sound.rimbrock_att = data\sound\enemy\rimbrock.wav

[enemy = thugleader]
name = thug leader
editor_icon = 6
hp = 5000
exp = 10000
resistance = 30, 5, 5, 5
handicap_resistance = 11

items.100=ransom
items.100=warehouse_key
items.100=money3k
items.100=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring

<stay = bully_s>
<frozen = bully_f>
<hit = bully_h>
<close_attack = bully_a>
	hit_power = 20, 60
	play_sound.rimbrock_att = 0
	handicap=11,40,2,5,0,0

