[sprite = necromancer]
  bitmap = data\enemy\npc\necromancer.gif, 2,2,1

[enemy = necromancer]
  name = necromancer
  editor_icon = 2
  immortal=1
handicap_resistance = 99
  move=0,0
  stay_random = 1500, 4000
  size=2
  <stay = necromancer>

