[sprite = cloister_win]
  bitmap = data\object\bulkhead\cloister_win.gif, 1, 1, 1
[object = cloister_win]
  offset_front = cloister_win, 0, -4,-1
  offset_back = cloister_win, 0, -4,-1
  editor_icon = 25
  map_frame = 0,0
  block = 1

