[sprite = lizard_s]
  bitmap = data\enemy\lizard_s.gif, 1,1,1
[sprite = lizard_a]
  bitmap = data\enemy\lizard_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = lizard_h]
  bitmap = data\enemy\lizard_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = razzik]
  name = razzik
  editor_icon = 6
  hp = 0
  immortal=1
  move=0,0
handicap_resistance = 99
  stay_random = 0, 0
  <stay = lizard_s>
