sound.wolf_att = data\sound\enemy\wolf.wav
sound.wolf_hit = data\sound\enemy\wolf_hit.wav

[sprite = wolf_s]
  bitmap = data\enemy\wolf_s.gif, 1,1,1
[sprite = wolf_a]
  bitmap = data\enemy\wolf_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = wolf_h]
  bitmap = data\enemy\wolf_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = wolf_f]
  bitmap = data\enemy\wolf_f.gif, 1,1,1


[enemy = white_wolf]
name = white wolf
editor_icon = 3
hp = 200
resistance = 8, 2, 5, 2
category = 3
exp = 400
items.50 = trophy_animal_fur

<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
	play_sound.wolf_hit = 0
<close_attack = wolf_a>
	hit_power = 15,30
	play_sound.wolf_att = 0

[enemy = white_wolf_respawn]
name = white wolf
editor_icon = 6
hp = 200
resistance = 8, 2, 5, 2
category = 3
exp = 400
items.50 = trophy_animal_fur
death_global = 253,1

<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
	play_sound.wolf_hit = 0
<close_attack = wolf_a>
	hit_power = 15,30
	play_sound.wolf_att = 0

