[sprite = townsman]
  bitmap = data\enemy\npc\townsman.gif, 1,1,1

[enemy = townsman]
  name = townsman
  editor_icon = 3
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
handicap_resistance = 99
  immortal = 1
  move = 0,0
  hp = 0
  <stay = townsman>

