[sprite = peasantwoman]
  bitmap = data\enemy\npc\peasantwoman.gif, 1,1,1
[enemy = peasantwoman]
  name = peasant woman
  editor_icon = 4
handicap_resistance = 99
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
  immortal = 1
  move = 0,0
  hp=0
  <stay = peasantwoman>

