sound.rimbrock_att = data\sound\enemy\rimbrock.wav

[sprite = exec_s]
  bitmap = data\enemy\exec_s.gif, 1,1,1
[sprite = exec_a]
  bitmap = data\enemy\exec_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = exec_h]
  bitmap = data\enemy\exec_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = exec_f]
  bitmap = data\enemy\exec_f.gif, 1,1,1

[enemy = rimbrock]
name = rimbrock
editor_icon = 5
hp = 5000
exp = 10000
resistance = 30, 5, 5, 5

items.100=rimbrock's_axe
items.100=money320
items.100=full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots

death_activate=111,51,25
handicap_resistance = 11
size = 2
<stay = exec_s>
<frozen = exec_f>
<hit = exec_h>
<close_attack = exec_a>
	hit_power = 30, 70
	play_sound.rimbrock_att = 0