sound.spider_att = data\sound\enemy\spider.wav
sound.Skeleton_att = data\sound\enemy\skeleton.wav


[sprite = spider_s]
  bitmap = data\enemy\squeen_s.gif, 1,1,1
[sprite = spider_a]
  bitmap = data\enemy\squeen_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = spider_h]
  bitmap = data\enemy\squeen_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = spider_f]
  bitmap = data\enemy\squeen_f.gif, 1,1,1
[sprite = poison_spit]
  bitmap = data\fx\poison_spit.gif, 1,1,1


[sprite = skeleton_s]
  bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_a]
  bitmap = data\enemy\skeleton_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skeleton_h]
  bitmap = data\enemy\skeleton_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skeleton_f]
  bitmap = data\enemy\skeleton_f.gif, 1,1,1

[sprite = rocktroll_s]
  bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
  bitmap = data\enemy\rocktroll_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rocktroll_h]
  bitmap = data\enemy\rocktroll_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1


[enemy = arena1]
  name = arena spider
  editor_icon = 8
  hp = 1500
  resistance = 20,5,5,999
  handicap_resistance = 1
  move = 100, 20
  exp = 6000
  death_activate=1,0,3

  <stay = spider_s>
  <frozen = spider_f>
  <hit = spider_h>
  <close_attack = spider_a>
  	hit_power = 20,40
  	elemental_power = 2,15,40
  	handicap = 2, 30, 5, 10, 20, 50
  	play_sound.spider_att = 0
  <range_attack = spider_a>
  	fly_effect.poison_spit = 47, 2
  	elemental_power = 2, 20, 60
  	handicap = 2, 20, 7, 15, 15, 40
  	play_sound.spider_att = 0

[enemy = arena2]
  name = arena skeleton
  editor_icon = 2
  hp = 1000
  exp = 5000
  resistance = 20, 30, 30, 30
  category = 1
  flip_animation=0
  death_activate=2,0,3

items.50=remains

  <stay = skeleton_s>
  <frozen = skeleton_f>
  <hit = skeleton_h>
  <close_attack = skeleton_a>
  	hit_power = 25,60
  	play_sound.skeleton_att = 0

[enemy = arena3]
  name = arena troll
  editor_icon = 5
  hp = 3000
  resistance = 30, 10, 10, 10
  move = 100, 20
  size=2
  exp = 10000
  handicap_resistance = 11
  death_activate=3,0,3

  <stay = rocktroll_s>
  <hit = rocktroll_h>
  <close_attack = rocktroll_a>
  	hit_power = 35, 60
  	handicap=11,35,2,6,0,0
  <range_attack = rocktroll_a>
  	hit_power = 30, 60
  	fly_effect.FLY_BOULDER = 100, 50
