sound.spider_att = data\sound\enemy\spider.wav

[sprite = topspider_s]
  bitmap = data\enemy\topspider_s.gif, 1,1,1
  offset = 0, -105
  show_shadow = 0
[sprite = topspider_a]
  bitmap = data\enemy\topspider_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
  offset = 0, -105
  show_shadow = 0
[sprite = topspider_h]
  bitmap = data\enemy\topspider_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
  offset = 0, -105
  show_shadow = 0
[sprite = topspider_f]
  bitmap = data\enemy\topspider_f.gif, 1,1,1
  offset = 0, -105
  show_shadow = 0

[enemy = green_death]
name = green death
editor_icon = 6
hp = 400
exp = 1500
resistance = 15, 2, 2, 999
handicap_resistance = 2
items.30=trophy_poison_follicle
<stay = topspider_s>
<frozen = topspider_f>
<hit = topspider_h>
<close_attack = topspider_a>
	hit_power = 15,40
	elemental_power = 2,20,45
	handicap= 2,30,3,10,15,40
	play_sound.spider_att = 0

