sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav

[sprite = zombie_s]
  bitmap = data\enemy\zombie_s.gif, 1,1,1
[sprite = zombie_a]
  bitmap = data\enemy\zombie_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = zombie_h]
  bitmap = data\enemy\zombie_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = zombie_f]
  bitmap = data\enemy\zombie_f.gif, 1,1,1

[enemy = zombie]
name = zombie
editor_icon = 9
hp = 400
resistance = 10,0,0,10
category = 1
exp = 1000
items.30 = remains
items.30 = rotten_eye

items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion

<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
	play_sound.zombie_hit = 0
<close_attack = zombie_a>
	hit_power = 15,40
	elemental_power = 2,10,20
	handicap=2,15,2,7,10,20
	play_sound.zombie_att = 0

[enemy = zombie_respawn]
name = zombie
editor_icon = 9
hp = 400
resistance = 10,0,0,10
category = 1
exp = 1000
items.30 = remains
items.30 = rotten_eye
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion

death_global = 255,1

<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
	play_sound.zombie_hit = 0
<close_attack = zombie_a>
	hit_power = 15,40
	elemental_power = 2,10,20
	handicap=2,15,2,7,10,20
	play_sound.zombie_att = 0
