[sprite = wraith_s]
  bitmap = data\enemy\wraith_s.gif, 1,1,1

[enemy = libwraith]
  name = librarian
  editor_icon = 6
  stay_random = 1500, 4000

handicap_resistance = 99
alpha = 220
blending = 1

  size=2
  immortal=1
  hp=0
  move=0,0
  <stay = wraith_s>


