 8, 9]
	cube_type = w_brick

[square = 9, 9]
	cube_type = w_brick

[square = 10, 9]
	cube_type = g_tomb

[square = 11, 9]
	cube_type = g_tomb

	[object = jamb]
		direction = 0
		target = 9, 7

	[object = jamb]
		target = 9, 7

	[object = locked_door]
		direction = 1
		target = 11, 9

[square = 12, 9]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 12, 9

	[object = torch2]
		direction = 1
		target = 12, 9

	[object = necro_stain]
		direction = 0
		target = 12, 9

[square = 13, 9]
	cube_type = w_stone

[square = 14, 9]
	cube_type = w_stone

[square = 15, 9]
	cube_type = g_tomb

[square = 16, 9]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 16, 9

[square = 17, 9]
	cube_type = g_tomb

	[object = necro_sign1]
		direction = 0
		target = 17, 9

	[object = necro_activate]
		direction = 0
		target = 17, 9

	[object = torch]
		direction = 0
		target = 17, 9

	[object = torch]
		target = 17, 9

[square = 18, 9]
	cube_type = g_tomb

	[object = wall_goat]
		direction = 1
		target = 18, 9

[square = 2, 10]
	cube_type = w_stone

[square = 3, 10]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 3, 10

	[object = barrel]
		direction = 0
		target = 3, 10

		<object_item = cheese>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

	[object = wallstain1]
		direction = 3
		target = 3, 10

[square = 4, 10]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 4, 10

[square = 5, 10]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 5, 10

[square = 6, 10]
	cube_type = w_stone

[square = 7, 10]
	cube_type = w_brick

[square = 8, 10]
	cube_type = w_brick

[square = 9, 10]
	cube_type = g_tomb

[square = 10, 10]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 1000

[square = 11, 10]
	cube_type = w_brick

[square = 12, 10]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 12, 10

[square = 13, 10]
	cube_type = g_tomb

[square = 14, 10]
	cube_type = w_stone

[square = 15, 10]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 1000

[square = 16, 10]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 16, 10

[square = 17, 10]
	cube_type = w_stone

[square = 18, 10]
	cube_type = w_stone

[square = 2, 11]
	cube_type = w_stone

[square = 3, 11]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 3, 11

[square = 4, 11]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 4, 11

[square = 5, 11]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 5, 11

	[object = foliage1]
		direction = 1
		target = 5, 11

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = w_brick

[square = 8, 11]
	cube_type = g_tomb

	[object = stone_up2]
		direction = 1
		target = 11, 11

[square = 9, 11]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 7, 9

	[object = foliage1]
		direction = 1
		target = 7, 9

[square = 10, 11]
	cube_type = w_brick

[square = 11, 11]
	cube_type = w_brick

[square = 12, 11]
	cube_type = w_stone

[square = 13, 11]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 13, 11

[square = 14, 11]
	cube_type = g_tomb

	[enemy = giantrat2]
		hp = 600

[square = 15, 11]
	cube_type = g_tomb

[square = 16, 11]
	cube_type = w_stone

[square = 17, 11]
	cube_type = w_stone

[square = 2, 12]
	cube_type = w_stone

[square = 3, 12]
	cube_type = w_stone

[square = 4, 12]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 4, 12

[square = 5, 12]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 6, 12]
	cube_type = w_stone

[square = 7, 12]
	cube_type = w_brick

[square = 8, 12]
	cube_type = w_brick

[square = 9, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 7, 10

	[object = foliage1]
		target = 7, 10

[square = 10, 12]
	cube_type = w_brick

[square = 11, 12]
	cube_type = w_stone

[square = 12, 12]
	cube_type = w_stone

[square = 13, 12]
	cube_type = w_stone

[square = 14, 12]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 14, 12

[square = 15, 12]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 16, 12]
	cube_type = w_stone

[square = 3, 13]
	cube_type = w_stone

[square = 4, 13]
	cube_type = g_tomb

[square = 5, 13]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 5, 13

	[item = remains]
		item_count = 0

[square = 6, 13]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 6, 13

[square = 7, 13]
	cube_type = w_stone

[square = 8, 13]
	cube_type = w_brick

[square = 9, 13]
	cube_type = w_brick

[square = 10, 13]
	cube_type = w_brick

[square = 11, 13]
	cube_type = w_stone

[square = 12, 13]
	cube_type = w_stone

[square = 13, 13]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 13, 13

[square = 14, 13]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 14, 13

[square = 15, 13]
	cube_type = g_tomb

	[object = torch2]
		direction = 1
		target = 15, 13

[square = 16, 13]
	cube_type = w_stone

[square = 3, 14]
	cube_type = w_stone

[square = 4, 14]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 4, 14

	[item = remains]
		item_count = 0

[square = 5, 14]
	cube_type = g_tomb

	[object = barrel]
		direction = 0
		target = 5, 14

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 6, 14]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 6, 14

[square = 7, 14]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 7, 14

[square = 8, 14]
	cube_type = w_stone

[square = 9, 14]
	cube_type = w_stone

[square = 10, 14]
	cube_type = w_stone

[square = 11, 14]
	cube_type = w_stone

[square = 12, 14]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 12, 14

[square = 13, 14]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 1000

[square = 14, 14]
	cube_type = g_tomb

	[object = torch2]
		direction = 1
		target = 14, 14

	[object = necro_activate]
		direction = 0
		target = 14, 14

	[object = wallstain1]
		direction = 1
		target = 14, 14

[square = 15, 14]
	cube_type = w_stone

[square = 16, 14]
	cube_type = w_stone

[square = 3, 15]
	cube_type = w_stone

[square = 4, 15]
	cube_type = w_stone

[square = 5, 15]
	cube_type = w_stone

[square = 6, 15]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 6, 15

[square = 7, 15]
	cube_type = g_tomb

	[enemy = giantrat2]
		hp = 600

[square = 8, 15]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 9, 15]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0
		target = 9, 15

	[object = foliage1]
		direction = 0
		target = 9, 15

[square = 10, 15]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 10, 15

[square = 11, 15]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 11, 15

[square = 12, 15]
	cube_type = g_tomb

[square = 13, 15]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 13, 15

[square = 14, 15]
	cube_type = w_stone

[square = 15, 15]
	cube_type = w_stone

[square = 5, 16]
	cube_type = w_stone

[square = 6, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 6, 16

[square = 7, 16]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 7, 16

[square = 8, 16]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 8, 16

[square = 9, 16]
	cube_type = g_tomb

	[object = necro_activate]
		direction = 0
		target = 9, 16

[square = 10, 16]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 10, 16

	[item = remains]
		item_count = 0

[square = 11, 16]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 11, 16

	[object = necro_stain]
		direction = 0
		target = 11, 16

[square = 12, 16]
	cube_type = g_tomb

	[object = necro_stain]
		direction = 0
		target = 12, 16

[square = 13, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 13, 16

	[object = dirt1]
		direction = 0
		target = 13, 16

[square = 14, 16]
	cube_type = w_stone

[square = 5, 17]
	cube_type = w_stone

[square = 6, 17]
	cube_type = w_stone

[square = 7, 17]
	cube_type = w_stone

[square = 8, 17]
	cube_type = w_stone

[square = 9, 17]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 9, 17

	[enemy = skeleton]
		hp = 1000

[square = 10, 17]
	cube_type = g_tomb

	[object = garbage]
		direction = 0
		target = 10, 17

[square = 11, 17]
	cube_type = w_stone

[square = 12, 17]
	cube_type = w_stone

[square = 13, 17]
	cube_type = w_stone

[square = 14, 17]
	cube_type = w_stone

[square = 8, 18]
	cube_type = w_stone

[square = 9, 18]
	cube_type = w_stone

[square = 10, 18]
	cube_type = w_stone

[square = 11, 18]
	cube_type = w_stone

\\***********************************

[level = HOH]
size = 23, 24
object_items_reseted = 0

[square = 1, 0]
	cube_type = wall1

[square = 2, 0]
	cube_type = wall1

[square = 3, 0]
	cube_type = wall1

[square = 4, 0]
	cube_type = wall1

[square = 5, 0]
	cube_type = wall1

[square = 6, 0]
	cube_type = wall1

[square = 7, 0]
	cube_type = wall1

[square = 8, 0]
	cube_type = wall1

[square = 9, 0]
	cube_type = wall1

[square = 10, 0]
	cube_type = wall1

[square = 11, 0]
	cube_type = wall1

[square = 12, 0]
	cube_type = wall1

[square = 13, 0]
	cube_type = wall1

[square = 14, 0]
	cube_type = wall1

[square = 15, 0]
	cube_type = wall1

[square = 16, 0]
	cube_type = wall1

[square = 17, 0]
	cube_type = wall1

[square = 18, 0]
	cube_type = wall1

[square = 19, 0]
	cube_type = wall1

[square = 20, 0]
	cube_type = wall1

[square = 1, 1]
	cube_type = wall1

[square = 2, 1]
	cube_type = ground

	[object = column]
		direction = 1
		target = 2, 1

[square = 3, 1]
	cube_type = ground

	[object = door1]
		direction = 0
		target = 3, 1

[square = 4, 1]
	cube_type = ground

	[object = column]
		direction = 1
		target = 4, 1

[square = 5, 1]
	cube_type = wall1

[square = 6, 1]
	cube_type = ground

[square = 7, 1]
	cube_type = ground

	[object = stain]
		direction = 0
		target = 7, 1

[square = 8, 1]
	cube_type = ground

[square = 9, 1]
	cube_type = ground

	[enemy = livingdead]
		hp = 1500

[square = 10, 1]
	cube_type = ground

	[object = wallstain1]
		direction = 0
		target = 10, 1

[square = 11, 1]
	cube_type = ground

[square = 12, 1]
	cube_type = ground

[square = 13, 1]
	cube_type = ground

[square = 14, 1]
	cube_type = ground

[square = 15, 1]
	cube_type = ground

	[enemy = livingdead]
		hp = 1500

[square = 16, 1]
	cube_type = ground

	[object = house_door_lever]
		direction = 1
		target = 16, 1

	[object = jamb]
		target = 16, 1

	[object = jamb]
		direction = 0
		target = 16, 1

[square = 17, 1]
	cube_type = ground

	[object = web1]
		direction = 0
		target = 17, 1

	[enemy = wraith]
		hp = 600

[square = 18, 1]
	cube_type = ground

	[object = mirror_N]
		direction = 0
		target = 14, 13

	[object = wallstain1]
		direction = 0
		target = 18, 1

[square = 19, 1]
	cube_type = ground

	[object = button]
		direction = 1
		target = 20, 2

	[object = web1]
		direction = 0
		target = 19, 1

	[object = web1]
		direction = 1
		target = 19, 1

	[object = wallstain1]
		direction = 0
		target = 19, 1

[square = 20, 1]
	cube_type = wall1

[square = 21, 1]
	cube_type = wall1

[square = 22, 1]
	cube_type = wall1

[square = 1, 2]
	cube_type = wall1

[square = 2, 2]
	cube_type = ground

[square = 3, 2]
	cube_type = ground

[square = 4, 2]
	cube_type = ground

[square = 5, 2]
	cube_type = wall1

[square = 6, 2]
	cube_type = ground

[square = 7, 2]
	cube_type = wall1

[square = 8, 2]
	cube_type = ground

	[object = mirror_S]
		target = 13, 19

[square = 9, 2]
	cube_type = wall1

[square = 10, 2]
	cube_type = wall1

[square = 11, 2]
	cube_type = wall1

[square = 12, 2]
	cube_type = ground

[square = 13, 2]
	cube_type = wall1

[square = 14, 2]
	cube_type = wall1

[square = 15, 2]
	cube_type = wall1

[square = 16, 2]
	cube_type = wall1

[square = 17, 2]
	cube_type = ground

	[object = button]
		direction = 3
		target = 16, 1

	[object = stain]
		direction = 0
		target = 17, 2

[square = 18, 2]
	cube_type = ground

	[object = torch2]
		direction = 1
		target = 18, 2

[square = 19, 2]
	cube_type = ground

	[enemy = wraith]
		hp = 600

[square = 20, 2]
	cube_type = ground

	[object = house_door_lever]
		direction = 1
		target = 20, 2

	[object = jamb]
		target = 20, 2

	[object = jamb]
		direction = 0
		target = 20, 2

[square = 21, 2]
	cube_type = ground

	[object = torch2]
		direction = 0
		target = 21, 2

[square = 22, 2]
	cube_type = wall1

[square = 1, 3]
	cube_type = w_books
	cube_direction = 3

[square = 2, 3]
	cube_type = ground

[square = 3, 3]
	cube_type = ground

	[object = column]
		direction = 3
		target = 3, 3

[square = 4, 3]
	cube_type = ground

[square = 5, 3]
	cube_type = w_books
	cube_direction = 3

[square = 6, 3]
	cube_type = ground

[square = 7, 3]
	cube_type = wall1

[square = 8, 3]
	cube_type = wall1

[square = 9, 3]
	cube_type = wall1

[square = 10, 3]
	cube_type = ground

	[object = torch]
		direction = 3
		target = 10, 3

	[object = wallstain1]
		direction = 0
		target = 10, 3

	[item = arrows]
		item_count = 20

	[item = arrows]
		item_count = 20

[square = 11, 3]
	cube_type = w_books
	cube_direction = 3

[square = 12, 3]
	cube_type = ground

	[enemy = zombie]
		hp = 1000

[square = 13, 3]
	cube_type = wall1

[square = 14, 3]
	cube_type = ground

	[object = button]
		direction = 3
		target = 13, 4

	[object = wallstain1]
		direction = 0
		target = 14, 3

[square = 15, 3]
	cube_type = ground

	[object = garbage]
		target = 15, 3

		<object_item = money10>
			object_item_count = 2

[square = 16, 3]
	cube_type = wall1

[square = 17, 3]
	cube_type = w_books
	cube_direction = 2

[square = 18, 3]
	cube_type = w_books
	cube_direction = 2

[square = 19, 3]
	cube_type = w_books
	cube_direction = 2

[square = 20, 3]
	cube_type = wall1

[square = 21, 3]
	cube_type = ground

	[object = torch]
		direction = 1
		target = 21, 3

[square = 22, 3]
	cube_type = wall1

[square = 1, 4]
	cube_type = wall1

[square = 2, 4]
	cube_type = ground

	[object = painting]
		direction = 3
		target = 2, 4

[square = 3, 4]
	cube_type = ground

[square = 4, 4]
	cube_type = ground

[square = 5, 4]
	cube_type = wall1

[square = 6, 4]
	cube_type = ground

[square = 7, 4]
	cube_type = ground

[square = 8, 4]
	cube_type = ground

	[object = lever]
		direction = 0
		target = 8, 5

[square = 9, 4]
	cube_type = ground

	[object = house_door]
		direction = 1
		target = 9, 4

	[object = jamb]
		direction = 0
		target = 9, 4

	[object = jamb]
		target = 9, 4

[square = 10, 4]
	cube_type = ground

	[object = flag1]
		target = 10, 4

[square = 11, 4]
	cube_type = w_books
	cube_direction = 3

[square = 12, 4]
	cube_type = ground

[square = 13, 4]
	cube_type = ground

	[object = house_door_lever]
		direction = 1
		target = 13, 4

	[object = jamb]
		target = 13, 4

	[object = jamb]
		direction = 0
		target = 13, 4

[square = 14, 4]
	cube_type = ground

[square = 15, 4]
	cube_type = ground

	[object = mirror_N]
		direction = 1
		target = 8, 13

[square = 16, 4]
	cube_type = wall1

[square = 17, 4]
	cube_type = ground

	[object = torch]
		direction = 3
		target = 17, 4

	[object = stain]
		direction = 3
		target = 17, 4

[square = 18, 4]
	cube_type = ground

[square = 19, 4]
	cube_type = ground

	[object = torch2]
		direction = 0
		target = 19, 4

	[object = painting2]
		direction = 1
		target = 19, 4

[square = 20, 4]
	cube_type = wall1
	cube_direction = 3

[square = 21, 4]
	cube_type = ground

	[enemy = bonenight]
		hp = 1500

[square = 22, 4]
	cube_type = wall1

[square = 1, 5]
	cube_type = wall1

[square = 2, 5]
	cube_type = ground

	[object = column]
		direction = 1
		target = 2, 4

[square = 3, 5]
	cube_type = ground

[square = 4, 5]
	cube_type = ground

	[object = column]
		direction = 1
		target = 4, 4

[square = 5, 5]
	cube_type = wall1

[square = 6, 5]
	cube_type = wall1

[square = 7, 5]
	cube_type = wall1

[square = 8, 5]
	cube_type = ground

	[object = house_door_lever]
		target = 8, 5

	[object = jamb]
		direction = 3
		target = 8, 5

	[object = jamb]
		direction = 1
		target = 8, 5

[square = 9, 5]
	cube_type = wall1

[square = 10, 5]
	cube_type = wall1

[square = 11, 5]
	cube_type = wall1

[square = 12, 5]
	cube_type = ground

[square = 13, 5]
	cube_type = wall1

[square = 14, 5]
	cube_type = ground

	[object = torch]
		target = 14, 5

	[item = golden_key]
		item_count = 0

[square = 15, 5]
	cube_type = ground

[square = 16, 5]
	cube_type = wall1

[square = 17, 5]
	cube_type = ground

	[object = mirror_N]
		direction = 3
		target = 6, 19

	[object = lever]
		target = 18, 6

	[object = wallstain1]
		target = 17, 5

[square = 18, 5]
	cube_type = ground

	[object = stain]
		target = 18, 5

[square = 19, 5]
	cube_type = ground

	[object = table]
		target = 19, 5

	[object = chair]
		direction = 1
		target = 19, 5

	[object = torch2]
		direction = 1
		target = 19, 5

	[object = duke_diary]
		direction = 1
		target = 4, 3

	[object = wallstain1]
		target = 19, 5

[square = 20, 5]
	cube_type = w_books
	cube_direction = 3

[square = 21, 5]
	cube_type = ground

[square = 22, 5]
	cube_type = w_books
	cube_direction = 1

[square = 1, 6]
	cube_type = wall1

[square = 2, 6]
	cube_type = wall1

[square = 3, 6]
	cube_type = ground

[square = 4, 6]
	cube_type = wall1

[square = 5, 6]
	cube_type = wall1

[square = 6, 6]
	cube_type = ground

	[object = down1]
		direction = 3
		target = 6, 6

[square = 7, 6]
	cube_type = ground

[square = 8, 6]
	cube_type = ground

[square = 9, 6]
	cube_type = ground

	[object = column]
		direction = 1
		target = 7, 5

[square = 10, 6]
	cube_type = wall1

[square = 11, 6]
	cube_type = wall1

[square = 12, 6]
	cube_type = ground

	[object = house_door_lever]
		target = 12, 6

	[object = jamb]
		direction = 3
		target = 12, 6

	[object = jamb]
		direction = 1
		target = 12, 6

[square = 13, 6]
	cube_type = wall1

[square = 14, 6]
	cube_type = wall1

[square = 15, 6]
	cube_type = wall1

[square = 16, 6]
	cube_type = wall1

[square = 17, 6]
	cube_type = wall1

[square = 18, 6]
	cube_type = ground

	[object = house_door_lever]
		target = 18, 6

	[object = jamb]
		direction = 3
		target = 18, 6

	[object = jamb]
		direction = 1
		target = 18, 6

[square = 19, 6]
	cube_type = wall1

[square = 20, 6]
	cube_type = wall1

[square = 21, 6]
	cube_type = ground

[square = 22, 6]
	cube_type = wall1

[square = 1, 7]
	cube_type = wall1

[square = 2, 7]
	cube_type = ground

	[object = column]
		direction = 1
		target = 1, 6

[square = 3, 7]
	cube_type = ground

	[object = hoh_enter]
		target = 3, 7

[square = 4, 7]
	cube_type = ground

	[object = column]
		direction = 1
		target = 3, 6

[square = 5, 7]
	cube_type = wall1

[square = 6, 7]
	cube_type = wall1

[square = 7, 7]
	cube_type = ground

	[object = column]
		direction = 1
		target = 5, 6

[square = 8, 7]
	cube_type = ground

[square = 9, 7]
	cube_type = ground

	[object = column]
		direction = 1
		target = 7, 6

[square = 10, 7]
	cube_type = wall1

[square = 11, 7]
	cube_type = wall1

[square = 12, 7]
	cube_type = ground

	[object = button]
		direction = 3
		target = 12, 6

[square = 13, 7]
	cube_type = ground

[square = 14, 7]
	cube_type = ground

	[enemy = livingdead]
		hp = 1500

[square = 15, 7]
	cube_type = ground

	[object = mirror_N]
		direction = 0
		target = 8, 13

[square = 16, 7]
	cube_type = ground

[square = 17, 7]
	cube_type = ground

	[object = mirror_E]
		direction = 0
		target = 11, 12

[square = 18, 7]
	cube_type = ground

[square = 19, 7]
	cube_type = ground

[square = 20, 7]
	cube_type = wall1

[square = 21, 7]
	cube_type = ground

	[object = lever]
		direction = 3
		target = 20, 8

[square = 22, 7]
	cube_type = wall1

[square = 1, 8]
	cube_type = wall1

[square = 2, 8]
	cube_type = ground

	[object = hoh_mirror]
		target = 2, 8

	[object = mirror_E_special]
		direction = 3
		target = 1, 12

[square = 3, 8]
	cube_type = ground

	[object = hoh_victory]
		direction = 0
		target = 17, 4

[square = 4, 8]
	cube_type = ground

[square = 5, 8]
	cube_type = wall1

[square = 6, 8]
	cube_type = ground

	[object = button_wall]
		target = 5, 8

[square = 7, 8]
	cube_type = ground

[square = 8, 8]
	cube_type = ground

	[enemy = bonenight]
		hp = 1500

[square = 9, 8]
	cube_type = ground

[square = 10, 8]
	cube_type = ground

	[object = stone_up]
		direction = 3
		target = 10, 8

[square = 11, 8]
	cube_type = wall1

[square = 12, 8]
	cube_type = ground

	[object = painting]
		direction = 3
		target = 12, 8

[square = 13, 8]
	cube_type = ground

[square = 14, 8]
	cube_type = ground

	[object = column]
		direction = 3
		target = 14, 8

[square = 15, 8]
	cube_type = ground

[square = 16, 8]
	cube_type = ground

	[object = column]
		direction = 3
		target = 16, 8

[square = 17, 8]
	cube_type = ground

	[enemy = zombie]
		hp = 1000

[square = 18, 8]
	cube_type = ground

	[object = column]
		direction = 3
		target = 18, 8

[square = 19, 8]
	cube_type = ground

[square = 20, 8]
	cube_type = ground

	[object = house_door_lever]
		direction = 3
		target = 20, 8

	[object = jamb]
		direction = 0
		target = 20, 8

	[object = jamb]
		target = 20, 8

[square = 21, 8]
	cube_type = ground

[square = 22, 8]
	cube_type = wall1

[square = 0, 9]
	cube_type = wall1
	cube_direction = 1

[square = 1, 9]
	cube_type = wall1

[square = 2, 9]
	cube_type = ground

	[object = column]
		direction = 1
		target = 1, 8

[square = 3, 9]
	cube_type = ground

	[enemy = wraith]
		hp = 600

[square = 4, 9]
	cube_type = ground

	[object = column]
		direction = 1
		target = 3, 8

[square = 5, 9]
	cube_type = wall1

[square = 6, 9]
	cube_type = wall1

[square = 7, 9]
	cube_type = ground

	[object = column]
		direction = 1
		target = 5, 8

[square = 8, 9]
	cube_type = ground

[square = 9, 9]
	cube_type = ground

	[object = column]
		direction = 1
		target = 7, 8

[square = 10, 9]
	cube_type = wall1

[square = 11, 9]
	cube_type = wall1

[square = 12, 9]
	cube_type = ground

	[object = button]
		direction = 3
		target = 12, 10

[square = 13, 9]
	cube_type = ground

[square = 14, 9]
	cube_type = ground

[square = 15, 9]
	cube_type = ground

	[object = mirror_S]
		target = 2, 11

[square = 16, 9]
	cube_type = ground

[square = 17, 9]
	cube_type = ground

	[object = mirror_S]
		target = 17, 7

[square = 18, 9]
	cube_type = ground

[square = 19, 9]
	cube_type = ground

[square = 20, 9]
	cube_type = wall1
	cube_direction = 3

[square = 21, 9]
	cube_type = ground

	[object = barrel]
		target = 21, 9

		<object_item = money10>
			object_item_count = 15

		<object_item = apple>
			object_item_count = 0

[square = 22, 9]
	cube_type = wall1

[square = 0, 10]
	cube_type = wall1

[square = 1, 10]
	cube_type = wall1

[square = 2, 10]
	cube_type = wall1

[square = 3, 10]
	cube_type = w_books

[square = 4, 10]
	cube_type = wall1

[square = 5, 10]
	cube_type = wall1

[square = 6, 10]
	cube_type = ground

	[object = down2]
		direction = 3
		target = 6, 10

[square = 7, 10]
	cube_type = ground

[square = 8, 10]
	cube_type = ground

[square = 9, 10]
	cube_type = ground

	[object = column]
		direction = 1
		target = 7, 9

[square = 10, 10]
	cube_type = wall1

[square = 11, 10]
	cube_type = wall1

[square = 12, 10]
	cube_type = ground

	[object = house_door_lever]
		target = 12, 10

	[object = jamb]
		direction = 3
		target = 12, 10

	[object = jamb]
		direction = 1
		target = 12, 10

[square = 13, 10]
	cube_type = wall1

[square = 14, 10]
	cube_type = wall1

[square = 15, 10]
	cube_type = wall1

[square = 16, 10]
	cube_type = wall1

[square = 17, 10]
	cube_type = wall1

[square = 18, 10]
	cube_type = ground

	[object = house_door_lever]
		target = 18, 10

	[object = jamb]
		direction = 3
		target = 18, 10

	[object = jamb]
		direction = 1
		target = 18, 10

[square = 19, 10]
	cube_type = wall1

[square = 20, 10]
	cube_type = wall1

[square = 21, 10]
	cube_type = wall1
	cube_direction = 1

[square = 22, 10]
	cube_type = wall1

[square = 0, 11]
	cube_type = w_books
	cube_direction = 3

[square = 1, 11]
	cube_type = ground

[square = 2, 11]
	cube_type = ground

	[object = mirror_N]
		direction = 0
		target = 15, 9

[square = 3, 11]
	cube_type = ground

[square = 4, 11]
	cube_type = ground

	[object = stain]
		target = 4, 11

[square = 5, 11]
	cube_type = wall1

[square = 6, 11]
	cube_type = wall1

[square = 7, 11]
	cube_type = wall1

[square = 8, 11]
	cube_type = ground

	[object = jamb]
		direction = 1
		target = 8, 11

	[object = jamb]
		direction = 3
		target = 8, 11

	[object = torch2]
		direction = 1
		target = 8, 11

	[object = torch2]
		target = 8, 11

	[object = house_door_lever]
		target = 8, 11

[square = 9, 11]
	cube_type = wall1

[square = 10, 11]
	cube_type = wall1

[square = 11, 11]
	cube_type = ground

	[object = chair]
		direction = 0
		target = 11, 11

	[object = torch2]
		direction = 3
		target = 11, 11

[square = 12, 11]
	cube_type = ground

	[object = painting]
		direction = 1
		target = 12, 11

[square = 13, 11]
	cube_type = wall1

[square = 14, 11]
	cube_type = ground

	[object = chest1]
		target = 14, 11

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = elven_wine>
			object_item_count = 0

		<object_item = protective_mantle>
			object_item_count = 0

[square = 15, 11]
	cube_type = ground

	[object = painting]
		direction = 0
		target = 15, 11

[square = 16, 11]
	cube_type = ground

	[object = web_blocker]
		direction = 3
		target = 16, 11

	[object = web1]
		target = 16, 11

	[object = web1]
		direction = 0
		target = 16, 11

[square = 17, 11]
	cube_type = ground

	[object = web_blocker]
		direction = 3
		target = 17, 11

	[object = web1]
		target = 17, 11

	[object = web1]
		direction = 0
		target = 17, 11

[square = 18, 11]
	cube_type = ground

	[object = lever]
		direction = 1
		target = 18, 10

[square = 19, 11]
	cube_type = wall1

[square = 0, 12]
	cube_type = wall1

[square = 1, 12]
	cube_type = ground

	[object = mirror_E]
		direction = 3
		target = 2, 8

[square = 2, 12]
	cube_type = ground

[square = 3, 12]
	cube_type = ground

[square = 4, 12]
	cube_type = ground

[square = 5, 12]
	cube_type = ground

	[object = lever]
		direction = 0
		target = 6, 12

[square = 6, 12]
	cube_type = ground

	[object = house_door_lever]
		direction = 1
		target = 6, 12

	[object = jamb]
		target = 6, 12

	[object = jamb]
		direction = 0
		target = 6, 12

[square = 7, 12]
	cube_type = ground

[square = 8, 12]
	cube_type = ground

[square = 9, 12]
	cube_type = ground

	[object = button]
		direction = 0
		target = 8, 11

	[object = chair]
		direction = 1
		target = 9, 12

[square = 10, 12]
	cube_type = wall1

[square = 11, 12]
	cube_type = ground

	[object = mirror_S]
		direction = 3
		target = 17, 7

[square = 12, 12]
	cube_type = ground

	[enemy = zombie]
		hp = 1000

[square = 13, 12]
	cube_type = w_books
	cube_direction = 3

[square = 14, 12]
	cube_type = ground

[square = 15, 12]
	cube_type = ground

[square = 16, 12]
	cube_type = wall1

[square = 17, 12]
	cube_type = wall1

[square = 18, 12]
	cube_type = wall1

[square = 19, 12]
	cube_type = wall1

[square = 0, 13]
	cube_type = w_books
	cube_direction = 3

[square = 1, 13]
	cube_type = ground

[square = 2, 13]
	cube_type = ground

[square = 3, 13]
	cube_type = wall1

[square = 4, 13]
	cube_type = wall1

[square = 5, 13]
	cube_type = wall1

[square = 6, 13]
	cube_type = wall1

[square = 7, 13]
	cube_type = ground

[square = 8, 13]
	cube_type = ground

	[object = mirror_W]
		target = 15, 4

[square = 9, 13]
	cube_type = ground

[square = 10, 13]
	cube_type = wall1

[square = 11, 13]
	cube_type = ground

	[object = table]
		direction = 1
		target = 11, 13

	[object = chair]
		target = 11, 13

	[object = chair]
		direction = 3
		target = 11, 13

[square = 12, 13]
	cube_type = ground

[square = 13, 13]
	cube_type = wall1

[square = 14, 13]
	cube_type = ground

	[object = mirror_S]
		target = 4, 14

[square = 15, 13]
	cube_type = ground

	[object = button_wall]
		direction = 1
		target = 15, 14

[square = 16, 13]
	cube_type = wall1

[square = 0, 14]
	cube_type = w_books
	cube_direction = 3

[square = 1, 14]
	cube_type = ground

[square = 2, 14]
	cube_type = ground

[square = 3, 14]
	cube_type = ground

	[object = jamb]
		target = 3, 14

	[object = jamb]
		direction = 0
		target = 3, 14

	[object = house_door_lever]
		direction = 1
		target = 3, 14

[square = 4, 14]
	cube_type = ground

	[object = mirror_N]
		direction = 0
		target = 14, 13

	[enemy = wraith]
		hp = 600

[square = 5, 14]
	cube_type = ground

	[object = table]
		direction = 1
		target = 5, 14

	[object = chair]
		direction = 1
		target = 5, 14

	[object = chair]
		direction = 0
		target = 5, 14

	[object = torch2]
		direction = 0
		target = 5, 14

[square = 6, 14]
	cube_type = w_books
	cube_direction = 1

[square = 7, 14]
	cube_type = wall1

[square = 8, 14]
	cube_type = wall1

[square = 9, 14]
	cube_type = ground

	[object = jamb]
		direction = 1
		target = 9, 14

	[object = jamb]
		direction = 3
		target = 9, 14

	[object = house_door]
		direction = 0
		target = 9, 14

[square = 10, 14]
	cube_type = wall1

[square = 11, 14]
	cube_type = wall1

[square = 12, 14]
	cube_type = ground

	[object = house_door]
		direction = 0
		target = 12, 14

	[object = jamb]
		direction = 3
		target = 12, 14

	[object = jamb]
		direction = 1
		target = 12, 14

[square = 13, 14]
	cube_type = wall1

[square = 14, 14]
	cube_type = wall1

[square = 15, 14]
	cube_type = wall1

	[object = teleport]
		direction = 1
		target = 18, 2

[square = 16, 14]
	cube_type = wall1

[square = 0, 15]
	cube_type = wall1

[square = 1, 15]
	cube_type = ground

	[object = column]
		direction = 3
		target = 1, 15

[square = 2, 15]
	cube_type = ground

	[object = mirror_N]
		target = 8, 13

[square = 3, 15]
	cube_type = wall1

[square = 4, 15]
	cube_type = ground

	[object = button]
		direction = 3
		target = 3, 14

	[object = torch2]
		target = 4, 15

	[object = painting]
		target = 4, 15

[square = 5, 15]
	cube_type = ground

	[object = block_enemy]
		direction = 0
		target = 5, 15

[square = 6, 15]
	cube_type = w_books
	cube_direction = 1

[square = 7, 15]
	cube_type = wall1

[square = 8, 15]
	cube_type = ground

	[object = mirror_broken]
		direction = 3
		target = 8, 15

[square = 9, 15]
	cube_type = ground

[square = 10, 15]
	cube_type = ground

	[object = flag1]
		direction = 0
		target = 10, 15

[square = 11, 15]
	cube_type = ground

[square = 12, 15]
	cube_type = ground

	[object = torch]
		direction = 1
		target = 12, 15

[square = 13, 15]
	cube_type = wall1

[square = 14, 15]
	cube_type = wall1
	cube_direction = 1

[square = 15, 15]
	cube_type = wall1
	cube_direction = 1

[square = 16, 15]
	cube_type = wall1

[square = 0, 16]
	cube_type = wall1

[square = 1, 16]
	cube_type = wall1

[square = 2, 16]
	cube_type = wall1

[square = 3, 16]
	cube_type = wall1

[square = 4, 16]
	cube_type = wall1

[square = 5, 16]
	cube_type = ground
	cube_direction = 1

	[object = web1]
		target = 5, 16

	[object = web1]
		direction = 1
		target = 5, 16

	[object = flag1]
		direction = 3
		target = 5, 16

	[object = chest1]
		direction = 0
		target = 5, 16

		<object_item = elixir>
			object_item_count = 0

		<object_item = lethal_stars>
			object_item_count = 40

		<object_item = ogre's_halbert>
			object_item_count = 0

		<object_item = scroll_of_lightning>
			object_item_count = 0

		<object_item = cloak>
			object_item_count = 0

[square = 6, 16]
	cube_type = wall1

[square = 7, 16]
	cube_type = wall1

[square = 8, 16]
	cube_type = wall1

[square = 9, 16]
	cube_type = wall1

[square = 10, 16]
	cube_type = wall1

[square = 11, 16]
	cube_type = ground
	cube_direction = 3

	[object = column]
		direction = 3
		target = 11, 16

[square = 12, 16]
	cube_type = wall1

[square = 13, 16]
	cube_type = wall1

[square = 0, 17]
	cube_type = wall1

[square = 1, 17]
	cube_type = wall1

[square = 2, 17]
	cube_type = wall1

	[object = teleport]
		direction = 1
		target = 5, 15

[square = 3, 17]
	cube_type = wall1

[square = 4, 17]
	cube_type = wall1

[square = 5, 17]
	cube_type = wall1

[square = 6, 17]
	cube_type = w_books

[square = 7, 17]
	cube_type = w_books

[square = 8, 17]
	cube_type = w_books

[square = 9, 17]
	cube_type = wall1

[square = 10, 17]
	cube_type = wall1

[square = 11, 17]
	cube_type = wall1
	cube_direction = 3

[square = 12, 17]
	cube_type = wall1
	cube_direction = 3

[square = 0, 18]
	cube_type = wall1

[square = 1, 18]
	cube_type = ground

	[object = mirror_N]
		direction = 3
		target = 12, 22

[square = 2, 18]
	cube_type = ground

	[object = button_wall]
		direction = 1
		target = 2, 17

[square = 3, 18]
	cube_type = wall1

[square = 4, 18]
	cube_type = ground

	[object = mirror_E]
		direction = 3
		target = 1, 12

[square = 5, 18]
	cube_type = ground

	[object = flag1]
		direction = 0
		target = 5, 18

[square = 6, 18]
	cube_type = ground

[square = 7, 18]
	cube_type = ground

	[enemy = bonenight]
		hp = 1500

[square = 8, 18]
	cube_type = ground

[square = 9, 18]
	cube_type = ground

	[object = painting]
		direction = 0
		target = 9, 18

[square = 10, 18]
	cube_type = w_books
	cube_direction = 1

[square = 11, 18]
	cube_type = wall1

[square = 12, 18]
	cube_type = wall1

[square = 13, 18]
	cube_type = wall1

[square = 14, 18]
	cube_type = wall1

[square = 0, 19]
	cube_type = w_books
	cube_direction = 3

[square = 1, 19]
	cube_type = ground

	[enemy = bonenight]
		hp = 1500

[square = 2, 19]
	cube_type = ground

	[object = mirror_E]
		direction = 1
		target = 1, 21

[square = 3, 19]
	cube_type = wall1

[square = 4, 19]
	cube_type = ground

	[object = mirror_N]
		target = 13, 22

[square = 5, 19]
	cube_type = ground

[square = 6, 19]
	cube_type = ground

	[object = mirror_E_special]
		target = 17, 5

[square = 7, 19]
	cube_type = ground

[square = 8, 19]
	cube_type = w_arc1
	cube_direction = 2

[square = 9, 19]
	cube_type = w_arc1
	cube_direction = 2

[square = 10, 19]
	cube_type = w_books
	cube_direction = 1

[square = 11, 19]
	cube_type = wall1

[square = 12, 19]
	cube_type = ground

	[object = mirror_E]
		direction = 0
		target = 1, 18

[square = 13, 19]
	cube_type = ground

	[object = mirror_N]
		direction = 0
		target = 8, 2

[square = 14, 19]
	cube_type = wall1

[square = 15, 19]
	cube_type = wall1

[square = 0, 20]
	cube_type = w_books
	cube_direction = 3

[square = 1, 20]
	cube_type = ground

[square = 2, 20]
	cube_type = ground

[square = 3, 20]
	cube_type = wall1

[square = 4, 20]
	cube_type = wall1

[square = 5, 20]
	cube_type = wall1

[square = 6, 20]
	cube_type = wall1

[square = 7, 20]
	cube_type = wall1

[square = 8, 20]
	cube_type = w_arc1

[square = 9, 20]
	cube_type = w_arc1

	[object = mirror_W]
		direction = 1
		target = 14, 20

[square = 10, 20]
	cube_type = wall1

[square = 11, 20]
	cube_type = ground

	[object = mirror_W]
		direction = 3
		target = 14, 21

[square = 12, 20]
	cube_type = ground

	[enemy = wraith]
		hp = 600

[square = 13, 20]
	cube_type = ground

[square = 14, 20]
	cube_type = ground

	[object = mirror_W]
		direction = 1
		target = 6, 21

[square = 15, 20]
	cube_type = wall1

[square = 0, 21]
	cube_type = wall1

[square = 1, 21]
	cube_type = ground

	[object = mirror_W]
		direction = 3
		target = 2, 19

[square = 2, 21]
	cube_type = ground

[square = 3, 21]
	cube_type = ground

[square = 4, 21]
	cube_type = ground

	[object = mirror_N]
		direction = 0
		target = 15, 9

	[object = wallstain1]
		direction = 0
		target = 4, 21

[square = 5, 21]
	cube_type = ground

[square = 6, 21]
	cube_type = ground

	[object = mirror_E]
		direction = 1
		target = 8, 15

[square = 7, 21]
	cube_type = wall1

[square = 8, 21]
	cube_type = ground

	[object = mirror_E]
		direction = 3
		target = 3, 22

[square = 9, 21]
	cube_type = ground

	[object = painting]
		direction = 1
		target = 9, 21

[square = 10, 21]
	cube_type = wall1

[square = 11, 21]
	cube_type = ground

	[object = mirror_N]
		direction = 3
		target = 3, 22

[square = 12, 21]
	cube_type = ground

[square = 13, 21]
	cube_type = ground

[square = 14, 21]
	cube_type = ground

	[object = mirror_N]
		direction = 1
		target = 2, 15

[square = 15, 21]
	cube_type = wall1

[square = 0, 22]
	cube_type = w_books
	cube_direction = 3

[square = 1, 22]
	cube_type = ground

	[object = mirror_N]
		target = 13, 22

	[object = stain]
		target = 1, 22

[square = 2, 22]
	cube_type = ground

	[object = wallstain1]
		target = 2, 22

[square = 3, 22]
	cube_type = ground

	[object = mirror_E]
		target = 11, 21

[square = 4, 22]
	cube_type = ground

[square = 5, 22]
	cube_type = ground

	[object = column]
		direction = 0
		target = 5, 22

[square = 6, 22]
	cube_type = ground

	[object = stain]
		target = 6, 22

[square = 7, 22]
	cube_type = wall1

[square = 8, 22]
	cube_type = ground

	[object = barrel]
		direction = 0
		target = 8, 22

		<object_item = bread>
			object_item_count = 0

[square = 9, 22]
	cube_type = ground

	[object = mirror_N]
		target = 4, 19

[square = 10, 22]
	cube_type = wall1

[square = 11, 22]
	cube_type = wall1

[square = 12, 22]
	cube_type = ground

	[object = mirror_S]
		target = 15, 7

[square = 13, 22]
	cube_type = ground

	[object = mirror_S]
		target = 12, 19

[square = 14, 22]
	cube_type = wall1

[square = 15, 22]
	cube_type = wall1

[square = 0, 23]
	cube_type = wall1

[square = 1, 23]
	cube_type = wall1

[square = 2, 23]
	cube_type = wall1

[square = 3, 23]
	cube_type = wall1

[square = 4, 23]
	cube_type = wall1

[square = 5, 23]
	cube_type = wall1

[square = 6, 23]
	cube_type = wall1

[square = 7, 23]
	cube_type = wall1

[square = 8, 23]
	cube_type = wall1

[square = 9, 23]
	cube_type = wall1

[square = 10, 23]
	cube_type = wall1

[square = 11, 23]
	cube_type = wall1

[square = 12, 23]
	cube_type = wall1

[square = 13, 23]
	cube_type = wall1

[square = 14, 23]
	cube_type = wall1

\\***********************************

[level = ASTRAL]
size = 19, 29
object_items_reseted = 0

[square = 0, 0]
	cube_type = empty

[square = 1, 0]
	cube_type = empty

[square = 2, 0]
	cube_type = empty

[square = 3, 0]
	cube_type = empty

[square = 4, 0]
	cube_type = empty

[square = 5, 0]
	cube_type = empty

[square = 6, 0]
	cube_type = empty

[square = 7, 0]
	cube_type = empty

[square = 8, 0]
	cube_type = empty

[square = 9, 0]
	cube_type = empty

[square = 10, 0]
	cube_type = empty

[square = 11, 0]
	cube_type = empty

[square = 12, 0]
	cube_type = empty

[square = 13, 0]
	cube_type = empty

[square = 14, 0]
	cube_type = empty

[square = 15, 0]
	cube_type = empty

[square = 16, 0]
	cube_type = empty

[square = 17, 0]
	cube_type = empty

[square = 18, 0]
	cube_type = empty

[square = 0, 1]
	cube_type = empty

[square = 1, 1]
	cube_type = g_astral

	[object = chest1]
		target = 1, 1

		<object_item = astral_key>
			object_item_count = 0

	[object = astral_bottom]
		direction = 3
		target = 1, 1

[square = 2, 1]
	cube_type = empty

[square = 3, 1]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 0

[square = 4, 1]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 3, 0

[square = 5, 1]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 4, 0

[square = 6, 1]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 5, 0

	[object = stain]
		direction = 0
		target = 5, 0

[square = 7, 1]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 6, 0

[square = 8, 1]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 7, 0

[square = 9, 1]
	cube_type = empty

[square = 10, 1]
	cube_type = empty

[square = 11, 1]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 10, 0

	[object = astral_bottom]
		direction = 1
		target = 10, 0

	[object = astral_bottom]
		direction = 3
		target = 10, 0

[square = 12, 1]
	cube_type = empty

[square = 13, 1]
	cube_type = empty

[square = 14, 1]
	cube_type = empty

[square = 15, 1]
	cube_type = empty

[square = 16, 1]
	cube_type = g_astral

	[object = chest3]
		target = 16, 1

		<object_item = arrows>
			object_item_count = 35

		<object_item = medicine>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = greater_healing_potion>
			object_item_count = 0

		<object_item = greater_healing_potion>
			object_item_count = 0

		<object_item = greater_stamina_potion>
			object_item_count = 0

		<object_item = greater_stamina_potion>
			object_item_count = 0

	[object = astral_bottom]
		direction = 1
		target = 16, 1

[square = 17, 1]
	cube_type = empty

[square = 18, 1]
	cube_type = empty

[square = 0, 2]
	cube_type = empty

[square = 1, 2]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 1, 2

[square = 2, 2]
	cube_type = empty

[square = 3, 2]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 1

	[object = astral_bottom]
		direction = 3
		target = 2, 1

[square = 4, 2]
	cube_type = empty

[square = 5, 2]
	cube_type = empty

[square = 6, 2]
	cube_type = empty

[square = 7, 2]
	cube_type = empty

[square = 8, 2]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 7, 1

	[object = astral_bottom]
		direction = 3
		target = 7, 1

[square = 9, 2]
	cube_type = empty

[square = 10, 2]
	cube_type = empty

[square = 11, 2]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 10, 1

	[enemy = wraith]
		hp = 600

[square = 12, 2]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 11, 1

	[object = astral_bottom]
		target = 11, 1

	[enemy = wraith]
		hp = 600

[square = 13, 2]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 12, 1

	[object = astral_bottom]
		target = 12, 1

[square = 14, 2]
	cube_type = g_astral

	[object = gate_l]
		target = 13, 1

	[object = gate_r]
		target = 13, 1

	[object = gate_jamb]
		target = 13, 1

	[object = gate_jamb]
		direction = 0
		target = 13, 1

	[object = astral_bottom]
		direction = 0
		target = 13, 1

	[object = astral_bottom]
		target = 13, 1

[square = 15, 2]
	cube_type = g_astral

	[object = astral_bottom]
		target = 15, 2

[square = 16, 2]
	cube_type = g_astral

	[enemy = demon]
		hp = 3000

[square = 17, 2]
	cube_type = g_astral

	[object = astral_bottom]
		target = 17, 2

[square = 18, 2]
	cube_type = empty

[square = 0, 3]
	cube_type = empty

[square = 1, 3]
	cube_type = g_astral

[square = 2, 3]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 1, 2

	[object = astral_bottom]
		target = 1, 2

[square = 3, 3]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 2, 2

[square = 4, 3]
	cube_type = empty

[square = 5, 3]
	cube_type = g_astral

	[object = astral_bottom]
		target = 4, 2

	[object = astral_bottom]
		direction = 1
		target = 4, 2

	[enemy = skull]
		hp = 1000

[square = 6, 3]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 11, 1

	[object = astral_bottom]
		direction = 0
		target = 5, 2

	[object = astral_bottom]
		target = 5, 2

	[object = astral_bottom]
		direction = 3
		target = 5, 2

[square = 7, 3]
	cube_type = empty

[square = 8, 3]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 7, 2

	[object = astral_bottom]
		direction = 3
		target = 7, 2

[square = 9, 3]
	cube_type = empty

[square = 10, 3]
	cube_type = g_astral

	[object = astral_bottom]
		target = 9, 2

	[object = astral_bottom]
		direction = 1
		target = 9, 2

[square = 11, 3]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 2

	[object = astral_bottom]
		direction = 3
		target = 10, 2

[square = 12, 3]
	cube_type = empty

[square = 13, 3]
	cube_type = empty

[square = 14, 3]
	cube_type = empty

[square = 15, 3]
	cube_type = g_astral

	[object = fire_menhir]
		direction = 1
		target = 15, 3

	[object = astral_bottom]
		direction = 0
		target = 15, 3

	[object = astral_bottom]
		direction = 1
		target = 15, 3

[square = 16, 3]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 16, 3

[square = 17, 3]
	cube_type = g_astral

[square = 18, 3]
	cube_type = empty

[square = 0, 4]
	cube_type = empty

[square = 1, 4]
	cube_type = g_astral

	[object = fire_menhir]
		direction = 1
		target = 1, 4

	[object = astral_bottom]
		direction = 3
		target = 1, 4

	[object = astral_bottom]
		direction = 0
		target = 1, 4

[square = 2, 4]
	cube_type = empty

[square = 3, 4]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 3

	[object = astral_bottom]
		direction = 3
		target = 2, 3

[square = 4, 4]
	cube_type = empty

[square = 5, 4]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 4, 3

	[object = astral_bottom]
		direction = 3
		target = 4, 3

[square = 6, 4]
	cube_type = empty

[square = 7, 4]
	cube_type = empty

[square = 8, 4]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 7, 3

	[object = astral_bottom]
		direction = 3
		target = 7, 3

[square = 9, 4]
	cube_type = empty

[square = 10, 4]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 3

	[object = astral_bottom]
		direction = 3
		target = 9, 3

[square = 11, 4]
	cube_type = empty

[square = 12, 4]
	cube_type = empty

[square = 13, 4]
	cube_type = empty

[square = 14, 4]
	cube_type = empty

[square = 15, 4]
	cube_type = empty

[square = 16, 4]
	cube_type = empty

[square = 17, 4]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 4

[square = 18, 4]
	cube_type = empty

[square = 0, 5]
	cube_type = empty

[square = 1, 5]
	cube_type = empty

[square = 2, 5]
	cube_type = empty

[square = 3, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 4

	[object = astral_bottom]
		direction = 3
		target = 2, 4

[square = 4, 5]
	cube_type = empty

[square = 5, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 4, 4

	[object = astral_bottom]
		direction = 1
		target = 4, 4

[square = 6, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 5, 4

	[object = astral_bottom]
		target = 5, 4

[square = 7, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 6, 4

	[object = astral_bottom]
		target = 6, 4

[square = 8, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 7, 4

	[object = astral_bottom]
		direction = 3
		target = 7, 4

[square = 9, 5]
	cube_type = empty

[square = 10, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 4

[square = 11, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 4

	[object = astral_bottom]
		target = 10, 4

[square = 12, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 11, 4

	[object = astral_bottom]
		target = 11, 4

[square = 13, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 12, 4

	[object = astral_bottom]
		target = 12, 4

	[object = stain]
		direction = 0
		target = 12, 4

[square = 14, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 13, 4

	[object = astral_bottom]
		target = 13, 4

[square = 15, 5]
	cube_type = g_astral

	[object = torch2]
		direction = 0
		target = 14, 4

	[object = astral_bottom]
		target = 14, 4

	[object = astral_bottom]
		direction = 3
		target = 14, 4

[square = 16, 5]
	cube_type = empty

[square = 17, 5]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 5

[square = 18, 5]
	cube_type = empty

[square = 0, 6]
	cube_type = empty

[square = 1, 6]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 3, 8

	[object = astral_bottom]
		direction = 3
		target = 0, 5

	[object = astral_bottom]
		target = 0, 5

[square = 2, 6]
	cube_type = empty

[square = 3, 6]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 5

	[object = astral_bottom]
		direction = 3
		target = 2, 5

[square = 4, 6]
	cube_type = empty

[square = 5, 6]
	cube_type = empty

[square = 6, 6]
	cube_type = empty

[square = 7, 6]
	cube_type = empty

[square = 8, 6]
	cube_type = empty

[square = 9, 6]
	cube_type = empty

[square = 10, 6]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 5

	[object = astral_bottom]
		direction = 3
		target = 9, 5

[square = 11, 6]
	cube_type = empty

[square = 12, 6]
	cube_type = empty

[square = 13, 6]
	cube_type = empty

[square = 14, 6]
	cube_type = empty

[square = 15, 6]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 14, 5

	[object = astral_bottom]
		direction = 3
		target = 14, 5

[square = 16, 6]
	cube_type = empty

[square = 17, 6]
	cube_type = g_astral

	[object = block_enemy]
		direction = 0
		target = 17, 6

	[object = astral_bottom]
		direction = 1
		target = 17, 6

[square = 18, 6]
	cube_type = empty

[square = 0, 7]
	cube_type = empty

[square = 1, 7]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 0, 6

	[object = astral_bottom]
		direction = 3
		target = 0, 6

[square = 2, 7]
	cube_type = empty

[square = 3, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 6

	[object = astral_bottom]
		direction = 3
		target = 2, 6

[square = 4, 7]
	cube_type = empty

[square = 5, 7]
	cube_type = g_astral

	[object = torch2]
		direction = 3
		target = 4, 6

	[object = astral_bottom]
		target = 4, 6

	[object = astral_bottom]
		direction = 1
		target = 4, 6

[square = 6, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 5, 6

	[object = astral_bottom]
		target = 5, 6

	[object = stain]
		direction = 0
		target = 5, 6

[square = 7, 7]
	cube_type = g_astral

	[object = astral_bottom]
		target = 6, 6

[square = 8, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 7, 6

	[object = astral_bottom]
		target = 7, 6

[square = 9, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 8, 6

	[object = astral_bottom]
		target = 8, 6

[square = 10, 7]
	cube_type = g_astral

[square = 11, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 6

	[object = astral_bottom]
		target = 10, 6

[square = 12, 7]
	cube_type = g_astral

	[object = astral_bottom]
		target = 11, 6

[square = 13, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 12, 6

	[object = astral_bottom]
		target = 12, 6

[square = 14, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 13, 6

	[object = astral_bottom]
		target = 13, 6

[square = 15, 7]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 14, 6

[square = 16, 7]
	cube_type = empty

[square = 17, 7]
	cube_type = g_astral

	[object = teleport]
		direction = 0
		target = 17, 18

	[object = astral_bottom]
		direction = 0
		target = 17, 7

	[object = astral_bottom]
		direction = 1
		target = 17, 7

[square = 18, 7]
	cube_type = empty

[square = 0, 8]
	cube_type = empty

[square = 1, 8]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 0, 7

[square = 2, 8]
	cube_type = empty

[square = 3, 8]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 2, 7

	[object = astral_bottom]
		direction = 0
		target = 2, 7

	[object = astral_bottom]
		direction = 1
		target = 2, 7

	[object = astral_bottom]
		direction = 3
		target = 2, 7

[square = 4, 8]
	cube_type = empty

[square = 5, 8]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 4, 7

	[object = astral_bottom]
		direction = 1
		target = 4, 7

	[object = astral_bottom]
		direction = 3
		target = 4, 7

[square = 6, 8]
	cube_type = empty

[square = 7, 8]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 6, 7

	[object = astral_bottom]
		direction = 3
		target = 6, 7

[square = 8, 8]
	cube_type = empty

[square = 9, 8]
	cube_type = empty

[square = 10, 8]
	cube_type = g_astral

	[object = column2]
		direction = 0
		target = 9, 7

	[object = astral_bottom]
		direction = 1
		target = 9, 7

	[object = astral_bottom]
		direction = 3
		target = 9, 7

[square = 11, 8]
	cube_type = empty

[square = 12, 8]
	cube_type = g_astral

	[object = column2]
		direction = 0
		target = 11, 7

	[object = astral_bottom]
		direction = 1
		target = 11, 7

	[object = astral_bottom]
		direction = 3
		target = 11, 7

[square = 13, 8]
	cube_type = empty

[square = 14, 8]
	cube_type = empty

[square = 15, 8]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 14, 7

	[object = astral_bottom]
		direction = 3
		target = 14, 7

[square = 16, 8]
	cube_type = empty

[square = 17, 8]
	cube_type = empty

[square = 18, 8]
	cube_type = empty

[square = 0, 9]
	cube_type = empty

[square = 1, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 0, 8

[square = 2, 9]
	cube_type = empty

[square = 3, 9]
	cube_type = empty

[square = 4, 9]
	cube_type = empty

[square = 5, 9]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 5, 14

	[object = astral_bottom]
		direction = 0
		target = 4, 8

	[object = astral_bottom]
		direction = 1
		target = 4, 8

	[object = astral_bottom]
		direction = 3
		target = 5, 14

[square = 6, 9]
	cube_type = empty

[square = 7, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 6, 8

	[object = astral_bottom]
		direction = 1
		target = 6, 8

[square = 8, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 7, 8

	[object = astral_bottom]
		target = 7, 8

	[enemy = skull]
		hp = 1000

[square = 9, 9]
	cube_type = empty

[square = 10, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 8

[square = 11, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 8

	[object = astral_bottom]
		target = 10, 8

[square = 12, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 11, 8

[square = 13, 9]
	cube_type = g_astral

	[object = astral_bottom]
		target = 12, 8

[square = 14, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 13, 8

	[object = astral_bottom]
		target = 13, 8

[square = 15, 9]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 14, 8

[square = 16, 9]
	cube_type = g_astral

	[object = astral_bottom]
		target = 15, 8

	[object = astral_bottom]
		direction = 3
		target = 15, 8

[square = 17, 9]
	cube_type = empty

[square = 18, 9]
	cube_type = empty

[square = 0, 10]
	cube_type = empty

[square = 1, 10]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 0, 9

[square = 2, 10]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 1, 9

	[object = astral_bottom]
		target = 1, 9

[square = 3, 10]
	cube_type = g_astral

	[object = astral_bottom]
		target = 2, 9

	[object = astral_bottom]
		direction = 3
		target = 2, 9

[square = 4, 10]
	cube_type = empty

[square = 5, 10]
	cube_type = empty

[square = 6, 10]
	cube_type = empty

[square = 7, 10]
	cube_type = empty

[square = 8, 10]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 7, 9

	[object = astral_bottom]
		direction = 1
		target = 7, 9

	[object = astral_bottom]
		direction = 3
		target = 7, 9

	[object = fire_menhir]
		direction = 1
		target = 8, 10

[square = 9, 10]
	cube_type = empty

[square = 10, 10]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 9

	[object = astral_bottom]
		direction = 3
		target = 9, 9

[square = 11, 10]
	cube_type = empty

[square = 12, 10]
	cube_type = empty

[square = 13, 10]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 12, 9

	[object = astral_bottom]
		direction = 3
		target = 12, 9

[square = 14, 10]
	cube_type = empty

[square = 15, 10]
	cube_type = empty

[square = 16, 10]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 15, 9

	[object = astral_bottom]
		direction = 3
		target = 15, 9

[square = 17, 10]
	cube_type = empty

[square = 18, 10]
	cube_type = empty

[square = 0, 11]
	cube_type = empty

[square = 1, 11]
	cube_type = empty

[square = 2, 11]
	cube_type = empty

[square = 3, 11]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 2, 10

[square = 4, 11]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 3, 10

	[object = astral_bottom]
		target = 3, 10

	[enemy = skull]
		hp = 1000

[square = 5, 11]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 4, 10

	[object = astral_bottom]
		direction = 0
		target = 4, 10

	[object = astral_bottom]
		target = 4, 10

[square = 6, 11]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 8, 14

	[object = astral_bottom]
		direction = 0
		target = 5, 10

	[object = astral_bottom]
		target = 5, 10

	[object = astral_bottom]
		direction = 3
		target = 8, 14

[square = 7, 11]
	cube_type = empty

[square = 8, 11]
	cube_type = empty

[square = 9, 11]
	cube_type = empty

[square = 10, 11]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 10

	[object = astral_bottom]
		direction = 3
		target = 9, 10

[square = 11, 11]
	cube_type = empty

[square = 12, 11]
	cube_type = g_astral

	[object = torch2]
		direction = 3
		target = 11, 10

	[object = torch2]
		target = 11, 10

	[object = torch2]
		direction = 0
		target = 11, 10

	[object = astral_bottom]
		target = 11, 10

	[object = astral_bottom]
		direction = 1
		target = 11, 10

[square = 13, 11]
	cube_type = g_astral

[square = 14, 11]
	cube_type = g_astral

	[object = torch2]
		direction = 1
		target = 13, 10

	[object = torch2]
		direction = 0
		target = 13, 10

	[object = torch2]
		direction = 3
		target = 13, 10

	[object = astral_bottom]
		target = 13, 10

	[object = astral_bottom]
		direction = 3
		target = 13, 10

[square = 15, 11]
	cube_type = empty

[square = 16, 11]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 15, 10

	[object = astral_bottom]
		direction = 3
		target = 15, 10

[square = 17, 11]
	cube_type = empty

[square = 18, 11]
	cube_type = empty

[square = 0, 12]
	cube_type = empty

[square = 1, 12]
	cube_type = empty

[square = 2, 12]
	cube_type = empty

[square = 3, 12]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 2, 11

	[object = astral_bottom]
		direction = 1
		target = 2, 11

[square = 4, 12]
	cube_type = empty

[square = 5, 12]
	cube_type = empty

[square = 6, 12]
	cube_type = empty

[square = 7, 12]
	cube_type = empty

[square = 8, 12]
	cube_type = empty

[square = 9, 12]
	cube_type = g_astral

	[object = astral_bottom]
		target = 8, 11

	[object = astral_bottom]
		direction = 0
		target = 8, 11

	[object = astral_bottom]
		direction = 1
		target = 8, 11

	[object = menhir]
		direction = 0
		target = 8, 11

[square = 10, 12]
	cube_type = g_astral

[square = 11, 12]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 11

	[object = astral_bottom]
		target = 10, 11

[square = 12, 12]
	cube_type = g_astral

[square = 13, 12]
	cube_type = g_astral

	[object = crystal_count]
		direction = 0
		target = 13, 12

	[object = duke_dummy]
		direction = 0
		target = 13, 12

	[enemy = duke_immortal]
		hp = 0

[square = 14, 12]
	cube_type = g_astral

	[object = block_enemy]
		direction = 0
		target = 13, 11

	[object = astral_bottom]
		direction = 3
		target = 13, 11

	[object = mirror]
		direction = 1
		target = 13, 11

	[object = necro_dummy]
		direction = 0
		target = 13, 11

[square = 15, 12]
	cube_type = empty

[square = 16, 12]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 15, 11

[square = 17, 12]
	cube_type = g_astral

	[object = fire_menhir]
		direction = 1
		target = 17, 12

	[object = astral_bottom]
		direction = 0
		target = 17, 12

	[object = astral_bottom]
		target = 17, 12

[square = 18, 12]
	cube_type = empty

[square = 0, 13]
	cube_type = empty

[square = 1, 13]
	cube_type = g_astral

	[object = astral_bottom]
		target = 0, 12

[square = 2, 13]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 1, 12

	[object = astral_bottom]
		target = 1, 12

[square = 3, 13]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 2, 12

	[object = astral_bottom]
		direction = 3
		target = 2, 12

[square = 4, 13]
	cube_type = empty

[square = 5, 13]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 5, 8

	[object = astral_bottom]
		target = 4, 12

	[object = astral_bottom]
		direction = 3
		target = 4, 12

	[object = astral_bottom]
		direction = 1
		target = 4, 12

[square = 6, 13]
	cube_type = empty

[square = 7, 13]
	cube_type = empty

[square = 8, 13]
	cube_type = empty

[square = 9, 13]
	cube_type = empty

[square = 10, 13]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 9, 12

	[object = astral_bottom]
		direction = 3
		target = 9, 12

[square = 11, 13]
	cube_type = empty

[square = 12, 13]
	cube_type = g_astral

	[object = torch2]
		target = 11, 12

	[object = torch2]
		direction = 3
		target = 11, 12

	[object = torch2]
		direction = 1
		target = 11, 12

	[object = astral_bottom]
		direction = 0
		target = 11, 12

	[object = astral_bottom]
		direction = 1
		target = 11, 12

[square = 13, 13]
	cube_type = g_astral

[square = 14, 13]
	cube_type = g_astral

	[object = torch2]
		target = 13, 12

	[object = torch2]
		direction = 0
		target = 13, 12

	[object = torch2]
		direction = 1
		target = 13, 12

	[object = astral_bottom]
		direction = 0
		target = 13, 12

	[object = astral_bottom]
		direction = 3
		target = 13, 12

[square = 15, 13]
	cube_type = empty

[square = 16, 13]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 15, 12

	[object = astral_bottom]
		direction = 3
		target = 15, 12

[square = 17, 13]
	cube_type = empty

[square = 18, 13]
	cube_type = empty

[square = 0, 14]
	cube_type = empty

[square = 1, 14]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 0, 13

[square = 2, 14]
	cube_type = empty

[square = 3, 14]
	cube_type = empty

[square = 4, 14]
	cube_type = empty

[square = 5, 14]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 4, 13

	[object = astral_bottom]
		direction = 3
		target = 4, 13

	[object = astral_bottom]
		direction = 1
		target = 4, 13

[square = 6, 14]
	cube_type = empty

[square = 7, 14]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 5, 11

	[object = astral_bottom]
		direction = 0
		target = 6, 13

	[object = astral_bottom]
		target = 6, 13

	[object = astral_bottom]
		direction = 1
		target = 6, 13

[square = 8, 14]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 7, 13

	[object = astral_bottom]
		direction = 0
		target = 7, 13

	[object = astral_bottom]
		target = 7, 13

[square = 9, 14]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 8, 13

	[object = astral_bottom]
		target = 8, 13

[square = 10, 14]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 9, 13

[square = 11, 14]
	cube_type = empty

[square = 12, 14]
	cube_type = empty

[square = 13, 14]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 12, 13

	[object = astral_bottom]
		direction = 3
		target = 12, 13

[square = 14, 14]
	cube_type = empty

[square = 15, 14]
	cube_type = empty

[square = 16, 14]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 15, 13

	[object = astral_bottom]
		direction = 3
		target = 15, 13

[square = 17, 14]
	cube_type = empty

[square = 18, 14]
	cube_type = empty

[square = 0, 15]
	cube_type = empty

[square = 1, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 0, 14

	[enemy = wraith]
		hp = 600

[square = 2, 15]
	cube_type = empty

[square = 3, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 2, 14

	[object = astral_bottom]
		target = 2, 14

	[object = astral_bottom]
		direction = 1
		target = 2, 14

	[object = fire_menhir]
		direction = 1
		target = 3, 15

[square = 4, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 3, 14

	[object = astral_bottom]
		target = 3, 14

[square = 5, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 4, 14

[square = 6, 15]
	cube_type = empty

[square = 7, 15]
	cube_type = empty

[square = 8, 15]
	cube_type = empty

[square = 9, 15]
	cube_type = empty

[square = 10, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 9, 14

	[object = astral_bottom]
		direction = 1
		target = 9, 14

[square = 11, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 14

	[object = astral_bottom]
		target = 10, 14

[square = 12, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 11, 14

	[object = astral_bottom]
		target = 11, 14

[square = 13, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 12, 14

[square = 14, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 13, 14

	[object = astral_bottom]
		target = 13, 14

[square = 15, 15]
	cube_type = g_astral

	[object = astral_bottom]
		target = 14, 14

[square = 16, 15]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 15, 14

	[object = astral_bottom]
		direction = 3
		target = 15, 14

[square = 17, 15]
	cube_type = empty

[square = 18, 15]
	cube_type = empty

[square = 0, 16]
	cube_type = empty

[square = 1, 16]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 0, 15

[square = 2, 16]
	cube_type = empty

[square = 3, 16]
	cube_type = empty

[square = 4, 16]
	cube_type = empty

[square = 5, 16]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 4, 15

	[object = astral_bottom]
		direction = 3
		target = 4, 15

[square = 6, 16]
	cube_type = empty

[square = 7, 16]
	cube_type = g_astral

	[object = block_enemy]
		direction = 0
		target = 7, 16

	[object = astral_bottom]
		direction = 3
		target = 7, 16

	[object = astral_bottom]
		target = 7, 16

	[object = astral_bottom]
		direction = 1
		target = 7, 16

[square = 8, 16]
	cube_type = g_astral

	[object = teleport]
		direction = 0
		target = 13, 17

	[object = astral_bottom]
		direction = 3
		target = 8, 16

	[object = astral_bottom]
		direction = 0
		target = 8, 16

	[object = astral_bottom]
		target = 8, 16

[square = 9, 16]
	cube_type = empty

[square = 10, 16]
	cube_type = empty

[square = 11, 16]
	cube_type = empty

[square = 12, 16]
	cube_type = empty

[square = 13, 16]
	cube_type = empty

[square = 14, 16]
	cube_type = empty

[square = 15, 16]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 14, 15

	[object = astral_bottom]
		direction = 1
		target = 14, 15

[square = 16, 16]
	cube_type = empty

[square = 17, 16]
	cube_type = empty

[square = 18, 16]
	cube_type = empty

[square = 0, 17]
	cube_type = empty

[square = 1, 17]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 0, 16

[square = 2, 17]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 1, 16

	[object = astral_bottom]
		target = 1, 16

[square = 3, 17]
	cube_type = g_astral

	[object = astral_bottom]
		target = 2, 16

	[object = astral_bottom]
		direction = 3
		target = 2, 16

[square = 4, 17]
	cube_type = empty

[square = 5, 17]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 4, 16

	[object = astral_bottom]
		direction = 3
		target = 4, 16

[square = 6, 17]
	cube_type = empty

[square = 7, 17]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 7, 17

	[object = astral_bottom]
		direction = 1
		target = 7, 17

[square = 8, 17]
	cube_type = empty

[square = 9, 17]
	cube_type = empty

[square = 10, 17]
	cube_type = empty

[square = 11, 17]
	cube_type = empty

[square = 12, 17]
	cube_type = g_astral

	[object = teleport]
		direction = 0
		target = 7, 16

	[object = astral_bottom]
		direction = 0
		target = 12, 17

	[object = astral_bottom]
		direction = 1
		target = 12, 17

	[object = astral_bottom]
		target = 12, 17

[square = 13, 17]
	cube_type = g_astral

	[object = block_enemy]
		direction = 0
		target = 13, 17

	[object = astral_bottom]
		direction = 0
		target = 13, 17

	[object = astral_bottom]
		target = 13, 17

[square = 14, 17]
	cube_type = g_astral

	[object = astral_bottom]
		target = 13, 16

[square = 15, 17]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 14, 16

	[object = astral_bottom]
		direction = 3
		target = 14, 16

[square = 16, 17]
	cube_type = empty

[square = 17, 17]
	cube_type = g_astral

	[object = teleport]
		direction = 0
		target = 17, 6

	[object = astral_bottom]
		direction = 1
		target = 17, 17

	[object = astral_bottom]
		target = 17, 17

[square = 18, 17]
	cube_type = empty

[square = 0, 18]
	cube_type = empty

[square = 1, 18]
	cube_type = empty

[square = 2, 18]
	cube_type = empty

[square = 3, 18]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 2, 17

	[object = astral_bottom]
		direction = 1
		target = 2, 17

[square = 4, 18]
	cube_type = empty

[square = 5, 18]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 4, 17

	[object = astral_bottom]
		direction = 1
		target = 4, 17

	[enemy = skull]
		hp = 1000

	[enemy = skull]
		hp = 1000

[square = 6, 18]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 5, 17

	[object = astral_bottom]
		target = 5, 17

[square = 7, 18]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 7, 18

[square = 8, 18]
	cube_type = empty

[square = 9, 18]
	cube_type = g_astral

	[object = astral_bottom]
		target = 8, 17

	[object = astral_bottom]
		direction = 1
		target = 9, 18

[square = 10, 18]
	cube_type = g_astral

	[object = astral_bottom]
		target = 9, 17

	[object = astral_bottom]
		direction = 3
		target = 9, 17

	[object = fire_menhir]
		target = 10, 18

[square = 11, 18]
	cube_type = empty

[square = 12, 18]
	cube_type = empty

[square = 13, 18]
	cube_type = empty

[square = 14, 18]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 13, 17

	[object = astral_bottom]
		direction = 1
		target = 13, 17

[square = 15, 18]
	cube_type = empty

[square = 16, 18]
	cube_type = empty

[square = 17, 18]
	cube_type = g_astral

	[object = block_enemy]
		direction = 0
		target = 17, 18

	[object = astral_bottom]
		direction = 1
		target = 17, 18

[square = 18, 18]
	cube_type = empty

[square = 0, 19]
	cube_type = empty

[square = 1, 19]
	cube_type = empty

[square = 2, 19]
	cube_type = empty

[square = 3, 19]
	cube_type = g_astral

	[object = gate_l]
		direction = 1
		target = 2, 18

	[object = gate_r]
		direction = 1
		target = 2, 18

	[object = gate_jamb]
		direction = 1
		target = 2, 18

	[object = gate_jamb]
		direction = 3
		target = 2, 18

	[object = astral_bottom]
		direction = 3
		target = 2, 18

	[object = astral_bottom]
		direction = 1
		target = 2, 18

[square = 4, 19]
	cube_type = empty

[square = 5, 19]
	cube_type = empty

[square = 6, 19]
	cube_type = empty

[square = 7, 19]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 6, 18

	[object = astral_bottom]
		direction = 1
		target = 6, 18

[square = 8, 19]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 7, 18

	[object = astral_bottom]
		target = 7, 18

[square = 9, 19]
	cube_type = g_astral

[square = 10, 19]
	cube_type = g_astral

	[enemy = demon]
		hp = 3000

[square = 11, 19]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 18

	[object = astral_bottom]
		target = 10, 18

[square = 12, 19]
	cube_type = g_astral

	[object = astral_bottom]
		target = 11, 18

	[object = astral_bottom]
		direction = 3
		target = 11, 18

[square = 13, 19]
	cube_type = empty

[square = 14, 19]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 13, 18

	[object = astral_bottom]
		direction = 1
		target = 13, 18

[square = 15, 19]
	cube_type = empty

[square = 16, 19]
	cube_type = empty

[square = 17, 19]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 19

[square = 18, 19]
	cube_type = empty

[square = 0, 20]
	cube_type = empty

[square = 1, 20]
	cube_type = g_astral

	[object = astral_bottom]
		target = 0, 19

[square = 2, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 1, 19

	[object = astral_bottom]
		target = 1, 19

[square = 3, 20]
	cube_type = g_astral

	[enemy = skull]
		hp = 1000

	[enemy = skull]
		hp = 1000

[square = 4, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 3, 19

	[object = astral_bottom]
		target = 3, 19

[square = 5, 20]
	cube_type = g_astral

	[object = astral_bottom]
		target = 4, 19

	[object = astral_bottom]
		direction = 3
		target = 4, 19

[square = 6, 20]
	cube_type = empty

[square = 7, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 6, 19

	[object = astral_bottom]
		direction = 1
		target = 6, 19

[square = 8, 20]
	cube_type = empty

[square = 9, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 8, 19

	[object = astral_bottom]
		direction = 1
		target = 9, 20

[square = 10, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 9, 19

	[object = astral_bottom]
		direction = 3
		target = 9, 19

[square = 11, 20]
	cube_type = empty

[square = 12, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 11, 19

	[object = astral_bottom]
		direction = 1
		target = 11, 19

[square = 13, 20]
	cube_type = empty

[square = 14, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 13, 19

	[object = astral_bottom]
		direction = 1
		target = 13, 19

[square = 15, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 14, 19

	[object = astral_bottom]
		target = 14, 19

	[object = block_enemy]
		direction = 0
		target = 15, 20

	[object = astral_bottom]
		direction = 3
		target = 15, 20

[square = 16, 20]
	cube_type = empty

[square = 17, 20]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 20

[square = 18, 20]
	cube_type = empty

[square = 0, 21]
	cube_type = empty

[square = 1, 21]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 0, 20

	[object = astral_bottom]
		direction = 3
		target = 0, 20

	[object = column2]
		direction = 1
		target = 1, 21

[square = 2, 21]
	cube_type = empty

[square = 3, 21]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 2, 20

	[object = astral_bottom]
		direction = 1
		target = 2, 20

	[object = astral_bottom]
		direction = 3
		target = 2, 20

	[object = fire_menhir]
		direction = 1
		target = 3, 21

[square = 4, 21]
	cube_type = empty

[square = 5, 21]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 4, 20

	[object = astral_bottom]
		direction = 1
		target = 4, 20

	[object = astral_bottom]
		direction = 3
		target = 4, 20

	[object = column2]
		direction = 1
		target = 5, 21

[square = 6, 21]
	cube_type = empty

[square = 7, 21]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 6, 20

	[object = astral_bottom]
		direction = 1
		target = 6, 20

[square = 8, 21]
	cube_type = empty

[square = 9, 21]
	cube_type = empty

[square = 10, 21]
	cube_type = empty

[square = 11, 21]
	cube_type = empty

[square = 12, 21]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 11, 20

	[object = astral_bottom]
		direction = 1
		target = 11, 20

[square = 13, 21]
	cube_type = empty

[square = 14, 21]
	cube_type = empty

[square = 15, 21]
	cube_type = empty

[square = 16, 21]
	cube_type = empty

[square = 17, 21]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 21

[square = 18, 21]
	cube_type = empty

[square = 0, 22]
	cube_type = empty

[square = 1, 22]
	cube_type = empty

[square = 2, 22]
	cube_type = empty

[square = 3, 22]
	cube_type = empty

[square = 4, 22]
	cube_type = empty

[square = 5, 22]
	cube_type = empty

[square = 6, 22]
	cube_type = empty

[square = 7, 22]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 6, 21

	[object = astral_bottom]
		direction = 1
		target = 6, 21

[square = 8, 22]
	cube_type = empty

[square = 9, 22]
	cube_type = g_astral

	[object = astral_bottom]
		target = 8, 21

	[object = astral_bottom]
		direction = 3
		target = 8, 21

	[object = astral_bottom]
		direction = 1
		target = 8, 21

	[object = fire_menhir]
		direction = 1
		target = 9, 22

[square = 10, 22]
	cube_type = empty

[square = 11, 22]
	cube_type = g_astral

	[object = astral_bottom]
		target = 10, 21

	[object = astral_bottom]
		direction = 1
		target = 10, 21

	[object = astral_bottom]
		direction = 1
		target = 10, 21

[square = 12, 22]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 11, 21

	[object = astral_bottom]
		direction = 3
		target = 11, 21

[square = 13, 22]
	cube_type = empty

[square = 14, 22]
	cube_type = empty

[square = 15, 22]
	cube_type = g_astral

	[object = teleport]
		direction = 0
		target = 15, 20

	[object = astral_bottom]
		direction = 3
		target = 15, 22

	[object = astral_bottom]
		target = 15, 22

	[object = astral_bottom]
		direction = 1
		target = 15, 22

[square = 16, 22]
	cube_type = empty

[square = 17, 22]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 22

[square = 18, 22]
	cube_type = empty

[square = 0, 23]
	cube_type = empty

[square = 1, 23]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 1, 7

	[object = astral_bottom]
		target = 0, 22

	[object = torch2]
		direction = 3
		target = 1, 23

[square = 2, 23]
	cube_type = g_astral

	[object = astral_bottom]
		target = 1, 22

[square = 3, 23]
	cube_type = g_astral

	[object = astral_bottom]
		target = 2, 22

[square = 4, 23]
	cube_type = g_astral

	[object = astral_bottom]
		target = 3, 22

[square = 5, 23]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 4, 22

	[object = astral_bottom]
		target = 4, 22

	[object = torch2]
		direction = 0
		target = 5, 23

[square = 6, 23]
	cube_type = empty

[square = 7, 23]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 6, 22

	[object = astral_bottom]
		direction = 1
		target = 6, 22

[square = 8, 23]
	cube_type = empty

[square = 9, 23]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 8, 22

	[object = astral_bottom]
		direction = 1
		target = 8, 22

[square = 10, 23]
	cube_type = empty

[square = 11, 23]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 10, 22

	[object = astral_bottom]
		direction = 1
		target = 10, 22

[square = 12, 23]
	cube_type = empty

[square = 13, 23]
	cube_type = empty

[square = 14, 23]
	cube_type = g_astral

	[object = astral_bottom]
		target = 14, 23

	[object = astral_bottom]
		direction = 1
		target = 14, 23

[square = 15, 23]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 15, 23

[square = 16, 23]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 15, 22

	[object = astral_bottom]
		target = 15, 22

[square = 17, 23]
	cube_type = g_astral

	[enemy = wraith]
		hp = 600

[square = 18, 23]
	cube_type = empty

[square = 0, 24]
	cube_type = empty

[square = 1, 24]
	cube_type = g_astral

[square = 2, 24]
	cube_type = g_astral

[square = 3, 24]
	cube_type = g_astral

[square = 4, 24]
	cube_type = g_astral

[square = 5, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 4, 23

[square = 6, 24]
	cube_type = empty

[square = 7, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 6, 23

	[object = astral_bottom]
		direction = 1
		target = 6, 23

[square = 8, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 7, 23

	[object = astral_bottom]
		target = 7, 23

[square = 9, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 8, 23

	[object = astral_bottom]
		direction = 3
		target = 8, 23

[square = 10, 24]
	cube_type = empty

[square = 11, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 10, 23

	[object = astral_bottom]
		direction = 1
		target = 10, 23

[square = 12, 24]
	cube_type = g_astral

	[object = astral_bottom]
		target = 11, 23

	[object = astral_bottom]
		direction = 3
		target = 11, 23

[square = 13, 24]
	cube_type = empty

[square = 14, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 13, 23

	[object = astral_bottom]
		direction = 1
		target = 13, 23

[square = 15, 24]
	cube_type = empty

[square = 16, 24]
	cube_type = empty

[square = 17, 24]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 17, 24

[square = 18, 24]
	cube_type = empty

[square = 0, 25]
	cube_type = empty

[square = 1, 25]
	cube_type = g_astral

[square = 2, 25]
	cube_type = g_astral

	[enemy = skull]
		hp = 1000

[square = 3, 25]
	cube_type = g_astral

	[enemy = skull]
		hp = 1000

[square = 4, 25]
	cube_type = g_astral

	[object = stain]
		direction = 0
		target = 3, 24

[square = 5, 25]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 4, 24

[square = 6, 25]
	cube_type = empty

[square = 7, 25]
	cube_type = empty

[square = 8, 25]
	cube_type = empty

[square = 9, 25]
	cube_type = empty

[square = 10, 25]
	cube_type = empty

[square = 11, 25]
	cube_type = empty

[square = 12, 25]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 11, 24

	[object = astral_bottom]
		direction = 1
		target = 11, 24

[square = 13, 25]
	cube_type = empty

[square = 14, 25]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 13, 24

[square = 15, 25]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 14, 24

	[object = astral_bottom]
		target = 14, 24

[square = 16, 25]
	cube_type = g_astral

	[object = astral_bottom]
		target = 16, 25

[square = 17, 25]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 0
		target = 17, 25

[square = 18, 25]
	cube_type = empty

[square = 0, 26]
	cube_type = empty

[square = 1, 26]
	cube_type = g_astral

	[object = stain]
		direction = 0
		target = 0, 25

[square = 2, 26]
	cube_type = g_astral

	[enemy = skull]
		hp = 1000

[square = 3, 26]
	cube_type = g_astral

	[enemy = skull]
		hp = 1000

[square = 4, 26]
	cube_type = g_astral

[square = 5, 26]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 4, 25

[square = 6, 26]
	cube_type = empty

[square = 7, 26]
	cube_type = g_astral

	[object = teleport]
		direction = 3
		target = 5, 27

	[object = astral_bottom]
		target = 6, 25

	[object = astral_bottom]
		direction = 1
		target = 6, 25

	[object = astral_bottom]
		direction = 0
		target = 6, 25

[square = 8, 26]
	cube_type = g_astral

	[object = astral_bottom]
		target = 8, 26

[square = 9, 26]
	cube_type = g_astral

	[object = astral_bottom]
		target = 9, 26

[square = 10, 26]
	cube_type = g_astral

	[object = astral_bottom]
		target = 10, 26

[square = 11, 26]
	cube_type = g_astral

	[object = astral_bottom]
		target = 11, 26

[square = 12, 26]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 12, 26

[square = 13, 26]
	cube_type = empty

[square = 14, 26]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 3
		target = 13, 25

	[object = astral_bottom]
		direction = 1
		target = 13, 25

[square = 15, 26]
	cube_type = empty

[square = 16, 26]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 16, 26

	[object = astral_bottom]
		direction = 3
		target = 16, 26

[square = 17, 26]
	cube_type = empty

[square = 18, 26]
	cube_type = empty

[square = 0, 27]
	cube_type = empty

[square = 1, 27]
	cube_type = g_astral

	[object = chest2]
		direction = 0
		target = 1, 27

		<object_item = astral_key>
			object_item_count = 0

	[object = torch2]
		target = 1, 27

[square = 2, 27]
	cube_type = g_astral

[square = 3, 27]
	cube_type = g_astral

[square = 4, 27]
	cube_type = g_astral

[square = 5, 27]
	cube_type = g_astral

	[object = block_enemy]
		direction = 3
		target = 4, 26

	[object = astral_bottom]
		direction = 3
		target = 4, 26

	[object = torch2]
		direction = 1
		target = 5, 27

[square = 6, 27]
	cube_type = empty

[square = 7, 27]
	cube_type = empty

[square = 8, 27]
	cube_type = g_astral

	[object = column2]
		direction = 0
		target = 8, 27

	[object = astral_bottom]
		direction = 1
		target = 8, 27

[square = 9, 27]
	cube_type = g_astral

	[object = monk_statue_center]
		direction = 0
		target = 9, 27

[square = 10, 27]
	cube_type = g_astral

	[object = column2]
		direction = 0
		target = 10, 27

[square = 11, 27]
	cube_type = g_astral

	[object = monk_statue_center]
		direction = 0
		target = 11, 27

[square = 12, 27]
	cube_type = g_astral

	[object = column2]
		direction = 0
		target = 12, 27

	[object = astral_bottom]
		direction = 3
		target = 12, 27

[square = 13, 27]
	cube_type = empty

[square = 14, 27]
	cube_type = g_astral

	[object = astral_bottom]
		direction = 1
		target = 14, 27

[square = 15, 27]
	cube_type = g_astral

	[object = astral_bottom]
		target = 14, 26

[square = 16, 27]
	cube_type = g_astral

[square = 17, 27]
	cube_type = g_astral

	[object = astral_bottom]
		target = 16, 26

	[object = fire_menhir]
		direction = 1
		target = 17, 27

[square = 18, 27]
	cube_type = empty

[square = 0, 28]
	cube_type = empty

[square = 1, 28]
	cube_type = empty

[square = 2, 28]
	cube_type = empty

[square = 3, 28]
	cube_type = empty

[square = 4, 28]
	cube_type = empty

[square = 5, 28]
	cube_type = empty

[square = 6, 28]
	cube_type = empty

[square = 7, 28]
	cube_type = empty

[square = 8, 28]
	cube_type = empty

[square = 9, 28]
	cube_type = empty

[square = 10, 28]
	cube_type = empty

[square = 11, 28]
	cube_type = empty

[square = 12, 28]
	cube_type = empty

[square = 13, 28]
	cube_type = empty

[square = 14, 28]
	cube_type = empty

[square = 15, 28]
	cube_type = empty

[square = 16, 28]
	cube_type = empty

[square = 17, 28]
	cube_type = empty

[square = 18, 28]
	cube_type = empty
