[sprite = thug_s]
  bitmap = data\enemy\thug_s.gif, 1,1,1
[sprite = thug_a]
  bitmap = data\enemy\thug_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = thug_h]
  bitmap = data\enemy\thug_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = thug_f]
  bitmap = data\enemy\thug_f.gif, 1,1,1

[enemy = thug]
name = thug
editor_icon = 3
hp = 1000
exp = 5000
resistance = 15,15,15,15

items.30=dagger,rusty_dirk,fine_dirk,poisoned_dirk
items.30=top_boots,worn_boots,belt
items.60=money320

<stay = thug_s>
<frozen = thug_f>
<hit = thug_h>
<close_attack = thug_a>
	hit_power = 10, 65
	play_sound.whip = 0 
