sound.worm_att = data\sound\enemy\slime.wav

[sprite = worm_s]
	bitmap = data\enemy\worm_s.gif, 1,1,1
[sprite = worm_a]
	bitmap = data\enemy\worm_a.gif, 1,1,1
	anim_delay = 700
	loop = 0, 1
[sprite = worm_h]
	bitmap = data\enemy\worm_h.gif, 1,1,1
	anim_delay = 700
	loop = 0, 1
[sprite = worm_f]
	bitmap = data\enemy\worm_f.gif, 1,1,1

[enemy = corpse_eater]
name = corpse_eater
editor_icon = 8
hp = 400
exp =750
resistance = 5,0,0,5
<stay = worm_s>
<frozen = worm_f>
<hit = worm_h>
<close_attack = worm_a>
	hit_power = 15,35
	elemental_power = 2,7,27
	handicap=2,15,3,5,7,27
	play_sound.worm_att = 0
