sound.beatle_att = data\sound\enemy\beatle.wav

--------------------------------------------------------------------------------
[sprite = beetle_s]
  bitmap = data\enemy\beetle_s.gif, 1,1,1
[sprite = beetle_a]
  bitmap = data\enemy\beetle_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = beetle_h]
  bitmap = data\enemy\beetle_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = beetle_f]
  bitmap = data\enemy\beetle_f.gif, 1,1,1

[enemy = beetle]
name = stun beetle
editor_icon = 7
hp = 30
exp = 40
resistance = 3, 0, 0, 999
<stay = beetle_s>
<frozen = beetle_f>
<hit = beetle_h>
<close_attack = beetle_a>
	hit_power = 9,14
	handicap=11,25,1,1,0,0
	play_sound.beatle_att = 0


[enemy = beetle_respawn]
name = stun beetle
editor_icon = 8
hp = 30
exp = 40
resistance = 3, 0, 0, 999
death_global = 254,1
<stay = beetle_s>
<frozen = beetle_f>
<hit = beetle_h>
<close_attack = beetle_a>
	hit_power = 9,14
	handicap=11,25,1,1,0,0
	play_sound.beatle_att = 0

