[LEVEL = TOMB_VIGUS]
  name = Tomb of Knight Vigus
  background = data\sky\tomb.jpg,1,1,1, 0,100,0,100
  fog_color = 20, 20, 20
  fog_level = 0,60,130,200,230

  music.MAIN = data\music\dungeon1.ogg

  material_file = data\defs\level.tomb\tomb_material.txt
  cube_file = data\defs\level.tomb\tomb_cube.txt

  enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
  enemy_file = data\defs\enemy\4-graveyard\zombie.txt
  enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt
  enemy_file = data\defs\enemy\4-graveyard\deathknight.txt
  enemy_file = data\defs\enemy\4-graveyard\vigus.txt
  enemy_file = data\defs\enemy\_deadsoldier.txt

  object_file = data\defs\object\column.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\coffin.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\barrel.txt

  behavior_file = data\defs\level.tomb\vigus_behavior.txt
  object_file = data\defs\level.tomb\vigus_object.txt

