sound.monk_att = data\sound\enemy\monk.wav 

[sprite = deadmonk_s]
  bitmap = data\enemy\deadmonk_s.gif, 1,1,1
[sprite = deadmonk_a]
  bitmap = data\enemy\deadmonk_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = deadmonk_h]
  bitmap = data\enemy\deadmonk_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = deadmonk_f]
  bitmap = data\enemy\deadmonk_f.gif, 1,1,1

[enemy = deadmonk]
name = dead apprentice
editor_icon = 1
hp = 600
exp= 2000
resistance = 15,30,30,30
category = 1

items.50=money80
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion

<stay = deadmonk_s>
<frozen = deadmonk_f>
<hit = deadmonk_h>

#nahodny typ hitu
<close_attack.25 = deadmonk_a>
	hit_power = 20, 40
	play_sound.monk_att = 0
<close_attack.25 = deadmonk_a>
	elemental_power = 0, 20, 40
	play_sound.monk_att = 0
<close_attack.25 = deadmonk_a>
	elemental_power = 1, 20, 40
	play_sound.monk_att = 0
<close_attack.25 = deadmonk_a>
	elemental_power = 2, 20, 40
	play_sound.monk_att = 0


