[sprite = tomb_entrance]
  bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
[object = tomb_entrance]
  offset_front = tomb_entrance, 0, 1,-1
  editor_icon = 22
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = tomb_entrance
  map_frame=5,11
  
--------------------------------------------------------------------------------


[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1


[object = ladder_down]
  left = ladder,   2,0,    -15,420,    100,150
  right= ladder,   2,0,    335,420,    100,150
  back = ladder,   1,1,    3,226,    64,64
  back = ladder,   1,2,    53,170,    45,45
  back = ladder,   1,3,    88,184,     30,30
  back = ladder,   2,0,    160,310,    100,100
  back = ladder,   2,1,    160,226,    64,64
  back = ladder,   2,2,    160,170,    45,45
  back = ladder,   2,3,    160,184,     30,30
  back = ladder,   3,1,    317,226,    64,64
  back = ladder,   3,2,    267,170,    45,45
  back = ladder,   3,3,    242,184,     30,30
  editor_icon = 22
  click_rect = 1, 1, 60,180
  behavior = ladder_exit


--------------------------------------------------------------------------------

[sprite = sarcophagus_s]
  bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
  bitmap = data\object\sarcophagus_f.gif, 1, 1, 1

[object = grave3]
  offset_front = sarcophagus_f, 0, 12, 180
  offset_back = sarcophagus_f, 0, 12, 180
  offset_left = sarcophagus_s, 0, 12, 230
  offset_right = sarcophagus_s, 0, 12, 230
  editor_icon = 19
  block = 1
  click_range = 1, 1
  click_rect = 1, 1, 240,74
  map_frame=3,218
  
  //SUPER FLASKY
  items.80,4=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
  //LEVELOVACI
  items.60,1=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom
  //LEVEL 3 JEWELRY
  items.60,2=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
  //LEVEL 4 JEWELRY
  items.60,2=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
  //LESSER UNIQUE
  items.20,1=dragon_shield,ethereal_axe,elven_shield,veteran_cleaver,orc_habit,vasp_long_bow,shadow_jerkin,sandals_of_balance,veil_of_darkness,lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,long_kiss_good_night,short_sword_of_flames,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,rope_of_energy
  //GREATER UNIQUE
  treacherous_blade
  items.50,1=treatcherous_blade,reaper's_scythe,crusader_gloves,warlord's_destroyer,the_hornet,exorcist's_gloves,tool_of_havoc,talons_of_chimera,holy_wrath,witch_hammer,yuca_and_gomaca,charmed_chain_boots,ogre's_rope,sky_bow,boots_of_elements,gork's_flaming_crusher,grotesque_bow,hangman's_noose,captain's_belt,exceptional_knight's_vest,marauder,halbert_of_flames,fearless_ring_mail,slayer's_halbert,ancient_helm,full_moon,fanged_crown,firebringer,hunter's_heavy_belt
  //BEST UNIQUE
  items.100,1=demon_eater,swamp_thing's_hands,hammer_of_archangels,hard_wrist_guards,taint,monk's_wrist_guards,marauder,killer's_hands,bat_wings,warrior's_grace,ethereal_protection,archmage's_seal,vampire's_helm,heaven's_blessing,enchanted_full_helm,cold_grasp,nordic_shield,ruthless_ring_of_sleep,griffin's_eye,evil_word,relic_of_roven_the_bright,insomnia
  //EQUIPMENT
  items.50,1=double_axe,bloodsucking_glaive,freezing_double_axe,father's_glaive,righteous_double_axe,paralysing_staff,vampiric_precise_axe,heavy_iron_staff,morning_star,furious_sceptre,grisly_morning_star,frozen_sceptre,mace,sceptre_of_guardian,thunder_mace,bishop's_crook,great_mace,celestial_mace,captain's_mace,barbed_lash,glaive,barbed_lash_of_frost_bite
  items.50,1=sword_of_ancestors,battle_breast_plate,ghost_blade,elven_ring_mail,bloody_root,chain_mail,pagan_staff,volcanic_chain_mail,throwing_axes,heavy_chain_mail,burning_powder,heavy_crossbow,mask_of_the_raider,spider's_heavy_crossbow,blessed_diadem,raging_heavy_crossbow,snow_queen's_crown,alchemist's_apron,horned_skull_case,breast_plate,full_helm
  items.50,1=arctic_full_helm,gauntlets_of_freedom,great_orb,giant's_belt,great_orb,shank_guards,dark_skull,gauntlets,rune_of_power,jade_gauntlets,scroll_of_heaven,mighty_gauntlets,large_templar_shield,gauntlets_of_life
  items.50,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection

  behavior = sarc_offer
  
--------------------------------------------------------------------------------
[object=note1]
  editor_icon=1
  behavior=note1
  
[object=note2]
  editor_icon=1
  behavior=note2

[object=vision]
  editor_icon=1
  behavior=vision


--------------------------------------------------------------------------------
[sprite = evil_circle]
  bitmap = data\object\evil_circle.gif, 1, 1, 1
[object = evil_circle]
  back=evil_circle,   2,2,    160,100,   100,100
  back=evil_circle,   2,3,    160,86,    70,70
  back=evil_circle,   2,4,    160,76,    50,50

  back=evil_circle,   1,1,    -50,116,   140,140
  back=evil_circle,   1,2,    10,100,   100,100
  back=evil_circle,   1,3,    50,86,    70,70
  back=evil_circle,   1,4,    90,76,    50,50

  back=evil_circle,   3,1,    370,116,   140,140
  back=evil_circle,   3,2,    310,100,   100,100
  back=evil_circle,   3,3,    270,86,    70,70
  back=evil_circle,   3,4,    230,76,    50,50

  editor_icon = 17
	map_frame = 3, 3
	fog_level=0,0,0,50,100

--------------------------------------------------------------------------------
[object=final_showdown]
  editor_icon=1
  behavior=final_showdown
  
[object=monk_count]
  editor_icon=1
  behavior=monk_count
  
--------------------------------------------------------------------------------
[sprite = lock_f]
  bitmap = data\object\lever\lock1a.gif, 1, 1, 1
[sprite = lock_s]
  bitmap = data\object\lever\lock1b.gif, 1,1, 1


[object = lock]
  visible_range = 0, 4
  offset_back = lock_f, 0, -100, 230
  offset_right = lock_s, 140, -100, 230
  offset_left = lock_s, -140, -100, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 26,45
  click_rect.1 = -10, -10, 19, 45
  click_rect.3 = -10, -10, 19, 45
  behavior = lock


--------------------------------------------------------------------------------
[object = crook_dummy]
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=crook_dummy
  highlite_enemy=crook

