sound.firelord_att = data\sound\enemy\firelord.wav

[sprite = firelord_s]
  bitmap = data\enemy\firelord_s.gif, 1,1,1
[sprite = firelord_a]
  bitmap = data\enemy\firelord_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = firelord_h]
  bitmap = data\enemy\firelord_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1

[enemy = demon]
name = great demon
editor_icon = 8
hp = 3000
exp = 10000
size = 2
resistance = 15,100,-10,0
handicap_resistance = 99
category = 2

items.100=trophy_horn
items.100=trophy_horn
items.100=money320

move = 100, 30

<stay = firelord_s>
<hit = firelord_h>
<close_attack = firelord_a>
	hit_power = 25,60
	elemental_power = 0,15,50
	play_sound.firelord_att = 0
	handicap = 11,30,1,4,0,0
<range_attack = firelord_a>
	fly_effect = 1, 20, 30
	elemental_power = 0,15,40
	play_sound.firelord_att = 0

