sound.worm_att = data\sound\enemy\slime.wav

[sprite = worm_s]
	bitmap = data\enemy\worm_s.gif, 1,1,1
[sprite = worm_a]
	bitmap = data\enemy\worm_a.gif, 1,1,1
	anim_delay = 700
	loop = 0, 1
[sprite = worm_h]
	bitmap = data\enemy\worm_h.gif, 1,1,1
	anim_delay = 700
	loop = 0, 1
[sprite = worm_f]
	bitmap = data\enemy\worm_f.gif, 1,1,1

[enemy = giant_worm]
name = giant worm
editor_icon = 8
hp = 180
exp = 250
resistance = 5,0,0,999
death_activate = 77, 9, 12
<stay = worm_s>
<frozen = worm_f>
<hit = worm_h>
<close_attack = worm_a>
	hit_power = 11,22
	play_sound.worm_att = 0
	