sound.zombie_att = data\sound\enemy\zombie.wav
sound.torso_hit = data\sound\enemy\torso_hit.wav

[sprite = torso_s]
  bitmap = data\enemy\torso_s.gif, 1,1,1
[sprite = torso_a]
  bitmap = data\enemy\torso_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = torso_h]
  bitmap = data\enemy\torso_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = torso_f]
  bitmap = data\enemy\torso_f.gif, 1,1,1

[enemy = torso]
  name = creepy torso
  editor_icon = 2
  resistance = 5,0,0,0
  category = 1
  hp = 350
  exp = 750
  items.50 = money160
  items.50 = remains

  <stay = torso_s>
  <frozen = torso_f>
  <hit = torso_h>
  	play_sound.torso_hit = 0
  <close_attack = torso_a>
  	hit_power = 15,40
  	play_sound.zombie_att = 0

[enemy = torso_respawn]
  name = creepy torso
  editor_icon = 2
  resistance = 5,0,0,0
  category = 1
  hp = 350
  exp =750
  items.50 = money160
  items.50 = remains

  death_global = 253,1

  <stay = torso_s>
  <frozen = torso_f>
  <hit = torso_h>
  	play_sound.torso_hit = 0
  <close_attack = torso_a>
  	hit_power = 15,40
  	play_sound.zombie_att = 0
