[sprite = priest_s]
  bitmap = data\enemy\priest_s.gif, 1,1,1
[sprite = priest_a]
  bitmap = data\enemy\priest_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = priest_h]
  bitmap = data\enemy\priest_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = priest_f]
  bitmap = data\enemy\priest_f.gif, 1,1,1


[enemy = priest]
  name = priest master
  editor_icon = 2
  hp = 0
  move=0,0
  immortal=1
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
  handicap_resistance = 99
  <stay = priest_s>


[enemy = priest_mortal]
name = priest master
editor_icon = 4
hp=4000
exp=10000
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
handicap_resistance = 99

items.100=bone_key

items.100=money320
items.100=money1280
items.100=veil_of_darkness,orc_habit,enchanted_habit,protective_habit,eagle_robe,cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,bat_wings
items.100=sandals_of_balance,lucky_sandals,shoes_of_heart,juggler's_sandals,protected_steps,martyr's_sandals,silent_boots,stone_sandals,fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,blessed_diadem,snow_queen's_crown,frost_crown
items.100=scroll_of_wisdom,elixir_of_power,arcane_scroll,tome_of_wisdom,tome_of_ressurection,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery,tome_of_elements,tome_of_telekinesis
items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine
items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine
items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine
items.100=elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer

death_activate=2,1,3

<stay = priest_s>
<frozen = priest_f>
<hit = priest_h>

#nahodny typ hitu
<close_attack.25 = priest_a>
	hit_power = 30, 60
	handicap=11,40,3,8,0,0
	play_sound.hit_sparkle=0
<close_attack.25 = priest_a>
	elemental_power = 0, 30,60
	play_sound.hit_sparkle=0
<close_attack.25 = priest_a>
	elemental_power = 1, 30,60
	handicap=1,50,3,8,0,0
	play_sound.hit_sparkle=0
<close_attack.25 = priest_a>
	elemental_power = 2, 30,60
	handicap=2,50,3,10,20,40
	play_sound.hit_sparkle=0


`=================================

[sprite = crook]
  bitmap = data\enemy\npc\crook.gif, 1,1,1

[enemy = crook]
  name = chaos_crook
  editor_icon = 7
  hp = 0
  stay_random = 1500, 4000
  immortal = 1
handicap_resistance = 99
  move = 0,0
  flip_animation=0
  <stay = crook>

