--------------------------------------------------------------------------------
[behavior = house_door]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  	block = 0
  <on_click = 0>
  	state = 1
	  animate = -1, 1, 0, 1
  	block = 0
    play_sound.door = 0
    end_round=1
  <on_click = 1>
  	state = 0
  	animate = -1, 0, 0, 1
  	block = 1
    play_sound.door = 0
    end_round=1



[behavior=house_door_locked]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 2>
  	animate = 1, 1, 0, 1
  	block = 0
  <on_click = 0>
    check_item.steel_key=0
  <on_check=0,0,0>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,1>
    text_id=action_used_key
    play_sound.unlock=0
    remove_party_item.steel_key=1
    state=1
    do_click=0
  <on_click = 1>
  	state = 2
	  animate = -1, 1, 0, 1
  	block = 0
    play_sound.door = 0
    end_round=1
  <on_click = 2>
  	state = 1
  	animate = -1, 0, 0, 1
  	block = 1
    play_sound.door = 0
    end_round=1

[behavior=house_door_barricade]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_click = 0>
    play_sound.locked_door=0
    text_width=220
    text_id=ct_door_barricade
    use_offer=0
  <on_use.keg=0,0>
    text_id=ct_door_barricade2
  <on_use.keg=0,1>
    picture=data\scene\explosion.jpg
    text_id=ct_explosion
    remove_party_item.keg=1
    remove_object.house_door_barricade=0,0

--------------------------------------------------------------------------------
[behavior = door1]
  <on_move=0,2>
    do_click=1
  <on_click=0>
    play_sound.locked_door=0
    text_id=gang_locked_door
    
--------------------------------------------------------------------------------
[behavior = button]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
    cube.ground=0,0,0
    play_sound.move_stone=0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
  	cube.wall1=0,0,0
  	play_sound.move_stone=0

--------------------------------------------------------------------------------
[behavior = exit]
  <on_move=0,2>
    do_click=1
  <on_click=0>
    play_sound.ladder=0
    teleport=-1,0,0


--------------------------------------------------------------------------------
[behavior=win_stone_exit]
  <on_move=0,2>
    do_click=1
  <on_click=0>
    teleport.city=-1,32,27
    
--------------------------------------------------------------------------------
[behavior=gang_end]
  <on_enter=0,1>
    picture=data\scene\demon1.jpg
    text_id=gang_end1
    button_id=b_next
  <on_button=0,0>
    state=1
    picture=data\scene\demon2.jpg
    text_id=gang_end2
    button_id=b_next
  <on_button=1,0>
    state=2
    picture=data\scene\demon2.jpg
    text_id=gang_end3
    button_id=b_next
    set_global.22=1
    flash_view=0,0,0,255


[behavior = sign_office]
  <on_click=0>
    text_id = gang_sign_office
    text_width = 300
