[object=RESPAWN-zombie]
  editor_icon=37
  behavior=RESPAWN-zombie

[object=RESPAWN-fatdead]
  editor_icon=37
  behavior=RESPAWN-fatdead

[object=RESPAWN-torso]
  editor_icon=37
  behavior=RESPAWN-torso

--------------------------------------------------------------------------------
[sprite = travelstone_f]
  bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_f2]
  bitmap = data\object\tstone_f2.gif, 1, 1, 1
[sprite = travelstone_b]
  bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
  bitmap = data\object\tstone_r.gif, 1, 1, 1

[object = tstone]
	offset_front = travelstone_f, 0, 8, 160
	offset_back = travelstone_b, 0, 8, 160
	offset_left = travelstone_r, 0, 8, 160
	offset_right = travelstone_r, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
        map_frame = 7 ,16
	click_rect=1,1,66,145
	click_range=1,1
	behavior=tstone
	map_hint = Teleport


[object = tstone_tomb]
	parent=tstone
	behavior=tstone_tomb
	map_hint = Teleport to royal tomb

[object = tstone_cata]
	parent=tstone
	behavior=tstone_cata
	map_hint = Teleport to catacombs
	

[object = broken_tstone]
	offset_front = travelstone_f2, 0, 8, 160
	offset_back = travelstone_b, 0, 8, 160
	offset_left = travelstone_r, 0, 8, 160
	offset_right = travelstone_r, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
	map_frame = 7 ,16
	click_rect=1,1,66,145
	click_range=1,1
	behavior=broken_tstone
	map_hint = Broken teleport

--------------------------------------------------------------------------------
HROBY
--------------------------------------------------------------------------------

[sprite = grave1_front]
  bitmap = data\object\grave1f.gif, 1, 1, 1
[sprite = grave1_side]
  bitmap = data\object\grave1s.gif, 1, 1, 1


[object = grave1]
  visible_range = 0,3
  offset_front = grave1_front, 0, 0,200
  offset_back = grave1_front, 0, 0,200
  offset_left = grave1_side, -40, 0,200
  offset_right = grave1_side, 40, 0,200
  editor_icon = 11
  block = 0
  click_rect.0 = 1, 2, 45, 50
  click_rect.1 = 1, 2, 45, 50
  click_rect.2 = 1, 2, 45, 50
  click_rect.3 = 1, 2, 45, 50
  behavior = grave_unknown
  flip_left=1

[sprite = grave2_f]
  bitmap = data\object\grave2f.gif, 1, 1, 1
[sprite = grave2_s]
  bitmap = data\object\grave2s.gif, 1, 1, 1

[object = grave2]
  visible_range = 0,3
  offset_front = grave2_f, 0, 8,200
  offset_back = grave2_f, 0, -8,200
  offset_left = grave2_s, -40, 8,200
  offset_right = grave2_s, 40, 8,200
  editor_icon = 12
  block = 0
  click_rect.0 = 1, 2, 40, 82
  click_rect.1 = 1, 2, 40, 82
  click_rect.2 = 1, 2, 40, 82
  click_rect.3 = 1, 2, 40, 82
  behavior = grave_unknown
  flip_left=1

[object = grave_roland]
  visible_range = 0,3
  offset_front = grave2_f, 0, 8,200
  offset_back = grave2_f, 0, -8,200
  offset_left = grave2_s, -40, 8,200
  offset_right = grave2_s, 40, 8,200
  editor_icon = 12
  block = 0
  click_rect.0 = 1, 2, 40, 60
  click_rect.1 = 1, 2, 40, 60
  click_rect.2 = 1, 2, 40, 60
  click_rect.3 = 1, 2, 40, 60
  behavior = grave_roland
  flip_left=1

[object = grave_iggy]
  visible_range = 0,3
  offset_front = grave2_f, 0, 8,200
  offset_back = grave2_f, 0, -8,200
  offset_left = grave2_s, -40, 8,200
  offset_right = grave2_s, 40, 8,200
  editor_icon = 12
  block = 0
  click_rect.0 = 1, 2, 40, 82
  click_rect.1 = 1, 2, 40, 82
  click_rect.2 = 1, 2, 40, 82
  click_rect.3 = 1, 2, 40, 82
  behavior = grave_iggy
  flip_left=1

--------------------------------------------------------------------------------




[sprite = cloister_gate]
  bitmap = data\object\bulkhead\cloister_gate.gif, 1, 1, 1
  
[object = cloister_gate]
  offset_front = cloister_gate, 0, -4,-1
  offset_back = cloister_gate, 0, -4,-1
  editor_icon = 15
  map_frame = 0, 4
  block = 1
  click_range = 1, 1
  click_rect.0 = 10, 1, 190,120
  click_rect.1 = 10, 1, 190,120
  click_rect.2 = 10, 1, 190,120
  click_rect.3 = 10, 1, 190,120
  behavior = cloister_gate





--------------------------------------------------------------------------------
dvere
--------------------------------------------------------------------------------

[sprite = door1_f]
  bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
  bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
  bitmap = data\object\door1_s2.gif, 1, 1, 1


[object = door_cellar]
  visible_range = 0,3
  map_frame = 5,4
  flip_left = 1

  back = door1_f,    0,3,   16,84,    32,32
  #--
  back = door1_f,    1,1,   3,123,    68,68
  back = door1_f,    1,2,   51,99,    47,47
  back = door1_f,    1,3,   88,84,    32,32
  #--
  back = door1_f,    2,0,   160,156,    100,100
  back = door1_f,    2,1,   160,123,    68,68
  back = door1_f,    2,2,   160,99,    47,47
  back = door1_f,    2,3,   160,84,    32,32
  #--
  back = door1_f,    3,1,   317,123,    68,68
  back = door1_f,    3,2,   269,99,    47,47
  back = door1_f,    3,3,   232,84,    32,32
  #--
  back = door1_f,    4,3,   304,84,    32,32

  left = door1_s1,   2,0,    12,196,   150,150
  left = door1_s1,   2,1,    65,148,   100,100
  left = door1_s1,   2,2,    96,113,   63,63
  left = door1_s1,   2,3,    118,97,   44,44
  #---
  left = door1_s2,   1,3,    30,92,   100,100
  left = door1_s2,   1,4,    75,80,   68,68

  right = door1_s1,   2,0,    308,196,   150,150
  right = door1_s1,   2,1,    255,148,   100,100
  right = door1_s1,   2,2,    224,113,   63,63
  right = door1_s1,   2,3,    202,97,    44,44
  #---
  right = door1_s2,   3,3,    290,92,   100,100
  right = door1_s2,   3,4,    245,80,   68,68

  editor_icon = 4
  click_rect.1 = 1, 1, 23,116
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 23,116
  behavior = door_cellar
  
  
[object = door_digger]
  parent = door_cellar
  map_hint = Gravedigger
  welcome_text = Gravedigger
  items.100,1 = arrows
  items.100,1 = small_healing_potion
  items.100,1 = small_stamina_potion
  items.100,1 = healing_potion
  items.100,1 = stamina_potion
  items.100,1 = revive_potion
  items.100,1 = herbs

  items.100,1 = crude_twohander,balanced_twohander,broad_sword,fatal_broad_sword
  items.100,1 = diseased_spiky_club,demonic_hammer,heavy_hammer,ogre's_halbert,war_flail,battle_axe,long_flail,scythe,thorn_staff,molten_hook_pike
  items.100,1 = exceptional_knight's_vest,ring_mail,ancient_ring_mail,scale_mail,fearless_ring_mail,breast_plate,battle_breast_plate
  items.100,1 = chain_gloves,chain_gloves_of_freedom,bracers,cold_bracers,gladiator_gloves
  items.100,1 = heavy_belt,snake's_heavy_belt,iron_heavy_belt,barbarian_helm,ancient_helm,plated_helm,plated_helm_of_rage,full_helm
  items.100,1 = chain_boots,gladiator_boots,plated_helm,plated_helm_of_rage,light_helmet,warm_light_helmet,guard's_helm
  items.100,1 = round_shield,dragon_shield,barbarian_round_shield,templar_shield,large_shield,large_templar_shield
  items.100,1 = poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,poisoned_darts,explosive_darts,stunning_powder
  behavior = door_digger

[object = leonard_dummy]
  map_frame=5,6
  front = dummy,   2,1,    120,156,   280,156
  left = dummy,    2,1,    120,156,   280,156
  right = dummy,   2,1,    120,156,   280,156
  back = dummy,    2,1,    120,156,   280,156
  click_rect.0 = 1,1,100,100
  click_rect.1 = 1,1,100,100
  click_rect.2 = 1,1,100,100
  click_rect.3 = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  highlite_enemy = leonard
  top_click = 1

  items.100,1 = arrows
  items.100,1 = small_healing_potion
  items.100,1 = small_stamina_potion
  items.100,1 = healing_potion
  items.100,1 = stamina_potion
  items.100,1 = revive_potion
  items.100,1 = medicine
  
  items.100,1 = scroll_of_wisdom

  items.100,1 = icebear_talons,bone_staff,dragon_claw,talons_of_chimera,sword_of_ancestors
  items.100,1 = grimm_scythe,crusader_sword,crook,hammer_of_spirits
  items.100,1 = forest_wand,scholar's_great_staff,staff_of_vigor,beryl_staff
  items.100,1 = sanctified_garment,polar_robe,killer's_vest,werewolf_skin
  items.100,1 = winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
  items.100,1 = lightning_circlet,volcanic_tiara,protector's_hat,hood_of_damnation,blessed_diadem
  items.100,1 = battle_orb,scroll_of_fireball,orb_of_telekinesis,scroll_of_lightning,arctic_orb,great_orb,ancient_relic,holy_symbol,scroll_of_heaven

  behavior=leonard_dummy


--------------------------------------------------------------------------------
tomby
--------------------------------------------------------------------------------

[sprite = tomb_entrance]
  bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1

[object = tomb_entrance]
  offset_front = tomb_entrance, 0, 1,-1
  map_frame = 5,10
  editor_icon = 4
  block = 1

[object = t_small_tomb]
  front = dummy, 2,0, 160,145,  190,120
  editor_icon = 22
  click_rect.0 = 1, 1, 110,110
  behavior = t_small_tomb
  map_hint = Small Tomb

[object = t_edward]
  parent = t_small_tomb
  behavior = t_edward
  map_hint = Small Tomb

[object = t_vigus]
  parent = t_small_tomb
  behavior = t_vigus
  map_hint = Tomb of Vigus

[object = t_ambrius]
  parent = t_small_tomb
  behavior = t_ambrius

[object = t_ambrius_hint]
  editor_icon=1
  map_hint = Tomb of Ambrius

[object = t_catacombs]
  parent = t_small_tomb
  behavior = t_catacombs
  map_hint = Catacombs

[object = t_catacombs2]
  parent = t_small_tomb
  behavior = t_catacombs2
  xmap_hint = Catacombs

[object = t_king]
  parent = t_small_tomb
  behavior = t_king



[object = gate_edward]
  parent = gate_l
  behavior = gate_edward
  highlite_object = gate_r

[object = gate_locked]
  parent = gate_l
  behavior = gate_locked
  highlite_object = gate_r

[object = gate_locked2]
  parent = gate_l
  behavior = gate_locked2
  highlite_object = gate_r

[object = gate_jammed]
  parent = gate_l
  behavior = gate_jammed
  highlite_object = gate_r



[object = zombie_dummy]
  map_hint = howling_zombie
  map_frame=5,6
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect.0 = 1,1,100,100
  click_rect.1 = 1,1,100,100
  click_rect.2 = 1,1,100,100
  click_rect.3 = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  behavior=zombie_dummy
  top_click = 1




[OBJECT = vase_spec]
  visible_range = 0,3
  front = vase1,    1,1,    15,150,    45,45
  front = vase1,    1,2,    55,120,    34,34
  front = vase1,    2,0,    160,190,    60,60
  front = vase1,    2,1,    160,150,    45,45
  front = vase1,    2,2,    160,120,    34,34
  front = vase1,    3,1,    305,150,    45,45
  front = vase1,    3,2,    265,120,    34,34

  left = vase1,    1,1,    15,150,    45,45
  left = vase1,    1,2,    55,120,    34,34
  left = vase1,    2,0,    160,190,    60,60
  left = vase1,    2,1,    160,150,    45,45
  left = vase1,    2,2,    160,120,    34,34
  left = vase1,    3,1,    305,150,    45,45
  left = vase1,    3,2,    265,120,    34,34

  right = vase1,    1,1,    15,150,    45,45
  right = vase1,    1,2,    55,120,    34,34
  right = vase1,    2,0,    160,190,    60,60
  right = vase1,    2,1,    160,150,    45,45
  right = vase1,    2,2,    160,120,    34,34
  right = vase1,    3,1,    305,150,    45,45
  right = vase1,    3,2,    265,120,    34,34


  click_rect.0 = -10,-10,50,60
  click_rect.1 = -10,-10,50,60
  click_rect.2 = -10,-10,50,60
  click_rect.3 = -10,-10,50,60
  behavior = break_spec_vase

  editor_icon = 36
  top_click=1


[object = digging_dummy]
  front = dummy,      2,0,   160,180,   160,30
  left = dummy,      2,0,    160,180,   160,30
  right = dummy,      2,0,   160,180,   160,30
  back = dummy,      2,0,    160,180,   160,30
  #click_rect.0 = 1,1,100,100
  #click_rect.1 = 1,1,100,100
  #click_rect.2 = 1,1,100,100
  #click_rect.3 = 1,1,100,100
  editor_icon = 1
  map_hint = dig_here
  map_frame = 1,14
  behavior=digging_dummy
  
[object = coffin_dig]
  visible_range = 0,3
  offset_front = coffin1, 0, -10,-1
  offset_left = coffin3, 120, 0,-1
  offset_right = coffin3, -120, 0,-1
  click_rect.0 = 1,1,60,127
  click_rect.1 = 1,1,60,127
  click_rect.2 = 1,1,60,127
  click_rect.3 = 1,1,60,127
  editor_icon = 17
  block = 0
  flip_left=1
  behavior=coffin_dig



[sprite = timber]
  bitmap = data\object\timber.gif, 1, 1, 1


[object = timber]
  map_frame = 101, 105

  offset_front = timber, 0,0,-1

  back = timber,      1,1,    10,121,      80,80
  back = timber,      1,2,    50,99,       55,55
  back = timber,      1,3,    80,80,       30,30

  back = timber,      2,1,    160,121,     80,80
  back = timber,      2,2,    160,99,      55,55
  back = timber,      2,3,    160,80,      40,30

  back = timber,      3,1,    310,121,     80,80
  back = timber,      3,2,    270,99,      55,55
  back = timber,      3,3,    240,80,      30,30

  right = timber,      1,0,    -20,140,       50,100
  right = timber,      1,1,    30,121,        40,80
  right = timber,      1,2,    65,108,        32,70
  right = timber,      1,3,    90,98,        30,60

  left = timber,      3,0,    345,152,       50,100
  left = timber,      3,1,    295,121,        40,80
  left = timber,      3,2,    264,98,        32,70
  left = timber,      3,3,    240,82,        30,60

  flip_back=3

  editor_icon = 21
  block = 1

  click_range = 1, 1
  click_rect.0 = 1, 1, 220,70
  behavior = timber


-------------------------------------------------------------------------------


[sprite = king_seal]
  bitmap = data\object\king_seal.gif, 1, 1, 1
  xsort_offset = 100

[object = king_seal]
  map_hint = Royal Tomb

  front = king_seal,    0,3,   16,72,    32,32
  #---
  front = king_seal,    1,1,   3,92,    68,68
  front = king_seal,    1,2,   53,79,    47,47
  front = king_seal,    1,3,   88,72,    32,32
  #---
  front = king_seal,    2,0,   160,108,    100,100
  front = king_seal,    2,1,   160,92,    68,68
  front = king_seal,    2,2,   160,79,    47,47
  front = king_seal,    2,3,   160,72,    32,32
  #---
  front = king_seal,    3,1,   317,92,    68,68
  front = king_seal,    3,2,   267,79,    47,47
  front = king_seal,    3,3,   232,72,    32,32
  #---
  front = king_seal,    4,3,   304,72,    32,32

  editor_icon = 1
  fog_level = 60,120,180,240,255
  click_rect.0 = 1,1,40,40
  behavior = king_seal
  
  
  
  
  
  
  
  
-------------------------------------------------------------------------------
[sprite = aenor_statue_f]
  bitmap = data\object\aenor_statue_f.gif, 1, 1, 1
[sprite = aenor_statue_b]
  bitmap = data\object\aenor_statue_b.gif, 1, 1, 1
[sprite = aenor_statue_s]
  bitmap = data\object\aenor_statue_s.gif, 1, 1, 1

[object = aenor_statue]
	offset_front = aenor_statue_f, 0, 8, 160
	offset_back = aenor_statue_b, 0, 8, 160
	offset_left = aenor_statue_s, 0, 8, 160
	offset_right = aenor_statue_s, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
	map_frame = 3, 3

[object=respawn_king]
  editor_icon = 1
	behavior = respawn_king

[object = king_dummy]
  front = dummy,      2,1,    160,170,   80,180
  left = dummy,      2,1,    160,170,   80,180
  right = dummy,      2,1,    160,170,   80,180
  back = dummy,      2,1,    160,170,   80,180
  click_rect.0 = 1,1,100,100
  click_rect.1 = 1,1,100,100
  click_rect.2 = 1,1,100,100
  click_rect.3 = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=king_dummy

[object = t_spider]
  parent = t_small_tomb

-------------------------------------------------------------------------------
[sprite = lightning]
  bitmap = data\object\lightning.gif, 6, 6, 1
  loop_count = 1

[object = lightning]
	xoffset_front = lightning, 0, 8, 160
	xoffset_back = lightning, 0, 8, 160
	xoffset_left = lightning, 0, 8, 160
	xoffset_right = lightning, 0, 8, 160
  back = lightning,    3,2,    290,120,   170,100
	editor_icon=1
	behavior=lightning
	fog_level=0,0,0,0,0

-------------------------------------------------------------------------------



[sprite = hole]
  bitmap = data\object\hole.gif, 1, 1, 1
  sort_offset = -100

[object = hole_spider]
  behavior = hole_spider
  front = hole,    1,0,    -80,200,    120,120
  front = hole,    1,1,    -20,150,    100,100
  front = hole,    1,2,    25,120,    68,68
  front = hole,    1,3,    60,99,     47,47
  front = hole,    1,4,    95,82,     30,30
  front = hole,    2,0,    160,200,    140,120
  front = hole,    2,1,    160,150,    100,100
  front = hole,    2,2,    160,120,    68,68
  front = hole,    2,3,    160,99,     47,47
  front = hole,    2,4,    160,82,     30,30
  front = hole,    3,0,    400,200,    120,120
  front = hole,    3,1,    340,150,    100,100
  front = hole,    3,2,    295,120,    68,68
  front = hole,    3,3,    260,99,     47,47
  front = hole,    3,4,    225,82,     30,30

  left = hole,    1,0,    -80,200,    120,120
  left = hole,    1,1,    -20,150,    100,100
  left = hole,    1,2,    25,120,    68,68
  left = hole,    1,3,    60,99,     47,47
  left = hole,    1,4,    95,82,     30,30
  left = hole,    2,0,    160,200,    140,120
  left = hole,    2,1,    160,150,    100,100
  left = hole,    2,2,    160,120,    68,68
  left = hole,    2,3,    160,99,     47,47
  left = hole,    2,4,    160,82,     30,30
  left = hole,    3,0,    400,200,    120,120
  left = hole,    3,1,    340,150,    100,100
  left = hole,    3,2,    295,120,    68,68
  left = hole,    3,3,    260,99,     47,47
  left = hole,    3,4,    225,82,     30,30

  right = hole,    1,0,    -80,200,    120,120
  right = hole,    1,1,    -20,150,    100,100
  right = hole,    1,2,    25,120,    68,68
  right = hole,    1,3,    60,99,     47,47
  right = hole,    1,4,    95,82,     30,30
  right = hole,    2,0,    160,200,    140,120
  right = hole,    2,1,    160,150,    100,100
  right = hole,    2,2,    160,120,    68,68
  right = hole,    2,3,    160,99,     47,47
  right = hole,    2,4,    160,82,     30,30
  right = hole,    3,0,    400,200,    120,120
  right = hole,    3,1,    340,150,    100,100
  right = hole,    3,2,    295,120,    68,68
  right = hole,    3,3,    260,99,     47,47
  right = hole,    3,4,    225,82,     30,30

  back = hole,    1,0,    -80,200,    120,120
  back = hole,    1,1,    -20,150,    100,100
  back = hole,    1,2,    25,120,    68,68
  back = hole,    1,3,    60,99,     47,47
  back = hole,    1,4,    95,82,     30,30
  back = hole,    2,0,    160,200,    140,120
  back = hole,    2,1,    160,150,    100,100
  back = hole,    2,2,    160,120,    68,68
  back = hole,    2,3,    160,99,     47,47
  back = hole,    2,4,    160,82,     30,30
  back = hole,    3,0,    400,180,    120,120
  back = hole,    3,1,    340,150,    100,100
  back = hole,    3,2,    295,120,    68,68
  back = hole,    3,3,    260,99,     47,47
  back = hole,    3,4,    225,82,     30,30
  map_frame = 5,18

  editor_icon = 5
  flip_left = 1

[object = hole]
  parent=hole_spider
  behavior=hole
  block=2

-------------------------------------------------------------------------------
[sprite = wall_sign]
  bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
  offset_front = wall_sign, 0, -4,-1
  offset_back = wall_sign, 0, -4,-1
  editor_icon = 15
  map_frame = 0,0
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = wall_sign



-------------------------------------------------------------------------------

[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150

  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30

  editor_icon = 21
  click_rect.0 = 1, 1, 100,180
  click_rect.1 = 1, 1, 100,180
  click_rect.2 = 1, 1, 100,180
  click_rect.3 = 1, 1, 100,180
  behavior = ladder
  block=2
  
  
-------------------------------------------------------------------------------
[object=mumble]
  editor_icon=1
  behavior=mumble

--------------------------------------------------------------------------------

[sprite = button_f]
  bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
  bitmap = data\object\lever\button1b.gif, 2, 2, 1


[object = button]
  visible_range = 0, 4
  offset_back = button_f, 0, -93, 230
  offset_right = button_s, 135, -90, 230
  offset_left = button_s, -135, -90, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 35,35
  click_rect.1 = -10, -10, 28,30
  click_rect.3 = -10, -10, 28,30
  behavior = button


[object=king_dummy2]
  editor_icon=1
  behavior=king_dummy2

