sound.wraith_att = data\sound\enemy\wraith.wav

[sprite = bonewraith_s]
  bitmap = data\enemy\bonewraith_s.gif, 2,2,1
[sprite = bonewraith_a]
  bitmap = data\enemy\bonewraith_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = bonewraith_h]
  bitmap = data\enemy\bonewraith_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = bonenight]
name = damned remains
editor_icon = 2
category = 1
hp = 1500
exp=7000
resistance = 60,-5,999,10
flip_animation=0

handicap_resistance=1

alpha = 220
blending = 1

items.50=money320
items.100=remains
items.30=short_sword,long_sword,excelent_long_sword,short_sword_of_cold,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
items.30=small_healing_potion,small_stamina_potion

<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
	hit_power = 20,50
	elemental_power = 1, 20,50
  handicap=1,20,3,6,0,0
	play_sound.wraith_att = 0
