sound.metalclank = data/sound/metalclank.wav

[behavior=RESPAWN-beetle]
  <on_enter = 0, 1>
    check_global.254=0,0
  <on_check=0,0,1>
    enemy.beetle_respawn=0,0
    change_global.254=-1

[behavior=RESPAWN-smallrat]
  <on_enter = 0, 1>
    check_global.255=0,0
  <on_check=0,0,1>
    enemy.smallrat_respawn=0,0
    change_global.255=-1

--------------------------------------------------------------------------------
intro
--------------------------------------------------------------------------------

[behavior = intro]
  <on_enter=0,1>
    text_id = intro_1
    picture = data\scene\intro1.jpg
    button_id = b_next
    button_id = b_skip_intro
    quest.bet = 1
  <on_button=0,1>
    cancel_picture = 1
    text_id = intro_7
    play_sound.yawn=0
    state=10
  <on_button=0,0>
    state=1
    text_id = intro_2
    button_id = b_next
    button_id = b_skip_intro
    picture = data\scene\intro2.jpg
  <on_button=1,1>
    cancel_picture = 1
    text_id = intro_7
    play_sound.yawn=0
    state=10
  <on_button=1,0>
    state=2
    text_id = intro_3
    button_id = b_next
    button_id = b_skip_intro
    picture = data\scene\intro3.jpg
  <on_button=2,1>
    cancel_picture = 1
    text_id = intro_7
    play_sound.yawn=0
    state=10
  <on_button=2,0>
    state=3
    text_id = intro_4
    button_id = b_next
    button_id = b_skip_intro
    picture = data\scene\intro4.jpg
  <on_button=3,1>
    cancel_picture = 1
    text_id = intro_7
    play_sound.yawn=0
    state=10
  <on_button=3,0>
    state=4
    text_id = intro_5
    button_id = b_next
    button_id = b_skip_intro
    picture = data\scene\intro4.jpg
  <on_button=4,1>
    cancel_picture = 1
    text_id = intro_7
    play_sound.yawn=0
    state=10
  <on_button=4,0>
    state=5
    text_id = intro_6
    button_id = b_ok
    picture = data\scene\intro5.jpg
  <on_button=5,0>
    cancel_picture = 1
    text_id = intro_7
    play_sound.yawn=0
    state=10

--------------------------------------------------------------------------------


[behavior = lever1]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
  	cube.G_TOMB = 0,0,0
	play_sound.switch = 0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
  	cube.W_STONE = 0,0 ,0
	play_sound.switch = 0


[behavior = exit_townhall]
  <on_move = 0,2>
    do_click=0
  <on_click=0>
    play_sound.ladder =0
    teleport.DUNGHILL = 2,13,11
    
[behavior = exit_inn]
  <on_move = 0,2>
    do_click=0
  <on_click = 0>
    play_sound.ladder = 0
    teleport.DUNGHILL = 3,11,1

--------------------------------------------------------------------------------

[behavior=plate1]
<on_init=0>
	animate=0,0,0,0
<on_init=1>
	animate=1,1,0,0
<on_enter=0,0>
	cube.g_tomb = 0,0,0
	animate=1,1,0,0
	state=1
	play_sound.switch = 0
<on_release=1>
	cube.w_stone = 0,0,0
	animate=0,0,0,0
	state=0
	play_sound.switch = 0

--------------------------------------------------------------------------------

[behavior=help_lever]
  <on_enter=0,1>
    text_id = dh2_levers
    button_id = b_ok
    state=255

--------------------------------------------------------------------------------

[behavior=help_combat]
  <on_enter=0,1>
    #picture=data/scene/tutorial1.jpg
    text_id=dh_help_combat1
    button_id=b_next
    #button_id=b_skip
  <on_button=0,0>
    state=1
    picture=data/scene/tutorial1.jpg
    text_id=dh_help_combat2
    button_id=b_next
    #button_id=b_skip
  <on_button=0,1>
    set_global.0=1
    state=255
  <on_button=1,0>
    state=2
    picture=data/scene/tutorial1.jpg
    text_id=dh_help_combat3
    button_id=b_next
    #button_id=b_skip
  <on_button=1,1>
    set_global.0=1
    state=255
  <on_button=2,0>
    state=3
    picture=data/scene/tutorial1.jpg
    text_id=dh_help_combat4
    button_id=b_ok
    #button_id=b_skip
  <on_button=2,1>
    set_global.0=1
    state=255
  <on_button=3,0>
    state=255
  <on_button=3,1>
    set_global.0=1
    state=255

[behavior=help_map]
  <on_enter=0,1>
    check_global.0=1,0
  <on_check=0,0,0>
    state=255
  <on_check=0,0,-1>
    picture=data/scene/tutorial2.jpg
    text_id=dh_help_map1
    button_id=b_ok
    #button_id=b_skip
  <on_button=0,0>
    state=255
  <on_button=0,1>
    set_global.0=1
    state=255

[behavior=help_pick]
  <on_enter=0,1>
    check_global.0=1,0
  <on_check=0,0,0>
    state=255
  <on_check=0,0,-1>
    text_width=310
    text_id=dh_help_pick1
    button_id=b_ok
    #button_id=b_skip
  <on_button=0,0>
    state=255
  <on_button=0,1>
    set_global.0=1
    state=255

[behavior=fence_spec]
  <on_click=0>
    text_width=220
    text_id=dh_help_rail1
    use_offer=0
  <on_use.empty_tankard=0,0>
    text_id=nothing_happened
  <on_use.empty_tankard=0,1>
    play_sound.metalclank=0
    text_width=310
    text_id=dh_help_rail2
    button_id=b_dh_rail
    enemy.bartender=0,0
    remove_party_item.empty_tankard=1
  <on_button=0,0>
    text_id=dh_help_rail3
    button_id=b_yes
    state=1
  <on_button=1,0>
    text_id=dh_help_rail4
    button_id=b_ok
    quest.leaving_dunghill=1
    state=2
  <on_button=2,0>
    teleport.dunghill=2,9,5

  

[behavior=help_garbage]
  <on_enter=0,1>
    check_global.0=1,0
  <on_check=0,0,0>
    state=255
  <on_check=0,0,-1>
    text_id = dh_help_garbage
    button_id = b_ok
    #button_id=b_skip
  <on_button=0,0>
    state=255
  <on_button=0,1>
    set_global.0=1
    state=255

--------------------------------------------------------------------------------

    
