
--------------------------------------------------------------------------------
stone signs
--------------------------------------------------------------------------------

[sprite = stone_sign_f]
  bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = stone_sign_s1]
  bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
  sort_offset = -200

[object = stone_sign1]


  back = stone_sign_f,   1,0,    -60,116,   100,100
  back = stone_sign_f,   1,1,    5,96,     68,68
  back = stone_sign_f,   1,2,    50,82,    47,47

  back = stone_sign_f,   2,0,    160,116,    100,100
  back = stone_sign_f,   2,1,    160,96,    68,68
  back = stone_sign_f,   2,2,    160,82,    47,47

  back = stone_sign_f,   3,0,    385,116,    100,100
  back = stone_sign_f,   3,1,    315,96,    68,68
  back = stone_sign_f,   3,2,    270,82,    47,47

  back = stone_sign_f,   4,3,    300,88,    32,32

  right = stone_sign_s1,   2,0,    300,132,    140,140
  right = stone_sign_s1,   2,1,    255,107,    100,100
  right = stone_sign_s1,   2,2,    224,90,    68,68

  left = stone_sign_s1,   2,0,    20,132,    140,140
  left = stone_sign_s1,   2,1,    65,107,    100,100
  left = stone_sign_s1,   2,2,    96,90,    68,68

  click_range = 0,1
  click_rect.1 = 1, 1, 15,74
  click_rect.2 = 1, 1, 95,74
  click_rect.3 = 1, 1, 15,74

  behavior = stone_sign1

  editor_icon = 15
  flip_left=1
  
[object = stone_park]
  map_hint = CITY PARK2
  parent = stone_sign1
  behavior = stone_park

[object = maphint_zoo]
  map_hint = CITY ZOO

[object = stone_temple]
  parent = stone_sign1
  behavior = stone_temple

[object = stone_market]
  parent = stone_sign1
  behavior = stone_market


// ZOO SIGNS

[object = zoo_sign1]
  parent = stone_sign1
  behavior = zoo_sign1
[object = zoo_sign2]
  parent = stone_sign1
  behavior = zoo_sign2
[object = zoo_sign3]
  parent = stone_sign1
  behavior = zoo_sign3
[object = zoo_sign4]
  parent = stone_sign1
  behavior = zoo_sign4
[object = zoo_sign5]
  parent = stone_sign1
  behavior = zoo_sign5


--------------------------------------------------------------------------------
directions
--------------------------------------------------------------------------------
  
[sprite = direction]
  bitmap = data\object\direction.gif, 1, 1, 1
[object = direction1]
  back = direction, 0,3,  40,88,    32,32
  back = direction, 1,0,  10,170,   100,100
  back = direction, 1,1,  60,130,   68,68
  back = direction, 1,2,  90,105,   47,47
  back = direction, 1,3,  116,88,    32,32
  back = direction, 2,0,  260,170,   100,100
  back = direction, 2,1,  224,130,   68,68
  back = direction, 2,2,  208,105,   47,47
  back = direction, 2,3,  194,88,    32,32
  back = direction, 3,2,  310,105,   47,47
  back = direction, 3,3,  280,88,    32,32
  left = direction, 1,3,  44,88,   32,32
  left = direction, 2,0,  60,170,   100,100
  left = direction, 2,1,  96,130,   68,68
  left = direction, 2,2,  112,105,  47,47
  left = direction, 2,3,  126,88,   32,32
  left = direction, 3,0,  310,170,   100,100
  left = direction, 3,1,  258,130,   68,68
  left = direction, 3,2,  232,105,  47,47
  left = direction, 3,3,  204,88,   32,32
  front = direction, 1,3,  18,105,   47,47
  front = direction, 2,1,  75,158,    90,90
  front = direction, 2,2,  105,122,   60,60
  front = direction, 2,3,  118,105,   47,47
  front = direction, 3,1,  300,158,   90,90
  front = direction, 3,2,  260,122,   60,60
  front = direction, 3,3,  218,105,   47,47
  right = direction, 1,1,  30,158,    90,90
  right = direction, 1,2,  72,122,   60,60
  right = direction, 1,3,  100,105,   47,47
  right = direction, 2,1,  245,158,    90,90
  right = direction, 2,2,  215,122,   60,60
  right = direction, 2,3,  202,105,   47,47
  right = direction, 3,3,  302,105,   47,47

  editor_icon = 9
  click_range = 0,1
  click_rect = 1, 1, 60,145
  behavior = direction1

[OBJECT = direction2]
  parent = direction1
  behavior = direction2

[OBJECT = direction3]
  parent = direction1
  behavior = direction3

[OBJECT = direction4]
  parent = direction1
  behavior = direction4

[sprite = direction2]
  bitmap = data\object\direction2.gif, 1, 1, 1
[object = transport_sign1]
  back = direction2, 0,3,  40,88,    32,32
  back = direction2, 1,0,  10,170,   100,100
  back = direction2, 1,1,  60,130,   68,68
  back = direction2, 1,2,  90,105,   47,47
  back = direction2, 1,3,  116,88,    32,32
  back = direction2, 2,0,  260,170,   100,100
  back = direction2, 2,1,  224,130,   68,68
  back = direction2, 2,2,  208,105,   47,47
  back = direction2, 2,3,  194,88,    32,32
  back = direction2, 3,2,  310,105,   47,47
  back = direction2, 3,3,  280,88,    32,32
  left = direction2, 1,3,  44,88,   32,32
  left = direction2, 2,0,  60,170,   100,100
  left = direction2, 2,1,  96,130,   68,68
  left = direction2, 2,2,  112,105,  47,47
  left = direction2, 2,3,  126,88,   32,32
  left = direction2, 3,0,  310,170,   100,100
  left = direction2, 3,1,  258,130,   68,68
  left = direction2, 3,2,  232,105,  47,47
  left = direction2, 3,3,  204,88,   32,32
  front = direction2, 1,3,  18,105,   47,47
  front = direction2, 2,1,  75,158,    90,90
  front = direction2, 2,2,  105,122,   60,60
  front = direction2, 2,3,  118,105,   47,47
  front = direction2, 3,1,  300,158,   90,90
  front = direction2, 3,2,  260,122,   60,60
  front = direction2, 3,3,  218,105,   47,47
  right = direction2, 1,1,  30,158,    90,90
  right = direction2, 1,2,  72,122,   60,60
  right = direction2, 1,3,  100,105,   47,47
  right = direction2, 2,1,  245,158,    90,90
  right = direction2, 2,2,  215,122,   60,60
  right = direction2, 2,3,  202,105,   47,47
  right = direction2, 3,3,  302,105,   47,47
  editor_icon = 9
  click_range = 0,1
  click_rect = 1, 1, 60,145
  behavior = transport_sign1
  map_hint=City Park

[object = transport_sign2]
  parent = transport_sign1
  behavior = transport_sign2
  map_hint=Small Square
  
[object = transport_sign3]
  parent = transport_sign1
  behavior = transport_sign3
  map_hint=The Port
  
[object = transport_sign4]
  parent = transport_sign1
  behavior = transport_sign4
  map_hint=poor's quarter


--------------------------------------------------------------------------------
shop signs
--------------------------------------------------------------------------------

[sprite = archery_s]
  bitmap = data\object\sign\archery_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = archery_f]
  bitmap = data\object\sign\archery_f.gif, 1, 1, 1
  sort_offset = 130
  
[sprite = dwarf_s]
  bitmap = data\object\sign\dwarf_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = dwarf_f]
  bitmap = data\object\sign\dwarf_f.gif, 1, 1, 1
  sort_offset = 130
  
[sprite = goose_s]
  bitmap = data\object\sign\goose_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = goose_f]
  bitmap = data\object\sign\goose_f.gif, 1, 1, 1
  sort_offset = 130

[sprite = magic_s]
  bitmap = data\object\sign\magic_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = magic_f]
  bitmap = data\object\sign\magic_f.gif, 1, 1, 1
  sort_offset = 130

[sprite = pet_s]
  bitmap = data\object\sign\pet_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = pet_f]
  bitmap = data\object\sign\pet_f.gif, 1, 1, 1
  sort_offset = 130

[sprite = shadow_s]
  bitmap = data\object\sign\shadow_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = shadow_f]
  bitmap = data\object\sign\shadow_f.gif, 1, 1, 1
  sort_offset = 130

[sprite = smith_s]
  bitmap = data\object\sign\smith_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = smith_f]
  bitmap = data\object\sign\smith_f.gif, 1, 1, 1
  sort_offset = 130
  sort_offset = 130

[sprite = staff_s]
  bitmap = data\object\sign\staff_s.gif, 1, 1, 1
  sort_offset = 130
[sprite = staff_f]
  bitmap = data\object\sign\staff_f.gif, 1, 1, 1
  sort_offset = 130






[object = shop_braggard]
  visible_range = 0,3
  map_frame = 5,7
  map_hint = BRAGGARD'S SMITHING
  flip_back = 2
  flip_left = 0
  flip_right = 3

  back = smith_s,    0,3,    32,61,    30,30
  #---
  back = smith_s,    1,0,    5,80,     100,100
  back = smith_s,    1,1,    34,71,     67,67
  back = smith_s,    1,2,    73,64,     45,45
  back = smith_s,    1,3,    104,61,    30,30
  #---
  back = smith_s,    2,0,    230,80,     100,100
  back = smith_s,    2,1,    209,71,     67,67
  back = smith_s,    2,2,    194,64,     45,45
  back = smith_s,    2,3,    183,61,     30,30
  #---
  back = smith_s,    3,2,    304,64,     45,45
  back = smith_s,    3,3,    254,61,    30,30

  left = smith_f,    2,0,    53,80,     100,100
  left = smith_f,    2,1,    93,70,     67,67
  left = smith_f,    2,2,    116,65,     45,45
  left = smith_f,    2,3,    130,62,     30,30
  #---
  left = smith_f,    1,2,    55,65,     45,45
  left = smith_f,    1,3,    75,62,     30,30

  right = smith_f,    2,0,    300,75,     100,100
  right = smith_f,    2,1,    257,65,     67,67
  right = smith_f,    2,2,    225,60,     45,45
  right = smith_f,    2,3,    200,58,     30,30
  #---
  right = smith_f,    1,2,    265,65,     45,45
  right = smith_f,    1,3,    245,62,     30,30

  editor_icon = 15

  click_range = 0, 3
  click_rect.0 = 1, 1, 50,60
  click_rect.1 = 1, 1, 50,60
  click_rect.2 = 1, 1, 50,60
  click_rect.3 = 1, 1, 50,60
  behavior = sign_braggard
  
[object = shop_duncan]
  parent = shop_braggard
  map_hint = DUNCAN'S AXES
  behavior = sign_duncan
  
[object = shop_hermit]
  parent = shop_braggard
  map_hint = HERMIT'S EDEN
  back = staff_s,    0,3,    32,61,    30,30
  back = staff_s,    1,0,    5,80,     100,100
  back = staff_s,    1,1,    34,71,     67,67
  back = staff_s,    1,2,    73,64,     45,45
  back = staff_s,    1,3,    104,61,    30,30
  back = staff_s,    2,0,    230,80,     100,100
  back = staff_s,    2,1,    209,71,     67,67
  back = staff_s,    2,2,    194,64,     45,45
  back = staff_s,    2,3,    183,61,     30,30
  back = staff_s,    3,2,    304,64,     45,45
  back = staff_s,    3,3,    254,61,    30,30
  left = staff_f,    2,0,    53,80,     100,100
  left = staff_f,    2,1,    93,70,     67,67
  left = staff_f,    2,2,    116,65,     45,45
  left = staff_f,    2,3,    130,62,     30,30
  left = staff_f,    1,2,    55,65,     45,45
  left = staff_f,    1,3,    75,62,     30,30
  right = staff_f,    2,0,    300,75,     100,100
  right = staff_f,    2,1,    257,65,     67,67
  right = staff_f,    2,2,    225,60,     45,45
  right = staff_f,    2,3,    200,58,     30,30
  right = staff_f,    1,2,    265,65,     45,45
  right = staff_f,    1,3,    245,62,     30,30
  behavior = sign_hermit

[object = shop_wow]
  parent = shop_braggard
  map_hint = WORLD OF WONDERS
  
  back = magic_s,    0,3,    32,61,    30,30
  #---
  back = magic_s,    1,0,    5,80,     100,100
  back = magic_s,    1,1,    34,71,     67,67
  back = magic_s,    1,2,    73,64,     45,45
  back = magic_s,    1,3,    104,61,    30,30
  #---
  back = magic_s,    2,0,    230,80,     100,100
  back = magic_s,    2,1,    209,71,     67,67
  back = magic_s,    2,2,    194,64,     45,45
  back = magic_s,    2,3,    183,61,     30,30
  #---
  back = magic_s,    3,2,    304,64,     45,45
  back = magic_s,    3,3,    254,61,    30,30

  left = magic_f,    2,0,    53,80,     100,100
  left = magic_f,    2,1,    93,70,     67,67
  left = magic_f,    2,2,    116,65,     45,45
  left = magic_f,    2,3,    130,62,     30,30
  #---
  left = magic_f,    1,2,    55,65,     45,45
  left = magic_f,    1,3,    75,62,     30,30

  right = magic_f,    2,0,    300,75,     100,100
  right = magic_f,    2,1,    257,65,     67,67
  right = magic_f,    2,2,    225,60,     45,45
  right = magic_f,    2,3,    200,58,     30,30
  #---
  right = magic_f,    1,2,    265,65,     45,45
  right = magic_f,    1,3,    245,62,     30,30
  behavior = sign_wow

[object = shop_archery]
  parent = shop_braggard
  map_hint = ARCHERY GUILD

  back = archery_s,    0,3,    32,61,    30,30
  #---
  back = archery_s,    1,0,    5,80,     100,100
  back = archery_s,    1,1,    34,71,     67,67
  back = archery_s,    1,2,    73,64,     45,45
  back = archery_s,    1,3,    104,61,    30,30
  #---
  back = archery_s,    2,0,    230,80,     100,100
  back = archery_s,    2,1,    209,71,     67,67
  back = archery_s,    2,2,    194,64,     45,45
  back = archery_s,    2,3,    183,61,     30,30
  #---
  back = archery_s,    3,2,    304,64,     45,45
  back = archery_s,    3,3,    254,61,    30,30

  left = archery_f,    2,0,    53,80,     100,100
  left = archery_f,    2,1,    93,70,     67,67
  left = archery_f,    2,2,    116,65,     45,45
  left = archery_f,    2,3,    130,62,     30,30
  #---
  left = archery_f,    1,2,    55,65,     45,45
  left = archery_f,    1,3,    75,62,     30,30

  right = archery_f,    2,0,    300,75,     100,100
  right = archery_f,    2,1,    257,65,     67,67
  right = archery_f,    2,2,    225,60,     45,45
  right = archery_f,    2,3,    200,58,     30,30
  #---
  right = archery_f,    1,2,    265,65,     45,45
  right = archery_f,    1,3,    245,62,     30,30
  behavior = sign_archery

[object = shop_shadow]
  parent = shop_braggard
  map_hint = SHADOW ALLEY
  
  back = shadow_s,    0,3,    32,61,    30,30
  #---
  back = shadow_s,    1,0,    5,80,     100,100
  back = shadow_s,    1,1,    34,71,     67,67
  back = shadow_s,    1,2,    73,64,     45,45
  back = shadow_s,    1,3,    104,61,    30,30
  #---
  back = shadow_s,    2,0,    230,80,     100,100
  back = shadow_s,    2,1,    209,71,     67,67
  back = shadow_s,    2,2,    194,64,     45,45
  back = shadow_s,    2,3,    183,61,     30,30
  #---
  back = shadow_s,    3,2,    304,64,     45,45
  back = shadow_s,    3,3,    254,61,    30,30

  left = shadow_f,    2,0,    53,80,     100,100
  left = shadow_f,    2,1,    93,70,     67,67
  left = shadow_f,    2,2,    116,65,     45,45
  left = shadow_f,    2,3,    130,62,     30,30
  #---
  left = shadow_f,    1,2,    55,65,     45,45
  left = shadow_f,    1,3,    75,62,     30,30

  right = shadow_f,    2,0,    300,75,     100,100
  right = shadow_f,    2,1,    257,65,     67,67
  right = shadow_f,    2,2,    225,60,     45,45
  right = shadow_f,    2,3,    200,58,     30,30
  #---
  right = shadow_f,    1,2,    265,65,     45,45
  right = shadow_f,    1,3,    245,62,     30,30
  behavior = sign_shadow

[object = shop_zefran]
  parent = shop_braggard
  map_hint = ZEFRAN'S MENAGERIE

  back = pet_s,    0,3,    32,61,    30,30
  #---
  back = pet_s,    1,0,    5,80,     100,100
  back = pet_s,    1,1,    34,71,     67,67
  back = pet_s,    1,2,    73,64,     45,45
  back = pet_s,    1,3,    104,61,    30,30
  #---
  back = pet_s,    2,0,    230,80,     100,100
  back = pet_s,    2,1,    209,71,     67,67
  back = pet_s,    2,2,    194,64,     45,45
  back = pet_s,    2,3,    183,61,     30,30
  #---
  back = pet_s,    3,2,    304,64,     45,45
  back = pet_s,    3,3,    254,61,    30,30

  left = pet_f,    2,0,    53,80,     100,100
  left = pet_f,    2,1,    93,70,     67,67
  left = pet_f,    2,2,    116,65,     45,45
  left = pet_f,    2,3,    130,62,     30,30
  #---
  left = pet_f,    1,2,    55,65,     45,45
  left = pet_f,    1,3,    75,62,     30,30

  right = pet_f,    2,0,    300,75,     100,100
  right = pet_f,    2,1,    257,65,     67,67
  right = pet_f,    2,2,    225,60,     45,45
  right = pet_f,    2,3,    200,58,     30,30
  #---
  right = pet_f,    1,2,    265,65,     45,45
  right = pet_f,    1,3,    245,62,     30,30
  behavior = sign_zefran

[object = shop_maddwarf]
  parent = shop_braggard
  map_hint = MAD DWARF

  back = dwarf_s,    0,3,    32,61,    30,30
  #---
  back = dwarf_s,    1,0,    5,80,     100,100
  back = dwarf_s,    1,1,    34,71,     67,67
  back = dwarf_s,    1,2,    73,64,     45,45
  back = dwarf_s,    1,3,    104,61,    30,30
  #---
  back = dwarf_s,    2,0,    230,80,     100,100
  back = dwarf_s,    2,1,    209,71,     67,67
  back = dwarf_s,    2,2,    194,64,     45,45
  back = dwarf_s,    2,3,    183,61,     30,30
  #---
  back = dwarf_s,    3,2,    304,64,     45,45
  back = dwarf_s,    3,3,    254,61,    30,30

  left = dwarf_f,    2,0,    53,80,     100,100
  left = dwarf_f,    2,1,    93,70,     67,67
  left = dwarf_f,    2,2,    116,65,     45,45
  left = dwarf_f,    2,3,    130,62,     30,30
  #---
  left = dwarf_f,    1,2,    55,65,     45,45
  left = dwarf_f,    1,3,    75,62,     30,30

  right = dwarf_f,    2,0,    300,75,     100,100
  right = dwarf_f,    2,1,    257,65,     67,67
  right = dwarf_f,    2,2,    225,60,     45,45
  right = dwarf_f,    2,3,    200,58,     30,30
  #---
  right = dwarf_f,    1,2,    265,65,     45,45
  right = dwarf_f,    1,3,    245,62,     30,30
  behavior = sign_maddwarf

[object = shop_goose]
  parent = shop_braggard
  map_hint = JOLLY GOOSE
  
  back = goose_s,    0,3,    32,61,    30,30
  #---
  back = goose_s,    1,0,    5,80,     100,100
  back = goose_s,    1,1,    34,71,     67,67
  back = goose_s,    1,2,    73,64,     45,45
  back = goose_s,    1,3,    104,61,    30,30
  #---
  back = goose_s,    2,0,    230,80,     100,100
  back = goose_s,    2,1,    209,71,     67,67
  back = goose_s,    2,2,    194,64,     45,45
  back = goose_s,    2,3,    183,61,     30,30
  #---
  back = goose_s,    3,2,    304,64,     45,45
  back = goose_s,    3,3,    254,61,    30,30

  left = goose_f,    2,0,    53,80,     100,100
  left = goose_f,    2,1,    93,70,     67,67
  left = goose_f,    2,2,    116,65,     45,45
  left = goose_f,    2,3,    130,62,     30,30
  #---
  left = goose_f,    1,2,    55,65,     45,45
  left = goose_f,    1,3,    75,62,     30,30

  right = goose_f,    2,0,    300,75,     100,100
  right = goose_f,    2,1,    257,65,     67,67
  right = goose_f,    2,2,    225,60,     45,45
  right = goose_f,    2,3,    200,58,     30,30
  #---
  right = goose_f,    1,2,    265,65,     45,45
  right = goose_f,    1,3,    245,62,     30,30
  behavior = sign_goose


  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 [sprite = note_column]
  bitmap = data\object\note_column.gif, 1, 1, 1


[object = note_column]
  visible_range = 0,4
  offset_front = note_column, 0, 1,-1
  offset_back = note_column, 0, 1,-1
  offset_left = note_column, 0, 1,-1
  offset_right = note_column, 0, 1,-1
  editor_icon = 16
  click_range = 1,1
  click_rect.0 = 1, 1, 115,160
  click_rect.1 = 1, 1, 115,160
  click_rect.2 = 1, 1, 115,160
  click_rect.3 = 1, 1, 115,160
  behavior = note_column
  block=1
  map_frame=8,3
  
  
  
  
  
  
  
  
  
  
  
  
--------------------------------------------------------------------------------
hatches
--------------------------------------------------------------------------------

  
[sprite = sewer_hatch]
  bitmap = data\object\sewer_hatch.gif, 1, 1, 1
  centered_turn = 1


[object = hatch1]
  visible_range = 0,3
  map_frame = 16,10
  offset_front = sewer_hatch, 0, 1,200
  offset_back = sewer_hatch, 0, 1,200
  offset_left = sewer_hatch, 0, 1,200
  offset_right = sewer_hatch, 0, 1,200
  editor_icon = 18
  click_range = 0, 1
  click_rect.0 = -10, -10, 110,30
  click_rect.1 = -10, -10, 110,30
  click_rect.2 = -10, -10, 110,30
  click_rect.3 = -10, -10, 110,30
  behavior = hatch1

[object = hatch2]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch2

[object = hatch3]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch3

[object = hatch4]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch4

[object = hatch5]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch5

[object = hatch6]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch6

[object = hatch7]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch7

[object = hatch8]
  parent = hatch1
  map_frame = 16,10
  behavior = hatch8

--------------------------------------------------------------------------------
doors
--------------------------------------------------------------------------------


[sprite = door1_f]
  bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
  bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
  bitmap = data\object\door1_s2.gif, 1, 1, 1

[object = door1]
  flip_left = 1

  back = door1_f,    0,3,   16,84,    32,32
  #--
  back = door1_f,    1,1,   3,123,    68,68
  back = door1_f,    1,2,   51,99,    47,47
  back = door1_f,    1,3,   88,84,    32,32
  #--
  back = door1_f,    2,0,   160,156,    100,100
  back = door1_f,    2,1,   160,123,    68,68
  back = door1_f,    2,2,   160,99,    47,47
  back = door1_f,    2,3,   160,84,    32,32
  #--
  back = door1_f,    3,1,   317,123,    68,68
  back = door1_f,    3,2,   269,99,    47,47
  back = door1_f,    3,3,   232,84,    32,32
  #--
  back = door1_f,    4,3,   304,84,    32,32

  left = door1_s1,   2,0,    12,196,   150,150
  left = door1_s1,   2,1,    65,148,   100,100
  left = door1_s1,   2,2,    96,113,   63,63
  left = door1_s1,   2,3,    118,97,   44,44
  #---
  left = door1_s2,   1,3,    30,92,   100,100
  left = door1_s2,   1,4,    75,80,   68,68

  right = door1_s1,   2,0,    308,196,   150,150
  right = door1_s1,   2,1,    255,148,   100,100
  right = door1_s1,   2,2,    224,113,   63,63
  right = door1_s1,   2,3,    202,97,    44,44
  #---
  right = door1_s2,   3,3,    290,92,   100,100
  right = door1_s2,   3,4,    245,80,   68,68

  editor_icon = 4
  #map_frame = 0,7
  click_rect.1 = 1, 1, 23,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 23,126
  behavior = door1

[object = door_smugglers]
  parent=door1
  map_hint = door_smugglers
  behavior=door_smugglers

[object = ransom_sign]
  in_editor=0
  editor_icon=1
  map_frame = 5,14

[object = door_ransom]
  parent=door1
  behavior=door_ransom

[object = door_ransom_zoo]
  parent=door1
  behavior=door_ransom_zoo

[object = door_warehouse]
  parent=door1
  behavior=door_warehouse

[object = door_hoh]
  parent=door1
  behavior=door_hoh
  map_hint = HOUNTED HOUSE
  map_frame = 1,4

[object = door_teleport]
  parent=door1
  behavior=door_teleport
  map_frame = 255,255

[object = door_cottage]
  parent=door1
  behavior=door_cottage

[object = door_alch]
  parent=door1
  behavior=door_alch
  map_hint = ALCHEMIST'S HOUSE

*****

[object = door_duncan]
  items.100,1=arrows
  items.100,1=battle_axe
  items.100,1=venom_battle_axe
  items.100,1=menacing_battle_axe
  items.100,1=double_axe
  items.100,1=freezing_double_axe
  items.100,1=righteous_double_axe
  items.100,1=vampiric_precise_axe
  items.100,1=ethereal_axe
  items.100,1=veteran_cleaver
  items.100,1=throwing_axes
  parent=door1
  behavior=door_duncan
  welcome_text=DUNCAN'S AXES

[object = door_braggard]
  welcome_text=BRAGGARD'S SMITHING
  parent=door1
  items.100,2=great_sword,great_sword_of_vigor,scimitar,fatal_broad_sword
  items.100,1=morning_star,grisly_morning_star,mace,thunder_mace,great_mace,captain's_mace,heavy_war_flail,hammer
  items.100,1=glaive,bloodsucking_glaive,father's_glaive,halbert_of_flames,slayer's_halbert,ogre's_halbert
  items.100,1=full_helm,arctic_full_helm,plated_helm,plated_helm_of_rage
  items.100,1=giant's_belt,shank_guards,gauntlets,jade_gauntlets,mighty_gauntlets,gauntlets_of_life,gauntlets_of_freedom
  items.100,1=chain_boots,gladiator_boots,heavy_belt,snake's_heavy_belt,iron_heavy_belt
  items.100,1=heavy_chain_mail,chain_mail,volcanic_chain_mail,heavy_chain_mail,breast_plate
  items.100,1=elven_ring_mail,ring_mail,ancient_ring_mail,scale_mail,battle_breast_plate
  items.100,1=large_templar_shield,templar_shield,large_shield,barbarian_round_shield,dragon_shield,elven_shield
  items.100,1=arrows
  behavior=shop_offer

[object = door_hermit]
  parent=door1
  items.100,1=staff_of_flame,tireless_staff,thorn_staff,woodoo_staff,short_battle_staff
  items.100,1=moon_staff,monk_battle_staff,heavy_iron_staff
  items.100,1=viper_staff,beryl_staff,ram_staff,paralysing_staff
  items.100,1=pilgrim's_staff,staff_of_vigor,scholar's_great_staff,firebringer
  items.100,1=full_moon,mighty_silencer,staff_of_conflagration,icicle,bishop's_crook,pagan_staff,staff_of_necromancy,taint
  items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
  items.100,1=juggler's_sandals,protected_steps,martyr's_sandals,monk's_wrist_guards,hangman's_noose,ogre's_rope
  behavior=door_hermit
  welcome_text=HERMIT'S EDEN

[object = door_zefran]
  parent=door1
  items.100,1=black_cat
  items.100,1=bat
  items.100,1=rat
  items.100,1=spider
  items.100,1=tree_frog
  items.100,1=snake
  items.100,1=parrot
  items.100,1=owl
  behavior=magic_offer
  welcome_text=ZEFRAN'S MENAGERIE

[object = door_wow]
  parent=door1
  welcome_text=WORLD OF WONDERS
  items.100,1=tome_of_wisdom
  items.100,1=furious_sceptre,frozen_sceptre,sceptre_of_guardian
  items.100,1=fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,horned_skull_case,snow_queen's_crown
  items.100,1=great_orb,dark_skull,rune_of_power,orb_of_telekinesis,scroll_of_lightning,arctic_orb,battle_orb
  items.100,1=scroll_of_fireball,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem
  items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,lucky_killer,kinetic_ring
  items.100,1=nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower
  items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,
  items.100,1=exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
  items.100,1=warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia
  behavior=magic_offer

[object = door_archery]
  parent=door1
  welcome_text=ARCHERY GUILD
  items.100,1=heavy_crossbow,spider's_heavy_crossbow,raging_heavy_crossbow,
  items.100,1=composite_bow,composite_stinger,sky_bow
  items.100,1=scorching_crossbow,arctic_crossbow,arbalest,marauder
  items.100,1=hunter's_heavy_belt,captain's_belt
  items.100,1=marskman_of_vastelands
  items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
  items.100,1=arrows

  behavior=archery_offer

[object = door_shadow]
  parent=door1
  welcome_text=SHADOW ALLEY
  items.100,1=black_widows,long_kiss_good_night,venomous_chain,blowpipe,fatal_blowpipe
  items.100,1=barbed_lash,barbed_lash_of_frost_bite,burning_punisher,freezing_lash,nine_tails
  items.100,1=icebear_talons,dragon_claw,sword_of_ancestors,ghost_blade,bloody_root,grimm_scythe
  items.100,1=jet_ring,ruthless_ring_of_sleep,lucky_killer
  items.100,1=black_ring,exloding_ring,snake's_ring,symbol_of_cobra
  items.100,1=snake_mask,mask_of_the_raider
  items.100,1=hard_wrist_guards,monk's_wrist_guards,killer's_hands
  items.100,1=throwing_axes,burning_powder,poisoned_darts,explosive_darts
  items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
  items.100,1=arrows
  behavior=shadow_offer

[object = door_goose]
  parent=door1
  items.100,1 = bread
  items.100,1 = cheese
  items.100,1 = tankard_of_ale
  items.100,1 = orkish_brandy
  behavior=door_goose
  welcome_text=JOLLY GOOSE

[object = door_maddwarf]
  parent=door1
  welcome_text=MAD DWARF
  items.100,1 = bread
  items.100,1 = cheese
  items.100,1 = tankard_of_ale
  items.100,1 = orkish_brandy
  behavior=door_maddwarf

[object = door_princess]
  parent=door1
  behavior=door_princess

[object = door_hermit_robber]
  parent=door1
  behavior=door_hermit_robber
  

--------------------------------------------------------------------------------

[sprite = winstone_f]
  bitmap = data\object\win\winstone_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = winstone_s1]
  bitmap = data\object\win\winstone_s1.gif, 1, 1, 1
  sort_offset = -200
[sprite = winstone_s2]
  bitmap = data\object\win\winstone_s2.gif, 1, 1, 1
  sort_offset = -200

[object = win_gang]
  visible_range = 0,3

  back = winstone_f,    0,3,   16,84,    32,32
  back = winstone_f,    1,1,   3,118,    68,68
  back = winstone_f,    1,2,   53,97,    47,47
  back = winstone_f,    1,3,   88,84,    32,32
  back = winstone_f,    2,0,   160,148,    100,100
  back = winstone_f,    2,1,   160,118,    68,68
  back = winstone_f,    2,2,   160,97,    47,47
  back = winstone_f,    2,3,   160,84,    32,32
  back = winstone_f,    3,1,   317,118,    68,68
  back = winstone_f,    3,2,   267,97,    47,47
  back = winstone_f,    3,3,   232,84,    32,32
  back = winstone_f,    4,3,   304,84,    32,32
  left = winstone_s1,   2,0,    10,155,    146,146
  left = winstone_s1,   2,1,    70,124,   100,100
  left = winstone_s1,   2,2,    100,101,   68,68
  left = winstone_s1,   2,3,    120,87,   47,47
  left = winstone_s2,   1,3,    30,80,   100,100
  left = winstone_s2,   1,4,    75,72,   68,68
  right = winstone_s1,   2,0,    310,155,    146,146
  right = winstone_s1,   2,1,    250,124,   100,100
  right = winstone_s1,   2,2,    220,101,   68,68
  right = winstone_s1,   2,3,    200,87,   47,47
  right = winstone_s2,   3,3,    290,80,   100,100
  right = winstone_s2,   3,4,    245,72,   68,68
  flip_left = 1
  editor_icon = 25
  click_rect.2=1,1,117,123
  behavior=win_gang

--------------------------------------------------------------------------------
[object = gate_locked]
  parent=gate_l
  block=1
  behavior=gate_locked

[sprite = handcart]
  bitmap = data\object\handcart.gif, 1, 1, 1

[object = handcart]
  front = handcart,   2,1,    180,145,  100,100
  right = handcart,   1,0,    -50,162,  100,100
  editor_icon = 11
  block = 3

--------------------------------------------------------------------------------
[sprite = tree_hole]
  bitmap = data\object\tree_hole.gif, 1, 1, 1
  sort_offset=200

[object = tree_hole]
  map_frame = 2, 2
  front = tree_hole,    1,1,    -20,100,    100,100
  front = tree_hole,    1,2,    25,90,    68,68
  front = tree_hole,    1,3,    60,80,     47,47
  front = tree_hole,    2,1,    160,100,    100,100
  front = tree_hole,    2,2,    160,90,    68,68
  front = tree_hole,    2,3,    160,80,     47,47
  front = tree_hole,    3,1,    340,100,    100,100
  front = tree_hole,    3,2,    295,90,    68,68
  front = tree_hole,    3,3,    260,80,     47,47
  editor_icon = 18
  click_rect=-10,-10,27,61
  click_range=1,1
  block = 1
  flip_left=1
  items.100,1=boy's_diary
  items.100,1=cottage_key
  behavior=item_offer


--------------------------------------------------------------------------------
lidi
--------------------------------------------------------------------------------

[object = sewage_dummy]
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=sewage_dummy
  highlite_enemy=handyman
  map_frame = 5, 6

[object=save_boy]
  editor_icon=1
  behavior=save_boy
  
[object = sad_mother]
  parent=sewage_dummy
  highlite_enemy=townswoman
  behavior=sad_mother

[object = apple_merchant]
  parent=sewage_dummy
  items.100,1 = apple
  highlite_enemy=townsman
  behavior=apple_merchant

[object = alchemist]
  parent=sewage_dummy
  items.100,1=revi_potion
  items.100,1=medicine
  items.100,1=elixir_of_power,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,arcane_scroll
  items.100,1=burning_powder,stunning_powder,explosive_darts
  behavior=alchemist
  highlite_enemy=alchemist
  welcome_text=alchemist

[object = hermit_beggar]
  parent=sewage_dummy
  highlite_enemy=beggar
  behavior=hermit_beggar

[object = khumrac]
  parent=sewage_dummy
  highlite_enemy=khumrac
  behavior=khumrac

[object = razzik]
  parent=sewage_dummy
  highlite_enemy=razzik
  behavior=razzik

[object = merchant]
  parent = sewage_dummy
  highlite_enemy=merchant
  behavior=merchant
  map_hint = MARKET SQUARE




--------------------------------------------------------------------------------
alchemist's house
--------------------------------------------------------------------------------

[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1
[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150
  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30
  editor_icon = 23
  click_rect.2 = 1, 1, 60,180
  behavior = ladder
	map_frame = 1, 11

[object = ladder_down_x]
  left = ladder,   2,0,    -15,280,    100,150
  xleft = ladder,   2,1,    75,260,    50,80
  right= ladder,   2,0,    335,280,    100,150
  back = ladder,   1,1,    3,226,    64,64
  back = ladder,   1,2,    53,170,    45,45
  back = ladder,   1,3,    88,184,     30,30
  back = ladder,   2,0,    160,265,    100,100
  back = ladder,   2,1,    160,226,    64,64
  back = ladder,   2,2,    160,170,    45,45
  back = ladder,   2,3,    160,184,     30,30
  back = ladder,   3,1,    317,226,    64,64
  back = ladder,   3,2,    267,170,    45,45
  back = ladder,   3,3,    242,184,     30,30
  editor_icon = 22
  click_rect.2 = 1, 1, 60,180
  click_range=1,1
	map_frame = 1, 10

[object = ladder_down]
  editor_icon = 22
  parent=ladder_down_x
  behavior = ladder_down
	map_frame = 1, 10

--------------------------------------------------------------------------------

[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1

[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  items.100,1 = money3k
  behavior=chest_offer

--------------------------------------------------------------------------------
[object=create_alch]
  editor_icon=1
  behavior=create_alch


[object = alchemist_inside]
  in_editor=0
  front = dummy,   2,1,    120,156,   80,156
  left = dummy,    2,1,    120,156,   80,156
  right = dummy,   2,1,    120,156,   80,156
  back = dummy,    2,1,    120,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  items.100,1=revi_potion
  items.100,1=medicine
  items.100,1=fungus_sapientia
  items.100,1=elixir_of_power,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,arcane_scroll
  items.100,1=cannon
  items.100,1=cannonballs
  items.100,1=burning_powder,stunning_powder,explosive_darts
  items.100,1=alchemist's_apron
  behavior=alchemist_inside
  highlite_enemy=alchemist
  welcome_text=alchemist

--------------------------------------------------------------------------------
[sprite = bottom2_1]
  bitmap = data\object\bottom\bottom2_1.gif, 1, 1, 1
[sprite = bottom2_f]
  bitmap = data\object\bottom\bottom2_f.gif, 1, 1, 1
  sort_offset=-200

[object = sewer_bottom]
  editor_icon = 27
  flip_left = 1

  back = bottom2_f,    0,4,    14,143,       47,47

  xback = bottom2_f,    1,1,    -50,308,     120,120
  back = bottom2_f,    1,1,    4,248,       100,100
  back = bottom2_f,    1,2,    53,186,      69,69
  back = bottom2_f,    1,3,    88,143,       47,47

  back = bottom2_f,    2,1,    160,248,     100,100
  back = bottom2_f,    2,2,    160,186,     69,69
  back = bottom2_f,    2,3,    160,143,      47,47

  xback = bottom2_f,    3,1,    370,308,     120,120
  back = bottom2_f,    3,1,    316,248,     100,100
  back = bottom2_f,    3,2,    267,186,     69,69
  back = bottom2_f,    3,3,    232,143,      47,47

  back = bottom2_f,    4,4,    305,143,      47,47

  left = bottom2_1,    1,1,    63,295,      100,100
  left = bottom2_1,    1,2,    94,216,      68,68
  left = bottom2_1,    1,3,    115,164,     47,47
  left = bottom2_1,    1,4,    130,133,     35,35
  left = bottom2_1,    0,3,    24,150,     137,40
  left = bottom2_1,    0,4,    70,124,     106,30
  right = bottom2_1,    3,1,   256,295,      100,100
  right = bottom2_1,    3,2,   226,216,      68,68
  right = bottom2_1,    3,3,   205,164,      47,47
  right = bottom2_1,    3,4,   193,133,      35,35
  right = bottom2_1,    4,3,    295,150,     137,40
  right = bottom2_1,    4,4,    251,124,     106,30
--------------------------------------------------------------------------------

[sprite = box1]
  bitmap = data\object\box1.gif, 1, 1, 1
[sprite = box2]
  bitmap = data\object\box2.gif, 1, 1, 1

[object = box]
  flip_all = 2
  front = box2,     1,1,      -33,154,    100,100
  front = box2,     1,2,      28,121,    67,67
  front = box2,     1,3,      60,100,    48,48
  front = box1,     2,1,      160,154,    100,100
  front = box1,     2,2,      160,121,    67,67
  front = box1,     2,3,      160,100,    48,48
  front = box2,     3,1,      353,154,    100,100
  front = box2,     3,2,      292,121,    67,67
  front = box2,     3,3,      260,100,    48,48
  back = box2,     1,1,      -33,154,    100,100
  back = box2,     1,2,      28,121,    67,67
  back = box2,     1,3,      60,100,    48,48
  back = box1,     2,1,      160,154,    100,100
  back = box1,     2,2,      160,121,    67,67
  back = box1,     2,3,      160,100,    48,48
  back = box2,     3,1,      353,154,    100,100
  back = box2,     3,2,      292,121,    67,67
  back = box2,     3,3,      260,100,    48,48
  right = box2,     1,1,      -33,154,    100,100
  right = box2,     1,2,      28,121,    67,67
  right = box2,     1,3,      60,100,    48,48
  right = box1,     2,1,      160,154,    100,100
  right = box1,     2,2,      160,121,    67,67
  right = box1,     2,3,      160,100,    48,48
  right = box2,     3,1,      353,154,    100,100
  right = box2,     3,2,      292,121,    67,67
  right = box2,     3,3,      260,100,    48,48
  left = box2,     1,1,      -33,154,    100,100
  left = box2,     1,2,      28,121,    67,67
  left = box2,     1,3,      60,100,    48,48
  left = box1,     2,1,      160,154,    100,100
  left = box1,     2,2,      160,121,    67,67
  left = box1,     2,3,      160,100,    48,48
  left = box2,     3,1,      353,154,    100,100
  left = box2,     3,2,      292,121,    67,67
  left = box2,     3,3,      260,100,    48,48
  editor_icon = 19
  click_rect=1,1,110,110
  click_range=1,1
  behavior=box
  block = 1

--------------------------------------------------------------------------------
[sprite = plate1]
  bitmap = data\object\plate1.gif, 2, 1, 2
  sort_offset = -100

[object = plate1]
  map_frame = 1,13

  front = plate1,    1,0,    -80,200,    120,120
  front = plate1,    1,1,    -20,150,    100,100
  front = plate1,    1,2,    25,120,    68,68
  front = plate1,    1,3,    60,99,     47,47
  front = plate1,    1,4,    95,82,     30,30
  front = plate1,    2,0,    160,200,    140,120
  front = plate1,    2,1,    160,150,    100,100
  front = plate1,    2,2,    160,120,    68,68
  front = plate1,    2,3,    160,99,     47,47
  front = plate1,    2,4,    160,82,     30,30
  front = plate1,    3,0,    400,200,    120,120
  front = plate1,    3,1,    340,150,    100,100
  front = plate1,    3,2,    295,120,    68,68
  front = plate1,    3,3,    260,99,     47,47
  front = plate1,    3,4,    225,82,     30,30

  left = plate1,    1,0,    -80,200,    120,120
  left = plate1,    1,1,    -20,150,    100,100
  left = plate1,    1,2,    25,120,    68,68
  left = plate1,    1,3,    60,99,     47,47
  left = plate1,    1,4,    95,82,     30,30
  left = plate1,    2,0,    160,200,    140,120
  left = plate1,    2,1,    160,150,    100,100
  left = plate1,    2,2,    160,120,    68,68
  left = plate1,    2,3,    160,99,     47,47
  left = plate1,    2,4,    160,82,     30,30
  left = plate1,    3,0,    400,200,    120,120
  left = plate1,    3,1,    340,150,    100,100
  left = plate1,    3,2,    295,120,    68,68
  left = plate1,    3,3,    260,99,     47,47
  left = plate1,    3,4,    225,82,     30,30

  right = plate1,    1,0,    -80,200,    120,120
  right = plate1,    1,1,    -20,150,    100,100
  right = plate1,    1,2,    25,120,    68,68
  right = plate1,    1,3,    60,99,     47,47
  right = plate1,    1,4,    95,82,     30,30
  right = plate1,    2,0,    160,200,    140,120
  right = plate1,    2,1,    160,150,    100,100
  right = plate1,    2,2,    160,120,    68,68
  right = plate1,    2,3,    160,99,     47,47
  right = plate1,    2,4,    160,82,     30,30
  right = plate1,    3,0,    400,200,    120,120
  right = plate1,    3,1,    340,150,    100,100
  right = plate1,    3,2,    295,120,    68,68
  right = plate1,    3,3,    260,99,     47,47
  right = plate1,    3,4,    225,82,     30,30

  back = plate1,    1,0,    -80,200,    120,120
  back = plate1,    1,1,    -20,150,    100,100
  back = plate1,    1,2,    25,120,    68,68
  back = plate1,    1,3,    60,99,     47,47
  back = plate1,    1,4,    95,82,     30,30
  back = plate1,    2,0,    160,200,    140,120
  back = plate1,    2,1,    160,150,    100,100
  back = plate1,    2,2,    160,120,    68,68
  back = plate1,    2,3,    160,99,     47,47
  back = plate1,    2,4,    160,82,     30,30
  back = plate1,    3,0,    400,180,    120,120
  back = plate1,    3,1,    340,150,    100,100
  back = plate1,    3,2,    295,120,    68,68
  back = plate1,    3,3,    260,99,     47,47
  back = plate1,    3,4,    225,82,     30,30
  editor_icon = 5
  behavior=plate

--------------------------------------------------------------------------------
[sprite = teleport]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10

[object = teleport]
  visible_range = 0,3
  offset_front = teleport, 0, 20, 240
  offset_back = teleport, 0, 20, 240
  offset_left = teleport, 0, 20, 240
  offset_right = teleport, 0, 20, 240
  editor_icon = 6
  map_frame=7 ,16
  behavior = teleport

--------------------------------------------------------------------------------

[sprite = timber]
  bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
  map_frame = 101, 105
  offset_front = timber, 0,0,-1
  back = timber,      1,1,    10,121,      80,80
  back = timber,      1,2,    50,99,       55,55
  back = timber,      1,3,    80,80,       30,30
  back = timber,      2,1,    160,121,     80,80
  back = timber,      2,2,    160,99,      55,55
  back = timber,      2,3,    160,80,      40,30
  back = timber,      3,1,    310,121,     80,80
  back = timber,      3,2,    270,99,      55,55
  back = timber,      3,3,    240,80,      30,30
  right = timber,      1,0,    -20,140,       50,100
  right = timber,      1,1,    30,121,        40,80
  right = timber,      1,2,    65,108,        32,70
  right = timber,      1,3,    90,98,        30,60
  left = timber,      3,0,    345,152,       50,100
  left = timber,      3,1,    295,121,        40,80
  left = timber,      3,2,    264,98,        32,70
  left = timber,      3,3,    240,82,        30,60
  flip_back=3
  editor_icon = 21
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 220,70
  behavior = timber



--------------------------------------------------------------------------------


[sprite = wanted_f]
  bitmap = data\object\wallpaper\wanted_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = wanted_s1]
  bitmap = data\object\wallpaper\wanted_s1.gif, 1, 1, 1
  sort_offset = -200

[object = wanted]
  back = wanted_f,   0,3,    20,78,    32,32
  back = wanted_f,   1,0,    -60,126,   100,100
  back = wanted_f,   1,1,    5,102,     68,68
  back = wanted_f,   1,2,    50,86,     47,47
  back = wanted_f,   1,3,    90,78,     32,32
  back = wanted_f,   2,0,    160,126,    100,100
  back = wanted_f,   2,1,    160,102,    68,68
  back = wanted_f,   2,2,    160,86,     47,47
  back = wanted_f,   2,3,    160,78,     32,32
  back = wanted_f,   3,0,    385,126,    100,100
  back = wanted_f,   3,1,    315,102,    68,68
  back = wanted_f,   3,2,    270,86,     47,47
  back = wanted_f,   3,3,    230,78,     32,32
  back = wanted_f,   4,3,    300,78,    32,32
  right = wanted_s1,   2,0,    300,145,  110,110
  right = wanted_s1,   2,1,    255,123,  80,80
  right = wanted_s1,   2,2,    224,98,   52,52
  right = wanted_s1,   2,3,    204,83,   36,36
  left = wanted_s1,   2,0,    20,145,    110,110
  left = wanted_s1,   2,1,    64,123,    80,80
  left = wanted_s1,   2,2,    96,98,     52,52
  left = wanted_s1,   2,3,    120,83,    36,36
  editor_icon = 30
  click_rect.0=1,1,76,132
  click_rect.2=1,1,76,132
  click_rect.1=1,1,36,160
  click_rect.3=1,1,36,160
  behavior=wanted
  flip_left=1

--------------------------------------------------------------------------------
[object=temple_shop]
  editor_icon=1
  map_hint = TEMPLE OF FARUK
  welcome_text=TEMPLE OF FARUK
  map_frame = 5,7
  front=dummy,2,0,160,160,200,140
  click_rect=1,1,100,100
  items.100,1=healing_potion
  items.100,1=stamina_potion
  items.100,1=greater_healing_potion
  items.100,1=greater_stamina_potion
  items.100,1=scroll_of_ressurection
  items.100,1=medicine
  items.100,1=crusader_sword,crook,hammer_of_spirits,bishop's_crook,celestial_mace
  items.100,1=sanctified_garment,polar_robe,scholar's_garment,orc_habit
  items.100,1=hood_of_damnation,blessed_diadem,monk's_wrist_guards,holy_wrath,exorcist's_gloves,scroll_of_heaven,relic_of_roven_the_bright,holy_symbol
  items.100,1=blessed_necklace,ring_of_undead_eater,inquisitor's_chain,necklace_of_willpower,light_necklace,spiritual_ring,heaven's_blessing,ring_of_mercy,evil_word

  behavior=temple_offer

--------------------------------------------------------------------------------

[object=CITY_EXIT]
  editor_icon=1
  behavior=city_exit
  
[object=secret_button]
  editor_icon=1
  front=dummy,2,0,245,113,57,21
  click_rect=1,1,100,100
  behavior=secret_button

[object=door_gang]
  parent=door1
  behavior=door_gang

