[LEVEL = GANG_HOUSE]
  name = House
  
  music.MAIN = data\music\dungeon1.ogg

  material_file = data\defs\level.city\gang_material.txt
  cube_file = data\defs\level.city\gang_cube.txt

  enemy_file = data\defs\enemy\6-city\thug.txt
  enemy_file = data\defs\enemy\6-city\executioner.txt
  enemy_file = data\defs\enemy\6-city\assassin.txt
  enemy_file = data\defs\enemy\6-city\rat_wharf.txt
  enemy_file = data\defs\enemy\6-city\bully.txt

  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\column.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\furniture.txt
  object_file = data\defs\object\win_stone.txt
  object_file = data\defs\object\stain.txt
  object_file = data\defs\object\stain2.txt

  behavior_file = data\defs\object\food_behavior.txt
  object_file = data\defs\object\food.txt

  behavior_file = data\defs\level.city\gang_behavior.txt
  object_file = data\defs\level.city\gang_object.txt

  background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230

