--------------------------------------------------------------------------------
[sprite = house_door]
  bitmap = data\object\door\house_door.gif, 2, 1, 2

[object = house_door]
  offset_front = house_door, 0, -2,-1
  offset_back = house_door, 0, -2,-1
  editor_icon = 4
  click_range = 1,1
  click_rect = 1,1,190,120
  behavior = house_door
  map_frame=101,4

[object = house_door_locked]
  parent=house_door
  behavior=house_door_locked

[object = house_door_barricade]
  parent=house_door
  behavior=house_door_barricade

--------------------------------------------------------------------------------

[sprite = door1_f]
  bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
  bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
  bitmap = data\object\door1_s2.gif, 1, 1, 1


[object = door1]
  visible_range = 0,3
  flip_left = 1

  back = door1_f,    0,3,   16,84,    32,32
  #--
  back = door1_f,    1,1,   3,123,    68,68
  back = door1_f,    1,2,   51,99,    47,47
  back = door1_f,    1,3,   88,84,    32,32
  #--
  back = door1_f,    2,0,   160,156,    100,100
  back = door1_f,    2,1,   160,123,    68,68
  back = door1_f,    2,2,   160,99,    47,47
  back = door1_f,    2,3,   160,84,    32,32
  #--
  back = door1_f,    3,1,   317,123,    68,68
  back = door1_f,    3,2,   269,99,    47,47
  back = door1_f,    3,3,   232,84,    32,32
  #--
  back = door1_f,    4,3,   304,84,    32,32

  left = door1_s1,   2,0,    12,196,   150,150
  left = door1_s1,   2,1,    65,148,   100,100
  left = door1_s1,   2,2,    96,113,   63,63
  left = door1_s1,   2,3,    118,97,   44,44
  #---
  left = door1_s2,   1,3,    30,92,   100,100
  left = door1_s2,   1,4,    75,80,   68,68

  right = door1_s1,   2,0,    308,196,   150,150
  right = door1_s1,   2,1,    255,148,   100,100
  right = door1_s1,   2,2,    224,113,   63,63
  right = door1_s1,   2,3,    202,97,    44,44
  #---
  right = door1_s2,   3,3,    290,92,   100,100
  right = door1_s2,   3,4,    245,80,   68,68

  editor_icon = 4
  map_frame = 1,4
  click_rect.1 = 1, 1, 23,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 23,126
  behavior = door1


--------------------------------------------------------------------------------

[sprite = mirror1_f]
  bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = mirror1_s1]
  bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1
  sort_offset = -200

[object = mirror1]
  back = mirror1_f,   0,3,    20,88,    32,32
  back = mirror1_f,   1,0,    -60,150,   100,100
  back = mirror1_f,   1,1,    5,119,     68,68
  back = mirror1_f,   1,2,    50,98,     47,47
  back = mirror1_f,   1,3,    90,83,     32,32
  back = mirror1_f,   2,0,    160,150,    100,100
  back = mirror1_f,   2,1,    160,119,    68,68
  back = mirror1_f,   2,2,    160,98,     47,47
  back = mirror1_f,   2,3,    160,83,     32,32
  back = mirror1_f,   3,0,    385,150,    100,100
  back = mirror1_f,   3,1,    315,119,    68,68
  back = mirror1_f,   3,2,    270,98,     47,47
  back = mirror1_f,   3,3,    230,83,     32,32
  back = mirror1_f,   4,3,    300,88,    32,32

  right = mirror1_s1,   2,0,    302,182,   150,150
  right = mirror1_s1,   2,1,    258,140,   100,100
  right = mirror1_s1,   2,2,    226,110,   65,65
  right = mirror1_s1,   2,3,    206,95,    46,46
  left = mirror1_s1,   2,0,    18,182,    150,150
  left = mirror1_s1,   2,1,    62,140,    100,100
  left = mirror1_s1,   2,2,    94,110,    65,65
  left = mirror1_s1,   2,3,    124,95,    46,46
  editor_icon = 30
  flip_left=1

--------------------------------------------------------------------------------

[sprite = painting_f]
  bitmap = data\object\wallpaper\painting_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = painting_s1]
  bitmap = data\object\wallpaper\painting_s1.gif, 1, 1, 1
  sort_offset = -200

[object = painting]
  back = painting_f,   0,3,    20,88,    32,32
  back = painting_f,   1,0,    -60,150,   100,100
  back = painting_f,   1,1,    5,119,     68,68
  back = painting_f,   1,2,    50,98,     47,47
  back = painting_f,   1,3,    90,83,     32,32
  back = painting_f,   2,0,    160,150,    100,100
  back = painting_f,   2,1,    160,119,    68,68
  back = painting_f,   2,2,    160,98,     47,47
  back = painting_f,   2,3,    160,83,     32,32
  back = painting_f,   3,0,    385,150,    100,100
  back = painting_f,   3,1,    315,119,    68,68
  back = painting_f,   3,2,    270,98,     47,47
  back = painting_f,   3,3,    230,83,     32,32
  back = painting_f,   4,3,    300,88,    32,32

  right = painting_s1,   2,0,    302,182,   150,150
  right = painting_s1,   2,1,    258,140,   100,100
  right = painting_s1,   2,2,    226,110,   65,65
  right = painting_s1,   2,3,    206,95,    46,46
  left = painting_s1,   2,0,    18,182,    150,150
  left = painting_s1,   2,1,    62,140,    100,100
  left = painting_s1,   2,2,    94,110,    65,65
  left = painting_s1,   2,3,    124,95,    46,46
  editor_icon = 30
  flip_left=1

--------------------------------------------------------------------------------

[sprite = button_f]
  bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
  bitmap = data\object\lever\button1b.gif, 2, 2, 1


[object = button]
  visible_range = 0, 4
  offset_back = button_f, 0, -93, 230
  offset_right = button_s, 135, -90, 230
  offset_left = button_s, -135, -90, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 35,35
  click_rect.1 = -10, -10, 28,30
  click_rect.3 = -10, -10, 28,30
  behavior = button

--------------------------------------------------------------------------------

[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1

[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  items.100,1=money320

[object = chest2]
  parent=chest1
  items.100,1=money320
  //FLASKY
  items.60,1=healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  items.30,1=healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  //SUPER FLASKY
  items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
  //THROW
  items.100,1=money320,full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts

[object = chest3]
  parent=chest1
  //FLASKY
  items.40,1=arrows
  items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  //LEVEL 2 JEWELRY
  items.60,1=ring_of_health,healer's_ring,ring_of_energy,ring_of_scorpion,tooth_necklace,spiritual_ring,vein,ring_of_mercy,snowflake_amulet,ring_of_flesh,guardian's_ring,finder's_necklace,rainbow_ring,marksman's_ring,serpent_amulet,ring_of_observer,thorn_amulet,trapper's_ring,amulet_of_hell,amulet_of_wit,ring_of_haste,faruk's_chain
  items.60,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection


--------------------------------------------------------------------------------

[sprite = down]
  bitmap = data\object\down.gif, 1, 1, 1

[object = down]
  visible_range = 0,3
  flip_left = 1
  offset_back = down, 0, -28,-1
  editor_icon = 22
  click_rect.0 = 1, 1, 99,126
  click_rect.1 = 1, 1, 99,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 99,126
  behavior = exit
  map_frame=5,10
  
--------------------------------------------------------------------------------

[sprite = up]
  bitmap = data\object\up.gif, 1, 1, 1


[object = up]
  visible_range = 0,3
  flip_left = 1
  offset_back = up, 0, -28,-1
  editor_icon = 23
  click_rect.0 = 1, 1, 99,126
  click_rect.1 = 1, 1, 99,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 99,126
  behavior = exit
  map_frame=5,11



[sprite = winstone_f]
  bitmap = data\object\win\winstone_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = winstone_s1]
  bitmap = data\object\win\winstone_s1.gif, 1, 1, 1
  sort_offset = -200
[sprite = winstone_s2]
  bitmap = data\object\win\winstone_s2.gif, 1, 1, 1
  sort_offset = -200




[object = win_stone_exit]
  parent=win_stone
  map_hint= exit
  behavior=win_stone_exit
  click_rect.2=1,1,117,123
  map_frame=5,10

--------------------------------------------------------------------------------

[object=gang_end]
  editor_icon=1
  behavior=gang_end

[sprite = stone_sign_f]
  bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = stone_sign_s1]
  bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
  sort_offset = -200

[object = sign_office]
  back = stone_sign_f,   1,0,    -60,116,   100,100
  back = stone_sign_f,   1,1,    5,96,     68,68
  back = stone_sign_f,   1,2,    50,82,    47,47
  back = stone_sign_f,   2,0,    160,116,    100,100
  back = stone_sign_f,   2,1,    160,96,    68,68
  back = stone_sign_f,   2,2,    160,82,    47,47
  back = stone_sign_f,   3,0,    385,116,    100,100
  back = stone_sign_f,   3,1,    315,96,    68,68
  back = stone_sign_f,   3,2,    270,82,    47,47
  back = stone_sign_f,   4,3,    300,88,    32,32
  right = stone_sign_s1,   2,0,    300,132,    140,140
  right = stone_sign_s1,   2,1,    255,107,    100,100
  right = stone_sign_s1,   2,2,    224,90,    68,68
  left = stone_sign_s1,   2,0,    20,132,    140,140
  left = stone_sign_s1,   2,1,    65,107,    100,100
  left = stone_sign_s1,   2,2,    96,90,    68,68
  click_range = 0,1
  click_rect.1 = 1, 1, 15,74
  click_rect.2 = 1, 1, 95,74
  click_rect.3 = 1, 1, 15,74
  behavior = sign_office
  editor_icon = 15
  flip_left=1


--------------------------------------------------------------------------------

