[LEVEL = OLD_MINES]
  name = Old Mine

  music.MAIN = data\music\dungeon2.ogg

  material_file = data\defs\level.aenor\mine_material.txt
  cube_file = data\defs\level.aenor\mine_cube.txt

  enemy_file = data\defs\enemy\3-aenor\treetroll.txt
  enemy_file = data\defs\enemy\2-forest\rocktroll.txt
  enemy_file = data\defs\enemy\3-aenor\bat.txt
  #enemy_file = data\defs\enemy\3-aenor\rat.txt

  enemy_file = data\defs\enemy\_deadsoldier.txt
  enemy_file = data\defs\enemy\_deadpriest.txt
  enemy_file = data\defs\enemy\_deadadventurer.txt


  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\flower1.txt
  object_file = data\defs\object\flower3.txt
  object_file = data\defs\object\flower4.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\rock.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\furniture.txt
  object_file = data\defs\object\tomb_fix.txt

  behavior_file = data\defs\level.aenor\mine_behavior.txt
  object_file = data\defs\level.aenor\mine_object.txt

  background = data\sky\tomb.jpg,1,1,1, 0,100,0,100
  fog_color = 20, 20, 20
  fog_level = 0,60,130,200,230


