sound.rat_att = data\sound\enemy\rat.wav

[sprite = bat_sleeping]
	bitmap = data\enemy\bat_sleeping.gif, 1,1,1
	offset = 0, -90
[sprite = bat_s]
	bitmap = data\enemy\bat_s.gif, 3,3,1
	offset = 0, -50
[sprite = bat_a]
	bitmap = data\enemy\bat_a.gif, 1,1,1
	anim_delay = 700
	loop = 0, 1
	offset = 0, -50

[enemy = bat_sleeping]
name = blood bat
editor_icon = 4
hp = 0
immortal=1
resistance = 0, 0, 0, 0
handicap_resistance = 1
move=0,0
category = 3
<stay = bat_sleeping>

[enemy = bat]
name = blood bat
editor_icon = 4
hp = 200
exp = 500
resistance = 5,20,20,20
handicap_resistance = 1
category = 3
<stay = bat_s>
<hit = bat_s>
<close_attack = bat_a>
	hit_power = 15,35
	elemental_power = 2,10,20
	handicap=2,15,3,5,5,20
	play_sound.rat_att = 0

