save_version = 16
part_name = start
level_count = 3

\\***********************************

[level = DUNGHILL2]
size = 15, 16
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_stone

[square = 1, 0]
	cube_type = w_stone

[square = 2, 0]
	cube_type = w_stone

[square = 3, 0]
	cube_type = w_stone

[square = 4, 0]
	cube_type = w_stone

[square = 5, 0]
	cube_type = w_stone

[square = 6, 0]
	cube_type = w_stone

[square = 7, 0]
	cube_type = w_stone

[square = 8, 0]
	cube_type = w_stone

[square = 9, 0]
	cube_type = g_tomb
	
	[item=annihilator]
	[item=annihilator]
	[item=annihilator]
	[item=annihilator]

[square = 10, 0]
	cube_type = w_stone

[square = 11, 0]
	cube_type = w_stone

[square = 12, 0]
	cube_type = w_stone

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 0, 1]
	cube_type = w_stone

[square = 1, 1]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

	[object = dirt2]
		direction = 0

[square = 2, 1]
	cube_type = w_timber_side
	cube_direction = 2

	[object = barrel]
		direction = 0

		<object_item = apple>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

	[enemy = beetle]
		hp = 30

[square = 3, 1]
	cube_type = g_tomb

	[object = torch]
		direction = 0

[square = 4, 1]
	cube_type = g_tomb

[square = 5, 1]
	cube_type = w_stone

[square = 6, 1]
	cube_type = g_tomb

[square = 7, 1]
	cube_type = g_tomb

	[object = exit_inn]
		direction = 1

[square = 8, 1]
	cube_type = w_stone

[square = 9, 1]
	cube_type = g_tomb

[square = 10, 1]
	cube_type = w_stone

[square = 11, 1]
	cube_type = w_timber_side
	cube_direction = 1

	[object = torch]
		direction = 3
		target = 11, 1

	[object = dirt2]
		direction = 0
		target = 11, 1

	[object = garbage_first]
		direction = 0
		target = 11, 1

		<object_item = money10>
			object_item_count = 16

		<object_item = herbs>
			object_item_count = 0

	[object = help_garbage]
		direction = 0
		target = 11, 1

[square = 12, 1]
	cube_type = w_timber

	[object = help_map]
		direction = 0
		target = 12, 1

	[enemy = smallrat]
		hp = 25

	[enemy = smallrat]
		hp = 25

[square = 13, 1]
	cube_type = w_timber_side
	cube_direction = 3

	[object = block_enemy]
		direction = 0
		target = 13, 1

[square = 14, 1]
	cube_type = w_stone

[square = 0, 2]
	cube_type = w_stone

[square = 1, 2]
	cube_type = w_timber_side
	cube_direction = 1

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 29

		<object_item = bread>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 2, 2]
	cube_type = w_timber

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 11

	[object = dirt2]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 3, 2]
	cube_type = w_stone

[square = 4, 2]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

	[object = torch]
		direction = 1

[square = 5, 2]
	cube_type = w_stone

[square = 6, 2]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 7, 2]
	cube_type = w_stone

[square = 8, 2]
	cube_type = w_stone

[square = 9, 2]
	cube_type = g_tomb

[square = 10, 2]
	cube_type = g_tomb

	[object = fence_spec]
		direction = 1
		target = 9, 2

[square = 11, 2]
	cube_type = g_tomb

	[object = help_pick]
		direction = 0
		target = 11, 2

	[item = bread]
		item_count = 0

	[item = empty_tankard]
		item_count = 0

[square = 12, 2]
	cube_type = w_stone

[square = 13, 2]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 13, 2

	[object = help_combat]
		direction = 0
		target = 13, 2

[square = 14, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = w_timber_side
	cube_direction = 1

	[enemy = beetle]
		hp = 30

[square = 2, 3]
	cube_type = w_timber

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 8

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 3, 3]
	cube_type = w_stone

[square = 4, 3]
	cube_type = w_timber_side
	cube_direction = 1

	[object = RESPAWN-beetle]
		target = 1, 5

[square = 5, 3]
	cube_type = w_timber

[square = 6, 3]
	cube_type = w_timber_side
	cube_direction = 3

[square = 7, 3]
	cube_type = w_stone

[square = 8, 3]
	cube_type = w_stone

[square = 9, 3]
	cube_type = g_tomb

[square = 10, 3]
	cube_type = w_stone

[square = 11, 3]
	cube_type = g_tomb

	[object = barrel]
		direction = 0
		target = 11, 3

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 13, 3

	[object = INTRO]
		direction = 1
		target = 13, 3

[square = 14, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 2, 4]
	cube_type = w_timber_side

	[object = torch]

	[enemy = beetle]
		hp = 30

[square = 3, 4]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 4, 4]
	cube_type = g_tomb

	[enemy = beetle]
		hp = 30

[square = 5, 4]
	cube_type = w_stone

[square = 6, 4]
	cube_type = w_stone

[square = 7, 4]
	cube_type = w_stone

[square = 8, 4]
	cube_type = w_stone

[square = 9, 4]
	cube_type = w_stone

[square = 10, 4]
	cube_type = w_stone

[square = 11, 4]
	cube_type = w_stone

[square = 12, 4]
	cube_type = w_stone

[square = 13, 4]
	cube_type = w_stone

[square = 14, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = g_tomb

[square = 2, 5]
	cube_type = w_stone

[square = 3, 5]
	cube_type = w_stone

[square = 4, 5]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 5, 5]
	cube_type = w_stone

[square = 6, 5]
	cube_type = w_stone

[square = 7, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 7, 5

[square = 8, 5]
	cube_type = w_stone

[square = 9, 5]
	cube_type = w_stone

[square = 10, 5]
	cube_type = g_tomb

	[object = chest_cellar]
		target = 10, 5

		<object_item = money320>
			object_item_count = 157

		<object_item = belt>
			object_item_count = 0

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = w_stone

[square = 13, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb

	[object = barrel]

		<object_item = apple>
			object_item_count = 0

[square = 2, 6]
	cube_type = g_tomb

	[object = garbage]

	[object = dirt1]

[square = 3, 6]
	cube_type = g_tomb

	[object = torch]

	[object = dirt1]

[square = 4, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 5, 6]
	cube_type = w_stone

[square = 6, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 6, 6

[square = 7, 6]
	cube_type = g_tomb

[square = 8, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 0
		target = 8, 6

[square = 9, 6]
	cube_type = g_tomb

	[item = chicken]
		item_count = 0

[square = 10, 6]
	cube_type = g_tomb

	[object = dirt1]
		target = 10, 6

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 12, 6

	[object = foliage1]
		direction = 1
		target = 12, 6

	[object = foliage1]
		direction = 3
		target = 12, 6

	[object = lever1]
		direction = 0
		target = 7, 8

[square = 13, 6]
	cube_type = w_stone

[square = 14, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 1, 7

	[object = torch]
		direction = 3
		target = 1, 7

[square = 2, 7]
	cube_type = w_stone

[square = 3, 7]
	cube_type = w_stone

[square = 4, 7]
	cube_type = g_tomb

	[object = fence]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 5, 7]
	cube_type = w_stone

[square = 6, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 6, 7

[square = 7, 7]
	cube_type = g_tomb

[square = 8, 7]
	cube_type = w_stone

[square = 9, 7]
	cube_type = w_stone

[square = 10, 7]
	cube_type = w_stone

[square = 11, 7]
	cube_type = w_stone

[square = 12, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 12, 7

	[object = foliage1]
		direction = 0
		target = 12, 7

[square = 13, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 13, 7

	[object = foliage1]
		direction = 1
		target = 13, 7

[square = 14, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = g_tomb

	[enemy = beetle]
		hp = 30

[square = 2, 8]
	cube_type = g_tomb

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 3, 8]
	cube_type = w_stone

[square = 4, 8]
	cube_type = g_tomb

	[item = money320]
		item_count = 212

[square = 5, 8]
	cube_type = g_tomb

	[object = torch]

[square = 6, 8]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 7, 8]
	cube_type = w_stone

[square = 8, 8]
	cube_type = w_stone

[square = 9, 8]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[enemy = smallrat]
		hp = 25

[square = 10, 8]
	cube_type = g_tomb

	[object = help_lever]
		direction = 0
		target = 10, 8

	[object = RESPAWN-smallrat]
		target = 10, 13

	[object = RESPAWN-smallrat]
		target = 2, 12

[square = 11, 8]
	cube_type = g_tomb

[square = 12, 8]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 13, 8]
	cube_type = g_tomb

	[object = lever1]
		direction = 1
		target = 8, 8

[square = 14, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_stone

[square = 1, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 1, 9

[square = 2, 9]
	cube_type = w_stone

[square = 3, 9]
	cube_type = w_stone

[square = 4, 9]
	cube_type = w_stone

[square = 5, 9]
	cube_type = w_stone

[square = 6, 9]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 7, 9]
	cube_type = g_tomb

[square = 8, 9]
	cube_type = w_stone

[square = 9, 9]
	cube_type = w_stone

[square = 10, 9]
	cube_type = g_tomb

	[object = torch]
		direction = 3

	[object = torch]
		direction = 1

	[object = exit_townhall]

[square = 11, 9]
	cube_type = w_stone

[square = 12, 9]
	cube_type = g_tomb

	[item = chicken]
		item_count = 0

[square = 13, 9]
	cube_type = g_tomb

	[item = money80]
		item_count = 63

[square = 14, 9]
	cube_type = w_stone

[square = 0, 10]
	cube_type = w_stone

[square = 1, 10]
	cube_type = g_tomb

	[item = chicken]
		item_count = 0

[square = 2, 10]
	cube_type = g_tomb

	[object = chest_cellar]
		direction = 3
		target = 2, 10

		<object_item = money320>
			object_item_count = 120

		<object_item = leather_gloves>
			object_item_count = 0

		<object_item = defender's_amulet>
			object_item_count = 0

[square = 3, 10]
	cube_type = w_stone

[square = 4, 10]
	cube_type = w_stone

[square = 5, 10]
	cube_type = g_tomb

	[object = plate1]
		direction = 0
		target = 5, 11

	[object = block_enemy]
		direction = 0
		target = 5, 10

[square = 6, 10]
	cube_type = g_tomb

	[object = foliage1]

[square = 7, 10]
	cube_type = g_tomb

	[object = foliage1]

[square = 8, 10]
	cube_type = g_tomb

[square = 9, 10]
	cube_type = w_stone

[square = 10, 10]
	cube_type = w_stone

[square = 11, 10]
	cube_type = w_stone

[square = 12, 10]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 13, 10]
	cube_type = w_stone

[square = 14, 10]
	cube_type = w_stone

[square = 0, 11]
	cube_type = w_stone

[square = 1, 11]
	cube_type = w_stone

[square = 2, 11]
	cube_type = w_stone

[square = 3, 11]
	cube_type = w_stone

[square = 4, 11]
	cube_type = w_stone

[square = 5, 11]
	cube_type = w_stone

	[object = plate1]
		direction = 0
		target = 5, 11

	[item = money160]
		item_count = 105

	[item = steel_mallet]
		item_count = 0

	[item = worn_boots]
		item_count = 0

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = w_stone

[square = 8, 11]
	cube_type = g_tomb

	[object = boulder4]
		direction = 0
		target = 8, 11

[square = 9, 11]
	cube_type = w_stone

[square = 10, 11]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0
		target = 10, 11

	[object = torch]
		direction = 0
		target = 10, 11

	[item = money40]
		item_count = 29

[square = 11, 11]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0
		target = 11, 11

	[object = foliage1]
		direction = 1
		target = 11, 11

	[object = foliage1]
		direction = 0
		target = 11, 11

	[object = foliage1]
		target = 11, 11

	[item = chicken]
		item_count = 0

[square = 12, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 12, 11

[square = 13, 11]
	cube_type = g_tomb

	[object = chest_cellar]
		target = 13, 11

		<object_item = money320>
			object_item_count = 145

		<object_item = defender's_amulet>
			object_item_count = 0

[square = 14, 11]
	cube_type = w_stone

[square = 0, 12]
	cube_type = w_stone

[square = 1, 12]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = cutter]
		item_count = 0

[square = 2, 12]
	cube_type = g_tomb

	[object = dirt2]

[square = 3, 12]
	cube_type = g_tomb

	[object = garbage]

		<object_item = bread>
			object_item_count = 0

	[object = block_enemy]
		direction = 0
		target = 3, 12

[square = 4, 12]
	cube_type = w_stone

[square = 5, 12]
	cube_type = w_stone

[square = 6, 12]
	cube_type = w_stone

[square = 7, 12]
	cube_type = w_stone

[square = 8, 12]
	cube_type = g_tomb

	[object = RESPAWN-smallrat]
		direction = 0
		target = 10, 6

[square = 9, 12]
	cube_type = w_stone

[square = 10, 12]
	cube_type = w_stone

[square = 11, 12]
	cube_type = w_stone

[square = 12, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[enemy = smallrat]
		hp = 25

	[enemy = smallrat]
		hp = 25

[square = 13, 12]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 14, 12]
	cube_type = w_stone

[square = 0, 13]
	cube_type = w_stone

[square = 1, 13]
	cube_type = g_tomb

	[object = barrel]

		<object_item = bread>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 2, 13]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 3, 13]
	cube_type = g_tomb

[square = 4, 13]
	cube_type = g_tomb

[square = 5, 13]
	cube_type = g_tomb

	[object = dirt1]

	[object = torch]

[square = 6, 13]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 7, 13]
	cube_type = g_tomb

[square = 8, 13]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 8, 13

[square = 9, 13]
	cube_type = g_tomb

[square = 10, 13]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 11, 13]
	cube_type = w_stone

[square = 12, 13]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 13, 13]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 14, 13]
	cube_type = w_stone

[square = 0, 14]
	cube_type = w_stone

[square = 1, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]

	[object = barrel]

		<object_item = bread>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

	[enemy = smallspider]
		hp = 80

[square = 2, 14]
	cube_type = g_tomb

	[object = foliage1]

	[object = dirt1]

[square = 3, 14]
	cube_type = g_tomb

	[object = dirt2]

	[object = block_enemy]
		direction = 0
		target = 3, 14

[square = 4, 14]
	cube_type = w_stone

[square = 5, 14]
	cube_type = w_stone

[square = 6, 14]
	cube_type = w_stone

[square = 7, 14]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 8, 14]
	cube_type = g_tomb

[square = 9, 14]
	cube_type = w_stone

[square = 10, 14]
	cube_type = g_tomb

[square = 11, 14]
	cube_type = g_tomb

[square = 12, 14]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 12, 14

[square = 13, 14]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 13, 14

[square = 14, 14]
	cube_type = w_stone

[square = 0, 15]
	cube_type = w_stone

[square = 1, 15]
	cube_type = w_stone

[square = 2, 15]
	cube_type = w_stone

[square = 3, 15]
	cube_type = w_stone

[square = 4, 15]
	cube_type = w_stone

[square = 6, 15]
	cube_type = w_stone

[square = 7, 15]
	cube_type = w_stone

[square = 8, 15]
	cube_type = w_stone

[square = 9, 15]
	cube_type = w_stone

[square = 10, 15]
	cube_type = w_stone

[square = 11, 15]
	cube_type = w_stone

[square = 12, 15]
	cube_type = w_stone

[square = 13, 15]
	cube_type = w_stone

[square = 14, 15]
	cube_type = w_stone

\\***********************************

[level = DUNGHILL]
size = 51, 22
object_items_reseted = 0

[square = 2, 0]
	cube_type = g_grass

[square = 3, 0]
	cube_type = g_grass

	[object = tree1]

[square = 4, 0]
	cube_type = g_grass

[square = 5, 0]
	cube_type = g_grass

	[object = bush1]

[square = 6, 0]
	cube_type = g_grass

[square = 9, 0]
	cube_type = wall1

[square = 10, 0]
	cube_type = wall1

	[object = sewer_bottom]
		direction = 0

[square = 11, 0]
	cube_type = wall1

[square = 12, 0]
	cube_type = wall1

[square = 22, 0]
	cube_type = g_grass

	[object = rock]
		target = 22, 0

[square = 23, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 23, 0

[square = 24, 0]
	cube_type = g_grass

	[object = rock]
		target = 24, 0

[square = 25, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 25, 0

[square = 26, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 26, 0

[square = 27, 0]
	cube_type = g_grass

	[object = rock]
		target = 27, 0

[square = 28, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 28, 0

[square = 29, 0]
	cube_type = g_grass

	[object = rock]
		target = 29, 0

[square = 30, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 30, 0

[square = 31, 0]
	cube_type = g_grass

	[object = rock]
		target = 31, 0

[square = 32, 0]
	cube_type = g_grass

	[object = ancient_entrance]
		direction = 1
		target = 32, 0

[square = 33, 0]
	cube_type = g_grass

	[object = rock]
		target = 33, 0

[square = 34, 0]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 34, 0

[square = 35, 0]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 35, 0

[square = 36, 0]
	cube_type = g_grass

[square = 2, 1]
	cube_type = g_grass

[square = 3, 1]
	cube_type = g_grass

	[object = bush1]

[square = 4, 1]
	cube_type = g_grass

[square = 5, 1]
	cube_type = g_grass

[square = 6, 1]
	cube_type = g_grass

	[object = tree1]

[square = 9, 1]
	cube_type = wall1

	[object = sewer_bottom]
		direction = 3

[square = 10, 1]
	cube_type = empty_enter

	[object = roof]

	[object = torch]

	[object = ladder_down]
		direction = 3

[square = 11, 1]
	cube_type = g_pavement1

[square = 12, 1]
	cube_type = wall1

[square = 21, 1]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 21, 1

[square = 22, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 22, 1

[square = 23, 1]
	cube_type = g_grass

	[object = bush2]
		direction = 0
		target = 23, 1

	[object = tree2]
		direction = 0
		target = 23, 1

[square = 24, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 24, 1

[square = 25, 1]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 25, 1

[square = 26, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 26, 1

[square = 27, 1]
	cube_type = g_grass

[square = 28, 1]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 28, 1

	[object = berries]
		direction = 1
		target = 28, 1

[square = 29, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 29, 1

[square = 30, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 30, 1

[square = 31, 1]
	cube_type = g_grass

	[object = brother]
		direction = 0
		target = 31, 1

	[enemy = townsman]
		hp = 0

[square = 32, 1]
	cube_type = g_grass

[square = 33, 1]
	cube_type = g_grass

	[object = flower3]
		direction = 1
		target = 33, 1

[square = 34, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 34, 1

[square = 35, 1]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 35, 1

[square = 36, 1]
	cube_type = g_grass

[square = 1, 2]
	cube_type = g_grass

[square = 2, 2]
	cube_type = g_grass

[square = 3, 2]
	cube_type = g_grass

	[object = tree1]

[square = 4, 2]
	cube_type = g_grass

	[object = bush1]

[square = 5, 2]
	cube_type = g_grass

	[object = tree1]

[square = 6, 2]
	cube_type = g_grass

	[object = bush1]

[square = 9, 2]
	cube_type = wall1

[square = 10, 2]
	cube_type = wall1

	[object = sewer_bottom]

[square = 11, 2]
	cube_type = g_pavement1

	[object = foliage1]

	[object = roof]

	[object = roof]
		direction = 3

[square = 12, 2]
	cube_type = wall1

[square = 14, 2]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 14, 2

[square = 15, 2]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 15, 2

	[object = tree2]
		direction = 0
		target = 15, 2

[square = 16, 2]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 2

[square = 17, 2]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 17, 2

[square = 18, 2]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 18, 2

[square = 19, 2]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 19, 2

[square = 20, 2]
	cube_type = g_grass

[square = 21, 2]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 21, 2

[square = 22, 2]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 22, 2

	[object = berries]
		direction = 1
		target = 22, 2

[square = 23, 2]
	cube_type = g_grass

[square = 24, 2]
	cube_type = g_grass

	[object = menhir]
		direction = 1
		target = 24, 2

	[object = troll_thorns]
		direction = 1
		target = 24, 2

[square = 25, 2]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 25, 2

[square = 26, 2]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 26, 2

[square = 27, 2]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 27, 2

[square = 28, 2]
	cube_type = g_grass

[square = 29, 2]
	cube_type = g_grass

[square = 30, 2]
	cube_type = g_grass

[square = 31, 2]
	cube_type = g_grass

[square = 32, 2]
	cube_type = g_grass

[square = 33, 2]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 33, 2

	[object = bush2]
		direction = 3
		target = 33, 2

[square = 34, 2]
	cube_type = g_grass

	[object = bush2]
		direction = 3
		target = 34, 2

[square = 35, 2]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 35, 2

[square = 36, 2]
	cube_type = g_grass

[square = 1, 3]
	cube_type = g_grass

[square = 2, 3]
	cube_type = wall1

[square = 3, 3]
	cube_type = g_grass

	[object = fence]
		direction = 0

[square = 4, 3]
	cube_type = wall1_clone

[square = 5, 3]
	cube_type = g_grass

	[object = fence]
		direction = 0

	[object = flower1]
		direction = 1
		target = 5, 3

[square = 6, 3]
	cube_type = wall1_clone

[square = 7, 3]
	cube_type = wall1

	[object = roof]
		direction = 1

[square = 8, 3]
	cube_type = wall1

[square = 9, 3]
	cube_type = wall1

[square = 10, 3]
	cube_type = wall1

[square = 11, 3]
	cube_type = g_grass

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = ceiling]

	[item = unsigned_note]
		item_count = 0

[square = 12, 3]
	cube_type = wall1
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 13, 3]
	cube_type = wall1
	cube_direction = 3

[square = 14, 3]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 14, 3

[square = 15, 3]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 15, 3

	[object = berries]
		direction = 1
		target = 15, 3

[square = 16, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 3

[square = 17, 3]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 17, 3

[square = 18, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 18, 3

[square = 19, 3]
	cube_type = g_grass

	[object = tree_wall]
		target = 19, 3

[square = 20, 3]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 20, 3

[square = 21, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 21, 3

[square = 22, 3]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 22, 3

[square = 23, 3]
	cube_type = g_grass

[square = 24, 3]
	cube_type = g_grass

[square = 25, 3]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 25, 3

[square = 26, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 26, 3

[square = 27, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 27, 3

[square = 28, 3]
	cube_type = g_grass

[square = 29, 3]
	cube_type = g_grass

	[object = tree_wall]
		target = 29, 3

[square = 30, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 30, 3

[square = 31, 3]
	cube_type = g_grass

[square = 32, 3]
	cube_type = g_grass

[square = 33, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 33, 3

[square = 34, 3]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 34, 3

[square = 42, 3]
	cube_type = g_grass

	[object = rock]
		target = 42, 3

[square = 43, 3]
	cube_type = g_grass

	[object = rock]
		target = 43, 3

[square = 44, 3]
	cube_type = g_grass

	[object = rock]
		target = 44, 3

[square = 45, 3]
	cube_type = g_grass

	[object = rock]
		target = 45, 3

[square = 46, 3]
	cube_type = g_grass

	[object = rock]
		target = 46, 3

[square = 0, 4]
	cube_type = g_grass

[square = 1, 4]
	cube_type = g_grass

[square = 2, 4]
	cube_type = wall1

[square = 3, 4]
	cube_type = g_pavement1

	[object = niece]
		direction = 0
		target = 22, 18

	[enemy = townswoman]
		hp = 0

[square = 4, 4]
	cube_type = g_pavement1

	[object = torch2]
		direction = 0
		target = 4, 4

[square = 5, 4]
	cube_type = g_pavement1

[square = 6, 4]
	cube_type = g_grass

	[object = beggar_dummy]
		direction = 0
		target = 6, 4

	[enemy = beggar]
		hp = 0

[square = 7, 4]
	cube_type = g_grass

	[object = roof]
		direction = 1

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 16

		<object_item = mushroom>
			object_item_count = 0

	[object = foliage1]
		direction = 0

[square = 8, 4]
	cube_type = wall1

[square = 9, 4]
	cube_type = wall1

[square = 10, 4]
	cube_type = wall1

[square = 11, 4]
	cube_type = g_grass

	[object = roof]
		direction = 3

	[object = flower1]

	[object = dirt1]

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 0

[square = 12, 4]
	cube_type = g_grass

	[object = bush2]

[square = 13, 4]
	cube_type = wall1_clone

[square = 14, 4]
	cube_type = g_grass

	[object = tree1]
		direction = 0
		target = 14, 4

[square = 15, 4]
	cube_type = g_grass

[square = 16, 4]
	cube_type = g_grass

[square = 17, 4]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 17, 4

[square = 18, 4]
	cube_type = g_grass

	[object = bush2]
		direction = 3
		target = 18, 4

[square = 19, 4]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 19, 4

[square = 20, 4]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 20, 4

[square = 21, 4]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 21, 4

[square = 22, 4]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 22, 4

[square = 23, 4]
	cube_type = g_grass

[square = 24, 4]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 24, 4

[square = 25, 4]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 25, 4

[square = 26, 4]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 26, 4

[square = 27, 4]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 27, 4

[square = 28, 4]
	cube_type = g_grass

	[object = dog]
		direction = 0
		target = 28, 3

[square = 29, 4]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 29, 4

[square = 30, 4]
	cube_type = g_grass

	[object = tree1]
		target = 30, 4

	[object = bush1]
		direction = 3
		target = 30, 4

[square = 31, 4]
	cube_type = g_grass

[square = 32, 4]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 32, 4

[square = 33, 4]
	cube_type = g_grass

	[object = bush2]
		direction = 3
		target = 33, 4

[square = 34, 4]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 34, 4

[square = 41, 4]
	cube_type = g_grass

	[object = rock]
		target = 41, 4

[square = 42, 4]
	cube_type = g_grass

	[object = tree_wall]
		target = 42, 4

[square = 43, 4]
	cube_type = g_grass

	[object = tree_wall]
		target = 43, 4

[square = 44, 4]
	cube_type = g_grass

	[object = tree_wall]
		target = 44, 4

[square = 45, 4]
	cube_type = g_grass

	[object = tree_wall]
		target = 45, 4

[square = 46, 4]
	cube_type = g_grass

	[object = rock]
		target = 46, 4

[square = 47, 4]
	cube_type = g_grass

[square = 48, 4]
	cube_type = g_grass

[square = 49, 4]
	cube_type = g_grass

[square = 50, 4]
	cube_type = g_grass

[square = 0, 5]
	cube_type = g_grass

[square = 1, 5]
	cube_type = g_grass

[square = 2, 5]
	cube_type = g_grass

	[object = gate_r]
		direction = 0
		target = 2, 5

	[object = gate_locked]
		direction = 0
		target = 2, 5

[square = 3, 5]
	cube_type = g_pavement1

[square = 4, 5]
	cube_type = g_pavement1

[square = 5, 5]
	cube_type = g_pavement1

[square = 6, 5]
	cube_type = g_pavement1

[square = 7, 5]
	cube_type = g_pavement1

[square = 8, 5]
	cube_type = g_pavement1

	[object = win_stone]
		direction = 0

	[object = roof]
		direction = 0

[square = 9, 5]
	cube_type = g_pavement1

	[object = roof]
		direction = 0

	[object = shop_inn]
		direction = 0

	[object = help_start]
		direction = 0

	[object = door_inn]
		direction = 0
		target = 9, 5

		<object_item = bread>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = cheese>
			object_item_count = 0

		<object_item = tankard_of_ale>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 10, 5]
	cube_type = g_pavement1

	[object = win_stone]
		direction = 0

	[object = roof]
		direction = 0

[square = 11, 5]
	cube_type = g_pavement1

[square = 12, 5]
	cube_type = g_pavement1
	cube_direction = 3

	[object = captain_dummy]
		direction = 3
		target = 12, 5

	[object = city_top]
		target = 12, 5

	[enemy = watch]
		hp = 0

[square = 13, 5]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		target = 13, 5

[square = 14, 5]
	cube_type = g_pavement1

	[object = flower1]
		direction = 0
		target = 14, 5

	[object = help_leaving]
		direction = 0
		target = 14, 5

[square = 15, 5]
	cube_type = g_grass

[square = 16, 5]
	cube_type = g_grass

[square = 17, 5]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 17, 5

[square = 18, 5]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 18, 5

	[object = berries]
		direction = 1
		target = 18, 5

[square = 19, 5]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 19, 5

[square = 20, 5]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 20, 5

[square = 21, 5]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 21, 5

[square = 22, 5]
	cube_type = g_grass

[square = 23, 5]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 23, 5

[square = 24, 5]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 24, 5

[square = 25, 5]
	cube_type = g_grass

	[object = flower3]
		direction = 1
		target = 25, 5

[square = 26, 5]
	cube_type = g_grass

[square = 27, 5]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 27, 5

[square = 28, 5]
	cube_type = g_grass

	[object = rock]
		target = 28, 5

[square = 29, 5]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 29, 5

[square = 30, 5]
	cube_type = g_grass

	[enemy = beetle]
		hp = 30

	[enemy = beetle]
		hp = 30

[square = 31, 5]
	cube_type = g_grass

	[enemy = beetle]
		hp = 30

	[enemy = beetle]
		hp = 30

[square = 32, 5]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 32, 5

[square = 33, 5]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 33, 5

[square = 41, 5]
	cube_type = g_grass

	[object = rock]
		target = 41, 5

[square = 42, 5]
	cube_type = g_grass

	[object = tree_wall]
		target = 42, 5

[square = 43, 5]
	cube_type = g_grass

	[object = tree_wall]
		target = 43, 5

[square = 44, 5]
	cube_type = g_grass

	[object = tstone]
		target = 0, 0

[square = 45, 5]
	cube_type = g_grass

	[object = tree_wall]
		target = 45, 5

[square = 46, 5]
	cube_type = wall1_clone

[square = 47, 5]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 47, 5

[square = 48, 5]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 48, 5

[square = 49, 5]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 49, 5

[square = 50, 5]
	cube_type = g_grass

[square = 0, 6]
	cube_type = wall1

[square = 1, 6]
	cube_type = wall1

[square = 2, 6]
	cube_type = wall1

	[object = city_top]

[square = 3, 6]
	cube_type = g_pavement1

	[object = city_top]

	[object = monk_statue]
		direction = 1
		target = 3, 6

[square = 4, 6]
	cube_type = g_pavement1

[square = 5, 6]
	cube_type = g_pavement1

	[object = torch2]

[square = 6, 6]
	cube_type = g_grass

[square = 7, 6]
	cube_type = g_grass

	[object = well]
		direction = 0
		target = 7, 6

[square = 8, 6]
	cube_type = g_grass
	cube_direction = 3

	[object = woman_dummy]
		direction = 0
		target = 12, 5

	[enemy = peasantwoman]
		hp = 0

[square = 9, 6]
	cube_type = g_pavement1

[square = 10, 6]
	cube_type = g_grass

	[object = flower4]

	[object = tree1]
		direction = 0
		target = 10, 6

[square = 11, 6]
	cube_type = w_arc_grass
	cube_direction = 2

	[object = city_top]
		direction = 1

	[object = city_top]

	[object = win_stone]
		direction = 1

	[object = dirt1]

[square = 12, 6]
	cube_type = wall1

[square = 13, 6]
	cube_type = wall1
	cube_direction = 3

[square = 14, 6]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 14, 6

	[object = flower2]
		direction = 0
		target = 14, 6

	[object = city_top]
		direction = 3
		target = 14, 6

[square = 15, 6]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 15, 6

[square = 16, 6]
	cube_type = g_grass

	[object = tree1]
		direction = 3
		target = 16, 6

[square = 17, 6]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 17, 6

[square = 18, 6]
	cube_type = g_grass

[square = 19, 6]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 19, 6

[square = 20, 6]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 20, 6

[square = 21, 6]
	cube_type = g_grass

	[object = bush2]
		direction = 0
		target = 21, 6

	[object = tree1]
		direction = 0
		target = 21, 6

[square = 22, 6]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 22, 6

[square = 23, 6]
	cube_type = g_grass

[square = 24, 6]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 24, 6

[square = 25, 6]
	cube_type = g_grass

	[object = flower1]
		direction = 3
		target = 25, 6

[square = 26, 6]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 26, 6

[square = 27, 6]
	cube_type = g_grass

[square = 28, 6]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 28, 6

[square = 29, 6]
	cube_type = g_grass

[square = 30, 6]
	cube_type = g_grass

[square = 31, 6]
	cube_type = g_grass

	[enemy = beetle]
		hp = 30

	[enemy = beetle]
		hp = 30

[square = 32, 6]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 32, 6

[square = 33, 6]
	cube_type = g_grass

	[object = rock]
		target = 33, 6

[square = 41, 6]
	cube_type = w_wood

[square = 42, 6]
	cube_type = w_wood

[square = 43, 6]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 43, 6

	[object = yorik]
		direction = 0
		target = 43, 6

		<object_item = throwing_stars>
			object_item_count = 40

		<object_item = explosive_powder>
			object_item_count = 14

		<object_item = medicine>
			object_item_count = 0

		<object_item = leather_boots>
			object_item_count = 0

		<object_item = winter_cloak>
			object_item_count = 0

		<object_item = fast_short_flail>
			object_item_count = 0

	[enemy = yorik]
		hp = 0

[square = 44, 6]
	cube_type = g_grass

[square = 45, 6]
	cube_type = g_grass

[square = 46, 6]
	cube_type = g_grass

	[object = woodgate_jamb_L]
		target = 46, 6

	[object = woodgate_jamb_R]
		direction = 0
		target = 46, 6

	[object = dummy_leave]
		direction = 3
		target = 46, 6

	[object = woodgate_locked]
		direction = 0
		target = 46, 6

[square = 47, 6]
	cube_type = g_grass

	[object = block_all]
		direction = 0
		target = 47, 6

[square = 48, 6]
	cube_type = g_grass

[square = 49, 6]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 49, 6

[square = 50, 6]
	cube_type = g_grass

[square = 0, 7]
	cube_type = wall1

[square = 1, 7]
	cube_type = g_pavement1

	[object = ukmar_dummy]
		direction = 0
		target = 1, 7

	[enemy = ukmar_peace]
		hp = 0

[square = 2, 7]
	cube_type = wall1

[square = 3, 7]
	cube_type = wall1

[square = 4, 7]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

[square = 5, 7]
	cube_type = wall1_clone

[square = 6, 7]
	cube_type = g_grass

[square = 7, 7]
	cube_type = g_grass

[square = 8, 7]
	cube_type = g_pavement1

	[object = direction1]
		direction = 1

[square = 9, 7]
	cube_type = g_pavement1

[square = 10, 7]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 11, 7]
	cube_type = w_arc1_corner
	cube_direction = 3

	[object = ceiling]

	[object = stone_sign1]
		direction = 1

[square = 12, 7]
	cube_type = wall1

[square = 13, 7]
	cube_type = wall1
	cube_direction = 3

[square = 14, 7]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 14, 7

	[object = city_top]
		direction = 3
		target = 14, 7

[square = 15, 7]
	cube_type = g_grass

	[object = tree1]
		direction = 3
		target = 15, 7

[square = 16, 7]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 16, 7

[square = 17, 7]
	cube_type = g_grass

	[object = tree_wall]
		target = 17, 7

[square = 18, 7]
	cube_type = g_grass

[square = 19, 7]
	cube_type = g_grass

[square = 20, 7]
	cube_type = g_grass

[square = 21, 7]
	cube_type = g_grass

[square = 22, 7]
	cube_type = g_grass

	[enemy = wolf]
		hp = 70

[square = 23, 7]
	cube_type = g_grass

	[object = direction2]
		direction = 0
		target = 23, 7

[square = 24, 7]
	cube_type = g_grass

[square = 25, 7]
	cube_type = g_grass

[square = 26, 7]
	cube_type = g_grass

[square = 27, 7]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 22, 13

[square = 28, 7]
	cube_type = g_grass

[square = 29, 7]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 29, 7

[square = 30, 7]
	cube_type = g_grass

	[object = tree2]
		target = 30, 7

[square = 31, 7]
	cube_type = g_grass

[square = 32, 7]
	cube_type = g_grass

	[object = charon]
		direction = 0
		target = 32, 7

[square = 33, 7]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 33, 7

[square = 38, 7]
	cube_type = g_grass

	[object = bush1]
		target = 38, 7

[square = 39, 7]
	cube_type = g_grass

	[object = tree_wall]
		target = 39, 7

[square = 40, 7]
	cube_type = g_grass

	[object = tree_wall]
		target = 40, 7

[square = 41, 7]
	cube_type = w_wood

[square = 42, 7]
	cube_type = w_wood

[square = 43, 7]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 43, 7

	[object = win_wood]
		direction = 3
		target = 43, 7

[square = 44, 7]
	cube_type = g_grass

[square = 45, 7]
	cube_type = g_grass

	[object = roof]
		target = 45, 7

	[object = watch2_dummy]
		direction = 0
		target = 46, 6

	[enemy = watch]
		hp = 0

[square = 46, 7]
	cube_type = wall1_clone

[square = 47, 7]
	cube_type = g_grass

[square = 48, 7]
	cube_type = g_grass

[square = 49, 7]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 49, 7

[square = 50, 7]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 50, 7

[square = 0, 8]
	cube_type = wall1

[square = 1, 8]
	cube_type = g_pavement1

	[object = city_top]
		direction = 1

[square = 2, 8]
	cube_type = wall1

[square = 3, 8]
	cube_type = wall1

[square = 4, 8]
	cube_type = g_pavement1

	[object = city_top]
		direction = 3

[square = 5, 8]
	cube_type = g_pavement1

[square = 6, 8]
	cube_type = g_pavement1

[square = 7, 8]
	cube_type = g_pavement1

[square = 8, 8]
	cube_type = g_pavement1

[square = 9, 8]
	cube_type = g_grass

	[object = tree1]
		direction = 1

[square = 10, 8]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 11, 8]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = ceiling]

	[object = door_townhall]
		direction = 1
		target = 11, 8

[square = 12, 8]
	cube_type = wall1

[square = 13, 8]
	cube_type = wall1
	cube_direction = 3

[square = 16, 8]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 16, 8

[square = 17, 8]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 17, 8

[square = 18, 8]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 18, 8

[square = 19, 8]
	cube_type = g_grass

[square = 20, 8]
	cube_type = g_grass

	[object = bush1]
		target = 20, 8

[square = 21, 8]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 21, 8

[square = 22, 8]
	cube_type = g_grass

[square = 23, 8]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 23, 8

[square = 24, 8]
	cube_type = g_grass

	[object = rock]
		target = 24, 8

[square = 25, 8]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 25, 8

[square = 26, 8]
	cube_type = g_grass

	[object = rock]
		target = 26, 8

[square = 27, 8]
	cube_type = g_grass

	[object = bush2]
		target = 27, 8

	[object = tree1]
		target = 27, 8

[square = 28, 8]
	cube_type = g_grass

	[object = flower1]
		direction = 3
		target = 28, 8

[square = 29, 8]
	cube_type = g_grass

[square = 30, 8]
	cube_type = g_grass

	[object = tree_wall]
		target = 30, 8

[square = 31, 8]
	cube_type = g_grass

	[object = flower2]
		direction = 3
		target = 31, 8

[square = 32, 8]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 32, 8

[square = 33, 8]
	cube_type = g_grass

	[object = rock]
		target = 33, 8

[square = 37, 8]
	cube_type = g_grass

	[object = bush1]
		target = 37, 8

[square = 38, 8]
	cube_type = g_grass

	[object = tree_wall]
		target = 38, 8

[square = 39, 8]
	cube_type = g_grass

	[object = bush1]
		target = 39, 8

[square = 40, 8]
	cube_type = g_grass

	[object = tree2]
		target = 40, 8

[square = 41, 8]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 41, 8

	[object = win_wood]
		direction = 0
		target = 41, 8

[square = 42, 8]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 42, 8

[square = 43, 8]
	cube_type = g_grass

[square = 44, 8]
	cube_type = g_grass

	[object = roof]
		direction = 1
		target = 44, 8

[square = 45, 8]
	cube_type = w_wood

[square = 46, 8]
	cube_type = w_wood

[square = 47, 8]
	cube_type = w_wood

[square = 48, 8]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 48, 8

[square = 49, 8]
	cube_type = g_grass

[square = 50, 8]
	cube_type = g_grass

[square = 0, 9]
	cube_type = wall1

[square = 1, 9]
	cube_type = w_arc1_side
	cube_direction = 2

	[object = city_top]
		direction = 1

	[object = roof]

[square = 2, 9]
	cube_type = wall1

[square = 3, 9]
	cube_type = w_arc1
	cube_direction = 3

	[object = door_magic]
		direction = 3
		target = 3, 9

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = small_revi_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = one_ring>
			object_item_count = 0

		<object_item = hood>
			object_item_count = 0

		<object_item = robe>
			object_item_count = 0

		<object_item = freezing_rod>
			object_item_count = 0

		<object_item = sparking_rod>
			object_item_count = 0

		<object_item = long_staff>
			object_item_count = 0

		<object_item = faruk's_chain>
			object_item_count = 0

		<object_item = faruk's_chain>
			object_item_count = 0

	[object = ceiling]
		direction = 3
		target = 3, 9

[square = 4, 9]
	cube_type = w_arc1_side
	cube_direction = 3

	[object = city_top]
		direction = 3

	[object = shop_magic]
		direction = 3

[square = 5, 9]
	cube_type = wall1_clone

[square = 6, 9]
	cube_type = g_grass

	[object = bridge]
		direction = 0

	[object = torch]
		direction = 3

	[object = barrel]
		direction = 0
		target = 6, 9

		<object_item = money10>
			object_item_count = 26

		<object_item = cheese>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 7, 9]
	cube_type = g_grass

	[object = bridge]
		direction = 0

	[object = flower1]

[square = 8, 9]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

[square = 9, 9]
	cube_type = g_pavement1

[square = 10, 9]
	cube_type = w_arc1_side
	cube_direction = 1

	[object = city_top]
		direction = 1

[square = 11, 9]
	cube_type = w_arc1_corner
	cube_direction = 2

	[object = ceiling]

	[object = torch]
		direction = 1

[square = 12, 9]
	cube_type = wall1

[square = 13, 9]
	cube_type = wall1
	cube_direction = 3

[square = 18, 9]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 18, 9

[square = 19, 9]
	cube_type = g_grass

	[object = tree_wall]
		target = 19, 9

[square = 20, 9]
	cube_type = g_grass

	[object = tree_wall]
		target = 20, 9

[square = 21, 9]
	cube_type = g_grass

	[object = flower2]
		direction = 3
		target = 21, 9

[square = 22, 9]
	cube_type = g_grass

[square = 23, 9]
	cube_type = g_grass

[square = 24, 9]
	cube_type = g_grass

[square = 25, 9]
	cube_type = g_grass

	[object = bush2]
		direction = 0
		target = 25, 9

	[object = tree2]
		direction = 0
		target = 25, 9

[square = 26, 9]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 26, 9

[square = 27, 9]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 27, 9

[square = 28, 9]
	cube_type = g_grass

	[object = rock]
		target = 28, 9

[square = 29, 9]
	cube_type = g_grass

[square = 30, 9]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 30, 9

[square = 31, 9]
	cube_type = g_grass

[square = 32, 9]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 32, 9

[square = 33, 9]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 33, 9

[square = 37, 9]
	cube_type = g_grass

	[object = bush1]
		target = 37, 9

[square = 38, 9]
	cube_type = g_grass

	[object = tree_wall]
		target = 38, 9

[square = 39, 9]
	cube_type = g_grass

	[object = tree2]
		target = 39, 9

	[object = roof]
		target = 39, 9

[square = 40, 9]
	cube_type = g_grass

	[object = roof]
		target = 40, 9

[square = 41, 9]
	cube_type = g_grass

	[object = hunter]
		direction = 0
		target = 41, 9

		<object_item = arrows>
			object_item_count = 20

		<object_item = long_bow>
			object_item_count = 0

		<object_item = herbs>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = hatchet>
			object_item_count = 0

		<object_item = bear_gloves>
			object_item_count = 0

		<object_item = serpent_vest>
			object_item_count = 0

		<object_item = winter_cloak>
			object_item_count = 0

		<object_item = marksman's_ring>
			object_item_count = 0

	[enemy = highlander]
		hp = 0

[square = 42, 9]
	cube_type = g_grass

[square = 43, 9]
	cube_type = g_grass

[square = 44, 9]
	cube_type = g_grass

	[object = roof]
		direction = 1
		target = 44, 9

	[object = win_wood]
		direction = 1
		target = 44, 9

[square = 45, 9]
	cube_type = w_wood

[square = 46, 9]
	cube_type = w_wood

[square = 47, 9]
	cube_type = w_wood

[square = 48, 9]
	cube_type = g_grass

	[object = rock]
		target = 48, 9

[square = 49, 9]
	cube_type = g_grass

	[object = rock]
		target = 49, 9

[square = 0, 10]
	cube_type = wall1

[square = 1, 10]
	cube_type = w_arc1
	cube_direction = 2

	[object = city_top]
		direction = 1

	[object = ceiling]
		direction = 0

	[object = jng]
		direction = 1
		target = 1, 10

[square = 2, 10]
	cube_type = wall1

[square = 3, 10]
	cube_type = wall1

[square = 4, 10]
	cube_type = g_pavement1
	cube_direction = 3

	[object = city_top]
		direction = 3

	[object = torch2]

[square = 5, 10]
	cube_type = wall1_clone

	[object = bridge]
		direction = 3

	[object = bridge]
		direction = 0

[square = 6, 10]
	cube_type = empty

	[object = foliage1]
		direction = 3

[square = 7, 10]
	cube_type = empty

	[object = roof]

	[object = win_wood]

	[object = foliage1]

[square = 8, 10]
	cube_type = empty

	[object = roof]

	[object = win_wood]

[square = 9, 10]
	cube_type = g_pavement1

	[object = bridge]
		direction = 1

[square = 10, 10]
	cube_type = g_grass

	[object = flower3]
		direction = 1

[square = 11, 10]
	cube_type = w_arc_grass

	[object = city_top]
		direction = 0

	[object = city_top]
		direction = 1

	[object = win_stone]
		direction = 1

[square = 12, 10]
	cube_type = wall1

[square = 13, 10]
	cube_type = wall1down
	cube_direction = 3

[square = 14, 10]
	cube_type = wall1

[square = 15, 10]
	cube_type = wall1

[square = 18, 10]
	cube_type = g_grass

[square = 19, 10]
	cube_type = g_grass

[square = 20, 10]
	cube_type = g_grass

	[object = tree_wall]
		target = 20, 10

[square = 21, 10]
	cube_type = g_grass

	[object = bush1]
		target = 21, 10

	[object = tree2]
		target = 21, 10

[square = 22, 10]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 22, 10

[square = 23, 10]
	cube_type = g_grass

[square = 24, 10]
	cube_type = g_grass

	[object = tree1]
		direction = 0
		target = 24, 10

[square = 25, 10]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 25, 10

[square = 26, 10]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 26, 10

[square = 27, 10]
	cube_type = g_grass

	[object = tstone]
		target = 0, 0

	[object = troll_thorns]
		direction = 1
		target = 27, 10

	[object = flower1]
		target = 27, 10

	[object = dirt1]
		target = 27, 10

[square = 28, 10]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 28, 10

[square = 29, 10]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 29, 10

	[object = flower2]
		target = 29, 10

[square = 30, 10]
	cube_type = g_grass

[square = 31, 10]
	cube_type = g_grass

[square = 32, 10]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 32, 10

[square = 33, 10]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 33, 10

	[object = berries]
		direction = 1
		target = 33, 10

[square = 38, 10]
	cube_type = g_grass

	[object = bush1]
		target = 38, 10

[square = 39, 10]
	cube_type = w_wood

[square = 40, 10]
	cube_type = w_wood

[square = 41, 10]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 41, 10

	[object = win_wood]
		direction = 3
		target = 41, 10

[square = 42, 10]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 42, 10

[square = 43, 10]
	cube_type = g_grass

[square = 44, 10]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 44, 10

[square = 45, 10]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 45, 10

	[object = win_wood]
		direction = 0
		target = 45, 10

[square = 46, 10]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 46, 10

[square = 47, 10]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 47, 10

	[object = win_wood]
		direction = 0
		target = 47, 10

	[object = woman_fire]
		direction = 0
		target = 47, 10

	[enemy = peasantwoman]
		hp = 0

[square = 48, 10]
	cube_type = g_grass

	[object = roof]
		target = 48, 10

	[object = tree2]
		target = 48, 10

[square = 49, 10]
	cube_type = g_grass

	[object = rock]
		target = 49, 10

[square = 0, 11]
	cube_type = wall1

[square = 1, 11]
	cube_type = w_arc1_side

	[object = roof]
		direction = 0

	[object = dirt1]
		direction = 0

	[object = bridge]
		direction = 0

	[object = foliage1]
		direction = 3

[square = 2, 11]
	cube_type = g_pavement1

	[object = city_top]
		direction = 0

	[object = bridge]
		direction = 0

	[object = torch]
		direction = 0

	[object = garbage]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

[square = 3, 11]
	cube_type = g_pavement1

	[object = city_top]
		direction = 0

	[object = bridge]
		direction = 0

[square = 4, 11]
	cube_type = g_pavement1

	[object = bridge]
		direction = 0

[square = 5, 11]
	cube_type = empty

[square = 6, 11]
	cube_type = empty

	[object = roof]
		direction = 1

	[object = foliage1]
		direction = 1

[square = 7, 11]
	cube_type = w_wood

	[object = bridge]

	[object = bridge]
		direction = 1

[square = 8, 11]
	cube_type = w_wood

	[object = bridge]

[square = 9, 11]
	cube_type = g_pavement1

	[object = win_wood]
		direction = 3

	[object = roof]
		direction = 3

[square = 10, 11]
	cube_type = g_grass

[square = 11, 11]
	cube_type = g_grass

[square = 12, 11]
	cube_type = g_grass

	[object = city_top]
		direction = 0

[square = 13, 11]
	cube_type = g_grass

	[object = city_top]
		direction = 0

	[object = door_th_cellar]
		direction = 0
		target = 13, 11

[square = 14, 11]
	cube_type = g_grass

	[object = city_top]
		direction = 0
		target = 14, 11

	[object = barrel]
		direction = 0
		target = 14, 11

[square = 15, 11]
	cube_type = wall1

[square = 18, 11]
	cube_type = g_grass

[square = 19, 11]
	cube_type = g_grass

[square = 20, 11]
	cube_type = g_grass

	[object = rock]
		target = 20, 11

[square = 21, 11]
	cube_type = g_grass

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 22, 11]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 22, 11

[square = 23, 11]
	cube_type = g_grass

[square = 24, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 24, 11

[square = 25, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 25, 11

[square = 26, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 26, 11

[square = 27, 11]
	cube_type = g_grass

[square = 28, 11]
	cube_type = g_grass

[square = 29, 11]
	cube_type = g_grass

[square = 30, 11]
	cube_type = g_grass

[square = 31, 11]
	cube_type = g_grass

[square = 32, 11]
	cube_type = g_grass

[square = 33, 11]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 33, 11

[square = 34, 11]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 34, 11

[square = 38, 11]
	cube_type = g_grass

	[object = rock]
		target = 38, 11

[square = 39, 11]
	cube_type = w_wood

[square = 40, 11]
	cube_type = w_wood

[square = 41, 11]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 41, 11

	[object = door1]
		direction = 3
		target = 41, 11

[square = 42, 11]
	cube_type = g_grass

[square = 43, 11]
	cube_type = g_grass

[square = 44, 11]
	cube_type = g_grass

[square = 45, 11]
	cube_type = g_grass

	[object = bush1]
		target = 45, 11

	[object = tree1]
		target = 45, 11

[square = 46, 11]
	cube_type = g_grass

[square = 47, 11]
	cube_type = g_grass

	[object = roof]
		direction = 1
		target = 47, 11

[square = 48, 11]
	cube_type = w_wood

[square = 49, 11]
	cube_type = w_wood

[square = 0, 12]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]
		direction = 3

[square = 1, 12]
	cube_type = empty
	cube_direction = 2

	[object = foliage1]

[square = 2, 12]
	cube_type = empty
	cube_direction = 2

	[object = foliage1]

[square = 3, 12]
	cube_type = empty

[square = 4, 12]
	cube_type = empty

[square = 5, 12]
	cube_type = empty

[square = 6, 12]
	cube_type = g_grass

	[object = bridge]

	[object = bridge]
		direction = 1

	[object = tree1]
		direction = 1

	[object = roof]
		direction = 1

[square = 7, 12]
	cube_type = w_wood

[square = 8, 12]
	cube_type = w_wood

[square = 9, 12]
	cube_type = g_pavement1

	[object = roof]
		direction = 3

	[object = shop_smith]
		direction = 3

	[object = door_smith]
		direction = 3
		target = 9, 12

		<object_item = arrows>
			object_item_count = 20

		<object_item = glowing_short_sword>
			object_item_count = 0

		<object_item = hatchet>
			object_item_count = 0

		<object_item = iron_cudgel>
			object_item_count = 0

		<object_item = glacial_pike>
			object_item_count = 0

		<object_item = gloves_of_haste>
			object_item_count = 0

		<object_item = leather_gloves>
			object_item_count = 0

		<object_item = hard_small_shield>
			object_item_count = 0

		<object_item = sturdy_leather_armor>
			object_item_count = 0

[square = 10, 12]
	cube_type = g_grass

[square = 11, 12]
	cube_type = wall1

[square = 12, 12]
	cube_type = wall1

[square = 13, 12]
	cube_type = wall1

[square = 14, 12]
	cube_type = wall1

[square = 15, 12]
	cube_type = wall1

[square = 19, 12]
	cube_type = g_grass

[square = 20, 12]
	cube_type = g_grass

	[object = tree_wall]
		target = 20, 12

	[object = bush1]
		direction = 0
		target = 20, 12

[square = 21, 12]
	cube_type = g_grass

	[object = tree2]
		target = 21, 12

[square = 22, 12]
	cube_type = g_grass

	[object = bush1]
		target = 22, 12

	[object = berries]
		direction = 1
		target = 22, 12

[square = 23, 12]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 23, 12

[square = 24, 12]
	cube_type = g_grass

	[object = flower3]
		direction = 1
		target = 24, 12

[square = 25, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 25, 12

[square = 26, 12]
	cube_type = g_grass

[square = 27, 12]
	cube_type = g_grass

	[object = flower4]
		direction = 1
		target = 27, 12

[square = 28, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 28, 12

[square = 29, 12]
	cube_type = g_grass

[square = 30, 12]
	cube_type = g_grass

[square = 31, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 31, 12

[square = 32, 12]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 32, 12

	[object = troll_thorns]
		direction = 0
		target = 31, 11

[square = 33, 12]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 33, 12

[square = 34, 12]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 34, 12

[square = 35, 12]
	cube_type = g_grass

[square = 36, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 36, 12

[square = 37, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 37, 12

[square = 38, 12]
	cube_type = g_grass

	[object = bush1]
		target = 38, 12

[square = 39, 12]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 39, 12

	[object = van]
		direction = 0
		target = 39, 12

		<object_item = arcane_scroll>
			object_item_count = 0

		<object_item = scroll_of_fireball>
			object_item_count = 0

		<object_item = herbarium>
			object_item_count = 0

		<object_item = tome_of_demonology>
			object_item_count = 0

[square = 40, 12]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 40, 12

	[object = win_wood]
		direction = 0
		target = 40, 12

[square = 41, 12]
	cube_type = g_grass

[square = 42, 12]
	cube_type = g_grass

	[object = tree1]
		target = 42, 12

[square = 43, 12]
	cube_type = g_grass

[square = 44, 12]
	cube_type = g_grass

[square = 45, 12]
	cube_type = g_grass

	[object = merchant]
		direction = 0
		target = 45, 12

		<object_item = apple>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = cheese>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

	[enemy = merchant]
		hp = 0

[square = 46, 12]
	cube_type = g_grass

[square = 47, 12]
	cube_type = g_grass

	[object = roof]
		direction = 1
		target = 47, 12

	[object = win_wood]
		direction = 1
		target = 47, 12

[square = 48, 12]
	cube_type = w_wood

[square = 49, 12]
	cube_type = w_wood

[square = 0, 13]
	cube_type = wall1
	cube_direction = 2

[square = 1, 13]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]

[square = 2, 13]
	cube_type = wall1
	cube_direction = 2

	[object = bridge]

[square = 3, 13]
	cube_type = wall1

	[object = bridge]

[square = 4, 13]
	cube_type = g_grass

	[object = fence]

	[object = bridge]

[square = 5, 13]
	cube_type = wall1

	[object = bridge]

[square = 6, 13]
	cube_type = wall1

	[object = roof]
		direction = 1

[square = 7, 13]
	cube_type = wall1

[square = 8, 13]
	cube_type = w_wood

[square = 9, 13]
	cube_type = g_pavement1

	[object = win_wood]
		direction = 3

	[object = roof]
		direction = 3

[square = 10, 13]
	cube_type = g_grass

	[object = flower1]
		direction = 3

[square = 11, 13]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 11, 13

	[object = flower2]
		direction = 1
		target = 11, 13

[square = 12, 13]
	cube_type = g_grass

	[object = fence]
		direction = 3
		target = 12, 13

[square = 13, 13]
	cube_type = g_grass

	[object = tree1]
		direction = 0
		target = 13, 13

[square = 14, 13]
	cube_type = g_grass

	[object = bush2]
		direction = 0
		target = 14, 13

[square = 15, 13]
	cube_type = g_grass

[square = 20, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 20, 13

[square = 21, 13]
	cube_type = g_grass

	[object = tree_wall]
		target = 21, 13

[square = 22, 13]
	cube_type = g_grass

	[enemy = wolf_respawn]
		hp = 70

[square = 23, 13]
	cube_type = g_grass

[square = 24, 13]
	cube_type = g_grass

[square = 25, 13]
	cube_type = g_grass

[square = 26, 13]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 25, 7

[square = 27, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 27, 13

	[object = tree1]
		direction = 0
		target = 27, 13

[square = 28, 13]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 28, 13

[square = 29, 13]
	cube_type = g_grass

	[enemy = deadpeasant]
		hp = -1

[square = 30, 13]
	cube_type = g_grass

	[object = bush1]
		target = 30, 13

	[object = berries]
		direction = 1
		target = 30, 13

[square = 31, 13]
	cube_type = g_grass

[square = 32, 13]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 23, 11

[square = 33, 13]
	cube_type = g_grass

[square = 34, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 34, 13

	[object = berries]
		direction = 1
		target = 34, 13

[square = 35, 13]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 35, 13

[square = 36, 13]
	cube_type = g_grass

[square = 37, 13]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 37, 13

[square = 38, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 38, 13

	[object = berries]
		direction = 1
		target = 38, 13

[square = 39, 13]
	cube_type = wall1_clone

[square = 40, 13]
	cube_type = g_grass

[square = 41, 13]
	cube_type = g_grass

	[object = roof]
		target = 41, 13

	[object = win_wood]
		target = 41, 13

[square = 42, 13]
	cube_type = g_grass

	[object = roof]
		target = 42, 13

	[object = door_general]
		target = 42, 13

		<object_item = faruk's_chain>
			object_item_count = 0

		<object_item = leather_vest>
			object_item_count = 0

		<object_item = cloak>
			object_item_count = 0

		<object_item = winter_cloak>
			object_item_count = 0

		<object_item = gloves_of_haste>
			object_item_count = 0

		<object_item = handy_band>
			object_item_count = 0

		<object_item = leather_boots>
			object_item_count = 0

		<object_item = long_staff>
			object_item_count = 0

		<object_item = light_helmet>
			object_item_count = 0

		<object_item = worn_boots>
			object_item_count = 0

	[object = shop_general]
		target = 42, 13

[square = 43, 13]
	cube_type = g_grass

	[object = roof]
		target = 43, 13

	[object = win_wood]
		target = 43, 13

[square = 44, 13]
	cube_type = g_grass

[square = 45, 13]
	cube_type = g_grass

	[object = roof]
		target = 45, 13

[square = 46, 13]
	cube_type = g_grass

	[object = roof]
		target = 46, 13

	[object = win_wood]
		target = 46, 13

[square = 47, 13]
	cube_type = g_grass

	[object = roof]
		direction = 1
		target = 47, 13

	[object = win_wood]
		direction = 1
		target = 47, 13

[square = 48, 13]
	cube_type = w_wood

[square = 49, 13]
	cube_type = w_wood

[square = 1, 14]
	cube_type = wall1

[square = 2, 14]
	cube_type = g_pavement1

	[object = torch]
		direction = 1
		target = 2, 14

	[object = foliage1]
		direction = 3
		target = 2, 14

	[object = foliage1]
		direction = 0
		target = 2, 14

	[item = small_stamina_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = money80]
		item_count = 67

[square = 3, 14]
	cube_type = wall1

[square = 4, 14]
	cube_type = g_grass

	[item = herbs]
		item_count = 0

[square = 5, 14]
	cube_type = g_grass

	[object = flower4]
		direction = 3

	[object = flower2]
		direction = 1

[square = 6, 14]
	cube_type = g_grass

	[object = foliage1]
		direction = 0

	[object = help_garden]
		direction = 1
		target = 6, 14

[square = 7, 14]
	cube_type = g_grass

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 0

	[object = gate_jamb]
		direction = 0
		target = 7, 14

	[object = gate_jamb]
		target = 7, 14

	[object = gate_r]
		direction = 0
		target = 7, 14

	[object = gate_myron]
		direction = 0
		target = 7, 14

[square = 8, 14]
	cube_type = g_pavement1

	[object = win_wood]
		direction = 0

	[object = roof]
		direction = 0

[square = 9, 14]
	cube_type = g_pavement1

[square = 10, 14]
	cube_type = g_grass

	[object = dirt1]
		direction = 1
		target = 10, 14

[square = 11, 14]
	cube_type = g_grass

	[object = gossip_yorik_dummy]
		direction = 0
		target = 11, 14

	[enemy = townsman]
		hp = 0

[square = 12, 14]
	cube_type = wall1

[square = 13, 14]
	cube_type = g_grass

[square = 14, 14]
	cube_type = g_grass

	[object = bush1]
		target = 14, 14

[square = 15, 14]
	cube_type = g_grass

[square = 19, 14]
	cube_type = g_grass

[square = 20, 14]
	cube_type = g_grass

	[object = rock]
		target = 20, 14

[square = 21, 14]
	cube_type = g_grass

	[object = bush1]
		target = 21, 14

[square = 22, 14]
	cube_type = g_grass

	[object = tree2]
		target = 22, 14

[square = 23, 14]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 23, 14

[square = 24, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 24, 14

	[object = bush1]
		direction = 0
		target = 24, 14

[square = 25, 14]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 25, 14

[square = 26, 14]
	cube_type = g_grass

[square = 27, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 27, 14

[square = 28, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 28, 14

[square = 29, 14]
	cube_type = g_grass

	[object = bush2]
		direction = 0
		target = 29, 14

[square = 30, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 30, 14

[square = 31, 14]
	cube_type = g_grass

[square = 32, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 32, 14

[square = 33, 14]
	cube_type = g_grass

	[enemy = wolf]
		hp = 70

[square = 34, 14]
	cube_type = g_grass

[square = 35, 14]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 35, 14

[square = 36, 14]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 36, 14

[square = 37, 14]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 37, 14

[square = 38, 14]
	cube_type = g_grass

[square = 39, 14]
	cube_type = g_grass

	[object = woodgate]
		direction = 0
		target = 39, 14

	[object = woodgate_jamb_L]
		direction = 0
		target = 39, 14

	[object = woodgate_jamb_R]
		target = 39, 14

[square = 40, 14]
	cube_type = g_grass

	[object = roof]
		direction = 1
		target = 40, 14

	[object = win_wood]
		direction = 1
		target = 40, 14

[square = 41, 14]
	cube_type = w_wood

[square = 42, 14]
	cube_type = w_wood

[square = 43, 14]
	cube_type = w_wood

[square = 44, 14]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 44, 14

	[object = roof]
		direction = 1
		target = 44, 14

[square = 45, 14]
	cube_type = w_wood

[square = 46, 14]
	cube_type = w_wood

[square = 47, 14]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 47, 14

	[object = barrel]
		direction = 0
		target = 47, 14

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 48, 14]
	cube_type = g_grass

	[object = bush1]
		target = 48, 14

[square = 49, 14]
	cube_type = g_grass

	[object = tree_wall]
		target = 49, 14

[square = 1, 15]
	cube_type = wall1

[square = 2, 15]
	cube_type = g_pavement1

	[object = barrel]
		direction = 0
		target = 2, 15

[square = 3, 15]
	cube_type = illusion_wall

[square = 4, 15]
	cube_type = g_grass

	[object = dirt2]

	[item = chicken]
		item_count = 0

[square = 5, 15]
	cube_type = g_grass

	[object = apple_tree]
		direction = 0
		target = 5, 15

[square = 6, 15]
	cube_type = g_grass

	[object = flower1]
		direction = 0

[square = 7, 15]
	cube_type = wall1

[square = 8, 15]
	cube_type = g_grass

[square = 9, 15]
	cube_type = g_grass

	[object = bush2]
		direction = 0

[square = 10, 15]
	cube_type = g_grass

[square = 11, 15]
	cube_type = g_grass

	[object = tree1]
		direction = 3
		target = 11, 15

[square = 12, 15]
	cube_type = g_grass

	[object = fence]
		direction = 1
		target = 12, 15

[square = 13, 15]
	cube_type = g_grass

	[object = bush2]
		direction = 0

[square = 14, 15]
	cube_type = g_grass

[square = 15, 15]
	cube_type = g_grass

[square = 19, 15]
	cube_type = g_grass

	[object = rock]
		target = 19, 15

[square = 20, 15]
	cube_type = g_grass

	[object = tree_wall]
		target = 20, 15

[square = 21, 15]
	cube_type = g_grass

	[object = tree_wall]
		target = 21, 15

[square = 22, 15]
	cube_type = g_grass

	[object = bush1]
		target = 22, 15

[square = 23, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 23, 15

[square = 24, 15]
	cube_type = g_grass

[square = 25, 15]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 25, 15

[square = 26, 15]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 26, 15

[square = 27, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 27, 15

[square = 28, 15]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 28, 15

[square = 29, 15]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 29, 15

[square = 30, 15]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 30, 15

[square = 31, 15]
	cube_type = g_grass

[square = 32, 15]
	cube_type = g_grass

[square = 33, 15]
	cube_type = g_grass

[square = 34, 15]
	cube_type = g_grass

[square = 35, 15]
	cube_type = g_grass

[square = 36, 15]
	cube_type = g_grass

[square = 37, 15]
	cube_type = g_grass

[square = 38, 15]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 38, 15

[square = 39, 15]
	cube_type = wall1_clone

[square = 40, 15]
	cube_type = g_grass

	[object = fence]
		target = 40, 15

	[object = roof]
		direction = 1
		target = 40, 15

[square = 41, 15]
	cube_type = w_wood

[square = 42, 15]
	cube_type = w_wood

[square = 43, 15]
	cube_type = w_wood

[square = 44, 15]
	cube_type = g_grass

	[object = tree1]
		target = 44, 15

	[object = roof]
		direction = 3
		target = 44, 15

	[object = roof]
		direction = 1
		target = 44, 15

[square = 45, 15]
	cube_type = w_wood

[square = 46, 15]
	cube_type = w_wood

[square = 47, 15]
	cube_type = g_grass

	[object = tree2]
		target = 47, 15

	[object = roof]
		direction = 3
		target = 47, 15

[square = 48, 15]
	cube_type = g_grass

	[object = bush1]
		target = 48, 15

[square = 49, 15]
	cube_type = g_grass

	[object = tree_wall]
		target = 49, 15

[square = 1, 16]
	cube_type = wall1

[square = 2, 16]
	cube_type = wall1

[square = 3, 16]
	cube_type = wall1

[square = 4, 16]
	cube_type = g_grass

	[object = flower3]
		direction = 1

[square = 5, 16]
	cube_type = g_grass

	[object = flower1]
		direction = 3

	[object = flower4]
		direction = 0

[square = 6, 16]
	cube_type = g_grass

	[object = rake_joke]
		direction = 0
		target = 6, 16

[square = 7, 16]
	cube_type = g_grass

	[object = fence]
		direction = 1

	[object = flower4]

[square = 8, 16]
	cube_type = g_grass

	[item = chicken]
		item_count = 0

[square = 9, 16]
	cube_type = wall1

[square = 10, 16]
	cube_type = wall1

[square = 11, 16]
	cube_type = wall1

[square = 12, 16]
	cube_type = wall1

[square = 13, 16]
	cube_type = g_grass

[square = 14, 16]
	cube_type = g_grass

[square = 15, 16]
	cube_type = g_grass

[square = 19, 16]
	cube_type = g_grass

	[object = rock]
		target = 19, 16

[square = 20, 16]
	cube_type = g_grass

	[object = bush1]
		target = 20, 16

	[object = roof]
		target = 20, 16

[square = 21, 16]
	cube_type = g_grass

	[object = roof]
		target = 21, 16

	[object = barrel]
		direction = 0
		target = 21, 16

		<object_item = herbs>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 22, 16]
	cube_type = g_grass

[square = 23, 16]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 23, 16

[square = 24, 16]
	cube_type = g_grass

[square = 25, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 25, 16

[square = 26, 16]
	cube_type = g_grass

[square = 27, 16]
	cube_type = g_grass

[square = 28, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 28, 16

[square = 29, 16]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 29, 16

[square = 30, 16]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 30, 16

[square = 31, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 31, 16

[square = 32, 16]
	cube_type = g_grass

	[object = flower1]
		direction = 3
		target = 32, 16

[square = 33, 16]
	cube_type = g_grass

[square = 34, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 34, 16

[square = 35, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 35, 16

[square = 36, 16]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 36, 16

[square = 37, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 37, 16

[square = 38, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 38, 16

	[object = bush1]
		direction = 3
		target = 38, 16

[square = 39, 16]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 39, 16

[square = 40, 16]
	cube_type = g_grass

	[object = bush1]
		target = 40, 16

[square = 41, 16]
	cube_type = g_grass

[square = 42, 16]
	cube_type = g_grass

	[object = tree2]
		target = 42, 16

[square = 43, 16]
	cube_type = g_grass

	[object = bush1]
		target = 43, 16

[square = 44, 16]
	cube_type = g_grass

	[object = bush1]
		target = 44, 16

[square = 45, 16]
	cube_type = g_grass

	[object = bush1]
		target = 45, 16

[square = 46, 16]
	cube_type = g_grass

	[object = tree_wall]
		target = 46, 16

[square = 47, 16]
	cube_type = g_grass

	[object = tree_wall]
		target = 47, 16

[square = 48, 16]
	cube_type = g_grass

	[object = tree_wall]
		target = 48, 16

[square = 2, 17]
	cube_type = wall1

[square = 3, 17]
	cube_type = wall1

[square = 4, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 5, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0

[square = 6, 17]
	cube_type = g_grass

	[object = foliage1]
		direction = 1

	[object = flower2]

[square = 7, 17]
	cube_type = wall1

[square = 8, 17]
	cube_type = wall1

[square = 9, 17]
	cube_type = wall1

[square = 10, 17]
	cube_type = g_grass

	[object = lever]
		direction = 1
		target = 10, 16

[square = 11, 17]
	cube_type = wall1

[square = 20, 17]
	cube_type = w_wood

[square = 21, 17]
	cube_type = w_wood

[square = 22, 17]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 22, 17

	[object = win_wood]
		direction = 3
		target = 22, 17

	[object = foliage1]
		direction = 3
		target = 22, 17

[square = 23, 17]
	cube_type = g_grass

[square = 24, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 24, 17

[square = 25, 17]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 25, 17

[square = 26, 17]
	cube_type = g_grass

[square = 27, 17]
	cube_type = g_grass

	[enemy = smallspider]
		hp = 80

	[enemy = smallspider]
		hp = 80

[square = 28, 17]
	cube_type = g_grass

	[object = flower3]
		direction = 1
		target = 28, 17

	[item = herbs]
		item_count = 0

[square = 29, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 29, 17

[square = 30, 17]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 30, 17

[square = 31, 17]
	cube_type = g_grass

[square = 32, 17]
	cube_type = g_grass

	[object = flower4]
		direction = 0
		target = 32, 17

[square = 33, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 33, 17

[square = 34, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 34, 17

[square = 35, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 35, 17

[square = 36, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 36, 17

[square = 37, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 37, 17

[square = 38, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 38, 17

[square = 39, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 39, 17

[square = 40, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 40, 17

[square = 41, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 41, 17

[square = 42, 17]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 42, 17

[square = 43, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 43, 17

[square = 44, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 44, 17

[square = 45, 17]
	cube_type = g_grass

	[object = tree_wall]
		target = 45, 17

[square = 46, 17]
	cube_type = g_grass

[square = 47, 17]
	cube_type = g_grass

[square = 48, 17]
	cube_type = g_grass

[square = 2, 18]
	cube_type = wall1

[square = 3, 18]
	cube_type = g_grass

	[object = foliage1]
		direction = 0
		target = 3, 18

	[object = foliage1]
		direction = 3
		target = 3, 18

	[object = foliage1]
		target = 3, 18

	[enemy = giant_worm]
		hp = 180

[square = 4, 18]
	cube_type = g_grass

	[object = flower1]
		direction = 3

	[object = flower3]
		direction = 1

	[object = flower2]
		direction = 3

[square = 5, 18]
	cube_type = g_grass

	[object = flower4]
		direction = 0

[square = 6, 18]
	cube_type = g_grass

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = flower1]

	[object = flower3]
		direction = 1

	[object = block_enemy]
		direction = 0
		target = 6, 18

	[item = mushroom]
		item_count = 0

[square = 7, 18]
	cube_type = wall1

[square = 9, 18]
	cube_type = wall1

[square = 10, 18]
	cube_type = g_grass

	[object = tstone]
		direction = 0
		target = 0, 0

[square = 11, 18]
	cube_type = wall1

[square = 19, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 19, 18

[square = 20, 18]
	cube_type = w_wood

[square = 21, 18]
	cube_type = w_wood

[square = 22, 18]
	cube_type = g_grass

	[object = roof]
		direction = 3
		target = 22, 18

	[object = door_auntie]
		direction = 3
		target = 0, 0

[square = 23, 18]
	cube_type = g_grass

	[enemy = spider]
		hp = 200

[square = 24, 18]
	cube_type = g_grass

[square = 25, 18]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 25, 18

[square = 26, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 26, 18

	[object = bush1]
		direction = 0
		target = 26, 18

	[object = berries]
		direction = 1
		target = 26, 18

[square = 27, 18]
	cube_type = g_grass

[square = 28, 18]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 28, 18

[square = 29, 18]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 29, 18

[square = 30, 18]
	cube_type = g_grass

	[object = tree_wall]
		target = 30, 18

[square = 31, 18]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 31, 18

[square = 32, 18]
	cube_type = g_grass

	[object = tree_wall]
		target = 32, 18

[square = 33, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 33, 18

[square = 34, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 34, 18

[square = 35, 18]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 35, 18

[square = 36, 18]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 36, 18

[square = 37, 18]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 37, 18

[square = 38, 18]
	cube_type = g_grass

	[object = flower1]
		direction = 1
		target = 38, 18

[square = 39, 18]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 39, 18

[square = 40, 18]
	cube_type = g_grass

[square = 41, 18]
	cube_type = g_grass

	[object = flower4]
		direction = 1
		target = 41, 18

[square = 42, 18]
	cube_type = g_grass

	[enemy = firedemon]
		hp = 250

[square = 43, 18]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 43, 18

	[object = berries]
		direction = 1
		target = 43, 18

[square = 46, 18]
	cube_type = g_grass

[square = 47, 18]
	cube_type = g_grass

[square = 48, 18]
	cube_type = g_grass

[square = 2, 19]
	cube_type = wall1

[square = 3, 19]
	cube_type = wall1

[square = 4, 19]
	cube_type = wall1

[square = 5, 19]
	cube_type = wall1

[square = 6, 19]
	cube_type = wall1

[square = 7, 19]
	cube_type = wall1

[square = 9, 19]
	cube_type = wall1

[square = 10, 19]
	cube_type = wall1

[square = 11, 19]
	cube_type = wall1

[square = 19, 19]
	cube_type = g_grass

	[object = rock]
		target = 19, 19

[square = 20, 19]
	cube_type = g_grass

	[object = tree1]
		direction = 0
		target = 20, 19

	[object = roof]
		direction = 0
		target = 20, 19

	[object = foliage1]
		direction = 0
		target = 20, 19

[square = 21, 19]
	cube_type = g_grass

	[object = roof]
		direction = 0
		target = 21, 19

	[object = fence]
		direction = 1
		target = 21, 19

	[object = foliage1]
		direction = 0
		target = 21, 19

[square = 22, 19]
	cube_type = g_grass

[square = 23, 19]
	cube_type = g_grass

[square = 24, 19]
	cube_type = g_grass

	[object = tree1]
		direction = 0
		target = 24, 19

[square = 25, 19]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 25, 19

[square = 26, 19]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 26, 19

[square = 27, 19]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 27, 19

[square = 28, 19]
	cube_type = g_grass

	[object = tree_wall]
		target = 28, 19

[square = 29, 19]
	cube_type = g_grass

	[object = tree_wall]
		target = 29, 19

[square = 30, 19]
	cube_type = g_grass

	[enemy = deadpeasant]
		hp = -1

[square = 31, 19]
	cube_type = g_grass

[square = 32, 19]
	cube_type = g_grass

	[object = flower1]
		direction = 3
		target = 32, 19

	[object = help_demon]
		direction = 0
		target = 32, 19

[square = 33, 19]
	cube_type = g_grass

	[object = rock_entrance1]
		direction = 3
		target = 37, 19

[square = 34, 19]
	cube_type = g_grass

	[object = rock]
		target = 34, 19

[square = 35, 19]
	cube_type = g_grass

	[object = rock_huge]
		direction = 3
		target = 35, 19

[square = 36, 19]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 36, 19

[square = 37, 19]
	cube_type = g_grass

	[object = rock_entrance1]
		direction = 1
		target = 33, 19

[square = 38, 19]
	cube_type = g_grass

[square = 39, 19]
	cube_type = g_grass

	[object = flower1]
		direction = 3
		target = 39, 19

[square = 40, 19]
	cube_type = g_grass

[square = 41, 19]
	cube_type = g_grass

	[object = dirt1]
		direction = 0
		target = 41, 19

[square = 42, 19]
	cube_type = g_grass

	[object = tree2]
		target = 42, 19

[square = 43, 19]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 43, 19

[square = 19, 20]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 19, 20

[square = 20, 20]
	cube_type = g_grass

	[object = rock]
		target = 20, 20

[square = 21, 20]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 21, 20

[square = 22, 20]
	cube_type = g_grass

	[object = rock]
		target = 22, 20

[square = 23, 20]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 23, 20

[square = 24, 20]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 24, 20

	[object = rock]
		direction = 0
		target = 24, 20

[square = 25, 20]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 25, 20

	[object = rock]
		direction = 0
		target = 25, 20

[square = 26, 20]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 26, 20

[square = 27, 20]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 27, 20

	[object = rock]
		direction = 0
		target = 27, 20

[square = 28, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 28, 20

[square = 29, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 29, 20

[square = 30, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 30, 20

[square = 31, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 31, 20

[square = 32, 20]
	cube_type = g_grass

	[object = rock]
		target = 32, 20

[square = 33, 20]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 33, 20

[square = 34, 20]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 34, 20

[square = 35, 20]
	cube_type = g_grass

	[object = rock_huge]
		direction = 3
		target = 35, 20

[square = 36, 20]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 36, 20

[square = 37, 20]
	cube_type = g_grass

	[object = tree2]
		target = 37, 20

[square = 38, 20]
	cube_type = g_grass

	[object = flower3]
		direction = 1
		target = 38, 20

[square = 39, 20]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 39, 20

[square = 40, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 40, 20

[square = 41, 20]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 41, 20

[square = 42, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 42, 20

[square = 43, 20]
	cube_type = g_grass

	[object = tree_wall]
		target = 43, 20

[square = 29, 21]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 29, 21

[square = 30, 21]
	cube_type = g_grass

	[object = rock_huge]
		direction = 1
		target = 30, 21

[square = 31, 21]
	cube_type = g_grass

	[object = rock_huge]
		direction = 1
		target = 31, 21

[square = 32, 21]
	cube_type = g_grass

	[object = rock_huge]
		direction = 3
		target = 32, 21

[square = 35, 21]
	cube_type = g_grass

	[object = rock]
		target = 35, 21

[square = 36, 21]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 36, 21

[square = 37, 21]
	cube_type = g_grass

	[object = rock]
		target = 37, 21

[square = 38, 21]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 38, 21

[square = 39, 21]
	cube_type = g_grass

	[object = rock]
		target = 39, 21

[square = 40, 21]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 40, 21

[square = 41, 21]
	cube_type = g_grass

	[object = rock]
		target = 41, 21

[square = 42, 21]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 42, 21

[square = 43, 21]
	cube_type = g_grass

	[object = rock]
		target = 43, 21

\\***********************************

[level = TOMB]
size = 25, 23
object_items_reseted = 0

[square = 4, 0]
	cube_type = w_stone

[square = 5, 0]
	cube_type = w_stone

[square = 6, 0]
	cube_type = w_stone

[square = 7, 0]
	cube_type = w_stone

[square = 8, 0]
	cube_type = w_stone

[square = 9, 0]
	cube_type = w_stone

[square = 10, 0]
	cube_type = w_stone

[square = 11, 0]
	cube_type = w_stone

[square = 12, 0]
	cube_type = w_stone

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 16, 0]
	cube_type = w_stone

[square = 17, 0]
	cube_type = w_stone

[square = 4, 1]
	cube_type = w_stone

[square = 5, 1]
	cube_type = g_tomb

	[object = draft]
		direction = 0
		target = 5, 1

	[enemy = bonewraith]
		hp = 90

[square = 6, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 6, 1

[square = 7, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 7, 1

	[object = button_secret_wall]
		direction = 0
		target = 5, 2

[square = 8, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 8, 1

[square = 9, 1]
	cube_type = g_tomb

[square = 10, 1]
	cube_type = g_tomb

[square = 11, 1]
	cube_type = g_tomb

[square = 12, 1]
	cube_type = g_tomb

[square = 13, 1]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 13, 1

[square = 14, 1]
	cube_type = g_tomb

[square = 15, 1]
	cube_type = g_tomb

[square = 16, 1]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 16, 2

	[enemy = bonewraith]
		hp = 90

	[enemy = bonewraith_respawn]
		hp = 90

[square = 17, 1]
	cube_type = w_stone

[square = 0, 2]
	cube_type = w_stone

[square = 1, 2]
	cube_type = w_stone

[square = 2, 2]
	cube_type = w_stone

[square = 3, 2]
	cube_type = w_stone

[square = 4, 2]
	cube_type = w_stone

[square = 5, 2]
	cube_type = w_stone

[square = 6, 2]
	cube_type = w_stone

[square = 7, 2]
	cube_type = w_stone

[square = 8, 2]
	cube_type = w_stone

[square = 9, 2]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 9, 2

[square = 10, 2]
	cube_type = w_stone

[square = 11, 2]
	cube_type = w_stone

[square = 12, 2]
	cube_type = w_stone

[square = 13, 2]
	cube_type = w_stone

[square = 14, 2]
	cube_type = w_stone

[square = 15, 2]
	cube_type = w_stone

[square = 16, 2]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 0
		target = 16, 2

	[object = jamb]
		direction = 3
		target = 16, 2

	[object = jamb]
		direction = 1
		target = 16, 2

[square = 17, 2]
	cube_type = w_stone

[square = 18, 2]
	cube_type = w_stone

[square = 19, 2]
	cube_type = w_stone

[square = 20, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 6, 7

[square = 2, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 2, 3

[square = 3, 3]
	cube_type = w_stone

[square = 4, 3]
	cube_type = g_tomb

	[object = lever]
		direction = 3
		target = 6, 4

[square = 5, 3]
	cube_type = g_tomb

[square = 6, 3]
	cube_type = w_stone

[square = 7, 3]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 3, 4

[square = 8, 3]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 9, 4

[square = 9, 3]
	cube_type = w_stone

[square = 10, 3]
	cube_type = g_tomb

	[object = barrel]
		direction = 3
		target = 10, 3

		<object_item = money10>
			object_item_count = 29

[square = 11, 3]
	cube_type = g_tomb

	[object = barrel]
		direction = 3
		target = 11, 3

		<object_item = money10>
			object_item_count = 29

		<object_item = herbs>
			object_item_count = 0

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = g_tomb

[square = 14, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 14, 3

[square = 15, 3]
	cube_type = g_tomb

[square = 16, 3]
	cube_type = g_tomb

	[object = lever]
		target = 16, 2

[square = 17, 3]
	cube_type = g_tomb

[square = 18, 3]
	cube_type = g_tomb

[square = 19, 3]
	cube_type = g_tomb

[square = 20, 3]
	cube_type = w_stone

[square = 21, 3]
	cube_type = w_stone

[square = 22, 3]
	cube_type = w_stone

[square = 23, 3]
	cube_type = w_stone

[square = 24, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 1, 4

	[object = foliage1]
		target = 1, 4

[square = 2, 4]
	cube_type = g_tomb

	[enemy = smallspider]
		hp = 80

[square = 3, 4]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 3
		target = 3, 4

	[object = jamb]
		direction = 0
		target = 3, 4

	[object = jamb]
		target = 3, 4

[square = 4, 4]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 5, 4]
	cube_type = g_tomb

[square = 6, 4]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 3
		target = 6, 4

	[object = jamb]
		direction = 0
		target = 6, 4

	[object = jamb]
		target = 6, 4

[square = 7, 4]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 8, 4]
	cube_type = g_tomb

[square = 9, 4]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 3
		target = 9, 4

	[object = jamb]
		direction = 0
		target = 9, 4

	[object = jamb]
		target = 9, 4

[square = 10, 4]
	cube_type = g_tomb

	[enemy = deadpeasant]
		hp = -1

[square = 11, 4]
	cube_type = g_tomb

	[object = lever]
		direction = 1
		target = 2, 5

	[enemy = smallrat_respawn]
		hp = 25

[square = 12, 4]
	cube_type = w_stone

[square = 13, 4]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 13, 4

[square = 14, 4]
	cube_type = w_stone

[square = 15, 4]
	cube_type = w_stone

[square = 16, 4]
	cube_type = w_stone

[square = 17, 4]
	cube_type = w_stone

[square = 18, 4]
	cube_type = w_stone

[square = 19, 4]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 19, 4

[square = 20, 4]
	cube_type = w_stone

[square = 21, 4]
	cube_type = w_stone

[square = 22, 4]
	cube_type = g_tomb

	[object = torch]
		direction = 0
		target = 22, 4

[square = 23, 4]
	cube_type = g_tomb

	[object = garbage]
		direction = 0
		target = 23, 4

		<object_item = bread>
			object_item_count = 0

[square = 24, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = w_stone

[square = 2, 5]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 0
		target = 2, 5

	[object = jamb]
		direction = 3
		target = 2, 5

	[object = jamb]
		direction = 1
		target = 2, 5

[square = 3, 5]
	cube_type = w_stone

[square = 4, 5]
	cube_type = w_stone

[square = 5, 5]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 0
		target = 5, 5

	[object = jamb]
		direction = 3
		target = 5, 5

	[object = jamb]
		direction = 1
		target = 5, 5

[square = 6, 5]
	cube_type = w_stone

[square = 7, 5]
	cube_type = w_stone

[square = 8, 5]
	cube_type = w_stone

[square = 9, 5]
	cube_type = w_stone

[square = 10, 5]
	cube_type = w_stone

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = w_stone

[square = 13, 5]
	cube_type = g_tomb

	[enemy = rat]
		hp = 60

[square = 14, 5]
	cube_type = w_stone

[square = 15, 5]
	cube_type = g_tomb

[square = 16, 5]
	cube_type = g_tomb

	[object = torch2]
		direction = 3
		target = 16, 5

	[object = torch2]
		direction = 0
		target = 16, 5

	[object = chest_tomb]
		target = 16, 5

		<object_item = money320>
			object_item_count = 241

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = warrior's_cloak>
			object_item_count = 0

[square = 17, 5]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 18, 5]
	cube_type = w_stone

[square = 19, 5]
	cube_type = g_tomb

	[enemy = rat]
		hp = 60

[square = 20, 5]
	cube_type = g_tomb

[square = 21, 5]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3
		target = 21, 5

	[object = jamb]
		target = 21, 5

	[object = jamb]
		direction = 0
		target = 21, 5

[square = 22, 5]
	cube_type = g_tomb

[square = 23, 5]
	cube_type = g_tomb

	[object = brother]
		direction = 0
		target = 23, 5

	[enemy = townsman]
		hp = 0

[square = 24, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb

	[object = column]
		target = 1, 6

[square = 2, 6]
	cube_type = g_tomb

	[object = dirt1]
		target = 2, 6

[square = 3, 6]
	cube_type = w_stone

[square = 4, 6]
	cube_type = g_tomb

	[object = torch2]
		direction = 3
		target = 4, 6

	[enemy = bonewraith_respawn]
		hp = 90

[square = 5, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 5, 6

[square = 6, 6]
	cube_type = w_stone

[square = 7, 6]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 5, 8

[square = 8, 6]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 8, 6

	[object = RESPAWN-smallrat]
		direction = 0
		target = 10, 8

[square = 9, 6]
	cube_type = g_tomb

	[object = teleport]
		direction = 0
		target = 22, 14

[square = 10, 6]
	cube_type = w_stone

[square = 11, 6]
	cube_type = g_tomb

	[object = barrel]
		direction = 3
		target = 11, 6

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 12, 6]
	cube_type = w_stone

[square = 13, 6]
	cube_type = g_tomb

[square = 14, 6]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1
		target = 14, 6

	[object = jamb]
		direction = 0
		target = 14, 6

	[object = jamb]
		target = 14, 6

[square = 15, 6]
	cube_type = g_tomb

[square = 16, 6]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 16, 6

[square = 17, 6]
	cube_type = g_tomb

[square = 18, 6]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1
		target = 18, 6

	[object = jamb]
		target = 18, 6

	[object = jamb]
		direction = 0
		target = 18, 6

[square = 19, 6]
	cube_type = g_tomb

[square = 20, 6]
	cube_type = w_stone

[square = 21, 6]
	cube_type = w_stone

[square = 22, 6]
	cube_type = g_tomb

[square = 23, 6]
	cube_type = g_tomb

	[item = orkish_brandy]
		item_count = 0

[square = 24, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = g_tomb

	[object = lever]
		target = 5, 5

	[object = lever]
		direction = 3
		target = 3, 7

[square = 2, 7]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 3, 7]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 3
		target = 3, 7

	[object = jamb]
		direction = 0
		target = 3, 7

	[object = jamb]
		target = 3, 7

[square = 4, 7]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 5, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 5, 7

[square = 6, 7]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 3
		target = 6, 7

	[object = jamb]
		direction = 0
		target = 6, 7

	[object = jamb]
		target = 6, 7

	[object = foliage1]
		direction = 3
		target = 6, 7

	[object = foliage1]
		direction = 0
		target = 6, 7

	[object = foliage1]
		target = 6, 7

[square = 7, 7]
	cube_type = g_tomb

[square = 8, 7]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 9, 7]
	cube_type = w_stone

[square = 10, 7]
	cube_type = w_stone

[square = 11, 7]
	cube_type = g_tomb

[square = 12, 7]
	cube_type = w_stone

[square = 13, 7]
	cube_type = w_stone

[square = 14, 7]
	cube_type = w_stone

[square = 15, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 15, 7

	[enemy = rat]
		hp = 60

[square = 16, 7]
	cube_type = g_tomb

	[enemy = bonenight]
		hp = 150

	[enemy = bonenight]
		hp = 150

[square = 17, 7]
	cube_type = g_tomb

[square = 18, 7]
	cube_type = w_stone

[square = 19, 7]
	cube_type = w_stone

[square = 20, 7]
	cube_type = w_stone

[square = 21, 7]
	cube_type = w_stone

[square = 22, 7]
	cube_type = w_stone

[square = 23, 7]
	cube_type = w_stone

[square = 24, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = w_stone

[square = 2, 8]
	cube_type = w_stone

[square = 3, 8]
	cube_type = w_stone

[square = 4, 8]
	cube_type = w_stone

[square = 5, 8]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 0
		target = 5, 8

	[object = jamb]
		direction = 3
		target = 5, 8

	[object = jamb]
		direction = 1
		target = 5, 8

[square = 6, 8]
	cube_type = w_stone

[square = 7, 8]
	cube_type = w_stone

[square = 8, 8]
	cube_type = w_stone

[square = 9, 8]
	cube_type = w_stone

[square = 10, 8]
	cube_type = g_tomb

[square = 11, 8]
	cube_type = g_tomb

[square = 12, 8]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 12, 8

	[object = torch]
		direction = 0
		target = 12, 8

[square = 13, 8]
	cube_type = g_tomb

[square = 14, 8]
	cube_type = w_stone

[square = 15, 8]
	cube_type = w_stone

[square = 16, 8]
	cube_type = g_tomb

	[object = tomb_door]
		target = 16, 8

	[object = jamb]
		direction = 3
		target = 16, 8

	[object = jamb]
		direction = 1
		target = 16, 8

[square = 17, 8]
	cube_type = w_stone

[square = 18, 8]
	cube_type = w_stone

[square = 20, 8]
	cube_type = w_stone

[square = 21, 8]
	cube_type = w_stone

[square = 22, 8]
	cube_type = w_stone

[square = 23, 8]
	cube_type = w_stone

[square = 24, 8]
	cube_type = w_stone

[square = 1, 9]
	cube_type = w_stone

[square = 2, 9]
	cube_type = w_stone

[square = 3, 9]
	cube_type = w_stone

[square = 4, 9]
	cube_type = g_tomb

	[object = lock]
		direction = 3
		target = 3, 10

[square = 5, 9]
	cube_type = g_tomb

	[object = dirt1]
		target = 5, 9

	[object = lock]
		direction = 1
		target = 6, 10

[square = 6, 9]
	cube_type = w_stone

[square = 7, 9]
	cube_type = w_stone

[square = 8, 9]
	cube_type = g_tomb

	[object = fence]
		direction = 0
		target = 8, 9

[square = 9, 9]
	cube_type = w_stone

[square = 10, 9]
	cube_type = w_stone

[square = 11, 9]
	cube_type = w_stone

[square = 12, 9]
	cube_type = w_stone

[square = 13, 9]
	cube_type = g_tomb

[square = 14, 9]
	cube_type = w_stone

[square = 15, 9]
	cube_type = w_stone

[square = 16, 9]
	cube_type = g_tomb

	[object = foliage1]
		target = 16, 9

	[object = foliage1]
		direction = 3
		target = 16, 9

	[object = foliage1]
		direction = 1
		target = 16, 9

[square = 17, 9]
	cube_type = w_stone

[square = 18, 9]
	cube_type = w_stone

[square = 19, 9]
	cube_type = w_stone

[square = 20, 9]
	cube_type = w_stone

[square = 21, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 21, 9

[square = 22, 9]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 23, 9]
	cube_type = g_tomb

[square = 24, 9]
	cube_type = w_stone

[square = 1, 10]
	cube_type = w_stone

[square = 2, 10]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 2, 10

	[object = dirt1]
		direction = 3
		target = 2, 10

	[object = wanted]
		direction = 0
		target = 2, 10

	[object = chest_tomb]
		direction = 1
		target = 2, 10

		<object_item = money320>
			object_item_count = 124

		<object_item = sandals>
			object_item_count = 0

		<object_item = cloak>
			object_item_count = 0

[square = 3, 10]
	cube_type = g_tomb

	[object = tomb_door_key]
		direction = 1
		target = 3, 10

	[object = jamb]
		direction = 0
		target = 3, 10

	[object = jamb]
		target = 3, 10

[square = 4, 10]
	cube_type = g_tomb

	[object = garbage]
		target = 4, 10

	[enemy = boneBOSS]
		hp = 500

[square = 5, 10]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 6, 10]
	cube_type = g_tomb

	[object = tomb_door_key]
		direction = 3
		target = 6, 10

	[object = jamb]
		direction = 0
		target = 6, 10

	[object = jamb]
		target = 6, 10

[square = 7, 10]
	cube_type = g_tomb

	[object = torch]
		target = 7, 10

	[object = torch]
		direction = 0
		target = 7, 10

[square = 8, 10]
	cube_type = g_tomb

	[enemy = bonenight]
		hp = 150

[square = 9, 10]
	cube_type = g_tomb

	[object = chest_tomb_treasure]
		direction = 3
		target = 9, 10

		<object_item = money640>
			object_item_count = 337

		<object_item = blessed_steel_blade>
			object_item_count = 0

		<object_item = band_of_shadows>
			object_item_count = 0

		<object_item = cloak>
			object_item_count = 0

		<object_item = guard's_helm>
			object_item_count = 0

		<object_item = elixir_of_power>
			object_item_count = 0

[square = 10, 10]
	cube_type = w_stone

[square = 11, 10]
	cube_type = w_clay

[square = 12, 10]
	cube_type = w_stone

[square = 13, 10]
	cube_type = g_tomb

[square = 14, 10]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 14, 10

	[object = foliage1]
		direction = 0
		target = 14, 10

	[enemy = bonewraith]
		hp = 90

[square = 15, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 15, 10

	[enemy = bonewraith]
		hp = 90

[square = 16, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 16, 10

	[object = RESPAWN-smallrat]
		direction = 0
		target = 14, 20

[square = 17, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 17, 10

[square = 18, 10]
	cube_type = g_tomb

[square = 19, 10]
	cube_type = g_tomb

	[object = jamb]
		target = 19, 10

	[object = jamb]
		direction = 0
		target = 19, 10

	[object = tomb_door_lever]
		direction = 1
		target = 19, 10

[square = 20, 10]
	cube_type = g_tomb

[square = 21, 10]
	cube_type = g_tomb

	[object = RESPAWN-smallrat]
		direction = 0
		target = 7, 18

	[object = RESPAWN-bone]
		direction = 0
		target = 3, 13

[square = 22, 10]
	cube_type = g_tomb

	[object = tstone]
		direction = 1
		target = 22, 10

[square = 23, 10]
	cube_type = g_tomb

[square = 24, 10]
	cube_type = w_stone

[square = 1, 11]
	cube_type = w_stone

[square = 2, 11]
	cube_type = w_stone

[square = 3, 11]
	cube_type = w_stone

[square = 4, 11]
	cube_type = w_stone

[square = 5, 11]
	cube_type = w_stone

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = w_stone

[square = 8, 11]
	cube_type = g_tomb

	[object = fence]
		direction = 0
		target = 8, 11

	[object = foliage1]
		target = 8, 11

[square = 9, 11]
	cube_type = w_stone

[square = 10, 11]
	cube_type = w_clay

[square = 11, 11]
	cube_type = g_tomb

	[object = torch2]
		direction = 3
		target = 11, 11

	[object = torch2]
		target = 11, 11

	[object = torch2]
		direction = 0
		target = 11, 11

	[object = torch2]
		direction = 1
		target = 11, 11

	[object = dirt1]
		direction = 0
		target = 11, 11

	[object = teleport]
		target = 14, 20

[square = 12, 11]
	cube_type = w_clay

[square = 13, 11]
	cube_type = w_stone

[square = 14, 11]
	cube_type = w_stone

[square = 15, 11]
	cube_type = g_tomb

	[object = tomb_door]
		target = 15, 11

	[object = jamb]
		direction = 3
		target = 15, 11

	[object = jamb]
		direction = 1
		target = 15, 11

[square = 16, 11]
	cube_type = w_stone

[square = 17, 11]
	cube_type = w_stone

[square = 18, 11]
	cube_type = g_tomb

	[object = lever]
		direction = 1
		target = 19, 10

[square = 19, 11]
	cube_type = w_stone

[square = 20, 11]
	cube_type = w_stone

[square = 21, 11]
	cube_type = g_tomb

[square = 22, 11]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 23, 11]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 23, 11

[square = 24, 11]
	cube_type = w_stone

[square = 2, 12]
	cube_type = w_clay

[square = 3, 12]
	cube_type = w_clay

[square = 4, 12]
	cube_type = w_clay

[square = 5, 12]
	cube_type = w_clay

[square = 6, 12]
	cube_type = w_clay

[square = 7, 12]
	cube_type = w_stone

[square = 8, 12]
	cube_type = w_stone

[square = 9, 12]
	cube_type = w_clay

[square = 10, 12]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 10, 12

[square = 11, 12]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 12, 12]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 12, 12

[square = 13, 12]
	cube_type = w_clay

[square = 14, 12]
	cube_type = w_stone

[square = 15, 12]
	cube_type = g_tomb

[square = 16, 12]
	cube_type = w_stone

[square = 17, 12]
	cube_type = w_stone

[square = 18, 12]
	cube_type = w_stone

[square = 19, 12]
	cube_type = w_stone

[square = 20, 12]
	cube_type = w_stone

[square = 21, 12]
	cube_type = w_stone

[square = 22, 12]
	cube_type = w_stone

[square = 23, 12]
	cube_type = w_stone

[square = 24, 12]
	cube_type = w_stone

[square = 2, 13]
	cube_type = w_clay

[square = 3, 13]
	cube_type = g_tomb

[square = 4, 13]
	cube_type = g_tomb

	[enemy = deadpeasant]
		hp = -1

[square = 5, 13]
	cube_type = g_tomb

[square = 6, 13]
	cube_type = w_clay

[square = 7, 13]
	cube_type = w_clay

[square = 8, 13]
	cube_type = w_clay

[square = 9, 13]
	cube_type = w_clay

[square = 10, 13]
	cube_type = g_tomb

[square = 11, 13]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 11, 13

[square = 12, 13]
	cube_type = g_tomb

	[object = RESPAWN-smallrat]
		direction = 0
		target = 10, 8

[square = 13, 13]
	cube_type = w_clay

[square = 14, 13]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 15, 13]
	cube_type = g_tomb

[square = 16, 13]
	cube_type = w_stone

[square = 20, 13]
	cube_type = w_stone

[square = 21, 13]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 21, 13

	[enemy = smallrat]
		hp = 25

[square = 22, 13]
	cube_type = g_tomb

	[enemy = rat]
		hp = 60

[square = 23, 13]
	cube_type = g_tomb

	[object = button1]
		direction = 0
		target = 22, 12

	[enemy = smallrat]
		hp = 25

[square = 24, 13]
	cube_type = w_stone

[square = 2, 14]
	cube_type = w_clay

[square = 3, 14]
	cube_type = g_tomb

	[object = sarcophagus]
		direction = 1
		target = 3, 14

		<object_item = bone_key>
			object_item_count = 0

		<object_item = steel_mallet>
			object_item_count = 0

		<object_item = money320>
			object_item_count = 191

[square = 4, 14]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

	[enemy = bonewraith]
		hp = 90

[square = 5, 14]
	cube_type = g_tomb

[square = 6, 14]
	cube_type = g_tomb

	[object = tomb_door_lever]
		direction = 1
		target = 6, 14

	[object = jamb]
		target = 6, 14

	[object = jamb]
		direction = 0
		target = 6, 14

[square = 7, 14]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 6, 14

[square = 8, 14]
	cube_type = g_tomb

[square = 9, 14]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 9, 14

	[object = torch2]
		direction = 1
		target = 9, 14

[square = 10, 14]
	cube_type = g_tomb

[square = 11, 14]
	cube_type = g_tomb

[square = 12, 14]
	cube_type = g_tomb

[square = 13, 14]
	cube_type = w_clay

[square = 14, 14]
	cube_type = w_stone

[square = 15, 14]
	cube_type = w_stone

[square = 16, 14]
	cube_type = w_stone

[square = 20, 14]
	cube_type = w_stone

[square = 21, 14]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 21, 14

	[enemy = smallrat]
		hp = 25

	[enemy = smallrat_respawn]
		hp = 25

[square = 22, 14]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 22, 14

[square = 23, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 23, 14

	[enemy = rat]
		hp = 60

[square = 24, 14]
	cube_type = w_stone

[square = 2, 15]
	cube_type = w_clay

[square = 3, 15]
	cube_type = g_tomb

[square = 4, 15]
	cube_type = g_tomb

	[object = foliage1]
		target = 4, 15

[square = 5, 15]
	cube_type = g_tomb

	[object = foliage1]
		target = 5, 15

	[object = foliage1]
		direction = 1
		target = 5, 15

[square = 6, 15]
	cube_type = w_clay

[square = 7, 15]
	cube_type = w_clay

[square = 8, 15]
	cube_type = w_clay

[square = 9, 15]
	cube_type = w_clay

[square = 10, 15]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 10, 15

[square = 11, 15]
	cube_type = g_tomb

[square = 12, 15]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 12, 15

[square = 13, 15]
	cube_type = w_clay

[square = 20, 15]
	cube_type = w_stone

[square = 21, 15]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

[square = 22, 15]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 22, 15

	[enemy = rat]
		hp = 60

[square = 23, 15]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

	[enemy = smallrat_respawn]
		hp = 25

[square = 24, 15]
	cube_type = w_stone

[square = 2, 16]
	cube_type = w_clay

[square = 3, 16]
	cube_type = w_clay

[square = 4, 16]
	cube_type = w_clay

[square = 5, 16]
	cube_type = w_clay

[square = 6, 16]
	cube_type = w_clay

[square = 7, 16]
	cube_type = g_tomb

	[object = sarcophagus2]
		direction = 0
		target = 7, 16

		<object_item = money320>
			object_item_count = 211

		<object_item = fine_dirk>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

[square = 8, 16]
	cube_type = w_clay

[square = 9, 16]
	cube_type = w_clay

[square = 10, 16]
	cube_type = g_tomb

[square = 11, 16]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 90

[square = 12, 16]
	cube_type = g_tomb

	[object = button2]
		direction = 1
		target = 13, 13

[square = 13, 16]
	cube_type = w_clay

[square = 20, 16]
	cube_type = w_stone

[square = 21, 16]
	cube_type = w_stone

[square = 22, 16]
	cube_type = g_tomb

	[object = teleport]
		direction = 0
		target = 8, 6

[square = 23, 16]
	cube_type = w_stone

[square = 24, 16]
	cube_type = w_stone

[square = 2, 17]
	cube_type = w_clay

[square = 3, 17]
	cube_type = g_tomb

	[item = medicine]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = revive_potion]
		item_count = 0

	[item = money40]
		item_count = 37

[square = 4, 17]
	cube_type = g_tomb

	[enemy = smallspider]
		hp = 80

[square = 5, 17]
	cube_type = w_clay

[square = 6, 17]
	cube_type = g_tomb

	[object = button2]
		direction = 0
		target = 5, 17

[square = 7, 17]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 25

	[enemy = smallrat]
		hp = 25

[square = 8, 17]
	cube_type = g_tomb

	[object = garbage]
		direction = 1
		target = 8, 17

		<object_item = cheese>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

	[enemy = smallrat_respawn]
		hp = 25

[square = 9, 17]
	cube_type = w_clay

[square = 10, 17]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 10, 17

[square = 11, 17]
	cube_type = g_tomb

[square = 12, 17]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 12, 17

[square = 13, 17]
	cube_type = w_clay

[square = 21, 17]
	cube_type = w_stone

[square = 22, 17]
	cube_type = w_stone

[square = 23, 17]
	cube_type = w_stone

[square = 1, 18]
	cube_type = w_clay

[square = 2, 18]
	cube_type = w_clay

[square = 3, 18]
	cube_type = w_clay

[square = 4, 18]
	cube_type = w_clay

[square = 5, 18]
	cube_type = w_clay

[square = 6, 18]
	cube_type = g_tomb

	[object = barrel]
		direction = 1
		target = 6, 18

		<object_item = apple>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 7, 18]
	cube_type = g_tomb

[square = 8, 18]
	cube_type = g_tomb

[square = 9, 18]
	cube_type = w_clay

[square = 10, 18]
	cube_type = w_clay

[square = 11, 18]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 11, 18

[square = 12, 18]
	cube_type = w_clay

[square = 13, 18]
	cube_type = w_clay

[square = 14, 18]
	cube_type = w_clay

[square = 15, 18]
	cube_type = w_clay

[square = 1, 19]
	cube_type = w_clay

[square = 2, 19]
	cube_type = g_tomb

[square = 3, 19]
	cube_type = g_tomb

[square = 4, 19]
	cube_type = g_tomb

[square = 5, 19]
	cube_type = w_clay

[square = 6, 19]
	cube_type = w_clay

[square = 7, 19]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 0
		target = 7, 19

	[object = jamb]
		direction = 1
		target = 7, 19

	[object = jamb]
		direction = 3
		target = 7, 19

[square = 8, 19]
	cube_type = w_clay

[square = 9, 19]
	cube_type = w_clay

[square = 10, 19]
	cube_type = w_clay

[square = 11, 19]
	cube_type = g_tomb

[square = 12, 19]
	cube_type = w_clay

[square = 13, 19]
	cube_type = w_clay

[square = 14, 19]
	cube_type = g_tomb

	[object = fence]
		target = 14, 19

	[object = torch2]
		target = 14, 19

	[object = torch2]
		direction = 1
		target = 14, 19

[square = 15, 19]
	cube_type = w_clay

[square = 16, 19]
	cube_type = w_clay

[square = 1, 20]
	cube_type = w_clay

[square = 2, 20]
	cube_type = g_tomb

	[object = RESPAWN-smallrat]
		direction = 0
		target = 19, 3

	[object = RESPAWN-bone]
		direction = 0
		target = 3, 13

[square = 3, 20]
	cube_type = w_clay

[square = 4, 20]
	cube_type = g_tomb

[square = 5, 20]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 5, 20

[square = 6, 20]
	cube_type = g_tomb

	[enemy = rat]
		hp = 60

[square = 7, 20]
	cube_type = g_tomb

[square = 8, 20]
	cube_type = g_tomb

[square = 9, 20]
	cube_type = g_tomb

[square = 10, 20]
	cube_type = g_tomb

[square = 11, 20]
	cube_type = g_tomb

[square = 12, 20]
	cube_type = w_clay

[square = 13, 20]
	cube_type = g_tomb

	[object = button2]
		direction = 0
		target = 12, 20

[square = 14, 20]
	cube_type = g_tomb

[square = 15, 20]
	cube_type = g_tomb

	[object = dirt1]
		target = 15, 20

	[item = remains]
		item_count = 0

	[item = scroll_of_wisdom]
		item_count = 0

[square = 16, 20]
	cube_type = w_clay

[square = 1, 21]
	cube_type = w_clay

[square = 2, 21]
	cube_type = g_tomb

	[object = tomb_up]
		direction = 0
		target = 2, 21

[square = 3, 21]
	cube_type = w_clay

[square = 4, 21]
	cube_type = w_clay

[square = 5, 21]
	cube_type = w_clay

[square = 6, 21]
	cube_type = w_clay

[square = 7, 21]
	cube_type = w_clay

[square = 8, 21]
	cube_type = w_clay

[square = 9, 21]
	cube_type = w_clay

[square = 10, 21]
	cube_type = w_clay

[square = 11, 21]
	cube_type = w_clay

[square = 12, 21]
	cube_type = w_clay

[square = 13, 21]
	cube_type = w_clay

[square = 14, 21]
	cube_type = g_tomb

	[object = fence]
		target = 14, 21

	[object = torch2]
		direction = 3
		target = 14, 21

	[object = torch2]
		direction = 0
		target = 14, 21

[square = 15, 21]
	cube_type = w_clay

[square = 16, 21]
	cube_type = w_clay

[square = 1, 22]
	cube_type = w_clay

[square = 2, 22]
	cube_type = w_clay

[square = 3, 22]
	cube_type = w_clay

[square = 13, 22]
	cube_type = w_clay

[square = 14, 22]
	cube_type = w_clay

[square = 15, 22]
	cube_type = w_clay
