[object=RESPAWN-rat]
  editor_icon=37
  behavior=RESPAWN-rat


[sprite = sewer_wall]
  bitmap = data\object\bulkhead\sewer_wall.gif, 1, 1, 1

[object = sewer_wall]
  offset_front = sewer_wall, 0, -4,-1
  offset_back = sewer_wall, 0, -4,-1
  editor_icon = 31
  map_frame = 101, 105
  block = 1

--------------------------------------------------------------------------------

[sprite = sewer_hole]
  bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1

[object = sewer_hole]
  offset_front = sewer_hole, 0, -4,-1
  offset_back = sewer_hole, 0, -4,-1
  editor_icon = 31
  map_frame = 0, 0
  block = 1


--------------------------------------------------------------------------------

[sprite = sewer_door]
  bitmap = data\object\bulkhead\sewer_door.gif, 2, 1, 2

[object = sewer_door]
  offset_front = sewer_door, 0, -4,-1
  offset_back = sewer_door, 0, -4,-1
  xfront = sewer_door,   2,0,    160,200,    200,200
  xback = sewer_door,   2,0,    172,320,    360,360
  editor_icon = 31
  map_frame = 101, 4
  block = 1
  behavior=sewer_door

[object = sewer_door_jamb]
  front = jamb,  2,0,  160,200,   100,160
  left = jamb,   2,0,  0,180,   100,200
  right = jamb,   2,0,  320,180,   100,200
  editor_icon = 24
  fog_level=120,120,120,120,120

--------------------------------------------------------------------------------

[sprite = sewer_ladder]
  bitmap = data\object\sewer_ladder.gif, 1, 1, 1
  
[object = ladder1]
  map_frame=5,11
  left = sewer_ladder,   2,0,    -15,180,    100,150
  right= sewer_ladder,   2,0,    335,180,    100,150

  back = sewer_ladder,   1,1,    3,126,    64,64
  back = sewer_ladder,   1,2,    53,102,    45,45
  back = sewer_ladder,   1,3,    88,84,     30,30
  back = sewer_ladder,   2,0,    160,165,    100,100
  back = sewer_ladder,   2,1,    160,126,    64,64
  back = sewer_ladder,   2,2,    160,102,    45,45
  back = sewer_ladder,   2,3,    160,84,     30,30
  back = sewer_ladder,   3,1,    317,126,    64,64
  back = sewer_ladder,   3,2,    267,102,    45,45
  back = sewer_ladder,   3,3,    242,84,     30,30

  editor_icon = 23
  Xclick_rect.0 = 1, 50, 100,180
  Xclick_rect.1 = 1, 50, 100,180
  click_rect.2 = 1, 50, 100,180
  Xclick_rect.3 = 1, 50, 100,180
  behavior = ladder1
  
[object = ladder2]
  parent = ladder1
  behavior = ladder2
  
[object = ladder3]
  parent = ladder1
  behavior = ladder3

[object = ladder4]
  parent = ladder1
  behavior = ladder4

[object = ladder5]
  parent = ladder1
  behavior = ladder5

[object = ladder6]
  parent = ladder1
  behavior = ladder6

[object = ladder7]
  parent = ladder1
  behavior = ladder7

[object = ladder8]
  parent = ladder1
  behavior = ladder8



  
[sprite = sewer_plan]
  bitmap = data\object\bulkhead\sewer_plan.jpg, 1, 1, 1
[object = sewer_plan]
  offset_front = sewer_plan, 0, -4,-1
  offset_back = sewer_plan, 0, -4,-1
  editor_icon = 15
  map_frame = 0, 0
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = sewer_plan


--------------------------------------------------------------------------------



[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1


[OBJECT = lever1]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever1

[OBJECT = lever_tank]
  parent = lever1
  behavior = lever_tank


--------------------------------------------------------------------------------

[sprite = button_f]
  bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
  bitmap = data\object\lever\button1b.gif, 2, 2, 1


[object = button]
  visible_range = 0, 4
  offset_back = button_f, 0, -93, 230
  offset_right = button_s, 135, -90, 230
  offset_left = button_s, -135, -90, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = -10, -10, 35,35
  click_rect.1 = -10, -10, 28,30
  click_rect.3 = -10, -10, 28,30
  behavior = button

--------------------------------------------------------------------------------


[sprite = stone_sign_f]
  bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = stone_sign_s1]
  bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
  sort_offset = -200

[object = stone_tank]
  back = stone_sign_f,   1,0,    -60,116,   100,100
  back = stone_sign_f,   1,1,    5,96,     68,68
  back = stone_sign_f,   1,2,    50,82,    47,47

  back = stone_sign_f,   2,0,    160,116,    100,100
  back = stone_sign_f,   2,1,    160,96,    68,68
  back = stone_sign_f,   2,2,    160,82,    47,47

  back = stone_sign_f,   3,0,    385,116,    100,100
  back = stone_sign_f,   3,1,    315,96,    68,68
  back = stone_sign_f,   3,2,    270,82,    47,47

  back = stone_sign_f,   4,3,    300,88,    32,32

  right = stone_sign_s1,   2,0,    300,132,    140,140
  right = stone_sign_s1,   2,1,    255,107,    100,100
  right = stone_sign_s1,   2,2,    224,90,    68,68

  left = stone_sign_s1,   2,0,    20,132,    140,140
  left = stone_sign_s1,   2,1,    65,107,    100,100
  left = stone_sign_s1,   2,2,    96,90,    68,68

  click_range = 0,1
  click_rect.1 = 1, 1, 15,74
  click_rect.2 = 1, 1, 95,74
  click_rect.3 = 1, 1, 15,74

  behavior = stone_tank

  editor_icon = 15
  flip_left=1
  
  
--------------------------------------------------------------------------------
[sprite = cloister_door]
  bitmap = data\object\door\cloister_door.gif, 4, 4, 1

[object = cloister_door]
  offset_front = cloister_door, 0, -4,-1
  offset_back = cloister_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect = 1,1,190,120
  behavior = cloister_door
  map_frame = 101, 4


--------------------------------------------------------------------------------
[object=tournament]
  editor_icon=1
  behavior=tournament
  
  
--------------------------------------------------------------------------------

[sprite = wheel_f]
  bitmap = data\object\lever\wheel1a.gif, 4, 4, 1
[sprite = wheel_s]
  bitmap = data\object\lever\wheel1b.gif, 4, 4, 1


[object = wheel]
  visible_range = 0, 4
  offset_back = wheel_f, 0, -70, 230
  offset_right = wheel_s, 135, -60, 230
  offset_left = wheel_s, -135, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.1 = 1, 1, 56,76
  click_rect.2 = 1, 1, 76,76
  click_rect.3 = 1, 1, 56,76
  behavior = wheel
  map_frame = 5,13
  map_hint=Wheel


[object = wheel1]
  map_hint=Wheel
  parent=wheel
  behavior = wheel1


[object = stone_tank_lever]
parent = stone_tank
  behavior = stone_tank_lever

