[sprite = zombie_s]
  bitmap = data\enemy\zombie_s.gif, 1,1,1
[sprite = zombie_a]
  bitmap = data\enemy\zombie_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = zombie_h]
  bitmap = data\enemy\zombie_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = h_zombie]
  name = howling zombie
  editor_icon = 9
  hp = 0
  stay_random = 1500, 4000
  immortal = 1
  move = 0,0
handicap_resistance = 99
  hp=0
  <stay = zombie_s>

