[sprite = cracked_stone]
  bitmap = data\object\bulkhead\cracked_stone2.jpg, 1, 1, 1
[object = cracked_stone]
  offset_front = cracked_stone, 0, -4,-1
  offset_back = cracked_stone, 0, -4,-1
  editor_icon = 15
  map_frame = 0, 6
  block = 1
  click_range = 1, 1
  click_rect.2 = 1, 1, 190,120
  xbehavior = stone_sign3

--------------------------------------------------------------------------------
  

[sprite = stone_sign_f]
  bitmap = data\object\wallpaper\stone_sign2_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = stone_sign_s1]
  bitmap = data\object\wallpaper\stone_sign2_s1.gif, 1, 1, 1
  sort_offset = -200

[object = stone_sign1]
  visible_range = 0,3


  back = stone_sign_f,   1,0,    -60,116,   100,100
  back = stone_sign_f,   1,1,    5,96,     68,68
  back = stone_sign_f,   1,2,    50,82,    47,47

  back = stone_sign_f,   2,0,    160,116,    100,100
  back = stone_sign_f,   2,1,    160,96,    68,68
  back = stone_sign_f,   2,2,    160,82,    47,47

  back = stone_sign_f,   3,0,    385,116,    100,100
  back = stone_sign_f,   3,1,    315,96,    68,68
  back = stone_sign_f,   3,2,    270,82,    47,47

  back = stone_sign_f,   4,3,    300,88,    32,32

  right = stone_sign_s1,   2,0,    300,132,    140,140
  right = stone_sign_s1,   2,1,    255,107,    100,100
  right = stone_sign_s1,   2,2,    224,90,    68,68

  left = stone_sign_s1,   2,0,    20,132,    140,140
  left = stone_sign_s1,   2,1,    65,107,    100,100
  left = stone_sign_s1,   2,2,    96,90,    68,68

  click_range = 0,1
  click_rect.1 = 1, 1, 15,74
  click_rect.2 = 1, 1, 95,74
  click_rect.3 = 1, 1, 15,74

  behavior = stone_sign1

  editor_icon = 15
  flip_left=1
  
[object = stone_sign2]
  parent = stone_sign1
  behavior = stone_sign2
  
  
[sprite = tomb_up]
  bitmap = data\object\tomb_up2.gif, 1, 1, 1

[object = up1]
  offset_front = tomb_up, 0, 3,-1
  editor_icon = 23
  map_frame = 5,11
  block = 0
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = up1


[object = up2]
  parent = up1
  behavior = up2

[object = up3]
  parent = up1
  behavior = up3
  
[object = up4]
  parent = up1
  behavior = up4
  
 
[sprite = teleport]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10
[object = tele_out]
  visible_range = 0,3
  offset_front = teleport, 0, 20, 240
  offset_back = teleport, 0, 20, 240
  offset_left = teleport, 0, 20, 240
  offset_right = teleport, 0, 20, 240
  editor_icon = 6
  map_frame = 7, 16
  behavior = tele_out
  
[object = tele_in]
  parent = tele_out
  behavior = tele_in
  
[object = tele_level1]
  parent = tele_out
  behavior = tele_level1

  
[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1

[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  items.100,1 = kingsgold1
  items.100,1 = kingsgold2
  items.100,1 = kingsgold3
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior = chest_offer

[object = chest2]
  parent=chest1
  items.100,1 = kingsgold3
  items.100,1 = kingsgold2



[sprite = sarcophagus_s]
  bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
  bitmap = data\object\sarcophagus_f.gif, 1, 1, 1

[object = sarcophagus]
  offset_front = sarcophagus_f, 0, 12, 180
  offset_back = sarcophagus_f, 0, 12, 180
  offset_left = sarcophagus_s, 0, 12, 230
  offset_right = sarcophagus_s, 0, 12, 230
  editor_icon = 19
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 235,75
  click_rect.1 = 1, 1, 105,75
  click_rect.2 = 1, 1, 235,75
  click_rect.3 = 1, 1, 105,75
  behavior = sarc_offer
  items.100,1 = kingsgold4
  map_frame = 3, 18
  map_hint = king's crypt
  
--------------------------------------------------------------------------------

[sprite = tomb_door]
  bitmap = data\object\door\tomb_door2.gif, 5, 5, 1

[object = tomb_door]
  offset_front = tomb_door, 0, -4,-1
  offset_back = tomb_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect.0 = 1,1,190,120
  click_rect.1 = 1,1,190,120
  click_rect.2 = 1,1,190,120
  click_rect.3 = 1,1,190,120
  behavior = tomb_door
  map_frame=101,4


--------------------------------------------------------------------------------

[object = king_dummy]
  front = dummy,   2,1,    160,156,   80,156
  left = dummy,    2,1,    160,156,   80,156
  right = dummy,   2,1,    160,156,   80,156
  back = dummy,    2,1,    160,156,   80,156
  click_rect.0 = 1,1,100,100
  click_rect.1 = 1,1,100,100
  click_rect.2 = 1,1,100,100
  click_rect.3 = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=king_dummy




--------------------------------------------------------------------------------
[object = piedestal]
  offset_front = sarcophagus_s, 0, 12, 200
  offset_back = sarcophagus_s, 0, 12, 200
  offset_left = sarcophagus_s, 0, 12, 200
  offset_right = sarcophagus_s, 0, 12, 200
  editor_icon = 11
  block = 1

[sprite = book]
  bitmap = data\object\book.gif, 1, 1, 1
  sort_offset=100

[object = mentor_book]
  offset_front = book, 0, -58, 200
  offset_back = book, 0,  -58, 200
  offset_left = book, 0,  -58, 200
  offset_right = book, 0, -58, 200
  flip_left=1
  editor_icon = 28
  click_range=1,1
  click_rect = -10,-10,56,32
  behavior = mentor_book

[object = wizard_book]
  parent=mentor_book
  behavior = wizard_book


[object=got_in_tomb]
  editor_icon=1
  behavior=got_in_tomb
