sound.fat_att = data\sound\enemy\fat.wav

[sprite = ass_s]
  bitmap = data\enemy\ass_s.gif, 1,1,1
[sprite = ass_a]
  bitmap = data\enemy\ass_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ass_h]
  bitmap = data\enemy\ass_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ass_f]
  bitmap = data\enemy\ass_f.gif, 1,1,1
  
 
[enemy = assassin1]
name = ho chi mint
editor_icon = 1
hp = 1000
exp=6000
resistance = 40,5,5,5
handicap_resistance = 11
move = 100,0

items.30=money3k
items.30=money320
items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir

<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
	hit_power = 20,50
	elemental_power=0,20,40
	play_sound.whip = 0 
<range_attack = ass_a>
	hit_power = 20, 40
	fly_effect.fly_star = 100, 50
	play_sound.whip = 0

--------------------------------------------------------------------------------

[enemy = assassin2]
name = boodhand
hp = 1000
exp=6000
resistance = 40,5,5,5
handicap_resistance = 11
move = 100,0

items.30=money3k
items.30=money320
items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir

<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
	hit_power = 20, 55
	play_sound.whip = 0 
<range_attack = ass_a>
	hit_power = 20, 40
	fly_effect.fly_star = 100, 50
	play_sound.whip = 0

--------------------------------------------------------------------------------

[enemy = assassin3]
name = shadow cloak
hp = 3000
exp=6000
resistance = 50,5,5,5
handicap_resistance = 99
items.100=ring_team1
move = 100,0

items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir

<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
	hit_power = 20, 50
	elemental_power=2,20,40
	play_sound.whip = 0
	handicap=2,20,3,6,10,40
<range_attack = ass_a>
	hit_power = 15, 45
	elemental_power=2,20,30
	handicap=2,15,3,6,10,30
	fly_effect.fly_star = 100, 50
	play_sound.whip = 0

--------------------------------------------------------------------------------

[sprite = thug_s]
  bitmap = data\enemy\thug_s.gif, 1,1,1
[sprite = thug_a]
  bitmap = data\enemy\thug_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = thug_h]
  bitmap = data\enemy\thug_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = thug_f]
  bitmap = data\enemy\thug_f.gif, 1,1,1

[enemy = assassin4]
name = bowin the ripper
editor_icon = 4
hp = 2000
exp=6000
resistance = 10,10,10,10

items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir

<stay = thug_s>
<frozen = thug_f>
<hit = thug_h>
<close_attack = thug_a>
	hit_power = 30, 45
	play_sound.whip = 0 
	elemetal_power = 2, 12, 40

--------------------------------------------------------------------------------

[sprite = gorilla_s]
  bitmap = data\enemy\gorilla_s.gif, 1,1,1
[sprite = gorilla_a]
  bitmap = data\enemy\gorilla_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = gorilla_h]
  bitmap = data\enemy\gorilla_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = gorilla_f]
  bitmap = data\enemy\gorilla_f.gif, 1,1,1

[enemy = assassin5]
name = halag stonefoot
editor_icon = 5
hp = 4000
exp=6000
resistance = 30,5,5,5
handicap_resistance = 11

<stay = gorilla_s>
<frozen = gorilla_f>
<hit = gorilla_h>
<close_attack = gorilla_a>
	hit_power = 20, 50
	play_sound.fat_att = 0
	handicap=11,25,2,5,0,0

