sound.lizard_att = data\sound\enemy\lizard.wav

[sprite = lavalizard_s]
  bitmap = data\enemy\lavalizard_s.gif, 1,1,1
[sprite = lavalizard_a]
  bitmap = data\enemy\lavalizard_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = lavalizard_h]
  bitmap = data\enemy\lavalizard_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = poison_spit]
  bitmap = data\fx\poison_spit.gif, 1,1,1


[enemy = lavalizard]
name = lava lizard
editor_icon = 6
hp = 200
exp = 300
resistance = 10, 999, -6, 10
#death_activate=1,47,10
category = 3

items.50=trophy_horn
items.10=trophy_horn

<stay = lavalizard_s>
<hit = lavalizard_h>
	play_sound.lizard_att = 0
<close_attack = lavalizard_a>
  hit_power = 10,25
	elemental_power = 0,5,20
	play_sound.lizard_att = 0

