sound.Skeleton_att = data\sound\enemy\skeleton.wav

[sprite = skeleton_s]
  bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_a]
  bitmap = data\enemy\skeleton_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skeleton_h]
  bitmap = data\enemy\skeleton_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skeleton_f]
  bitmap = data\enemy\skeleton_f.gif, 1,1,1

[enemy = skeleton]
  name = skeleton
  editor_icon = 2
  hp = 500
  exp = 1000
  resistance = 15,20,20,20
  category = 1
  flip_animation=0
  
items.50=remains
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion


<stay = skeleton_s>
<frozen = skeleton_f>
<hit = skeleton_h>
<close_attack = skeleton_a>
	hit_power = 20,45
	play_sound.skeleton_att = 0
	
