sound.zombie = data/sound/enemy/zombie.wav

[behavior = stone_sign1]
  <on_click = 0>
    text_id = kt_sign1

[behavior = stone_sign2]
  <on_click = 0>
    text_id = kt_sign2

[behavior = sun_chamber]
  <on_click = 0>
    text_id = kt_sign3

--------------------------------------------------------------------------------

[behavior = exit]
  <on_enter = 0,1>
    do_click=1
  <on_click = 0>
    play_sound.ladder=0
    teleport.GRAVEYARD_1 = 0,26,26

[behavior = port]
  <on_enter = 0,1>
    do_click=1
  <on_click = 0>
    teleport = -1,0,0

[behavior = down_kt2]
  <on_enter = 0,1>
    do_click=1
  <on_click = 0>
    play_sound.ladder=0
    teleport.KINGS_TOMB_2 = 2,22,5

--------------------------------------------------------------------------------
[behavior = tomb_door]
  <on_init = 0>
    animate = 0, 0, 0, 1
    block = 1
  <on_init = 1>
    animate = 4, 4, 0, 1
    block = 0
  <on_click = 0>
    state = 1
    animate = -1, 4, 0, 1
    block = 0
    play_sound.move_stone=0
    end_round=1
  <on_click = 1>
    state = 0
    animate = -1, 0, 0, 1
    block = 1
    play_sound.move_stone=0

--------------------------------------------------------------------------------
[behavior=block_wall]
  <on_activate=0,1>
    cube.g_tomb = 0,0,0
    play_sound.move_stone=0
  <on_activate=0,2>
    cube.w_stone = 0,0,0
    play_sound.move_stone=0
  <on_enter=0,1>
    state=1

[behavior=plate_wall]
  <on_init=0>
    animate=0,0,0,0
  <on_init=1>
    animate=1,1,0,0
  <on_enter=0,0>
    animate=1,1,0,0
    activate=1,0,0
    state=1
    play_sound.switch=0
  <on_release=1>
    animate=0,0,0,0
    activate=2,0,0
    state=0
    play_sound.switch=0

[behavior=plate1]
  <on_init=0>
    animate=0,0,0,0
  <on_init=1>
    animate=1,1,0,0
  <on_enter=0,0>
    set_global.10 = 1
    animate=1,1,0,0
    state=1
    play_sound.switch=0
  <on_release=1>
    animate=0,0,0,0
    state=0
    play_sound.switch=0

[behavior=plate_correct]
  <on_init=0>
    animate=0,0,0,0
  <on_init=1>
    animate=1,1,0,0
  <on_enter=0,0>
    animate=1,1,0,0
    state=1
    play_sound.switch=0
  <on_release=1>
    animate=0,0,0,0
    state=0
    play_sound.switch=0

[behavior=instant_death]
  <on_init=0>
    animate = 0,0,0,1
  <on_init=1>
    animate = 1,2,0,999
  <on_global=-1,10,0>
    animate = 0,0,0,1
    state=0
  <on_global=-1,10,1>
    animate = 1,2,0,999
    state=1
  <on_enter = 1,1>
    text = aaargh!
    play_sound.skill_malediction=0
    hit = 0,0,1000,1000,0,0
  <on_enter = 1,3>
    play_sound.skill_malediction=0
    hit = 1,0,1000,1000,0,0

--------------------------------------------------------------------------------
[behavior = lever]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
    set_global.10 = 0
    play_sound.switch=0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
  	set_global.10 = 0
  	play_sound.switch=0

--------------------------------------------------------------------------------
[behavior = button]
  <on_init = 0>
    animate = 0, 0, 0, 1
  <on_init = 1>
    animate = 1, 1, 0, 1
  <on_click = 0>
    state = 1
    animate = -1, 1, 0, 1
    cube.g_tomb = 0,0,0
    play_sound.move_stone=0
  	play_sound.switch =0
  <on_click = 1>
    state = 0
    animate = 0, 0, 0, 1
    cube.w_stone = 0,0,0
    play_sound.move_stone=0
  	play_sound.switch =0

--------------------------------------------------------------------------------
[behavior=saddead_dummy]
  <on_click=0>
    play_sound.zombie =0
    text_id = kt_saddead1
    enemy_type.saddead_peace = saddead_fight,0,0
    state=1
  <on_global=1,11,2>
    enemy_forced.saddead_peace = 0,0
    set_global.11=0
    state=2
  <on_click=2>
    play_sound.zombie =0
    text_id = kt_saddead2
    enemy_type.saddead_peace = saddead_fight,0,0
    state=3
  <on_global=3,11,2>
    enemy_forced.saddead_peace = 0,0
    set_global.11=0
    state=4
  <on_click=4>
    play_sound.zombie =0
    text_id = kt_saddead3
    enemy_type.saddead_peace = saddead_fight,0,0
    state=5
  <on_global=5,11,1>
    end_round = 0
    enemy_type.saddead_fight = saddead_peace,0,0
    set_global.11=0
    text_id = kt_saddead4
    button_id=b_ok
  <on_button=5,0>
    exp=1000
    remove_enemy.saddead_peace = 0,0
    state=255

[behavior = saddead_respawn]
  <on_global=0,11,1>
    state=1
  <on_enter=1,1>
    set_global.11 = 2
    state=2
  <on_global=2,11,1>
    state=3
  <on_enter=3,1>
    set_global.11 = 2
    state=4
  <on_global=4,11,1>
    state=5




--------------------------------------------------------------------------------
[behavior = skull]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_init = 2>
  	animate = 1, 2, 0, 1
  <on_click = 0>
    use_offer=0
  <on_click = 1>
    use_offer=0
  <on_use.ruby=0,0>
    text_id=nothing_happened
  <on_use.ruby=0,1>
    remove_party_item.ruby = 1
  	state = 1
  	animate = -1, 1, 0, 1
  <on_use.ruby=1,0>
    text_id=nothing_happened
  <on_use.ruby=1,1>
    remove_party_item.ruby = 1
  	state = 2
  	animate = -1, 2, 0, 1
    cube.g_tomb=0,1,0
    play_sound.break_wall = 0
    quake=500
    remove_object.skull=0,0

--------------------------------------------------------------------------------

[behavior = teleport]
  <on_enter = 0,1>
    play_sound.teleport=0
    flash_view=100,200,255,200
    teleport = -1,0,0
    
[behavior = tele_level3]
  <on_enter = 0,1>
    play_sound.teleport=0
    teleport.kings_tomb_3 = -1,12,14

--------------------------------------------------------------------------------

[behavior=kings_quest]
  <on_enter=0,1>
    quest.kings_tomb=1
    state=1
    
--------------------------------------------------------------------------------
[behavior = claw_killer]
  <on_enter=0,1>
    enemy.skeleton=-1,0
    enemy.skeleton=-1,0
    enemy.skeleton=1,0
    enemy.skeleton=1,0
    cube.w_stone=0,0,1
    remove_object.fence2=-2,0
    remove_object.fence2=2,0
    flash_view=255,255,255,255
    play_sound.skill_ancestor=0
    state=255
