sound.firelord_att = data\sound\enemy\firelord.wav

[sprite = firelord_s]
  bitmap = data\enemy\firelord_s.gif, 1,1,1
[sprite = firelord_a]
  bitmap = data\enemy\firelord_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = firelord_h]
  bitmap = data\enemy\firelord_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1


[enemy = firelord]
name = fire lord
editor_icon = 5
hp = 1500
exp = 3000
resistance = 5, 999, -4, 10
move = 100, 30
death_global=32,1
size=2
category = 2

handicap_resistance = 99

items.100=ruby
items.100=money640
items.100=money320
items.100=amulet_of_hell
items.100=bow_of_fire,glowing_short_sword,diseased_spiky_club,red_power_gem,fist_of_flame
items.100=ethereal_axe,short_sword_of_flames,veteran_cleaver,exeptional_impaler,ram_staff
items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit
items.100=phoenix_wand,elemental_wand,freezing_rod,bone_dagger,vicious_fork,dark_blade,short_flail

<stay = firelord_s>
<hit = firelord_h>
	play_sound.firelord_att = 0
<close_attack = firelord_a>
	hit_power = 10,30
	elemental_power = 0, 10,30
	play_sound.firelord_att = 0
	handicap = 11,30,1,1,0,0
<range_attack = firelord_a>
	fly_effect = 1, 20, 30
	elemental_power = 0, 10,30
	play_sound.firelord_att = 0
	
