[sprite = highlander]
  bitmap = data\enemy\npc\highlander.gif, 1,1,1

[enemy = highlander]
  name = hunter vorack
  editor_icon = 7
  resistance = 0, 0, 0, 0
handicap_resistance = 99
  stay_random = 1500, 4000
  immortal = 1
  hp=0
  move = 0,0
  <stay = highlander>

