[behavior = lever_cellar]
<on_init = 0>
	animate = 1, 1, 0, 1
<on_init = 1>
  	animate = 0, 0, 0, 1
<on_click = 0>
	state = 1
	animate = 0, 0, 0, 1
	cube.g_tomb = 0,0,0
	cube.g_tomb = 0,1,0
  play_sound.switch = 0
	play_sound.move_stone=0
<on_click = 1>
	state = 0
	animate = 1, 1, 0, 1
	cube.w_stone = 0,0,0
	cube.w_stone = 0,1,0
  play_sound.switch = 0
	play_sound.move_stone=0

[behavior = door_exit]
<on_move = 0,2>
	do_click=1
<on_click = 0>
	play_sound.door = 0
	teleport.GRAVEYARD_1 = 1,10,3


