[sprite = lever_f]
  bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
  bitmap = data\object\lever\lever1b.gif, 2, 2, 1
  
  
[OBJECT = lever]
  visible_range = 0, 4
  offset_back = lever_f, 0, -60, 230
  offset_right = lever_s, 130, -60, 230
  offset_left = lever_s, -130, -60, 230
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect.2 = 1, 1, 31,93
  click_rect.1 = 1, 1, 44,83
  click_rect.3 = 1, 1, 44,83
  behavior = lever_cellar



[sprite = door1_f]
  bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
  bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
  bitmap = data\object\door1_s2.gif, 1, 1, 1
  

[object = door_exit]
  visible_range = 0,3
  flip_left = 1
  map_frame=5,11

  back = door1_f,    0,3,   16,84,    32,32
  #--
  back = door1_f,    1,1,   3,123,    68,68
  back = door1_f,    1,2,   51,99,    47,47
  back = door1_f,    1,3,   88,84,    32,32
  #--
  back = door1_f,    2,0,   160,156,    100,100
  back = door1_f,    2,1,   160,123,    68,68
  back = door1_f,    2,2,   160,99,    47,47
  back = door1_f,    2,3,   160,84,    32,32
  #--
  back = door1_f,    3,1,   317,123,    68,68
  back = door1_f,    3,2,   269,99,    47,47
  back = door1_f,    3,3,   232,84,    32,32
  #--
  back = door1_f,    4,3,   304,84,    32,32

  left = door1_s1,   2,0,    12,196,   150,150
  left = door1_s1,   2,1,    65,148,   100,100
  left = door1_s1,   2,2,    96,113,   63,63
  left = door1_s1,   2,3,    118,97,   44,44
  #---
  left = door1_s2,   1,3,    30,92,   100,100
  left = door1_s2,   1,4,    75,80,   68,68

  right = door1_s1,   2,0,    308,196,   150,150
  right = door1_s1,   2,1,    255,148,   100,100
  right = door1_s1,   2,2,    224,113,   63,63
  right = door1_s1,   2,3,    202,97,    44,44
  #---
  right = door1_s2,   3,3,    290,92,   100,100
  right = door1_s2,   3,4,    245,80,   68,68

  editor_icon = 4
  click_rect.1 = 1, 1, 23,116
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 23,116
  behavior = door_exit














[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1




[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7

  items.100,1 = money160
  items.100,1 = money320

  //FLASKY
  items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  items.15,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine

  //SUPER FLASKY
  items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine

  //LEVEL 3 JEWELRY
  items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring

  items.100,1=long_sword,scythe,crude_twohander,large_axe,forest_wand,templar_short_sword,steel_talons,venomous_chain

  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior = chest_offer

[object = chest2]
  parent=chest1

  !!!!!!!!!!!!!!!!!!!!!!
  items.100,2 = iron_key
  !!!!!!!!!!!!!!!!!!!!!!

  items.100,1 = money160
  items.100,1 = money640

  //FLASKY
  items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  items.30,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine

  //SUPER FLASKY
  items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine

  //THROW
  items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows

  behavior = chest_offer
