[sprite = monster_s]
  bitmap = data\enemy\monster_s.gif, 1,1,1
[sprite = monster_a]
  bitmap = data\enemy\monster_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monster_h]
  bitmap = data\enemy\monster_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monster_f]
  bitmap = data\enemy\monster_f.gif, 1,1,1

[enemy = creature_attack]
name = creature
editor_icon = 8
hp = 3000
resistance = 25,10,10,10
exp=2000

death_activate=2,21,26

<stay = monster_s>
<frozen = monster_f>
<hit = monster_h>
<close_attack = monster_a>
	hit_power = 20, 50
	handicap = 11, 25, 2, 6, 0, 0

`===================================

[enemy = creature]
  name = creature
  editor_icon = 8
  stay_random = 1500, 4000
  immortal = 1
  move = 0,0
  <stay = monster_s>

`===================================

sound.monk_att = data\sound\enemy\monk.wav
sound.monk_hit = data\sound\enemy\monk_hit.wav

[sprite = monk_s]
  bitmap = data\enemy\monk_s.gif, 1,1,1
[sprite = monk_a]
  bitmap = data\enemy\monk_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monk_h]
  bitmap = data\enemy\monk_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monk_f]
  bitmap = data\enemy\monk_f.gif, 1,1,1

[enemy = leonard_attack]
name = leonard
editor_icon = 1
hp=2000
exp=2000
resistance = 15,30,30,30
move=100,50

death_activate=1,21,26

<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
	play_sound.monk_hit = 0
<close_attack = monk_a>
	hit_power = 15, 40
	elemental_power = 1, 15, 40
	handicap=1,25,2,5,0,0
	play_sound.monk_att = 0
<range_attack = monk_a>
	elemental_power = 1, 15, 30
	fly_effect = 0, 40, 30
	play_sound.monk_att = 0

`===================================

[enemy = leonard]
  name = leonard
  editor_icon = 8
  stay_random = 1500, 4000
  immortal = 1
  move = 0,0
  <stay = monk_s>
