[behavior=RESPAWN-rat]
  <on_enter = 0, 1>
    check_global.255=0,0
  <on_check=0,0,1>
    enemy.giantrat_respawn=0,0
    change_global.255=-1


[behavior=sewer_plan]
  <on_click=0>
    text_id=sewer_scheme

--------------------------------------------------------------------------------

[behavior = lever1]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
    animate = 1, 1, 0, 1
    activate=1,0,0
    play_sound.switch=0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
  	activate=1,0,0
  	play_sound.switch=0

[behavior = lever_tank]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 0, 0, 0, 1
  <on_init = 2>
  	animate = 1, 1, 0, 1
  <on_activate=0,1>
    state=1
  <on_click = 0>
  	state = 2
  	animate = 1, 1, 0, 1
  	play_sound.switch=0
    text_id=sewer_drown
    button_id=b_next
  <on_click = 1>
  	state = 2
    animate = 1, 1, 0, 1
    play_sound.switch=0
    activate=1,0,0
  <on_click = 2>
  	state = 1
    animate = 0, 0, 0, 1
    play_sound.switch=0
    activate=1,0,0
  <on_button=2,0>
    hit=102,0,1000,1000,100,100

--------------------------------------------------------------------------------

[behavior = stone_tank]
  <on_click=0>
    text_id=sewer_tank

[behavior = stone_tank_lever]
  <on_click=0>
    text_id=sewer_tank_lever

--------------------------------------------------------------------------------

[behavior = ladder1]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,23,5

[behavior = ladder2]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,20,14

[behavior = ladder3]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,21,24

[behavior = ladder4]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,37,28

[behavior = ladder5]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,48,28

[behavior = ladder6]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,41,9

[behavior = ladder7]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,12,20

[behavior = ladder8]
  <on_move=0,2>
    do_click=0
  <on_click = 0>
    check_item.manhole_key = 0
  <on_check = 0,0,0>
    text_id = city_manhole
  <on_check = 0,0,1>
    play_sound.ladder =0
    teleport.CITY = -1,31,17


--------------------------------------------------------------------------------
[behavior = cloister_door]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 3, 3, 0, 1
  	block = 0
  <on_click = 0>
  	state = 1
	  animate = -1, 3, 0, 1
  	block = 0
  	play_sound.rail_open =0
  	end_round=1
  <on_click = 1>
  	state = 0
  	animate = -1, 0, 0, 1
  	block = 1
  	play_sound.rail_open =0
  	end_round=1

--------------------------------------------------------------------------------
[behavior=tournament]
  <on_init=0>
    check_global.20=3,0
  <on_check=0,0,0>
    enemy.lizard1=1,26
    enemy.lizard2=5,26
    enemy_forced.lizard3=3,28
    enemy.assassin1=36,18
    enemy.assassin2=37,19
    enemy_forced.assassin3=35,20
    enemy.assassin4=36,20
    enemy.assassin5=37,20
    state=1


--------------------------------------------------------------------------------
[behavior=sewer_door]
  <on_init=0>
    animate=0,0,0,1
  	block = 1
  <on_init=1>
    animate=1,1,0,1
  	block = 0
  <on_activate=0,1>
    animate=1,1,0,1
    block=0
    state=1
    play_sound.move_stone=0
    end_round=1
  <on_activate=1,1>
    animate=0,0,0,1
    block=1
    state=0
    play_sound.move_stone=0
    end_round=1

--------------------------------------------------------------------------------
[behavior = wheel1]
<on_init = 0>
	animate = 0, 0, 0, 1
<on_init = 2>
  	animate = 0, 0, 0, 1
<on_click = 0>
	animate = 3, 0, 0, 3
	activate = 1,0,0
	play_sound.rusty_gate = 0
	state=2
<on_click = 2>
	text_id=won't_budge

[behavior = wheel]
  <on_init = 0>
    animate = 0, 0, 0, 1
  <on_init = 1>
    animate = 0, 0, 0, 1
  <on_init = 2>
    animate = 0, 0, 0, 1
  <on_init = 100>
    animate = 0, 0, 0, 1
  <on_click = 0>
    text_id=won't_budge
  <on_activate=0,1>
    state=1
  <on_click = 1>
    animate = 3, 0, 0, 3
    play_sound.rusty_gate = 0
    activate = 2,0,0
    state=100
  <on_activate=0,2>
    state=2
  <on_click = 2>
    animate = 3, 0, 0, 3
    play_sound.rusty_gate = 0
    activate = 1,0,0
    text_id=empty_tank
    state=100
  <on_click = 100>
    text_id=won't_budge

--------------------------------------------------------------------------------

[behavior = button]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
    cube.g_cloister1=0,0,0
  	play_sound.switch =0
    play_sound.move_stone=0
  <on_click = 1>
  	state = 0
  	play_sound.switch =0
  	animate = 0, 0, 0, 1

