sound.fat_att = data\sound\enemy\fat.wav

[sprite = deadknight_s]
  bitmap = data\enemy\deadknight_s.gif, 1,1,1
[sprite = deadknight_a]
  bitmap = data\enemy\deadknight_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = deadknight_h]
  bitmap = data\enemy\deadknight_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = deadknight_f]
  bitmap = data\enemy\deadknight_f.gif, 1,1,1

[enemy = deadknight]
name = dead knight
editor_icon = 3
hp = 500
resistance = 20,5,5,5
flip_animation=0
category = 1
exp = 2000

handicap_resistance = 11

items.60=money160
items.50=remains
items.50=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
items.50=healing_potion,stamina_potion

<stay = deadknight_s>
<frozen = deadknight_f>
<hit = deadknight_h>
<close_attack = deadknight_a>
	hit_power = 20,45
	handicap = 11, 20, 1, 4, 0, 0
	play_sound.fat_att = 0

