sound.wraith_att = data\sound\enemy\wraith.wav

[sprite = bonewraith_s]
  bitmap = data\enemy\bonewraith_s.gif, 2,2,1
[sprite = bonewraith_a]
  bitmap = data\enemy\bonewraith_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = bonewraith_h]
  bitmap = data\enemy\bonewraith_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = bonewraith]
name = ice bones
editor_icon = 2
category = 1
hp = 400
exp=1000
resistance = 40,-5,999,20
handicap_resistance=1
flip_animation=0

alpha = 220
blending = 1

items.60=money160
items.50=remains
items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots
items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion

<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
	hit_power = 10,35
	elemental_power = 1,15,35
	handicap=1,15,3,5,0,0
	play_sound.wraith_att = 0

`=====================================================

[enemy = bonenight]
name = ice nightmare
editor_icon = 2
category = 1
hp = 550
exp=2000
resistance = 60,-5,999,20
handicap_resistance=1
flip_animation=0

alpha = 220
blending = 1

items.60=money160
items.50=remains
items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots
items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion

<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
	hit_power = 15,35
	elemental_power = 1,15,40
	handicap=1,35,3,5,0,0
	play_sound.wraith_att = 0
