[LEVEL = GRAVEYARD_1]
	weather = 2
	name = Abandoned Graveyard

  music.MAIN = data\music\cemetery.ogg

  background = data\sky\forest.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230

  material_file = data\defs\level.graveyard\gy_material.txt
  cube_file = data\defs\level.graveyard\gy_cube.txt

  enemy_file = data\defs\enemy\npc\hzombie.txt
  enemy_file = data\defs\enemy\npc\undeadking.txt

  enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
  enemy_file = data\defs\enemy\4-graveyard\zombie.txt
  enemy_file = data\defs\enemy\4-graveyard\torso.txt
  enemy_file = data\defs\enemy\4-graveyard\fatdead.txt
  enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt
  enemy_file = data\defs\enemy\4-graveyard\leonard.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\gate.txt
  object_file = data\defs\object\ceiling.txt
  object_file = data\defs\object\roof.txt
  object_file = data\defs\object\win_wood.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\bush1.txt
  object_file = data\defs\object\bush2.txt
  object_file = data\defs\object\tree1.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\flower2.txt
  object_file = data\defs\object\flower3.txt
  object_file = data\defs\object\flower4.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\coffin.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\flag2.txt

  behavior_file = data\defs\object\vase_behavior.txt
  object_file = data\defs\object\vase.txt

  behavior_file = data\defs\level.graveyard\gy_behavior.txt
  object_file = data\defs\level.graveyard\gy_object.txt

  behavior_file = data\defs\object\altar_behavior.txt
  object_file = data\defs\object\altar.txt

    behavior_file = data\defs\object\charon_behavior.txt
  object_file = data\defs\object\charon.txt


