[sprite = boulder4]
  bitmap = data\object\boulder4.gif, 1, 1, 1

[object = boulder4]
  offset_front = boulder4, 0, 0, -1
  offset_back = boulder4, 0, 0, -1
  offset_left = boulder4, 0, 0, -1
  offset_right = boulder4, 0, 0, -1
  editor_icon = 11
  block = 1
  click_range=1,1
  click_rect.0 = 1,1,118,104
  click_rect.1 = 1,1,118,104
  click_rect.2 = 1,1,118,104
  click_rect.3 = 1,1,118,104

  behavior = push
  map_frame = 3, 12

