[sprite = dummy]
  bitmap = data\object\global\_dummy.gif, 1,1,1

#---------------------------------------------------------------------


[object = block_enemy]
  block=2
  editor_icon=34
[object = block_all]
  block=3
  editor_icon=34

[sprite = holy_ground]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10
	
[object = holy_ground]
  in_editor=0
  visible_range = 0,3
  offset_front = holy_ground, 0, 20, 240
  offset_back = holy_ground, 0, 20, 240
  offset_left = holy_ground, 0, 20, 240
  offset_right = holy_ground, 0, 20, 240
  editor_icon = 5
  behavior = holy_ground

#---------------------------------------------------------------------

[sprite = lava_river]
  bitmap = data\object\global\lavariver.gif, 2,1,2
  anim_delay = 100
  sort_offset = -14

[object = lava_river]
  in_editor=0
  visible_range = 1,4
  fog_level = 0, 0, 20, 50, 100
  dark_level = 0, 0, 20, 50, 100
  offset_back = lava_river, 0, 13, 0
  editor_icon = 5
  behavior = lava_river

[sprite = lava_river_front]
  bitmap = data\object\global\lavariver_front.gif, 2,1,2
  anim_delay = 100
  sort_offset = -14

[object = lava_river_front]
  in_editor=0
  visible_range = 0, 0
  fog_level = 0, 0, 20, 50, 100
  offset_back = lava_river_front, 0, -10, 0
  editor_icon = 5

#---------------------------------------------------------------------

[sprite = ring_of_protection]
  bitmap = data\object\global\rop.gif, 4, 1, 4


[object = ring_of_protection]
 in_editor=0
 visible_range = 0, 3
 scale_factor = 150, 100	
 offset_front = ring_of_protection, 0, 10,-1
 offset_back = ring_of_protection, 0, 10,-1
 offset_left = ring_of_protection, 0, 10,-1
 offset_right = ring_of_protection, 0, 10,-1

 editor_icon = 5
 fog_level = 0, 0, 20, 50, 100
 behavior = ring_of_protection

#---------------------------------------------------------------------

[sprite = woe0]
  bitmap = data\object\global\woe0.gif, 1, 1, 1
[sprite = woe1]
  bitmap = data\object\global\woe1.gif, 1, 1, 1
[sprite = woe2]
  bitmap = data\object\global\woe2.gif, 1, 1, 1
[sprite = woe3]
  bitmap = data\object\global\woe3.gif, 1, 1, 1
[sprite = woe4]
  bitmap = data\object\global\woe4.gif, 1, 1, 1


[object = wall_of_energy]
  in_editor=0
  block=1
  fog_level = 0,0,0,0,0

  all_sides = woe3,  0,3,  -30,99,  100,100
  all_sides = woe3,  0,4,  30,83,  68,68
  #---
  all_sides = woe0,  1,0,  21,180,   100,100
  all_sides = woe4,  1,1,  39,156,   100,100
  all_sides = woe2,  1,2,  16,122,   100,100
  all_sides = woe2,  1,3,  63,99,    68,68
  all_sides = woe2,  1,4,  95,83,    46,46
  #---
  all_sides = woe1,  2,1,  160,156, 100,100
  all_sides = woe1,  2,2,  160,122, 68,68
  all_sides = woe1,  2,3,  160,99,  47,47
  all_sides = woe1,  2,4,  160,83,  32,32
  #---
  all_sides = woe0,  3,0,  300,180, 100,100
  all_sides = woe4,  3,1,  280,156, 100,100
  all_sides = woe2,  3,2,  304,122, 100,100
  all_sides = woe2,  3,3,  259,99,  68,68
  all_sides = woe2,  3,4,  228,83,  46,46
  #---
  all_sides = woe3,  4,3,  353,99,  100,100
  all_sides = woe3,  4,4,  293,83,  68,68

  flip_all = 3

[object = woe_stars_1]
  in_editor=0

  fog_level = 0,0,0,0,0
  scale_factor = 75, 100
  offset_front = holy_ground, 0, -14, -1
  offset_back = holy_ground, 0, -14, -1
  offset_left = holy_ground, 0, -14, -1
  offset_right = holy_ground, 0, -14, -1

[object = woe_stars_2]
  in_editor=0

  fog_level = 0,0,0,0,0
  scale_factor = 75,100
  offset_front = holy_ground, 0, -60, -1
  offset_back = holy_ground, 0, -60, -1
  offset_left = holy_ground, 0, -60, -1
  offset_right = holy_ground, 0, -60, -1

#---------------------------------------------------------------------

[sprite = TOTEM]
  bitmap = data\object\global\totem1.gif, 1, 1, 1
  centered_turn = 1


[sprite = TOTEM_HIT]
  bitmap = data\object\global\totem_hit.gif, 4, 1, 4
  sort_offset = -50

[object = TOTEM]
	in_editor = 0
	visible_range = 0, 3
	offset_front = totem, 0, 0, 200
	offset_back = totem, 0, 0, 200
	offset_left = totem, 0, 0, 200
	offset_right = totem, 0, 0, 200

[object = TOTEM_HIT]
	in_editor = 0
	visible_range = 0, 3
	offset_front = totem_hit, 0, 20, 240
	offset_back = totem_hit, 0, 20, 240
	offset_left = totem_hit, 0, 20, 240
	offset_right = totem_hit, 0, 20, 240
	behavior = totem_hit

#---------------------------------------------------------------------

[sprite = fumes]
  bitmap = data\object\global\fumes.png, 3,3,1
  sort_offset=200
  anim_delay=60
  centered_turn = 1

[object = fumes]
  in_editor=0
  visible_range = 0,3
  scale_factor = 400, 200
  offset_front = fumes, 0, 10, 150
  offset_back = fumes, 0, 10, 150
  offset_left = fumes, 0, 10, 150
  offset_right = fumes, 0, 10, 150

  editor_icon = 5
  behavior = fumes
