[LEVEL = KINGS_TOMB_1]
  name = Labyrinth of Royal Tomb
  background = data\sky\tomb2.jpg,1,1,1, 0,100,0,100
  #fog_color = 20, 20, 20
  fog_color = 25, 15, 0
  fog_level = 0,60,130,200,230

  music.MAIN = data\music\dungeon1.ogg

  material_file = data\defs\level.tomb\tomb2_material.txt
  cube_file = data\defs\level.tomb\tomb2_cube.txt

  enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
  enemy_file = data\defs\enemy\npc\saddead.txt
  enemy_file = data\defs\enemy\4-graveyard\skeleton.txt
  enemy_file = data\defs\enemy\4-graveyard\fatdead.txt
  enemy_file = data\defs\enemy\4-graveyard\zombie.txt
  enemy_file = data\defs\enemy\4-graveyard\deathknight.txt
  enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt
  enemy_file = data\defs\enemy\4-graveyard\spider.txt
  enemy_file = data\defs\enemy\_deadsum.txt

  object_file = data\defs\object\column3.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\jamb2.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\coffin.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\barrel.txt

  behavior_file = data\defs\object\vase_behavior.txt
  object_file = data\defs\object\vase.txt

  behavior_file = data\defs\object\altar_behavior.txt
  object_file = data\defs\object\altar.txt

  behavior_file = data\defs\level.tomb\king1_behavior.txt
  object_file = data\defs\level.tomb\king1_object.txt

