[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1




[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  items.100,1=bear_gloves,furry_gloves,gloves_of_haste,sandals_of_balance,lucky_sandals,shoes_of_heart,protective_belt,silky_ice_gloves,fist_of_flame
  items.100,1=juggler's_sandals,protected_steps,martyr's_sandals,stone_sandals,band_of_shadows,belt_of_life,rope_of_energy
  items.100,3=medicine
  items.50,1=medicine
  items.50,1=medicine
  behavior=chest_offer





[sprite = tomb_door]
  bitmap = data\object\door\tomb_door.gif, 5, 5, 1

[object = tomb_door]
  offset_front = tomb_door, 0, -4,-1
  offset_back = tomb_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect.0 = 1,1,190,120
  click_rect.1 = 1,1,190,120
  click_rect.2 = 1,1,190,120
  click_rect.3 = 1,1,190,120
  behavior = tomb_door
  block=1
  map_frame=101,4


[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  map_frame=5,11
  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150

  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30

  editor_icon = 23
  click_rect = 1, 1, 60,180
  behavior = ladder




[sprite = tophole]
  bitmap = data\object\tophole.gif, 1, 1, 1

[object=tophole]
  front = tophole,    2,0,      160,10,    140,140
  front = tophole,    2,1,      160,20,    100,100
  front = tophole,    2,2,      160,30,    68,68
  front = tophole,    2,3,      160,40,    47,47
  editor_icon = 23
  
[object=spider_dummy]
  editor_icon=1
  behavior=spider_dummy

[object=spider_attack]
  editor_icon=1
  behavior=spider_attack

--------------------------------------------------------------------------------
[sprite = teleport]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10

[object = teleport]
  visible_range = 0,3
  offset_front = teleport, 0, 1,210
  offset_back = teleport, 0, 1,210
  offset_left = teleport, 0, 1,210
  offset_right = teleport, 0, 1,210
  editor_icon = 6
  map_frame = 7, 16
  behavior = teleport

--------------------------------------------------------------------------------
[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1


[object = lever]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever


