sound.wolf_att = data\sound\enemy\wolf.wav
sound.wolf_hit = data\sound\enemy\wolf_hit.wav

[sprite = wolf_s]
  bitmap = data\enemy\wolf_s.gif, 1,1,1
[sprite = wolf_a]
  bitmap = data\enemy\wolf_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = wolf_h]
  bitmap = data\enemy\wolf_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = wolf_f]
  bitmap = data\enemy\wolf_f.gif, 1,1,1


[enemy = dire_wolf]
name = dire wolf
editor_icon = 1
category = 3
hp = 400
resistance = 15,10,15,10
exp = 800
items.100 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
	play_sound.wolf_hit = 0
<close_attack = wolf_a>
	hit_power = 15,40
	play_sound.wolf_att = 0



[enemy = dire_wolf_quest]
name = dire wolf
editor_icon = 2
category = 3
hp = 500
resistance = 15,10,15,10
death_activate=1,5,45
exp = 1600
items.100 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
	play_sound.wolf_hit = 0
<close_attack = wolf_a>
	hit_power = 20,50
	play_sound.wolf_att = 0

