sound.firelord_att = data\sound\enemy\firelord.wav

[sprite = firelord_s]
  bitmap = data\enemy\firelord_s.gif, 1,1,1
[sprite = firelord_a]
  bitmap = data\enemy\firelord_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = firelord_h]
  bitmap = data\enemy\firelord_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = demon2]
name = summoned demon
editor_icon = 8
hp = 3000
exp = 10000
size = 2
resistance = 15,100,-10,0
handicap_resistance = 99
# demon kill for alchemist
death_global=24,1
category = 2

items.100=trophy_horn
items.100=trophy_horn
items.100=money320
items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia

move = 100, 30

<stay = firelord_s>
<hit = firelord_h>
<close_attack = firelord_a>
	hit_power = 25,60
	elemental_power = 0, 15,50
	play_sound.firelord_att = 0
	handicap = 11,30,1,4,0,0
<range_attack = firelord_a>
	fly_effect = 1, 20, 30
	elemental_power = 0, 15,40
	play_sound.firelord_att = 0

