[LEVEL = AENOR_GLEN]
  name = Aenor's Glen
  weather = 3

music.MAIN = data\music\forest.ogg

  material_file = data\defs\level.aenor\aenor_material.txt
  cube_file = data\defs\level.aenor\aenor_cube.txt

  enemy_file = data\defs\enemy\npc\troll_prisoner.txt
  enemy_file = data\defs\enemy\npc\highlander.txt
  enemy_file = data\defs\enemy\npc\highlander_ron.txt
  enemy_file = data\defs\enemy\npc\beggar.txt
  enemy_file = data\defs\enemy\npc\edwin.txt
  enemy_file = data\defs\enemy\npc\watch.txt
  enemy_file = data\defs\enemy\npc\archer_target.txt
  enemy_file = data\defs\enemy\npc\wizham.txt

  enemy_file = data\defs\enemy\3-aenor\icetroll.txt
  enemy_file = data\defs\enemy\3-aenor\whitewolf.txt
  enemy_file = data\defs\enemy\3-aenor\direwolf.txt
  enemy_file = data\defs\enemy\3-aenor\treetroll.txt
  enemy_file = data\defs\enemy\2-forest\rocktroll.txt
  enemy_file = data\defs\enemy\_deadsoldier.txt
  enemy_file = data\defs\enemy\_deadrobber.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt

  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\gate.txt
  object_file = data\defs\object\snowroof.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\win_stone.txt
  object_file = data\defs\object\win_wood.txt
  object_file = data\defs\object\bush1snow.txt
  object_file = data\defs\object\tree2snow.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\rock.txt
  object_file = data\defs\object\boulder4.txt
  object_file = data\defs\object\woodgate.txt

  behavior_file = data\defs\level.aenor\aenor_behavior.txt
  object_file = data\defs\level.aenor\aenor_object.txt

  behavior_file = data\defs\object\charon_behavior.txt
  object_file = data\defs\object\charon.txt

  background = data\sky\mountain.jpg,1,1,1, 0,1,100,101
  fog_color = 220, 220, 230
  fog_level = 0,60,130,200,230

