save_version = 16
part_name = forest
level_count = 3

\\***********************************

[level = FOREST]
size = 16, 43
object_items_reseted = 0

[square = 6, 0]
	cube_type = g_forest1

[square = 7, 0]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 7, 3

[square = 8, 0]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 8, 3

	[object = tree2]
		direction = 3
		target = 8, 3

[square = 9, 0]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 9, 3

[square = 5, 1]
	cube_type = g_forest1

[square = 6, 1]
	cube_type = g_forest1

[square = 7, 1]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 7, 4

[square = 8, 1]
	cube_type = g_forest1

[square = 9, 1]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 9, 4

[square = 10, 1]
	cube_type = g_forest1

[square = 4, 2]
	cube_type = g_forest1

[square = 5, 2]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 5, 5

[square = 6, 2]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 6, 5

[square = 7, 2]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 7, 5

[square = 8, 2]
	cube_type = g_forest1

	[object = block_all]
		direction = 3
		target = 8, 5

[square = 9, 2]
	cube_type = g_forest1

	[object = bush1]
		target = 9, 5

	[object = tree_wall]
		direction = 0
		target = 9, 5

[square = 10, 2]
	cube_type = g_forest1

[square = 3, 3]
	cube_type = g_forest1

[square = 4, 3]
	cube_type = g_forest1

[square = 5, 3]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 5, 6

[square = 6, 3]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 6, 6

[square = 7, 3]
	cube_type = g_forest1

	[enemy = wolf]
		hp = 70

[square = 8, 3]
	cube_type = g_forest1

	[object = goto_aenor]
		target = 8, 6

[square = 9, 3]
	cube_type = g_forest1

	[object = bush2]
		direction = 3
		target = 9, 6

[square = 10, 3]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 10, 6

[square = 2, 4]
	cube_type = g_forest1

[square = 3, 4]
	cube_type = g_forest1

[square = 4, 4]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 7

[square = 5, 4]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 5, 7

[square = 6, 4]
	cube_type = g_forest1

	[object = bush1]
		target = 6, 7

	[object = berries]
		direction = 0
		target = 6, 7

[square = 7, 4]
	cube_type = g_forest1

[square = 8, 4]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 8, 7

[square = 9, 4]
	cube_type = g_forest1

	[object = tree_wall]
		target = 9, 7

[square = 10, 4]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 10, 7

[square = 2, 5]
	cube_type = g_forest1

[square = 3, 5]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 3, 8

[square = 4, 5]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 4, 8

[square = 5, 5]
	cube_type = g_forest1

	[object = dirt1]
		target = 5, 8

	[object = stump]
		target = 5, 8

		<object_item = money40>
			object_item_count = 18

		<object_item = throwing_stars>
			object_item_count = 10

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 6, 5]
	cube_type = g_forest1

	[object = rock]
		target = 6, 8

[square = 7, 5]
	cube_type = g_forest1

	[enemy = wolf]
		hp = 70

[square = 8, 5]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 8, 8

	[object = bush1]
		target = 8, 8

	[object = berries]
		direction = 0
		target = 8, 8

[square = 9, 5]
	cube_type = g_forest1

[square = 13, 5]
	cube_type = g_forest1

[square = 14, 5]
	cube_type = g_forest1

[square = 2, 6]
	cube_type = g_forest1

[square = 3, 6]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 9

[square = 4, 6]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 4, 9

[square = 5, 6]
	cube_type = g_forest1

[square = 6, 6]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 6, 9

[square = 7, 6]
	cube_type = g_forest1

	[object = dirt1]
		target = 7, 9

[square = 8, 6]
	cube_type = g_forest1

	[object = rock]
		target = 8, 9

[square = 9, 6]
	cube_type = g_forest1

[square = 10, 6]
	cube_type = g_forest1

[square = 11, 6]
	cube_type = g_forest1

[square = 12, 6]
	cube_type = g_forest1

[square = 13, 6]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 13, 6

[square = 14, 6]
	cube_type = g_forest1

	[object = tree_wall]
		target = 14, 6

[square = 2, 7]
	cube_type = g_forest1

[square = 3, 7]
	cube_type = g_forest1

	[object = rock]
		target = 3, 10

[square = 4, 7]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 4, 10

[square = 5, 7]
	cube_type = g_forest1

	[object = rock_lava]
		direction = 0
		target = 5, 10

[square = 6, 7]
	cube_type = g_forest1

[square = 7, 7]
	cube_type = g_forest1

	[object = dirt2]
		target = 7, 10

	[object = block_enemy]
		direction = 0
		target = 7, 7

	[item = herbs]
		item_count = 0

[square = 8, 7]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 8, 10

[square = 9, 7]
	cube_type = g_forest1

	[object = rock]
		target = 9, 10

[square = 10, 7]
	cube_type = g_forest1

[square = 11, 7]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 11, 7

[square = 12, 7]
	cube_type = w_wood1

[square = 13, 7]
	cube_type = g_forest1

	[object = roof]
		direction = 3
		target = 13, 7

	[object = tree2]
		direction = 1
		target = 13, 7

[square = 14, 7]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 14, 7

[square = 2, 8]
	cube_type = g_forest1

	[object = bush1]
		target = 2, 11

[square = 3, 8]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 3, 11

[square = 4, 8]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 4, 11

	[object = flower1]
		direction = 0
		target = 4, 11

[square = 5, 8]
	cube_type = g_forest1

	[object = skull]
		direction = 0
		target = 5, 8

	[object = stain]
		direction = 0
		target = 5, 8

	[enemy = firedemon]
		hp = 300

[square = 6, 8]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 6, 11

	[object = dirt2]
		direction = 0
		target = 6, 11

[square = 7, 8]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 7, 11

[square = 8, 8]
	cube_type = g_forest1

	[object = rock]
		target = 8, 11

[square = 9, 8]
	cube_type = g_forest1

[square = 10, 8]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 10, 8

[square = 11, 8]
	cube_type = g_forest1

	[object = stain]
		target = 11, 8

	[object = skull_pike1]
		direction = 3
		target = 11, 8

	[object = skull_pike1]
		direction = 0
		target = 11, 8

[square = 12, 8]
	cube_type = g_forest1

	[object = roof]
		direction = 0
		target = 12, 8

	[object = door_yaga]
		direction = 0
		target = 12, 8

[square = 13, 8]
	cube_type = g_forest1

	[object = dirt2]
		target = 13, 8

	[object = skull_pike1]
		direction = 1
		target = 13, 8

	[object = skull_pike2]
		direction = 0
		target = 13, 8

[square = 14, 8]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 14, 8

[square = 2, 9]
	cube_type = g_forest1

	[object = bush1]
		target = 2, 12

[square = 3, 9]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 3, 12

[square = 4, 9]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 4, 12

	[object = bush1]
		target = 4, 12

	[object = berries]
		direction = 0
		target = 4, 12

[square = 5, 9]
	cube_type = g_forest1

	[object = block_enemy]
		direction = 3
		target = 5, 12

[square = 6, 9]
	cube_type = g_forest1

	[object = bush1]
		target = 6, 12

[square = 7, 9]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 7, 12

[square = 8, 9]
	cube_type = g_forest1

[square = 9, 9]
	cube_type = g_forest1

[square = 10, 9]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 10, 9

[square = 11, 9]
	cube_type = g_forest1

	[object = block_enemy]
		target = 11, 9

	[object = dirt1]
		target = 11, 9

	[object = skull_pike1]
		target = 11, 9

[square = 12, 9]
	cube_type = g_forest1

	[object = stain]
		target = 12, 9

	[item = remains]
		item_count = 0

[square = 13, 9]
	cube_type = g_forest1

	[object = block_enemy]
		target = 13, 9

	[object = stain]
		target = 13, 9

	[object = skull_pike2]
		target = 13, 9

[square = 14, 9]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 14, 9

[square = 0, 10]
	cube_type = g_forest1

[square = 1, 10]
	cube_type = g_forest1

	[object = bush1]
		target = 1, 13

[square = 2, 10]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 2, 13

[square = 3, 10]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 3, 13

[square = 4, 10]
	cube_type = g_forest1

[square = 5, 10]
	cube_type = g_forest1

	[object = dirt1]
		target = 5, 13

	[object = demon_block]
		direction = 0
		target = 5, 13

[square = 6, 10]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 6, 13

[square = 7, 10]
	cube_type = g_forest1

	[object = rock]
		target = 7, 13

[square = 9, 10]
	cube_type = g_forest1

[square = 10, 10]
	cube_type = g_forest1

	[object = bush1]
		target = 10, 10

[square = 11, 10]
	cube_type = g_forest1

	[object = tree_wall]
		target = 11, 10

[square = 12, 10]
	cube_type = g_forest1

	[object = skull_pike2]
		target = 12, 10

[square = 13, 10]
	cube_type = g_forest1

	[object = tree_wall]
		target = 13, 10

[square = 14, 10]
	cube_type = g_forest1

	[object = rock]
		target = 14, 10

[square = 0, 11]
	cube_type = g_forest1

[square = 1, 11]
	cube_type = g_forest1

	[object = bush1]
		target = 1, 14

[square = 2, 11]
	cube_type = g_forest1

	[object = tree1]
		target = 2, 14

[square = 3, 11]
	cube_type = g_forest1

	[object = dirt1]
		target = 3, 14

[square = 4, 11]
	cube_type = g_forest1

	[enemy = treetroll]
		hp = 300

[square = 5, 11]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 5, 14

[square = 6, 11]
	cube_type = g_forest1

	[object = tree_wall]
		target = 6, 14

[square = 7, 11]
	cube_type = g_forest1

	[object = bush1]
		target = 7, 14

[square = 8, 11]
	cube_type = g_forest1

	[object = bush1]
		direction = 1
		target = 8, 14

	[object = tree_wall]
		direction = 1
		target = 8, 14

[square = 9, 11]
	cube_type = g_forest1

[square = 10, 11]
	cube_type = g_forest1

[square = 11, 11]
	cube_type = g_forest1

	[object = bush1]
		target = 11, 11

[square = 12, 11]
	cube_type = g_forest1

	[object = bush1]
		target = 12, 11

[square = 13, 11]
	cube_type = g_forest1

	[object = bush1]
		target = 13, 11

[square = 14, 11]
	cube_type = g_forest1

	[object = bush1]
		target = 14, 11

[square = 0, 12]
	cube_type = g_forest1

	[object = rock]
		target = 0, 15

[square = 1, 12]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 1, 15

[square = 2, 12]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 2, 15

[square = 3, 12]
	cube_type = g_forest1

[square = 4, 12]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 4, 15

[square = 5, 12]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 5, 15

	[object = tree_wall]
		direction = 1
		target = 5, 15

[square = 6, 12]
	cube_type = g_forest1

	[object = bush1]
		target = 6, 15

[square = 7, 12]
	cube_type = g_forest1

	[object = broken_tstone1]
		target = 7, 12

[square = 8, 12]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 8, 15

[square = 9, 12]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 9, 15

	[object = bush1]
		direction = 0
		target = 9, 15

[square = 10, 12]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 15

[square = 12, 12]
	cube_type = g_forest1

	[object = tree2]
		target = 12, 12

[square = 0, 13]
	cube_type = g_forest1

	[object = rock]
		target = 0, 16

[square = 1, 13]
	cube_type = g_forest1

	[object = charon]
		direction = 0
		target = 1, 13

[square = 2, 13]
	cube_type = g_forest1

	[object = dirt1]
		target = 2, 16

[square = 3, 13]
	cube_type = g_forest1

[square = 4, 13]
	cube_type = g_forest1

	[object = stain]
		direction = 3
		target = 4, 16

[square = 5, 13]
	cube_type = g_forest1

	[object = bush_passage]
		direction = 0
		target = 5, 16

	[object = stain]
		direction = 3
		target = 5, 16

[square = 6, 13]
	cube_type = g_forest1

	[object = stain]
		direction = 3
		target = 6, 16

[square = 7, 13]
	cube_type = g_forest1

	[enemy = smallspider]
		hp = 80

[square = 8, 13]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 8, 16

	[object = bush1]
		direction = 0
		target = 8, 16

	[object = berries]
		direction = 0
		target = 8, 16

[square = 9, 13]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 9, 16

[square = 10, 13]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 10, 16

[square = 0, 14]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 0, 17

[square = 1, 14]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 1, 17

[square = 2, 14]
	cube_type = g_forest1

	[object = torch2]
		target = 2, 14

[square = 3, 14]
	cube_type = g_forest1

	[object = stain]
		direction = 3
		target = 3, 17

[square = 4, 14]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 4, 17

[square = 5, 14]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 5, 17

[square = 6, 14]
	cube_type = g_forest1

	[item = mushroom]
		item_count = 0

[square = 7, 14]
	cube_type = g_forest1

	[object = stain]
		direction = 3
		target = 7, 17

[square = 8, 14]
	cube_type = g_forest1

	[object = stain]
		direction = 0
		target = 8, 17

[square = 9, 14]
	cube_type = g_forest1

	[object = stain]
		direction = 0
		target = 9, 17

	[object = tree2]
		direction = 1
		target = 9, 17

[square = 10, 14]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 17

[square = 11, 14]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 11, 17

[square = 0, 15]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 0, 18

[square = 1, 15]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3
		target = 1, 18

	[object = flower1]
		direction = 3
		target = 1, 18

[square = 2, 15]
	cube_type = g_forest1

[square = 3, 15]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 3, 18

[square = 4, 15]
	cube_type = g_forest1

	[object = rock_huge]
		direction = 3
		target = 4, 18

[square = 5, 15]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 5, 18

[square = 6, 15]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 6, 18

[square = 7, 15]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 7, 18

[square = 8, 15]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 8, 18

	[object = stain]
		direction = 0
		target = 8, 18

[square = 9, 15]
	cube_type = g_forest1

	[object = stain]
		direction = 0
		target = 9, 18

[square = 10, 15]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 18

[square = 11, 15]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 11, 18

	[object = tree2]
		direction = 0
		target = 11, 18

[square = 0, 16]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 0, 19

[square = 1, 16]
	cube_type = g_forest1

	[enemy = smallspider]
		hp = 80

	[enemy = smallspider]
		hp = 80

[square = 2, 16]
	cube_type = g_forest1

	[object = dirt2]
		direction = 3
		target = 2, 19

	[object = block_enemy]
		direction = 0
		target = 2, 19

[square = 3, 16]
	cube_type = g_forest1
	cube_direction = 1

	[enemy = smallspider]
		hp = 80

	[enemy = smallspider]
		hp = 80

[square = 4, 16]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 4, 16

[square = 5, 16]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 5, 19

[square = 6, 16]
	cube_type = g_forest1

	[object = rock_entrance2]
		direction = 1
		target = 6, 19

	[object = stain]
		direction = 3
		target = 6, 16

[square = 7, 16]
	cube_type = g_forest1

	[object = stain]
		direction = 3
		target = 7, 19

	[enemy = rocktroll]
		hp = 400

[square = 8, 16]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 8, 19

	[object = block_enemy]
		direction = 1
		target = 8, 19

[square = 9, 16]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 9, 19

	[object = bush1]
		direction = 0
		target = 9, 19

[square = 10, 16]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 19

[square = 11, 16]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 11, 19

[square = 0, 17]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 0, 20

[square = 1, 17]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 1, 20

[square = 2, 17]
	cube_type = g_forest1

[square = 3, 17]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 3, 20

[square = 4, 17]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 4, 20

[square = 5, 17]
	cube_type = g_forest1

	[object = ancient_entrance]
		target = 5, 20

[square = 6, 17]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 6, 20

[square = 7, 17]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 7, 20

[square = 8, 17]
	cube_type = g_forest1

	[object = tree2]
		direction = 3
		target = 8, 20

[square = 9, 17]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 9, 20

[square = 10, 17]
	cube_type = g_forest1

[square = 11, 17]
	cube_type = g_forest1

[square = 0, 18]
	cube_type = g_forest1

	[object = bush1]
		target = 0, 21

[square = 1, 18]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 1, 21

[square = 2, 18]
	cube_type = g_forest1

[square = 3, 18]
	cube_type = g_forest1

	[object = dirt2]
		direction = 3
		target = 3, 21

	[object = flower2]
		direction = 0
		target = 3, 21

[square = 4, 18]
	cube_type = g_forest1

	[object = column2]
		target = 4, 21

[square = 5, 18]
	cube_type = g_forest1

	[object = temle]
		target = 5, 18

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = protective_belt>
			object_item_count = 0

		<object_item = frost_crown>
			object_item_count = 0

		<object_item = staff_of_flame>
			object_item_count = 0

		<object_item = consecrated_staff>
			object_item_count = 0

		<object_item = templar_short_sword>
			object_item_count = 0

		<object_item = protector's_ring>
			object_item_count = 0

		<object_item = faruk's_chain>
			object_item_count = 0

	[object = torch2]
		direction = 0
		target = 5, 18

	[object = torch2]
		direction = 3
		target = 5, 18

[square = 6, 18]
	cube_type = g_forest1

	[object = column2]
		target = 6, 21

[square = 7, 18]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 3
		target = 7, 21

[square = 8, 18]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 8, 21

	[object = bush1]
		direction = 0
		target = 8, 21

[square = 9, 18]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 9, 21

[square = 10, 18]
	cube_type = g_forest1

	[object = bush1]
		target = 10, 21

[square = 11, 18]
	cube_type = g_forest1

[square = 0, 19]
	cube_type = g_forest1

	[object = bush1]
		target = 0, 22

[square = 1, 19]
	cube_type = g_forest1

	[object = tree_wall]
		target = 1, 22

[square = 2, 19]
	cube_type = g_forest1

	[enemy = wolf]
		hp = 70

[square = 3, 19]
	cube_type = g_forest1

	[object = flower1]
		target = 3, 22

[square = 4, 19]
	cube_type = g_forest1

	[object = column2]
		target = 4, 22

[square = 5, 19]
	cube_type = g_forest1

[square = 6, 19]
	cube_type = g_forest1

	[object = column2]
		target = 6, 22

[square = 7, 19]
	cube_type = g_forest1

[square = 8, 19]
	cube_type = g_forest1

	[object = flower1]
		direction = 3
		target = 8, 22

[square = 9, 19]
	cube_type = g_forest1

	[object = block_enemy]
		direction = 3
		target = 9, 22

[square = 10, 19]
	cube_type = g_forest1

	[object = tree2]
		target = 10, 22

[square = 11, 19]
	cube_type = g_forest1

	[object = tree_wall]
		target = 11, 22

[square = 12, 19]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 12, 22

[square = 13, 19]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 13, 22

[square = 0, 20]
	cube_type = g_forest1

	[object = bush1]
		target = 0, 23

[square = 1, 20]
	cube_type = g_forest1

	[object = tree_wall]
		target = 1, 23

[square = 2, 20]
	cube_type = g_forest1

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 3, 20]
	cube_type = g_forest1

	[object = rock]
		target = 3, 23

[square = 4, 20]
	cube_type = g_forest1

	[object = column2]
		target = 4, 23

[square = 5, 20]
	cube_type = g_forest1

[square = 6, 20]
	cube_type = g_forest1

	[object = column2]
		target = 6, 23

[square = 7, 20]
	cube_type = g_forest1

[square = 8, 20]
	cube_type = g_forest1

	[object = bush2]
		direction = 3
		target = 8, 23

[square = 9, 20]
	cube_type = g_forest1

[square = 10, 20]
	cube_type = g_forest1

	[object = flower1]
		direction = 0
		target = 10, 23

[square = 11, 20]
	cube_type = g_forest1

	[object = tree_wall]
		target = 11, 23

[square = 12, 20]
	cube_type = g_forest1

	[object = flower1]
		direction = 3
		target = 12, 23

	[object = flower1]
		direction = 1
		target = 12, 23

	[object = altar]
		direction = 0
		target = 12, 20

	[object = torch2]
		direction = 3
		target = 12, 20

	[object = torch2]
		direction = 0
		target = 12, 20

[square = 13, 20]
	cube_type = g_forest1

	[object = tree_wall]
		target = 13, 23

[square = 14, 20]
	cube_type = g_forest1

[square = 15, 20]
	cube_type = g_forest1

[square = 0, 21]
	cube_type = g_forest1

	[object = bush1]
		target = 0, 24

[square = 1, 21]
	cube_type = g_forest1

	[object = stump]
		target = 1, 25

		<object_item = money40>
			object_item_count = 46

		<object_item = arrows>
			object_item_count = 12

[square = 2, 21]
	cube_type = g_forest1

[square = 3, 21]
	cube_type = g_forest1

	[object = rock]
		target = 3, 25

	[object = rock]
		direction = 0
		target = 3, 24

[square = 4, 21]
	cube_type = g_forest1

	[object = bush1]
		target = 4, 25

[square = 5, 21]
	cube_type = g_forest1

	[object = bush1]
		target = 5, 25

[square = 6, 21]
	cube_type = g_forest1

[square = 7, 21]
	cube_type = g_forest1

[square = 8, 21]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 8, 25

[square = 9, 21]
	cube_type = g_forest1

	[object = rock]
		target = 9, 25

[square = 10, 21]
	cube_type = g_forest1

[square = 11, 21]
	cube_type = g_forest1

	[enemy = firedemon]
		hp = 300

[square = 12, 21]
	cube_type = g_forest1

	[object = flower1]
		direction = 0
		target = 12, 24

	[object = flower2]
		direction = 1
		target = 12, 25

	[object = dirt1]
		direction = 1
		target = 12, 25

[square = 13, 21]
	cube_type = g_forest1

	[object = tree_wall]
		target = 13, 24

	[object = tree_wall]
		target = 13, 24

[square = 14, 21]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 14, 24

[square = 15, 21]
	cube_type = g_forest1

[square = 0, 22]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 0, 25

[square = 1, 22]
	cube_type = g_forest1

	[object = bush2]
		direction = 0
		target = 1, 25

[square = 2, 22]
	cube_type = g_forest1

	[enemy = smallspider]
		hp = 80

[square = 3, 22]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 3, 25

[square = 4, 22]
	cube_type = g_forest1

	[object = monk_statue]
		target = 5, 21

[square = 5, 22]
	cube_type = g_forest1

[square = 6, 22]
	cube_type = g_forest1

	[object = bush1]
		target = 6, 26

[square = 7, 22]
	cube_type = g_forest1

	[enemy = spider]
		hp = 200

[square = 8, 22]
	cube_type = g_forest1

	[item = stones]
		item_count = 18

[square = 9, 22]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 9, 25

[square = 10, 22]
	cube_type = g_forest1

	[object = flower1]
		direction = 0
		target = 10, 26

	[object = tree2]
		direction = 0
		target = 10, 25

[square = 11, 22]
	cube_type = g_forest1

	[object = hole]
		direction = 0
		target = 11, 22

[square = 12, 22]
	cube_type = g_forest1

	[object = bush2]
		target = 12, 25

[square = 13, 22]
	cube_type = g_forest1

	[object = tree_wall]
		target = 13, 25

[square = 14, 22]
	cube_type = g_forest1

[square = 15, 22]
	cube_type = g_forest1

[square = 0, 23]
	cube_type = g_forest1

	[object = rock]
		target = 0, 26

[square = 1, 23]
	cube_type = g_forest1

	[object = van]
		direction = 0
		target = 1, 26

		<object_item = apple>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = cheese>
			object_item_count = 0

		<object_item = herbs>
			object_item_count = 0

		<object_item = tankard_of_ale>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

		<object_item = throwing_knives>
			object_item_count = 20

		<object_item = chocking_powder>
			object_item_count = 14

[square = 2, 23]
	cube_type = g_forest1

[square = 3, 23]
	cube_type = g_forest1

[square = 4, 23]
	cube_type = g_forest1

[square = 5, 23]
	cube_type = g_forest1

[square = 6, 23]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 6, 29

[square = 7, 23]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 7, 5

[square = 8, 23]
	cube_type = g_forest1

	[object = tree1]
		direction = 0
		target = 8, 5

[square = 9, 23]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 9, 5

[square = 10, 23]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 10, 26

[square = 11, 23]
	cube_type = g_forest1

	[object = rock]
		target = 11, 26

[square = 12, 23]
	cube_type = g_forest1

	[object = bush1]
		target = 12, 5

[square = 13, 23]
	cube_type = g_forest1

	[object = bush1]
		target = 13, 5

[square = 14, 23]
	cube_type = g_forest1

[square = 15, 23]
	cube_type = g_forest1

[square = 0, 24]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 0, 27

[square = 1, 24]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 1, 30

[square = 2, 24]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 2, 30

[square = 3, 24]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 6

[square = 4, 24]
	cube_type = g_forest1

	[object = RESPAWN-wolf]
		direction = 0
		target = 6, 34

[square = 5, 24]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 5, 6

	[object = bush1]
		direction = 0
		target = 5, 6

	[object = berries]
		direction = 0
		target = 5, 24

[square = 6, 24]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 6, 6

[square = 7, 24]
	cube_type = g_forest1

	[object = tree2]
		direction = 3
		target = 7, 6

[square = 8, 24]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 8, 6

	[object = bush1]
		direction = 0
		target = 8, 6

[square = 9, 24]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 9, 31

[square = 10, 24]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 10, 6

[square = 11, 24]
	cube_type = g_forest1

	[object = flower3]
		direction = 0
		target = 11, 30

	[object = stump]
		target = 11, 27

		<object_item = money40>
			object_item_count = 11

		<object_item = arrows>
			object_item_count = 13

		<object_item = throwing_knives>
			object_item_count = 16

		<object_item = bread>
			object_item_count = 0

[square = 12, 24]
	cube_type = g_forest1

	[object = tree1]
		direction = 0
		target = 12, 6

[square = 13, 24]
	cube_type = g_forest1

	[object = bush1]
		target = 13, 6

[square = 14, 24]
	cube_type = g_forest1

	[object = bush2]
		target = 14, 27

[square = 15, 24]
	cube_type = g_forest1

[square = 0, 25]
	cube_type = g_forest1

	[object = bush1]
		direction = 1
		target = 0, 25

[square = 1, 25]
	cube_type = g_forest1

[square = 2, 25]
	cube_type = g_forest1

	[object = tree1]
		direction = 0
		target = 2, 7

	[object = bush1]
		direction = 0
		target = 2, 7

[square = 3, 25]
	cube_type = g_forest1

	[item = mushroom]
		item_count = 0

[square = 4, 25]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 4, 31

	[object = RESPAWN-wolf]
		direction = 0
		target = 12, 25

[square = 5, 25]
	cube_type = g_forest1

	[object = bush2]
		direction = 0
		target = 5, 7

[square = 6, 25]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 6, 7

	[object = tree_wall]
		direction = 0
		target = 6, 31

[square = 7, 25]
	cube_type = g_forest1

	[object = adventurer_dummy]
		direction = 0
		target = 7, 25

		<object_item = ice_cleaver>
			object_item_count = 0

		<object_item = ring_of_health>
			object_item_count = 0

		<object_item = winter_cloak>
			object_item_count = 0

		<object_item = band>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = cheese>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

	[enemy = highlander]
		hp = 0

[square = 8, 25]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 8, 7

[square = 9, 25]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 9, 31

	[object = bush1]
		direction = 3
		target = 9, 31

[square = 10, 25]
	cube_type = g_forest1

	[object = block_enemy]
		direction = 0
		target = 10, 25

[square = 11, 25]
	cube_type = g_forest1

[square = 12, 25]
	cube_type = g_forest1

[square = 13, 25]
	cube_type = g_forest1

	[object = watch_dummy]
		target = 13, 28

	[enemy = watch]
		hp = 0

[square = 14, 25]
	cube_type = g_forest1

	[object = flower1]
		target = 14, 28

[square = 15, 25]
	cube_type = g_forest1

	[object = tree2]
		target = 15, 28

[square = 0, 26]
	cube_type = g_forest1

	[object = bush1]
		direction = 1
		target = 0, 26

[square = 1, 26]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 1
		target = 1, 33

[square = 2, 26]
	cube_type = g_forest1

[square = 3, 26]
	cube_type = g_forest1

[square = 4, 26]
	cube_type = g_forest1

	[object = direction1]
		direction = 0
		target = 4, 26

[square = 5, 26]
	cube_type = g_forest1

[square = 6, 26]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 6, 32

[square = 7, 26]
	cube_type = g_forest1

	[object = flower1]
		direction = 3
		target = 7, 32

[square = 8, 26]
	cube_type = g_forest1

	[object = stump]
		direction = 0
		target = 8, 29

		<object_item = money40>
			object_item_count = 15

		<object_item = arrows>
			object_item_count = 13

		<object_item = chocking_powder>
			object_item_count = 16

[square = 9, 26]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 9, 32

	[object = bush1]
		direction = 3
		target = 9, 32

	[object = berries]
		direction = 0
		target = 9, 33

[square = 10, 26]
	cube_type = g_forest1

[square = 11, 26]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 11, 8

[square = 12, 26]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 12, 8

[square = 13, 26]
	cube_type = g_forest1

	[object = tree2]
		target = 13, 29

[square = 14, 26]
	cube_type = g_forest1

[square = 15, 26]
	cube_type = g_forest1

	[object = tree2]
		target = 15, 29

[square = 0, 27]
	cube_type = g_forest1

[square = 1, 27]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 1, 9

[square = 2, 27]
	cube_type = g_forest1

	[object = tree1]
		direction = 0
		target = 2, 9

[square = 3, 27]
	cube_type = g_forest1

	[object = flower4]
		direction = 3
		target = 3, 33

[square = 4, 27]
	cube_type = g_forest1

	[object = bush2]
		direction = 0
		target = 4, 9

	[object = tree1]
		direction = 0
		target = 4, 9

[square = 5, 27]
	cube_type = g_forest1

	[object = flower1]
		direction = 3
		target = 5, 33

[square = 6, 27]
	cube_type = g_forest1

[square = 7, 27]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 7, 33

	[object = flower1]
		direction = 0
		target = 7, 33

[square = 8, 27]
	cube_type = g_forest1

[square = 9, 27]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 9, 9

	[object = bush1]
		target = 9, 9

[square = 10, 27]
	cube_type = g_forest1

	[enemy = wolf]
		hp = 70

[square = 11, 27]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 11, 9

[square = 12, 27]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 12, 9

[square = 13, 27]
	cube_type = g_forest1

	[object = bush1]
		target = 13, 34

[square = 14, 27]
	cube_type = g_forest1

[square = 15, 27]
	cube_type = g_forest1

[square = 0, 28]
	cube_type = g_forest1

[square = 1, 28]
	cube_type = g_forest1

[square = 2, 28]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 2, 10

[square = 3, 28]
	cube_type = g_forest1

[square = 4, 28]
	cube_type = g_forest1

	[object = flower2]
		target = 4, 34

[square = 5, 28]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0
		target = 5, 34

[square = 6, 28]
	cube_type = g_forest1

	[object = forest_moaning]
		direction = 0
		target = 6, 28

[square = 7, 28]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 7, 10

	[object = bush1]
		direction = 0
		target = 7, 35

[square = 8, 28]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 8, 35

[square = 9, 28]
	cube_type = g_forest1

[square = 10, 28]
	cube_type = g_forest1

[square = 11, 28]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 11, 34

[square = 12, 28]
	cube_type = g_forest1

[square = 13, 28]
	cube_type = g_forest1

	[object = bush1]
		target = 13, 35

	[object = berries]
		target = 13, 35

[square = 0, 29]
	cube_type = g_forest1

[square = 1, 29]
	cube_type = g_forest1

	[object = tree_wall]
		target = 1, 36

[square = 2, 29]
	cube_type = g_forest1

[square = 3, 29]
	cube_type = g_forest1

	[object = bush2]
		direction = 0
		target = 3, 11

	[object = tree1]
		direction = 0
		target = 3, 11

[square = 4, 29]
	cube_type = g_forest1

[square = 5, 29]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 5, 11

[square = 6, 29]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 6, 29

	[object = RESPAWN-wolf]
		direction = 0
		target = 5, 34

[square = 7, 29]
	cube_type = g_forest1

[square = 8, 29]
	cube_type = g_forest1

	[enemy = wolf_respawn]
		hp = 70

[square = 9, 29]
	cube_type = g_forest1

	[object = flower1]
		direction = 0
		target = 9, 35

[square = 10, 29]
	cube_type = g_forest1

[square = 11, 29]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 11, 11

[square = 12, 29]
	cube_type = g_forest1

[square = 13, 29]
	cube_type = g_forest1

	[object = rock]
		target = 13, 36

[square = 0, 30]
	cube_type = g_forest1

[square = 1, 30]
	cube_type = g_forest1

[square = 2, 30]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 2, 12

[square = 3, 30]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 12

[square = 4, 30]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 12

	[object = tree1]
		direction = 0
		target = 4, 37

[square = 5, 30]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 5, 37

[square = 6, 30]
	cube_type = g_forest1

	[item = mushroom]
		item_count = 0

[square = 7, 30]
	cube_type = g_forest1

[square = 8, 30]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 8, 36

[square = 9, 30]
	cube_type = g_forest1

[square = 10, 30]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 10, 36

[square = 11, 30]
	cube_type = g_forest1

	[object = RESPAWN-wolf]
		direction = 0
		target = 2, 26

[square = 12, 30]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 12, 36

[square = 13, 30]
	cube_type = g_forest1

	[object = rock]
		target = 13, 37

	[object = bush1]
		target = 13, 37

[square = 14, 30]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 14, 37

[square = 3, 31]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 13

[square = 4, 31]
	cube_type = g_forest1

[square = 5, 31]
	cube_type = g_forest1

	[object = bush1]
		target = 5, 13

	[object = tree2]
		direction = 0
		target = 5, 18

[square = 6, 31]
	cube_type = g_forest1

[square = 7, 31]
	cube_type = g_forest1

	[object = roof]
		target = 7, 38

	[object = door1]
		target = 7, 37

		<object_item = vicious_fork>
			object_item_count = 0

		<object_item = ring_of_past>
			object_item_count = 0

		<object_item = wolf_head>
			object_item_count = 0

		<object_item = fist_of_flame>
			object_item_count = 0

		<object_item = ring_of_scorpion>
			object_item_count = 0

		<object_item = nature's_embrace>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = herbs>
			object_item_count = 0

[square = 8, 31]
	cube_type = g_forest1

	[object = flower3]
		direction = 0
		target = 8, 38

	[object = roof]
		target = 8, 38

	[object = win_wood]
		target = 8, 38

	[object = foliage1]
		target = 8, 31

[square = 9, 31]
	cube_type = g_forest1

	[object = tstone]
		direction = 3
		target = 0, 0

[square = 10, 31]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 13

	[object = berries]
		direction = 0
		target = 10, 38

[square = 11, 31]
	cube_type = g_forest1

	[object = flower1]
		target = 11, 37

[square = 12, 31]
	cube_type = g_forest1

[square = 13, 31]
	cube_type = g_forest1

	[object = rock_entrance1]
		direction = 3
		target = 13, 39

	[object = flower1]
		direction = 1
		target = 13, 31

[square = 14, 31]
	cube_type = g_forest1

	[object = rock]
		target = 14, 38

[square = 15, 31]
	cube_type = g_forest1

	[object = rock_huge]
		direction = 1
		target = 15, 38

[square = 3, 32]
	cube_type = g_forest1

[square = 4, 32]
	cube_type = g_forest1

[square = 5, 32]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 5, 19

[square = 6, 32]
	cube_type = g_forest1

	[object = roof]
		direction = 1
		target = 6, 39

	[object = tree2]
		target = 6, 39

	[object = flower1]
		direction = 0
		target = 6, 39

	[object = flower1]
		target = 6, 39

	[object = flower2]
		direction = 1
		target = 6, 39

	[object = foliage1]
		direction = 1
		target = 6, 39

[square = 7, 32]
	cube_type = w_wood1

[square = 8, 32]
	cube_type = w_wood1

[square = 9, 32]
	cube_type = g_forest1

	[object = berries]
		direction = 0
		target = 9, 39

	[object = tree2]
		direction = 0
		target = 9, 39

	[object = roof]
		direction = 3
		target = 9, 39

	[object = bush2]
		direction = 3
		target = 9, 39

[square = 10, 32]
	cube_type = g_forest1

	[item = herbs]
		item_count = 0

[square = 11, 32]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 11, 14

	[object = tree1]
		direction = 0
		target = 11, 19

[square = 12, 32]
	cube_type = g_forest1

	[object = flower3]
		direction = 0
		target = 12, 38

[square = 13, 32]
	cube_type = g_forest1

	[object = rock]
		target = 13, 39

[square = 14, 32]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 14, 39

[square = 3, 33]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 20

[square = 4, 33]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 4, 39

[square = 5, 33]
	cube_type = g_forest1

[square = 6, 33]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 6, 39

	[object = roof]
		direction = 1
		target = 6, 40

	[object = win_wood]
		direction = 1
		target = 6, 40

	[object = foliage1]
		direction = 1
		target = 6, 40

[square = 7, 33]
	cube_type = w_wood1

[square = 8, 33]
	cube_type = w_wood1

[square = 9, 33]
	cube_type = g_forest1

	[object = roof]
		direction = 3
		target = 9, 40

	[object = win_wood]
		direction = 3
		target = 9, 40

[square = 10, 33]
	cube_type = g_forest1

[square = 11, 33]
	cube_type = g_forest1

	[item = herbs]
		item_count = 0

[square = 12, 33]
	cube_type = g_forest1

[square = 13, 33]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 13, 15

	[object = tree_wall]
		target = 13, 40

[square = 14, 33]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 14, 36

[square = 15, 33]
	cube_type = g_forest1

[square = 3, 34]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 21

[square = 4, 34]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 21

	[object = tree1]
		direction = 0
		target = 4, 21

[square = 5, 34]
	cube_type = g_forest1

[square = 6, 34]
	cube_type = g_forest1

[square = 7, 34]
	cube_type = g_forest1

	[object = roof]
		direction = 0
		target = 7, 41

	[object = foliage1]
		direction = 0
		target = 7, 41

[square = 8, 34]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 8, 21

	[object = roof]
		direction = 0
		target = 8, 41

[square = 9, 34]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 9, 40

[square = 10, 34]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 21

	[object = tree1]
		direction = 0
		target = 10, 21

[square = 11, 34]
	cube_type = g_forest1

	[object = RESPAWN-wolf]
		direction = 0
		target = 8, 27

[square = 12, 34]
	cube_type = g_forest1

	[object = bush2]
		target = 12, 37

	[object = tree1]
		target = 12, 37

[square = 13, 34]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 13, 37

	[object = berries]
		direction = 0
		target = 13, 37

[square = 14, 34]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 14, 37

[square = 15, 34]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 15, 37

[square = 3, 35]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 22

[square = 4, 35]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 22

	[object = berries]
		direction = 0
		target = 4, 42

[square = 5, 35]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 5, 41

[square = 6, 35]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 6, 22

	[object = tree1]
		direction = 0
		target = 6, 22

[square = 7, 35]
	cube_type = g_forest1

	[object = flower1]
		direction = 3
		target = 7, 41

[square = 8, 35]
	cube_type = g_forest1

	[enemy = wolf_respawn]
		hp = 70

[square = 9, 35]
	cube_type = g_forest1

[square = 10, 35]
	cube_type = g_forest1

	[object = flower2]
		target = 10, 41

[square = 11, 35]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0
		target = 11, 41

[square = 12, 35]
	cube_type = g_forest1

[square = 13, 35]
	cube_type = g_forest1
	cube_direction = 1

	[object = fairy]
		direction = 0
		target = 13, 35

[square = 14, 35]
	cube_type = g_forest1

[square = 15, 35]
	cube_type = g_forest1

	[object = rock]
		target = 15, 38

[square = 4, 36]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 23

[square = 5, 36]
	cube_type = g_forest1

	[object = flower1]
		target = 5, 42

	[enemy = wolf]
		hp = 70

[square = 6, 36]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 6, 23

[square = 7, 36]
	cube_type = g_forest1

[square = 8, 36]
	cube_type = g_forest1

	[enemy = wolf]
		hp = 70

[square = 9, 36]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 9, 23

[square = 10, 36]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 10, 23

	[object = tree_wall]
		direction = 0
		target = 10, 42

[square = 11, 36]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 11, 23

	[object = berries]
		direction = 0
		target = 11, 43

[square = 12, 36]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 12, 42

[square = 13, 36]
	cube_type = g_forest1

[square = 14, 36]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 14, 39

[square = 15, 36]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 15, 39

[square = 3, 37]
	cube_type = g_forest1

[square = 4, 37]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 24

[square = 5, 37]
	cube_type = g_forest1

	[object = RESPAWN-wolf]
		direction = 0
		target = 10, 26

[square = 6, 37]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0
		target = 6, 43

	[object = block_enemy]
		direction = 0
		target = 6, 43

[square = 7, 37]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 7, 24

	[object = berries]
		direction = 0
		target = 7, 44

[square = 8, 37]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 8, 24

	[object = bush1]
		direction = 0
		target = 8, 24

[square = 9, 37]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 9, 24

[square = 10, 37]
	cube_type = g_forest1

	[object = dirt2]
		direction = 1
		target = 10, 44

	[item = arrows]
		item_count = 32

	[enemy = spider]
		hp = 200

[square = 11, 37]
	cube_type = g_forest1

	[object = rock]
		target = 11, 44

[square = 12, 37]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 12, 44

[square = 13, 37]
	cube_type = g_forest1

	[object = rock]
		target = 13, 44

[square = 14, 37]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 14, 40

[square = 3, 38]
	cube_type = g_forest1

[square = 4, 38]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 25

	[object = tree1]
		direction = 0
		target = 4, 25

[square = 5, 38]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 5, 25

[square = 6, 38]
	cube_type = g_forest1

	[object = flower1]
		target = 6, 44

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 7, 38]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 7, 25

[square = 8, 38]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 8, 45

[square = 9, 38]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 9, 45

[square = 10, 38]
	cube_type = g_forest1

	[object = dirt2]
		direction = 1
		target = 10, 45

[square = 11, 38]
	cube_type = g_forest1

	[object = block_enemy]
		direction = 1
		target = 11, 45

[square = 12, 38]
	cube_type = g_forest1

	[object = tree2]
		target = 12, 45

	[object = flower2]
		direction = 1
		target = 12, 45

[square = 13, 38]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 13, 45

[square = 14, 38]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 14, 45

[square = 3, 39]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 26

[square = 4, 39]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0
		target = 4, 45

	[object = flower1]
		target = 4, 45

[square = 5, 39]
	cube_type = g_forest1

	[object = flower4]
		target = 5, 45

[square = 6, 39]
	cube_type = g_forest1

	[object = flower3]
		direction = 3
		target = 6, 45

[square = 7, 39]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 7, 26

	[object = tree1]
		direction = 0
		target = 7, 26

[square = 8, 39]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 8, 46

[square = 9, 39]
	cube_type = g_forest1

	[object = stain]
		direction = 0
		target = 9, 46

	[object = flower1]
		direction = 0
		target = 9, 46

	[item = vasp_long_bow]
		item_count = 0

	[item = sturdy_vest]
		item_count = 0

	[item = worn_boots]
		item_count = 0

	[item = protector's_ring]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

[square = 10, 39]
	cube_type = g_forest1

	[object = rock]
		target = 10, 46

[square = 11, 39]
	cube_type = g_forest1

[square = 12, 39]
	cube_type = g_forest1

[square = 13, 39]
	cube_type = g_forest1

	[object = rock_entrance1]
		direction = 3
		target = 13, 31

[square = 14, 39]
	cube_type = g_forest1

	[object = rock]
		direction = 1
		target = 14, 46

[square = 15, 39]
	cube_type = g_forest1

	[object = rock_huge]
		direction = 3
		target = 15, 46

[square = 3, 40]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 3, 27

	[object = bush1]
		direction = 0
		target = 3, 27

[square = 4, 40]
	cube_type = g_forest1

	[object = stump]
		direction = 1
		target = 4, 47

		<object_item = arrows>
			object_item_count = 18

		<object_item = chocking_powder>
			object_item_count = 11

[square = 5, 40]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 5, 46

[square = 6, 40]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 6, 46

[square = 7, 40]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 7, 27

	[object = bush1]
		direction = 0
		target = 7, 27

[square = 8, 40]
	cube_type = g_forest1

	[object = rock]
		target = 8, 47

[square = 9, 40]
	cube_type = g_forest1

[square = 10, 40]
	cube_type = g_forest1

	[object = flower4]
		direction = 0
		target = 10, 47

	[enemy = treetroll]
		hp = 300

[square = 11, 40]
	cube_type = g_forest1

	[object = rock]
		target = 11, 47

	[object = bush1]
		direction = 1
		target = 11, 47

	[object = berries]
		direction = 1
		target = 11, 47

[square = 12, 40]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 12, 47

[square = 13, 40]
	cube_type = g_forest1

	[object = rock]
		target = 13, 47

[square = 14, 40]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 14, 47

[square = 3, 41]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 3, 28

[square = 4, 41]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 4, 28

[square = 5, 41]
	cube_type = g_forest1

	[object = flower1]
		target = 5, 47

	[item = mushroom]
		item_count = 0

	[item = herbs]
		item_count = 0

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 6, 41]
	cube_type = g_forest1

	[object = redhood]
		direction = 0
		target = 6, 41

	[enemy = redhood]
		hp = 0

[square = 7, 41]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 7, 28

[square = 8, 41]
	cube_type = g_forest1

	[object = rock]
		target = 8, 48

[square = 9, 41]
	cube_type = g_forest1

	[object = rock]
		target = 9, 48

[square = 10, 41]
	cube_type = g_forest1

	[enemy = treetroll]
		hp = 300

[square = 11, 41]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 11, 48

	[object = flower4]
		direction = 1
		target = 11, 48

[square = 12, 41]
	cube_type = g_forest1

	[object = block_enemy]
		direction = 1
		target = 12, 48

[square = 13, 41]
	cube_type = g_forest1

	[object = rock]
		target = 13, 48

[square = 3, 42]
	cube_type = g_forest1

[square = 4, 42]
	cube_type = g_forest1

	[object = bush1]
		direction = 0
		target = 4, 29

[square = 5, 42]
	cube_type = g_forest1

	[object = tree_wall]
		direction = 0
		target = 5, 48

	[object = bush1]
		direction = 0
		target = 5, 48

[square = 6, 42]
	cube_type = g_forest1

	[object = tree2]
		direction = 0
		target = 6, 29

	[object = bush1]
		direction = 0
		target = 6, 29

[square = 7, 42]
	cube_type = g_forest1

[square = 8, 42]
	cube_type = g_forest1

[square = 9, 42]
	cube_type = g_forest1

	[object = rock]
		target = 9, 49

[square = 10, 42]
	cube_type = g_forest1

	[object = rock]
		direction = 0
		target = 10, 49

[square = 11, 42]
	cube_type = g_forest1

	[object = rock]
		target = 11, 49

[square = 12, 42]
	cube_type = g_forest1

	[object = rock]
		direction = 3
		target = 12, 49

[square = 13, 42]
	cube_type = g_forest1

	[object = rock]
		target = 13, 49

\\***********************************

[level = TROLL_CAVE]
size = 18, 16
object_items_reseted = 0

[square = 0, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 0

[square = 1, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 1, 0

[square = 2, 0]
	cube_type = g_tomb

	[object = rock]
		target = 2, 0

[square = 3, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 3, 0

[square = 4, 0]
	cube_type = g_tomb

	[object = rock]
		target = 4, 0

[square = 5, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 0

[square = 0, 1]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 1

[square = 1, 1]
	cube_type = g_tomb

	[object = dirt1]
		target = 1, 1

	[object = block_enemy]
		direction = 0
		target = 1, 1

[square = 2, 1]
	cube_type = g_tomb

	[object = torch]
		direction = 0
		target = 2, 1

[square = 3, 1]
	cube_type = g_tomb

	[object = garbage]
		target = 3, 1

		<object_item = herbs>
			object_item_count = 0

	[object = dirt1]
		target = 3, 1

	[enemy = rocktroll]
		hp = 400

[square = 4, 1]
	cube_type = g_tomb

	[object = dirt1]
		target = 4, 1

[square = 5, 1]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 1

[square = 6, 1]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 1

[square = 0, 2]
	cube_type = g_tomb

	[object = rock]
		target = 0, 2

[square = 1, 2]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 1, 2

[square = 2, 2]
	cube_type = g_tomb

	[object = dirt1]
		target = 2, 2

[square = 3, 2]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 3, 2

[square = 4, 2]
	cube_type = g_tomb

	[enemy = deadrobber]
		hp = -1

[square = 5, 2]
	cube_type = g_tomb

	[object = water]
		direction = 3
		target = 5, 2

[square = 6, 2]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 2

[square = 0, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 3

[square = 1, 3]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 1, 3

[square = 2, 3]
	cube_type = g_tomb

	[object = dirt1]
		target = 2, 3

[square = 3, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 3, 3

[square = 4, 3]
	cube_type = g_tomb

	[object = garbage]
		direction = 3
		target = 4, 3

		<object_item = bread>
			object_item_count = 0

[square = 5, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 3

[square = 6, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 3

[square = 0, 4]
	cube_type = g_tomb

	[object = rock]
		target = 0, 4

[square = 1, 4]
	cube_type = g_tomb

[square = 2, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 4

[square = 3, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 3, 4

[square = 4, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 4, 4

[square = 5, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 4

[square = 6, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 4

[square = 7, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 7, 4

[square = 8, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 4

[square = 9, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 9, 4

[square = 10, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 4

[square = 11, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 4

[square = 0, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 5

[square = 1, 5]
	cube_type = g_tomb

[square = 2, 5]
	cube_type = g_tomb

	[object = rock]
		target = 2, 5

[square = 5, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 5

[square = 6, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 5

[square = 7, 5]
	cube_type = g_tomb

[square = 8, 5]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

[square = 9, 5]
	cube_type = g_tomb

	[object = dirt2]
		target = 9, 5

[square = 10, 5]
	cube_type = g_tomb

[square = 11, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 5

[square = 12, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 12, 5

[square = 13, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 5

[square = 14, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 14, 5

[square = 15, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 15, 5

[square = 0, 6]
	cube_type = g_tomb

	[object = rock]
		target = 0, 6

[square = 1, 6]
	cube_type = g_tomb

	[object = dirt2]
		target = 1, 6

[square = 2, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 6

[square = 5, 6]
	cube_type = g_tomb

	[object = rock]
		target = 5, 6

[square = 6, 6]
	cube_type = g_tomb

[square = 7, 6]
	cube_type = g_tomb

[square = 8, 6]
	cube_type = g_tomb

	[object = rock]
		target = 8, 6

[square = 9, 6]
	cube_type = g_tomb

[square = 10, 6]
	cube_type = g_tomb

[square = 11, 6]
	cube_type = g_tomb

	[object = dirt1]
		target = 11, 6

[square = 12, 6]
	cube_type = g_tomb

[square = 13, 6]
	cube_type = g_tomb

	[object = flower1]
		direction = 3
		target = 13, 6

[square = 14, 6]
	cube_type = g_tomb

[square = 15, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 15, 6

[square = 16, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 16, 6

[square = 0, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 7

[square = 1, 7]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 2, 7]
	cube_type = g_tomb

	[object = rock]
		target = 2, 7

[square = 5, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 7

[square = 6, 7]
	cube_type = g_tomb

	[object = dirt2]
		target = 6, 7

	[enemy = treetroll]
		hp = 300

[square = 7, 7]
	cube_type = g_tomb

	[object = rock]
		target = 7, 7

[square = 8, 7]
	cube_type = g_tomb

	[object = rock]
		target = 8, 7

[square = 9, 7]
	cube_type = g_tomb

	[object = rock]
		target = 9, 7

[square = 10, 7]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

[square = 11, 7]
	cube_type = g_tomb

[square = 12, 7]
	cube_type = g_tomb

	[object = rock]
		target = 12, 7

[square = 13, 7]
	cube_type = g_tomb

	[object = flower1]
		target = 13, 7

[square = 14, 7]
	cube_type = g_tomb

[square = 15, 7]
	cube_type = g_tomb

[square = 16, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 16, 7

[square = 17, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 17, 7

[square = 0, 8]
	cube_type = g_tomb

	[object = rock]
		target = 0, 8

[square = 1, 8]
	cube_type = g_tomb

	[object = dirt1]
		target = 1, 8

[square = 2, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 8

[square = 5, 8]
	cube_type = g_tomb

	[object = rock]
		target = 5, 8

[square = 6, 8]
	cube_type = g_tomb

[square = 7, 8]
	cube_type = g_tomb

[square = 8, 8]
	cube_type = g_tomb

	[object = rock]
		target = 8, 8

[square = 9, 8]
	cube_type = g_tomb

[square = 10, 8]
	cube_type = g_tomb

	[object = dirt1]
		target = 10, 8

[square = 11, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 8

[square = 12, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 8

[square = 13, 8]
	cube_type = g_tomb

	[object = rock]
		target = 13, 8

[square = 14, 8]
	cube_type = g_tomb

[square = 15, 8]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 15, 8

[square = 16, 8]
	cube_type = g_tomb

	[object = rock_entrance1]
		direction = 3
		target = 16, 8

[square = 17, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 17, 8

[square = 0, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 9

[square = 1, 9]
	cube_type = g_tomb

	[object = dirt1]
		target = 1, 9

[square = 2, 9]
	cube_type = g_tomb

	[object = rock]
		target = 2, 9

[square = 5, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 9

[square = 6, 9]
	cube_type = g_tomb

[square = 7, 9]
	cube_type = g_tomb

[square = 8, 9]
	cube_type = g_tomb

[square = 9, 9]
	cube_type = g_tomb

	[object = dirt1]
		target = 9, 9

[square = 10, 9]
	cube_type = g_tomb

	[object = rock]
		target = 10, 9

[square = 11, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 9

[square = 13, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 9

[square = 14, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 14, 9

[square = 15, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 15, 9

[square = 16, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 16, 9

[square = 17, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 17, 9

[square = 0, 10]
	cube_type = g_tomb

	[object = rock]
		target = 0, 10

[square = 1, 10]
	cube_type = g_tomb

[square = 2, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 10

[square = 3, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 3, 10

[square = 4, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 4, 10

[square = 5, 10]
	cube_type = g_tomb

	[object = rock]
		target = 5, 10

[square = 6, 10]
	cube_type = g_tomb

	[object = dirt2]
		target = 6, 10

[square = 7, 10]
	cube_type = g_tomb

	[object = dirt1]
		target = 7, 10

[square = 8, 10]
	cube_type = g_tomb

	[object = rock]
		target = 8, 10

[square = 9, 10]
	cube_type = g_tomb

[square = 10, 10]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 10, 10

[square = 11, 10]
	cube_type = g_tomb

	[object = rock]
		target = 11, 10

[square = 12, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 10

[square = 0, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 11

[square = 1, 11]
	cube_type = g_tomb

[square = 2, 11]
	cube_type = g_tomb

	[object = dirt2]
		target = 2, 11

[square = 3, 11]
	cube_type = g_tomb

	[object = rock]
		target = 3, 11

[square = 4, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 4, 11

[square = 5, 11]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 5, 11

[square = 6, 11]
	cube_type = g_tomb

[square = 7, 11]
	cube_type = g_tomb

	[object = rock]
		target = 7, 11

[square = 8, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 11

[square = 9, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 9, 11

[square = 10, 11]
	cube_type = g_tomb

	[object = dirt1]
		target = 10, 11

[square = 11, 11]
	cube_type = g_tomb

[square = 12, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 11

[square = 13, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 11

[square = 0, 12]
	cube_type = g_tomb

	[object = rock]
		target = 0, 12

[square = 1, 12]
	cube_type = g_tomb

	[object = dirt2]
		target = 1, 12

[square = 2, 12]
	cube_type = g_tomb

[square = 3, 12]
	cube_type = g_tomb

[square = 4, 12]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 5, 12]
	cube_type = g_tomb

[square = 6, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 12

[square = 7, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 7, 12

[square = 9, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 9, 12

[square = 10, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 12

[square = 11, 12]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

[square = 12, 12]
	cube_type = g_tomb

	[object = dirt1]
		target = 12, 12

[square = 13, 12]
	cube_type = g_tomb

	[object = rock]
		target = 13, 12

[square = 14, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 14, 12

[square = 0, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 13

[square = 1, 13]
	cube_type = g_tomb

[square = 2, 13]
	cube_type = g_tomb

	[object = garbage]
		target = 2, 13

		<object_item = mushroom>
			object_item_count = 0

[square = 3, 13]
	cube_type = g_tomb

	[object = torch]
		target = 3, 13

[square = 4, 13]
	cube_type = g_tomb

[square = 5, 13]
	cube_type = g_tomb

	[object = dirt2]
		target = 5, 13

	[object = flower4]
		direction = 0
		target = 5, 13

[square = 6, 13]
	cube_type = g_tomb

	[object = rock]
		target = 6, 13

[square = 10, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 13

[square = 11, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 13

[square = 12, 13]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

[square = 13, 13]
	cube_type = g_tomb

	[object = dirt1]
		target = 13, 13

[square = 14, 13]
	cube_type = g_tomb

[square = 15, 13]
	cube_type = g_tomb

	[object = rock]
		target = 15, 13

[square = 0, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 0, 14

[square = 1, 14]
	cube_type = g_tomb

	[object = rock]
		target = 1, 14

[square = 2, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 14

[square = 3, 14]
	cube_type = g_tomb

	[object = rock]
		target = 3, 14

[square = 4, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 4, 14

[square = 5, 14]
	cube_type = g_tomb

	[object = rock]
		target = 5, 14

[square = 6, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 14

[square = 11, 14]
	cube_type = g_tomb

	[object = rock]
		target = 11, 14

[square = 12, 14]
	cube_type = g_tomb

	[object = dirt1]
		target = 12, 14

[square = 13, 14]
	cube_type = g_tomb

	[item = runic_stones]
		item_count = 0

	[enemy = deadrobber]
		hp = -1

[square = 14, 14]
	cube_type = g_tomb

	[object = dirt1]
		target = 14, 14

	[object = flower3]
		target = 14, 14

[square = 15, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 15, 14

[square = 11, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 15

[square = 12, 15]
	cube_type = g_tomb

	[object = rock]
		target = 12, 15

[square = 13, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 15

[square = 14, 15]
	cube_type = g_tomb

	[object = rock]
		target = 14, 15

[square = 15, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 15, 15

\\***********************************

[level = LAVA_PIT]
size = 16, 16
object_items_reseted = 0

[square = 0, 0]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 0, 0

	[object = demon_count]
		direction = 0
		target = 1, 1

[square = 1, 0]
	cube_type = g_tomb

	[object = rock_lava]
		target = 1, 0

[square = 2, 0]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 2, 0

[square = 3, 0]
	cube_type = g_tomb

	[object = rock_lava]
		target = 3, 0

[square = 0, 1]
	cube_type = g_tomb

	[object = rock_lava]
		target = 0, 1

[square = 1, 1]
	cube_type = g_tomb

	[object = ladder]
		direction = 0
		target = 1, 1

[square = 2, 1]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 2, 1

[square = 3, 1]
	cube_type = g_tomb

	[object = rock_lava]
		target = 3, 1

[square = 4, 1]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 4, 1

[square = 9, 1]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 9, 1

[square = 10, 1]
	cube_type = g_tomb

	[object = rock_lava]
		target = 10, 1

[square = 11, 1]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 11, 1

[square = 12, 1]
	cube_type = g_tomb

	[object = rock_lava]
		target = 12, 1

[square = 13, 1]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 13, 1

[square = 0, 2]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 0, 2

[square = 1, 2]
	cube_type = g_tomb

[square = 2, 2]
	cube_type = g_tomb

	[object = stain]
		target = 2, 2

[square = 3, 2]
	cube_type = g_tomb

	[enemy = deadpriest]
		hp = -1

[square = 4, 2]
	cube_type = g_tomb

	[object = rock_lava]
		target = 4, 2

[square = 5, 2]
	cube_type = g_tomb

	[object = rock_lava]
		target = 5, 2

[square = 8, 2]
	cube_type = g_tomb

	[object = rock_lava]
		target = 8, 2

[square = 9, 2]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 9, 2

[square = 10, 2]
	cube_type = g_tomb

	[object = stain]
		target = 10, 2

[square = 11, 2]
	cube_type = g_tomb

[square = 12, 2]
	cube_type = g_tomb

	[object = skull_pike1]
		direction = 1
		target = 12, 2

[square = 13, 2]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 13, 2

[square = 14, 2]
	cube_type = g_tomb

	[object = rock_lava]
		target = 14, 2

[square = 0, 3]
	cube_type = g_tomb

	[object = rock_lava]
		target = 0, 3

[square = 1, 3]
	cube_type = g_tomb

	[object = stain]
		target = 1, 3

[square = 2, 3]
	cube_type = g_tomb

[square = 3, 3]
	cube_type = g_tomb

	[object = stain]
		target = 3, 3

[square = 4, 3]
	cube_type = g_tomb

[square = 5, 3]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 5, 3

[square = 6, 3]
	cube_type = g_tomb

	[object = rock_lava]
		target = 6, 3

[square = 7, 3]
	cube_type = g_tomb

	[object = rock_lava]
		target = 7, 3

[square = 8, 3]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 8, 3

[square = 9, 3]
	cube_type = g_tomb

[square = 10, 3]
	cube_type = g_tomb

	[object = stain]
		target = 10, 3

[square = 11, 3]
	cube_type = g_tomb

	[object = rock_lava]
		target = 11, 3

[square = 12, 3]
	cube_type = g_tomb

	[object = stain]
		target = 12, 3

[square = 13, 3]
	cube_type = g_tomb

[square = 14, 3]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 14, 3

[square = 0, 4]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 0, 4

[square = 1, 4]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 1, 4

[square = 2, 4]
	cube_type = g_tomb

	[object = torch2]
		target = 2, 4

[square = 3, 4]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 3, 4

[square = 4, 4]
	cube_type = g_tomb

[square = 5, 4]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 6, 4]
	cube_type = g_tomb

	[object = fire_menhir]
		direction = 0
		target = 6, 4

[square = 7, 4]
	cube_type = g_tomb

	[object = stain]
		target = 7, 4

[square = 8, 4]
	cube_type = g_tomb

	[object = rock_lava]
		target = 8, 4

[square = 9, 4]
	cube_type = g_tomb

[square = 10, 4]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 11, 4]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 11, 4

[square = 12, 4]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 13, 4]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 13, 4

	[object = torch2]
		direction = 1
		target = 13, 4

	[object = torch2]
		target = 13, 4

	[object = necro_circle]
		target = 11, 2

[square = 14, 4]
	cube_type = g_tomb

	[object = rock_lava]
		target = 14, 4

[square = 15, 4]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 15, 4

[square = 1, 5]
	cube_type = g_tomb

	[object = rock_lava]
		target = 1, 5

[square = 2, 5]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 3, 5]
	cube_type = g_tomb

[square = 4, 5]
	cube_type = g_tomb

	[object = stain]
		target = 4, 5

[square = 5, 5]
	cube_type = g_tomb

	[object = stain]
		target = 5, 5

[square = 6, 5]
	cube_type = g_tomb

	[object = rock_lava]
		target = 6, 5

[square = 7, 5]
	cube_type = g_tomb

[square = 8, 5]
	cube_type = g_tomb

[square = 9, 5]
	cube_type = g_tomb

[square = 10, 5]
	cube_type = g_tomb

	[object = rock_lava]
		target = 10, 5

[square = 11, 5]
	cube_type = g_tomb

	[object = rock_lava]
		target = 11, 5

[square = 12, 5]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 12, 5

[square = 13, 5]
	cube_type = g_tomb

	[object = rock_lava]
		target = 13, 5

[square = 14, 5]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 14, 5

[square = 15, 5]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 15, 5

[square = 1, 6]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 1, 6

[square = 2, 6]
	cube_type = g_tomb

	[object = skull_pike2]
		target = 2, 6

[square = 3, 6]
	cube_type = g_tomb

[square = 4, 6]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 4, 6

[square = 5, 6]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 1
		target = 5, 6

[square = 6, 6]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 6, 6

[square = 7, 6]
	cube_type = g_tomb

[square = 8, 6]
	cube_type = g_tomb

	[object = stain]
		target = 8, 6

[square = 9, 6]
	cube_type = g_tomb

	[object = rock_lava]
		target = 9, 6

[square = 10, 6]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 10, 6

[square = 14, 6]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 14, 6

[square = 1, 7]
	cube_type = g_tomb

	[object = rock_lava]
		target = 1, 7

[square = 2, 7]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 2, 7

[square = 3, 7]
	cube_type = g_tomb

[square = 4, 7]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 4, 7

[square = 5, 7]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 5, 7

[square = 6, 7]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 6, 7

[square = 7, 7]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 7, 7

[square = 8, 7]
	cube_type = g_tomb

[square = 9, 7]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 10, 7]
	cube_type = g_tomb

	[object = rock_lava]
		target = 10, 7

[square = 1, 8]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 1
		target = 1, 8

[square = 2, 8]
	cube_type = g_tomb

[square = 3, 8]
	cube_type = g_tomb

	[object = torch2]
		direction = 1
		target = 3, 8

[square = 4, 8]
	cube_type = g_tomb

	[object = rock_lava]
		target = 4, 8

[square = 5, 8]
	cube_type = g_tomb

	[object = necro_circle]
		target = 7, 9

[square = 6, 8]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 7, 8]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 7, 8

[square = 8, 8]
	cube_type = g_tomb

	[object = rock_lava]
		target = 8, 8

[square = 9, 8]
	cube_type = g_tomb

	[object = fire_menhir]
		direction = 0
		target = 9, 8

[square = 10, 8]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 10, 8

[square = 11, 8]
	cube_type = g_tomb

	[object = rock_lava]
		target = 11, 8

[square = 1, 9]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 3
		target = 1, 9

[square = 2, 9]
	cube_type = g_tomb

	[object = stain]
		target = 2, 9

[square = 3, 9]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 1
		target = 3, 9

[square = 4, 9]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 4, 9

[square = 5, 9]
	cube_type = g_tomb

	[object = rock_lava]
		target = 5, 9

[square = 6, 9]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 7, 9]
	cube_type = g_tomb

	[item = ruby]
		item_count = 0

	[enemy = deadpriest]
		hp = -1

	[enemy = deadpriest]
		hp = -1

[square = 8, 9]
	cube_type = g_tomb

	[object = rock_lava]
		target = 8, 9

[square = 9, 9]
	cube_type = g_tomb

[square = 10, 9]
	cube_type = g_tomb

	[object = shunt]
		direction = 0
		target = 8, 9

	[object = fire_menhir]
		direction = 0
		target = 10, 9

[square = 11, 9]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 11, 9

[square = 12, 9]
	cube_type = g_tomb

	[object = rock_lava]
		target = 12, 9

[square = 1, 10]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 1
		target = 1, 10

[square = 2, 10]
	cube_type = g_tomb

	[enemy = firedemon]
		hp = 300

[square = 3, 10]
	cube_type = g_tomb

	[object = fire_menhir]
		direction = 0
		target = 3, 10

[square = 4, 10]
	cube_type = g_tomb

	[object = rock_lava]
		target = 4, 10

[square = 5, 10]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 5, 10

[square = 6, 10]
	cube_type = g_tomb

	[object = rock_lava]
		target = 6, 10

[square = 7, 10]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 7, 10

[square = 8, 10]
	cube_type = g_tomb

	[object = rock_lava]
		target = 8, 10

[square = 9, 10]
	cube_type = g_tomb

[square = 10, 10]
	cube_type = g_tomb

	[object = stain]
		target = 10, 10

[square = 11, 10]
	cube_type = g_tomb

	[enemy = firedemon]
		hp = 300

[square = 12, 10]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 12, 10

[square = 13, 10]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 1
		target = 13, 10

[square = 14, 10]
	cube_type = g_tomb

	[object = rock_lava]
		target = 14, 10

[square = 1, 11]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 3
		target = 1, 11

[square = 2, 11]
	cube_type = g_tomb

	[object = rock_lava]
		target = 2, 11

[square = 3, 11]
	cube_type = g_tomb

	[object = stain]
		target = 3, 11

	[enemy = deadpriest]
		hp = -1

[square = 4, 11]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 5, 11]
	cube_type = g_tomb

[square = 6, 11]
	cube_type = g_tomb

	[object = shunt]
		direction = 0
		target = 3, 12

[square = 7, 11]
	cube_type = g_tomb

	[object = rock_lava]
		target = 7, 11

[square = 8, 11]
	cube_type = g_tomb

[square = 9, 11]
	cube_type = g_tomb

	[object = stain]
		target = 9, 11

[square = 10, 11]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 1
		target = 10, 11

[square = 11, 11]
	cube_type = g_tomb

[square = 12, 11]
	cube_type = g_tomb

	[object = stain]
		target = 12, 11

[square = 13, 11]
	cube_type = g_tomb

	[enemy = deadpriest]
		hp = -1

[square = 14, 11]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 14, 11

[square = 15, 11]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 15, 11

[square = 0, 12]
	cube_type = g_tomb

	[object = rock_lava]
		target = 0, 12

[square = 1, 12]
	cube_type = g_tomb

	[object = rock_lava]
		target = 1, 12

[square = 2, 12]
	cube_type = g_tomb

	[object = rock_lava]
		target = 2, 12

[square = 3, 12]
	cube_type = g_tomb

	[object = rock_lava]
		target = 3, 12

[square = 4, 12]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 4, 12

[square = 5, 12]
	cube_type = g_tomb

	[enemy = firedemon]
		hp = 300

[square = 6, 12]
	cube_type = g_tomb

[square = 7, 12]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 7, 12

[square = 8, 12]
	cube_type = g_tomb

	[object = stain]
		target = 8, 12

[square = 9, 12]
	cube_type = g_tomb

[square = 10, 12]
	cube_type = g_tomb

[square = 11, 12]
	cube_type = g_tomb

[square = 12, 12]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 12, 12

[square = 13, 12]
	cube_type = g_tomb

[square = 14, 12]
	cube_type = g_tomb

[square = 15, 12]
	cube_type = g_tomb

	[object = rock_lava]
		target = 15, 12

[square = 0, 13]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 0, 13

[square = 1, 13]
	cube_type = g_tomb

[square = 2, 13]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 3, 13]
	cube_type = g_tomb

	[item = stones]
		item_count = 10

	[item = rusty_dirk]
		item_count = 0

[square = 4, 13]
	cube_type = g_tomb

	[object = rock_lava]
		target = 4, 13

[square = 5, 13]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 5, 13

[square = 6, 13]
	cube_type = g_tomb

	[object = skull_pike4]
		target = 6, 13

[square = 7, 13]
	cube_type = g_tomb

	[object = stain]
		target = 7, 13

[square = 8, 13]
	cube_type = g_tomb

[square = 9, 13]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 9, 13

[square = 10, 13]
	cube_type = g_tomb

	[object = rock_lava]
		target = 10, 13

[square = 11, 13]
	cube_type = g_tomb

[square = 12, 13]
	cube_type = g_tomb

[square = 13, 13]
	cube_type = g_tomb

	[object = torch2]
		direction = 1
		target = 13, 13

	[object = torch2]
		direction = 0
		target = 13, 13

	[object = torch2]
		direction = 3
		target = 13, 13

	[object = torch2]
		target = 13, 13

	[object = necro_circle]
		direction = 0
		target = 11, 12

[square = 14, 13]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 15, 13]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 15, 13

[square = 0, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 0, 14

[square = 1, 14]
	cube_type = g_tomb

	[object = necro_circle]
		target = 3, 13

	[object = torch2]
		target = 1, 14

	[object = torch2]
		direction = 1
		target = 1, 14

[square = 2, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 2, 14

[square = 3, 14]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 3, 14

[square = 4, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 4, 14

[square = 5, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 5, 14

[square = 6, 14]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 6, 14

[square = 7, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 7, 14

[square = 8, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 8, 14

[square = 9, 14]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 9, 14

[square = 10, 14]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 10, 14

[square = 11, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 11, 14

[square = 12, 14]
	cube_type = g_tomb

	[object = stain]
		target = 12, 14

[square = 13, 14]
	cube_type = g_tomb

	[enemy = lavalizard]
		hp = 200

[square = 14, 14]
	cube_type = g_tomb

	[object = skull_pike3]
		direction = 1
		target = 14, 14

[square = 15, 14]
	cube_type = g_tomb

	[object = rock_lava]
		target = 15, 14

[square = 0, 15]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 0, 15

[square = 1, 15]
	cube_type = g_tomb

	[object = rock_lava]
		target = 1, 15

[square = 2, 15]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 2, 15

[square = 11, 15]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 11, 15

[square = 12, 15]
	cube_type = g_tomb

	[object = rock_lava]
		target = 12, 15

[square = 13, 15]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 13, 15

[square = 14, 15]
	cube_type = g_tomb

	[object = rock_lava]
		target = 14, 15

[square = 15, 15]
	cube_type = g_tomb

	[object = rock_lava]
		direction = 0
		target = 15, 15
