[LEVEL = HOH_DUNG]
  name = Dungeon
  
  music.MAIN = data\music\cultists.ogg

  material_file = data\defs\level.city\hohd_material.txt
  cube_file = data\defs\level.city\hohd_cube.txt

  enemy_file = data\defs\enemy\npc\necromancer.txt

  enemy_file = data\defs\enemy\6-city\rat_sewer.txt
  enemy_file = data\defs\enemy\6-city\skeleton.txt
  enemy_file = data\defs\enemy\4-graveyard\burnbones.txt

  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\stain.txt
  object_file = data\defs\object\stain2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\column.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\fence.txt

  behavior_file = data\defs\level.city\hohd_behavior.txt
  object_file = data\defs\level.city\hohd_object.txt

  background = data\sky\tomb.jpg,1,1,1, 0,100,0,100
  fog_color = 20, 20, 20
  fog_level = 0,60,130,200,230

