[sprite = undeadking]
  bitmap = data\enemy\npc\undeadking.gif, 1,1,1


[enemy = undeadking]
  name = undead king
  editor_icon = 6
  resistance = 0, 0, 0, 0
handicap_resistance = 99
  stay_random = 1500, 4000
  alpha = 180
  blending=1
  size=2
  immortal=1
  hp=0
  move = 0,0
  <stay = undeadking>


