[LEVEL = WAREHOUSE]
  name = Warehouse
  
  music.MAIN = data\music\dungeon1.ogg

  material_file = data\defs\level.city\warehouse_material.txt
  cube_file = data\defs\level.city\warehouse_cube.txt

  enemy_file = data\defs\enemy\6-city\bully.txt
  enemy_file = data\defs\enemy\6-city\thugleader.txt
  enemy_file = data\defs\enemy\6-city\assassin.txt
  enemy_file = data\defs\enemy\6-city\thug.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\ceiling.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\win_wood.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\sewer_bottom2.txt
  object_file = data\defs\object\grave_top.txt
  object_file = data\defs\object\furniture.txt

  behavior_file = data\defs\object\web_behavior.txt
  object_file = data\defs\object\web.txt

  behavior_file = data\defs\level.city\warehouse_behavior.txt
  object_file = data\defs\level.city\warehouse_object.txt

  background = data\sky\hellship.jpg,1,1,1, 0,100,0,100
  fog_color = 58,60,62
  fog_level = 0,60,130,200,230

