sound.Skeleton_att = data\sound\enemy\skeleton.wav

[sprite = firedemon_s]
  bitmap = data\enemy\firedemon_s.gif, 2,2,1
[sprite = firedemon_a]
  bitmap = data\enemy\firedemon_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = firedemon_h]
  bitmap = data\enemy\firedemon_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = poison_spit]
  bitmap = data\fx\poison_spit.gif, 1,1,1


[enemy = firedemon]
name = fire demon
editor_icon = 2
hp = 300
exp = 450
resistance = 30, 999, -10, 20
move = 100, 30
death_activate=1,47,10
category = 2

handicap_resistance = 1

items.30=explosive_powder
items.50=trophy_horn
items.10=trophy_horn
items.20=trophy_small_gems

<stay = firedemon_s>
<hit = firedemon_h>
	play_sound.skeleton_att = 0
<close_attack = firedemon_a>
	elemental_power = 0, 15,30
	play_sound.skeleton_att = 0
<range_attack = firedemon_a>
	fly_effect = 1, 20, 20
	elemental_power = 0, 15,25
	play_sound.skeleton_att = 0
