[sprite = down]
  bitmap = data\object\down.gif, 1, 1, 1
[object = down]
  visible_range = 0,3
  flip_left = 1
  offset_back = down, 0, -28,-1
  editor_icon = 22
  click_rect = 1, 1, 99,126
  behavior = down
  map_frame=5,10
  
  
  
--------------------------------------------------------------------------------


[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1




[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  items.100,1=balanced_twohander,barbarian_long_sword,venom_battle_axe,menacing_battle_axe,heavy_war_flail,gork's_flaming_crusher,halbert_of_flames,slayer's_halbert,glaive


[object = chest2]
  parent=chest1
  items.100,1=grotesque_bow,fatal_blowpipe,sky_bow,heavy_crossbow,spider's_heavy_crossbow,raging_heavy_crossbow

[object = chest3]
  parent=chest1
  items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring

--------------------------------------------------------------------------------

[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  visible_range = 0,3

  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150

  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30
  map_frame=5,11
  editor_icon = 23
  click_rect = 1, 1, 60,180
  behavior = ladder_up



[object = ladder_down]
  map_frame=5,10

  left = ladder,   2,0,    -15,280,    100,150
  xleft = ladder,   2,1,    75,260,    50,80

  right= ladder,   2,0,    335,280,    100,150

  back = ladder,   1,1,    3,226,    64,64
  back = ladder,   1,2,    53,170,    45,45
  back = ladder,   1,3,    88,184,     30,30
  back = ladder,   2,0,    160,265,    100,100
  back = ladder,   2,1,    160,226,    64,64
  back = ladder,   2,2,    160,170,    45,45
  back = ladder,   2,3,    160,184,     30,30
  back = ladder,   3,1,    317,226,    64,64
  back = ladder,   3,2,    267,170,    45,45
  back = ladder,   3,3,    242,184,     30,30

  editor_icon = 22
  click_rect = 1, 1, 60,180
  click_range=1,1
  behavior = ladder_down


--------------------------------------------------------------------------------
[sprite = cloister_door]
  bitmap = data\object\door\cloister_door.gif, 4, 4, 1

[object = cloister_door]
  offset_front = cloister_door, 0, -4,-1
  offset_back = cloister_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect = 1,1,190,120
  behavior = cloister_door
  map_frame=101,4

[object = torch_door]
  parent=cloister_door
  behavior=torch_door

[object = door_iron_key]
  parent=cloister_door
  behavior=door_iron_key

-------------------------------------------------------------------------------
[object = warning]
  editor_icon=1
  behavior=warning
  
[object = monk_attack]
  editor_icon=1
  behavior=monk_attack

[object = monktraitor]
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  map_frame=5,6
  map_hint=cultist
  
  highlite_enemy = monk_peace
  
  # items.100,1=healing_potion
  # items.100,1=stamina_potion
  # items.100,1=revive_potion
  items.100,1=arrows
  items.100,1=poisoned_darts,explosive_darts,stunning_powder
  items.100,1=ram_staff,staff_of_flame,tireless_staff,thorn_staff,woodoo_staff,beryl_staff,elven_sword
  items.100,1=cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,enchanted_habit
  items.100,1=heaven's_blessing
  items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
  items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
  behavior=monktraitor

-------------------------------------------------------------------------------

[OBJECT = torch_lever]
  visible_range = 0, 4
  offset_back = torch_F, 0, -80, 230
  offset_left = torch_s, -130, -80, 230
  offset_right = torch_s, 130, -80, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 9
  flip_left = 1
  fog_level = 0,30,60,110,180
  click_rect.0=1,1,41,81
  click_rect.1=1,1,32,85
  click_rect.2=1,1,41,81
  click_rect.3=1,1,32,85
  behavior=torch_lever

-------------------------------------------------------------------------------
[object=rituals]
  editor_icon=1
  behavior=rituals

-------------------------------------------------------------------------------

[sprite = button_f]
  bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
  bitmap = data\object\lever\button1b.gif, 2, 2, 1
  sort_offset=-500


[object = button]
  visible_range = 0, 4
  offset_back = button_f, 0, -93, 230
  offset_right = button_s, 135, -90, 230
  offset_left = button_s, -135, -90, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 35,35
  click_rect.1 = -10, -10, 28,30
  click_rect.3 = -10, -10, 28,30
  behavior = button

-------------------------------------------------------------------------------

[sprite = sewer_hole]
  bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1
  sort_offset=-100
[object = wall_hole]
  offset_front = sewer_hole, 0, -4,-1
  offset_back = sewer_hole, 0, -4,-1
  editor_icon = 15
  map_frame = 0, 0
  block = 3
  click_range = 1, 1
  click_rect = 1, 1, 190,120

--------------------------------------------------------------------------------
[sprite = plate1]
  bitmap = data\object\plate1.gif, 2, 1, 2
  sort_offset = -100

[object=kill_fire]
  map_frame = 1,13

  front = plate1,    1,0,    -80,200,    120,120
  front = plate1,    1,1,    -20,150,    100,100
  front = plate1,    1,2,    25,120,    68,68
  front = plate1,    1,3,    60,99,     47,47
  front = plate1,    1,4,    95,82,     30,30
  front = plate1,    2,0,    160,200,    140,120
  front = plate1,    2,1,    160,150,    100,100
  front = plate1,    2,2,    160,120,    68,68
  front = plate1,    2,3,    160,99,     47,47
  front = plate1,    2,4,    160,82,     30,30
  front = plate1,    3,0,    400,200,    120,120
  front = plate1,    3,1,    340,150,    100,100
  front = plate1,    3,2,    295,120,    68,68
  front = plate1,    3,3,    260,99,     47,47
  front = plate1,    3,4,    225,82,     30,30

  left = plate1,    1,0,    -80,200,    120,120
  left = plate1,    1,1,    -20,150,    100,100
  left = plate1,    1,2,    25,120,    68,68
  left = plate1,    1,3,    60,99,     47,47
  left = plate1,    1,4,    95,82,     30,30
  left = plate1,    2,0,    160,200,    140,120
  left = plate1,    2,1,    160,150,    100,100
  left = plate1,    2,2,    160,120,    68,68
  left = plate1,    2,3,    160,99,     47,47
  left = plate1,    2,4,    160,82,     30,30
  left = plate1,    3,0,    400,200,    120,120
  left = plate1,    3,1,    340,150,    100,100
  left = plate1,    3,2,    295,120,    68,68
  left = plate1,    3,3,    260,99,     47,47
  left = plate1,    3,4,    225,82,     30,30

  right = plate1,    1,0,    -80,200,    120,120
  right = plate1,    1,1,    -20,150,    100,100
  right = plate1,    1,2,    25,120,    68,68
  right = plate1,    1,3,    60,99,     47,47
  right = plate1,    1,4,    95,82,     30,30
  right = plate1,    2,0,    160,200,    140,120
  right = plate1,    2,1,    160,150,    100,100
  right = plate1,    2,2,    160,120,    68,68
  right = plate1,    2,3,    160,99,     47,47
  right = plate1,    2,4,    160,82,     30,30
  right = plate1,    3,0,    400,200,    120,120
  right = plate1,    3,1,    340,150,    100,100
  right = plate1,    3,2,    295,120,    68,68
  right = plate1,    3,3,    260,99,     47,47
  right = plate1,    3,4,    225,82,     30,30

  back = plate1,    1,0,    -80,200,    120,120
  back = plate1,    1,1,    -20,150,    100,100
  back = plate1,    1,2,    25,120,    68,68
  back = plate1,    1,3,    60,99,     47,47
  back = plate1,    1,4,    95,82,     30,30
  back = plate1,    2,0,    160,200,    140,120
  back = plate1,    2,1,    160,150,    100,100
  back = plate1,    2,2,    160,120,    68,68
  back = plate1,    2,3,    160,99,     47,47
  back = plate1,    2,4,    160,82,     30,30
  back = plate1,    3,0,    400,180,    120,120
  back = plate1,    3,1,    340,150,    100,100
  back = plate1,    3,2,    295,120,    68,68
  back = plate1,    3,3,    260,99,     47,47
  back = plate1,    3,4,    225,82,     30,30
  editor_icon = 5
  behavior = kill_fire






