[sprite = icetroll_s]
  bitmap = data\enemy\icetroll_s.gif, 1,1,1
[sprite = icetroll_a]
  bitmap = data\enemy\icetroll_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = icetroll_h]
  bitmap = data\enemy\icetroll_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = icetroll]
name = ice troll
editor_icon = 7
hp = 400
resistance = 25, -10, 999, 18
move = 100, 20
size=2
exp = 1200
handicap_resistance = 1

items.50=trophy_small_gems
items.30=stone_club
items.20=polar_ring,glacial_ring

<stay = icetroll_s>
<hit = icetroll_h>
<close_attack = icetroll_a>
	hit_power = 15,40
	elemental_power = 1, 10,35
	handicap=1,35,4,7,0,0
  play_sound.skill_frost = 0
<range_attack = icetroll_a>
	elemental_power = 1, 10,35
	fly_effect = 0, 100, 50
  play_sound.skill_frost = 0

