[sprite = redhood_s]
  bitmap = data\enemy\redhood_s.gif, 1,1,1
[sprite = redhood_a]
  bitmap = data\enemy\redhood_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = redhood_h]
  bitmap = data\enemy\redhood_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = redhood_f]
  bitmap = data\enemy\redhood_f.gif, 1,1,1


[enemy = redhood2]
name = red_hood
editor_icon = 3
category = 3
hp = 400
exp = 600
resistance = 9, 5, 5, 5

items.50=money320
items.50=money320
items.50=money320
items.100=dagger,rusty_dirk,fine_dirk,poisoned_dirk
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,finder's_necklace
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit

<stay = redhood_s>
<frozen = redhood_f>
<hit = redhood_h>
<close_attack = redhood_a>
	play_sound.whip = 0
	hit_power = 10,30

