[sprite = jamb]
  bitmap = data\object\door\jamb2.gif, 1, 1, 1
  
[object = jamb]
  front = jamb,  2,0,  160,160,   100,100
  left = jamb,   2,0,  0,180,   100,120
  right = jamb,   2,0,  320,180,   100,120
  editor_icon = 24

