[LEVEL = KINGS_TOMB_2]
  name = Royal Tomb Guardians
  background = data\sky\tomb2.jpg,1,1,1, 0,100,0,100
  fog_color = 25, 15, 0
  fog_level = 0,60,130,200,230

  music.MAIN = data\music\dungeon2.ogg

  material_file = data\defs\level.tomb\tomb2_material.txt
  cube_file = data\defs\level.tomb\tomb2_cube.txt

  enemy_file = data\defs\enemy\4-graveyard\stonegolem.txt
  enemy_file = data\defs\enemy\4-graveyard\headless.txt
  enemy_file = data\defs\enemy\4-graveyard\torso.txt
  enemy_file = data\defs\enemy\4-graveyard\spider.txt
  enemy_file = data\defs\enemy\4-graveyard\giantspider.txt
  enemy_file = data\defs\enemy\4-graveyard\bonewraith_gy.txt
  enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt

  object_file = data\defs\object\column3.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\jamb2.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\coffin.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\sewer_bottom3.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\flag2.txt
  object_file = data\defs\object\boulder4.txt

  behavior_file = data\defs\object\vase_behavior.txt
  object_file = data\defs\object\vase.txt

  behavior_file = data\defs\level.tomb\king2_behavior.txt
  object_file = data\defs\level.tomb\king2_object.txt

  behavior_file = data\defs\object\altar_behavior.txt
  object_file = data\defs\object\altar.txt
  
  enemy_factor = 115,115,115
