sound.metalclank = data/sound/metalclank.wav


[behavior=torch_inv1]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=0,4,0
    cube.wall1=0,0,1
    cube.wall1=0,4,1
    cube.wall1=0,4,2
    cube.wall1=0,0,3
    cube.wall1=0,1,3
    cube.wall1=0,3,3
    
    cube.ground=0,2,0
    cube.ground=0,3,0
    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,3,1
    cube.ground=0,0,2
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,2,3
    
    remove_object.ceiling=2,0
    remove_object.ceiling=3,0
    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=3,1
    remove_object.ceiling=0,2
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=2,3
    
    enemy_type.wraith_eyes=wraith,2,0

    remove_object.block_all=3,0
    object.column=0,3,0
    object.torch2=1,3,2
    state=255

[behavior=torch_inv2]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=0,2,0
    cube.wall1=0,3,0
    cube.wall1=0,0,1
    cube.wall1=0,4,1
    cube.wall1=0,0,2
    cube.wall1=0,0,3
    cube.wall1=0,4,3
    cube.wall1=0,1,4
    cube.wall1=0,4,4

    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,3,1
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,4,2
    cube.ground=0,1,3
    cube.ground=0,2,3
    cube.ground=0,3,3
    cube.ground=0,2,4
    cube.ground=0,3,4

    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=3,1
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=4,2
    remove_object.ceiling=1,3
    remove_object.ceiling=2,3
    remove_object.ceiling=3,3
    remove_object.ceiling=2,4
    remove_object.ceiling=3,4

    enemy_type.wraith_eyes=wraith,2,1

    remove_object.block_all=3,4
    object.column=0,3,4
    object.torch2=3,1,1
    state=255

[behavior=torch_inv3]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=0,2,0
    cube.wall1=0,3,0
    cube.wall1=0,0,1
    cube.wall1=0,0,3
    cube.wall1=0,0,4
    cube.wall1=0,2,4
    cube.wall2=2,3,4

    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,3,1
    cube.ground=0,0,2
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,1,3
    cube.ground=0,2,3
    cube.ground=0,3,3
    cube.ground=0,1,4

    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=3,1
    remove_object.ceiling=0,2
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=1,3
    remove_object.ceiling=2,3
    remove_object.ceiling=3,3
    remove_object.ceiling=1,4

    enemy_type.wraith_eyes=wraith,2,1

    remove_object.block_all=2,2
    object.column=0,2,2
    object.torch2=3,1,1
    state=255

[behavior=torch_inv4]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,0,0
    cube.wall1=0,1,0
    cube.wall1=0,2,0
    cube.wall1=0,3,1
    cube.wall1=0,3,3
    cube.wall2=2,0,4
    cube.wall1=0,1,4
    cube.wall1=0,3,4

    cube.ground=0,0,1
    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,0,2
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,0,3
    cube.ground=0,1,3
    cube.ground=0,2,3
    cube.ground=0,2,4

    remove_object.ceiling=0,1
    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=0,2
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=0,3
    remove_object.ceiling=1,3
    remove_object.ceiling=2,3
    remove_object.ceiling=2,4

    remove_object.block_all=1,2
    object.column=0,1,2
    object.torch2=0,2,1
    state=255

[behavior=torch_inv5]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall2=3,1,0
    cube.wall1=0,3,0
    cube.wall1=0,3,1
    cube.wall1=0,3,2
    cube.wall1=0,1,3
    cube.wall1=0,2,3

    cube.ground=0,2,0
    cube.ground=0,0,1
    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,0,2
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,0,3

    remove_object.ceiling=2,0
    remove_object.ceiling=0,1
    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=0,2
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=0,3

    enemy_type.wraith_eyes=wraith,1,1

    object.torch2=1,2,2
    state=255

[behavior=torch_inv6]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,0,0
    cube.wall2=1,2,0
    cube.wall1=0,0,1
    cube.wall1=0,0,2
    cube.wall1=0,1,3
    cube.wall1=0,2,3

    cube.ground=0,1,0
    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,3,1
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,3,3

    remove_object.ceiling=1,0
    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=3,1
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=3,3

    object.torch2=2,1,2
    state=255

[behavior=torch_inv7]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=0,0,1
    cube.wall1=0,2,1
    cube.wall1=0,2,2
    cube.wall1=0,0,3
    cube.wall1=0,2,3
    cube.wall1=0,0,4
    cube.wall1=0,2,4
    cube.wall1=0,0,5
    cube.wall1=0,2,5
    cube.wall1=0,0,6
    cube.wall1=0,2,6
    cube.wall1=0,0,7
    cube.wall1=0,2,7

    cube.ground=0,1,1
    cube.ground=0,0,2
    cube.ground=0,1,2
    cube.ground=0,1,3
    cube.ground=0,1,4
    cube.ground=0,1,5
    cube.ground=0,1,6
    cube.ground=0,1,7

    remove_object.ceiling=1,1
    remove_object.ceiling=0,2
    remove_object.ceiling=1,2
    remove_object.ceiling=1,3
    remove_object.ceiling=1,4
    remove_object.ceiling=1,5
    remove_object.ceiling=1,6
    remove_object.ceiling=1,7

    enemy_type.wraith_eyes=wraith,1,5

    object.torch2=0,1,1
    state=255

[behavior=torch_inv8]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=1,3,0
    cube.wall1=0,1,1
    cube.wall1=1,3,1
    cube.wall1=0,0,2
    cube.wall1=0,3,2
    cube.wall1=0,3,3
    cube.wall1=0,0,4
    cube.wall1=0,3,4
    cube.wall1=0,1,5
    cube.wall1=0,2,5

    cube.ground=0,2,0
    cube.ground=0,2,1
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,0,3
    cube.ground=0,1,3
    cube.ground=0,2,3
    cube.ground=0,1,4
    cube.ground=0,2,4

    remove_object.ceiling=2,0
    remove_object.ceiling=2,1
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=0,3
    remove_object.ceiling=1,3
    remove_object.ceiling=2,3
    remove_object.ceiling=1,4
    remove_object.ceiling=2,4

    enemy_type.wraith_eyes=wraith,1,2

    object.torch2=1,2,4
    state=255

[behavior=torch_inv9]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=1,2,0
    cube.wall1=0,4,0
    cube.wall1=0,0,1
    cube.wall1=0,5,1
    cube.wall1=0,0,3
    cube.wall1=0,5,3
    cube.wall1=1,1,4
    cube.wall1=0,2,4
    cube.wall1=0,3,4
    cube.wall1=1,4,4

    cube.ground=0,3,0
    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,3,1
    cube.ground=0,4,1
    cube.ground=0,0,2
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,4,2
    cube.ground=0,5,2
    cube.ground=0,1,3
    cube.ground=0,2,3
    cube.ground=0,3,3
    cube.ground=0,4,3

    remove_object.ceiling=3,0
    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=3,1
    remove_object.ceiling=4,1
    remove_object.ceiling=0,2
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=4,2
    remove_object.ceiling=5,2
    remove_object.ceiling=1,3
    remove_object.ceiling=2,3
    remove_object.ceiling=3,3
    remove_object.ceiling=4,3

    enemy_type.wraith_eyes=wraith,2,1

    object.torch2=2,3,3
    state=255

[behavior=torch_inv10]
  <on_enter=0,1>
    text_id=hoh_torch
    play_sound.metalclank =0
    button_id=b_ok
  <on_button=0,0>
    state=1
  <on_click=1>
    change_global.30=1
    cube.wall1=0,1,0
    cube.wall1=0,3,0
    cube.wall1=0,0,1
    cube.wall1=0,4,1
    cube.wall1=0,0,2
    cube.wall1=2,0,3
    cube.wall1=0,4,3
    cube.wall1=0,1,4
    cube.wall1=0,2,4
    cube.wall1=0,3,4

    cube.ground=0,2,0
    cube.ground=0,1,1
    cube.ground=0,2,1
    cube.ground=0,3,1
    cube.ground=0,1,2
    cube.ground=0,2,2
    cube.ground=0,3,2
    cube.ground=0,4,2
    cube.ground=0,1,3
    cube.ground=0,2,3
    cube.ground=0,3,3

    remove_object.ceiling=2,0
    remove_object.ceiling=1,1
    remove_object.ceiling=2,1
    remove_object.ceiling=3,1
    remove_object.ceiling=1,2
    remove_object.ceiling=2,2
    remove_object.ceiling=3,2
    remove_object.ceiling=4,2
    remove_object.ceiling=1,3
    remove_object.ceiling=2,3
    remove_object.ceiling=3,3

    enemy_type.wraith_eyes=wraith,3,1

    remove_object.block_all=2,2
    object.column=0,2,2
    object.torch2=2,1,3
    state=255

--------------------------------------------------------------------------------

[behavior = kill]
  <on_enter = 0,1>
    hit=100,0,2000,2000,0,0
  <on_global=0,30,10>
    item.shards=0,0
    state=255

--------------------------------------------------------------------------------
[behavior = house_door]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  	block = 0
  <on_click = 0>
  	state = 1
	  animate = -1, 1, 0, 1
  	block = 0
    play_sound.door = 0
    end_round=1
  <on_click = 1>
    play_sound.door = 0
  	state = 0
  	animate = -1, 0, 0, 1
  	block = 1
    end_round=1

[behavior = house_door_locked]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 2>
  	animate = 1, 1, 0, 1
  	block = 0
  <on_click = 0>
    check_item.golden_key=0
  <on_check=0,0,0>
    play_sound.locked_door = 0
    text_id=locked_door
  <on_check=0,0,1>
    text_id=action_used_key
    play_sound.unlock = 0
    remove_party_item.golden_key=1
    state=1
    do_click=0
  <on_click = 1>
    play_sound.door = 0
  	state = 2
	  animate = -1, 1, 0, 1
  	block = 0
  <on_click = 2>
    play_sound.door = 0
  	state = 1
  	animate = -1, 0, 0, 1
  	block = 1

--------------------------------------------------------------------------------
[behavior = down]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.ladder=0
    teleport.hoh = -1,9,8
