[sprite = tomb_entrance]
  bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
[object = tomb_entrance]
  offset_front = tomb_entrance, 0, 1,-1
  editor_icon = 22
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = tomb_entrance
  map_frame=5,10

--------------------------------------------------------------------------------




[sprite = sarcophagus_s]
  bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
  bitmap = data\object\sarcophagus_f.gif, 1, 1, 1




[object = grave3]
  offset_front = sarcophagus_f, 0, 12, 180
  offset_back = sarcophagus_f, 0, 12, 180
  offset_left = sarcophagus_s, 0, 12, 230
  offset_right = sarcophagus_s, 0, 12, 230
  editor_icon = 19
  block = 1
  map_frame=3,18

--------------------------------------------------------------------------------

  
[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1




[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer

  items.100,1 = money640
  items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
  items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
  items.40,1=arrows

--------------------------------------------------------------------------------

[sprite = up]
  bitmap = data\object\up.gif, 1, 1, 1
[object = up]
  visible_range = 0,3
  flip_left = 1
  offset_back = up, 0, -28,-1
  editor_icon = 23
  click_rect = 1, 1, 99,126
  behavior = up
  map_frame=5,11

[object = up_cell]
  parent=up
  behavior=up_cell


--------------------------------------------------------------------------------



[sprite = down]
  bitmap = data\object\down.gif, 1, 1, 1
[object = down_cell]
  visible_range = 0,3
  flip_left = 1
  offset_back = down, 0, -28,-1
  editor_icon = 22
  click_rect = 1, 1, 99,126
  behavior = up_cell
  map_frame=5,10


--------------------------------------------------------------------------------



[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150
  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30
  editor_icon = 23
  click_rect = 1, 1, 60,180
  behavior = ladder
  map_frame=5,11

--------------------------------------------------------------------------------
[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1


[object = lever_trap]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever_trap



-------------------------------------------------------------------------------
[sprite = wall_sign]
  bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
  offset_front = wall_sign, 0, -4,-1
  offset_back = wall_sign, 0, -4,-1
  editor_icon = 15
  map_frame = 0,0
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = wall_sign

--------------------------------------------------------------------------------
[sprite = cloister_door]
  bitmap = data\object\door\cloister_door.gif, 4, 4, 1

[object = cloister_door]
  offset_front = cloister_door, 0, -4,-1
  offset_back = cloister_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect = 1,1,190,120
  behavior = cloister_door
  map_frame=101,4

[object = door_lever]
  parent=cloister_door
  behavior=door_lever
  
[object = lever_door]
  parent=lever_trap
  behavior=lever_door

[object = door_combo]
  parent=cloister_door
  behavior=door_combo

[object = door_combo_main]
  parent=cloister_door
  behavior=door_combo_main

[object = door_armory]
  parent=cloister_door
  behavior=door_armory
  map_hint=door_armory

[object = door_jail]
  parent=cloister_door
  behavior=door_jail

[object = door_bone_key]
  parent=cloister_door
  behavior=door_bone_key

--------------------------------------------------------------------------------
[object=trap]
  editor_icon=1
  behavior=trap
  map_frame = 1,13

[object=call_monks]
  editor_icon=1
  behavior=call_monks

[object=create_monks]
  editor_icon=1
  behavior=create_monks

[object=remove_monks]
  editor_icon=1
  behavior=remove_monks

--------------------------------------------------------------------------------

[object=call_for_help]
  editor_icon=1
  behavior=call_for_help

--------------------------------------------------------------------------------
[object = prisoner1]
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=prisoner1
  map_frame=5,6

--------------------------------------------------------------------------------
[sprite = teleport]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10

[object = teleport]
  visible_range = 0,3
  offset_front = teleport, 0, 1,210
  offset_back = teleport, 0, 1,210
  offset_left = teleport, 0, 1,210
  offset_right = teleport, 0, 1,210
  editor_icon = 6
  map_frame = 7, 16
  behavior = teleport

--------------------------------------------------------------------------------
[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1


[object = lever]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever


