[LEVEL = CITY]
  name = Dolbrad
  
  music.MAIN = data\music\town.ogg

  material_file = data\defs\level.city\city_material.txt
  cube_file = data\defs\level.city\city_cube.txt

  enemy_file = data\defs\enemy\npc\handyman.txt
  enemy_file = data\defs\enemy\npc\merchant.txt
  enemy_file = data\defs\enemy\npc\watch.txt
  enemy_file = data\defs\enemy\npc\townsman.txt
  enemy_file = data\defs\enemy\npc\townswoman.txt
  enemy_file = data\defs\enemy\npc\alchemist.txt
  enemy_file = data\defs\enemy\npc\beggar.txt
  enemy_file = data\defs\enemy\npc\razzik.txt
  enemy_file = data\defs\enemy\npc\khumrac.txt

  enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt
  enemy_file = data\defs\enemy\5-cloister\spider_fire.txt

  enemy_file = data\defs\enemy\6-city\rat_zoo.txt
  enemy_file = data\defs\enemy\6-city\rimbrock.txt
  enemy_file = data\defs\enemy\6-city\thug.txt
  enemy_file = data\defs\enemy\6-city\bully.txt
  enemy_file = data\defs\enemy\6-city\assassin.txt
  enemy_file = data\defs\enemy\6-city\demon2.txt
  enemy_file = data\defs\enemy\6-city\plant.txt
  enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt
  enemy_file = data\defs\enemy\3-aenor\direwolf.txt
  enemy_file = data\defs\enemy\3-aenor\icetroll.txt
  enemy_file = data\defs\enemy\6-city\rat_wharf.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\ceiling.txt
  object_file = data\defs\object\city_top.txt
  object_file = data\defs\object\grave_top.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\gate.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\roof.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\win_stone.txt
  object_file = data\defs\object\win_wood.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\bridge.txt
  object_file = data\defs\object\bush1.txt
  object_file = data\defs\object\bush2.txt
  object_file = data\defs\object\tree1.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\flower2.txt
  object_file = data\defs\object\flower3.txt
  object_file = data\defs\object\flower4.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\well.txt
  object_file = data\defs\object\column2.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\flag2.txt
  object_file = data\defs\object\tower_fix2.txt
  object_file = data\defs\object\ship.txt
  object_file = data\defs\object\berthage.txt
  object_file = data\defs\object\furniture.txt

  behavior_file = data\defs\object\web_behavior.txt
  object_file = data\defs\object\web.txt

  behavior_file = data\defs\level.city\city_behavior.txt
  object_file = data\defs\level.city\city_object.txt

  background = data\sky\city.jpg,1,1,1, 0,100,0,100
  fog_color = 150, 160, 170
  fog_level = 0,60,130,200,230

