[sprite = ass_s]
  bitmap = data\enemy\ass_s.gif, 1,1,1
[sprite = ass_a]
  bitmap = data\enemy\ass_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ass_h]
  bitmap = data\enemy\ass_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ass_f]
  bitmap = data\enemy\ass_f.gif, 1,1,1
  
[enemy = assassin]
name = assassin
editor_icon = 2
hp = 1000
exp = 6000
resistance = 40, 5, 5, 5
handicap_resistance = 11
move = 100,0

items.60=money320
items.20=lash,chain,short_flail,hooks,cloth_mask,snake_mask,assassin_jacket,shadow_jerkin,bear_vest,leather_vest,gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots
items.40=healing_potion,stamina_potion,medicine,revive_potion,elixir

<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
	hit_power = 20,55
	play_sound.whip = 0 
<range_attack = ass_a>
	hit_power = 20,45
	fly_effect.fly_star = 100, 50
  play_sound.whip = 0

