sound.edw_att1 = data\sound\enemy\lizard.wav
sound.edw_att2 = data\sound\enemy\firelord.wav

[enemy = saddead_peace]
  name = depressed dead
  editor_icon = 1
  hp = 0
  move =0,0
handicap_resistance = 99
  immortal=1
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
  gold = 100, 500
  <stay = livingdead_s>


[enemy = saddead_fight]
name = depressed dead
editor_icon = 1
hp = 1000
exp=600
resistance = 0, 0, 0, 0
category = 1

death_global = 11,1

<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
<close_attack.70 = livingdead_a>
	hit_power = 20, 42
	play_sound.edw_att1 = 0
<close_attack.30 = livingdead_a>
	hit_power = 30, 52
	play_sound.edw_att2 = 0
