[object=RESPAWN-wolf]
  editor_icon=37
  behavior=RESPAWN-wolf

--------------------------------------------------------------------------------
[sprite = travelstone_f]
  bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_f2]
  bitmap = data\object\tstone_f2.gif, 1, 1, 1
[sprite = travelstone_b]
  bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
  bitmap = data\object\tstone_r.gif, 1, 1, 1

[object = tstone]
	offset_front = travelstone_f, 0, 8, 160
	offset_back = travelstone_b, 0, 8, 160
	offset_left = travelstone_r, 0, 8, 160
	offset_right = travelstone_r, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
  map_frame = 7 ,16
  click_rect=1,1,66,145
  click_range=1,1
	behavior=tstone

[object = broken_tstone]
	offset_front = travelstone_f2, 0, 8, 160
	offset_back = travelstone_b, 0, 8, 160
	offset_left = travelstone_r, 0, 8, 160
	offset_right = travelstone_r, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
	map_frame = 7 ,16
  click_rect=1,1,66,145
  click_range=1,1
	behavior=broken_tstone

--------------------------------------------------------------------------------

[sprite = aenor_statue_f]
  bitmap = data\object\aenor_statue_f.gif, 1, 1, 1
[sprite = aenor_statue_b]
  bitmap = data\object\aenor_statue_b.gif, 1, 1, 1
[sprite = aenor_statue_s]
  bitmap = data\object\aenor_statue_s.gif, 1, 1, 1

[object = aenor_statue]
	offset_front = aenor_statue_f, 0, 8, 200
	offset_back = aenor_statue_b, 0, 8, 200
	offset_left = aenor_statue_s, 0, 8, 200
	offset_right = aenor_statue_s, 0, 8, 200
	flip_left = 1
	editor_icon = 2
	block = 1
	map_frame = 3, 3
	click_range = 1,2
	click_rect.0 = 1,1,80,144
	click_rect.1 = 1,1,60,144
	click_rect.2 = 1,1,60,144
	click_rect.3 = 1,1,60,144
	behavior = aenor_statue


--------------------------------------------------------------------------------

[sprite = avalanche]
  bitmap = data\object\avalanche.gif, 1, 1, 1

[object = avalanche]
  front = avalanche,    1,2,    60,120,     100,80
  front = avalanche,    2,2,    160,120,    100,80
  front = avalanche,    3,2,    260,120,    100,80
  front = avalanche,    1,3,    75,115,     90,65
  front = avalanche,    2,3,    160,115,   70,65
  front = avalanche,    3,3,    245,115,    90,65
  front = avalanche,    1,4,    60,82,     60,32
  front = avalanche,    2,4,    160,82,    47,32
  front = avalanche,    3,4,    260,82,    60,32
  back = avalanche,    1,2,    60,120,     100,80
  back = avalanche,    2,2,    160,120,    100,80
  back = avalanche,    3,2,    260,120,    100,80
  back = avalanche,    1,3,    75,115,     90,65
  back = avalanche,    2,3,    160,115,   70,65
  back = avalanche,    3,3,    245,115,    90,65
  back = avalanche,    1,4,    60,82,     60,32
  back = avalanche,    2,4,    160,82,    47,32
  back = avalanche,    3,4,    260,82,    60,32
	editor_icon = 14
	block = 1
	map_frame = 3, 3
	click_range=2,2
	click_rect.0=1,1,220,137
	click_rect.2=1,1,220,137
  behavior = avalanche

--------------------------------------------------------------------------------

[sprite = rock_entrance]
  bitmap = data\object\rock_entrance.gif, 1, 1, 1

[object = rock_entrance1]
  front = rock_entrance,    1,0,    -24,150,    100,100
  front = rock_entrance,    2,0,    156,150,    100,100
  front = rock_entrance,    3,0,    336,150,    100,100
  front = rock_entrance,    1,1,    21,120,    68,68
  front = rock_entrance,    2,1,    156,120,    68,68
  front = rock_entrance,    3,1,    291,120,    68,68
  front = rock_entrance,    1,2,    60,99,     47,47
  front = rock_entrance,    2,2,    160,99,     47,47
  front = rock_entrance,    3,2,    260,99,     47,47
  front = rock_entrance,    1,3,    95,82,     31,30
  front = rock_entrance,    2,3,    160,82,     31,30
  front = rock_entrance,    3,3,    225,82,     31,30
  click_rect.0 = 1,1,141,141
  editor_icon = 18
  fog_level = 60,130,200,230,250
  behavior = rock_entrance1
  map_frame = 5,10

[object = rock_entrance2]
  parent=rock_entrance1
  behavior = rock_entrance2
[object = rock_entrance3]
  parent=rock_entrance1
  behavior = rock_entrance3


--------------------------------------------------------------------------------

[sprite = door1_f]
  bitmap = data\object\door1_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = door1_s1]
  bitmap = data\object\door1_s1.gif, 1, 1, 1
  sort_offset = -200
[sprite = door1_s2]
  bitmap = data\object\door1_s2.gif, 1, 1, 1
  sort_offset = -200

[object = door1]
  flip_left = 1
  back = door1_f,    0,3,   16,84,    32,32
  back = door1_f,    1,1,   3,123,    68,68
  back = door1_f,    1,2,   51,99,    47,47
  back = door1_f,    1,3,   88,84,    32,32
  back = door1_f,    2,0,   160,156,    100,100
  back = door1_f,    2,1,   160,123,    68,68
  back = door1_f,    2,2,   160,99,    47,47
  back = door1_f,    2,3,   160,84,    32,32
  back = door1_f,    3,1,   317,123,    68,68
  back = door1_f,    3,2,   269,99,    47,47
  back = door1_f,    3,3,   232,84,    32,32
  back = door1_f,    4,3,   304,84,    32,32
  left = door1_s1,   2,0,    12,196,   150,150
  left = door1_s1,   2,1,    65,148,   100,100
  left = door1_s1,   2,2,    96,113,   63,63
  left = door1_s1,   2,3,    118,97,   44,44
  left = door1_s2,   1,3,    30,92,   100,100
  left = door1_s2,   1,4,    75,80,   68,68
  right = door1_s1,   2,0,    308,196,   150,150
  right = door1_s1,   2,1,    255,148,   100,100
  right = door1_s1,   2,2,    224,113,   63,63
  right = door1_s1,   2,3,    202,97,    44,44
  right = door1_s2,   3,3,    290,92,   100,100
  right = door1_s2,   3,4,    245,80,   68,68
  editor_icon = 4
  click_rect.1 = 1, 1, 23,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 23,126
  behavior=door1


[object = door_tavern]
  parent=door1
  welcome_text = CROSSBOW TAVERN
  items.100,1 = bread
  items.100,1 = chicken_leg
  items.100,1 = cheese
  items.100,1 = tankard_of_ale
  items.100,1 = orkish_brandy
  behavior=door_tavern

[object = door_garrick]
  parent=door1
  items.100,1 = long_sword,venom_long_sword,excelent_long_sword
  items.100,1 = barbarian_long_sword,crude_twohander,balanced_twohander
  items.100,1 = short_sword_of_cold,glowing_short_sword,short_sword_of_flames
  items.100,1 = templar_short_sword,templar_long_sword,elven_sword,scythe
  welcome_text = SWORDSMAN GARRICK
  behavior=shop_offer

[object = door_lothar]
  parent=door1
  welcome_text = LOTHAR'S ARMORY
  items.100,1 = glacial_pike,hook_pike,molten_hook_pike
  items.100,1 = long_flail,halbert,ogre's_halbert,halbert_of_flames
  items.100,1 = spiky_club,diseased_spiky_club,hammer,demonic_hammer,heavy_hammer
  items.100,1 = sturdy_leather_armor,forest_leather_armor,
  items.100,1 = ring_mail,ancient_ring_mail,scale_mail
  items.100,1 = light_helmet,warm_light_helmet,guard's_helm,
  items.100,1 = leather_boots,top_boots,iron_boots,iron_war_boots
  items.100,1 = chain_gloves,chain_gloves_of_freedom,bracers
  items.100,2 = large_shield,barbarian_round_shield,hard_small_shield,round_shield
  items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak
  behavior=shop_offer

[object = door_archery]
  parent=door1
  welcome_text = ARCHERY RANGE
  items.100,1 = arrows
  items.100,1 = arbalest
  items.100,1 = crossbow,scorching_crossbow,arctic_crossbow
  items.100,1 = hard_long_bow,bow_of_fire,composite_bow,composite_stinger
  items.100,1 = finder's_necklace,guardian's_ring,marksman's_ring,ring_of_haste,ring_of_craft
  items.100,1 = throwing_stars,chocking_powder,explosive_powder,throwing_knives
  behavior=archery_offer

[object = door_woodcutters]
  map_hint = WOODCUTTERS
  welcome_text = WOODCUTTERS
  parent = door1
  map_frame = 5,7
  items.100,1 = bear_vest,warm_light_helmet,light_helmet,cap
  items.100,1 = large_axe,hunter's_large_axe,arctic_large_axe,veteran_cleaver
  items.100,1 = snakehunter's_boots,bear_gloves,belt,leather_boots,furry_gloves,top_boots
  items.100,1 = leather_vest,serpent_vest,sturdy_vest,furry_gloves,leather_gloves,bear_gloves
  items.100,1 = trapper's_ring,lizard_ring,serpent_amulet,protector's_ring,rat_chain,finder's_necklace,marksman's_ring,ring_of_observer,amulet_of_wit
  items.100,1 = bread
  items.100,1 = cheese
  items.100,1 = arrows
  items.100,1 = throwing_knives
  behavior = door_woodcutters

[sprite = tent]
  bitmap = data\object\tent.gif, 1, 1, 1

[object = tent_mage]
  map_hint = TRAVELING CONJURER
  welcome_text = TRAVELING CONJURER
  offset_front = tent, 0, 0, -1
  offset_back = tent, 0, 0, -1
  offset_left = tent, 0, 0, -1
  offset_right = tent, 0, 0, -1
  editor_icon = 35
  block = 1
  click_range=1,1
  click_rect.0 = 1,1,130,172
  click_rect.1 = 1,1,130,172
  click_rect.2 = 1,1,130,172
  click_rect.3 = 1,1,130,172
  
  items.100,1 = owl
  items.100,1 = bat
  items.100,1 = spider
  items.100,1 = rat
  items.100,1 = staff_of_flame,tireless_staff,thorn_staff,short_battle_staff,ram_staff,pilgrim's_staff,beryl_staff,forest_wand,sparking_rod,rod_of_lore,woodoo_staff,freezing_rod,phoenix_wand,elemental_wand
  items.100,1 = frost_crown,wizard's_hat,magic_skull_case,wizard's_hat_of_haste,gloves_of_haste,silky_ice_gloves,fist_of_flame,winter_robe,eagle_robe,protective_habit,enchanted_habit
  items.100,1 = blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,battle_orb,scroll_of_fireball,ancient_relic
  items.100,1 = ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,chain_of_elements
  items.100,1 = snowflake_amulet,rainbow_ring,glacial_ring,polar_ring,ring_of_flames,ring_of_undead_eater
  items.100,1 = healing_potion
  items.100,1 = stamina_potion
  items.100,1 = revive_potion
  items.100,1 = medicine
  items.100,1 = scroll_of_wisdom,elixir_of_power,arcane_scroll
  map_frame = 5,17
  behavior=tent_mage

[object = tent_soldier]
  parent=tent_mage
  behavior=tent_soldier
  map_frame = 8,17

[object = tent_roland]
  map_hint = CAMP
  parent=tent_mage
  behavior=tent_roland
  map_frame = 8,17

[object = end_of_chapter]
  editor_icon=1
  behavior=end_of_chapter


--------------------------------------------------------------------------------

[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1


[OBJECT = lever_reset_maze]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever_reset_maze

--------------------------------------------------------------------------------
SIGNS
--------------------------------------------------------------------------------

[sprite = stone_sign_f]
  bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = stone_sign_s1]
  bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
  sort_offset = -200

[object = sign_druid]
  back = stone_sign_f,   1,0,    -60,116,   100,100
  back = stone_sign_f,   1,1,    5,96,     68,68
  back = stone_sign_f,   1,2,    50,82,    47,47
  back = stone_sign_f,   2,0,    160,116,    100,100
  back = stone_sign_f,   2,1,    160,96,    68,68
  back = stone_sign_f,   2,2,    160,82,    47,47
  back = stone_sign_f,   3,0,    385,116,    100,100
  back = stone_sign_f,   3,1,    315,96,    68,68
  back = stone_sign_f,   3,2,    270,82,    47,47
  back = stone_sign_f,   4,3,    300,88,    32,32
  right = stone_sign_s1,   2,0,    300,132,    140,140
  right = stone_sign_s1,   2,1,    255,107,    100,100
  right = stone_sign_s1,   2,2,    224,90,    68,68
  left = stone_sign_s1,   2,0,    20,132,    140,140
  left = stone_sign_s1,   2,1,    65,107,    100,100
  left = stone_sign_s1,   2,2,    96,90,    68,68

  click_range = 0,1
  click_rect.1 = 1, 1, 15,74
  click_rect.2 = 1, 1, 95,74
  click_rect.3 = 1, 1, 15,74

  editor_icon = 15
  flip_left=1

  behavior = sign_druid


  
[object = sign_maze]
  parent = sign_druid
  behavior = sign_maze


--------------------------------------------------------------------------------

[sprite = smith_s]
  bitmap = data\object\sign\smith_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = smith_f]
  bitmap = data\object\sign\smith_f.gif, 1, 1, 1
  sort_offset = 130

[sprite = inn_s]
  bitmap = data\object\sign\inn_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = inn_f]
  bitmap = data\object\sign\inn_f.gif, 1, 1, 1
  sort_offset = 130
  sort_offset = 130


[sprite = archery_s]
  bitmap = data\object\sign\archery_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = archery_f]
  bitmap = data\object\sign\archery_f.gif, 1, 1, 1
  sort_offset = 130

--------------------------------------------------------------------------------

[object = shop_smith]
  map_frame = 5,7
  map_hint = SWORDSMAN GARRICK
  flip_back = 2
  flip_left = 0
  flip_right = 3
  back = smith_s,    0,3,    32,61,    30,30
  back = smith_s,    1,0,    5,80,     100,100
  back = smith_s,    1,1,    34,71,     67,67
  back = smith_s,    1,2,    73,64,     45,45
  back = smith_s,    1,3,    104,61,    30,30
  back = smith_s,    2,0,    230,80,     100,100
  back = smith_s,    2,1,    209,71,     67,67
  back = smith_s,    2,2,    194,64,     45,45
  back = smith_s,    2,3,    183,61,     30,30
  back = smith_s,    3,2,    304,64,     45,45
  back = smith_s,    3,3,    254,61,    30,30
  left = smith_f,    2,0,    53,80,     100,100
  left = smith_f,    2,1,    93,70,     67,67
  left = smith_f,    2,2,    116,65,     45,45
  left = smith_f,    2,3,    130,62,     30,30
  left = smith_f,    1,2,    55,65,     45,45
  left = smith_f,    1,3,    75,62,     30,30
  right = smith_f,    2,0,    300,75,     100,100
  right = smith_f,    2,1,    257,65,     67,67
  right = smith_f,    2,2,    225,60,     45,45
  right = smith_f,    2,3,    200,58,     30,30
  right = smith_f,    1,2,    265,65,     45,45
  right = smith_f,    1,3,    245,62,     30,30

  editor_icon = 15

  click_range = 0, 3
  click_rect.1 = 1, 1, 50,60
  click_rect.2 = 1, 1, 50,60
  click_rect.3 = 1, 1, 50,60
  behavior = shop_smith

[object = shop_smith2]
  parent=shop_smith
  map_hint = LOTHAR'S ARMORY
  behavior = shop_smith2

--------------------------------------------------------------------------------

[object = shop_inn]
  map_frame = 5,7
  map_hint = CROSSBOW TAVERN
  flip_back = 2
  flip_left = 0
  flip_right = 3
  back = inn_s,    0,3,    32,61,    30,30
  back = inn_s,    1,0,    5,80,     100,100
  back = inn_s,    1,1,    34,71,     67,67
  back = inn_s,    1,2,    73,64,     45,45
  back = inn_s,    1,3,    104,61,    30,30
  back = inn_s,    2,0,    230,80,     100,100
  back = inn_s,    2,1,    209,71,     67,67
  back = inn_s,    2,2,    194,64,     45,45
  back = inn_s,    2,3,    183,61,     30,30
  back = inn_s,    3,2,    304,64,     45,45
  back = inn_s,    3,3,    254,61,    30,30
  left = inn_f,    2,0,    53,80,     100,100
  left = inn_f,    2,1,    93,70,     67,67
  left = inn_f,    2,2,    116,65,     45,45
  left = inn_f,    2,3,    130,62,     30,30
  left = inn_f,    1,2,    55,65,     45,45
  left = inn_f,    1,3,    75,62,     30,30
  right = inn_f,    2,0,    300,75,     100,100
  right = inn_f,    2,1,    257,65,     67,67
  right = inn_f,    2,2,    225,60,     45,45
  right = inn_f,    2,3,    200,58,     30,30
  right = inn_f,    1,2,    265,65,     45,45
  right = inn_f,    1,3,    245,62,     30,30

  editor_icon = 15

  click_range = 0, 3
  click_rect.1 = 1, 1, 50,60
  click_rect.2 = 1, 1, 50,60
  click_rect.3 = 1, 1, 50,60
  behavior = shop_inn

--------------------------------------------------------------------------------

[object = shop_archery]
  map_frame = 5,7
  map_hint = ARCHERY RANGE
  back = archery_s,    0,3,    32,61,    30,30
  back = archery_s,    1,0,    5,80,     100,100
  back = archery_s,    1,1,    34,71,     67,67
  back = archery_s,    1,2,    73,64,     45,45
  back = archery_s,    1,3,    104,61,    30,30
  back = archery_s,    2,0,    230,80,     100,100
  back = archery_s,    2,1,    209,71,     67,67
  back = archery_s,    2,2,    194,64,     45,45
  back = archery_s,    2,3,    183,61,     30,30
  back = archery_s,    3,2,    304,64,     45,45
  back = archery_s,    3,3,    254,61,    30,30
  left = archery_f,    2,0,    53,80,     100,100
  left = archery_f,    2,1,    93,70,     67,67
  left = archery_f,    2,2,    116,65,     45,45
  left = archery_f,    2,3,    130,62,     30,30
  left = archery_f,    1,2,    55,65,     45,45
  left = archery_f,    1,3,    75,62,     30,30
  right = archery_f,    2,0,    300,75,     100,100
  right = archery_f,    2,1,    257,65,     67,67
  right = archery_f,    2,2,    225,60,     45,45
  right = archery_f,    2,3,    200,58,     30,30
  right = archery_f,    1,2,    265,65,     45,45
  right = archery_f,    1,3,    245,62,     30,30

  editor_icon = 15

  click_range = 0, 3
  click_rect.1 = 1, 1, 50,60
  click_rect.2 = 1, 1, 50,60
  click_rect.3 = 1, 1, 50,60

  behavior = shop_archery


--------------------------------------------------------------------------------

[sprite = direction]
  bitmap = data\object\direction.gif, 1, 1, 1

[OBJECT = direction1]
  back = direction, 0,3,  40,88,    32,32
  back = direction, 1,0,  10,170,   100,100
  back = direction, 1,1,  60,130,   68,68
  back = direction, 1,2,  90,105,   47,47
  back = direction, 1,3,  116,88,    32,32
  back = direction, 2,0,  260,170,   100,100
  back = direction, 2,1,  224,130,   68,68
  back = direction, 2,2,  208,105,   47,47
  back = direction, 2,3,  194,88,    32,32
  back = direction, 3,2,  310,105,   47,47
  back = direction, 3,3,  280,88,    32,32
  left = direction, 1,3,  44,88,   32,32
  left = direction, 2,0,  60,170,   100,100
  left = direction, 2,1,  96,130,   68,68
  left = direction, 2,2,  112,105,  47,47
  left = direction, 2,3,  126,88,   32,32
  left = direction, 3,0,  310,170,   100,100
  left = direction, 3,1,  258,130,   68,68
  left = direction, 3,2,  232,105,  47,47
  left = direction, 3,3,  204,88,   32,32
  front = direction, 1,3,  18,105,   47,47
  front = direction, 2,1,  75,158,    90,90
  front = direction, 2,2,  105,122,   60,60
  front = direction, 2,3,  118,105,   47,47
  front = direction, 3,1,  300,158,   90,90
  front = direction, 3,2,  260,122,   60,60
  front = direction, 3,3,  218,105,   47,47
  right = direction, 1,1,  30,158,    90,90
  right = direction, 1,2,  72,122,   60,60
  right = direction, 1,3,  100,105,   47,47
  right = direction, 2,1,  245,158,    90,90
  right = direction, 2,2,  215,122,   60,60
  right = direction, 2,3,  202,105,   47,47
  right = direction, 3,3,  302,105,   47,47

  editor_icon = 9
  click_range = 0,1
  click_rect.1 = 1, 1, 60,145
  click_rect.2 = 1, 1, 60,145
  behavior = direction1

--------------------------------------------------------------------------------

[sprite = troll_symbol]
  bitmap = data\object\troll_symbol.gif, 1, 1, 1

[object = troll_symbol]
  visible_range = 0,3

  front = troll_symbol,    1,0,    -24,76,    100,100
  front = troll_symbol,    2,0,    156,76,    100,100
  front = troll_symbol,    3,0,    336,76,    100,100

  front = troll_symbol,    1,1,    21,70,    68,68
  front = troll_symbol,    2,1,    156,70,    68,68
  front = troll_symbol,    3,1,    291,70,    68,68

  front = troll_symbol,    1,2,    60,65,     47,47
  front = troll_symbol,    2,2,    158,65,     47,47
  front = troll_symbol,    3,2,    260,65,     47,47

  click_rect.0 = -5,-5,30,30
  editor_icon = 18
  behavior=troll_symbol
  map_frame = 1,14
  fog_level = 60,130,200,230,230

[object = troll_symbol2]
  #bez kecu
  parent = troll_symbol
  behavior=troll_symbol2


--------------------------------------------------------------------------------

[object = troll_prisoner]
  editor_icon=1
  behavior=troll_prisoner

[object = free_troll]
  editor_icon=1
  behavior=free_troll


--------------------------------------------------------------------------------


[sprite = straw_target]
  bitmap = data\object\straw_target.gif, 1, 1, 1

[object = straw_target]
	offset_front = straw_target, 0, 0, 200
	click_range = 0,4
	click_rect.0 = 1,1,107,100
	editor_icon = 2


--------------------------------------------------------------------------------


[object = woodcutter_dummy]
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect.0 = 1,1,100,100
  click_rect.1 = 1,1,100,100
  click_rect.2 = 1,1,100,100
  click_rect.3 = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  block=3
  map_frame=5,6
  behavior=wood_lead1

[object = woodcutter_dummy2]
  parent=woodcutter_dummy
  behavior=wood_lead2

[object = guard_dummy]
  parent=woodcutter_dummy
  behavior=guard

[object = count_wolves]
  editor_icon = 1
  behavior = count_wolves
  
[object = miner_dummy]
  parent=woodcutter_dummy
  behavior=miner

[object = dummy_wizham]
  items.100,1 = arrows
  items.100,1 = poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts
  items.100,1 = throwing_stars,chocking_powder,explosive_powder
  items.100,1 = chain,venomous_chain,black_widows,lash,freezing_lash,burning_punisher
  items.100,1 = fast_short_flail,long_kiss_good_night
  items.100,1 = assassin_jacket,killer's_vest
  items.100,1 = cloth_mask,snake_mask,gloves_of_haste
  items.100,1 = ring_of_haste,finder's_necklace,marksman's_ring,lucky_killer
  items.100,1 = black_ring,exloding_ring,snake's_ring,symbol_of_cobra
  items.100,1 = small_healing_potion
  items.100,1 = small_stamina_potion
  items.100,1 = medicine
  parent=woodcutter_dummy
  welcome_text = grey wizham
  behavior=hand_offer

--------------------------------------------------------------------------------

[object = promoter_dummy]
  parent=woodcutter_dummy
  behavior=promoter

[object = range_dummy]
  editor_icon=1
  behavior=range

[object = sad_archer_dummy]
  parent=woodcutter_dummy
  behavior=sad_archer

[object = edwin_dummy]
  parent=woodcutter_dummy
  behavior=edwin

--------------------------------------------------------------------------------

[object = tree_ogla1]
  parent = tree2
  behavior = tree_ogla1
  click_range=1,1
  click_rect.0=1,1,160,280
  click_rect.1=1,1,160,280
  click_rect.2=1,1,160,280
  click_rect.3=1,1,160,280

[object = tree_ogla2]
  parent = tree2
  behavior = tree_ogla2
  click_range=1,1
  click_rect.0=1,1,160,280
  click_rect.1=1,1,160,280
  click_rect.2=1,1,160,280
  click_rect.3=1,1,160,280

[object = tree_ogla3]
  parent = tree2
  behavior = tree_ogla3
  click_range=1,1
  click_rect.0=1,1,160,280
  click_rect.1=1,1,160,280
  click_rect.2=1,1,160,280
  click_rect.3=1,1,160,280


--------------------------------------------------------------------------------

[sprite = well]
  bitmap = data\object\well.gif, 1, 1, 1
[object = well]
  offset_front = well, 10, 8,-1
  offset_back = well, 10, 8,-1
  offset_left = well, 10, 8,-1
  offset_right = well, 10, 8,-1
  editor_icon = 17
  block = 1
  behavior = well_ogla
  click_range=1,1
  click_rect.0=1,1,125,96
  click_rect.1=1,1,125,96
  click_rect.2=1,1,125,96
  click_rect.3=1,1,125,96
  map_frame = 3,3

[object = well2]
  offset_front = well, 10, 8,-1
  offset_back = well, 10, 8,-1
  offset_left = well, 10, 8,-1
  offset_right = well, 10, 8,-1
  editor_icon = 17
  block = 1
  map_frame = 3,3

[object = door_ogla]
  parent=door1
  map_frame = 5, 7
  map_hint = OGLA THE DRUID
  behavior=ogla
  
  

--------------------------------------------------------------------------------

[object = woodgate_locked]
  parent = woodgate
  behavior = woodgate_locked

[object = stonehenge_dummy]
  editor_icon=1
  behavior = stonehenge


--------------------------------------------------------------------------------



[sprite = monk_f]
  bitmap = data\object\monk_f.gif, 1, 1, 1
[sprite = monk_b]
  bitmap = data\object\monk_b.gif, 1, 1, 1
[sprite = monk_r]
  bitmap = data\object\monk_r.gif, 1, 1, 1

[object = monk_statue]
	offset_front = monk_f, 0, 8, 200
	offset_back = monk_b, 0, 8, 200
	offset_left = monk_r, 0, 8, 200
	offset_right = monk_r, 0, 8, 200
	flip_left = 1
	editor_icon = 2
	block = 1
	map_frame = 3, 3
	behavior=monk_statue
	click_range=1,1
	click_rect = 1,1,63,153
	
--------------------------------------------------------------------------------


[sprite = menhir]
  bitmap = data\object\menhir.gif, 2, 2, 1

[object = menhir]
  offset_front = menhir, 0, 0, -1
  offset_back = menhir, 0, 0, -1
  offset_left = menhir, 0, 0, -1
  offset_right = menhir, 0, 0, -1
  editor_icon = 12
  map_frame = 5,3
  block = 1
  behavior=menhir

[object = menhir2]
  parent=menhir
  click_rect=1,1,64,147
  click_range=1,1
  behavior=menhir2




[sprite = direction2]
  bitmap = data\object\direction2.gif, 1, 1, 1
[object = save-t]
  back = direction2, 0,3,  40,88,    32,32
  back = direction2, 1,0,  10,170,   100,100
  back = direction2, 1,1,  60,130,   68,68
  back = direction2, 1,2,  90,105,   47,47
  back = direction2, 1,3,  116,88,    32,32
  back = direction2, 2,0,  260,170,   100,100
  back = direction2, 2,1,  224,130,   68,68
  back = direction2, 2,2,  208,105,   47,47
  back = direction2, 2,3,  194,88,    32,32
  back = direction2, 3,2,  310,105,   47,47
  back = direction2, 3,3,  280,88,    32,32
  left = direction2, 1,3,  44,88,   32,32
  left = direction2, 2,0,  60,170,   100,100
  left = direction2, 2,1,  96,130,   68,68
  left = direction2, 2,2,  112,105,  47,47
  left = direction2, 2,3,  126,88,   32,32
  left = direction2, 3,0,  310,170,   100,100
  left = direction2, 3,1,  258,130,   68,68
  left = direction2, 3,2,  232,105,  47,47
  left = direction2, 3,3,  204,88,   32,32
  front = direction2, 1,3,  18,105,   47,47
  front = direction2, 2,1,  75,158,    90,90
  front = direction2, 2,2,  105,122,   60,60
  front = direction2, 2,3,  118,105,   47,47
  front = direction2, 3,1,  300,158,   90,90
  front = direction2, 3,2,  260,122,   60,60
  front = direction2, 3,3,  218,105,   47,47
  right = direction2, 1,1,  30,158,    90,90
  right = direction2, 1,2,  72,122,   60,60
  right = direction2, 1,3,  100,105,   47,47
  right = direction2, 2,1,  245,158,    90,90
  right = direction2, 2,2,  215,122,   60,60
  right = direction2, 2,3,  202,105,   47,47
  right = direction2, 3,3,  302,105,   47,47
  editor_icon = 9
  click_range = 0,1
  click_rect = 1, 1, 60,145
  behavior=save-t
  flip_left=1
