sound.fat_att = data\sound\enemy\fat.wav

[sprite = vigus_s]
  bitmap = data\enemy\vigus_s.gif, 1,1,1
[sprite = vigus_a]
  bitmap = data\enemy\vigus_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = vigus_h]
  bitmap = data\enemy\vigus_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = vigus_f]
  bitmap = data\enemy\vigus_f.gif, 1,1,1

[enemy = vigus]
name = vigus
editor_icon = 3
hp = 2000
resistance = 30,10,10,10
flip_animation=0
category = 1
exp = 5000

handicap_resistance = 11

alpha = 220
blending = 1

items.100=hammer_of_vigus
items.100=templar_shield,large_shield,barbarian_round_shield
items.100=fearless_ring_mail,exceptional_knight's_vest,ethereal_protection
items.70=guard's_helm,plated_helm,plated_helm_of_rage,chain_gloves,chain_gloves_of_freedom
items.70=band_of_shadows,belt_of_life,rope_of_energy,iron_war_boots,top_boots,iron_boots
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.80=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer

items.100 = seal

<stay = vigus_s>
<frozen = vigus_f>
<hit = vigus_h>
<close_attack = vigus_a>
	hit_power = 25,50
	elemental_power = 1,15,30
	handicap = 11, 25, 2, 6, 0, 0
	play_sound.fat_att = 0

