sound.beggar = data/sound/npc/npc-dedek.wav
sound.sewage = data/sound/npc/npc-igor.wav
sound.mother = data/sound/npc/npc-vydesena.wav
sound.man = data/sound/npc/npc-mladik.wav
sound.khumrac = data/sound/npc/npc-drsnak.wav
sound.merchant = data/sound/npc/nobleman.wav
sound.alch = data/sound/npc/npc-zabak.wav
sound.razzik = data/sound/enemy/lizard.wav


[behavior = stone_sign1]
  <on_click=0>
    text_id=city_arena

[behavior = stone_park]
  <on_click=0>
    text_id=city_park

[behavior = stone_temple]
  <on_click=0>
    text_id=city_temple

[behavior = stone_market]
  <on_click=0>
    text_id=city_market

--------------------------------------------------------------------------------
directions & transport
--------------------------------------------------------------------------------

[behavior = direction1]
  <on_click=0>
    text_id=city_dir1
    item.ring_team1=-2,-2
    state=1
  <on_click=1>
    text_id=city_dir1

[behavior = direction2]
  <on_click=0>
    text_id=city_dir2

[behavior = direction3]
  <on_click=0>
    text_id=city_dir3

[behavior = direction4]
  <on_click=0>
    text_id=city_dir4
    
    
[behavior = transport_sign1]
  <on_click=0>
    text_id=city_transport1
    
[behavior = transport_sign2]
  <on_click=0>
    text_id=city_transport2
    
[behavior = transport_sign3]
  <on_click=0>
    text_id=city_transport3
    
[behavior = transport_sign4]
  <on_click=0>
    text_id=city_transport4

--------------------------------------------------------------------------------
shops
--------------------------------------------------------------------------------

[behavior = sign_braggard]
  <on_click=0>
    text_id=city_sign_braggard

[behavior = sign_duncan]
  <on_click=0>
    text_id=city_sign_duncan

[behavior = sign_hermit]
  <on_click=0>
    text_id=city_sign_hermit

[behavior = sign_wow]
  <on_click=0>
    text_id=city_sign_wow

[behavior = sign_archery]
  <on_click=0>
    text_id=city_sign_archery

[behavior = sign_shadow]
  <on_click=0>
    text_id=city_sign_shadow

[behavior = sign_zefran]
  <on_click=0>
    text_id=city_sign_zefran

[behavior = sign_maddwarf]
  <on_click=0>
    text_id=city_sign_maddwarf
    
[behavior = sign_goose]
  <on_click=0>
    text_id=city_sign_goose


--------------------------------------------------------------------------------


[behavior = note_column]
  <on_click = 0>
    text_id = note_column1
    quest.princess=1
    state = 1
  <on_click = 1>
    text_id = note_column2
    state = 2
  <on_click = 2>
    text_id = note_column3
    quest.befert_hermit=1
    set_global.26=1
    state = 3
  <on_click = 3>
    text_id = note_column4
    state = 0


--------------------------------------------------------------------------------
hatches
--------------------------------------------------------------------------------


[behavior = hatch1]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,11,5

[behavior = hatch2]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,9,14

[behavior = hatch3]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,10,24

[behavior = hatch4]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,26,28

[behavior = hatch5]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,37,28

[behavior = hatch6]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,30,9

[behavior = hatch7]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,1,20

[behavior = hatch8]
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id=city_manhole
  <on_check = 0,0,1>
    play_sound.ladder=0
    teleport.SEWER_1 = 0,20,17



---------------------------------------------------------------

[behavior = zoo_sign1]
  <on_click=0>
    text_id = city_zoo_sign1
[behavior = zoo_sign2]
  <on_click=0>
    text_id = city_zoo_sign2
[behavior = zoo_sign3]
  <on_click=0>
    text_id = city_zoo_sign3
[behavior = zoo_sign4]
  <on_click=0>
    text_id = city_zoo_sign4
[behavior = zoo_sign5]
  <on_click=0>
    text_id = city_zoo_sign5


--------------------------------------------------------------------------------
doors
--------------------------------------------------------------------------------

[behavior=door1]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.locked_door=0
    text_id=locked_door
    
---------------------------------------------------------------

[behavior=door_hermit_robber]
  <on_move=0,2>
    play_sound.locked_door=0
    text_id=locked_door
  <on_click=0>
    play_sound.locked_door=0
    text_id=locked_door
  <on_activate=0,1>
    state=1
  <on_move=1,2>
    do_click=1
  <on_click=1>
    text_id=ct_door_hermit1
    enemy.thug=-1,0
    enemy.bully=-1,0
    enemy.assassin=-2,0
    enemy.bully=-2,0
    state=2
  <on_move=2,2>
    do_click=1
  <on_click=2>
    play_sound.door = 0
    teleport=-1,0,2
    set_global.27=1
    text_id=ct_door_hermit4
    state=3
    button_id=b_ok
  <on_move=3,2>
    do_click=1
  <on_click=3>
    play_sound.door = 0
    teleport=-1,0,2

[behavior=hermit_beggar]
  <on_move=0,2>
    do_click=1
  <on_move=1,2>
    do_click=1
  <on_click=0>
    play_sound.beggar =0
    text_id=dh_beggar_offer
    button_id=b_beggar_no
    button_id=b_beggar_yes
  <on_button=0,1>
    check_money=5,0
  <on_check=0,0,0>
    text_id=dh_beggar_no_money
  <on_check=0,0,1>
    text_id=ct_door_hermit2
    activate=1,0,0
    change_money=-5
    state=1
  <on_click=1>
    play_sound.beggar =0
    text_id=dh_beggar_paid

[behavior=door_hermit]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.door = 0
    check_global.26=1,0
  <on_check=0,0,-1>
    item_offer=1,8
  <on_check=0,0,0>
    check_global.27=1,1
  <on_check=0,1,-1>
    item_offer=1,8
  <on_check=0,1,0>
    state=1
    text_id=ct_door_hermit3
    quest.befert_hermit=2
    exp=10000
    change_money=2000
    button_id=b_trade
    button_id=b_leave
  <on_button=1,0>
    item_offer=1,8

  <on_move=1,2>
    do_click=0
  <on_click=1>
    play_sound.door = 0
    item_offer=1,8

---------------------------------------------------------------


[behavior=door_princess]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_item.princess=0
  <on_check=0,0,0>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,1>
    play_sound.door = 0
    text_id=ct_princess
    quest.princess=2
    exp=10000
    change_money=1500
    change_hp=0,100,2
    change_stamina=0,100,2
    remove_party_item.princess=1

---------------------------------------------------------------
[behavior=door_goose]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.door = 0
    picture=data\scene\intro3.jpg
    text_id=ct_goose1
    button_id=b_rest_500
    button_id=b_trade
    button_id=b_goose
  <on_button=0,0>
    check_money=500,0
  <on_check=0,0,0>
    text_id = not_enough_money
  <on_check=0,0,1>
    change_money=-500
    change_hp = 0, 100, 2
    change_stamina = 0, 100, 2
    text_id=dh_inn_rest
    play_sound.YAWN = 0
  <on_button=0,1>
    item_offer=1,5
  <on_button=0,2>
    state=1
    picture=data\scene\intro4.jpg
    text_id=ct_goose2
    button_id=b_next
  <on_button=1,0>
    state=2
    picture=data\scene\intro4.jpg
    text_id=ct_goose2b
    button_id=b_next
  <on_button=2,0>
    quest.bet=2
    exp=25000
    quest.smugglers=1
    set_global.20=1
    picture=data\scene\intro4.jpg
    text_id=ct_goose3
	state = 3    

  <on_move=3,2>
    do_click=0
  <on_click=3>
    play_sound.door = 0
    picture=data\scene\intro3.jpg
    text_id=ct_goose4
    button_id=b_rest_500
    button_id=b_trade
    button_id=b_leave
  <on_button=3,0>
    check_money=500,0
  <on_check=3,0,0>
    text_id = not_enough_money
  <on_check=3,0,1>
    change_money=-500
    change_hp = 0, 100, 2
    change_stamina = 0, 100, 2
    text_id=dh_inn_rest
  <on_button=3,1>
    item_offer=1,5

---------------------------------------------------------------
[behavior=door_maddwarf]
  <on_activate=-1,111>
    #smrt rimbrocka odstrani block
    remove_object.block_all=0,-1
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.door = 0
    check_global.25=1,0
  <on_check=0,0,-1>
    picture=data\scene\intro3.jpg
    text_id=ct_maddwarf1
    button_id=b_rest_500
    button_id=b_trade
    button_id=b_leave
  <on_check=0,0,0>
    picture=data\scene\intro3.jpg
    text_id=ct_maddwarf1
    button_id=b_rest_500
    button_id=b_trade
    button_id=b_leave
    button_id=b_rimbrock

  <on_button=0,0>
    check_money=500,0
    <on_check=0,0,0>
      text_id = not_enough_money
    <on_check=0,0,1>
      change_money=-500
      change_hp = 0, 100, 2
      change_stamina = 0, 100, 2
      text_id=dh_inn_rest
      play_sound.YAWN = 0
  <on_button=0,1>
    item_offer=1,9
  <on_button=0,3>
    state=1
    picture=data\scene\intro3.jpg
    text_id=ct_maddwarf2
    button_id=b_next
  <on_button=1,0>
    teleport=2,0,0
    object.block_all=0,0,-1
    enemy_forced.rimbrock=0,1
    state=2

  <on_move=2,2>
    do_click=0
  <on_click=2>
    play_sound.door = 0
    picture=data\scene\intro3.jpg
    text_id=ct_maddwarf1
    button_id=b_rest_500
    button_id=b_trade
    button_id=b_leave
  <on_button=2,0>
    check_money=500,0
    <on_check=2,0,0>
      text_id = not_enough_money
    <on_check=2,0,1>
      change_money=-500
      change_hp = 0, 100, 2
      change_stamina = 0, 100, 2
      text_id=dh_inn_rest
      play_sound.YAWN = 0
  <on_button=2,1>
    item_offer=1,9

    

---------------------------------------------------------------

[behavior=door_smugglers]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_global.20=1,0
  <on_check=0,0,0>
    text_id=ct_smugglers1
    button_id=b_smugglers
    state=1
  <on_check=0,0,-1>
    text_id=ct_smugglers1
    button_id=b_leave
  <on_button=1,0>
    play_sound.door = 0
    picture=data\scene\intro3.jpg
    state=2
    text_id=ct_smugglers2
    button_id=b_next
  <on_button=2,0>
    state=3
    picture=data\scene\smuggler.jpg
    text_id=ct_smugglers3
    button_id=b_yes
    button_id=b_no
  <on_button=3,1>
    state=0
  //-------------------------------
  // zadani 1. ukolu (ransom)
  //-------------------------------
  <on_button=3,0>
    state=4
    picture=data\scene\smuggler.jpg
    text_id=ct_smugglers_task1
    object.ransom_sign=0,23,2
    object.ransom_sign=0,47,7
    object.ransom_sign=0,49,11
    object.ransom_sign=0,17,25
    object.ransom_sign=0,47,33
    
    teleport=1,22,2
    teleport=1,46,7
    teleport=2,49,10
    teleport=3,18,25
    teleport=2,47,32
    teleport=1,28,9

    item.ring_team2=255,255
    set_global.20=2
    quest.ransom=1
  //-------------------------------
  //provereni 1. ukolu
  //-------------------------------
  <on_move=4,2>
    do_click=0
  <on_click=4>
    play_sound.door = 0
    check_item.ransom=0,5
  <on_check=4,0,0>
    text_id=ct_smugglers_task1_no
  //-------------------------------
  // zadani 2. ukolu (tournament)
  //-------------------------------
  <on_check=4,0,1>
    remove_party_item.ransom=99
    picture=data\scene\smuggler.jpg
    text_id=ct_smugglers_task2a
    button_id=b_next
  <on_button=4,0>
    state=5
    picture=data\scene\smuggler.jpg
    text_id=ct_smugglers_task2b
    quest.ransom=2
    exp=10000
    quest.tournament=1
    set_global.20=3
  //-------------------------------
  //provereni 2. ukolu
  //-------------------------------
  <on_move=5,2>
    do_click=0
  <on_click=5>
    play_sound.door = 0
    check_item.ring_team1=0
  <on_check=5,0,0>
    text_id=ct_smugglers_task2_no
  <on_check=5,0,1>
    check_item.ring_team2=1
  <on_check=5,1,0>
    text_id=ct_smugglers_task2_no
  <on_check=5,1,1>
    check_item.ring_team3=2
  <on_check=5,2,0>
    text_id=ct_smugglers_task2_no
  //-------------------------------
  // zadani 3. ukolu (competition)
  //-------------------------------
  <on_check=5,2,1>
    picture=data\scene\smuggler.jpg
    remove_party_item.ring_team1=1
    remove_party_item.ring_team2=1
    remove_party_item.ring_team3=1
    set_global.20=4
    quest.tournament=2
    exp=10000
    quest.competition=1
    text_id=ct_smugglers_task3
    state=6
  //-------------------------------
  //provereni 3. ukolu
  //-------------------------------
  <on_move=6,2>
    do_click=0
  <on_click=6>
    play_sound.door = 0
    check_global.22=1,0
  <on_check=6,0,-1>
    text_id=ct_smugglers_task3_no
  //-------------------------------
  // zadani 4. ukolu (hoh)
  //-------------------------------
  <on_check=6,0,0>
    picture=data\scene\smuggler.jpg
    text_id=ct_smugglers_task4
    quest.competition=2
    exp=10000
    quest.new_warehouse=1
    remove_object.door1=23,31
    object.door_hoh=2,23,31
    teleport=1,23,31
    teleport=1,28,9
    set_global.20=5
    state=7
  //-------------------------------
  //provereni 4. ukolu
  //-------------------------------
  <on_move=7,2>
    do_click=0
  <on_click=7>
    play_sound.door = 0
    check_global.23=1,0
  <on_check=7,0,-1>
    text_id=ct_smugglers_task4_no
  <on_check=7,0,0>
    picture=data\scene\smuggler.jpg
    text_id = city_end1
    quest.new_warehouse=2
    exp=10000
    state=8
    button_id=b_next
  <on_button=8,0>
    picture=data/enemy/empty.gif
    text_id = city_end2
    state=9
    button_id=b_next
  <on_button=9,0>
    picture=data/enemy/empty.gif
    text_id = city_end3
    state=10
    button_id=b_next
  <on_button=10,0>
    picture=data/enemy/empty.gif
    text_id = city_end4
    state=11
    button_id=b_next
  <on_button=11,0>
    picture=data/enemy/empty.gif
    text_id = city_end5
    state=12
    button_id=b_next
  <on_button=12,0>
    picture=data/enemy/empty.gif
    text_id = city_end6
    state=13
    button_id=b_next
  <on_button=13,0>
    picture=data/scene/ship.jpg
    text_id = city_end7
    state=14
    button_id=to_be_continued
  <on_button=14,0>
    game_over=1

---------------------------------------------------------------

[behavior=door_ransom]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_global.20=2,0
  <on_check=0,0,-1>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,0>
    play_sound.door = 0
    picture=data\scene\door.jpg
    text_id=door_ransom1
    item.ransom=255,255
    state=1
  <on_move=1,2>
    do_click=0
  <on_click=1>
    play_sound.locked_door=0
    text_id=locked_door

[behavior=door_ransom_zoo]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_global.20=2,0
  <on_check=0,0,-1>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,0>
    play_sound.door = 0
    picture=data\scene\door.jpg
    text_id=door_ransom1
    item.ransom=255,255
    state=1
    button_id=b_next
  <on_button=1,0>
    picture=data\scene\door.jpg
    text_id=door_ransom2
    play_sound.rail_open=0
    remove_object.fence=0,0
    remove_object.fence=-2,0
    remove_object.fence=-5,-1
    remove_object.fence=-5,1
    remove_object.fence=-6,4
  <on_move=1,2>
    do_click=0
  <on_click=1>
    play_sound.locked_door=0
    text_id=locked_door


[behavior=door_warehouse]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_global.20=2,0
  <on_check=0,0,-1>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,0>
    play_sound.door = 0
    picture=data\scene\door.jpg
    text_id=door_warehouse1
    state=1
    button_id=b_next
  <on_button=1,0>
    state=2
    teleport.warehouse=-1,1,1
  <on_move=2,2>
    do_click=0
  <on_click=2>
    play_sound.door = 0
    teleport.warehouse=-1,1,1

[behavior=door_hoh]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_global.20=5,0
  <on_check=0,0,-1>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,0>
    play_sound.door = 0
    picture=data\scene\door_hoh.jpg
    text_id=door_hoh
    state=1
    button_id=b_next
  <on_button=1,0>
    state=2
    teleport.hoh=-1,3,1
  <on_move=2,2>
    do_click=0
  <on_click=2>
    play_sound.door = 0
    teleport.hoh=-1,3,1
    
[behavior=win_gang]
  <on_click=0>
    check_global.20=3,0
  <on_check=0,0,1>
    play_sound.door = 0
    teleport.gang_house=-1,1,3

[behavior=door_teleport]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.door = 0
    teleport=-1,0,0

[behavior=door_cottage]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_item.cottage_key=0
  <on_check=0,0,0>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,1>
    text_id=action_used_key
    play_sound.unlock=0
    remove_party_item.cottage_key=1
    state=1
    play_sound.door = 0
    teleport=-1,0,0
  <on_move=1,2>
    do_click=0
  <on_click=1>
    play_sound.door = 0
    teleport=-1,0,0
    
    
[behavior=door_alch]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    check_item.alchemist's_key=0
  <on_check=0,0,0>
    play_sound.locked_door=0
    text_id=locked_door
  <on_check=0,0,1>
    remove_party_item.alchemist's_key=1
    play_sound.unlock=0
    text_id=action_used_key
    state=1
  <on_move=1,2>
    do_click=0
  <on_click=1>
    play_sound.door = 0
    teleport=-1,0,0

--------------------------------------------------------------------------------
[behavior=gate_locked]
  <on_init=0>
    animate=0,0,0,1
  <on_click=0>
    play_sound.locked_door=0
    text_id=dh_locked_gate
    
--------------------------------------------------------------------------------
lidi
--------------------------------------------------------------------------------

[behavior=sewage_dummy]
  <on_click=0>
    play_sound.sewage =0
    text_id=ct_sewage1
    button_id=b_yes
    button_id=b_no
  <on_button=0,0>
    text_id=ct_sewage2
    item.manhole_key=255,255
    quest.rats_in_sewers=1
    state=1
  <on_click=1>
    play_sound.sewage =0
    check_item.ghoul's_eye=1,10
  <on_check=1,1,-1>
    text_id=ct_sewage3
  <on_check=1,1,0>
    text_id=ct_sewage3
  <on_check=1,1,1>
    state=2
    text_id=ct_sewage4
    quest.rats_in_sewers=2
    exp=10000
    remove_party_item.ghoul's_eye=10
    item.full_helm=255,255
  <on_click=2>
    play_sound.sewage =0
    text_id=ag_miner4

[behavior=save_boy]
  <on_enter=0,1>
    text_id=ct_saved_boy1
    button_id=b_ok
    state=1
    activate=1,0,0
    
[behavior=sad_mother]
  <on_click=0>
    play_sound.mother =0
    text_id=ct_saved_boy2
    button_id=b_yes
    button_id=b_no
  <on_button=0,0>
    text_id=ct_saved_boy4
    quest.missing_boy=1
    state=1
  <on_click=1>
    play_sound.mother =0
    text_id=ct_saved_boy3
  <on_activate=1,1>
    state=2
  <on_click=2>
    play_sound.mother =0
    text_id=ct_saved_boy5
    quest.missing_boy=2
    exp=10000
    button_id=b_ok
  <on_button=2,0>
    state=3
  <on_click=3>
    text_id=dh_niece3

[behavior=apple_merchant]
  <on_click=0>
    play_sound.man =0
    text_id=ct_apple1
    button_id=b_apple1
  <on_button=0,0>
    text_id=ct_apple2
    button_id=b_apple2
    state=1
  <on_button=1,0>
    text_id=ct_apple3
    quest.adventurer=1
    set_global.25=1
    button_id=b_trade
    button_id=b_leave
    state=2
  <on_button=2,0>
    item_offer=1,12
  <on_click=2>
    play_sound.man =0
    check_item.rimbrock's_axe=0
  <on_check=2,0,0>
    text_id=ct_apple1
    button_id=b_trade
    button_id=b_leave
  <on_check=2,0,1>
    text_id=ct_apple1
    button_id=b_trade
    button_id=b_leave
    button_id=b_apple3
  <on_button=2,2>
    text_id=ct_apple4
    remove_enemy.townsman=0,0
    remove_object.handcart=0,0
    remove_party_item.rimbrock's_axe=1
    quest.adventurer=2
    exp=10000
    state=255

--------------------------------------------------------------------------------
[behavior=merchant]
  <on_click=0>
    play_sound.merchant =0
    check_item.merchant's_letter=0
  <on_check=0,0,0>
    text_id=city_merchant1
  <on_check=0,0,1>
    text_id=city_merchant1
    button_id=b_city_merchant
  <on_button=0,0>
    text_id=city_merchant2
    quest.messenger=2
    remove_party_item.merchant's_letter=1
    exp=10000
    change_money=1000

--------------------------------------------------------------------------------
[behavior=alchemist]
  <on_click=0>
    play_sound.alch =0
    text_id=ct_alch1
    button_id=b_trade
    button_id=b_leave
    button_id=b_alch1
  <on_button=0,0>
    item_offer=1,12
  <on_button=0,2>
    text_id=ct_alch2
    state=1
    button_id=b_yes
    button_id=b_no
  <on_button=1,0>
    state=2
    text_id=ct_alch3
    item.alchemist's_key=255,255
    quest.alchemist=1
  <on_button=1,1>
    state=0
  <on_click=2>
    play_sound.alch =0
    check_global.24=1,0
  <on_check=2,0,-1>
    text_id=ct_alch_unfinished
    button_id=b_trade
    button_id=b_leave
  <on_check=2,0,0>
    text_id=ct_alch_finished
    quest.alchemist=2
    exp=10000
    change_money=1000
    set_global.24=2
    state=3
    button_id=b_ok
  <on_button=2,0>
    item_offer=1,12
  <on_button=3,0>
    remove_enemy.alchemist=0,0
    state=255


[behavior=door_duncan]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.door = 0
    text_id=ct_duncan1
    button_id=b_trade
    button_id=b_leave
    button_id=b_duncan1
  <on_button=0,0>
    item_offer=1,3
  <on_button=0,2>
    state=1
    text_id=ct_duncan2
    quest.paying_debts=1
    button_id=b_trade
    button_id=b_leave
  <on_move=1,2>
    do_click=0
  <on_click=1>
    play_sound.door = 0
    check_item.rimbrock's_axe=0
  <on_check=1,0,0>
    item_offer=1,3
  <on_check=1,0,1>
    text_id=ct_duncan3
    button_id=b_trade
    button_id=b_leave
    button_id=b_duncan2
  <on_button=1,0>
    item_offer=1,3
  <on_button=1,2>
    text_id=ct_duncan4
    quest.paying_debts=2
    exp=10000
    state=2
  <on_move=2,2>
    do_click=0
  <on_click=2>
    play_sound.door = 0
    text_id=ct_duncan3
    button_id=b_trade
    button_id=b_leave
  <on_button=2,0>
    item_offer=1,3

[behavior=khumrac]
  <on_click=0>
    play_sound.khumrac = 0
    picture=data\scene\khumrac.jpg
    text_id=khumrac1
  <on_activate=0,1>
    state=1
  <on_click=1>
    play_sound.khumrac = 0
    picture=data\scene\khumrac.jpg
    text_id=khumrac2
    button_id=b_yes
    button_id=b_no
  <on_button=1,0>
    picture=data\scene\khumrac.jpg
    text_id=khumrac3
    button_id=b_enter_arena
    button_id=b_leave
    state=2
  <on_button=2,0>
    state=3
    teleport.arena=-1,5,6
  <on_click=2>
    play_sound.khumrac = 0
    picture=data\scene\khumrac.jpg
    text_id=khumrac4
    button_id=b_enter_arena
    button_id=b_leave
  <on_click=3>
    play_sound.khumrac = 0
    check_global.28=1,0
  <on_check=3,0,0>
    picture=data\scene\khumrac.jpg
    text_id=khumrac5

    
[behavior=razzik]
  <on_click=0>
    play_sound.razzik =0
    picture=data\scene\lizard.jpg
    text_id=razzik1
    button_id=b_leave
    button_id=b_razzik1
  <on_button=0,1>
    picture=data\scene\lizard.jpg
    text_id=razzik2
    button_id=b_razzik_match
    state=1
  <on_button=1,0>
    picture=data\scene\lizard.jpg
    text_id=razzik3
    quest.retired_gladiator=1
    activate=1,0,0
    button_id=b_next
    state=2
  <on_button=2,0>
    picture=data\scene\lizard.jpg
    text_id=razzik4
    button_id=b_yes
    button_id=b_no
    state=3
  <on_button=3,0>
    picture=data\scene\lizard.jpg
    text_id=razzik_training
    exp=5000
    hit = 100,0,40,80,0,0
    play_sound.hit_physical=0
    state=4
  <on_click=3>
    play_sound.razzik =0
    check_global.28=1,0
  <on_check=3,0,-1>
    picture=data\scene\lizard.jpg
    text_id=razzik4
    button_id=b_yes
    button_id=b_no
  <on_check=3,0,0>
    state=4
    do_click=0
  <on_click=4>
    play_sound.razzik =0
    check_global.28=1,0
  <on_check=4,0,-1>
    picture=data\scene\lizard.jpg
    text_id=razzik5
  <on_check=4,0,0>
    quest.retired_gladiator=2
    exp=10000
    check_item.khumrac's_scroll=1
  <on_check=4,1,0>
    picture=data\scene\lizard.jpg
    text_id=razzik6
    change_money=1000
    state=10
  <on_check=4,1,1>
    picture=data\scene\lizard.jpg
    text_id=razzik6
    change_money=1000
    button_id=b_razzik_scroll
  <on_button=4,0>
    picture=data\scene\lizard.jpg
    text_id=razzik7
    exp=10000
    remove_party_item.khumrac's_scroll=1
    item.razzik's_glaive=255,255
    state=10
  <on_click=10>
    play_sound.razzik =0
    picture=data\scene\lizard.jpg
    text_id=razzik8

--------------------------------------------------------------------------------
alchemist's house
--------------------------------------------------------------------------------

[behavior = ladder_down]
  <on_enter=0,1>
    do_click=0
  <on_click=0>
    play_sound.ladder =0
    teleport=-1,0,0

[behavior = ladder]
  <on_move=0,2>
    do_click=0
  <on_click=0>
    play_sound.ladder =0
    teleport=-1,0,0


--------------------------------------------------------------------------------

[behavior=create_alch]
  <on_enter=0,1>
    check_global.24=2,0
  <on_check=0,0,0>
    enemy_forced.alchemist=0,0
    object.alchemist_inside=0,0,0
    state=255

[behavior=alchemist_inside]
  <on_click=0>
    play_sound.alch =0
    check_global.29=1,0
  <on_check=0,0,-1>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch4
    button_id=b_trade
    button_id=b_leave
  <on_button=0,0>
    item_offer=1,12

  <on_check=0,0,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch4
    button_layout=1
    button_id=b_alch_mirror
    button_id=b_trade
    button_id=b_leave
    state=1
  <on_button=1,1>
    item_offer=1,12
    state=0
  <on_button=1,2>
    state=0
  <on_button=1,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch5
    button_id=b_next
    quest.magic_mirror=2
    exp=10000
    quest.seeker=1
    state=2
  <on_button=2,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch6
    button_id=b_next
    state=3
  <on_button=3,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch7
    button_layout=1
    button_id=b_alch_root
    button_id=b_alch_cat
    state=4
  <on_button=4,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_root
    button_id=b_alch_cat
    state=5
  <on_button=4,1>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_cat
    button_id=b_alch_root
    state=6
  <on_button=5,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_cat
    state=10
  <on_button=6,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_root
    state=10

  <on_click=10>
    play_sound.alch =0
    check_item.black_cat=0
  <on_check=10,0,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_ingerdients
    button_id=b_trade
    button_id=b_leave
  <on_check=10,0,1>
    check_item.maneat_root=1
  <on_check=10,1,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_ingerdients
    button_id=b_trade
    button_id=b_leave
  <on_button=10,0>
    item_offer=1,12

  <on_check=10,1,1>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_enchant1
    button_id=b_next
    state=11
  <on_button=11,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_enchant2
    button_id=b_next
    item.enchanted_cat=255,255
    remove_party_item.maneat_root=1
    remove_party_item.black_cat=1
    state=100
  <on_button=100,0>
    quest.seeker=2
    exp=10000
    state=12
## cat end ##

  <on_click=12>
    play_sound.alch =0
    check_item.scheme=0
  <on_check=12,0,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch4
    button_id=b_trade
    button_id=b_leave
  <on_button=12,0>
    item_offer=1,12
  <on_check=12,0,1>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch4
    button_id=b_alch_scheme
    button_id=b_trade
    button_id=b_leave
    state=13
  <on_button=13,1>
    item_offer=1,12
    state=12
  <on_button=13,2>
    state=12

## scheme ##

  <on_button=13,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme1
    button_id=b_next
    quest.magic_circle=2
    exp=10000
    quest.blood_link=1
    state=14
  <on_button=14,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme2
    button_id=b_next
    state=15
  <on_button=15,0>
    check_item.duke's_ring=0
  <on_check=15,0,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme3
    button_id=b_no
  <on_check=15,0,1>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme3
    button_id=b_alch_ring
    state=17

## ring ##

  <on_click=15>
    play_sound.alch =0
    check_item.duke's_ring=1
  <on_check=15,1,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme4
    button_id=b_trade
    button_id=b_leave
    state=16
  <on_check=15,1,1>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme4
    button_id=b_alch_ring
    button_id=b_trade
    button_id=b_leave
    state=17
  <on_button=16,0>
    item_offer=1,12
    state=15
  <on_button=16,1>
    state=15

  <on_button=17,0>
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_scheme5
    remove_party_item.duke's_ring=1
    remove_party_item.scheme=1
    item.charmed_duke's_ring=255,255
    state=18
  <on_button=17,1>
    item_offer=1,12
    state=15
  <on_button=17,2>
    state=15

## ring end ##

  <on_click=18>
    play_sound.alch =0
    picture=data/scene/alchemist1.jpg
    text_id=ct_alch_howdy
    button_id=b_trade
    button_id=b_leave
  <on_button=18,0>
    item_offer=1,12

--------------------------------------------------------------------------------

[behavior=box]
  <on_click=0>
    text_id=city_box
    
[behavior=plate]
  <on_init=0>
    animate=0,0,0,1
    
[behavior = teleport]
  <on_enter=0,1>
    text_width=300
    text_id=city_trans1
    #button_layout=0
    button_id=b_trans1
    button_id=b_trans2
    button_id=b_trans3
    button_id=b_trans4
    button_id=b_tstone5
  <on_button=0,0>
    text_id=nothing_happened
  <on_button=0,1>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,23,26
  <on_button=0,2>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,42,7
  <on_button=0,3>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,45,32
  <on_activate=0,1>
    state=1
  <on_enter=1,1>
    text_width=300
    text_id=city_trans1
    button_id=b_trans1
    button_id=b_trans2
    button_id=b_trans3
    button_id=b_trans4
    button_id=b_tstone5
  <on_button=1,0>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,6,11
  <on_button=1,1>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,23,26
  <on_button=1,2>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,42,7
  <on_button=1,3>
    play_sound.teleport=0
	flash_view=50,100,220,150
    teleport=-1,45,32

--------------------------------------------------------------------------------

[behavior = timber]
  <on_click=0>
    text_id = remove_timber
    activate = 1,6,10
    activate = 1,41,7
    activate = 1,45,33
    activate = 1,23,25
    remove_object.timber = 6,10
    play_sound.MOVE_STONE = 0

--------------------------------------------------------------------------------
[behavior=wanted]
<on_click=0>
	play_sound.map = 0
	text_id=city_wanted
    
[behavior=city_exit]
  <on_move=0,0>
    teleport=-1,0,0
    text_id=city_gate
    button_id=b_ok
    
[behavior=secret_button]
  <on_click=0>
    play_sound.move_stone=0
    cube.g_pavement1=0,0,0
    state=255
    
[behavior=door_gang]
  <on_click=0>
    play_sound.locked_door=0
    check_global.20=4,0
  <on_check = 0,0,0>
    text_id=gang_locked_door2
  <on_check = 0,0,1>
    text_id=gang_locked_door2
  <on_check = 0,0,-1>
    text_id=locked_door


[behavior = archery_offer]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    play_sound.door = 0
    item_offer = 1,6

[behavior = shadow_offer]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    play_sound.door = 0
    item_offer = 1,7

[behavior = temple_offer]
  <on_move=0,0>
    do_click=0
  <on_click = 0>
    play_sound.door = 0
    text_id=ct_temple
    button_id=b_trade
    button_id=b_leave
    button_id=b_rest_500
  <on_button=0,2>
    check_money=500,0
    <on_check=0,0,0>
      text_id = not_enough_money
    <on_check=0,0,1>
      change_money=-500
      change_hp = 0, 100, 2
      change_stamina = 0, 100, 2
      text_id=dh_inn_rest
      play_sound.YAWN = 0
  <on_button=0,0>
    item_offer = 1,11
