sound.rimbrock_att = data\sound\enemy\rimbrock.wav

[sprite = bully_s]
  bitmap = data\enemy\gorilla_s.gif, 1,1,1
[sprite = bully_a]
  bitmap = data\enemy\gorilla_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = bully_h]
  bitmap = data\enemy\gorilla_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = bully_f]
  bitmap = data\enemy\gorilla_f.gif, 1,1,1

  
[enemy = bully]
name = bully
editor_icon = 4
hp = 2000
exp = 6000
resistance = 15, 3, 10, 4
handicap_resistance = 11

items.60=money320
items.30=mallet,steel_mallet,top_boots,worn_boots,belt

<stay = bully_s>
<hit = bully_h>
<frozen = bully_f>
<close_attack = bully_a>
	hit_power = 25, 55
	play_sound.rimbrock_att = 0
	handicap=11,20,1,4,0,0
