sound.firelord_att = data\sound\enemy\firelord.wav

[sprite = rocktroll_s]
  bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
  bitmap = data\enemy\rocktroll_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rocktroll_h]
  bitmap = data\enemy\rocktroll_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = stonegolem]
name = stone golem
editor_icon = 5
hp = 3000
resistance = 30,20,20,20
handicap_resistance = 99
move = 100, 20
size=2
exp = 5000
death_activate=1,35,28

handicap_resistance = 99

items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=stone_sandals,fearless_ring_mail,dark_skull,hard_wrist_guards
items.100=guardian's_ring,rainbow_ring,ring_of_observer,ring_of_immunity,nature's_embrace,ring_of_giants,heavy_ring_of_vigor,stone_amulet,chain_of_barriers,ring_of_muscles,stone_of_blizzard

<stay = rocktroll_s>
<hit = rocktroll_h>
<close_attack = rocktroll_a>
	hit_power = 30, 60
	handicap=11,40,3,6,0,0
	play_sound.firelord_att = 0
<range_attack = rocktroll_a>
	hit_power = 20, 50
	fly_effect.FLY_BOULDER = 100, 50
	play_sound.firelord_att = 0
