[sprite = townswoman]
  bitmap = data\enemy\npc\noblewoman.gif, 1,1,1

[enemy = townswoman]
  name = townswoman
  editor_icon = 3
  hp = 0
  stay_random = 1500, 4000
handicap_resistance = 99
  immortal = 1
  move = 0,0
  <stay = townswoman>

