sound.firelord_att = data\sound\enemy\firelord.wav

[sprite = poison_spit]
  bitmap = data\fx\poison_spit.gif, 1,1,1

[sprite = duke_i]
  bitmap = data\enemy\npc\duke.gif, 1,1,1

[sprite = duke_s]
  bitmap = data\enemy\duke_s.gif, 1,1,1
[sprite = duke_1]
  bitmap = data\enemy\duke_1.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = duke_2]
  bitmap = data\enemy\duke_2.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = duke_h]
  bitmap = data\enemy\duke_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1


[enemy = duke_immortal]
  name = duke falstad
  editor_icon = 6
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
  size=2
  immortal=1
  hp=0
  move = 0,0
  flip_animation=0
alpha = 220
blending = 1

  <stay = duke_i>

[enemy = duke]
  name = abomination
  editor_icon = 6
  resistance = 20, 0, 0, 0
  handicap_resistance = 99
  size=2
  category = 2
  hp=10000
  move = 100,0
  death_activate=1,13,12
  exp = 20000
  flip_animation=0
  
  items.100=money5k
  items.100,3=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom,great_tome_of_wisdom

  <stay = duke_s>
  <hit = duke_h>
  play_sound.firelord_att = 0
  <close_attack.50 = duke_1>
    hit_power = 40, 80
    elemental_power = 1, 30, 60
    handicap=1,20,4,7,0,0
    play_sound.firelord_att = 0
  <close_attack.50 = duke_2>
    hit_power = 40, 80
    elemental_power = 2, 30, 60
    handicap=2,20,3,5,20,40
    play_sound.firelord_att = 0

  <range_attack.50 = duke_1>
  	elemental_power = 1, 30, 60
  	fly_effect = 0, 100, 50
    play_sound.firelord_att = 0
    handicap=1,10,4,7,0,0
  <range_attack.50 = duke_2>
  	fly_effect.poison_spit = 47, 2
  	elemental_power = 2, 30, 60
    play_sound.firelord_att = 0
    handicap=2,10,3,5,10,30

