sound.firelord_att = data\sound\enemy\firelord.wav

[sprite = rocktroll_s]
  bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
  bitmap = data\enemy\rocktroll_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rocktroll_h]
  bitmap = data\enemy\rocktroll_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = rocktroll]
name = rock troll
editor_icon = 5
hp = 400
resistance = 15, 5, 5, 20
move = 100, 20
size=2
exp = 900
handicap_resistance = 11

items.50=trophy_small_gems
items.30=stone_club

<stay = rocktroll_s>
<hit = rocktroll_h>
<close_attack = rocktroll_a>
	hit_power = 15,40
	handicap=11,20,3,6,0,0
	play_sound.firelord_att = 0
<range_attack = rocktroll_a>
	hit_power = 15,30
	fly_effect.FLY_BOULDER = 100, 50
	play_sound.firelord_att = 0
