sound.fat_att = data\sound\enemy\fat.wav
sound.fat_hit = data\sound\enemy\fat_hit.wav

[sprite = fatdead_s]
  bitmap = data\enemy\fatdead_s.gif, 1,1,1
[sprite = fatdead_a]
  bitmap = data\enemy\fatdead_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = fatdead_h]
  bitmap = data\enemy\fatdead_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = fatdead_f]
  bitmap = data\enemy\fatdead_f.gif, 1,1,1

[enemy = fatdead_hangman]
name = fat dead
editor_icon = 5
hp = 600
resistance = 25,0,0,0
category = 1
exp = 1000

items.50=money80
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion

death_activate=1,40,8

<stay = fatdead_s>
<frozen = fatdead_f>
<hit = fatdead_h>
	play_sound.fat_hit = 0
<close_attack = fatdead_a>
	hit_power = 25,55
	handicap = 11, 20, 2, 6, 0, 0
	play_sound.fat_att2 = 0
