sound.rat_att = data\sound\enemy\rat.wav

[sprite = rat_s]
  bitmap = data\enemy\rat_s.gif,1,1,1
[sprite = rat_a]
  bitmap = data\enemy\rat_a.gif,1,1,1
  anim_delay = 700
  loop = 0,1
[sprite = rat_h]
  bitmap = data\enemy\rat_h.gif,1,1,1
  anim_delay = 700
  loop = 0,1
[sprite = rat_f]
  bitmap = data\enemy\rat_f.gif,1,1,1

[sprite = sandrat_s]
  bitmap = data\enemy\sandrat_s.gif,1,1,1
[sprite = sandrat_a]
  bitmap = data\enemy\sandrat_a.gif,1,1,1
  anim_delay = 700
  loop = 0,1
[sprite = sandrat_h]
  bitmap = data\enemy\sandrat_h.gif,1,1,1
  anim_delay = 700
  loop = 0,1
[sprite = sandrat_f]
  bitmap = data\enemy\sandrat_f.gif,1,1,1

[sprite = smallrat_s]
  bitmap = data\enemy\smallrat_s.gif,1,1,1
[sprite = smallrat_a]
  bitmap = data\enemy\smallrat_a.gif,1,1,1
  anim_delay = 700
  loop = 0,1
[sprite = smallrat_h]
  bitmap = data\enemy\smallrat_h.gif,1,1,1
  anim_delay = 700
  loop = 0,1
[sprite = smallrat_f]
  bitmap = data\enemy\smallrat_f.gif,1,1,1

========================================================================

[enemy = blackrat]
name = black rat
editor_icon = 3
hp = 400
exp = 500
resistance = 10,0,0,5
death_global = 6,1
category = 3
items.70=rat_meat
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
	hit_power = 15,40
	play_sound.rat_att = 0

[enemy = rat]
name = plague rat
editor_icon = 4
hp = 300
exp = 500
resistance = 8,0,0,40
category = 3
death_global = 6,1
<stay = sandrat_s>
<frozen = sandrat_f>
<hit = sandrat_h>
<close_attack = sandrat_a>
	hit_power = 15,35
	elemental_power = 2,10,20
	handicap = 2, 30, 1, 4, 10,20
	play_sound.rat_att = 0

[enemy = smallrat]
name = fusty rat
editor_icon = 5
hp = 200
exp = 300
resistance = 5,0,0,5
death_global = 6,1
category = 3
items.20=rat_meat
<stay = smallrat_s>
<frozen = smallrat_f>
<hit = smallrat_h>
<close_attack = smallrat_a>
	hit_power = 15,30
	play_sound.rat_att = 0


