[sprite = tomb_down]
  bitmap = data\object\tomb_down.gif, 1, 1, 1

[sprite = tomb_up]
  bitmap = data\object\tomb_up.gif, 1, 1, 1




[object = exit_small]
  offset_front = tomb_up, 0, -4,-1
  editor_icon = 23
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = exit_small
  map_frame = 5,11
  
[object = exit_edward]
  parent = exit_small
  behavior = exit_edward


[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  
  //MONEY
  items.50,1 = money160
  items.100,1 = money640
  //FLASKY
  items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  //SUPER FLASKY
  items.50,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
  //THROW
  items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
  //LEVEL 2 JEWELRY
  items.10,1=ring_of_health,healer's_ring,ring_of_energy,ring_of_scorpion,tooth_necklace,spiritual_ring,vein,ring_of_mercy,snowflake_amulet,ring_of_flesh,guardian's_ring,finder's_necklace,rainbow_ring,marksman's_ring,serpent_amulet,ring_of_observer,thorn_amulet,trapper's_ring,amulet_of_hell,amulet_of_wit,ring_of_haste,faruk's_chain


  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior = chest_offer


[sprite = tomb_door]
  bitmap = data\object\door\tomb_door.gif, 5, 5, 1

[object = tomb_door]
  offset_front = tomb_door, 0, -4,-1
  offset_back = tomb_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect.0 = 1,1,190,120
  click_rect.1 = 1,1,190,120
  click_rect.2 = 1,1,190,120
  click_rect.3 = 1,1,190,120
  behavior = tomb_door
  map_frame = 101, 4
