[sprite = empty]
	bitmap = data\enemy\empty.gif,1,1,1
	offset = 35, -85
	show_shadow = 0

[sprite = fireball_a]
	bitmap = data\fx\fire.gif,6,6,1
	offset = 37, -58
	show_shadow = 0
	loop = 0, 1

[enemy = fireball_thrower]
editor_icon = 4
hp = 0
immortal=1
handicap_resistance = 99
move=0,0
<stay = empty>
<close_attack = fireball_a>
	elemental_power = 0, 20, 38
	play_sound.skill_fireball = 0
<range_attack = fireball_a>
	fly_effect = 1, 0, 0
	elemental_power = 0, 30, 60
	play_sound.skill_fireball = 0
