# 0-White     1-Red       2-Green     3-Blue      4-Yellow
# 5-Cyan      6-Purple    7-Coffee    8-Acid      9-Light blue

================================================================================
-------- warrior --------
================================================================================

[warrior = expert en [p[e]
info.200,200,200 = (passif)
info = expert avec les [p[es et les poignards.
desc.1 = @1attaque %+i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %+i%%@-

req = 1
power = 20,20,20,20
type = 1

---------------------------------------------------

[warrior = expert en hache]
info.200,200,200 = (passif)
info = expert avec les haches et les couteaux.
desc.1 = @1attaque %+i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %+i%%@-

power = 20,20,20,20
type = 1

---------------------------------------------------

[warrior = expert en masse]
info.200,200,200 = (passif)
info = augmente l'attaque avec les masses et les marteaux.
desc.1 = @1attaque %+i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %+i%%@-

power = 20,20,20,20
type = 1

---------------------------------------------------

[warrior = expert hast]
info.200,200,200 = (passif)
info = expert avec les armes d'hast.
desc.1 = @1attaque %+i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %+i%%@-

power = 20,20,20,20
type = 1
req = 1

---------------------------------------------------

[warrior = r[sistance aux [l[ments]
info.200,200,200 = (passif)
info = augmente la r[sistance feu, froid et poison
desc.1 = @2r[sistances %+i@-
desc.100 = niveau suivant
desc.101 = @2r[sistances %+i@-

power = 2, 2, 2, 2
type = 1
req = 3

---------------------------------------------------

[warrior = r[g[n[ration]
info.200,200,200 = (passif)
info = r[g[n]re la vie pour chaque ennemi tu[
desc.1 = @9mana %+i@- par mort
desc.100 = niveau suivant
desc.101 = @9mana %+i@- par mort

power = 1,1,1,1
type = 1
req = 6

---------------------------------------------------

[warrior = commandement]
info = augmente le moral du groupe.
desc.1 = @1d[g>ts max %+i@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque max %+i@-
desc.104 = @2dur[e %i, mana %i@-

sound_action = SKILL_LEADER

power = 2,2,2,2
stamina = 5,3
duration = 10,2
exp = 300
req = 2

---------------------------------------------------

[warrior = coup puissant]
info = peut [tourdir votre ennemi.

desc.1 = @1attaque %i%%@-
desc.5 = @4choc %i%%, mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.105 = @4choc %i%%, mana %i@-

power = 125,125,15,15
probability = 8,1
stamina = 5,1

xcharge_anim = HARD_STRIKE_1, HARD_STRIKE_2, HARD_STRIKE_3
xcharge_icon = 1
xtype = 4

exp = 100
req = 1

---------------------------------------------------

[warrior = frappe circulaire]
info = frappe circulaire @4arme ^ deux mains@-

desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

power = 75,75,10,10
stamina = 6,5
sound_action = SKILL_MULTI_HIT
exp = 100
req = 4

---------------------------------------------------

[warrior = retour de coup]
info = Repousse l'ennemi s'il d[passe sa d[fense.

desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

power = 80,80,10,10
stamina = 5, 1
max_charge = 0
exp = 100
req = 3

---------------------------------------------------

[warrior = fr]re de sang]
info = soigne un autre personnage

desc.2 = @1+%i-%i de sant[@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1+%i-%i de sant[@-
desc.103 = @9mana %i@-

power = 5,10,5,10
stamina = 1,0
sound_action = SKILL_ALCHEMY
exp = 300
req = 6

---------------------------------------------------

[warrior = totem du guerrier]
info = le totem envoie des d[g>ts ^ chaque tour

desc.2 = @1attaque %i-%i@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1attaque %i-%i@-
desc.104 = @2dur[e %i, mana %i@-

power = 15,20,10,10
stamina = 10,5
duration = 15,1
exp = 300
req = 7
sound_action = SKILL_ANCESTOR

================================================================================
-------- mage --------
================================================================================

[mage = sorcellerie]
info.200,200,200 = (passif)
info = bonus de mana par niveau.
desc.1 = @9mana %+i@-/niveau
desc.100 = niveau suivant
desc.101 = @9mana %+i@-/niveau
req = 1
power = 4,4,2,2
type = 1

---------------------------------------------------

[mage = sph]re de protection]
info = augmente les r[sistances
desc.1 = @2r[sistances %+i%@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.101 = @2r[sistances %+i%@-
desc.104 = @2dur[e %i, mana %i@-

req = 1
duration = 5,2
power = 2,2,1,1
stamina = 7,2
sound_action = SKILL_SUMMON
exp = 240

---------------------------------------------------

[mage = mur d'[nergie]
info = cr[e un mur d'[nergie imp[n[trable.
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.104 = @2dur[e %i, mana %i@-

duration = 5,4
stamina = 14,6
req = 3
sound_action = SKILL_WALL
#old: exp = 35,17
exp = 240

---------------------------------------------------

[mage = d[gel]
info = D[g]le tous les membres du groupe
desc.3 = @9mana %i@-
desc.100 = @1(constant)@-
stamina = 14,0
req = 4
type = 2
#old: exp = 42,21
exp = 240
sound_action = SKILL_LAVA

---------------------------------------------------

[mage = armes dansantes]
info = les armes sur le sol s'animent et aident le groupe.
desc.2 = @1physique %i-%i@-
desc.6 = @1sant[ %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1physique %i-%i@-
desc.106 = @1sant[ %i, mana %i@-

req = 5
stamina = 16, 6
duration = 999,0
power = 6,12,3,4
sound_action = SKILL_SUMMON
resistance = 0,-5,5,99,0,0,1,0
exp = 240
hp = 25,9

---------------------------------------------------

[mage = disque volant]
info = un disque qui frappe les ennemis proches.
desc.2 = @1physique %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1physique %i-%i@-
desc.103 = @9mana %i@-

#power = 12,22,6,10
#stamina = 16,5
power = 15,30,10,15
stamina = 18,6
req = 3
sound_action = SKILL_FANGED_DEATH
#old: exp = 32,16
exp = 80

---------------------------------------------------

[mage = boule de feu]
info = lance une boule de feu mortelle.
desc.2 = @1feu %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1feu %i-%i@-
desc.103 = @9mana %i@-

power = 8,11,6,8
#power = 8,12,3,5
stamina = 6, 3
req = 1
type = 4
# charge_sprite = data\gui\charge_fireball.gif, 9, 9, 1, 3, 0

charge_anim = FIREBALL_1, FIREBALL_2, FIREBALL_3
charge_icon = 0

sound_action = SKILL_FIREBALL
sound_hit = HIT_FIREBALL
#old: exp = 15,12
exp = 80

---------------------------------------------------

[mage = coul[e de lave]
info = transforme le sol devant le groupe en lave.
desc.2 = @1feu %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1feu %i-%i@-
desc.103 = @9mana %i@-

power = 10,30,10,15
duration = 1, 2
stamina = 21, 6
req = 7
sound_action = SKILL_LAVA
#old: exp = 55,28
exp = 80

---------------------------------------------------

[mage = gel]
info = g]le les ennemis devant le groupe.
desc.2 = @1froid %i-%i@-
desc.5 = @9%i%% gel, mana %i@-
desc.100 = niveau suivant
desc.102 = @1froid %i-%i@-
desc.105 = @9%i%% gel, mana %i@-

power = 5,8,4,6
stamina = 8,3
probability = 18, 3
duration = 3,0
hit_type = 3
req = 1
sound_action = SKILL_FROST
#old: exp = 25,11
exp = 80

---------------------------------------------------

[mage = lame de glace]
info = envoie une lame glac[e qui peut geler la cible
desc.2 = @1froid %i-%i@-
desc.5 = @9%i%% gel, mana %i@-
desc.100 = niveau suivant
desc.102 = @1froid %i-%i@-
desc.105 = @9%i%% gel, mana %i@-

#power = 15,24,10,12
power = 15,24,7,10
probability = 5, 0
duration = 2,0
stamina = 11,4
req = 3
sound_action = SKILL_ICE_BOLT
#old: exp = 32,16
exp = 80

---------------------------------------------------

[mage = [clats]
info = cr[e des [clats qui frappent les ennemis proches.
desc.2 = @1feu %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1feu %i-%i@-
desc.103 = @9mana %i@-

power = 10,18,3,6
stamina = 9,3
req = 4
sound_action = SKILL_SPARKLE
sound_hit = HIT_SPARKLE
#old: exp = 25,10
exp = 80

---------------------------------------------------

[mage = foudre]
info = br|le lourdement deux ennemis devant le groupe.
desc.2 = @1feu %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1feu %i-%i@-
desc.103 = @9mana %i@-

power = 25,38,14,16
stamina = 21,6
req = 7
sound_action = WEATHER_FLASH
#charge_sprite = data\gui\charge_lightning.gif, 3, 3, 1, 1, 0
#charge_color = 210, 230, 255

charge_anim = LIGHTNING_1, LIGHTNING_2, LIGHTNING_3
charge_icon = 0


type = 4
#old: exp = 45,22
exp = 80


================================================================================
-------- priest --------
================================================================================

[priest = guerrier saint]
info.200,200,200 = (passif)
info = bonus pour les armes sp[ciales du pr\tre.
desc.1 = @1attaque %+i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %+i%%@-

type = 1
req = 1
power = 40,40,20,20

---------------------------------------------------

[priest = bouclier miroir]
info.200,200,200 = (passif)
info = refl]te les d[g>ts
desc.1 = @1reflexion %i%%@-
desc.5 = @4choc %i%%
desc.100 = niveau suivant
desc.101 = @1reflexion %i%%@-
desc.105 = @4choc %i%%

power = 20,20,5,5
probability = 5,2
duration = 1, 0
type = 1
req = 5

---------------------------------------------------

[priest = r[clamer un don]
info = r[clamer un don pour le temple
desc.2 = @7pi]ces d'or %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @7pi]ces d'or %i-%i@-
desc.103 = @9mana %i@-

req = 1
power = 40,80,40,80
stamina = 1,1
sound_action = SKILL_INDULGENCE


---------------------------------------------------

[priest = attaque b[nie]
info = votre foi renforce votre attaque.
desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-
power = 150,150,20,20
stamina = 5, 2
req = 1
charge_color = 240, 170, 240

charge_anim = FAITHFUL_1, FAITHFUL_2, FAITHFUL_3
charge_icon = 1

Xtype = 4
#old: exp = 28, 8
exp = 100

---------------------------------------------------

[priest = b[n[diction]
info = augmente la force et la dext[rit[ du groupe.
desc.1 = @1force %+i%@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.101 = @1force %+i%@-
desc.104 = @2dur[e %i, mana %i@-

power = 1,1,1,1
duration = 8,1
stamina = 12,6
req = 3
exp = 300
sound_action = SKILL_BLESS

---------------------------------------------------

[priest = sol sanctifi[]
info = blesse les d[mons et morts-vivants.
desc.2 = @1d[g>ts %i-%i@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1d[g>ts %i-%i@-
desc.104 = @2dur[e %i, mana %i@-

power = 12,22,6,6
duration = 10,5
stamina = 10, 5
req = 2
sound_action = SKILL_HOLY
exp = 300

---------------------------------------------------

[priest = ange gardien]
info = invoque un puissant alli[ du ciel.
desc.2 = @1froid %i-%i@-
desc.6 = @1sant[ %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1froid %i-%i@-
desc.106 = @1sant[ %i, mana %i@-

power = 10, 25, 5, 15
duration = 999,0
stamina = 40, 12
req = 7
hp = 60, 20
sound_action = SKILL_SUMMON
#old: exp = 100,32
resistance = 2,0,6,4,1,0,1,1
exp = 300

---------------------------------------------------

[priest = gu[rison de groupe]
info = gu[rit tout le groupe.
desc.2 = @1soins %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1soins %i-%i@-
desc.103 = @9pv %i@-

#power = 12,22,6,12
#stamina = 12,6
power = 9,18,6,9
stamina = 6,4
req = 1
#old: exp = 42,12
sound_action = SKILL_ALCHEMY
exp = 300

---------------------------------------------------

[priest = cure poison]
info = Gu[rit le groupe du poison.
desc.3 = @9pv %i@-
desc.100 = @1(constant)@-
req = 4
stamina = 10,0
#old: exp = 140,0
sound_action = SKILL_ALCHEMY
type = 2
exp = 300

---------------------------------------------------

[priest = r[surrection]
info = ram]ne un personnage mort ^ la vie avec un minimum de sant[ et de mana.
desc.3 = @9pv %i@-
desc.100 = @1(constant)@-
req = 5
power = 1,1,0,0
stamina = 40,0
type=2
#old: exp = 200,0
sound_action = SKILL_HOLY
exp = 300

---------------------------------------------------

[priest=Bouclier spirituel]
info=protection du groupe
desc.1=@2armure %i%%@-
desc.4=@2dur[e %i, mana %i@-
desc.100=niveau suivant
desc.101=@2armure %i%%@-
desc.104=@2dur[e %i, mana %i@-

power = 120,120,20,20
duration = 8,1
stamina = 12,6
req = 1
sound_action = SKILL_WALL
exp = 300

---------------------------------------------------

[priest = Mal[diction]
info = r[duit la r[sistance de l'ennemi.
desc.2 = @1coup maudit %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1coup maudit %i-%i@-
desc.103 = @9mana %i@-

power = 8,12,4,8
stamina = 8, 3
req = 5
sound_action = SKILL_MALEDICTION
#old: exp = 42,8
exp = 100


================================================================================
-------- summoner --------
================================================================================

[summoner = mutation]
info = vous transforme en b\te f[roce.
desc.1 = @1force %i%%@-
desc.0 = (r[sistance feu 0)
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.101 = @1force %i%%@-
desc.104 = @2dur[e %i, mana %i@-

req = 1
power = 200,200,30,30
stamina = 10,3
duration = 20, 2
sound_action = SKILL_BEAST
#old: exp = 20, 9
exp = 100

---------------------------------------------------

[summoner = coup sauvage]
info = s'utilise sous la forme de b\te.
desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

req = 1
power = 160,160,15,15
stamina = 6,1
type = 5
#old: exp = 5,5
exp = 100

---------------------------------------------------

[summoner = b\te d[cha~n[e]
info = sous forme de b\te, le h[ros attaque tous les ennemis proches.
desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

req = 4
power = 75,75,10,10
stamina = 9,2
type = 5
#old: exp = 10,10
exp = 100
sound_action = SKILL_RAGING

---------------------------------------------------

[summoner = morsure vampirique]
info = le personnage aspire la vie de l'ennemi.
desc.2 = @1coup/sant[ %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1coup/sant[ %i-%i@-
desc.103 = @9mana %i@-

power = 8,14,5,7
stamina = 9,2
req = 4
type = 5
#old: exp = 20,12
sound_action = whip
exp = 100

---------------------------------------------------

[summoner = peau dure]
info = augmente la d[fense du groupe
desc.1 = @1armure %+i%@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.101 = @1armure %+i%@-
desc.104 = @2dur[e %i, mana %i@-

duration = 10,0
req = 1
power = 2,2,1,1
stamina = 10,5
#old: exp = 40,15
sound_action = break_wall
exp = 300

---------------------------------------------------

[summoner = [pines de douleur]
info = cr[e des [pines pointues sur le sol.
desc.2 = @1feu %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1feu %i-%i@-
desc.103 = @9mana %i@-

req = 1
hit_type = 2
power = 4,12,4,8
stamina = 8,3
#old: exp = 16,3
sound_action = skill_lava
exp = 100

---------------------------------------------------

[summoner = nuage de poison]
info = cr[e un nuage empoisonn[ qui [touffe les ennemis.
desc.2 = @1poison %i-%i@-
desc.4 = @2dur[e %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1poison %i-%i@-
desc.104 = @2dur[e %i, mana %i@-

power = 8,16,6,8
stamina = 10, 4
duration = 5,1
req = 3
#old: exp = 25,15
exp = 300
sound_action = skill_frost

---------------------------------------------------

[summoner = appel de squelette]
info = invoque un squelette ^ partir d'un cr>ne au sol
desc.2 = @1physique %i-%i@-
desc.6 = @1sant[ %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1physique %i-%i@-
desc.106 = @1sant[ %i, mana %i@-

req = 1
power = 6,12,3,4
duration = 999,0
stamina = 10,5
hp = 20,7
sound_action = SKILL_SUMMON
#old: exp = 12, 6
resistance = 1,0,0,0,1,0,0,0
exp = 300

---------------------------------------------------

[summoner = aide ancestrale]
info = Les esprits anciens attaquent les ennemis devant vous.
desc.2 = @1froid %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1froid %i-%i@-
desc.103 = @9mana %i@-

power = 8,15,5,7
stamina = 8, 3
hit_type = 3
req = 3
sound_action = SKILL_ANCESTOR
#old: exp = 5,5
exp = 100

---------------------------------------------------

[summoner = golem]
info = invoque un golem ^ partir d'une armure au sol.
desc.2 = @1feu %i-%i@-
desc.6 = @1sant[ %i, mana %i@-
desc.100 = niveau suivant
desc.102 = @1feu %i-%i@-
desc.106 = @1sant[ %i, mana %i@-

req = 5
hp = 30,10
power = 10, 16, 5, 8
duration = 999,0
stamina = 20,10
sound_action = SKILL_SUMMON
#old: exp = 35,15
hit_type = 2
resistance = 5,5,-5,0,2,2,0,0
exp = 300

---------------------------------------------------

[summoner = r[surrection]
info = ram]ne ^ la vie un h[ros mort avec un minimum de sant[ et de mana.
desc.3 = @9mana %i@-
desc.100 = @1(constant)@-
req = 7
stamina = 40,0
type=2
#old: exp = 100,0
sound_action = bell
exp = 300

---------------------------------------------------

[summoner = alchimie]
info = transforme les objets pos[s au sol.
desc.3 = @9mana %i@-
desc.100 = @1(constant)@-
req = 3
stamina = 6,0
type=2
sound_action = SKILL_ALCHEMY
#old: exp = 10,0
exp = 300




================================================================================
-------- assassin --------
================================================================================

[assassin = mains nues]
info.200,200,200 = (passif)
# co s tim sp per kill?
info = expert mains nues # r[cup]re le mana.
desc.1 = @1attaque %i%%@-
desc.0 = @92 mana@- par mort
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-

type = 1
req = 1
power = 230,230,30,30
duration = 2,0

---------------------------------------------------

[assassin = armes exotiques]
info.200,200,200 = (passif)
info = bonus pour les armes de ninja.
desc.1 = @1attaque %i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-

type = 1
req = 1
power = 20,20,20,20

---------------------------------------------------

[assassin = b>ton expert]
info.200,200,200 = (passif)
info = augmente les attaques avec les b>tons.
desc.1 = @1attaque %i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-

req = 1
power = 20,20,20,20
type = 1

---------------------------------------------------

[assassin = bon tireur]
info.200,200,200 = (passif)
info = bonus pour les arcs, les arbal]tes et les armes de jet.
desc.1 = @1attaque %i%%@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-

req = 1
power = 20,20,20,20
type = 1

---------------------------------------------------

[assassin = r[cup[ration]
info.200,200,200 = (passif)
info = vous r[cup[rez les munitions utilis[es.
desc.5 = @4chance %i%%@-
desc.100 = niveau suivant
desc.105 = @4chance %i%%@-
req = 4
type = 1
probability = 20, 10

---------------------------------------------------

[assassin = mana du corps]
info = le ninja gu[rit en utilisant son mana corporel.
desc.2 = @1soins %i-%i@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1soins %i-%i@-
desc.103 = @9mana %i@-

#power = 8,16,4,8
power = 12,22,6,12
stamina = 10, 4
req = 2
sound_action = SKILL_ALCHEMY
#old: exp = 45,10
exp = 300

---------------------------------------------------

[assassin = coup multiple]
info = frappe 3 fois par tour avec l'arme.
desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

power = 65,65,5,5
stamina = 6,2
req = 3
sound_action = SKILL_MULTI_HIT
#old: exp = 5,5
exp = 100

---------------------------------------------------

[assassin = coup mortel]
info = coup mortel avec l'arme ou ^ mains nues
desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

power = 135,135,15,15
stamina = 5,1
req = 1
#old: exp = 10,5
exp = 100

---------------------------------------------------

[assassin = Mouvement sournois]
info = le ninja avance dans l'ombre # et l'ennemi ne riposte pas.
desc.3 = @9mana %i@-
desc.100 = @1(constant)@-
stamina = 7,0
req = 4
#old: exp = 10,0
type = 2
sound_action = ladder
exp = 300

---------------------------------------------------

[assassin = frappe de l'ombre]
info = frappe ^ distance avec une arme de m\l[e.
desc.1 = @1attaque %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1attaque %i%%@-
desc.103 = @9mana %i@-

power = 70,70,10,10
stamina = 6,1
req = 5
sound_action = WHIP
#old: exp = 10,5
exp = 100

---------------------------------------------------

[assassin = poing explosif]
info = la main inflige des d[g>ts de feu.
desc.1 = @1feu %i%%@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.101 = @1feu %i%%@-
desc.103 = @9mana %i@-

power = 50,50,10,10
stamina = 5,1
req = 4
## type = 4
## charge_sprite = data\gui\charge_exploding.gif,9,9,1,3,0
## charge_color = 255, 100, 0
## charge_anim = EXPLODING_FIST_1, EXPLODING_FIST_2, EXPLODING_FIST_3
## charge_icon = 0

sound_action = SKILL_FIREBALL
sound_hit = HIT_FIREBALL

#old: exp = 16,8
exp = 100

---------------------------------------------------

[assassin = contact du serpent]
info = ajoute du poison ^ une frappe au corps ^ corps.
desc.2 = @1%i-%i de poison@-
desc.3 = @9mana %i@-
desc.100 = niveau suivant
desc.102 = @1%i-%i de poison@-
desc.103 = @9mana %i@-

power = 4,8,2,4
duration = 5,1
probabilit[ = 10, 20
stamina = 5,1
req = 7
## type = 4
## charge_sprite = data\gui\charge_cobra.gif, 3, 3, 1, 1, 0
## charge_color = 0, 250, 0
## charge_anim = COBRA_1, COBRA_2, COBRA_3
## charge_icon = 0

sound_action = SKILL_COBRA

#old: exp = 14,7
exp = 100

