sound.skeleton_att = data\sound\enemy\skeleton.wav

[sprite = burnbones_s]
  bitmap = data\enemy\burnbones_s.gif, 2,2,1
[sprite = burnbones_a]
  bitmap = data\enemy\burnbones_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = burnbones_h]
  bitmap = data\enemy\burnbones_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = burning_skeleton]
name = burning bones
editor_icon = 9
hp = 500
exp = 3000
resistance = 50,999,-5,20

handicap_resistance = 1

category = 1
flip_animation=0

items.60=money160
items.50=remains
items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots
items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion

<stay = burnbones_s>
<hit = burnbones_h>
<close_attack = burnbones_a>
	hit_power = 20,45
	elemental_power = 0,10,30
	play_sound.skeleton_att = 0
