sound.rimbrock_att = data\sound\enemy\rimbrock.wav

[sprite = igor_s]
  bitmap = data\enemy\igor_s.gif, 1,1,1
[sprite = igor_a]
  bitmap = data\enemy\igor_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = igor_h]
  bitmap = data\enemy\igor_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = igor_f]
  bitmap = data\enemy\igor_f.gif, 1,1,1


[enemy = igor]
name = igor
editor_icon = 7
hp = 1000
exp= 2000
resistance = 30, 5, 5, 5

items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion

<stay = igor_s>
<frozen = igor_f>
<hit = igor_h>
<close_attack = igor_a>
	hit_power = 20, 60
	handicap = 11, 15, 2, 6, 0, 0
	play_sound.rimbrock_att = 0


[sprite = monster_s]
  bitmap = data\enemy\monster_s.gif, 1,1,1
[sprite = monster_a]
  bitmap = data\enemy\monster_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monster_h]
  bitmap = data\enemy\monster_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monster_f]
  bitmap = data\enemy\monster_f.gif, 1,1,1

[enemy = monstrous_igor]
name = monstrous_igor
editor_icon = 8
hp = 2000
resistance = 30, 20, 20, 20
exp= 4000

items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion

<stay = monster_s>
<frozen = monster_f>
<hit = monster_h>
<close_attack = monster_a>
	hit_power = 30, 65
	handicap = 11, 30, 2, 6, 0, 0
	play_sound.rimbrock_att = 0
