save_version = 16
part_name = cloister
level_count = 7

\\***********************************

[level = SPIDER_TUNNEL]
size = 31, 36
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_clay

[square = 1, 0]
	cube_type = w_clay

[square = 2, 0]
	cube_type = w_clay

[square = 3, 0]
	cube_type = w_clay

[square = 4, 0]
	cube_type = w_clay

[square = 5, 0]
	cube_type = w_clay

[square = 6, 0]
	cube_type = w_clay

[square = 0, 1]
	cube_type = w_clay

[square = 1, 1]
	cube_type = g_tomb

	[object = ladder]
		direction = 3
		target = 1, 1

	[object = tophole]
		direction = 1
		target = 1, 1

[square = 2, 1]
	cube_type = g_tomb

[square = 3, 1]
	cube_type = g_tomb

	[object = torch2]
		direction = 1

	[object = torch2]
		direction = 0

[square = 4, 1]
	cube_type = g_tomb

[square = 5, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

[square = 6, 1]
	cube_type = w_clay

[square = 8, 1]
	cube_type = w_clay

[square = 9, 1]
	cube_type = w_clay

[square = 10, 1]
	cube_type = w_clay

[square = 11, 1]
	cube_type = w_stone

[square = 12, 1]
	cube_type = w_stone

[square = 13, 1]
	cube_type = w_stone

[square = 14, 1]
	cube_type = w_stone

[square = 15, 1]
	cube_type = w_stone

[square = 16, 1]
	cube_type = w_stone

[square = 0, 2]
	cube_type = w_clay

[square = 1, 2]
	cube_type = w_clay

[square = 2, 2]
	cube_type = w_clay

[square = 3, 2]
	cube_type = w_clay

[square = 4, 2]
	cube_type = w_clay

[square = 5, 2]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 6, 2]
	cube_type = w_clay

[square = 7, 2]
	cube_type = w_clay

[square = 8, 2]
	cube_type = w_clay

[square = 9, 2]
	cube_type = g_tomb

[square = 10, 2]
	cube_type = g_tomb

[square = 11, 2]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = tomb_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 12, 2]
	cube_type = g_tomb

	[object = web1]
		direction = 0

[square = 13, 2]
	cube_type = g_tomb

	[object = web1]
		direction = 0

[square = 14, 2]
	cube_type = g_tomb

[square = 15, 2]
	cube_type = g_tomb

	[object = torch]
		direction = 0

[square = 16, 2]
	cube_type = w_stone

[square = 17, 2]
	cube_type = w_stone

[square = 2, 3]
	cube_type = w_clay

[square = 3, 3]
	cube_type = g_tomb

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 4, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 5, 3]
	cube_type = g_tomb

[square = 6, 3]
	cube_type = w_clay

[square = 7, 3]
	cube_type = w_clay

[square = 8, 3]
	cube_type = g_tomb

	[object = web1]
		direction = 0

[square = 9, 3]
	cube_type = g_tomb

[square = 10, 3]
	cube_type = w_clay

[square = 11, 3]
	cube_type = w_stone

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = w_stone

[square = 14, 3]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = garbage]
		direction = 0

	[enemy = green_death]
		hp = 400

[square = 15, 3]
	cube_type = g_tomb

	[enemy = green_death]
		hp = 400

[square = 16, 3]
	cube_type = g_tomb

	[object = torch]
		direction = 0

	[object = teleport]
		direction = 0
		target = 18, 13

[square = 17, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_clay

[square = 1, 4]
	cube_type = w_clay

[square = 2, 4]
	cube_type = w_clay

[square = 3, 4]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 4, 4]
	cube_type = w_clay

[square = 5, 4]
	cube_type = w_clay

[square = 6, 4]
	cube_type = w_clay

[square = 7, 4]
	cube_type = g_tomb

	[object = web1]
		direction = 3

[square = 8, 4]
	cube_type = g_tomb

[square = 9, 4]
	cube_type = g_tomb

[square = 10, 4]
	cube_type = w_clay

[square = 11, 4]
	cube_type = w_stone

[square = 12, 4]
	cube_type = w_stone

[square = 13, 4]
	cube_type = w_stone

[square = 14, 4]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = dirt1]
		direction = 0

[square = 15, 4]
	cube_type = g_tomb

	[enemy = fuzzy_spider]
		hp = 400

[square = 16, 4]
	cube_type = g_tomb

	[object = torch]

[square = 17, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_clay

[square = 1, 5]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 12

		<object_item = bread>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

[square = 2, 5]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3

[square = 3, 5]
	cube_type = g_tomb

	[object = garbage]
		direction = 3

		<object_item = bread>
			object_item_count = 0

[square = 4, 5]
	cube_type = w_clay

[square = 5, 5]
	cube_type = w_clay

[square = 6, 5]
	cube_type = g_tomb

	[object = web1]
		direction = 0

[square = 7, 5]
	cube_type = g_tomb

	[enemy = giant_spider]
		hp = 600

[square = 8, 5]
	cube_type = g_tomb

	[object = web1]
		direction = 1

	[object = web1]

[square = 9, 5]
	cube_type = w_clay

[square = 10, 5]
	cube_type = w_clay

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = g_tomb

	[object = web1]
		direction = 3

[square = 13, 5]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = web_blocker]
		direction = 3
		target = 13, 5

[square = 14, 5]
	cube_type = g_tomb

[square = 15, 5]
	cube_type = g_tomb

	[enemy = green_death]
		hp = 400

[square = 16, 5]
	cube_type = w_stone

[square = 17, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_clay

[square = 1, 6]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web1]
		direction = 1

	[object = dirt1]
		direction = 3

	[object = flower1]
		direction = 3

[square = 2, 6]
	cube_type = w_clay

[square = 3, 6]
	cube_type = g_tomb

	[object = web1]
		direction = 1

	[object = web1]
		direction = 3

	[object = dirt2]
		direction = 3

[square = 4, 6]
	cube_type = w_clay

[square = 5, 6]
	cube_type = w_clay

[square = 6, 6]
	cube_type = g_tomb

[square = 7, 6]
	cube_type = g_tomb

	[object = web1]
		direction = 1

[square = 8, 6]
	cube_type = w_clay

[square = 9, 6]
	cube_type = w_clay

[square = 10, 6]
	cube_type = w_clay

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web_blocker]
		target = 12, 6

[square = 13, 6]
	cube_type = w_stone

[square = 14, 6]
	cube_type = w_stone

[square = 15, 6]
	cube_type = w_stone

[square = 16, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_clay

[square = 1, 7]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web1]
		direction = 1

[square = 2, 7]
	cube_type = w_clay

[square = 3, 7]
	cube_type = g_tomb

	[object = web1]
		direction = 1

	[object = web1]
		direction = 3

[square = 4, 7]
	cube_type = w_clay

[square = 5, 7]
	cube_type = w_clay

[square = 6, 7]
	cube_type = g_tomb

	[object = web_blocker]
		target = 6, 7

[square = 7, 7]
	cube_type = w_clay

[square = 8, 7]
	cube_type = w_clay

[square = 9, 7]
	cube_type = w_clay

[square = 10, 7]
	cube_type = w_stone

[square = 11, 7]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

	[object = web1]
		direction = 3

	[object = web1]
		direction = 0

[square = 12, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

	[object = spider_attack]
		direction = 0
		target = 12, 7

	[enemy = giant_spider]
		hp = 600

[square = 13, 7]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

[square = 14, 7]
	cube_type = w_stone

[square = 15, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_clay

[square = 1, 8]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = dirt1]
		direction = 3

	[enemy = green_death]
		hp = 400

[square = 2, 8]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = web1]
		direction = 0

	[object = dirt2]
		direction = 3

	[enemy = giant_spider]
		hp = 600

[square = 3, 8]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = dirt1]
		direction = 3

[square = 4, 8]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = dirt1]
		direction = 3

[square = 5, 8]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = web_blocker]
		direction = 3
		target = 5, 8

[square = 6, 8]
	cube_type = g_tomb

[square = 7, 8]
	cube_type = w_clay

[square = 9, 8]
	cube_type = w_stone

[square = 10, 8]
	cube_type = g_tomb

[square = 11, 8]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

	[enemy = fuzzy_spider]
		hp = 400

[square = 12, 8]
	cube_type = g_tomb

[square = 13, 8]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

	[object = web1]

[square = 14, 8]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 15, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_clay

[square = 1, 9]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = sewer_bottom]
		direction = 3

[square = 2, 9]
	cube_type = empty

[square = 3, 9]
	cube_type = empty

[square = 4, 9]
	cube_type = g_tomb

	[object = web1]
		direction = 1

	[object = sewer_bottom]
		direction = 1

[square = 5, 9]
	cube_type = w_clay

[square = 6, 9]
	cube_type = g_tomb

[square = 7, 9]
	cube_type = w_clay

[square = 8, 9]
	cube_type = w_stone

[square = 9, 9]
	cube_type = w_stone

[square = 10, 9]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web1]
		direction = 1

	[object = web_blocker]
		direction = 0
		target = 10, 9

[square = 11, 9]
	cube_type = w_stone

[square = 12, 9]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = web_blocker]
		direction = 0
		target = 12, 9

[square = 13, 9]
	cube_type = w_stone

[square = 14, 9]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web_blocker]
		direction = 0
		target = 14, 9

[square = 15, 9]
	cube_type = w_stone

[square = 23, 9]
	cube_type = w_stone

[square = 24, 9]
	cube_type = w_stone

[square = 25, 9]
	cube_type = w_stone

[square = 26, 9]
	cube_type = w_stone

[square = 27, 9]
	cube_type = w_stone

[square = 0, 10]
	cube_type = w_clay

[square = 1, 10]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = sewer_bottom]
		direction = 3

	[object = dirt1]
		direction = 3

	[enemy = giant_spider]
		hp = 600

[square = 2, 10]
	cube_type = empty

[square = 3, 10]
	cube_type = empty

[square = 4, 10]
	cube_type = g_tomb

	[object = web1]
		direction = 1

	[object = sewer_bottom]
		direction = 1

	[object = dirt2]
		direction = 3

[square = 5, 10]
	cube_type = w_clay

[square = 6, 10]
	cube_type = g_tomb

[square = 7, 10]
	cube_type = w_clay

[square = 8, 10]
	cube_type = w_stone

[square = 9, 10]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = cheese>
			object_item_count = 0

[square = 10, 10]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = apple>
			object_item_count = 0

[square = 11, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = web1]

	[object = web_blocker]
		direction = 3
		target = 11, 10

[square = 12, 10]
	cube_type = g_tomb

	[object = garbage]
		direction = 0

		<object_item = apple>
			object_item_count = 0

[square = 13, 10]
	cube_type = g_tomb

	[object = web_blocker]
		direction = 3
		target = 13, 10

[square = 14, 10]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

	[object = web1]
		direction = 1

[square = 15, 10]
	cube_type = w_stone

[square = 16, 10]
	cube_type = w_stone

[square = 17, 10]
	cube_type = w_stone

[square = 18, 10]
	cube_type = w_stone

[square = 19, 10]
	cube_type = w_stone

[square = 20, 10]
	cube_type = w_stone

[square = 21, 10]
	cube_type = w_stone

[square = 22, 10]
	cube_type = w_stone

[square = 23, 10]
	cube_type = w_stone

[square = 24, 10]
	cube_type = g_tomb

[square = 25, 10]
	cube_type = g_tomb

	[object = chest1]

		<object_item = gloves_of_haste>
			object_item_count = 0

		<object_item = rope_of_energy>
			object_item_count = 0

	[object = torch]
		direction = 0

	[object = spider_attack]
		direction = 0
		target = 25, 10

[square = 26, 10]
	cube_type = g_tomb

	[object = spider_dummy]
		direction = 0
		target = 26, 10

	[item = spider]
		item_count = 0

[square = 27, 10]
	cube_type = w_stone

[square = 0, 11]
	cube_type = w_clay

[square = 1, 11]
	cube_type = g_tomb

	[object = web1]

	[object = web1]
		direction = 3

	[enemy = green_death]
		hp = 400

[square = 2, 11]
	cube_type = g_tomb

	[object = web1]

	[object = sewer_bottom]

[square = 3, 11]
	cube_type = g_tomb

	[object = web1]

	[object = sewer_bottom]

	[enemy = giant_spider]
		hp = 600

	[enemy = giant_spider]
		hp = 600

[square = 4, 11]
	cube_type = g_tomb

	[object = web1]

	[object = dirt2]
		direction = 3

[square = 5, 11]
	cube_type = g_tomb

	[object = web_blocker]
		direction = 3
		target = 5, 11

[square = 6, 11]
	cube_type = g_tomb

[square = 7, 11]
	cube_type = w_clay

[square = 8, 11]
	cube_type = w_stone

[square = 9, 11]
	cube_type = w_stone

[square = 10, 11]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

[square = 11, 11]
	cube_type = w_stone

[square = 12, 11]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web1]
		direction = 1

	[object = web_blocker]
		direction = 0
		target = 12, 11

[square = 13, 11]
	cube_type = w_stone

[square = 14, 11]
	cube_type = g_tomb

[square = 15, 11]
	cube_type = w_stone

[square = 16, 11]
	cube_type = g_tomb

[square = 17, 11]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = foliage1]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 18, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = foliage1]

[square = 19, 11]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 20, 11]
	cube_type = g_tomb

	[enemy = fuzzy_spider]
		hp = 400

[square = 21, 11]
	cube_type = g_tomb

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 11]
	cube_type = g_tomb

[square = 23, 11]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 24, 11]
	cube_type = g_tomb

	[enemy = giant_spider]
		hp = 600

[square = 25, 11]
	cube_type = g_tomb

	[object = dirt1]

[square = 26, 11]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 27, 11]
	cube_type = w_stone

[square = 0, 12]
	cube_type = w_clay

[square = 1, 12]
	cube_type = w_clay

[square = 2, 12]
	cube_type = w_clay

[square = 3, 12]
	cube_type = w_clay

[square = 4, 12]
	cube_type = w_clay

[square = 5, 12]
	cube_type = w_clay

[square = 6, 12]
	cube_type = w_clay

[square = 7, 12]
	cube_type = w_clay

[square = 8, 12]
	cube_type = w_stone

[square = 9, 12]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 3

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_small_gems>
			object_item_count = 0

	[object = web1]
		direction = 3

[square = 10, 12]
	cube_type = g_tomb

	[object = garbage]
		direction = 0

	[enemy = fire_arachnid]
		hp = 800

[square = 11, 12]
	cube_type = g_tomb

	[object = web_blocker]
		direction = 3
		target = 11, 12

[square = 12, 12]
	cube_type = g_tomb

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 13, 12]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = web_blocker]
		direction = 3
		target = 13, 12

[square = 14, 12]
	cube_type = g_tomb

[square = 15, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 16, 12]
	cube_type = g_tomb

[square = 17, 12]
	cube_type = w_stone

[square = 18, 12]
	cube_type = w_stone

[square = 19, 12]
	cube_type = w_stone

[square = 20, 12]
	cube_type = w_stone

[square = 21, 12]
	cube_type = g_tomb

	[object = web1]
		direction = 1

	[object = web1]
		direction = 3

	[object = dirt1]
		direction = 0

[square = 22, 12]
	cube_type = w_stone

[square = 23, 12]
	cube_type = w_stone

[square = 24, 12]
	cube_type = g_tomb

[square = 25, 12]
	cube_type = g_tomb

[square = 26, 12]
	cube_type = g_tomb

	[object = barrel]

		<object_item = money10>
			object_item_count = 22

[square = 27, 12]
	cube_type = w_stone

[square = 8, 13]
	cube_type = w_stone

[square = 9, 13]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 16

		<object_item = herbs>
			object_item_count = 0

	[object = web1]
		direction = 3

[square = 10, 13]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 24

	[object = web1]
		direction = 1

	[object = web1]

[square = 11, 13]
	cube_type = w_stone

[square = 12, 13]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 13, 13]
	cube_type = w_stone

[square = 14, 13]
	cube_type = w_stone

[square = 15, 13]
	cube_type = w_stone

[square = 16, 13]
	cube_type = w_stone

[square = 17, 13]
	cube_type = w_stone

[square = 18, 13]
	cube_type = g_tomb

	[object = lever]
		direction = 3
		target = 18, 14

[square = 19, 13]
	cube_type = g_tomb

	[object = teleport]
		direction = 0
		target = 16, 4

[square = 20, 13]
	cube_type = w_stone

[square = 21, 13]
	cube_type = g_tomb

	[object = web1]
		direction = 3

[square = 22, 13]
	cube_type = w_stone

[square = 23, 13]
	cube_type = w_stone

[square = 24, 13]
	cube_type = w_stone

[square = 25, 13]
	cube_type = g_tomb

	[object = tomb_door]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 26, 13]
	cube_type = w_stone

[square = 27, 13]
	cube_type = w_stone

[square = 8, 14]
	cube_type = w_stone

[square = 9, 14]
	cube_type = w_stone

[square = 10, 14]
	cube_type = w_stone

[square = 11, 14]
	cube_type = w_stone

[square = 12, 14]
	cube_type = w_stone

[square = 13, 14]
	cube_type = w_stone

[square = 14, 14]
	cube_type = w_stone

[square = 15, 14]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[item = revive_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = arrows]
		item_count = 13

	[item = healing_potion]
		item_count = 0

[square = 16, 14]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = web1]

	[object = web_blocker]
		direction = 3
		target = 16, 14

	[enemy = giant_spider]
		hp = 600

[square = 17, 14]
	cube_type = g_tomb

	[object = web1]
		direction = 0

[square = 18, 14]
	cube_type = w_stone

[square = 19, 14]
	cube_type = w_stone

[square = 20, 14]
	cube_type = w_stone

[square = 21, 14]
	cube_type = g_tomb

	[object = web1]
		direction = 3

	[object = web_blocker]
		direction = 0
		target = 21, 14

[square = 22, 14]
	cube_type = w_stone

[square = 23, 14]
	cube_type = w_stone

[square = 24, 14]
	cube_type = w_stone

[square = 25, 14]
	cube_type = g_tomb

[square = 26, 14]
	cube_type = w_stone

[square = 14, 15]
	cube_type = w_stone

[square = 15, 15]
	cube_type = w_stone

[square = 16, 15]
	cube_type = w_stone

[square = 17, 15]
	cube_type = g_tomb

[square = 18, 15]
	cube_type = w_stone

[square = 19, 15]
	cube_type = w_stone

[square = 20, 15]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = web1]
		direction = 3

	[object = garbage]
		direction = 3

[square = 21, 15]
	cube_type = g_tomb

[square = 22, 15]
	cube_type = g_tomb

	[object = web1]
		direction = 0

	[object = web1]
		direction = 1

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 2

		<object_item = apple>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

[square = 23, 15]
	cube_type = w_stone

[square = 24, 15]
	cube_type = w_stone

[square = 25, 15]
	cube_type = g_tomb

[square = 26, 15]
	cube_type = w_stone

[square = 15, 16]
	cube_type = w_stone

[square = 16, 16]
	cube_type = g_tomb

	[object = altar]
		direction = 3
		target = 16, 16

	[object = torch]
		direction = 3
		target = 16, 16

	[object = torch]
		target = 16, 16

	[object = torch]
		direction = 0
		target = 16, 16

[square = 17, 16]
	cube_type = g_tomb

	[object = web1]

[square = 18, 16]
	cube_type = g_tomb

	[object = web1]

[square = 19, 16]
	cube_type = g_tomb

	[object = dirt2]

	[object = web1]

	[object = web_blocker]
		direction = 3
		target = 19, 16

[square = 20, 16]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 21, 16]
	cube_type = g_tomb

[square = 22, 16]
	cube_type = g_tomb

[square = 23, 16]
	cube_type = g_tomb

	[object = flower1]

	[object = web1]
		direction = 0

	[object = web_blocker]
		direction = 3
		target = 23, 16

[square = 24, 16]
	cube_type = g_tomb

	[object = web1]
		direction = 0

[square = 25, 16]
	cube_type = g_tomb

	[object = web1]

	[object = web1]
		direction = 1

[square = 26, 16]
	cube_type = w_stone

[square = 15, 17]
	cube_type = w_stone

[square = 16, 17]
	cube_type = w_stone

[square = 17, 17]
	cube_type = w_stone

[square = 18, 17]
	cube_type = w_stone

[square = 19, 17]
	cube_type = w_stone

[square = 20, 17]
	cube_type = g_tomb

	[object = web1]

	[object = flower1]

	[object = dirt2]

	[object = foliage1]
		direction = 3

	[object = web1]
		direction = 3

[square = 21, 17]
	cube_type = g_tomb

[square = 22, 17]
	cube_type = g_tomb

	[object = web1]

	[object = web1]
		direction = 1

[square = 23, 17]
	cube_type = w_stone

[square = 24, 17]
	cube_type = w_stone

[square = 25, 17]
	cube_type = w_stone

[square = 26, 17]
	cube_type = w_stone

[square = 18, 18]
	cube_type = w_clay

[square = 19, 18]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 0

[square = 20, 18]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 21, 18]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 22, 18]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 23, 18]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 0

[square = 24, 18]
	cube_type = w_clay

[square = 18, 19]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 19, 19]
	cube_type = empty

[square = 20, 19]
	cube_type = empty

[square = 21, 19]
	cube_type = g_tomb

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 19]
	cube_type = empty

[square = 23, 19]
	cube_type = empty

[square = 24, 19]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 1

[square = 18, 20]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 19, 20]
	cube_type = empty

[square = 20, 20]
	cube_type = empty

[square = 21, 20]
	cube_type = g_tomb

[square = 22, 20]
	cube_type = empty

[square = 23, 20]
	cube_type = empty

[square = 24, 20]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 1

[square = 18, 21]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 19, 21]
	cube_type = empty

[square = 20, 21]
	cube_type = g_tomb

	[object = column]
		direction = 0

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 21, 21]
	cube_type = g_tomb

	[enemy = fuzzy_spider]
		hp = 400

[square = 22, 21]
	cube_type = g_tomb

	[object = column]
		direction = 0

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 23, 21]
	cube_type = empty

[square = 24, 21]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 1

[square = 18, 22]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 19, 22]
	cube_type = empty

[square = 20, 22]
	cube_type = empty

[square = 21, 22]
	cube_type = g_tomb

[square = 22, 22]
	cube_type = empty

[square = 23, 22]
	cube_type = empty

[square = 24, 22]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 1

[square = 18, 23]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 19, 23]
	cube_type = empty

[square = 20, 23]
	cube_type = empty

[square = 21, 23]
	cube_type = g_tomb

[square = 22, 23]
	cube_type = empty

[square = 23, 23]
	cube_type = empty

[square = 24, 23]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 1

[square = 18, 24]
	cube_type = w_clay

[square = 19, 24]
	cube_type = w_clay

	[object = sewer_bottom]

[square = 20, 24]
	cube_type = w_clay

	[object = sewer_bottom]

[square = 21, 24]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

[square = 22, 24]
	cube_type = w_clay

	[object = sewer_bottom]

[square = 23, 24]
	cube_type = w_clay

	[object = sewer_bottom]

[square = 24, 24]
	cube_type = w_clay

[square = 19, 25]
	cube_type = w_clay

[square = 20, 25]
	cube_type = w_clay

[square = 21, 25]
	cube_type = g_tomb

[square = 22, 25]
	cube_type = w_clay

[square = 23, 25]
	cube_type = w_clay

[square = 19, 26]
	cube_type = w_clay

[square = 20, 26]
	cube_type = g_tomb

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 1

		<object_item = chicken_leg>
			object_item_count = 0

[square = 21, 26]
	cube_type = g_tomb

	[object = spider_attack]
		direction = 0
		target = 21, 26

[square = 22, 26]
	cube_type = g_tomb

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

[square = 23, 26]
	cube_type = w_clay

[square = 24, 26]
	cube_type = w_clay

[square = 25, 26]
	cube_type = w_clay

[square = 19, 27]
	cube_type = w_clay

[square = 20, 27]
	cube_type = g_tomb

	[object = barrel]
		direction = 3

		<object_item = trophy_small_gems>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

	[object = web1]
		direction = 3

	[enemy = green_death]
		hp = 400

[square = 21, 27]
	cube_type = g_tomb

[square = 22, 27]
	cube_type = g_tomb

	[enemy = fuzzy_spider]
		hp = 400

[square = 23, 27]
	cube_type = g_tomb

[square = 24, 27]
	cube_type = g_tomb

[square = 25, 27]
	cube_type = w_clay

[square = 27, 27]
	cube_type = w_clay

[square = 28, 27]
	cube_type = w_clay

[square = 29, 27]
	cube_type = w_clay

[square = 30, 27]
	cube_type = w_clay

[square = 19, 28]
	cube_type = w_clay

[square = 20, 28]
	cube_type = g_tomb

	[object = barrel]
		direction = 3

		<object_item = trophy_horn>
			object_item_count = 0

[square = 21, 28]
	cube_type = g_tomb

	[object = barrel]
		direction = 3

[square = 22, 28]
	cube_type = g_tomb

[square = 23, 28]
	cube_type = w_clay

[square = 24, 28]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1

[square = 25, 28]
	cube_type = w_clay

[square = 27, 28]
	cube_type = w_clay

[square = 28, 28]
	cube_type = g_tomb

	[object = web1]
		direction = 0
		target = 28, 28

	[object = foliage1]
		direction = 3
		target = 28, 28

	[object = foliage1]
		direction = 0
		target = 28, 28

	[object = foliage1]
		direction = 1
		target = 28, 28

	[object = foliage1]
		target = 28, 28

[square = 29, 28]
	cube_type = g_tomb

	[object = web1]
		direction = 0
		target = 29, 28

	[object = foliage1]
		target = 29, 28

	[object = foliage1]
		direction = 3
		target = 29, 28

	[object = foliage1]
		direction = 1
		target = 29, 28

	[object = foliage1]
		direction = 0
		target = 29, 28

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

[square = 30, 28]
	cube_type = w_clay

[square = 19, 29]
	cube_type = w_clay

[square = 20, 29]
	cube_type = w_clay

[square = 21, 29]
	cube_type = g_tomb

	[object = fence]
		direction = 0

	[object = foliage1]

[square = 22, 29]
	cube_type = w_clay

[square = 23, 29]
	cube_type = w_clay

[square = 24, 29]
	cube_type = g_tomb

[square = 25, 29]
	cube_type = w_clay

[square = 27, 29]
	cube_type = w_clay

[square = 28, 29]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 28, 29

	[object = foliage1]
		direction = 0
		target = 28, 29

	[enemy = fire_arachnid]
		hp = 800

[square = 29, 29]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 29, 29

	[object = foliage1]
		direction = 1
		target = 29, 29

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = herbs]
		item_count = 0

[square = 30, 29]
	cube_type = w_clay

[square = 20, 30]
	cube_type = w_clay

[square = 21, 30]
	cube_type = w_clay

[square = 22, 30]
	cube_type = w_clay

[square = 23, 30]
	cube_type = w_clay

[square = 24, 30]
	cube_type = g_tomb

[square = 25, 30]
	cube_type = w_clay

[square = 26, 30]
	cube_type = w_clay

[square = 27, 30]
	cube_type = w_clay

[square = 28, 30]
	cube_type = g_tomb

	[object = web_blocker]
		direction = 0
		target = 28, 30

[square = 29, 30]
	cube_type = w_clay

[square = 30, 30]
	cube_type = w_clay

[square = 23, 31]
	cube_type = w_clay

[square = 24, 31]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]

	[object = foliage1]
		direction = 1

	[object = dirt1]
		direction = 1

	[enemy = fuzzy_spider]
		hp = 400

[square = 25, 31]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 26, 31]
	cube_type = g_tomb

[square = 27, 31]
	cube_type = g_tomb

	[object = web_blocker]
		direction = 3
		target = 27, 31

	[object = dirt1]
		direction = 1

[square = 28, 31]
	cube_type = g_tomb

[square = 29, 31]
	cube_type = g_tomb

[square = 30, 31]
	cube_type = w_clay

[square = 23, 32]
	cube_type = w_clay

[square = 24, 32]
	cube_type = w_clay

[square = 25, 32]
	cube_type = w_clay

[square = 26, 32]
	cube_type = w_clay

[square = 27, 32]
	cube_type = w_clay

[square = 28, 32]
	cube_type = w_clay

[square = 29, 32]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 30, 32]
	cube_type = w_clay

[square = 28, 33]
	cube_type = w_clay

[square = 29, 33]
	cube_type = g_tomb

[square = 30, 33]
	cube_type = w_clay

[square = 28, 34]
	cube_type = w_clay

[square = 29, 34]
	cube_type = g_tomb

	[object = tophole]
		direction = 0
		target = 29, 34

[square = 30, 34]
	cube_type = w_clay

[square = 28, 35]
	cube_type = w_clay

[square = 29, 35]
	cube_type = w_clay

[square = 30, 35]
	cube_type = w_clay

\\***********************************

[level = CLOISTER_1]
size = 42, 28
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_gravewall1

[square = 1, 0]
	cube_type = w_gravewall1

[square = 2, 0]
	cube_type = w_gravewall1

[square = 3, 0]
	cube_type = w_gravewall1

[square = 4, 0]
	cube_type = w_gravewall1

[square = 5, 0]
	cube_type = w_gravewall1

[square = 6, 0]
	cube_type = w_gravewall1

[square = 7, 0]
	cube_type = w_gravewall1

[square = 8, 0]
	cube_type = w_gravewall1

[square = 9, 0]
	cube_type = w_gravewall1

[square = 10, 0]
	cube_type = w_gravewall1

[square = 11, 0]
	cube_type = w_gravewall1

[square = 12, 0]
	cube_type = w_gravewall1

[square = 13, 0]
	cube_type = w_gravewall1

[square = 17, 0]
	cube_type = w_gravewall1

[square = 18, 0]
	cube_type = w_gravewall1

[square = 19, 0]
	cube_type = w_gravewall1

[square = 20, 0]
	cube_type = w_gravewall1

[square = 21, 0]
	cube_type = w_gravewall1

[square = 27, 0]
	cube_type = w_gravewall1

[square = 28, 0]
	cube_type = w_gravewall1

[square = 29, 0]
	cube_type = w_gravewall1

[square = 0, 1]
	cube_type = w_gravewall1

[square = 1, 1]
	cube_type = G_forest1

	[object = bush2]
		direction = 3

[square = 2, 1]
	cube_type = G_forest1

	[object = bush1]
		direction = 3

[square = 3, 1]
	cube_type = G_forest1

	[object = bush1]
		direction = 3

	[object = web1]
		direction = 1

[square = 4, 1]
	cube_type = w_gravewall1

[square = 5, 1]
	cube_type = G_forest1

	[object = barrel]
		direction = 3

		<object_item = bread>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 6, 1]
	cube_type = G_forest1

	[object = grave_top]

[square = 7, 1]
	cube_type = G_forest1

	[object = grave_top]

	[enemy = headless]
		hp = 600

[square = 8, 1]
	cube_type = G_forest1

	[object = grave_top]

	[object = foliage1]
		direction = 0

	[object = zombie_attack]
		direction = 0
		target = 8, 1

	[object = flower3]
		direction = 0
		target = 8, 1

[square = 9, 1]
	cube_type = G_forest1

	[object = grave_top]

	[object = foliage1]
		direction = 0

[square = 10, 1]
	cube_type = G_forest1

	[object = grave_top]

	[object = garbage]
		direction = 3

		<object_item = herbs>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

	[object = flower1]
		direction = 1
		target = 10, 1

[square = 11, 1]
	cube_type = G_forest1

	[object = grave_top]

	[item = herbs]
		item_count = 0

[square = 12, 1]
	cube_type = G_forest1

	[object = roof]
		direction = 1

	[object = flower2]
		direction = 0
		target = 12, 1

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 13, 1]
	cube_type = w_gravewall1

[square = 14, 1]
	cube_type = w_gravewall1

[square = 15, 1]
	cube_type = w_gravewall1

[square = 16, 1]
	cube_type = w_gravewall1

[square = 17, 1]
	cube_type = w_gravewall1

[square = 18, 1]
	cube_type = G_forest1

	[object = altar]
		direction = 0
		target = 18, 1

	[object = torch2]
		direction = 0
		target = 18, 1

	[object = torch2]
		direction = 1
		target = 18, 1

	[object = torch2]
		target = 18, 1

	[object = torch2]
		direction = 3
		target = 18, 1

[square = 19, 1]
	cube_type = w_gravewall1

[square = 20, 1]
	cube_type = G_forest1

	[object = tstone]
		target = 0, 0

[square = 21, 1]
	cube_type = w_gravewall1

[square = 22, 1]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 23, 1]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 25, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 26, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 27, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 28, 1]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = library_door]
		target = 28, 1

[square = 29, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 2]
	cube_type = w_gravewall1

[square = 1, 2]
	cube_type = G_forest1

	[object = dirt2]
		direction = 3

[square = 2, 2]
	cube_type = G_forest1

	[item = remains]
		item_count = 0

[square = 3, 2]
	cube_type = G_forest1

	[object = dirt2]
		direction = 3

	[object = web1]
		direction = 1

	[object = block_enemy]
		direction = 0
		target = 3, 2

[square = 4, 2]
	cube_type = w_gravewall1

[square = 5, 2]
	cube_type = G_forest1

	[object = grave_top]
		direction = 1

	[enemy = livingdead]
		hp = 450

[square = 6, 2]
	cube_type = w_gravewall1

[square = 7, 2]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 0

	[object = ceiling]
		direction = 0

[square = 8, 2]
	cube_type = w_gravewall1

[square = 9, 2]
	cube_type = g_cloister1

	[object = cloister_win]
		target = 9, 2

	[object = ceiling]
		target = 9, 2

[square = 10, 2]
	cube_type = w_gravewall1

[square = 11, 2]
	cube_type = w_gravewall1

[square = 12, 2]
	cube_type = G_forest1

	[object = grave_top]
		direction = 3

	[object = roof]
		direction = 1

[square = 13, 2]
	cube_type = w_gravewall1

[square = 14, 2]
	cube_type = g_cloister1

	[object = column]
		direction = 0

	[object = ceiling]
		direction = 0

[square = 15, 2]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = chest4]
		target = 15, 2

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 148

[square = 16, 2]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1

	[object = ceiling]
		direction = 0

[square = 17, 2]
	cube_type = G_forest1

	[object = tree1]
		direction = 1

	[object = roof]
		direction = 3

[square = 18, 2]
	cube_type = G_forest1

[square = 19, 2]
	cube_type = G_forest1

[square = 20, 2]
	cube_type = G_forest1

[square = 21, 2]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 22, 2]
	cube_type = w_arc

	[object = ceiling]
		direction = 1

[square = 23, 2]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = dirt1]
		direction = 3

	[object = flower1]
		direction = 3

[square = 24, 2]
	cube_type = G_forest1
	cube_direction = 1

	[object = flower2]
		direction = 3

	[object = foliage1]
		direction = 0

[square = 25, 2]
	cube_type = G_forest1
	cube_direction = 1

	[object = tree1]
		direction = 3

[square = 26, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 27, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 28, 2]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = libwraith]
		direction = 0
		target = 28, 2

	[enemy = libwraith]
		hp = 0

[square = 29, 2]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = torch]
		direction = 0

[square = 30, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 31, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 32, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 36, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 37, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 39, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 3]
	cube_type = w_gravewall1

[square = 1, 3]
	cube_type = G_forest1

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 2, 3]
	cube_type = G_forest1

	[object = bush1]
		direction = 3

[square = 3, 3]
	cube_type = G_forest1

	[object = dirt2]
		direction = 3

	[object = flower1]
		direction = 3

	[object = web1]
		direction = 1

	[enemy = spider_queen]
		hp = 3000

[square = 4, 3]
	cube_type = w_gravewall1

[square = 5, 3]
	cube_type = G_forest1

	[object = grave_top]
		direction = 1

[square = 6, 3]
	cube_type = w_gravewall1

[square = 7, 3]
	cube_type = g_cloister1

	[object = ceiling]

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = apple]
		item_count = 0

	[item = apple]
		item_count = 0

	[item = apple]
		item_count = 0

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 8, 3]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 3

	[object = barrel]

		<object_item = money10>
			object_item_count = 28

		<object_item = cheese>
			object_item_count = 0

		<object_item = trophy_small_gems>
			object_item_count = 0

[square = 9, 3]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 3

	[enemy = smallrat]
		hp = 200

[square = 10, 3]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ladder]
		direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]

[square = 11, 3]
	cube_type = w_gravewall1

[square = 12, 3]
	cube_type = G_forest1

	[object = grave_top]
		direction = 3

	[object = roof]
		direction = 1

	[enemy = livingdead]
		hp = 450

[square = 13, 3]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 3

	[object = ceiling]

[square = 14, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 15, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = dirt1]

	[enemy = fatdead_respawn]
		hp = 600

[square = 16, 3]
	cube_type = w_gravewall1

[square = 17, 3]
	cube_type = G_forest1

	[object = dirt1]
		direction = 0

	[object = roof]
		direction = 3

[square = 18, 3]
	cube_type = G_forest1

	[object = zombie_attack]
		target = 18, 3

	[object = flower3]
		direction = 0
		target = 18, 3

[square = 19, 3]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

[square = 20, 3]
	cube_type = G_forest1

[square = 21, 3]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 22, 3]
	cube_type = w_arc

	[object = ceiling]
		direction = 1

[square = 23, 3]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 24, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]
		direction = 3

	[object = flower1]
		direction = 3

[square = 25, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = bush1]
		direction = 3

[square = 26, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 27, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = wall_sign]
		direction = 3
		target = 27, 3

[square = 28, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 29, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = column]
		direction = 3

[square = 30, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 31, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 32, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]
		direction = 3

[square = 33, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

[square = 34, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

	[item = herbs]
		item_count = 0

	[item = herbs]
		item_count = 0

[square = 35, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

	[object = flower2]

	[object = flower3]
		direction = 0

[square = 36, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

	[object = dirt2]

[square = 37, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

[square = 38, 3]
	cube_type = G_forest1
	cube_direction = 1

	[object = barrel]

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 39, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 4]
	cube_type = w_gravewall1

[square = 1, 4]
	cube_type = G_forest1

	[object = flower1]
		direction = 3

	[object = web1]
		direction = 1

[square = 2, 4]
	cube_type = w_gravewall1

[square = 3, 4]
	cube_type = G_forest1

	[object = dirt2]
		direction = 3

	[object = web1]
		direction = 1

	[object = web1]

	[object = web1]
		direction = 3

	[item = clapper]
		item_count = 0

	[item = greater_elixir]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

[square = 4, 4]
	cube_type = w_gravewall1

[square = 5, 4]
	cube_type = G_forest1

	[object = grave_top]
		direction = 1

[square = 6, 4]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1

	[object = ceiling]

[square = 7, 4]
	cube_type = g_cloister1

	[object = ceiling]

	[enemy = blackrat]
		hp = 400

[square = 8, 4]
	cube_type = g_cloister1

	[object = ceiling]

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 9, 4]
	cube_type = g_cloister1

	[object = ceiling]

	[object = torch]
		direction = 1

[square = 10, 4]
	cube_type = w_gravewall1

	[object = ceiling]
		direction = 1

[square = 11, 4]
	cube_type = w_gravewall1

[square = 12, 4]
	cube_type = G_forest1

	[object = grave_top]
		direction = 3

	[object = roof]
		direction = 1

[square = 13, 4]
	cube_type = w_gravewall1

[square = 14, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = torch]
		direction = 3

[square = 15, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = RESPAWN-zombie]
		direction = 0
		target = 32, 3

	[object = RESPAWN-fatdead]
		direction = 0
		target = 31, 11

[square = 16, 4]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 0

[square = 17, 4]
	cube_type = G_forest1

	[object = roof]
		direction = 3

[square = 18, 4]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 19, 4]
	cube_type = w_arc

	[object = ceiling]
		direction = 0

	[object = well]
		direction = 0

	[object = well_dummy]
		direction = 0
		target = 19, 4

[square = 20, 4]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 21, 4]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 22, 4]
	cube_type = w_arc

	[object = ceiling]
		direction = 1

[square = 23, 4]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 24, 4]
	cube_type = G_forest1
	cube_direction = 1

	[enemy = headless]
		hp = 600

[square = 25, 4]
	cube_type = G_forest1
	cube_direction = 1

	[object = bush2]
		direction = 3

	[object = tree1]
		direction = 3

[square = 26, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 27, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 28, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 29, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = flag2]
		direction = 1
		target = 29, 4

	[object = chest4]
		direction = 3
		target = 29, 4

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 158

[square = 30, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 31, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 32, 4]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 33, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 36, 4]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 0
		target = 36, 4

[square = 37, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 4]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 39, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 40, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 5]
	cube_type = w_gravewall1

[square = 1, 5]
	cube_type = G_forest1

	[object = web_blocker]
		direction = 0
		target = 1, 5

	[object = web1]
		direction = 1

[square = 2, 5]
	cube_type = w_gravewall1

[square = 3, 5]
	cube_type = w_gravewall1

[square = 4, 5]
	cube_type = w_gravewall1

[square = 5, 5]
	cube_type = G_forest1

	[object = grave_top]
		direction = 1

[square = 6, 5]
	cube_type = w_gravewall1

[square = 7, 5]
	cube_type = g_cloister1

	[object = ceiling]

	[object = web1]
		direction = 3

	[object = garbage]
		target = 7, 5

		<object_item = money10>
			object_item_count = 15

	[enemy = smallrat]
		hp = 200

[square = 8, 5]
	cube_type = g_cloister1

	[object = ceiling]

	[object = finish_bell_tower]
		direction = 0
		target = 8, 5

	[enemy = smallrat]
		hp = 200

[square = 9, 5]
	cube_type = g_cloister1

	[object = ceiling]

	[enemy = blackrat]
		hp = 400

[square = 10, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = garbage]

		<object_item = mushroom>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

	[enemy = smallrat]
		hp = 200

[square = 11, 5]
	cube_type = w_gravewall1

[square = 12, 5]
	cube_type = G_forest1

	[object = grave_top]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = roof]
		direction = 1

[square = 13, 5]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 3

	[object = ceiling]

	[object = foliage1]
		direction = 3

[square = 14, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[enemy = headless]
		hp = 600

[square = 15, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = chair]

[square = 16, 5]
	cube_type = w_gravewall1

[square = 17, 5]
	cube_type = G_forest1

	[object = bush2]
		direction = 0

	[object = roof]
		direction = 3

[square = 18, 5]
	cube_type = G_forest1

[square = 19, 5]
	cube_type = w_arc_side_grass

	[object = roof]
		direction = 0

[square = 20, 5]
	cube_type = G_forest1

	[object = foliage1]

[square = 21, 5]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 22, 5]
	cube_type = w_arc

	[object = ceiling]
		direction = 1

	[object = foliage1]

[square = 23, 5]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = roof]

[square = 24, 5]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]

[square = 25, 5]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]

[square = 26, 5]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = roof]

[square = 27, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 28, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 29, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 31, 5]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]
		direction = 3

[square = 32, 5]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = grave_top]

	[item = remains]
		item_count = 0

	[item = revive_potion]
		item_count = 0

[square = 33, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 5]
	cube_type = w_gravewall1

[square = 35, 5]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 3
		target = 35, 5

[square = 36, 5]
	cube_type = empty

	[object = ladder_down]
		direction = 0

	[object = ceiling]
		direction = 0

[square = 37, 5]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 1
		target = 37, 5

[square = 38, 5]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]

[square = 39, 5]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]

[square = 40, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 6]
	cube_type = w_gravewall1

[square = 1, 6]
	cube_type = G_forest1

	[object = flower3]
		direction = 3

	[enemy = fire_arachnid]
		hp = 800

[square = 2, 6]
	cube_type = G_forest1

	[enemy = fire_arachnid]
		hp = 800

[square = 3, 6]
	cube_type = w_gravewall1

[square = 4, 6]
	cube_type = G_forest1

	[object = bush1]
		direction = 0

[square = 5, 6]
	cube_type = G_forest1

	[object = grave_top]
		direction = 1

[square = 6, 6]
	cube_type = w_gravewall1

[square = 7, 6]
	cube_type = w_gravewall1

[square = 8, 6]
	cube_type = g_cloister1

	[object = ceiling]

	[object = tower_door]
		direction = 0
		target = 8, 6

	[object = jamb]
		direction = 1
		target = 8, 6

	[object = jamb]
		direction = 3
		target = 8, 6

[square = 9, 6]
	cube_type = w_gravewall1

[square = 10, 6]
	cube_type = w_gravewall1

[square = 11, 6]
	cube_type = w_gravewall1

[square = 12, 6]
	cube_type = G_forest1

	[object = grave_top]
		direction = 3

	[object = roof]
		direction = 1

[square = 13, 6]
	cube_type = w_gravewall1

[square = 14, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 15, 6]
	cube_type = w_gravewall1

[square = 16, 6]
	cube_type = w_gravewall1

[square = 17, 6]
	cube_type = w_gravewall1

[square = 18, 6]
	cube_type = w_gravewall1

[square = 19, 6]
	cube_type = G_forest1

	[object = flower2]
		target = 19, 6

	[object = flower4]
		direction = 0
		target = 19, 6

	[object = charon]
		direction = 0
		target = 19, 6

[square = 20, 6]
	cube_type = w_gravewall1

[square = 21, 6]
	cube_type = w_gravewall1

[square = 22, 6]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 23, 6]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 25, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 26, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

	[object = RESPAWN-zombie]
		direction = 0
		target = 17, 17

	[object = RESPAWN-fatdead]
		direction = 0
		target = 38, 17

	[enemy = livingdead]
		hp = 450

[square = 27, 6]
	cube_type = g_cloister1

	[object = torch]
		direction = 0

	[object = ceiling]
		direction = 0

[square = 28, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 29, 6]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = torch]
		direction = 0

	[object = ceiling]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 30, 6]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 31, 6]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 32, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 6]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 0
		target = 33, 6

[square = 34, 6]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 3
		target = 34, 6

	[object = grave_top_fix]
		direction = 0
		target = 34, 6

[square = 35, 6]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top_fix]
		direction = 0
		target = 35, 6

	[object = altar]
		direction = 0
		target = 35, 6

	[object = torch2]
		direction = 0
		target = 35, 6

	[object = torch2]
		direction = 3
		target = 35, 6

[square = 36, 6]
	cube_type = w_gravewall1

	[object = ceiling]
		direction = 0

	[object = grave_top_fix]
		direction = 1
		target = 36, 6

	[object = grave_top_fix]
		direction = 0
		target = 36, 6

[square = 37, 6]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 0
		target = 37, 6

[square = 38, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 39, 6]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 40, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 41, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 7]
	cube_type = w_gravewall1

[square = 1, 7]
	cube_type = w_gravewall1

[square = 2, 7]
	cube_type = G_forest1

	[object = foliage1]
		direction = 3

	[object = dirt1]
		direction = 3

	[enemy = fire_arachnid]
		hp = 800

[square = 3, 7]
	cube_type = G_forest1

	[object = web_blocker]
		direction = 1
		target = 3, 7

	[object = web1]

	[object = web1]
		direction = 0

[square = 4, 7]
	cube_type = G_forest1

	[object = zombie_attack]
		target = 4, 7

	[object = flower3]
		direction = 0
		target = 4, 7

[square = 5, 7]
	cube_type = G_forest1

	[item = herbs]
		item_count = 0

[square = 6, 7]
	cube_type = G_forest1

	[object = grave_top]
		direction = 0

[square = 7, 7]
	cube_type = G_forest1

	[object = grave_top]
		direction = 0

[square = 8, 7]
	cube_type = G_forest1

	[object = grave_top]
		direction = 0

[square = 9, 7]
	cube_type = G_forest1

	[object = grave_top]
		direction = 0

	[object = dirt1]

[square = 10, 7]
	cube_type = G_forest1

	[object = grave_top]
		direction = 0

	[object = flower2]
		direction = 3

[square = 11, 7]
	cube_type = G_forest1

	[object = grave_top]
		direction = 0

	[object = foliage1]
		direction = 0

[square = 12, 7]
	cube_type = G_forest1

	[object = roof]
		direction = 1

	[object = flower3]
		direction = 0
		target = 12, 7

[square = 13, 7]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 3

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = ceiling]

[square = 14, 7]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0

[square = 15, 7]
	cube_type = w_gravewall1

[square = 18, 7]
	cube_type = w_gravewall1

[square = 19, 7]
	cube_type = w_gravewall1

[square = 20, 7]
	cube_type = w_gravewall1

[square = 23, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 24, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 25, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 26, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 0

[square = 27, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 28, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 29, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 7]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 31, 7]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 32, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 0

	[object = monk_statue_center]
		direction = 1
		target = 33, 7

[square = 34, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 3

	[object = grave_top_fix]
		direction = 3
		target = 34, 7

[square = 35, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = livingdead]
		hp = 450

[square = 36, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

	[object = grave_top_fix]
		direction = 1
		target = 36, 7

[square = 37, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = grave_top]
		direction = 0

	[object = turn_monk]
		direction = 3
		target = 37, 7

	[object = monk_statue_center]
		direction = 3
		target = 37, 7

[square = 38, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 39, 7]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 40, 7]
	cube_type = G_forest1
	cube_direction = 1

	[object = bush2]

[square = 41, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 8]
	cube_type = w_gravewall1

[square = 2, 8]
	cube_type = G_forest1

	[enemy = fuzzy_spider]
		hp = 400

[square = 3, 8]
	cube_type = w_gravewall1

[square = 4, 8]
	cube_type = G_forest1

	[object = roof]

[square = 5, 8]
	cube_type = G_forest1

	[object = roof]

[square = 6, 8]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

[square = 7, 8]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

[square = 8, 8]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

[square = 9, 8]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

	[object = flower1]

	[enemy = headless]
		hp = 600

[square = 10, 8]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

[square = 11, 8]
	cube_type = G_forest1

	[object = roof]

	[object = apple_tree]
		direction = 0
		target = 11, 8

[square = 12, 8]
	cube_type = G_forest1

	[object = roof]
		direction = 1

	[object = roof]

[square = 13, 8]
	cube_type = w_gravewall1

[square = 14, 8]
	cube_type = w_gravewall1

[square = 15, 8]
	cube_type = w_gravewall1

[square = 16, 8]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 8]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 18, 8]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 19, 8]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 20, 8]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 21, 8]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 25, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 26, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 0

[square = 27, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 29, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 8]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt2]
		direction = 3

	[object = roof]
		direction = 3

	[object = flower4]
		direction = 0

[square = 31, 8]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 32, 8]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 3

	[object = cloister_win]
		direction = 3

[square = 33, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top_fix]
		direction = 3
		target = 33, 8

[square = 34, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 0
		target = 34, 8

	[enemy = livingdead]
		hp = 450

[square = 35, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 0
		target = 35, 8

[square = 36, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 0
		target = 36, 8

	[object = grave_top_fix]
		direction = 1
		target = 36, 8

[square = 37, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 38, 8]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 3

	[object = cloister_win]
		direction = 3

[square = 39, 8]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = dirt1]

	[object = hangman_wait]
		direction = 0
		target = 39, 8

	[enemy = headless]
		hp = 600

[square = 40, 8]
	cube_type = G_forest1
	cube_direction = 1

	[object = tree1]

	[object = hangman]
		direction = 3
		target = 0, 0

		<object_item = herbs>
			object_item_count = 0

		<object_item = ring_of_undead_eater>
			object_item_count = 0

[square = 41, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 9]
	cube_type = w_gravewall1

[square = 2, 9]
	cube_type = G_forest1

	[object = barrel]

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

	[object = web1]

[square = 3, 9]
	cube_type = w_gravewall1

[square = 4, 9]
	cube_type = g_cloister1

	[object = tstone]
		direction = 0
		target = 0, 0

	[object = ceiling]
		direction = 0
		target = 4, 9

[square = 5, 9]
	cube_type = w_gravewall1

[square = 6, 9]
	cube_type = w_arc

	[object = ceiling]
		direction = 1

[square = 7, 9]
	cube_type = w_arc

	[object = ceiling]
		direction = 3

[square = 8, 9]
	cube_type = w_arc

	[object = ceiling]
		direction = 3

[square = 9, 9]
	cube_type = w_arc

	[object = ceiling]
		direction = 3

[square = 10, 9]
	cube_type = w_arc

	[object = ceiling]

[square = 11, 9]
	cube_type = w_gravewall1

[square = 12, 9]
	cube_type = w_gravewall1

[square = 13, 9]
	cube_type = w_gravewall1

[square = 14, 9]
	cube_type = g_cloister1
	cube_direction = 2

	[object = table]
		direction = 0

	[object = chair]
		direction = 0

	[object = ceiling]
		direction = 0

[square = 15, 9]
	cube_type = g_cloister1
	cube_direction = 2

	[object = torch]
		direction = 0

	[object = ceiling]
		direction = 0

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 16, 9]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 9]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = torch2]
		direction = 3

	[object = ceiling]
		direction = 0

	[object = ceiling]
		direction = 0

[square = 18, 9]
	cube_type = w_arc
	cube_direction = 1

	[object = cloister_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 0

[square = 19, 9]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 0

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 20, 9]
	cube_type = g_cloister1
	cube_direction = 2

	[object = chest1]
		direction = 3

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = poisoned_throwing_knives>
			object_item_count = 20

		<object_item = symbol_of_cobra>
			object_item_count = 0

	[object = ceiling]
		direction = 0

[square = 21, 9]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 23, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 25, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 26, 9]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 0

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 27, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 28, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 29, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 30, 9]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 31, 9]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = flower4]
		direction = 0

[square = 32, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 9]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]

	[object = grave_top_fix]
		direction = 0

	[object = monk_statue_center]
		direction = 1
		target = 33, 9

[square = 34, 9]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]

	[object = grave_top_fix]
		direction = 3
		target = 34, 9

[square = 35, 9]
	cube_type = g_cloister1
	cube_direction = 1

[square = 36, 9]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]

	[object = grave_top_fix]
		direction = 1
		target = 36, 9

[square = 37, 9]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = grave_top]

	[object = grave_top_fix]
		direction = 0

	[object = monk_statue_center]
		direction = 3
		target = 37, 9

[square = 38, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 39, 9]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 40, 9]
	cube_type = G_forest1
	cube_direction = 1

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = well]
		direction = 3

[square = 41, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 10]
	cube_type = w_gravewall1

[square = 2, 10]
	cube_type = w_gravewall1

[square = 3, 10]
	cube_type = w_gravewall1

[square = 4, 10]
	cube_type = w_gravewall1

[square = 5, 10]
	cube_type = w_gravewall1

[square = 6, 10]
	cube_type = g_cloister1

	[object = cloister_win]

	[object = ceiling]

[square = 7, 10]
	cube_type = w_gravewall1

[square = 8, 10]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = ceiling]
		direction = 1

	[object = ceiling]

[square = 9, 10]
	cube_type = w_gravewall1

[square = 10, 10]
	cube_type = w_gravewall1

[square = 11, 10]
	cube_type = w_gravewall1

[square = 12, 10]
	cube_type = w_gravewall1

[square = 13, 10]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 0
		target = 13, 10

	[object = chest4]
		direction = 1
		target = 13, 10

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 123

	[enemy = blackrat]
		hp = 400

	[enemy = blackrat]
		hp = 400

[square = 14, 10]
	cube_type = G_forest1
	cube_direction = 1

	[object = ceiling]
		direction = 0

	[item = cheese]
		item_count = 0

	[item = cheese]
		item_count = 0

	[item = cheese]
		item_count = 0

	[item = cheese]
		item_count = 0

	[item = chicken_leg]
		item_count = 0

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 15, 10]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = ceiling]
		direction = 0

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 16, 10]
	cube_type = w_arc
	cube_direction = 1

	[object = cloister_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 0

[square = 17, 10]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 0

[square = 18, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 19, 10]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 0

	[object = table]

[square = 20, 10]
	cube_type = g_cloister1
	cube_direction = 2

	[object = chair]

	[object = ceiling]
		direction = 0

[square = 21, 10]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 23, 10]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 10]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 25, 10]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 26, 10]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 27, 10]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 28, 10]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 29, 10]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 30, 10]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt2]
		direction = 3

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 31, 10]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 32, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 10]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]

	[object = grave_top_fix]
		direction = 3
		target = 34, 10

	[object = grave_top_fix]
		direction = 0
		target = 34, 10

[square = 35, 10]
	cube_type = g_cloister1
	cube_direction = 2

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 1

	[object = grave_top_fix]

	[object = grave_top_fix]
		direction = 0
		target = 35, 10

[square = 36, 10]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]

	[object = grave_top_fix]
		direction = 1
		target = 36, 10

	[object = grave_top_fix]
		direction = 0
		target = 36, 10

[square = 37, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 39, 10]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 40, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 41, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 11]
	cube_type = G_forest1
	cube_direction = 2

[square = 3, 11]
	cube_type = G_forest1
	cube_direction = 2

[square = 4, 11]
	cube_type = G_forest1
	cube_direction = 2

[square = 5, 11]
	cube_type = g_cloister1
	cube_direction = 2

	[object = cloister_win]
		direction = 3

	[object = foliage1]
		direction = 3

	[object = ceiling]

[square = 6, 11]
	cube_type = g_cloister1

	[object = ceiling]

	[item = pikestaff]
		item_count = 0

	[item = remains]
		item_count = 0

	[item = cheese]
		item_count = 0

	[item = chicken_leg]
		item_count = 0

	[enemy = smallrat]
		hp = 200

[square = 7, 11]
	cube_type = g_cloister1

	[object = ceiling]

[square = 8, 11]
	cube_type = g_cloister1

	[object = ceiling]

[square = 9, 11]
	cube_type = g_cloister1

	[object = ceiling]

[square = 10, 11]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = zombie_respawn]
		hp = 400

[square = 11, 11]
	cube_type = g_cloister1

	[object = ceiling]

	[object = chest4]
		target = 11, 11

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 58

[square = 12, 11]
	cube_type = w_gravewall1

[square = 13, 11]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 11]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 15, 11]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 11]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 11]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 0

[square = 18, 11]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 19, 11]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 20, 11]
	cube_type = w_books
	cube_direction = 2

[square = 21, 11]
	cube_type = w_books

[square = 22, 11]
	cube_type = w_gravewall1

[square = 23, 11]
	cube_type = w_gravewall1

[square = 24, 11]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = dirt1]
		direction = 1
		target = 24, 11

[square = 25, 11]
	cube_type = w_arc_two_grass
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = roof]
		direction = 0

[square = 26, 11]
	cube_type = w_arc_side_grass

	[object = roof]
		direction = 0

	[object = flower4]
		direction = 0

[square = 27, 11]
	cube_type = w_arc_two_grass

	[object = roof]
		direction = 1

	[object = roof]
		direction = 0

[square = 28, 11]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 29, 11]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 30, 11]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 3

[square = 31, 11]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt2]
		direction = 3

[square = 32, 11]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = grave_top]
		direction = 0

	[object = apple_tree]
		direction = 1
		target = 32, 11

[square = 33, 11]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 11]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = monk_statue]

	[object = torch2]
		direction = 0

	[object = grave_top_fix]
		target = 34, 11

[square = 35, 11]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top_fix]
		target = 35, 11

	[enemy = zombie]
		hp = 400

[square = 36, 11]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = monk_statue]

	[object = torch2]
		direction = 3

	[object = grave_top_fix]
		target = 36, 11

[square = 37, 11]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 11]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 0

[square = 39, 11]
	cube_type = G_forest1
	cube_direction = 1

[square = 40, 11]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 12]
	cube_type = G_forest1
	cube_direction = 2

[square = 3, 12]
	cube_type = G_forest1
	cube_direction = 2

[square = 4, 12]
	cube_type = G_forest1
	cube_direction = 2

[square = 5, 12]
	cube_type = w_gravewall1

[square = 6, 12]
	cube_type = g_cloister1

	[object = ceiling]

	[object = table]
		direction = 0
		target = 6, 12

	[object = chair]
		direction = 0
		target = 6, 12

	[object = chair]
		target = 6, 12

[square = 7, 12]
	cube_type = g_cloister1

	[object = ceiling]

[square = 8, 12]
	cube_type = g_cloister1

	[object = ceiling]

	[object = flag2]
		target = 8, 12

	[enemy = smallrat]
		hp = 200

[square = 9, 12]
	cube_type = g_cloister1

	[object = ceiling]

[square = 10, 12]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = flag2]
		target = 10, 12

[square = 11, 12]
	cube_type = g_cloister1

	[object = ceiling]

	[object = RESPAWN-zombie]
		direction = 0
		target = 24, 3

[square = 12, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = cloister_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]

[square = 13, 12]
	cube_type = w_arc
	cube_direction = 2

	[object = ceiling]

[square = 14, 12]
	cube_type = w_arc
	cube_direction = 2

	[object = ceiling]

	[object = torch]
		direction = 0

[square = 15, 12]
	cube_type = w_arc
	cube_direction = 2

	[object = ceiling]

[square = 16, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = cloister_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = ceiling]

[square = 17, 12]
	cube_type = w_arc

	[object = ceiling]
		direction = 0

[square = 18, 12]
	cube_type = w_arc

	[object = ceiling]
		direction = 0

[square = 19, 12]
	cube_type = w_gravewall1

[square = 20, 12]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fuzzy_spider]
		hp = 400

[square = 21, 12]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fire_arachnid]
		hp = 800

[square = 22, 12]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[object = torch]
		direction = 0

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fuzzy_spider]
		hp = 400

[square = 23, 12]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 25, 12]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 26, 12]
	cube_type = g_cloister1
	cube_direction = 3

	[object = monk_statue_center]

	[object = torch2]

	[object = torch2]
		direction = 1

[square = 27, 12]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 28, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[object = torch]
		direction = 1

[square = 29, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 12]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 31, 12]
	cube_type = G_forest1
	cube_direction = 1

	[object = flower4]

[square = 32, 12]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 33, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 12]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 35, 12]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = zombie_respawn]
		hp = 400

[square = 36, 12]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 37, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 12]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 39, 12]
	cube_type = G_forest1
	cube_direction = 1

	[object = zombie_attack]
		target = 39, 12

	[object = flower3]
		direction = 0
		target = 39, 12

[square = 40, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 5, 13]
	cube_type = w_gravewall1

[square = 6, 13]
	cube_type = w_gravewall1

[square = 7, 13]
	cube_type = g_cloister1

	[object = gargoyle]
		direction = 0
		target = 7, 13

	[object = ceiling]
		target = 7, 13

[square = 8, 13]
	cube_type = w_gravewall1

[square = 9, 13]
	cube_type = g_cloister1

	[object = jamb]
		direction = 3
		target = 9, 13

	[object = jamb]
		direction = 1
		target = 9, 13

	[object = ceiling]
		target = 9, 13

	[object = prior_door]
		direction = 0
		target = 9, 13

[square = 10, 13]
	cube_type = w_gravewall1

[square = 11, 13]
	cube_type = g_cloister1

	[object = gargoyle]
		direction = 0
		target = 11, 13

	[object = ceiling]
		target = 11, 13

[square = 12, 13]
	cube_type = w_gravewall1

[square = 13, 13]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 13]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 15, 13]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 13]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 13]
	cube_type = w_arc_side_grass

	[object = grave_top]
		direction = 0

	[object = roof]
		direction = 3

[square = 18, 13]
	cube_type = w_arc_side_grass

	[object = grave_top]
		direction = 0

[square = 19, 13]
	cube_type = w_gravewall1

[square = 20, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[object = chair]
		direction = 3

	[object = ceiling]
		direction = 3

[square = 21, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fuzzy_spider]
		hp = 400

[square = 22, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fuzzy_spider]
		hp = 400

[square = 23, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[object = cloister_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 3

[square = 24, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 25, 13]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 26, 13]
	cube_type = g_cloister1
	cube_direction = 3

[square = 27, 13]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

[square = 28, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 29, 13]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 13]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]
		direction = 3

	[object = roof]
		direction = 3

[square = 31, 13]
	cube_type = G_forest1
	cube_direction = 1

[square = 32, 13]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 33, 13]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 13]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]

	[object = grave_top_fix]
		target = 34, 13

	[object = chest4]
		direction = 1
		target = 34, 13

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 128

[square = 35, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = grave_top]

	[object = grave_top_fix]
		target = 35, 13

[square = 36, 13]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = grave_top]

	[object = grave_top_fix]
		target = 36, 13

	[object = chest4]
		direction = 3
		target = 36, 13

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 150

[square = 37, 13]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 13]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 39, 13]
	cube_type = G_forest1
	cube_direction = 1

[square = 40, 13]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 14]
	cube_type = w_gravewall1

[square = 7, 14]
	cube_type = w_gravewall1

[square = 8, 14]
	cube_type = w_gravewall1

[square = 9, 14]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 14

	[object = torch]
		direction = 3
		target = 9, 14

[square = 10, 14]
	cube_type = w_gravewall1

[square = 11, 14]
	cube_type = w_gravewall1

[square = 12, 14]
	cube_type = w_gravewall1

[square = 13, 14]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 14]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 3

	[object = torch]
		direction = 3

	[item = habit]
		item_count = 0

	[item = habit]
		item_count = 0

	[item = mallet]
		item_count = 0

[square = 15, 14]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 16, 14]
	cube_type = g_cloister1
	cube_direction = 2

	[object = cloister_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 1

[square = 17, 14]
	cube_type = G_forest1

	[object = roof]
		direction = 3

[square = 18, 14]
	cube_type = G_forest1

	[object = bush1]
		direction = 0

[square = 19, 14]
	cube_type = w_gravewall1

[square = 20, 14]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 21, 14]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fuzzy_spider]
		hp = 400

[square = 22, 14]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 23, 14]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 14]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = stone_sign1]
		direction = 3
		target = 24, 14

[square = 25, 14]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 26, 14]
	cube_type = g_cloister1
	cube_direction = 3

	[object = monk_statue_center]
		direction = 0

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

[square = 27, 14]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

	[enemy = zombie]
		hp = 400

[square = 28, 14]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 29, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 14]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 31, 14]
	cube_type = G_forest1
	cube_direction = 1

[square = 32, 14]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 1

[square = 33, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 14]
	cube_type = w_arc
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = maphint_temple]
		direction = 0

[square = 36, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 37, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 14]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 3

[square = 39, 14]
	cube_type = G_forest1
	cube_direction = 1

[square = 40, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 5, 15]
	cube_type = G_forest1

[square = 6, 15]
	cube_type = G_forest1

[square = 7, 15]
	cube_type = G_forest1

[square = 8, 15]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1
		target = 8, 15

	[object = ceiling]
		target = 8, 15

[square = 9, 15]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 15

[square = 10, 15]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1
		target = 10, 15

	[object = ceiling]
		target = 10, 15

[square = 11, 15]
	cube_type = G_forest1

[square = 12, 15]
	cube_type = G_forest1

[square = 13, 15]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 15]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = table]
		direction = 1

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 15, 15]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = garbage]

		<object_item = apple>
			object_item_count = 0

[square = 16, 15]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 15]
	cube_type = G_forest1

	[object = roof]
		direction = 3

	[object = flower1]
		direction = 3

[square = 18, 15]
	cube_type = G_forest1

	[object = bush1]
		direction = 0

	[object = tree1]
		direction = 1

[square = 19, 15]
	cube_type = w_gravewall1

[square = 20, 15]
	cube_type = w_books
	cube_direction = 3

[square = 21, 15]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fuzzy_spider]
		hp = 400

[square = 22, 15]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

	[enemy = fire_arachnid]
		hp = 800

[square = 23, 15]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1

	[object = ceiling]
		direction = 3

[square = 24, 15]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 25, 15]
	cube_type = w_arc_two_grass
	cube_direction = 2

	[object = roof]
		direction = 3

	[object = roof]

[square = 26, 15]
	cube_type = w_arc_side_grass
	cube_direction = 2

	[object = roof]

[square = 27, 15]
	cube_type = w_arc_two_grass
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = roof]

	[object = flower3]
		direction = 0

[square = 28, 15]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 29, 15]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 3

	[object = barrel]

		<object_item = trophy_small_gems>
			object_item_count = 0

[square = 30, 15]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 31, 15]
	cube_type = G_forest1
	cube_direction = 1

	[object = zombie_attack]
		target = 31, 15

	[object = flower3]
		direction = 0
		target = 31, 15

[square = 32, 15]
	cube_type = G_forest1
	cube_direction = 1

	[object = flower3]

[square = 33, 15]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

[square = 34, 15]
	cube_type = G_forest1
	cube_direction = 1

	[object = ceiling]

	[object = column]

[square = 35, 15]
	cube_type = w_arc_side_grass

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 1

	[object = RESPAWN-fatdead]
		direction = 0
		target = 17, 15

	[object = RESPAWN-zombie]
		direction = 0
		target = 19, 2

[square = 36, 15]
	cube_type = G_forest1
	cube_direction = 1

	[object = ceiling]
		direction = 0

	[object = column]
		direction = 0

[square = 37, 15]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

[square = 38, 15]
	cube_type = G_forest1
	cube_direction = 1

[square = 39, 15]
	cube_type = G_forest1
	cube_direction = 1

[square = 40, 15]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 41, 15]
	cube_type = w_gravewall1

[square = 5, 16]
	cube_type = G_forest1

[square = 6, 16]
	cube_type = G_forest1

[square = 7, 16]
	cube_type = G_forest1

[square = 8, 16]
	cube_type = w_gravewall1

[square = 9, 16]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 16

[square = 10, 16]
	cube_type = w_gravewall1

[square = 11, 16]
	cube_type = G_forest1

[square = 12, 16]
	cube_type = G_forest1

[square = 13, 16]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 16]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 15, 16]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 16]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 16]
	cube_type = G_forest1

	[object = dirt1]
		direction = 3

	[object = flower4]
		direction = 0

	[object = roof]
		direction = 3

	[enemy = fatdead_respawn]
		hp = 600

[square = 18, 16]
	cube_type = G_forest1

	[object = bush1]
		direction = 0

[square = 19, 16]
	cube_type = w_gravewall1

[square = 20, 16]
	cube_type = w_books
	cube_direction = 3

[square = 21, 16]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 3

	[object = table]
		direction = 3

	[object = chair]
		direction = 3

	[object = chair]
		direction = 1

[square = 22, 16]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = torch]

	[object = chest2]
		direction = 0
		target = 22, 16

		<object_item = relic_of_roven_the_bright>
			object_item_count = 0

		<object_item = scroll_of_wisdom>
			object_item_count = 0

		<object_item = money160>
			object_item_count = 158

		<object_item = revi_potion>
			object_item_count = 0

		<object_item = revi_potion>
			object_item_count = 0

[square = 23, 16]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 16]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[enemy = livingdead]
		hp = 450

[square = 25, 16]
	cube_type = w_arc1_side_stone

	[object = ceiling]
		direction = 1

[square = 26, 16]
	cube_type = w_arc1_side_stone

	[object = ceiling]
		direction = 1

[square = 27, 16]
	cube_type = w_arc1_side_stone

	[object = ceiling]
		direction = 1

[square = 28, 16]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 29, 16]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 3

[square = 30, 16]
	cube_type = w_arc_side_grass
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 31, 16]
	cube_type = G_forest1
	cube_direction = 1

	[object = bush1]
		direction = 3

	[object = tree1]
		direction = 3

[square = 32, 16]
	cube_type = G_forest1
	cube_direction = 1

	[item = herbs]
		item_count = 0

[square = 33, 16]
	cube_type = G_forest1
	cube_direction = 1

[square = 34, 16]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 0

[square = 35, 16]
	cube_type = G_forest1
	cube_direction = 1

	[object = zombie_attack]
		target = 35, 16

[square = 36, 16]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 0

[square = 37, 16]
	cube_type = G_forest1
	cube_direction = 1

	[enemy = zombie]
		hp = 400

[square = 38, 16]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]
		direction = 3

	[object = tree1]
		direction = 3

[square = 39, 16]
	cube_type = G_forest1
	cube_direction = 1

[square = 40, 16]
	cube_type = G_forest1

	[object = tstone]
		direction = 3
		target = 0, 0

[square = 41, 16]
	cube_type = w_gravewall1

[square = 5, 17]
	cube_type = G_forest1

[square = 6, 17]
	cube_type = G_forest1

[square = 7, 17]
	cube_type = G_forest1

[square = 8, 17]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1
		target = 8, 17

	[object = ceiling]
		target = 8, 17

[square = 9, 17]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 17

[square = 10, 17]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1
		target = 10, 17

	[object = ceiling]
		target = 10, 17

[square = 11, 17]
	cube_type = G_forest1

[square = 12, 17]
	cube_type = G_forest1

[square = 13, 17]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 17]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[item = long_sword]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = rat_meat]
		item_count = 0

	[item = rat_meat]
		item_count = 0

[square = 15, 17]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[enemy = fatdead]
		hp = 600

[square = 16, 17]
	cube_type = g_cloister1
	cube_direction = 2

	[object = cloister_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 1

[square = 17, 17]
	cube_type = G_forest1

	[object = roof]
		direction = 3

[square = 18, 17]
	cube_type = G_forest1

	[object = bush1]
		direction = 0

[square = 19, 17]
	cube_type = w_gravewall1

	[object = roof]

[square = 20, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 21, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 22, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 23, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 24, 17]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[object = torch]
		direction = 3

[square = 25, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 26, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 27, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 28, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 29, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 30, 17]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]
		direction = 3

[square = 31, 17]
	cube_type = G_forest1
	cube_direction = 1

[square = 32, 17]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt1]
		direction = 3

[square = 33, 17]
	cube_type = G_forest1
	cube_direction = 1

[square = 34, 17]
	cube_type = G_forest1
	cube_direction = 1

	[enemy = livingdead]
		hp = 450

[square = 35, 17]
	cube_type = G_forest1
	cube_direction = 1

[square = 36, 17]
	cube_type = G_forest1
	cube_direction = 1

	[object = dirt2]
		direction = 3

[square = 37, 17]
	cube_type = G_forest1
	cube_direction = 1

[square = 38, 17]
	cube_type = G_forest1
	cube_direction = 1

[square = 39, 17]
	cube_type = G_forest1
	cube_direction = 1

	[object = bush2]
		direction = 3

[square = 40, 17]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 41, 17]
	cube_type = w_gravewall1

[square = 7, 18]
	cube_type = w_gravewall1

[square = 8, 18]
	cube_type = w_gravewall1

[square = 9, 18]
	cube_type = g_cloister1

	[object = dirt1]
		target = 9, 18

	[object = ceiling]
		target = 9, 18

	[enemy = livingdead]
		hp = 450

[square = 10, 18]
	cube_type = w_gravewall1

[square = 11, 18]
	cube_type = w_gravewall1

[square = 13, 18]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 18]
	cube_type = G_forest1
	cube_direction = 3

	[object = garbage]
		direction = 1

	[object = ceiling]
		direction = 1

[square = 15, 18]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[item = stamina_potion]
		item_count = 0

[square = 16, 18]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 18]
	cube_type = G_forest1

	[object = roof]
		direction = 3

	[object = RESPAWN-zombie]
		direction = 0
		target = 5, 3

	[object = RESPAWN-fatdead]
		direction = 0
		target = 36, 3

[square = 18, 18]
	cube_type = w_arc_side_grass
	cube_direction = 1

	[object = roof]
		direction = 1

	[object = flower1]
		direction = 1

[square = 19, 18]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 20, 18]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[enemy = zombie]
		hp = 400

[square = 21, 18]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[object = torch]

[square = 22, 18]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 23, 18]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[object = dirt1]
		direction = 3

[square = 24, 18]
	cube_type = g_cloister1
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 25, 18]
	cube_type = g_cloister1

	[object = gargoyle]
		direction = 1
		target = 25, 18

	[object = ceiling]
		direction = 1
		target = 25, 18

[square = 26, 18]
	cube_type = w_gravewall1

[square = 29, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 30, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 31, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 32, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 18]
	cube_type = G_forest1
	cube_direction = 1

[square = 36, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 37, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 39, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 40, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 19]
	cube_type = w_gravewall1

[square = 9, 19]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 19

	[object = torch]
		direction = 1
		target = 9, 19

[square = 10, 19]
	cube_type = w_gravewall1

[square = 13, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 14, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 15, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 16, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 17, 19]
	cube_type = G_forest1

	[object = tstone]
		direction = 0
		target = 0, 0

	[object = foliage1]
		direction = 1
		target = 17, 19

	[object = foliage1]
		target = 17, 19

	[object = dirt2]
		target = 17, 19

	[object = torch2]
		target = 17, 19

[square = 18, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 19, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 20, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 21, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 22, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 23, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 24, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 25, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 26, 19]
	cube_type = w_gravewall1

[square = 33, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 19]
	cube_type = G_forest1
	cube_direction = 1

[square = 35, 19]
	cube_type = G_forest1
	cube_direction = 1

	[object = flower3]
		direction = 0
		target = 35, 19

[square = 36, 19]
	cube_type = G_forest1
	cube_direction = 1

	[enemy = smallrat]
		hp = 200

[square = 37, 19]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 20]
	cube_type = w_gravewall1

[square = 9, 20]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 20

[square = 10, 20]
	cube_type = w_gravewall1

[square = 16, 20]
	cube_type = w_gravewall1

[square = 17, 20]
	cube_type = w_gravewall1

[square = 18, 20]
	cube_type = w_gravewall1

[square = 32, 20]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 20]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 20]
	cube_type = G_forest1
	cube_direction = 1

[square = 35, 20]
	cube_type = G_forest1
	cube_direction = 1

[square = 36, 20]
	cube_type = G_forest1
	cube_direction = 1

[square = 37, 20]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 20]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 21]
	cube_type = w_gravewall1

[square = 8, 21]
	cube_type = w_gravewall1

[square = 9, 21]
	cube_type = g_cloister1

	[object = jamb]
		direction = 3
		target = 9, 21

	[object = jamb]
		direction = 1
		target = 9, 21

	[object = cloister_door]
		target = 9, 21

	[object = ceiling]
		target = 9, 21

[square = 10, 21]
	cube_type = w_gravewall1

[square = 11, 21]
	cube_type = w_gravewall1

[square = 32, 21]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 21]
	cube_type = G_forest1
	cube_direction = 1

[square = 34, 21]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

[square = 35, 21]
	cube_type = G_forest1
	cube_direction = 1

[square = 36, 21]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]

[square = 37, 21]
	cube_type = G_forest1
	cube_direction = 1

	[object = apple_tree]
		direction = 0
		target = 37, 21

[square = 38, 21]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 22]
	cube_type = w_gravewall1

[square = 8, 22]
	cube_type = g_cloister1

	[object = flag2]
		direction = 0
		target = 8, 22

	[object = ceiling]
		target = 8, 22

[square = 9, 22]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 22

	[enemy = headless]
		hp = 600

	[enemy = headless]
		hp = 600

[square = 10, 22]
	cube_type = g_cloister1

	[object = flag2]
		direction = 0
		target = 10, 22

	[object = ceiling]
		target = 10, 22

[square = 11, 22]
	cube_type = w_gravewall1

[square = 32, 22]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 22]
	cube_type = G_forest1
	cube_direction = 1

	[object = fence]

	[object = grave_top]
		direction = 1

[square = 34, 22]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 22]
	cube_type = G_forest1
	cube_direction = 1

	[object = foliage1]
		direction = 1

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 1

[square = 36, 22]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 37, 22]
	cube_type = G_forest1
	cube_direction = 1

	[object = fence]

	[object = grave_top]
		direction = 3

[square = 38, 22]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 23]
	cube_type = w_gravewall1

[square = 8, 23]
	cube_type = g_cloister1

	[object = ceiling]
		target = 8, 23

	[object = ceiling]
		target = 8, 23

[square = 9, 23]
	cube_type = g_cloister1

	[object = column]
		direction = 1
		target = 9, 23

	[object = ceiling]
		target = 9, 23

[square = 10, 23]
	cube_type = g_cloister1

	[object = ceiling]
		target = 10, 23

[square = 11, 23]
	cube_type = w_gravewall1

[square = 32, 23]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 23]
	cube_type = G_forest1
	cube_direction = 1

[square = 34, 23]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[item = herbs]
		item_count = 0

[square = 35, 23]
	cube_type = G_forest1
	cube_direction = 1

	[object = zombie_attack]
		target = 35, 23

	[object = flower3]
		direction = 1
		target = 35, 23

[square = 36, 23]
	cube_type = G_forest1
	cube_direction = 1

	[object = grave_top]
		direction = 0

[square = 37, 23]
	cube_type = G_forest1
	cube_direction = 1

	[object = garbage]

		<object_item = money10>
			object_item_count = 20

	[object = foliage1]
		direction = 1

[square = 38, 23]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 24]
	cube_type = w_gravewall1

[square = 8, 24]
	cube_type = g_cloister1

	[object = torch2]
		target = 8, 24

	[object = ceiling]
		target = 8, 24

[square = 9, 24]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 24

[square = 10, 24]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1
		target = 10, 24

	[object = ceiling]
		target = 10, 24

	[object = dirt1]
		direction = 1
		target = 10, 24

[square = 11, 24]
	cube_type = w_gravewall1

[square = 32, 24]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 33, 24]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 24]
	cube_type = G_forest1
	cube_direction = 1

[square = 35, 24]
	cube_type = G_forest1
	cube_direction = 1

	[enemy = headless]
		hp = 600

[square = 36, 24]
	cube_type = G_forest1
	cube_direction = 1

	[object = foliage1]
		direction = 1

[square = 37, 24]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 38, 24]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 25]
	cube_type = w_gravewall1

[square = 8, 25]
	cube_type = w_gravewall1

[square = 9, 25]
	cube_type = g_cloister1

	[object = ceiling]
		target = 9, 25

	[object = chest3]
		direction = 0
		target = 9, 25

		<object_item = mighty_gauntlets>
			object_item_count = 0

		<object_item = holy_wrath>
			object_item_count = 0

[square = 10, 25]
	cube_type = w_gravewall1

[square = 11, 25]
	cube_type = w_gravewall1

[square = 33, 25]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 25]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]

	[item = remains]
		item_count = 0

	[item = mushroom]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = blowpipe]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

[square = 35, 25]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]

[square = 36, 25]
	cube_type = G_forest1
	cube_direction = 1

	[object = roof]

[square = 37, 25]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 26]
	cube_type = w_gravewall1

[square = 9, 26]
	cube_type = w_gravewall1

[square = 10, 26]
	cube_type = w_gravewall1

[square = 33, 26]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 26]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 26]
	cube_type = G_forest1
	cube_direction = 1

	[object = ceiling]

	[object = cloister_gate]
		target = 35, 26

[square = 36, 26]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 37, 26]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 34, 27]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 35, 27]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 36, 27]
	cube_type = w_gravewall1
	cube_direction = 1

\\***********************************

[level = CLOISTER_TOWER]
size = 15, 13
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_gravewall1

[square = 1, 0]
	cube_type = w_gravewall1

[square = 2, 0]
	cube_type = w_gravewall1

[square = 3, 0]
	cube_type = w_gravewall1

[square = 4, 0]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

[square = 5, 0]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 10, 0]
	cube_type = empty_arc
	cube_direction = 2

	[object = tower_fix1]

	[object = roof]

[square = 11, 0]
	cube_type = empty_arc
	cube_direction = 2

	[object = tower_fix1]

	[object = roof]

[square = 12, 0]
	cube_type = empty_arc
	cube_direction = 2

	[object = tower_fix1]

	[object = roof]

[square = 13, 0]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = roof]

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fire_arachnid]
		hp = 800

[square = 14, 0]
	cube_type = g_cloister1
	cube_direction = 2

	[object = torch2]
		direction = 0

	[object = chest1]
		direction = 3
		target = 14, 0

		<object_item = prior's_key>
			object_item_count = 0

		<object_item = nature's_embrace>
			object_item_count = 0

		<object_item = long_kiss_good_night>
			object_item_count = 0

[square = 0, 1]
	cube_type = w_gravewall1

[square = 1, 1]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

	[object = ceiling]
		direction = 1

	[object = ceiling]
		direction = 1

	[item = orkish_brandy]
		item_count = 0

	[enemy = torso]
		hp = 350

[square = 2, 1]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 3, 1]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 4, 1]
	cube_type = empty_enter

	[object = ceiling]
		direction = 1

	[object = ladder_exit]
		direction = 1
		target = 4, 1

[square = 5, 1]
	cube_type = w_gravewall1
	cube_direction = 2

	[object = sewer_bottom]
		direction = 1

[square = 9, 1]
	cube_type = empty_arc
	cube_direction = 1

	[object = tower_fix1]
		direction = 1

[square = 10, 1]
	cube_type = w_arc1_side_stone

	[object = ceiling]

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]

	[enemy = fire_arachnid]
		hp = 800

[square = 11, 1]
	cube_type = w_arc1_side_stone

	[object = ceiling]

	[object = sewer_bottom]

	[enemy = fuzzy_spider]
		hp = 400

[square = 12, 1]
	cube_type = w_arc_two_grass

	[object = ceiling]

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

	[object = garbage]
		direction = 1

	[enemy = fuzzy_spider]
		hp = 400

[square = 13, 1]
	cube_type = w_arc
	cube_direction = 2

	[object = ceiling]

	[object = sewer_bottom]
		direction = 3

	[object = block_enemy]
		direction = 1
		target = 13, 1

[square = 14, 1]
	cube_type = empty_arc
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = tower_fix1]
		direction = 3

[square = 0, 2]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1

	[object = ceiling]
		direction = 1

[square = 1, 2]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = torso]
		hp = 350

[square = 2, 2]
	cube_type = g_cloister1

	[object = column]
		direction = 0

	[object = ceiling]
		direction = 1

[square = 3, 2]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

	[object = ceiling]
		direction = 1

[square = 4, 2]
	cube_type = w_gravewall1

	[object = sewer_bottom]

[square = 5, 2]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 9, 2]
	cube_type = empty_arc
	cube_direction = 1

	[object = tower_fix1]
		direction = 1

[square = 10, 2]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]

	[object = sewer_bottom]
		direction = 1

[square = 11, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = sewer_bottom]
		direction = 3

[square = 12, 2]
	cube_type = empty
	cube_direction = 1

	[object = grave_top]

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = bell]

[square = 13, 2]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 14, 2]
	cube_type = empty_arc
	cube_direction = 3

	[object = roof]
		direction = 3

[square = 0, 3]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 1, 3]
	cube_type = g_cloister1

	[object = garbage]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

	[object = ceiling]
		direction = 1

	[enemy = livingdead]
		hp = 450

[square = 2, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 3, 3]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = torso]
		hp = 350

[square = 4, 3]
	cube_type = g_cloister1

	[object = up]
		direction = 1
		target = 4, 11

	[object = ceiling]
		direction = 1

[square = 5, 3]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 9, 3]
	cube_type = empty_arc
	cube_direction = 1

	[object = tower_fix1]
		direction = 1

[square = 10, 3]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]

	[object = sewer_bottom]
		direction = 1

	[enemy = fire_arachnid]
		hp = 800

[square = 11, 3]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]

	[enemy = fuzzy_spider]
		hp = 400

[square = 12, 3]
	cube_type = g_cloister1
	cube_direction = 2

	[object = ceiling]

	[object = sewer_bottom]

	[object = block_enemy]
		direction = 1
		target = 12, 3

[square = 13, 3]
	cube_type = empty_enter
	cube_direction = 1

	[object = ceiling]

	[object = sewer_bottom]
		direction = 3

	[object = ladder_down]
		direction = 1
		target = 13, 11

[square = 14, 3]
	cube_type = empty_arc
	cube_direction = 3

	[object = roof]
		direction = 3

	[object = sewer_bottom]
		direction = 1

	[object = tower_fix1]
		direction = 3

[square = 0, 4]
	cube_type = w_gravewall1

[square = 1, 4]
	cube_type = w_gravewall1

[square = 2, 4]
	cube_type = w_gravewall1

[square = 3, 4]
	cube_type = w_gravewall1

[square = 4, 4]
	cube_type = w_gravewall1

[square = 5, 4]
	cube_type = w_gravewall1

[square = 10, 4]
	cube_type = empty_arc

	[object = tower_fix1]
		direction = 0

[square = 11, 4]
	cube_type = empty_arc

	[object = tower_fix1]
		direction = 0

[square = 12, 4]
	cube_type = empty_arc

	[object = tower_fix1]
		direction = 0

[square = 13, 4]
	cube_type = empty_arc

	[object = sewer_bottom]

	[object = tower_fix1]
		direction = 0

[square = 0, 8]
	cube_type = w_gravewall1

[square = 1, 8]
	cube_type = g_cloister1

	[object = cloister_win]

	[object = ceiling]
		direction = 3

[square = 2, 8]
	cube_type = w_gravewall1

[square = 3, 8]
	cube_type = g_cloister1

	[object = cloister_win]

	[object = ceiling]
		direction = 3

[square = 4, 8]
	cube_type = w_gravewall1

[square = 5, 8]
	cube_type = w_gravewall1

[square = 9, 8]
	cube_type = w_gravewall1

[square = 10, 8]
	cube_type = w_gravewall1

[square = 11, 8]
	cube_type = w_gravewall1

[square = 12, 8]
	cube_type = w_gravewall1

[square = 13, 8]
	cube_type = w_gravewall1

[square = 14, 8]
	cube_type = w_gravewall1

[square = 0, 9]
	cube_type = w_gravewall1

[square = 1, 9]
	cube_type = g_cloister1

	[object = table]
		direction = 1

	[object = chair]
		direction = 3

	[object = chair]
		direction = 0

	[object = ceiling]
		direction = 3

[square = 2, 9]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = chest2]
		target = 2, 9

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = small_elixir>
			object_item_count = 0

		<object_item = elixir>
			object_item_count = 0

	[object = block_enemy]
		direction = 1
		target = 2, 9

[square = 3, 9]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1

	[object = ceiling]
		direction = 3

	[enemy = headless]
		hp = 600

[square = 4, 9]
	cube_type = g_cloister1

	[object = up]
		direction = 1
		target = 13, 9

	[object = ceiling]
		direction = 3
		target = 13, 9

[square = 5, 9]
	cube_type = w_gravewall1

[square = 9, 9]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1

	[object = torch2]
		direction = 0

	[object = ceiling]
		direction = 3

[square = 10, 9]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[enemy = livingdead]
		hp = 450

[square = 11, 9]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[enemy = skeleton]
		hp = 500

[square = 12, 9]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

	[object = ceiling]
		direction = 3

[square = 13, 9]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = down]
		direction = 1
		target = 4, 9

[square = 14, 9]
	cube_type = w_gravewall1

[square = 0, 10]
	cube_type = w_gravewall1

[square = 1, 10]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = torch]
		direction = 3
		target = 1, 10

	[item = healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

[square = 2, 10]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[enemy = skeleton]
		hp = 500

[square = 3, 10]
	cube_type = w_gravewall1

[square = 4, 10]
	cube_type = w_gravewall1

[square = 5, 10]
	cube_type = w_gravewall1

[square = 9, 10]
	cube_type = w_gravewall1

[square = 10, 10]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = ceiling]
		direction = 3

[square = 11, 10]
	cube_type = w_gravewall1

[square = 12, 10]
	cube_type = w_gravewall1

[square = 13, 10]
	cube_type = w_gravewall1

[square = 14, 10]
	cube_type = w_gravewall1

[square = 0, 11]
	cube_type = w_gravewall1

[square = 1, 11]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 0

	[object = foliage1]
		direction = 3

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 29

		<object_item = herbs>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

	[object = ceiling]
		direction = 3

	[enemy = skeleton]
		hp = 500

[square = 2, 11]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 3, 11]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = ceiling]
		direction = 3

[square = 4, 11]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = down]
		direction = 1
		target = 4, 3

[square = 5, 11]
	cube_type = w_gravewall1

[square = 9, 11]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 1

	[object = ceiling]
		direction = 3

[square = 10, 11]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = chair]
		direction = 3

	[enemy = headless]
		hp = 600

[square = 11, 11]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 9

		<object_item = bread>
			object_item_count = 0

	[object = ceiling]
		direction = 3

[square = 12, 11]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = cloister_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 13, 11]
	cube_type = g_cloister1

	[object = ladder]
		direction = 1
		target = 12, 3

	[object = grave_top]
		direction = 1

	[object = grave_top]

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

[square = 14, 11]
	cube_type = w_gravewall1

[square = 0, 12]
	cube_type = w_gravewall1

[square = 1, 12]
	cube_type = w_gravewall1

[square = 2, 12]
	cube_type = w_gravewall1

[square = 3, 12]
	cube_type = w_gravewall1

[square = 4, 12]
	cube_type = w_gravewall1

[square = 5, 12]
	cube_type = w_gravewall1

[square = 9, 12]
	cube_type = w_gravewall1

[square = 10, 12]
	cube_type = w_gravewall1

[square = 11, 12]
	cube_type = w_gravewall1

[square = 12, 12]
	cube_type = w_gravewall1

[square = 13, 12]
	cube_type = w_gravewall1

[square = 14, 12]
	cube_type = w_gravewall1

\\***********************************

[level = LIBRARY]
size = 19, 24
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_gravewall1

[square = 3, 0]
	cube_type = w_gravewall1

[square = 4, 0]
	cube_type = w_gravewall1

[square = 10, 0]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 0]
	cube_type = w_books
	cube_direction = 2

[square = 12, 0]
	cube_type = w_books
	cube_direction = 2

[square = 13, 0]
	cube_type = w_books
	cube_direction = 2

[square = 14, 0]
	cube_type = w_books
	cube_direction = 2

[square = 15, 0]
	cube_type = w_books
	cube_direction = 2

[square = 2, 1]
	cube_type = w_gravewall1

[square = 3, 1]
	cube_type = g_cloister1

	[object = chest1]
		target = 3, 1

		<object_item = pagan_staff>
			object_item_count = 0

		<object_item = holy_book>
			object_item_count = 0

		<object_item = inquisitor's_chain>
			object_item_count = 0

[square = 4, 1]
	cube_type = w_gravewall1

[square = 10, 1]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 1]
	cube_type = g_cloister1
	cube_direction = 1

	[object = button]
		direction = 3
		target = 17, 3

	[object = torch2]
		direction = 0
		target = 11, 1

	[enemy = green_death]
		hp = 400

[square = 12, 1]
	cube_type = g_cloister1
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 14, 7

[square = 13, 1]
	cube_type = w_timber_side
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 17, 6

[square = 14, 1]
	cube_type = w_timber
	cube_direction = 2

	[object = web1]
		direction = 1
		target = 14, 1

[square = 15, 1]
	cube_type = w_books
	cube_direction = 2

[square = 16, 1]
	cube_type = w_books
	cube_direction = 2

[square = 17, 1]
	cube_type = w_books
	cube_direction = 2

[square = 18, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 2]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 2, 2]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 3, 2]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 4, 2]
	cube_type = w_gravewall1

[square = 10, 2]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 2]
	cube_type = w_books
	cube_direction = 2

[square = 12, 2]
	cube_type = w_books
	cube_direction = 2

[square = 13, 2]
	cube_type = w_books
	cube_direction = 2

[square = 14, 2]
	cube_type = w_timber
	cube_direction = 2

[square = 15, 2]
	cube_type = w_timber_side
	cube_direction = 3

	[object = teleport]
		direction = 3
		target = 17, 6

[square = 16, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 11, 5

[square = 17, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = wraith]
		hp = 600

[square = 18, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 3]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 2, 3]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 3, 3]
	cube_type = g_cloister1
	cube_direction = 3

	[object = skull]
		direction = 0
		target = 3, 3

	[object = torch2]
		direction = 0
		target = 3, 3

	[object = torch2]
		direction = 3
		target = 3, 3

[square = 4, 3]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 5, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 3]
	cube_type = w_gravewall1

[square = 9, 3]
	cube_type = w_gravewall1

[square = 10, 3]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 3]
	cube_type = g_cloister1
	cube_direction = 1

[square = 12, 3]
	cube_type = g_cloister1
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 17, 4

	[object = web_blocker]
		direction = 1
		target = 12, 3

[square = 13, 3]
	cube_type = w_timber_side
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 11, 1

[square = 14, 3]
	cube_type = w_timber
	cube_direction = 2

[square = 15, 3]
	cube_type = w_books
	cube_direction = 2

[square = 16, 3]
	cube_type = w_books
	cube_direction = 2

[square = 17, 3]
	cube_type = w_books
	cube_direction = 2

[square = 18, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 4]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 2, 4]
	cube_type = g_cloister1
	cube_direction = 3

	[object = column]
		direction = 3
		target = 2, 4

[square = 3, 4]
	cube_type = g_cloister1
	cube_direction = 3

[square = 4, 4]
	cube_type = g_cloister1
	cube_direction = 3

	[object = column]
		direction = 3
		target = 4, 4

[square = 5, 4]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 6, 4]
	cube_type = g_cloister1
	cube_direction = 1

	[object = teleport]
		target = 6, 7

[square = 7, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 4]
	cube_type = w_gravewall1

[square = 9, 4]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[item = tome_of_sourcery]
		item_count = 0

	[item = ruby]
		item_count = 0

[square = 10, 4]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 4]
	cube_type = w_books
	cube_direction = 2

[square = 12, 4]
	cube_type = w_books
	cube_direction = 2

[square = 13, 4]
	cube_type = w_books
	cube_direction = 2

[square = 14, 4]
	cube_type = w_timber
	cube_direction = 2

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 15, 4]
	cube_type = w_timber_side
	cube_direction = 3

	[object = teleport]
		direction = 3
		target = 11, 1

[square = 16, 4]
	cube_type = g_cloister1
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 17, 6

	[object = flag2]
		target = 16, 4

	[object = flag2]
		direction = 0
		target = 16, 4

[square = 17, 4]
	cube_type = g_cloister1
	cube_direction = 1

[square = 18, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 5]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 2, 5]
	cube_type = g_cloister1
	cube_direction = 3

	[object = column]
		direction = 3
		target = 2, 5

[square = 3, 5]
	cube_type = g_cloister1
	cube_direction = 3

[square = 4, 5]
	cube_type = g_cloister1
	cube_direction = 3

	[object = column]
		direction = 3
		target = 4, 5

[square = 5, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 5]
	cube_type = g_cloister1
	cube_direction = 1

[square = 7, 5]
	cube_type = g_cloister1
	cube_direction = 1

	[object = flag2]
		direction = 1
		target = 7, 5

	[object = wallstain1]
		direction = 1
		target = 7, 5

	[object = torch2]
		direction = 1
		target = 7, 5

	[object = chest2]
		direction = 3
		target = 7, 5

		<object_item = great_tome_of_wisdom>
			object_item_count = 0

		<object_item = scroll_of_lightning>
			object_item_count = 0

[square = 8, 5]
	cube_type = w_gravewall1

[square = 9, 5]
	cube_type = w_arc1_side_stone

	[enemy = deadmonk]
		hp = 600

	[enemy = deadmonk]
		hp = 600

[square = 10, 5]
	cube_type = w_books
	cube_direction = 1

[square = 11, 5]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[enemy = wraith]
		hp = 600

[square = 12, 5]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = lever]
		target = 10, 5

[square = 13, 5]
	cube_type = w_timber_side
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 17, 4

[square = 14, 5]
	cube_type = w_timber
	cube_direction = 2

[square = 15, 5]
	cube_type = w_books
	cube_direction = 2

[square = 16, 5]
	cube_type = w_books
	cube_direction = 2

[square = 17, 5]
	cube_type = w_books
	cube_direction = 2

[square = 18, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 6]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 3, 6]
	cube_type = w_books

	[object = flag2]
		direction = 1
		target = 3, 6

	[object = flag2]
		direction = 3
		target = 3, 6

[square = 4, 6]
	cube_type = w_gravewall1

[square = 5, 6]
	cube_type = w_books
	cube_direction = 2

[square = 6, 6]
	cube_type = w_books
	cube_direction = 2

[square = 7, 6]
	cube_type = w_books
	cube_direction = 2

[square = 8, 6]
	cube_type = w_gravewall1

[square = 9, 6]
	cube_type = w_gravewall1

[square = 10, 6]
	cube_type = w_gravewall1

[square = 11, 6]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 12, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 13, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 14, 6]
	cube_type = w_timber
	cube_direction = 2

	[object = flag2]
		direction = 3
		target = 14, 6

[square = 15, 6]
	cube_type = w_timber_side
	cube_direction = 3

	[object = teleport]
		direction = 3
		target = 11, 3

[square = 16, 6]
	cube_type = g_cloister1
	cube_direction = 1

	[object = teleport]
		direction = 3
		target = 14, 7

	[item = remains]
		item_count = 0

[square = 17, 6]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = wraith]
		hp = 600

[square = 18, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = button_NS]
		direction = 3
		target = 3, 6

[square = 3, 7]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = deadmonk]
		hp = 600

[square = 4, 7]
	cube_type = g_cloister1
	cube_direction = 2

	[object = cloister_door]
		direction = 1
		target = 4, 1

	[object = jamb]
		direction = 0
		target = 4, 1

	[object = jamb]
		target = 4, 1

[square = 5, 7]
	cube_type = g_cloister1
	cube_direction = 2

	[object = red_book]
		target = 7, 7

	[enemy = rat]
		hp = 300

[square = 6, 7]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 7, 7]
	cube_type = w_books
	cube_direction = 1

	[object = teleport]
		target = 6, 5

[square = 8, 7]
	cube_type = w_books
	cube_direction = 1

[square = 9, 7]
	cube_type = w_books

[square = 10, 7]
	cube_type = w_books

[square = 11, 7]
	cube_type = w_gravewall1

[square = 12, 7]
	cube_type = w_gravewall1

[square = 13, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 14, 7]
	cube_type = g_cloister1
	cube_direction = 1

	[object = web1]
		direction = 1
		target = 14, 7

	[object = web_blocker]
		direction = 0
		target = 14, 7

[square = 15, 7]
	cube_type = w_books
	cube_direction = 2

[square = 16, 7]
	cube_type = w_books
	cube_direction = 2

[square = 17, 7]
	cube_type = w_books
	cube_direction = 2

[square = 18, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 8]
	cube_type = g_cloister1
	cube_direction = 2

	[object = button_NS]
		target = 3, 9

[square = 3, 8]
	cube_type = g_cloister1
	cube_direction = 2

[square = 4, 8]
	cube_type = w_gravewall1

[square = 5, 8]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = rat]
		hp = 300

[square = 6, 8]
	cube_type = g_cloister1
	cube_direction = 2

	[object = wallstain1]
		direction = 1
		target = 6, 8

	[object = stain]
		direction = 1
		target = 6, 8

[square = 7, 8]
	cube_type = w_gravewall1

[square = 8, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 9, 8]
	cube_type = g_cloister1

	[object = lever]
		direction = 3
		target = 12, 8

[square = 10, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = deadmonk]
		hp = 600

[square = 11, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = torch]
		direction = 0
		target = 11, 8

[square = 12, 8]
	cube_type = w_books
	cube_direction = 1

[square = 13, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = web_blocker]
		direction = 1
		target = 13, 8

[square = 14, 8]
	cube_type = g_cloister1
	cube_direction = 1

	[object = web1]
		direction = 1
		target = 14, 8

	[enemy = fire_arachnid]
		hp = 800

[square = 15, 8]
	cube_type = w_gravewall1

[square = 16, 8]
	cube_type = g_cloister1

	[object = teleport]
		direction = 1
		target = 6, 18

[square = 17, 8]
	cube_type = w_gravewall1

[square = 0, 9]
	cube_type = w_gravewall1

[square = 1, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 9]
	cube_type = w_gravewall1

[square = 3, 9]
	cube_type = w_books

[square = 4, 9]
	cube_type = w_gravewall1

[square = 5, 9]
	cube_type = w_books

	[object = plate1]
		direction = 1
		target = 4, 11

[square = 6, 9]
	cube_type = w_books

[square = 7, 9]
	cube_type = w_gravewall1

[square = 8, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 9, 9]
	cube_type = w_gravewall1
	cube_direction = 3

	[object = closer_WE]
		direction = 0
		target = 4, 15

[square = 10, 9]
	cube_type = w_books
	cube_direction = 2

[square = 11, 9]
	cube_type = w_books
	cube_direction = 2

[square = 12, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 13, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 14, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 15, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 16, 9]
	cube_type = w_books

	[object = create_teleport]
		direction = 1
		target = 7, 17

[square = 17, 9]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 0, 10]
	cube_type = w_books
	cube_direction = 3

[square = 1, 10]
	cube_type = g_cloister1
	cube_direction = 3

	[object = torch]
		direction = 1
		target = 1, 10

[square = 2, 10]
	cube_type = w_gravewall1

[square = 3, 10]
	cube_type = g_cloister1

	[object = button_NS]
		direction = 1
		target = 5, 9

	[object = flag2]
		direction = 3
		target = 3, 10

[square = 4, 10]
	cube_type = w_gravewall1

[square = 5, 10]
	cube_type = g_cloister1

	[object = flag2]
		direction = 3
		target = 5, 10

[square = 6, 10]
	cube_type = g_cloister1

	[object = piedestal]
		direction = 0
		target = 6, 10

	[object = book_crypt]
		direction = 0
		target = 6, 10

[square = 7, 10]
	cube_type = w_books
	cube_direction = 1

[square = 8, 10]
	cube_type = g_cloister1

	[object = lever]
		direction = 0
		target = 9, 10

[square = 9, 10]
	cube_type = w_books
	cube_direction = 1

	[object = closer_NS]
		direction = 1
		target = 8, 12

[square = 10, 10]
	cube_type = g_cloister1
	cube_direction = 3

[square = 11, 10]
	cube_type = g_cloister1
	cube_direction = 3

	[object = torch2]
		direction = 1
		target = 11, 10

	[object = torch2]
		target = 11, 10

	[enemy = wraith]
		hp = 600

	[enemy = wraith]
		hp = 600

[square = 12, 10]
	cube_type = g_cloister1
	cube_direction = 3

[square = 13, 10]
	cube_type = w_books
	cube_direction = 3

[square = 14, 10]
	cube_type = g_cloister1
	cube_direction = 3

	[enemy = fire_arachnid]
		hp = 800

[square = 15, 10]
	cube_type = w_books
	cube_direction = 1

[square = 16, 10]
	cube_type = g_cloister1
	cube_direction = 3

	[object = button_NS]
		direction = 1
		target = 16, 9

[square = 17, 10]
	cube_type = w_gravewall1

[square = 18, 10]
	cube_type = w_gravewall1

[square = 0, 11]
	cube_type = w_books
	cube_direction = 3

[square = 1, 11]
	cube_type = g_cloister1
	cube_direction = 3

	[object = book_blue]
		direction = 1
		target = 1, 11

[square = 2, 11]
	cube_type = w_gravewall1

[square = 3, 11]
	cube_type = g_cloister1

[square = 4, 11]
	cube_type = g_cloister1

[square = 5, 11]
	cube_type = g_cloister1

	[enemy = wraith]
		hp = 600

[square = 6, 11]
	cube_type = g_cloister1

[square = 7, 11]
	cube_type = g_cloister1

	[object = torch2]
		direction = 3
		target = 7, 5

	[object = torch2]
		target = 7, 5

[square = 8, 11]
	cube_type = g_cloister1

	[object = plate1]
		direction = 1
		target = 7, 11

[square = 9, 11]
	cube_type = w_books
	cube_direction = 1

[square = 10, 11]
	cube_type = g_cloister1
	cube_direction = 3

[square = 11, 11]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 12, 11]
	cube_type = g_cloister1
	cube_direction = 3

	[object = red_book]
		direction = 3
		target = 13, 10

[square = 13, 11]
	cube_type = w_books
	cube_direction = 3

[square = 14, 11]
	cube_type = g_cloister1
	cube_direction = 3

[square = 15, 11]
	cube_type = g_cloister1
	cube_direction = 3

[square = 16, 11]
	cube_type = g_cloister1
	cube_direction = 3

[square = 17, 11]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 3
		target = 17, 11

[square = 18, 11]
	cube_type = w_gravewall1

[square = 0, 12]
	cube_type = w_books
	cube_direction = 3

[square = 1, 12]
	cube_type = g_cloister1
	cube_direction = 3

	[object = web_blocker]
		direction = 0
		target = 1, 12

[square = 2, 12]
	cube_type = w_gravewall1

[square = 3, 12]
	cube_type = g_cloister1

	[object = torch]
		direction = 3
		target = 3, 6

	[object = button]
		direction = 1
		target = 4, 11

	[enemy = fuzzy_spider]
		hp = 400

[square = 4, 12]
	cube_type = w_gravewall1

[square = 5, 12]
	cube_type = g_cloister1

	[object = flag2]
		direction = 3
		target = 5, 12

[square = 6, 12]
	cube_type = g_cloister1

	[enemy = wraith]
		hp = 600

[square = 7, 12]
	cube_type = w_books
	cube_direction = 1

[square = 8, 12]
	cube_type = g_cloister1

[square = 9, 12]
	cube_type = w_books
	cube_direction = 1

[square = 10, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 11, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 12, 12]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 13, 12]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 12]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 15, 12]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 12]
	cube_type = g_cloister1
	cube_direction = 3

[square = 17, 12]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 18, 12]
	cube_type = w_gravewall1

[square = 0, 13]
	cube_type = w_books
	cube_direction = 3

[square = 1, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[object = book_red]
		direction = 1
		target = 1, 13

[square = 2, 13]
	cube_type = w_gravewall1

[square = 3, 13]
	cube_type = g_cloister1

	[object = web_blocker]
		target = 3, 13

[square = 4, 13]
	cube_type = w_gravewall1

[square = 5, 13]
	cube_type = g_cloister1

[square = 6, 13]
	cube_type = g_cloister1

	[object = torch]
		target = 6, 7

[square = 7, 13]
	cube_type = w_books
	cube_direction = 1

[square = 8, 13]
	cube_type = g_cloister1

	[object = lever]
		target = 9, 13

[square = 9, 13]
	cube_type = w_books
	cube_direction = 1

[square = 10, 13]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 11, 13]
	cube_type = w_gravewall1

[square = 12, 13]
	cube_type = g_cloister1
	cube_direction = 2

	[object = plate1]
		direction = 0
		target = 4, 11

[square = 13, 13]
	cube_type = g_cloister1
	cube_direction = 2

	[object = red_book]
		direction = 0
		target = 12, 12

	[enemy = torso]
		hp = 350

[square = 14, 13]
	cube_type = g_cloister1
	cube_direction = 2

	[object = lever]
		direction = 0
		target = 9, 9

[square = 15, 13]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[enemy = deadmonk]
		hp = 600

[square = 17, 13]
	cube_type = g_cloister1
	cube_direction = 3

	[object = cloister_win]
		direction = 3
		target = 17, 13

[square = 18, 13]
	cube_type = w_gravewall1

[square = 0, 14]
	cube_type = w_books
	cube_direction = 3

[square = 1, 14]
	cube_type = g_cloister1
	cube_direction = 3

	[object = wallstain1]
		direction = 1
		target = 1, 14

[square = 2, 14]
	cube_type = w_gravewall1

[square = 3, 14]
	cube_type = g_cloister1

[square = 4, 14]
	cube_type = w_gravewall1

[square = 5, 14]
	cube_type = g_cloister1
	cube_direction = 1

	[object = cloister_win]
		direction = 0
		target = 5, 8

[square = 6, 14]
	cube_type = w_gravewall1

[square = 7, 14]
	cube_type = w_gravewall1

[square = 8, 14]
	cube_type = w_gravewall1

[square = 9, 14]
	cube_type = w_gravewall1

[square = 10, 14]
	cube_type = g_cloister1
	cube_direction = 1

	[object = cloister_win]
		direction = 0
		target = 10, 8

[square = 11, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 12, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 13, 14]
	cube_type = w_books
	cube_direction = 2

[square = 14, 14]
	cube_type = w_books
	cube_direction = 2

[square = 15, 14]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 14]
	cube_type = g_cloister1
	cube_direction = 3

	[object = web_blocker]
		target = 16, 14

[square = 17, 14]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 18, 14]
	cube_type = w_gravewall1

[square = 0, 15]
	cube_type = w_books
	cube_direction = 3

[square = 1, 15]
	cube_type = g_cloister1
	cube_direction = 3

	[enemy = fuzzy_spider]
		hp = 400

[square = 2, 15]
	cube_type = w_gravewall1

[square = 3, 15]
	cube_type = g_cloister1

	[object = stain]
		direction = 3
		target = 3, 15

[square = 4, 15]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 5, 15]
	cube_type = g_cloister1

[square = 6, 15]
	cube_type = g_cloister1

	[object = button]
		direction = 0
		target = 4, 15

[square = 7, 15]
	cube_type = g_cloister1

	[enemy = deadmonk]
		hp = 600

[square = 8, 15]
	cube_type = g_cloister1

	[object = torch]
		direction = 0
		target = 8, 9

[square = 9, 15]
	cube_type = g_cloister1

[square = 10, 15]
	cube_type = g_cloister1
	cube_direction = 1

[square = 11, 15]
	cube_type = w_books
	cube_direction = 1

[square = 12, 15]
	cube_type = g_cloister1
	cube_direction = 2

	[object = button]
		direction = 0
		target = 14, 14

[square = 13, 15]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = wraith]
		hp = 600

[square = 14, 15]
	cube_type = g_cloister1
	cube_direction = 2

[square = 15, 15]
	cube_type = w_books
	cube_direction = 3

[square = 16, 15]
	cube_type = g_cloister1
	cube_direction = 3

	[object = plate1]
		direction = 3
		target = 15, 11

[square = 17, 15]
	cube_type = g_cloister1
	cube_direction = 3

	[object = cloister_win]
		direction = 3
		target = 17, 15

[square = 18, 15]
	cube_type = w_gravewall1

[square = 0, 16]
	cube_type = w_books
	cube_direction = 3

[square = 1, 16]
	cube_type = g_cloister1
	cube_direction = 3

	[object = book_green]
		direction = 1
		target = 1, 16

[square = 2, 16]
	cube_type = w_gravewall1

[square = 3, 16]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0
		target = 3, 10

	[object = jamb]
		direction = 1
		target = 3, 10

	[object = jamb]
		direction = 3
		target = 3, 10

[square = 4, 16]
	cube_type = w_gravewall1

[square = 5, 16]
	cube_type = w_gravewall1

[square = 6, 16]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0
		target = 6, 10

	[object = jamb]
		direction = 1
		target = 6, 10

	[object = jamb]
		direction = 3
		target = 6, 10

[square = 7, 16]
	cube_type = w_gravewall1

[square = 8, 16]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 0
		target = 8, 10

[square = 9, 16]
	cube_type = w_gravewall1

[square = 10, 16]
	cube_type = g_cloister1
	cube_direction = 1

[square = 11, 16]
	cube_type = w_books
	cube_direction = 1

	[object = closer_WE]
		direction = 1
		target = 9, 15

[square = 12, 16]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = wraith]
		hp = 600

[square = 13, 16]
	cube_type = g_cloister1
	cube_direction = 2

	[object = torch2]
		direction = 1
		target = 13, 16

	[object = torch2]
		target = 13, 16

	[object = torch2]
		direction = 3
		target = 13, 16

	[object = torch2]
		direction = 0
		target = 13, 16

	[item = ruby]
		item_count = 0

[square = 14, 16]
	cube_type = g_cloister1
	cube_direction = 2

[square = 15, 16]
	cube_type = w_books
	cube_direction = 3

[square = 16, 16]
	cube_type = g_cloister1
	cube_direction = 3

[square = 17, 16]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 18, 16]
	cube_type = w_gravewall1

[square = 0, 17]
	cube_type = w_books
	cube_direction = 3

[square = 1, 17]
	cube_type = g_cloister1
	cube_direction = 3

[square = 2, 17]
	cube_type = g_cloister1

	[object = lever]
		direction = 0
		target = 4, 11

[square = 3, 17]
	cube_type = g_cloister1

[square = 4, 17]
	cube_type = g_cloister1

	[object = wallstain1]
		direction = 1
		target = 4, 17

[square = 5, 17]
	cube_type = w_gravewall1

[square = 6, 17]
	cube_type = g_cloister1

[square = 7, 17]
	cube_type = g_cloister1

[square = 8, 17]
	cube_type = g_cloister1

	[object = barrel]
		target = 8, 11

		<object_item = cheese>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

[square = 9, 17]
	cube_type = w_gravewall1

[square = 10, 17]
	cube_type = g_cloister1
	cube_direction = 1

	[object = lever]
		target = 11, 16

[square = 11, 17]
	cube_type = w_books
	cube_direction = 1

[square = 12, 17]
	cube_type = g_cloister1
	cube_direction = 2

[square = 13, 17]
	cube_type = g_cloister1
	cube_direction = 2

[square = 14, 17]
	cube_type = g_cloister1
	cube_direction = 2

	[object = book_port]
		target = 10, 21

[square = 15, 17]
	cube_type = w_books
	cube_direction = 3

[square = 16, 17]
	cube_type = g_cloister1
	cube_direction = 3

	[object = button]
		direction = 1
		target = 15, 17

[square = 17, 17]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 0, 18]
	cube_type = w_books
	cube_direction = 3

[square = 1, 18]
	cube_type = g_cloister1
	cube_direction = 3

	[object = stain]
		direction = 1
		target = 1, 18

[square = 2, 18]
	cube_type = g_cloister1

	[enemy = deadmonk]
		hp = 600

[square = 3, 18]
	cube_type = g_cloister1

	[object = table]
		direction = 1
		target = 3, 12

	[object = chair]
		direction = 1
		target = 3, 12

	[object = chair]
		target = 3, 12

	[object = chair]
		direction = 3
		target = 3, 12

[square = 4, 18]
	cube_type = g_cloister1

	[object = torch]
		direction = 1
		target = 4, 12

[square = 5, 18]
	cube_type = w_gravewall1

[square = 6, 18]
	cube_type = g_cloister1

	[object = flag2]
		direction = 3
		target = 6, 18

[square = 7, 18]
	cube_type = g_cloister1

[square = 8, 18]
	cube_type = g_cloister1

	[object = chair]
		target = 8, 12

[square = 9, 18]
	cube_type = w_gravewall1

[square = 10, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 11, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 12, 18]
	cube_type = w_books

[square = 13, 18]
	cube_type = w_books

[square = 14, 18]
	cube_type = w_books

[square = 15, 18]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 18]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 17, 18]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 0, 19]
	cube_type = w_books
	cube_direction = 3

[square = 1, 19]
	cube_type = g_cloister1
	cube_direction = 3

	[object = flag2]
		target = 1, 19

[square = 2, 19]
	cube_type = g_cloister1

	[object = torch2]
		target = 2, 13

[square = 3, 19]
	cube_type = g_cloister1

[square = 4, 19]
	cube_type = g_cloister1

	[object = lever2]
		direction = 1
		target = 4, 20

[square = 5, 19]
	cube_type = w_gravewall1

[square = 6, 19]
	cube_type = g_cloister1

[square = 7, 19]
	cube_type = w_gravewall1

[square = 8, 19]
	cube_type = w_gravewall1

[square = 9, 19]
	cube_type = w_gravewall1

[square = 10, 19]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 19]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 12, 19]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 13, 19]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 19]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 15, 19]
	cube_type = g_cloister1
	cube_direction = 1

	[object = flag2]
		direction = 1
		target = 15, 19

	[object = flag2]
		direction = 3
		target = 15, 19

	[object = flag2]
		direction = 0
		target = 15, 19

	[item = tome_of_wisdom]
		item_count = 0

[square = 16, 19]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 0, 20]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 1, 20]
	cube_type = w_gravewall1

[square = 2, 20]
	cube_type = w_books

	[object = torch]
		direction = 3
		target = 2, 20

	[item = great_tome_of_wisdom]
		item_count = 0

[square = 3, 20]
	cube_type = w_books

[square = 4, 20]
	cube_type = w_books

[square = 5, 20]
	cube_type = w_gravewall1

[square = 6, 20]
	cube_type = g_cloister1

	[object = library_door]
		direction = 0
		target = 6, 14

[square = 7, 20]
	cube_type = w_gravewall1

[square = 9, 20]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 10, 20]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 20]
	cube_type = g_cloister1
	cube_direction = 2

[square = 12, 20]
	cube_type = g_cloister1
	cube_direction = 2

	[object = column]
		target = 12, 20

[square = 13, 20]
	cube_type = g_cloister1
	cube_direction = 2

[square = 14, 20]
	cube_type = g_cloister1
	cube_direction = 2

	[object = column]
		target = 14, 20

[square = 15, 20]
	cube_type = g_cloister1
	cube_direction = 2

[square = 16, 20]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 20]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 1, 21]
	cube_type = w_gravewall1

[square = 2, 21]
	cube_type = w_gravewall1

[square = 3, 21]
	cube_type = w_gravewall1

[square = 4, 21]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1
		target = 4, 21

[square = 5, 21]
	cube_type = w_gravewall1

[square = 6, 21]
	cube_type = w_gravewall1

[square = 7, 21]
	cube_type = w_gravewall1

[square = 9, 21]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 10, 21]
	cube_type = w_arc
	cube_direction = 2

	[object = block_enemy]
		direction = 0
		target = 10, 21

[square = 11, 21]
	cube_type = w_arc1_side_stone
	cube_direction = 3

[square = 12, 21]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = deadmonk]
		hp = 600

	[enemy = deadmonk]
		hp = 600

[square = 13, 21]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = deadmonk]
		hp = 600

	[enemy = deadmonk]
		hp = 600

[square = 14, 21]
	cube_type = g_cloister1
	cube_direction = 2

	[enemy = deadmonk]
		hp = 600

	[enemy = deadmonk]
		hp = 600

[square = 15, 21]
	cube_type = w_arc1_side_stone
	cube_direction = 1

[square = 16, 21]
	cube_type = w_arc
	cube_direction = 2

	[object = teleport]
		target = 13, 17

[square = 17, 21]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 1, 22]
	cube_type = w_gravewall1

[square = 2, 22]
	cube_type = w_gravewall1

[square = 3, 22]
	cube_type = g_cloister1

	[object = lib_hole]
		direction = 1
		target = 4, 22

	[object = fire_]
		direction = 3
		target = 3, 22

[square = 4, 22]
	cube_type = g_cloister1

[square = 5, 22]
	cube_type = w_gravewall1

[square = 9, 22]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 10, 22]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 22]
	cube_type = g_cloister1
	cube_direction = 2

[square = 12, 22]
	cube_type = g_cloister1
	cube_direction = 2

	[object = column]
		target = 12, 22

[square = 13, 22]
	cube_type = g_cloister1
	cube_direction = 2

[square = 14, 22]
	cube_type = g_cloister1
	cube_direction = 2

	[object = column]
		target = 14, 22

[square = 15, 22]
	cube_type = g_cloister1
	cube_direction = 2

[square = 16, 22]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 17, 22]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 2, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 3, 23]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 23]
	cube_type = g_cloister1
	cube_direction = 2

	[object = wall_sign]
		target = 4, 21

[square = 5, 23]
	cube_type = w_gravewall1

[square = 10, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 11, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 12, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 13, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 14, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 15, 23]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 16, 23]
	cube_type = w_gravewall1
	cube_direction = 2

\\***********************************

[level = CLOISTER_UDG1]
size = 21, 23
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_gravewall1

[square = 1, 0]
	cube_type = w_gravewall1

[square = 2, 0]
	cube_type = w_gravewall1

[square = 3, 0]
	cube_type = w_gravewall1

[square = 4, 0]
	cube_type = w_gravewall1

[square = 5, 0]
	cube_type = w_gravewall1

[square = 6, 0]
	cube_type = w_gravewall1

[square = 7, 0]
	cube_type = w_gravewall1

[square = 8, 0]
	cube_type = w_gravewall1

[square = 9, 0]
	cube_type = w_gravewall1

[square = 10, 0]
	cube_type = w_gravewall1

[square = 11, 0]
	cube_type = w_gravewall1

[square = 12, 0]
	cube_type = w_gravewall1

[square = 13, 0]
	cube_type = w_gravewall1

[square = 14, 0]
	cube_type = w_gravewall1

[square = 15, 0]
	cube_type = w_gravewall1

[square = 16, 0]
	cube_type = w_gravewall1

[square = 17, 0]
	cube_type = w_gravewall1

[square = 18, 0]
	cube_type = w_gravewall1

[square = 0, 1]
	cube_type = w_gravewall1

[square = 1, 1]
	cube_type = g_cloister1

	[object = chest1]
		direction = 1

		<object_item = warlord's_destroyer>
			object_item_count = 0

[square = 2, 1]
	cube_type = g_cloister1

	[enemy = monstrous_igor]
		hp = 2000

[square = 3, 1]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = torch_door]
		direction = 3
		target = 3, 1

[square = 4, 1]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3

[square = 5, 1]
	cube_type = g_cloister1
	cube_direction = 1

	[object = torch]
		direction = 1

	[object = foliage1]
		direction = 0

[square = 6, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 1]
	cube_type = g_cloister1

	[object = wall_hole]
		direction = 0
		target = 8, 1

	[enemy = fireball_thrower]
		hp = 0

[square = 9, 1]
	cube_type = w_gravewall1

[square = 10, 1]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 9

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

	[object = button]
		direction = 3
		target = 9, 2

	[enemy = fuzzy_spider]
		hp = 400

	[enemy = fuzzy_spider]
		hp = 400

[square = 11, 1]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

	[item = arrows]
		item_count = 12

	[item = medicine]
		item_count = 0

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fuzzy_spider]
		hp = 400

[square = 12, 1]
	cube_type = w_gravewall1

[square = 13, 1]
	cube_type = g_cloister1

	[object = web1]
		direction = 0

	[object = block_enemy]
		direction = 3
		target = 13, 1

[square = 14, 1]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 1

	[item = iron_key]
		item_count = 0

	[enemy = igor]
		hp = 1000

[square = 15, 1]
	cube_type = w_gravewall1

[square = 16, 1]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 17, 1]
	cube_type = G_forest1

	[object = garbage]
		direction = 3

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

	[object = ceiling]
		direction = 3

[square = 18, 1]
	cube_type = w_gravewall1

[square = 0, 2]
	cube_type = w_gravewall1

[square = 1, 2]
	cube_type = g_cloister1

	[object = chest2]
		direction = 1
		target = 1, 2

		<object_item = grotesque_bow>
			object_item_count = 0

[square = 2, 2]
	cube_type = g_cloister1

[square = 3, 2]
	cube_type = w_gravewall1

[square = 4, 2]
	cube_type = g_cloister1

	[object = torch]
		direction = 3

	[object = foliage1]
		direction = 3

	[object = barrel]

		<object_item = money10>
			object_item_count = 9

		<object_item = bread>
			object_item_count = 0

	[enemy = rat]
		hp = 300

[square = 5, 2]
	cube_type = g_cloister1

	[enemy = rat]
		hp = 300

	[enemy = fuzzy_spider]
		hp = 400

[square = 6, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[object = cloister_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 7, 2]
	cube_type = g_cloister1
	cube_direction = 1

[square = 8, 2]
	cube_type = g_cloister1
	cube_direction = 1

[square = 9, 2]
	cube_type = w_gravewall1

	[object = kill_fire]
		direction = 0
		target = 8, 1

[square = 10, 2]
	cube_type = g_cloister1

	[enemy = fire_arachnid]
		hp = 800

	[enemy = fuzzy_spider]
		hp = 400

[square = 11, 2]
	cube_type = g_cloister1

	[enemy = fuzzy_spider]
		hp = 400

[square = 12, 2]
	cube_type = w_gravewall1

[square = 13, 2]
	cube_type = g_cloister1

	[object = block_enemy]
		direction = 3
		target = 13, 2

[square = 14, 2]
	cube_type = g_cloister1

	[object = web1]
		direction = 1

	[object = garbage]
		direction = 1

		<object_item = money10>
			object_item_count = 10

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 15, 2]
	cube_type = w_gravewall1

[square = 16, 2]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 17, 2]
	cube_type = g_cloister1

	[object = column]
		direction = 3

	[object = ceiling]
		direction = 3

[square = 18, 2]
	cube_type = w_gravewall1

[square = 0, 3]
	cube_type = w_gravewall1

[square = 1, 3]
	cube_type = g_cloister1

	[object = barrel]
		direction = 1

		<object_item = apple>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 2, 3]
	cube_type = g_cloister1

[square = 3, 3]
	cube_type = w_gravewall1

[square = 4, 3]
	cube_type = g_cloister1

	[object = barrel]

	[object = torch_lever]
		direction = 3
		target = 3, 1

	[enemy = rat]
		hp = 300

[square = 5, 3]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

	[enemy = rat]
		hp = 300

[square = 6, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 3]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 3]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 1

[square = 9, 3]
	cube_type = w_gravewall1

[square = 10, 3]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 11, 3]
	cube_type = w_gravewall1

[square = 12, 3]
	cube_type = w_gravewall1

[square = 13, 3]
	cube_type = w_timber_side
	cube_direction = 2

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 14, 3]
	cube_type = w_gravewall1

[square = 15, 3]
	cube_type = w_gravewall1

[square = 16, 3]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 17, 3]
	cube_type = w_gravewall1

[square = 18, 3]
	cube_type = w_gravewall1

[square = 19, 3]
	cube_type = w_gravewall1

[square = 20, 3]
	cube_type = w_gravewall1

[square = 0, 4]
	cube_type = w_gravewall1

[square = 1, 4]
	cube_type = w_gravewall1

[square = 2, 4]
	cube_type = g_cloister1

	[object = cloister_win]

[square = 3, 4]
	cube_type = w_gravewall1

[square = 4, 4]
	cube_type = g_cloister1

	[object = torch]
		direction = 3

	[enemy = rat]
		hp = 300

[square = 5, 4]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

	[object = foliage1]

	[object = barrel]

		<object_item = orkish_brandy>
			object_item_count = 0

	[enemy = rat]
		hp = 300

[square = 6, 4]
	cube_type = w_gravewall1

[square = 7, 4]
	cube_type = g_cloister1
	cube_direction = 1

	[object = monk_statue_center]
		direction = 1

[square = 8, 4]
	cube_type = g_cloister1

[square = 9, 4]
	cube_type = g_cloister1

[square = 10, 4]
	cube_type = g_cloister1

[square = 11, 4]
	cube_type = g_cloister1

[square = 12, 4]
	cube_type = w_timber_side
	cube_direction = 1

[square = 13, 4]
	cube_type = w_timber

	[object = ceiling]
		direction = 3

[square = 14, 4]
	cube_type = w_timber_side
	cube_direction = 3

	[object = ceiling]
		direction = 1

	[object = monk_attack]
		direction = 3
		target = 14, 4

[square = 15, 4]
	cube_type = g_cloister1
	cube_direction = 3

	[object = ceiling]
		direction = 3

[square = 16, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = warning]
		direction = 0
		target = 16, 4

[square = 17, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 18, 4]
	cube_type = g_cloister1

	[object = ceiling]
		target = 18, 4

	[object = rituals]
		target = 18, 4

[square = 19, 4]
	cube_type = g_cloister1

	[object = ceiling]
		target = 19, 4

[square = 20, 4]
	cube_type = w_gravewall1

[square = 0, 5]
	cube_type = w_gravewall1

[square = 1, 5]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

	[object = web1]
		direction = 0

	[item = small_healing_potion]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = bone_key]
		item_count = 0

[square = 2, 5]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 3, 5]
	cube_type = w_gravewall1

[square = 4, 5]
	cube_type = w_gravewall1

[square = 5, 5]
	cube_type = w_gravewall1

[square = 6, 5]
	cube_type = w_gravewall1

[square = 7, 5]
	cube_type = w_gravewall1

[square = 8, 5]
	cube_type = g_cloister1

[square = 9, 5]
	cube_type = w_gravewall1

[square = 10, 5]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 11, 5]
	cube_type = w_gravewall1

[square = 12, 5]
	cube_type = w_gravewall1

[square = 13, 5]
	cube_type = w_timber_side

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 14, 5]
	cube_type = w_gravewall1

[square = 15, 5]
	cube_type = w_gravewall1

[square = 16, 5]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 17, 5]
	cube_type = w_gravewall1

[square = 18, 5]
	cube_type = w_gravewall1

[square = 19, 5]
	cube_type = g_cloister1

	[object = grave_top]
		direction = 3
		target = 19, 5

	[object = grave_top]
		direction = 0
		target = 19, 5

	[object = grave_top]
		direction = 1
		target = 19, 5

	[object = grave_top]
		target = 19, 5

	[object = ladder]
		target = 19, 5

[square = 20, 5]
	cube_type = w_gravewall1

[square = 0, 6]
	cube_type = w_gravewall1

[square = 1, 6]
	cube_type = g_cloister1

[square = 2, 6]
	cube_type = g_cloister1

	[object = web1]
		direction = 1

[square = 3, 6]
	cube_type = w_gravewall1

[square = 4, 6]
	cube_type = w_gravewall1

[square = 5, 6]
	cube_type = w_gravewall1

[square = 6, 6]
	cube_type = w_gravewall1

[square = 7, 6]
	cube_type = w_gravewall1

[square = 8, 6]
	cube_type = g_cloister1

[square = 9, 6]
	cube_type = w_gravewall1

[square = 10, 6]
	cube_type = g_cloister1

[square = 11, 6]
	cube_type = g_cloister1

[square = 12, 6]
	cube_type = w_gravewall1

[square = 13, 6]
	cube_type = g_cloister1

	[enemy = fuzzy_spider]
		hp = 400

[square = 14, 6]
	cube_type = g_cloister1

	[enemy = fire_arachnid]
		hp = 800

[square = 15, 6]
	cube_type = w_gravewall1

[square = 16, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 17, 6]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 18, 6]
	cube_type = w_books
	cube_direction = 1

[square = 19, 6]
	cube_type = w_gravewall1

[square = 20, 6]
	cube_type = w_gravewall1

[square = 0, 7]
	cube_type = w_gravewall1

[square = 1, 7]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 2, 7]
	cube_type = g_cloister1

	[object = web1]
		direction = 1

	[object = dirt1]

[square = 3, 7]
	cube_type = w_gravewall1

[square = 4, 7]
	cube_type = g_cloister1

	[object = altar]
		direction = 3
		target = 4, 7

	[object = torch]
		direction = 3
		target = 4, 7

[square = 5, 7]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 1

[square = 6, 7]
	cube_type = g_cloister1

	[object = web1]

[square = 7, 7]
	cube_type = g_cloister1

[square = 8, 7]
	cube_type = g_cloister1

[square = 9, 7]
	cube_type = w_gravewall1

[square = 10, 7]
	cube_type = g_cloister1

	[enemy = monk]
		hp = 600

[square = 11, 7]
	cube_type = g_cloister1

	[object = chair]
		direction = 3

	[object = dirt2]
		direction = 3

[square = 12, 7]
	cube_type = w_gravewall1

[square = 13, 7]
	cube_type = g_cloister1

	[object = torch2]

	[enemy = fuzzy_spider]
		hp = 400

[square = 14, 7]
	cube_type = g_cloister1

	[item = rat_meat]
		item_count = 0

	[item = rat_meat]
		item_count = 0

[square = 15, 7]
	cube_type = w_gravewall1

[square = 16, 7]
	cube_type = g_cloister1

	[object = table]
		direction = 3

	[object = chair]
		direction = 3

	[object = ceiling]
		direction = 3

[square = 17, 7]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = monktraitor]
		direction = 0
		target = 17, 7

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

		<object_item = stunning_powder>
			object_item_count = 14

		<object_item = staff_of_flame>
			object_item_count = 0

		<object_item = scholar's_garment>
			object_item_count = 0

		<object_item = heaven's_blessing>
			object_item_count = 0

		<object_item = forest_heart>
			object_item_count = 0

		<object_item = ring_of_hunger>
			object_item_count = 0

	[enemy = monk_peace]
		hp = 0

[square = 18, 7]
	cube_type = w_gravewall1

[square = 0, 8]
	cube_type = w_gravewall1

[square = 1, 8]
	cube_type = g_cloister1

	[object = web1]
		direction = 3

	[object = garbage]

		<object_item = apple>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

[square = 2, 8]
	cube_type = g_cloister1

	[enemy = monstrous_igor]
		hp = 2000

[square = 3, 8]
	cube_type = w_gravewall1

[square = 4, 8]
	cube_type = w_gravewall1

[square = 5, 8]
	cube_type = w_gravewall1

[square = 6, 8]
	cube_type = w_gravewall1

[square = 7, 8]
	cube_type = w_gravewall1

[square = 8, 8]
	cube_type = g_cloister1

	[object = torch]
		direction = 3

	[object = torch]
		direction = 1

[square = 9, 8]
	cube_type = w_gravewall1

[square = 10, 8]
	cube_type = w_gravewall1

[square = 11, 8]
	cube_type = w_gravewall1

[square = 12, 8]
	cube_type = w_gravewall1

[square = 13, 8]
	cube_type = w_gravewall1

[square = 14, 8]
	cube_type = w_gravewall1

[square = 15, 8]
	cube_type = w_gravewall1

[square = 16, 8]
	cube_type = w_gravewall1

[square = 17, 8]
	cube_type = g_cloister1

	[object = cloister_win]

	[object = torch2]
		direction = 3

[square = 18, 8]
	cube_type = w_gravewall1

[square = 0, 9]
	cube_type = w_gravewall1

[square = 1, 9]
	cube_type = w_gravewall1

[square = 2, 9]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 3, 9]
	cube_type = w_gravewall1

[square = 4, 9]
	cube_type = g_cloister1

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 30

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 5, 9]
	cube_type = g_cloister1

	[object = button]
		direction = 0
		target = 6, 8

[square = 6, 9]
	cube_type = g_cloister1

	[object = barrel]
		direction = 0

		<object_item = bread>
			object_item_count = 0

[square = 7, 9]
	cube_type = w_gravewall1

[square = 8, 9]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 1

	[object = jamb]
		direction = 3
		target = 8, 9

	[object = jamb]
		direction = 1
		target = 8, 9

	[object = door_iron_key]
		direction = 0
		target = 8, 9

[square = 9, 9]
	cube_type = w_gravewall1

[square = 10, 9]
	cube_type = w_gravewall1

[square = 11, 9]
	cube_type = g_cloister1

	[object = column]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 3

[square = 12, 9]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

	[object = button]
		direction = 0
		target = 13, 8

[square = 13, 9]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 14, 9]
	cube_type = g_cloister1

	[object = column]
		direction = 1

[square = 15, 9]
	cube_type = w_gravewall1

[square = 16, 9]
	cube_type = g_cloister1

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 28

[square = 17, 9]
	cube_type = g_cloister1

	[enemy = fire_arachnid]
		hp = 800

[square = 18, 9]
	cube_type = w_gravewall1

[square = 19, 9]
	cube_type = w_gravewall1

[square = 0, 10]
	cube_type = w_gravewall1

[square = 1, 10]
	cube_type = w_gravewall1

[square = 2, 10]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 0
		target = 2, 10

	[object = web1]
		direction = 1

[square = 3, 10]
	cube_type = w_gravewall1

[square = 4, 10]
	cube_type = g_cloister1

[square = 5, 10]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 6, 10]
	cube_type = g_cloister1

	[enemy = monk]
		hp = 600

[square = 7, 10]
	cube_type = w_gravewall1

[square = 8, 10]
	cube_type = g_cloister1

	[object = down]

[square = 9, 10]
	cube_type = w_gravewall1

[square = 10, 10]
	cube_type = w_gravewall1

[square = 11, 10]
	cube_type = g_cloister1

	[object = chest3]
		direction = 1
		target = 11, 10

		<object_item = chain_of_elements>
			object_item_count = 0

[square = 12, 10]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 13, 10]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 14, 10]
	cube_type = g_cloister1

[square = 15, 10]
	cube_type = w_gravewall1

[square = 16, 10]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

[square = 17, 10]
	cube_type = g_cloister1

[square = 18, 10]
	cube_type = g_cloister1

	[item = iron_key]
		item_count = 0

[square = 19, 10]
	cube_type = w_gravewall1

[square = 0, 11]
	cube_type = w_gravewall1

[square = 1, 11]
	cube_type = g_cloister1

	[object = torch]
		direction = 3

[square = 2, 11]
	cube_type = g_cloister1

	[enemy = green_death]
		hp = 400

	[enemy = green_death]
		hp = 400

[square = 3, 11]
	cube_type = w_gravewall1

[square = 4, 11]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 5, 11]
	cube_type = g_cloister1

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = cloister_door]
		direction = 0
		target = 5, 11

[square = 6, 11]
	cube_type = w_gravewall1

[square = 7, 11]
	cube_type = w_gravewall1

[square = 8, 11]
	cube_type = w_gravewall1

[square = 9, 11]
	cube_type = w_gravewall1

[square = 10, 11]
	cube_type = w_gravewall1

[square = 11, 11]
	cube_type = w_gravewall1

[square = 12, 11]
	cube_type = w_gravewall1

[square = 13, 11]
	cube_type = g_cloister1

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = door_iron_key]
		direction = 0
		target = 13, 11

[square = 14, 11]
	cube_type = w_gravewall1

[square = 15, 11]
	cube_type = w_gravewall1

[square = 16, 11]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 17, 11]
	cube_type = w_gravewall1

[square = 18, 11]
	cube_type = w_gravewall1

[square = 19, 11]
	cube_type = w_gravewall1

[square = 0, 12]
	cube_type = w_gravewall1

[square = 1, 12]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 0
		target = 1, 12

[square = 2, 12]
	cube_type = w_gravewall1

[square = 3, 12]
	cube_type = w_gravewall1

[square = 4, 12]
	cube_type = w_gravewall1

[square = 5, 12]
	cube_type = g_cloister1

[square = 6, 12]
	cube_type = g_cloister1

[square = 7, 12]
	cube_type = g_cloister1

	[object = torch]
		direction = 0
		target = 7, 12

[square = 8, 12]
	cube_type = g_cloister1

[square = 9, 12]
	cube_type = g_cloister1

	[object = torch]
		direction = 0
		target = 9, 12

[square = 10, 12]
	cube_type = g_cloister1

[square = 11, 12]
	cube_type = g_cloister1

	[object = gargoyle]
		direction = 3
		target = 11, 12

[square = 12, 12]
	cube_type = w_gravewall1

[square = 13, 12]
	cube_type = g_cloister1

[square = 14, 12]
	cube_type = g_cloister1

[square = 15, 12]
	cube_type = g_cloister1

[square = 16, 12]
	cube_type = g_cloister1

[square = 17, 12]
	cube_type = g_cloister1

[square = 18, 12]
	cube_type = w_gravewall1

[square = 0, 13]
	cube_type = w_gravewall1

[square = 1, 13]
	cube_type = g_cloister1

[square = 2, 13]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

[square = 3, 13]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

[square = 4, 13]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

[square = 5, 13]
	cube_type = g_cloister1

[square = 6, 13]
	cube_type = w_gravewall1

[square = 7, 13]
	cube_type = w_gravewall1

[square = 8, 13]
	cube_type = w_gravewall1

[square = 9, 13]
	cube_type = w_gravewall1

[square = 10, 13]
	cube_type = g_cloister1

[square = 11, 13]
	cube_type = w_gravewall1

[square = 12, 13]
	cube_type = w_gravewall1

[square = 13, 13]
	cube_type = w_gravewall1

[square = 14, 13]
	cube_type = w_gravewall1

[square = 15, 13]
	cube_type = g_cloister1

[square = 16, 13]
	cube_type = w_gravewall1

[square = 17, 13]
	cube_type = w_gravewall1

[square = 18, 13]
	cube_type = w_gravewall1

[square = 0, 14]
	cube_type = w_gravewall1

[square = 1, 14]
	cube_type = w_gravewall1

[square = 2, 14]
	cube_type = w_gravewall1

[square = 3, 14]
	cube_type = w_gravewall1

[square = 4, 14]
	cube_type = w_gravewall1

[square = 5, 14]
	cube_type = w_gravewall1

[square = 6, 14]
	cube_type = w_gravewall1

[square = 9, 14]
	cube_type = w_gravewall1

[square = 10, 14]
	cube_type = g_cloister1

[square = 11, 14]
	cube_type = g_cloister1

[square = 12, 14]
	cube_type = g_cloister1

	[object = torch]
		direction = 0

[square = 13, 14]
	cube_type = g_cloister1

[square = 14, 14]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 15, 14]
	cube_type = g_cloister1

[square = 16, 14]
	cube_type = w_gravewall1

[square = 9, 15]
	cube_type = w_gravewall1

[square = 10, 15]
	cube_type = g_cloister1

[square = 11, 15]
	cube_type = w_gravewall1

[square = 12, 15]
	cube_type = g_cloister1

	[object = table]

[square = 13, 15]
	cube_type = g_cloister1

[square = 14, 15]
	cube_type = w_gravewall1

[square = 15, 15]
	cube_type = g_cloister1

[square = 16, 15]
	cube_type = w_gravewall1

[square = 9, 16]
	cube_type = w_gravewall1

[square = 10, 16]
	cube_type = g_cloister1

[square = 11, 16]
	cube_type = w_gravewall1

[square = 12, 16]
	cube_type = g_cloister1

	[enemy = monstrous_igor]
		hp = 2000

[square = 13, 16]
	cube_type = g_cloister1

	[object = barrel]

		<object_item = bread>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

[square = 14, 16]
	cube_type = w_gravewall1

[square = 15, 16]
	cube_type = g_cloister1

[square = 16, 16]
	cube_type = w_gravewall1

[square = 17, 16]
	cube_type = w_gravewall1

[square = 9, 17]
	cube_type = w_gravewall1

[square = 10, 17]
	cube_type = g_cloister1

	[object = dirt1]

[square = 11, 17]
	cube_type = g_cloister1

[square = 12, 17]
	cube_type = g_cloister1

[square = 13, 17]
	cube_type = g_cloister1

[square = 14, 17]
	cube_type = g_cloister1

[square = 15, 17]
	cube_type = g_cloister1

	[enemy = monk]
		hp = 600

[square = 16, 17]
	cube_type = g_cloister1

	[object = gargoyle]
		direction = 3
		target = 16, 17

[square = 17, 17]
	cube_type = w_gravewall1

[square = 1, 18]
	cube_type = w_gravewall1

[square = 2, 18]
	cube_type = w_gravewall1

[square = 3, 18]
	cube_type = w_gravewall1

[square = 4, 18]
	cube_type = w_gravewall1

[square = 5, 18]
	cube_type = w_gravewall1

[square = 6, 18]
	cube_type = w_gravewall1

[square = 7, 18]
	cube_type = w_gravewall1

[square = 8, 18]
	cube_type = w_gravewall1

[square = 9, 18]
	cube_type = w_gravewall1

[square = 10, 18]
	cube_type = g_cloister1

[square = 11, 18]
	cube_type = g_cloister1

	[object = dirt2]

[square = 12, 18]
	cube_type = w_gravewall1

[square = 13, 18]
	cube_type = w_gravewall1

[square = 14, 18]
	cube_type = w_gravewall1

[square = 15, 18]
	cube_type = w_gravewall1

[square = 16, 18]
	cube_type = w_gravewall1

[square = 17, 18]
	cube_type = w_gravewall1

[square = 1, 19]
	cube_type = w_gravewall1

[square = 2, 19]
	cube_type = g_cloister1

[square = 3, 19]
	cube_type = g_cloister1

	[object = web1]
		direction = 0

[square = 4, 19]
	cube_type = g_cloister1

	[object = web1]
		direction = 0

[square = 5, 19]
	cube_type = g_cloister1

	[object = web1]

	[object = dirt1]

[square = 6, 19]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 3
		target = 6, 19

	[object = web1]
		direction = 0

	[object = web1]

[square = 7, 19]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 3
		target = 7, 19

	[object = web1]

	[object = dirt2]

[square = 8, 19]
	cube_type = g_cloister1

	[object = web1]
		direction = 0

	[object = dirt2]

	[enemy = fire_arachnid]
		hp = 800

[square = 9, 19]
	cube_type = g_cloister1

	[object = web_blocker]
		direction = 3
		target = 9, 19

	[object = web1]

[square = 10, 19]
	cube_type = g_cloister1

	[object = block_enemy]
		direction = 3
		target = 10, 19

[square = 11, 19]
	cube_type = w_gravewall1

[square = 12, 19]
	cube_type = w_gravewall1

[square = 1, 20]
	cube_type = w_gravewall1

[square = 2, 20]
	cube_type = g_cloister1

[square = 3, 20]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 0

[square = 4, 20]
	cube_type = w_gravewall1

[square = 5, 20]
	cube_type = w_gravewall1

[square = 6, 20]
	cube_type = w_gravewall1

[square = 7, 20]
	cube_type = w_gravewall1

[square = 8, 20]
	cube_type = w_gravewall1

[square = 9, 20]
	cube_type = w_gravewall1

[square = 10, 20]
	cube_type = w_gravewall1

[square = 11, 20]
	cube_type = w_gravewall1

[square = 1, 21]
	cube_type = w_gravewall1

[square = 2, 21]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 1

[square = 3, 21]
	cube_type = empty
	cube_direction = 1

	[object = ladder_down]
		direction = 1

	[object = foliage1]
		direction = 1

[square = 4, 21]
	cube_type = w_gravewall1

	[object = sewer_bottom]
		direction = 1

[square = 1, 22]
	cube_type = w_gravewall1

[square = 2, 22]
	cube_type = w_gravewall1

[square = 3, 22]
	cube_type = w_gravewall1

	[object = sewer_bottom]

[square = 4, 22]
	cube_type = w_gravewall1

\\***********************************

[level = CLOISTER_UDG2]
size = 36, 24
object_items_reseted = 0

[square = 4, 0]
	cube_type = w_gravewall1

[square = 5, 0]
	cube_type = w_gravewall1

[square = 6, 0]
	cube_type = w_gravewall1

[square = 7, 0]
	cube_type = w_gravewall1

[square = 8, 0]
	cube_type = w_gravewall1

[square = 9, 0]
	cube_type = w_gravewall1

[square = 10, 0]
	cube_type = w_gravewall1

[square = 11, 0]
	cube_type = w_gravewall1

[square = 12, 0]
	cube_type = w_gravewall1

[square = 13, 0]
	cube_type = w_gravewall1

[square = 16, 0]
	cube_type = w_gravewall1

[square = 17, 0]
	cube_type = w_gravewall1

[square = 18, 0]
	cube_type = w_gravewall1

[square = 19, 0]
	cube_type = w_gravewall1

[square = 20, 0]
	cube_type = w_gravewall1

[square = 4, 1]
	cube_type = w_gravewall1

[square = 5, 1]
	cube_type = G_forest1

	[enemy = rat]
		hp = 300

[square = 6, 1]
	cube_type = G_forest1

	[object = garbage]

		<object_item = money10>
			object_item_count = 13

	[enemy = rat]
		hp = 300

[square = 7, 1]
	cube_type = w_gravewall1

[square = 8, 1]
	cube_type = g_cloister1

	[object = dirt2]

	[item = remains]
		item_count = 0

[square = 9, 1]
	cube_type = g_cloister1

	[object = dirt2]

	[object = prisoner1]
		target = 9, 1

	[enemy = townswoman]
		hp = 0

[square = 10, 1]
	cube_type = w_gravewall1

[square = 11, 1]
	cube_type = g_cloister1

[square = 12, 1]
	cube_type = G_forest1

	[object = garbage]
		direction = 0

		<object_item = money10>
			object_item_count = 18

		<object_item = trophy_poison_follicle>
			object_item_count = 0

	[object = prisoner1]
		target = 12, 1

	[enemy = townsman]
		hp = 0

[square = 13, 1]
	cube_type = w_gravewall1

[square = 16, 1]
	cube_type = w_gravewall1

[square = 17, 1]
	cube_type = g_cloister1

	[object = stain]
		target = 17, 1

	[object = wallstain1]
		direction = 0
		target = 17, 1

	[item = remains]
		item_count = 0

	[item = mallet]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

[square = 18, 1]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

	[object = remove_monks]
		direction = 1
		target = 6, 11

	[object = stain]
		target = 18, 1

	[object = wallstain1]
		direction = 0
		target = 18, 1

[square = 19, 1]
	cube_type = g_cloister1

	[object = garbage]
		direction = 3

		<object_item = money10>
			object_item_count = 27

		<object_item = bread>
			object_item_count = 0

[square = 20, 1]
	cube_type = w_gravewall1

[square = 4, 2]
	cube_type = w_gravewall1

[square = 5, 2]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 6, 2]
	cube_type = g_cloister1

	[object = chair]

[square = 7, 2]
	cube_type = w_gravewall1

[square = 8, 2]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 9, 2]
	cube_type = g_cloister1

	[object = dirt2]

[square = 10, 2]
	cube_type = w_gravewall1

[square = 11, 2]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 12, 2]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

[square = 13, 2]
	cube_type = w_gravewall1

[square = 16, 2]
	cube_type = w_gravewall1

[square = 17, 2]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

	[object = wallstain1]
		target = 17, 2

[square = 18, 2]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1
		target = 18, 2

	[object = stain]
		target = 18, 2

[square = 19, 2]
	cube_type = g_cloister1

	[object = wallstain1]
		direction = 1
		target = 19, 2

	[item = remains]
		item_count = 0

[square = 20, 2]
	cube_type = w_gravewall1

[square = 30, 2]
	cube_type = w_gravewall1

[square = 31, 2]
	cube_type = w_gravewall1

[square = 32, 2]
	cube_type = w_gravewall1

[square = 33, 2]
	cube_type = w_gravewall1

[square = 34, 2]
	cube_type = w_gravewall1

[square = 2, 3]
	cube_type = w_gravewall1

[square = 3, 3]
	cube_type = w_gravewall1

[square = 4, 3]
	cube_type = w_gravewall1

[square = 5, 3]
	cube_type = w_arc
	cube_direction = 1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_lever]
		target = 5, 3

[square = 6, 3]
	cube_type = w_gravewall1

[square = 7, 3]
	cube_type = w_gravewall1

[square = 8, 3]
	cube_type = w_arc
	cube_direction = 1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_lever]
		target = 8, 3

[square = 9, 3]
	cube_type = w_gravewall1

[square = 10, 3]
	cube_type = w_gravewall1

[square = 11, 3]
	cube_type = w_arc
	cube_direction = 1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_lever]
		target = 11, 3

[square = 12, 3]
	cube_type = w_gravewall1

[square = 13, 3]
	cube_type = w_gravewall1

[square = 14, 3]
	cube_type = w_gravewall1

[square = 15, 3]
	cube_type = w_gravewall1

[square = 16, 3]
	cube_type = w_gravewall1

[square = 17, 3]
	cube_type = w_gravewall1

[square = 18, 3]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 19, 3]
	cube_type = w_gravewall1

[square = 20, 3]
	cube_type = w_gravewall1

[square = 21, 3]
	cube_type = w_gravewall1

[square = 22, 3]
	cube_type = w_gravewall1

[square = 23, 3]
	cube_type = w_gravewall1

[square = 24, 3]
	cube_type = w_gravewall1

[square = 29, 3]
	cube_type = w_gravewall1

[square = 30, 3]
	cube_type = w_gravewall1

[square = 31, 3]
	cube_type = g_cloister1

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = ceiling]
		direction = 1

	[object = door_combo]
		target = 30, 4

[square = 32, 3]
	cube_type = w_gravewall1

[square = 33, 3]
	cube_type = g_cloister1

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = ceiling]
		direction = 1

	[object = torch]
		direction = 0

	[object = door_combo]
		target = 31, 3

[square = 34, 3]
	cube_type = w_gravewall1

[square = 35, 3]
	cube_type = w_gravewall1

[square = 2, 4]
	cube_type = w_gravewall1

[square = 3, 4]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

[square = 4, 4]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

[square = 5, 4]
	cube_type = w_arc1_side_stone

	[object = lever_door]
		target = 6, 5

[square = 6, 4]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = lever_door]
		direction = 0
		target = 5, 3

[square = 7, 4]
	cube_type = g_cloister1

[square = 8, 4]
	cube_type = w_arc1_side_stone

	[object = lever_door]
		target = 9, 5

[square = 9, 4]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = foliage1]

	[object = lever_door]
		direction = 0
		target = 8, 3

[square = 10, 4]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 0

	[enemy = monstrous_igor]
		hp = 2000

[square = 11, 4]
	cube_type = w_arc1_side_stone

	[object = lever_door]
		target = 12, 5

[square = 12, 4]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = lever_door]
		direction = 0
		target = 11, 3

[square = 13, 4]
	cube_type = w_gravewall1

[square = 14, 4]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 15, 4]
	cube_type = g_cloister1

[square = 16, 4]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 17, 4]
	cube_type = g_cloister1

[square = 18, 4]
	cube_type = g_cloister1

[square = 19, 4]
	cube_type = g_cloister1

[square = 20, 4]
	cube_type = g_cloister1

[square = 21, 4]
	cube_type = g_cloister1

	[object = column]
		direction = 3

[square = 22, 4]
	cube_type = g_cloister1

[square = 23, 4]
	cube_type = g_cloister1

	[object = wall_sign]
		direction = 3

[square = 24, 4]
	cube_type = w_gravewall1

[square = 25, 4]
	cube_type = w_gravewall1

[square = 26, 4]
	cube_type = w_gravewall1

[square = 27, 4]
	cube_type = w_gravewall1

[square = 29, 4]
	cube_type = w_gravewall1

[square = 30, 4]
	cube_type = g_cloister1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 1

	[object = door_combo]
		direction = 1
		target = 33, 3

[square = 31, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = rat]
		hp = 300

[square = 32, 4]
	cube_type = g_cloister1

	[object = grave_top]

	[object = grave_top]
		direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = lever_trap]
		direction = 0
		target = 3, 7

	[object = stain]
		direction = 0
		target = 32, 4

	[object = wallstain1]
		direction = 0
		target = 32, 4

	[item = remains]
		item_count = 0

[square = 33, 4]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = stain]
		target = 33, 4

[square = 34, 4]
	cube_type = g_cloister1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = ceiling]
		direction = 1

	[object = foliage1]
		direction = 1

	[object = dirt2]
		direction = 1

	[object = door_combo]
		direction = 3
		target = 33, 3

[square = 35, 4]
	cube_type = w_gravewall1

[square = 2, 5]
	cube_type = w_gravewall1

[square = 3, 5]
	cube_type = g_cloister1

[square = 4, 5]
	cube_type = w_gravewall1

[square = 5, 5]
	cube_type = w_gravewall1

[square = 6, 5]
	cube_type = w_arc
	cube_direction = 1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_lever]
		target = 6, 5

[square = 7, 5]
	cube_type = w_gravewall1

[square = 8, 5]
	cube_type = w_gravewall1

[square = 9, 5]
	cube_type = w_arc
	cube_direction = 1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = door_lever]
		target = 9, 5

[square = 10, 5]
	cube_type = w_gravewall1

[square = 11, 5]
	cube_type = w_gravewall1

[square = 12, 5]
	cube_type = w_arc
	cube_direction = 1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_lever]
		target = 12, 5

[square = 13, 5]
	cube_type = w_gravewall1

[square = 14, 5]
	cube_type = g_cloister1

[square = 15, 5]
	cube_type = g_cloister1

[square = 16, 5]
	cube_type = g_cloister1

[square = 17, 5]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 18, 5]
	cube_type = g_cloister1

[square = 19, 5]
	cube_type = g_cloister1

[square = 20, 5]
	cube_type = g_cloister1

	[enemy = smallrat]
		hp = 200

[square = 21, 5]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 22, 5]
	cube_type = g_cloister1

[square = 23, 5]
	cube_type = w_gravewall1

[square = 24, 5]
	cube_type = g_cloister1

	[enemy = smallrat]
		hp = 200

[square = 25, 5]
	cube_type = g_cloister1

	[object = table]
		direction = 1

	[object = chair]
		direction = 1

	[object = chair]
		direction = 3

[square = 26, 5]
	cube_type = g_cloister1

	[object = chest1]
		direction = 3
		target = 26, 5

		<object_item = money640>
			object_item_count = 355

		<object_item = elven_wine>
			object_item_count = 0

[square = 27, 5]
	cube_type = w_gravewall1

[square = 29, 5]
	cube_type = w_gravewall1

[square = 30, 5]
	cube_type = w_gravewall1

[square = 31, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = wallstain1]
		target = 31, 5

	[item = remains]
		item_count = 0

[square = 32, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = foliage1]

	[object = stain]
		target = 32, 5

[square = 33, 5]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = smallrat]
		hp = 200

[square = 34, 5]
	cube_type = w_gravewall1

[square = 35, 5]
	cube_type = w_gravewall1

[square = 2, 6]
	cube_type = w_gravewall1

[square = 3, 6]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

[square = 4, 6]
	cube_type = w_gravewall1

[square = 5, 6]
	cube_type = g_cloister1

	[object = torch]
		direction = 3
		target = 5, 6

[square = 6, 6]
	cube_type = w_arc1_side_stone

[square = 7, 6]
	cube_type = w_gravewall1

[square = 8, 6]
	cube_type = G_forest1

	[object = dirt1]
		direction = 0

	[item = cloth]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

[square = 9, 6]
	cube_type = w_arc_side_grass

[square = 10, 6]
	cube_type = w_gravewall1

[square = 11, 6]
	cube_type = g_cloister1

	[object = prisoner1]
		target = 11, 6

	[enemy = nobleman]
		hp = 0

[square = 12, 6]
	cube_type = w_arc_side_grass

[square = 13, 6]
	cube_type = w_gravewall1

[square = 14, 6]
	cube_type = g_cloister1

	[item = healing_potion]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = revive_potion]
		item_count = 0

[square = 15, 6]
	cube_type = g_cloister1

	[enemy = blackrat]
		hp = 400

[square = 16, 6]
	cube_type = w_gravewall1

[square = 17, 6]
	cube_type = w_gravewall1

[square = 18, 6]
	cube_type = w_gravewall1

[square = 19, 6]
	cube_type = w_gravewall1

[square = 20, 6]
	cube_type = w_gravewall1

[square = 21, 6]
	cube_type = g_cloister1

[square = 22, 6]
	cube_type = g_cloister1

[square = 23, 6]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = torch2]
		direction = 3

	[object = torch2]

	[object = door_armory]
		direction = 1
		target = 23, 6

[square = 24, 6]
	cube_type = g_cloister1

[square = 25, 6]
	cube_type = g_cloister1

[square = 26, 6]
	cube_type = g_cloister1

	[object = chest1]
		direction = 3

		<object_item = money640>
			object_item_count = 399

		<object_item = greater_stamina_potion>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

	[object = torch2]
		direction = 1

	[object = torch2]
		direction = 0

[square = 27, 6]
	cube_type = w_gravewall1

[square = 30, 6]
	cube_type = w_gravewall1

[square = 31, 6]
	cube_type = w_gravewall1

[square = 32, 6]
	cube_type = g_cloister1

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = ceiling]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = door_combo_main]
		target = 32, 6

[square = 33, 6]
	cube_type = w_gravewall1

[square = 34, 6]
	cube_type = w_gravewall1

[square = 2, 7]
	cube_type = w_gravewall1

[square = 3, 7]
	cube_type = g_cloister1

	[object = trap]
		direction = 0
		target = 32, 4

[square = 4, 7]
	cube_type = w_gravewall1

[square = 5, 7]
	cube_type = g_cloister1

	[object = chair]

	[object = dirt1]

[square = 6, 7]
	cube_type = g_cloister1

	[object = prisoner1]
		target = 6, 7

	[enemy = townsman]
		hp = 0

[square = 7, 7]
	cube_type = w_gravewall1

[square = 8, 7]
	cube_type = G_forest1

	[item = remains]
		item_count = 0

[square = 9, 7]
	cube_type = G_forest1

	[enemy = smallrat]
		hp = 200

[square = 10, 7]
	cube_type = w_gravewall1

[square = 11, 7]
	cube_type = g_cloister1

	[object = table]
		direction = 3

	[object = chair]
		direction = 3

[square = 12, 7]
	cube_type = G_forest1

[square = 13, 7]
	cube_type = w_gravewall1

[square = 14, 7]
	cube_type = g_cloister1

	[object = barrel]
		direction = 0
		target = 14, 7

		<object_item = cheese>
			object_item_count = 0

[square = 15, 7]
	cube_type = g_cloister1

[square = 16, 7]
	cube_type = w_gravewall1

[square = 17, 7]
	cube_type = g_cloister1

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = tankard_of_ale]
		item_count = 0

[square = 18, 7]
	cube_type = g_cloister1

	[object = chair]
		direction = 0

[square = 19, 7]
	cube_type = g_cloister1

[square = 20, 7]
	cube_type = w_gravewall1

[square = 21, 7]
	cube_type = g_cloister1

[square = 22, 7]
	cube_type = g_cloister1

	[object = flag2]
		direction = 1
		target = 22, 7

[square = 23, 7]
	cube_type = w_gravewall1

[square = 24, 7]
	cube_type = g_cloister1

	[enemy = smallrat]
		hp = 200

[square = 25, 7]
	cube_type = g_cloister1

	[item = throwing_stars]
		item_count = 36

	[item = stamina_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

[square = 26, 7]
	cube_type = g_cloister1

	[item = viper_staff]
		item_count = 0

[square = 27, 7]
	cube_type = w_gravewall1

[square = 31, 7]
	cube_type = w_gravewall1

[square = 32, 7]
	cube_type = g_cloister1

	[object = ceiling]

	[object = up_cell]
		target = 6, 10

[square = 33, 7]
	cube_type = w_gravewall1

[square = 2, 8]
	cube_type = w_gravewall1

[square = 3, 8]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

[square = 4, 8]
	cube_type = w_gravewall1

[square = 5, 8]
	cube_type = w_gravewall1

[square = 6, 8]
	cube_type = w_gravewall1

[square = 7, 8]
	cube_type = w_gravewall1

[square = 8, 8]
	cube_type = w_gravewall1

[square = 9, 8]
	cube_type = w_gravewall1

[square = 10, 8]
	cube_type = w_gravewall1

[square = 11, 8]
	cube_type = w_gravewall1

[square = 12, 8]
	cube_type = w_gravewall1

[square = 13, 8]
	cube_type = w_gravewall1

[square = 14, 8]
	cube_type = w_gravewall1

[square = 15, 8]
	cube_type = g_cloister1

[square = 16, 8]
	cube_type = g_cloister1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = cloister_door]
		direction = 3

[square = 17, 8]
	cube_type = g_cloister1

	[enemy = warder]
		hp = 800

[square = 18, 8]
	cube_type = g_cloister1

	[object = table]
		direction = 1

[square = 19, 8]
	cube_type = g_cloister1

[square = 20, 8]
	cube_type = g_cloister1

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = cloister_door]
		direction = 3

[square = 21, 8]
	cube_type = g_cloister1

[square = 22, 8]
	cube_type = w_gravewall1

[square = 23, 8]
	cube_type = w_gravewall1

[square = 24, 8]
	cube_type = w_gravewall1

[square = 25, 8]
	cube_type = w_gravewall1

[square = 26, 8]
	cube_type = w_gravewall1

[square = 27, 8]
	cube_type = w_gravewall1

[square = 31, 8]
	cube_type = w_gravewall1

[square = 32, 8]
	cube_type = w_gravewall1

[square = 33, 8]
	cube_type = w_gravewall1

[square = 2, 9]
	cube_type = w_gravewall1

[square = 3, 9]
	cube_type = g_cloister1

	[object = block_enemy]
		direction = 3
		target = 3, 9

[square = 4, 9]
	cube_type = g_cloister1

	[enemy = monk]
		hp = 600

	[enemy = monk]
		hp = 600

[square = 5, 9]
	cube_type = w_gravewall1

[square = 6, 9]
	cube_type = w_gravewall1

[square = 7, 9]
	cube_type = w_gravewall1

[square = 14, 9]
	cube_type = w_gravewall1

[square = 15, 9]
	cube_type = w_gravewall1

[square = 16, 9]
	cube_type = w_gravewall1

[square = 17, 9]
	cube_type = g_cloister1

[square = 18, 9]
	cube_type = g_cloister1

[square = 19, 9]
	cube_type = g_cloister1

	[item = chicken_leg]
		item_count = 0

	[item = cheese]
		item_count = 0

[square = 20, 9]
	cube_type = w_gravewall1

[square = 21, 9]
	cube_type = w_gravewall1

[square = 22, 9]
	cube_type = w_gravewall1

[square = 23, 9]
	cube_type = w_gravewall1

[square = 24, 9]
	cube_type = w_gravewall1

[square = 25, 9]
	cube_type = w_gravewall1

[square = 1, 10]
	cube_type = w_gravewall1

[square = 2, 10]
	cube_type = w_gravewall1

[square = 3, 10]
	cube_type = g_cloister1

	[object = cloister_door]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 4, 10]
	cube_type = w_gravewall1

[square = 5, 10]
	cube_type = w_gravewall1

[square = 6, 10]
	cube_type = g_cloister1

	[object = down_cell]
		direction = 0
		target = 32, 7

	[object = call_monks]
		direction = 0
		target = 18, 1

	[object = create_monks]
		direction = 1
		target = 6, 11

[square = 7, 10]
	cube_type = w_gravewall1

[square = 16, 10]
	cube_type = w_gravewall1

[square = 17, 10]
	cube_type = w_gravewall1

[square = 18, 10]
	cube_type = g_cloister1

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_jail]
		target = 18, 10

[square = 19, 10]
	cube_type = w_gravewall1

[square = 20, 10]
	cube_type = w_gravewall1

[square = 21, 10]
	cube_type = w_gravewall1

[square = 22, 10]
	cube_type = w_gravewall1

[square = 23, 10]
	cube_type = w_gravewall1

[square = 24, 10]
	cube_type = g_cloister1

	[object = up]
		direction = 0
		target = 24, 10

[square = 25, 10]
	cube_type = w_gravewall1

[square = 1, 11]
	cube_type = w_gravewall1

[square = 2, 11]
	cube_type = g_cloister1

	[object = table]
		direction = 3

	[object = chair]
		direction = 3

[square = 3, 11]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 4, 11]
	cube_type = g_cloister1

[square = 5, 11]
	cube_type = g_cloister1

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = door_lever]
		direction = 1
		target = 5, 11

[square = 6, 11]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3

	[object = lever_door]
		direction = 1
		target = 5, 11

[square = 7, 11]
	cube_type = w_gravewall1

[square = 17, 11]
	cube_type = w_gravewall1

[square = 18, 11]
	cube_type = g_cloister1

[square = 19, 11]
	cube_type = w_gravewall1

[square = 20, 11]
	cube_type = w_gravewall1

[square = 21, 11]
	cube_type = g_cloister1

[square = 22, 11]
	cube_type = g_cloister1

[square = 23, 11]
	cube_type = g_cloister1

[square = 24, 11]
	cube_type = g_cloister1

[square = 25, 11]
	cube_type = w_gravewall1

[square = 1, 12]
	cube_type = w_gravewall1

[square = 2, 12]
	cube_type = g_cloister1

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 3, 12]
	cube_type = g_cloister1

[square = 4, 12]
	cube_type = g_cloister1

	[object = torch2]
		direction = 0

[square = 5, 12]
	cube_type = w_gravewall1

[square = 6, 12]
	cube_type = w_gravewall1

[square = 7, 12]
	cube_type = w_gravewall1

[square = 16, 12]
	cube_type = w_gravewall1

[square = 17, 12]
	cube_type = w_gravewall1

[square = 18, 12]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 19, 12]
	cube_type = w_gravewall1

[square = 20, 12]
	cube_type = w_gravewall1

[square = 21, 12]
	cube_type = g_cloister1

[square = 22, 12]
	cube_type = w_gravewall1

[square = 23, 12]
	cube_type = w_gravewall1

[square = 24, 12]
	cube_type = w_gravewall1

[square = 25, 12]
	cube_type = w_gravewall1

[square = 26, 12]
	cube_type = w_gravewall1

[square = 27, 12]
	cube_type = w_gravewall1

[square = 28, 12]
	cube_type = w_gravewall1

[square = 29, 12]
	cube_type = w_gravewall1

[square = 30, 12]
	cube_type = w_gravewall1

[square = 31, 12]
	cube_type = w_gravewall1

[square = 32, 12]
	cube_type = w_gravewall1

[square = 0, 13]
	cube_type = w_gravewall1

[square = 1, 13]
	cube_type = w_gravewall1

[square = 2, 13]
	cube_type = g_cloister1

	[object = cloister_door]
		direction = 0

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 3, 13]
	cube_type = w_gravewall1

[square = 4, 13]
	cube_type = g_cloister1

	[object = cloister_win]
		direction = 0

[square = 5, 13]
	cube_type = w_gravewall1

[square = 7, 13]
	cube_type = w_gravewall1

[square = 8, 13]
	cube_type = w_gravewall1

[square = 9, 13]
	cube_type = w_gravewall1

[square = 10, 13]
	cube_type = w_gravewall1

[square = 11, 13]
	cube_type = w_gravewall1

[square = 12, 13]
	cube_type = w_gravewall1

[square = 13, 13]
	cube_type = w_gravewall1

[square = 14, 13]
	cube_type = w_gravewall1

[square = 15, 13]
	cube_type = w_gravewall1

[square = 16, 13]
	cube_type = w_gravewall1

[square = 17, 13]
	cube_type = g_cloister1

	[object = torch2]
		direction = 3

[square = 18, 13]
	cube_type = g_cloister1

[square = 19, 13]
	cube_type = g_cloister1

	[object = torch2]
		direction = 0

[square = 20, 13]
	cube_type = w_gravewall1

[square = 21, 13]
	cube_type = g_cloister1

[square = 22, 13]
	cube_type = w_gravewall1

[square = 24, 13]
	cube_type = w_gravewall1

[square = 25, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 26, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk]
		hp = 600

[square = 27, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 28, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 29, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 30, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 31, 13]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 32, 13]
	cube_type = w_gravewall1

[square = 0, 14]
	cube_type = w_gravewall1

[square = 1, 14]
	cube_type = g_cloister1

	[object = block_enemy]
		direction = 0
		target = 1, 14

[square = 2, 14]
	cube_type = g_cloister1

[square = 3, 14]
	cube_type = g_cloister1

	[enemy = smallrat]
		hp = 200

[square = 4, 14]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

	[object = barrel]
		direction = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

	[enemy = rat]
		hp = 300

	[enemy = smallrat]
		hp = 200

[square = 5, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 14]
	cube_type = w_gravewall1

[square = 7, 14]
	cube_type = w_gravewall1

[square = 8, 14]
	cube_type = g_cloister1

[square = 9, 14]
	cube_type = g_cloister1

[square = 10, 14]
	cube_type = w_gravewall1

[square = 11, 14]
	cube_type = g_cloister1

	[object = call_for_help]
		direction = 1
		target = 11, 14

[square = 12, 14]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 13, 14]
	cube_type = g_cloister1

[square = 14, 14]
	cube_type = g_cloister1

[square = 15, 14]
	cube_type = w_timber_side
	cube_direction = 1

[square = 16, 14]
	cube_type = w_timber

[square = 17, 14]
	cube_type = w_timber_side
	cube_direction = 3

[square = 18, 14]
	cube_type = g_cloister1

	[object = monk_statue_center]
		direction = 1

[square = 19, 14]
	cube_type = w_timber_side
	cube_direction = 1

[square = 20, 14]
	cube_type = w_timber
	cube_direction = 2

[square = 21, 14]
	cube_type = w_timber_side
	cube_direction = 3

[square = 22, 14]
	cube_type = w_gravewall1

[square = 24, 14]
	cube_type = w_gravewall1

[square = 25, 14]
	cube_type = w_arc1_side_stone

	[enemy = igor]
		hp = 1000

[square = 26, 14]
	cube_type = w_arc1_side_stone

[square = 27, 14]
	cube_type = w_arc1_side_stone

[square = 28, 14]
	cube_type = w_arc1_side_stone

[square = 29, 14]
	cube_type = w_arc1_side_stone

[square = 30, 14]
	cube_type = w_arc1_side_stone

[square = 31, 14]
	cube_type = w_arc1_side_stone

[square = 32, 14]
	cube_type = w_gravewall1

[square = 0, 15]
	cube_type = w_gravewall1

[square = 1, 15]
	cube_type = g_cloister1

[square = 2, 15]
	cube_type = w_gravewall1

[square = 3, 15]
	cube_type = w_gravewall1

[square = 4, 15]
	cube_type = w_gravewall1

[square = 5, 15]
	cube_type = w_gravewall1

[square = 6, 15]
	cube_type = g_cloister1

	[object = altar]
		direction = 0
		target = 6, 15

	[object = torch]
		direction = 0
		target = 6, 15

	[object = torch]
		direction = 3
		target = 6, 15

	[object = torch]
		direction = 1
		target = 6, 15

[square = 7, 15]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 15]
	cube_type = w_gravewall1

[square = 9, 15]
	cube_type = w_gravewall1

[square = 10, 15]
	cube_type = w_gravewall1

[square = 11, 15]
	cube_type = g_cloister1

[square = 12, 15]
	cube_type = w_gravewall1

[square = 13, 15]
	cube_type = w_gravewall1

[square = 14, 15]
	cube_type = w_gravewall1

[square = 15, 15]
	cube_type = w_gravewall1

[square = 16, 15]
	cube_type = w_gravewall1

[square = 17, 15]
	cube_type = g_cloister1

	[object = torch2]

	[object = dirt1]
		direction = 1

	[object = flag2]
		target = 17, 15

[square = 18, 15]
	cube_type = g_cloister1

[square = 19, 15]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1

	[object = flag2]
		target = 19, 15

[square = 20, 15]
	cube_type = w_gravewall1

[square = 21, 15]
	cube_type = w_gravewall1

[square = 22, 15]
	cube_type = w_gravewall1

[square = 24, 15]
	cube_type = w_gravewall1

[square = 25, 15]
	cube_type = g_cloister1
	cube_direction = 2

	[object = torch]
		direction = 3

	[enemy = monk]
		hp = 600

[square = 26, 15]
	cube_type = g_cloister1

[square = 27, 15]
	cube_type = w_gravewall1

[square = 28, 15]
	cube_type = w_gravewall1

[square = 29, 15]
	cube_type = w_gravewall1

[square = 30, 15]
	cube_type = g_cloister1

[square = 31, 15]
	cube_type = g_cloister1
	cube_direction = 2

	[object = torch]
		direction = 1

[square = 32, 15]
	cube_type = w_gravewall1

[square = 33, 15]
	cube_type = w_gravewall1

[square = 0, 16]
	cube_type = w_gravewall1

[square = 1, 16]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 2, 16]
	cube_type = w_gravewall1

[square = 3, 16]
	cube_type = g_cloister1

	[enemy = monk]
		hp = 600

[square = 4, 16]
	cube_type = g_cloister1

[square = 5, 16]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 1
		target = 5, 16

[square = 6, 16]
	cube_type = g_cloister1

[square = 7, 16]
	cube_type = g_cloister1

[square = 8, 16]
	cube_type = g_cloister1

[square = 9, 16]
	cube_type = g_cloister1

	[object = wallstain1]
		direction = 0
		target = 9, 16

[square = 10, 16]
	cube_type = g_cloister1

[square = 11, 16]
	cube_type = g_cloister1

[square = 12, 16]
	cube_type = w_gravewall1

[square = 13, 16]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = column]

[square = 14, 16]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 15, 16]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 16, 16]
	cube_type = w_gravewall1

[square = 17, 16]
	cube_type = w_gravewall1

[square = 18, 16]
	cube_type = g_cloister1

	[object = column]
		direction = 1

[square = 19, 16]
	cube_type = w_gravewall1

[square = 20, 16]
	cube_type = w_gravewall1

[square = 24, 16]
	cube_type = w_gravewall1

[square = 25, 16]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monstrous_igor]
		hp = 2000

[square = 26, 16]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk]
		hp = 600

[square = 27, 16]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 28, 16]
	cube_type = g_cloister1
	cube_direction = 2

	[object = tomb_entrance]
		direction = 3

	[object = torch2]
		direction = 3

	[object = torch2]

[square = 29, 16]
	cube_type = w_gravewall1

[square = 30, 16]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 31, 16]
	cube_type = g_cloister1
	cube_direction = 2

[square = 32, 16]
	cube_type = g_cloister1

	[item = remains]
		item_count = 0

[square = 33, 16]
	cube_type = w_gravewall1

[square = 34, 16]
	cube_type = w_gravewall1

[square = 0, 17]
	cube_type = w_gravewall1

[square = 1, 17]
	cube_type = g_cloister1

[square = 2, 17]
	cube_type = w_gravewall1

[square = 3, 17]
	cube_type = g_cloister1

	[object = flag2]
		direction = 1
		target = 3, 17

[square = 4, 17]
	cube_type = w_gravewall1

[square = 5, 17]
	cube_type = g_cloister1

	[object = foliage1]
		direction = 3
		target = 5, 17

[square = 6, 17]
	cube_type = w_gravewall1

[square = 7, 17]
	cube_type = g_cloister1

[square = 8, 17]
	cube_type = w_gravewall1

[square = 9, 17]
	cube_type = g_cloister1

[square = 10, 17]
	cube_type = w_gravewall1

[square = 11, 17]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 12, 17]
	cube_type = w_gravewall1

[square = 13, 17]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 14, 17]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = monk]
		hp = 600

[square = 15, 17]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = ceiling]
		direction = 1

[square = 16, 17]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = ceiling]
		direction = 1

	[object = grave_top_fix]
		direction = 3
		target = 16, 17

[square = 17, 17]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 3
		target = 17, 17

[square = 18, 17]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 18, 17

	[object = grave_top_fix]
		direction = 3
		target = 18, 17

[square = 19, 17]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 19, 17

	[object = grave_top_fix]
		direction = 3
		target = 19, 17

[square = 20, 17]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 20, 17

[square = 21, 17]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 21, 17

[square = 22, 17]
	cube_type = w_gravewall1

[square = 23, 17]
	cube_type = w_gravewall1

[square = 24, 17]
	cube_type = w_gravewall1

[square = 25, 17]
	cube_type = w_arc
	cube_direction = 2

[square = 26, 17]
	cube_type = w_arc
	cube_direction = 2

[square = 27, 17]
	cube_type = w_arc
	cube_direction = 2

[square = 28, 17]
	cube_type = w_gravewall1
	cube_direction = 2

[square = 29, 17]
	cube_type = w_gravewall1

[square = 30, 17]
	cube_type = g_cloister1

	[enemy = monk]
		hp = 600

[square = 31, 17]
	cube_type = g_cloister1
	cube_direction = 2

[square = 32, 17]
	cube_type = g_cloister1

[square = 33, 17]
	cube_type = g_cloister1

	[object = altar]
		direction = 1
		target = 33, 17

	[object = flag2]
		direction = 1
		target = 33, 17

	[object = flag2]
		direction = 0
		target = 33, 17

	[object = flag2]
		target = 33, 17

[square = 34, 17]
	cube_type = w_gravewall1

[square = 0, 18]
	cube_type = w_gravewall1

[square = 1, 18]
	cube_type = g_cloister1

	[object = garbage]
		direction = 3

		<object_item = trophy_horn>
			object_item_count = 0

	[object = block_enemy]
		target = 1, 18

[square = 2, 18]
	cube_type = g_cloister1

[square = 3, 18]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 3

[square = 4, 18]
	cube_type = g_cloister1

[square = 5, 18]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1
		target = 5, 18

[square = 6, 18]
	cube_type = g_cloister1

[square = 7, 18]
	cube_type = g_cloister1

	[object = dirt2]
		direction = 3

	[enemy = igor]
		hp = 1000

[square = 8, 18]
	cube_type = g_cloister1

[square = 9, 18]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

[square = 10, 18]
	cube_type = w_gravewall1

[square = 11, 18]
	cube_type = g_cloister1

[square = 12, 18]
	cube_type = w_gravewall1

[square = 13, 18]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 14, 18]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = dirt1]
		direction = 3

[square = 15, 18]
	cube_type = w_arc_two_grass
	cube_direction = 3

	[object = grave_top]
		direction = 3

	[object = grave_top]
		direction = 0

[square = 16, 18]
	cube_type = w_arc1_side_stone

	[object = grave_top]
		direction = 0

	[object = grave_top_fix]
		direction = 3
		target = 16, 18

[square = 17, 18]
	cube_type = g_cloister1
	cube_direction = 2

	[object = grave_top]
		direction = 0

	[object = grave_top_fix]
		direction = 3
		target = 17, 18

	[object = torch]
		direction = 0
		target = 17, 18

[square = 18, 18]
	cube_type = g_cloister1
	cube_direction = 2

	[object = grave_top]
		direction = 0

	[object = grave3]
		direction = 1

	[object = grave_top_fix]
		direction = 3

[square = 19, 18]
	cube_type = g_cloister1
	cube_direction = 2

	[object = grave_top]
		direction = 0

	[object = grave_top_fix]
		direction = 1

	[object = flag2]
		direction = 0
		target = 19, 18

[square = 20, 18]
	cube_type = g_cloister1

	[object = grave_top]
		direction = 0

	[object = grave3]
		direction = 1

	[object = grave_top_fix]
		direction = 1
		target = 20, 18

[square = 21, 18]
	cube_type = g_cloister1

	[object = grave_top]
		direction = 0

	[object = grave_top_fix]
		direction = 1
		target = 21, 18

	[object = flag2]
		direction = 0
		target = 21, 18

[square = 22, 18]
	cube_type = g_cloister1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = torch2]

	[object = flag2]
		direction = 1
		target = 22, 18

[square = 23, 18]
	cube_type = w_gravewall1

[square = 24, 18]
	cube_type = w_gravewall1

[square = 25, 18]
	cube_type = w_gravewall1

[square = 26, 18]
	cube_type = w_gravewall1

[square = 27, 18]
	cube_type = w_gravewall1

[square = 28, 18]
	cube_type = w_gravewall1

[square = 29, 18]
	cube_type = w_gravewall1

[square = 30, 18]
	cube_type = g_cloister1

	[object = dirt1]

[square = 31, 18]
	cube_type = g_cloister1
	cube_direction = 2

	[object = torch]
		direction = 1

[square = 32, 18]
	cube_type = w_gravewall1

[square = 33, 18]
	cube_type = w_gravewall1

[square = 34, 18]
	cube_type = w_gravewall1

[square = 0, 19]
	cube_type = w_gravewall1

[square = 1, 19]
	cube_type = w_gravewall1

[square = 2, 19]
	cube_type = w_gravewall1

[square = 3, 19]
	cube_type = g_cloister1

	[object = flag2]
		direction = 1
		target = 3, 19

[square = 4, 19]
	cube_type = w_gravewall1

[square = 5, 19]
	cube_type = g_cloister1

[square = 6, 19]
	cube_type = w_gravewall1

[square = 7, 19]
	cube_type = g_cloister1

[square = 8, 19]
	cube_type = w_gravewall1

[square = 9, 19]
	cube_type = g_cloister1

	[object = stain]
		direction = 0
		target = 9, 19

[square = 10, 19]
	cube_type = w_gravewall1

[square = 11, 19]
	cube_type = g_cloister1

[square = 12, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

	[object = flag2]
		target = 12, 19

	[object = flag2]
		direction = 0
		target = 12, 19

[square = 13, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = ceiling]
		direction = 1

[square = 14, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 15, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 3

	[object = grave_top]
		direction = 3

[square = 16, 19]
	cube_type = g_cloister1

	[object = grave_top_fix]
		direction = 3
		target = 16, 19

	[enemy = monk]
		hp = 600

[square = 17, 19]
	cube_type = g_cloister1

	[object = grave_top_fix]
		direction = 3
		target = 17, 19

[square = 18, 19]
	cube_type = g_cloister1

	[object = grave_top_fix]
		direction = 3

[square = 19, 19]
	cube_type = g_cloister1

	[object = grave_top_fix]
		direction = 1

[square = 20, 19]
	cube_type = g_cloister1

	[object = grave_top_fix]
		direction = 1
		target = 20, 19

[square = 21, 19]
	cube_type = g_cloister1

	[object = grave_top_fix]
		direction = 1
		target = 21, 19

[square = 22, 19]
	cube_type = g_cloister1

	[object = grave_top]
		direction = 1

[square = 23, 19]
	cube_type = g_cloister1

	[object = ceiling]

	[enemy = monk]
		hp = 600

	[enemy = monk]
		hp = 600

[square = 24, 19]
	cube_type = g_cloister1

	[object = ceiling]

[square = 25, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = ceiling]

[square = 26, 19]
	cube_type = w_gravewall1

[square = 27, 19]
	cube_type = w_gravewall1

[square = 28, 19]
	cube_type = g_cloister1

[square = 29, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 30, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = foliage1]

[square = 31, 19]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 32, 19]
	cube_type = w_gravewall1

[square = 1, 20]
	cube_type = w_gravewall1

[square = 2, 20]
	cube_type = w_arc

	[object = torch2]
		target = 2, 20

	[item = healing_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = pike]
		item_count = 0

[square = 3, 20]
	cube_type = g_cloister1

[square = 4, 20]
	cube_type = g_cloister1

[square = 5, 20]
	cube_type = g_cloister1

	[object = foliage1]
		target = 5, 20

	[enemy = monk]
		hp = 600

[square = 6, 20]
	cube_type = g_cloister1

	[object = foliage1]
		target = 6, 20

[square = 7, 20]
	cube_type = g_cloister1

	[object = foliage1]
		target = 7, 20

[square = 8, 20]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 9, 20]
	cube_type = g_cloister1

	[object = torch]
		direction = 1

[square = 10, 20]
	cube_type = w_gravewall1

[square = 11, 20]
	cube_type = w_gravewall1

[square = 12, 20]
	cube_type = w_gravewall1

[square = 13, 20]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 14, 20]
	cube_type = w_arc1_side_stone
	cube_direction = 1

	[object = ceiling]
		direction = 1

[square = 15, 20]
	cube_type = w_arc_two_grass
	cube_direction = 2

	[object = grave_top]
		direction = 3

	[object = grave_top]

[square = 16, 20]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[object = grave_top]

	[object = dirt1]
		direction = 3

	[object = grave_top_fix]
		direction = 3
		target = 16, 20

[square = 17, 20]
	cube_type = g_cloister1
	cube_direction = 2

	[object = grave_top]

	[object = grave_top_fix]
		direction = 3
		target = 17, 20

	[object = torch]
		target = 17, 20

[square = 18, 20]
	cube_type = g_cloister1

	[object = grave_top]

	[object = grave3]
		direction = 1

	[object = grave_top_fix]
		direction = 3

[square = 19, 20]
	cube_type = g_cloister1

	[object = grave_top]

	[object = grave_top_fix]
		direction = 1

	[object = flag2]
		target = 19, 20

	[enemy = monk]
		hp = 600

[square = 20, 20]
	cube_type = g_cloister1

	[object = grave_top]

	[object = grave3]
		direction = 1

	[object = grave_top_fix]
		direction = 1
		target = 20, 20

[square = 21, 20]
	cube_type = g_cloister1

	[object = grave_top]

	[object = grave_top_fix]
		direction = 1
		target = 21, 20

[square = 22, 20]
	cube_type = g_cloister1

	[object = grave_top]

	[object = grave_top]
		direction = 1

	[object = torch2]
		direction = 3

	[object = flag2]
		direction = 1
		target = 22, 20

[square = 23, 20]
	cube_type = w_gravewall1

[square = 24, 20]
	cube_type = w_gravewall1

[square = 25, 20]
	cube_type = w_arc
	cube_direction = 1

	[object = ceiling]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = door_bone_key]
		direction = 0
		target = 25, 20

[square = 26, 20]
	cube_type = w_gravewall1

[square = 27, 20]
	cube_type = w_gravewall1

[square = 28, 20]
	cube_type = w_arc1_side_stone
	cube_direction = 1

[square = 29, 20]
	cube_type = w_arc
	cube_direction = 2

[square = 30, 20]
	cube_type = w_arc
	cube_direction = 2

	[object = foliage1]
		direction = 0

[square = 31, 20]
	cube_type = w_arc
	cube_direction = 2

	[object = barrel]
		direction = 3

		<object_item = apple>
			object_item_count = 0

	[enemy = monk]
		hp = 600

[square = 32, 20]
	cube_type = w_gravewall1

[square = 1, 21]
	cube_type = w_gravewall1

[square = 2, 21]
	cube_type = w_gravewall1

[square = 3, 21]
	cube_type = w_gravewall1

[square = 4, 21]
	cube_type = w_gravewall1

[square = 5, 21]
	cube_type = w_gravewall1

[square = 6, 21]
	cube_type = w_gravewall1

[square = 7, 21]
	cube_type = w_gravewall1

[square = 8, 21]
	cube_type = w_gravewall1

[square = 9, 21]
	cube_type = w_gravewall1

[square = 10, 21]
	cube_type = w_gravewall1

[square = 12, 21]
	cube_type = w_gravewall1

[square = 13, 21]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[enemy = monk]
		hp = 600

[square = 14, 21]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 15, 21]
	cube_type = w_arc1_side_stone

	[object = ceiling]
		direction = 1

[square = 16, 21]
	cube_type = w_arc1_side_stone

	[object = ceiling]
		direction = 1

	[object = torch2]

	[object = grave_top_fix]
		direction = 3
		target = 16, 21

[square = 17, 21]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 3
		target = 17, 21

[square = 18, 21]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 18, 21

	[object = grave_top_fix]
		direction = 3
		target = 18, 21

[square = 19, 21]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 19, 21

	[object = grave_top_fix]
		direction = 3
		target = 19, 21

[square = 20, 21]
	cube_type = w_gravewall1

	[object = grave_top_fix]
		direction = 1
		target = 20, 21

[square = 21, 21]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = grave_top_fix]
		direction = 1
		target = 21, 21

[square = 22, 21]
	cube_type = w_gravewall1

[square = 23, 21]
	cube_type = w_gravewall1

[square = 24, 21]
	cube_type = g_cloister1

	[enemy = igor]
		hp = 1000

[square = 25, 21]
	cube_type = w_arc1_side_stone

[square = 26, 21]
	cube_type = g_cloister1

[square = 27, 21]
	cube_type = g_cloister1

	[object = dirt1]
		direction = 1

	[enemy = monk]
		hp = 600

[square = 28, 21]
	cube_type = g_cloister1

	[object = torch2]
		direction = 1

[square = 29, 21]
	cube_type = w_gravewall1

[square = 30, 21]
	cube_type = w_gravewall1

[square = 31, 21]
	cube_type = w_gravewall1

[square = 32, 21]
	cube_type = w_gravewall1

[square = 12, 22]
	cube_type = w_gravewall1

[square = 13, 22]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = column]

[square = 14, 22]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

[square = 15, 22]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 1

	[object = foliage1]

[square = 16, 22]
	cube_type = w_gravewall1

[square = 17, 22]
	cube_type = w_gravewall1

[square = 18, 22]
	cube_type = w_gravewall1

[square = 19, 22]
	cube_type = g_cloister1

	[object = ladder]
		direction = 3

	[object = grave_top]
		direction = 3

	[object = grave_top]

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]

[square = 20, 22]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

	[object = garbage]
		direction = 3

		<object_item = herbs>
			object_item_count = 0

[square = 21, 22]
	cube_type = g_cloister1

	[object = ceiling]
		direction = 3

[square = 22, 22]
	cube_type = w_gravewall1

[square = 23, 22]
	cube_type = w_gravewall1

[square = 24, 22]
	cube_type = g_cloister1

	[object = monk_statue]
		direction = 0

[square = 25, 22]
	cube_type = g_cloister1

	[object = monk_statue]
		direction = 0

[square = 26, 22]
	cube_type = g_cloister1

	[object = monk_statue]
		direction = 0

[square = 27, 22]
	cube_type = w_gravewall1

[square = 28, 22]
	cube_type = w_gravewall1

[square = 29, 22]
	cube_type = w_gravewall1

[square = 12, 23]
	cube_type = w_gravewall1

[square = 13, 23]
	cube_type = w_gravewall1

[square = 14, 23]
	cube_type = w_gravewall1

[square = 15, 23]
	cube_type = w_gravewall1

[square = 16, 23]
	cube_type = w_gravewall1

[square = 17, 23]
	cube_type = w_gravewall1

[square = 18, 23]
	cube_type = w_gravewall1

[square = 19, 23]
	cube_type = w_gravewall1

[square = 20, 23]
	cube_type = w_gravewall1

[square = 21, 23]
	cube_type = w_gravewall1

[square = 22, 23]
	cube_type = w_gravewall1

[square = 23, 23]
	cube_type = w_gravewall1

[square = 24, 23]
	cube_type = w_gravewall1

[square = 25, 23]
	cube_type = w_gravewall1

[square = 26, 23]
	cube_type = w_gravewall1

[square = 27, 23]
	cube_type = w_gravewall1

\\***********************************

[level = CLOISTER_UDG3]
size = 9, 19
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 0]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 0]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 5, 0]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 0]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 1]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 3
		target = 2, 1

[square = 3, 1]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = torch2]
		direction = 3

	[object = monk_statue]
		target = 3, 1

[square = 4, 1]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave3]
		target = 4, 1

		<object_item = elven_wine>
			object_item_count = 0

		<object_item = greater_revi_potion>
			object_item_count = 0

		<object_item = fungus_sapientia>
			object_item_count = 0

		<object_item = ring_of_giants>
			object_item_count = 0

		<object_item = pure_blood>
			object_item_count = 0

		<object_item = ring_of_hunger>
			object_item_count = 0

		<object_item = vampire's_helm>
			object_item_count = 0

		<object_item = bloodsucking_glaive>
			object_item_count = 0

		<object_item = pagan_staff>
			object_item_count = 0

	[object = flag2]
		direction = 0
		target = 4, 1

[square = 5, 1]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = torch2]
		direction = 0

	[object = monk_statue]
		target = 5, 1

[square = 6, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 1]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 2]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 3

	[object = torch2]
		direction = 3

	[object = grave_top_fix]
		direction = 3
		target = 2, 2

	[object = column2]
		direction = 3
		target = 2, 2

	[object = flag2]
		direction = 0
		target = 2, 2

[square = 3, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 0
		target = 3, 2

[square = 4, 2]
	cube_type = g_cloister1
	cube_direction = 1

[square = 5, 2]
	cube_type = g_cloister1
	cube_direction = 1

[square = 6, 2]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 0

	[object = grave_top]
		direction = 1

	[object = torch2]
		direction = 0

	[object = lock]
		direction = 1
		target = 7, 3

	[object = flag2]
		direction = 0
		target = 6, 2

[square = 7, 2]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 0

[square = 8, 2]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 1, 3]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = monk_count]
		direction = 0
		target = 2, 3

[square = 2, 3]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 3

	[object = evil_circle]
		direction = 3
		target = 2, 3

	[object = grave_top_fix]
		direction = 3
		target = 2, 3

	[object = sewer_bottom]
		direction = 3
		target = 2, 3

	[enemy = priest]
		hp = 5000

[square = 3, 3]
	cube_type = empty_block

[square = 4, 3]
	cube_type = g_cloister1
	cube_direction = 1

	[object = sewer_bottom]
		direction = 1
		target = 4, 3

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 5, 3]
	cube_type = g_cloister1
	cube_direction = 1

	[object = column2]
		direction = 3
		target = 5, 3

[square = 6, 3]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]
		direction = 1

	[object = torch2]
		direction = 1

	[object = torch2]
		direction = 0

[square = 7, 3]
	cube_type = w_gravewall1

	[object = ladder_down]
		direction = 1
		target = 7, 3

[square = 8, 3]
	cube_type = w_gravewall1
	cube_direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 1, 4]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 4]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]

	[object = grave_top]
		direction = 3

	[object = torch2]

	[object = grave_top_fix]
		direction = 3
		target = 2, 4

	[object = column2]
		direction = 3
		target = 2, 4

[square = 3, 4]
	cube_type = w_timber_side
	cube_direction = 2

	[object = grave_top]

	[object = sewer_bottom]
		target = 3, 4

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 4, 4]
	cube_type = w_timber_side
	cube_direction = 2

	[object = grave_top]

	[object = final_showdown]
		target = 4, 4

[square = 5, 4]
	cube_type = w_timber_side
	cube_direction = 2

	[object = grave_top]

	[enemy = monk_peace]
		hp = 0

[square = 6, 4]
	cube_type = g_cloister1
	cube_direction = 1

	[object = grave_top]

	[object = grave_top]
		direction = 1

	[object = torch2]
		direction = 1

[square = 7, 4]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = sewer_bottom]

[square = 8, 4]
	cube_type = w_gravewall1
	cube_direction = 3

[square = 1, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 5]
	cube_type = w_gravewall1
	cube_direction = 1

	[object = grave_top_fix]
		direction = 3
		target = 2, 5

[square = 3, 5]
	cube_type = w_timber

	[object = ceiling]
		direction = 1

[square = 4, 5]
	cube_type = w_timber

	[object = ceiling]
		direction = 1

[square = 5, 5]
	cube_type = w_timber

	[object = ceiling]
		direction = 1

	[enemy = monk_peace]
		hp = 0

[square = 6, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 5]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 6]
	cube_type = w_timber_side

	[object = monk_statue_center]
		direction = 1

[square = 4, 6]
	cube_type = w_timber_side

[square = 5, 6]
	cube_type = w_timber_side

	[object = monk_statue_center]
		direction = 3

[square = 6, 6]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 7]
	cube_type = w_timber_side
	cube_direction = 2

[square = 5, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 7]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 8]
	cube_type = w_timber
	cube_direction = 2

	[object = torch]
		direction = 1

	[object = torch]
		direction = 3

	[object = vision]
		target = 4, 8

[square = 5, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 8]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 9]
	cube_type = w_arc
	cube_direction = 1

[square = 2, 9]
	cube_type = w_arc
	cube_direction = 1

[square = 3, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 9]
	cube_type = w_timber
	cube_direction = 2

[square = 5, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 9]
	cube_type = w_arc
	cube_direction = 1

[square = 7, 9]
	cube_type = w_arc
	cube_direction = 1

[square = 8, 9]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 10]
	cube_type = w_arc1_side_stone

[square = 2, 10]
	cube_type = w_arc1_side_stone

[square = 3, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 10]
	cube_type = w_timber_side

	[object = torch]
		direction = 3

	[object = torch]
		direction = 1

[square = 5, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 10]
	cube_type = w_arc1_side_stone

[square = 7, 10]
	cube_type = w_arc1_side_stone

[square = 8, 10]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 11]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 11]
	cube_type = g_cloister1

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 2, 11]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 3, 11]
	cube_type = g_cloister1
	cube_direction = 1

[square = 4, 11]
	cube_type = g_cloister1
	cube_direction = 1

	[object = note2]
		target = 4, 11

[square = 5, 11]
	cube_type = g_cloister1
	cube_direction = 1

[square = 6, 11]
	cube_type = g_cloister1
	cube_direction = 1

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 7, 11]
	cube_type = g_cloister1

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 8, 11]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 2, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 3, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 4, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 5, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

[square = 6, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 7, 12]
	cube_type = w_arc1_side_stone
	cube_direction = 2

	[enemy = monk_peace]
		hp = 0

	[enemy = monk_peace]
		hp = 0

[square = 8, 12]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 13]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 2, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 3, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 4, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 5, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 6, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 7, 13]
	cube_type = w_arc
	cube_direction = 1

[square = 8, 13]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 0, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 1, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 14]
	cube_type = w_arc1_side_stone

[square = 4, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 5, 14]
	cube_type = w_arc1_side_stone

[square = 6, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 8, 14]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 15]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 15]
	cube_type = g_cloister1
	cube_direction = 1

[square = 4, 15]
	cube_type = g_cloister1
	cube_direction = 1

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 3

	[object = flag2]
		direction = 0
		target = 4, 15

[square = 5, 15]
	cube_type = g_cloister1
	cube_direction = 1

[square = 6, 15]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 16]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 16]
	cube_type = g_cloister1
	cube_direction = 1

[square = 4, 16]
	cube_type = g_cloister1
	cube_direction = 1

	[object = note1]
		target = 4, 16

[square = 5, 16]
	cube_type = g_cloister1
	cube_direction = 1

[square = 6, 16]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 2, 17]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 3, 17]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 17]
	cube_type = g_cloister1
	cube_direction = 1

	[object = tomb_entrance]
		direction = 0

[square = 5, 17]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 6, 17]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 17]
	cube_type = g_cloister1

	[enemy = priest]
		hp = 5000

[square = 3, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 4, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 5, 18]
	cube_type = w_gravewall1
	cube_direction = 1

[square = 7, 18]
	cube_type = g_cloister1
