[cube = empty]
  type = 3
  editor_icon = 9
  map_frame = 9,9

[cube = empty_enter]
  type = 2
  editor_icon = 9
  map_frame = 1,9

[cube = g_pavement1]
  <wall.4 = g_pavement1>
  type = 2
  editor_icon = 6
  map_frame = 1,1

[cube = g_grass]
  <wall.4 = g_grass>
  type = 2
  editor_icon = 2
  map_frame = 1,8


[cube = wall1]
  <wall.0 = wall1>
  <wall.1 = wall1>
  <wall.2 = wall1>
  <wall.3 = wall1>
  type = 1
  editor_icon = 12

[cube = wall1down]
  <wall.0 = wall1>
  <wall.1 = wall1>
  <wall.2 = wall1>
  <wall.3 = wall1>
  type = 1
  editor_icon = 12
  map_frame = 5,10

[cube = w_arc1]
  <wall.0 = w_arc1>
  <wall.1 = w_arc1>
  <wall.2 = w_arc1>
  <wall.3 = w_arc1>
  <wall.4 = g_pavement1>
  type = 2
  editor_icon = 20

[cube = w_arc1_side]
  <wall.0 = w_arc1>
  <wall.4 = g_pavement1>
  type = 2
  editor_icon = 21

[cube = w_arc1_corner]
  <wall.0 = w_arc1>
  <wall.1 = w_arc1>
  <wall.4 = g_pavement1>
  type = 2
  editor_icon = 23


[cube = w_wood]
  <wall.0 = w_wood>
  <wall.1 = w_wood>
  <wall.2 = w_wood>
  <wall.3 = w_wood>
  type = 1
  editor_icon = 13

[cube = w_arc_grass]
  <wall.0 = w_arc1>
  <wall.4 = g_grass>
  type = 2
  editor_icon = 22


[cube = illusion_wall]
  <wall.0 = wall1>
  <wall.1 = wall1>
  <wall.2 = wall1>
  <wall.3 = wall1>
  <wall.4 = g_pavement1>
  type = 2
  editor_icon = 15

[cube = wall1_clone]
  <wall.0 = wall1>
  <wall.1 = wall1>
  <wall.2 = wall1>
  <wall.3 = wall1>
  type = 3
  editor_icon = 16


