sound.Skeleton_att = data\sound\enemy\skeleton.wav

[sprite = skeleton_s]
  bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_f]
  bitmap = data\enemy\skeleton_f.gif, 1,1,1
[sprite = skeleton_a]
  bitmap = data\enemy\skeleton_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skeleton_h]
  bitmap = data\enemy\skeleton_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = skeleton]
name = bone warrior
  editor_icon = 2
  hp = 1000
  exp = 5000
  resistance = 20, 30, 30, 30
  category = 1
  flip_animation=0
  
items.30=money160
items.50=remains
items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
items.40=small_healing_potion,small_stamina_potion

<stay = skeleton_s>
<frozen = skeleton_f>
<hit = skeleton_h>
<close_attack = skeleton_a>
	hit_power = 30, 50
	play_sound.skeleton_att = 0
