sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav

[sprite = zombie_s]
  bitmap = data\enemy\zombie_s.gif, 1,1,1
[sprite = zombie_a]
  bitmap = data\enemy\zombie_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = zombie_h]
  bitmap = data\enemy\zombie_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = zombie_f]
  bitmap = data\enemy\zombie_f.gif, 1,1,1

[enemy = zombie]
name = fierce_zombie
editor_icon = 9
hp = 1000
resistance = 15, 0, 0, 0
category = 1
exp = 5000
items.50=money160
items.30=remains
items.30=rotten_eye
<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
	play_sound.zombie_hit = 0
<close_attack = zombie_a>
	hit_power = 25, 50
	elemental_power = 2,10,30
	handicap=2,15,3,7,10,30
	play_sound.zombie_att = 0
