sound.Skeleton_att = data\sound\enemy\skeleton.wav

[sprite = skull_s]
  bitmap = data\enemy\skull_s.gif, 1,1,1
[sprite = skull_a]
  bitmap = data\enemy\skull_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skull_h]
  bitmap = data\enemy\skull_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = skull_f]
  bitmap = data\enemy\skull_f.gif, 1,1,1

[enemy = skull]
name = skull
editor_icon = 2
hp = 1000
resistance = 60, 15, 15, 15
category = 2
exp = 7000
move=100,0

alpha = 220
blending = 1

items.50=money320
items.50=trophy_small_gems

<stay = skull_s>
<frozen = skull_f>
<hit = skull_h>
	play_sound.skeleton_att = 0
<close_attack.50 = skull_a>
  hit_power = 10, 50
	elemental_power = 0, 10, 40
	play_sound.skeleton_att = 0
<close_attack.50 = skull_a>
	elemental_power = 1, 10, 40
	play_sound.skeleton_att = 0
<range_attack = skull_a>
	fly_effect = 1, 20, 30
	elemental_power = 0, 10, 40
	play_sound.skeleton_att = 0

