[LEVEL = FOREST]
weather = 1
name = Deep Forest

music.MAIN = data\music\main.ogg

background = data\sky\forest.jpg,1,1,1, 0,100,0,100
fog_color = 45, 50, 35
factor = 100, 110, 120

material_file = data\defs\level.forest\forest_material.txt
cube_file = data\defs\level.forest\forest_cube.txt

enemy_file = data\defs\enemy\npc\watch.txt
enemy_file = data\defs\enemy\npc\young_witch.txt
enemy_file = data\defs\enemy\npc\highlander.txt

enemy_file = data\defs\enemy\1-dunghill\_wolf.txt
enemy_file = data\defs\enemy\1-dunghill\smallspider.txt
enemy_file = data\defs\enemy\1-dunghill\spider.txt

enemy_file = data\defs\enemy\2-forest\foresttroll.txt
enemy_file = data\defs\enemy\2-forest\rocktroll.txt
enemy_file = data\defs\enemy\2-forest\lavalizard.txt
enemy_file = data\defs\enemy\2-forest\firedemon.txt
enemy_file = data\defs\enemy\2-forest\firelord.txt
enemy_file = data\defs\enemy\2-forest\yaga.txt
enemy_file = data\defs\enemy\2-forest\redhood.txt

object_file = data\defs\object\bush1.txt
object_file = data\defs\object\bush2.txt
object_file = data\defs\object\tree1.txt
object_file = data\defs\object\tree2.txt
object_file = data\defs\object\flower1.txt
object_file = data\defs\object\flower2.txt
object_file = data\defs\object\flower3.txt
object_file = data\defs\object\flower4.txt
object_file = data\defs\object\dirt1.txt
object_file = data\defs\object\dirt2.txt
object_file = data\defs\object\stain.txt
object_file = data\defs\object\rock.txt
object_file = data\defs\object\column2.txt
object_file = data\defs\object\torch2.txt
object_file = data\defs\object\roof.txt
object_file = data\defs\object\win_wood.txt
object_file = data\defs\object\foliage1.txt
object_file = data\defs\object\rock_lava.txt

behavior_file = data\defs\level.forest\forest_behavior.txt
object_file = data\defs\level.forest\forest_object.txt

  behavior_file = data\defs\object\charon_behavior.txt
  object_file = data\defs\object\charon.txt

fog_level = 100,100,150,200,240
  
