sound.edw_att1 = data\sound\enemy\lizard.wav
sound.edw_att2 = data\sound\enemy\firelord.wav

[enemy = edward]
name = mad edward
editor_icon = 1
hp = 4000
exp=3000
resistance = 0, 0, 0, 0
handicap_resistance = 99
category = 1

items.100=ancient_necklace
items.100=money640
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.100=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer

<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
<close_attack.70 = livingdead_a>
	hit_power = 25, 50
	handicap = 11, 20, 1, 5, 0, 0
	play_sound.edw_att1 = 0
<close_attack.30 = livingdead_a>
	hit_power = 30, 70
	handicap = 11, 100, 1, 5, 0, 0
	play_sound.edw_att2 = 0
