[sprite = highlander]
  bitmap = data\enemy\npc\highlander.gif, 1,1,1

[enemy = highlander]
  name = highlander
  editor_icon = 7
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
handicap_resistance = 99
  immortal = 1
  move = 0,0
  hp=0
  <stay = highlander>

