[LEVEL = DUNGHILL]
  name = Dunghill

  music.MAIN = data\music\town.ogg

  material_file = data\defs\level.dunghill\dunghill_material.txt
  cube_file = data\defs\level.dunghill\dunghill_cube.txt

  enemy_file = data\defs\enemy\npc\mathylde.txt
  enemy_file = data\defs\enemy\npc\townswoman2.txt
  enemy_file = data\defs\enemy\npc\beggar.txt
  enemy_file = data\defs\enemy\npc\watch.txt
  enemy_file = data\defs\enemy\npc\townsman.txt
  enemy_file = data\defs\enemy\npc\vorack.txt
  enemy_file = data\defs\enemy\npc\merchant.txt
  enemy_file = data\defs\enemy\npc\yorik.txt

  enemy_file = data\defs\enemy\1-dunghill\_stunbeetle.txt
  enemy_file = data\defs\enemy\1-dunghill\_wolf.txt
  enemy_file = data\defs\enemy\1-dunghill\ukmar.txt
  enemy_file = data\defs\enemy\1-dunghill\giantworm.txt
  enemy_file = data\defs\enemy\1-dunghill\barkmonster.txt
  enemy_file = data\defs\enemy\1-dunghill\spider.txt
  enemy_file = data\defs\enemy\1-dunghill\smallspider.txt
  enemy_file = data\defs\enemy\1-dunghill\dog.txt
  enemy_file = data\defs\enemy\1-dunghill\firedemon.txt

  object_file = data\defs\object\ceiling.txt
  object_file = data\defs\object\city_top.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\roof.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\bridge.txt
  object_file = data\defs\object\bush1.txt
  object_file = data\defs\object\bush2.txt
  object_file = data\defs\object\tree1.txt
  object_file = data\defs\object\tree2.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\flower2.txt
  object_file = data\defs\object\flower3.txt
  object_file = data\defs\object\flower4.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\sewer_bottom2.txt
  object_file = data\defs\object\rock.txt
  object_file = data\defs\object\woodgate.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt
  enemy_file = data\defs\enemy\_deadpeasant.txt

  behavior_file = data\defs\level.dunghill\dunghill_behavior.txt
  object_file = data\defs\level.dunghill\dunghill_object.txt

  behavior_file = data\defs\object\charon_behavior.txt
  object_file = data\defs\object\charon.txt

  background = data\sky\city_night.jpg,1,1,1, 0,100,0,100
  fog_color = 58,60,62
  fog_level = 0,60,130,200,230


