sound.rat_att = data\sound\enemy\rat.wav

[sprite = rat_s]
  bitmap = data\enemy\rat_s.gif, 1,1,1
[sprite = rat_a]
  bitmap = data\enemy\rat_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rat_h]
  bitmap = data\enemy\rat_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rat_f]
  bitmap = data\enemy\rat_f.gif, 1,1,1


[sprite = sandrat_s]
  bitmap = data\enemy\sandrat_s.gif, 1,1,1
[sprite = sandrat_a]
  bitmap = data\enemy\sandrat_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = sandrat_h]
  bitmap = data\enemy\sandrat_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = sandrat_f]
  bitmap = data\enemy\sandrat_f.gif, 1,1,1

========================================================================

[enemy = giantrat]
name = sewer rat
editor_icon = 3
hp = 800
exp = 3000
resistance = 10, 0, 0, 5
items.70 = rat_meat
category = 3
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
	hit_power = 20, 50
	play_sound.rat_att = 0

[enemy = giantrat2]
name = Sick rat
editor_icon = 4
hp = 600
exp = 3000
resistance = 8, 0, 0, 40
category = 3
<stay = sandrat_s>
<frozen = sandrat_f>
<hit = sandrat_h>
<close_attack = sandrat_a>
	hit_power = 15, 40
	elemental_power = 2, 15, 30
	handicap=2,25,2,7,15,30
	play_sound.rat_att = 0

[enemy = giantrat_respawn]
name = sewer rat
editor_icon = 5
hp = 800
exp = 3000
resistance = 10, 0, 0, 5
items.50 = rat_meat
category = 3
death_global = 255,1
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
	hit_power = 20, 50
	play_sound.rat_att = 0

