save_version = 16
part_name = graveyard
level_count = 11

\\***********************************

[level = GRAVEYARD_1]
size = 40, 28
object_items_reseted = 0

[square = 3, 0]
	cube_type = w_gravewall1

[square = 4, 0]
	cube_type = w_gravewall1

[square = 5, 0]
	cube_type = w_gravewall1

[square = 6, 0]
	cube_type = w_gravewall1

[square = 7, 0]
	cube_type = w_gravewall1

[square = 8, 0]
	cube_type = w_gravewall1

[square = 9, 0]
	cube_type = w_gravewall1

[square = 10, 0]
	cube_type = w_gravewall1

[square = 11, 0]
	cube_type = w_gravewall1

[square = 12, 0]
	cube_type = w_gravewall1

[square = 13, 0]
	cube_type = w_gravewall1

[square = 14, 0]
	cube_type = w_gravewall1

[square = 0, 1]
	cube_type = g_forest1

[square = 1, 1]
	cube_type = g_forest1

[square = 2, 1]
	cube_type = g_forest1

	[object = bush1]
		direction = 1

[square = 3, 1]
	cube_type = w_gravewall1

[square = 4, 1]
	cube_type = g_forest1

	[object = bush2]
		direction = 1

	[object = tree1]
		direction = 1

[square = 5, 1]
	cube_type = g_forest1

	[object = dirt2]
		direction = 1

[square = 6, 1]
	cube_type = g_forest1

	[object = roof]

	[object = coffin1]
		direction = 0

[square = 7, 1]
	cube_type = g_forest1

	[object = roof]

	[object = garbage]
		direction = 1

		<object_item = money10>
			object_item_count = 13

		<object_item = cheese>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

	[object = coffin2]
		direction = 0

[square = 8, 1]
	cube_type = g_forest1

	[object = roof]

	[object = foliage1]
		direction = 1

	[object = roof]
		direction = 1

	[object = foliage1]

[square = 9, 1]
	cube_type = g_forest1

	[object = ceiling]

	[object = foliage1]
		direction = 3

	[object = foliage1]

[square = 10, 1]
	cube_type = g_forest1

	[object = dirt2]
		direction = 1

	[object = roof]
		direction = 3

	[object = block_enemy]
		direction = 0
		target = 10, 1

	[enemy = zombie]
		hp = 400

[square = 11, 1]
	cube_type = g_forest1

	[object = block_enemy]
		direction = 0
		target = 11, 1

[square = 12, 1]
	cube_type = w_gravewall1

[square = 13, 1]
	cube_type = g_forest1

	[object = tstone_cata]
		target = 13, 1

	[object = coffin1]
		direction = 1
		target = 13, 1

[square = 14, 1]
	cube_type = w_gravewall1

[square = 15, 1]
	cube_type = g_forest1

	[object = tree1]
		direction = 3
		target = 15, 1

[square = 16, 1]
	cube_type = g_forest1

[square = 17, 1]
	cube_type = g_forest1

[square = 0, 2]
	cube_type = g_forest1

[square = 1, 2]
	cube_type = g_forest1

[square = 2, 2]
	cube_type = g_forest1

	[object = bush2]
		direction = 1

[square = 3, 2]
	cube_type = g_forest1

	[object = fence2]
		direction = 3
		target = 3, 2

[square = 4, 2]
	cube_type = g_forest1

[square = 5, 2]
	cube_type = g_forest1

	[object = roof]
		direction = 1

	[object = win_wood]
		direction = 1

[square = 6, 2]
	cube_type = w_wood1

[square = 7, 2]
	cube_type = w_wood1

[square = 8, 2]
	cube_type = w_wood1

[square = 9, 2]
	cube_type = w_wood1

[square = 10, 2]
	cube_type = g_forest1

	[object = roof]
		direction = 3

[square = 11, 2]
	cube_type = g_forest1

	[object = coffin1]
		direction = 3

[square = 12, 2]
	cube_type = w_gravewall1

[square = 13, 2]
	cube_type = g_forest1

	[object = button]
		direction = 3
		target = 13, 3

[square = 14, 2]
	cube_type = g_forest1

	[object = fence2]
		direction = 3
		target = 14, 2

	[object = flower1]
		direction = 3
		target = 14, 2

[square = 15, 2]
	cube_type = g_forest1

[square = 16, 2]
	cube_type = g_forest1

	[object = tree1]
		direction = 3
		target = 16, 2

[square = 17, 2]
	cube_type = g_forest1

[square = 18, 2]
	cube_type = w_clay

[square = 19, 2]
	cube_type = w_clay

[square = 20, 2]
	cube_type = w_clay

[square = 22, 2]
	cube_type = w_clay

[square = 23, 2]
	cube_type = w_clay

[square = 24, 2]
	cube_type = w_clay

[square = 25, 2]
	cube_type = w_clay

[square = 26, 2]
	cube_type = w_clay

[square = 27, 2]
	cube_type = w_clay

[square = 28, 2]
	cube_type = w_clay

[square = 29, 2]
	cube_type = w_clay

[square = 30, 2]
	cube_type = w_clay

[square = 31, 2]
	cube_type = w_clay

[square = 0, 3]
	cube_type = g_forest1

[square = 1, 3]
	cube_type = g_forest1

	[object = tree1]
		direction = 1

[square = 2, 3]
	cube_type = g_forest1

[square = 3, 3]
	cube_type = w_gravewall1

[square = 4, 3]
	cube_type = g_forest1

	[object = dirt2]
		direction = 1

[square = 5, 3]
	cube_type = g_forest1

	[object = roof]
		direction = 1

	[object = door_digger]
		direction = 1
		target = 37, 7

		<object_item = arrows>
			object_item_count = 20

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = herbs>
			object_item_count = 0

		<object_item = battle_axe>
			object_item_count = 0

		<object_item = diseased_spiky_club>
			object_item_count = 0

		<object_item = fearless_ring_mail>
			object_item_count = 0

		<object_item = chain_gloves>
			object_item_count = 0

		<object_item = snake's_heavy_belt>
			object_item_count = 0

		<object_item = plated_helm_of_rage>
			object_item_count = 0

		<object_item = round_shield>
			object_item_count = 0

		<object_item = stunning_powder>
			object_item_count = 14

	[object = RESPAWN-zombie]
		direction = 0
		target = 6, 13

	[object = RESPAWN-fatdead]
		direction = 0
		target = 30, 20

	[object = RESPAWN-torso]
		direction = 0
		target = 24, 13

[square = 6, 3]
	cube_type = w_wood1

[square = 7, 3]
	cube_type = w_wood1

[square = 8, 3]
	cube_type = w_wood1

[square = 9, 3]
	cube_type = w_wood1

[square = 10, 3]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = door_cellar]
		direction = 3

[square = 11, 3]
	cube_type = g_forest1

	[object = flower4]

	[object = coffin2]
		direction = 3

[square = 12, 3]
	cube_type = w_gravewall1

[square = 13, 3]
	cube_type = w_gravewall1

[square = 14, 3]
	cube_type = w_gravewall1

[square = 15, 3]
	cube_type = g_forest1

[square = 16, 3]
	cube_type = g_forest1

[square = 17, 3]
	cube_type = g_forest1

[square = 18, 3]
	cube_type = w_clay

[square = 19, 3]
	cube_type = g_tomb

	[object = ladder]
		direction = 0
		target = 7, 14

[square = 20, 3]
	cube_type = w_clay

[square = 22, 3]
	cube_type = w_clay

[square = 23, 3]
	cube_type = g_tomb

	[object = coffin2]
		target = 23, 3

	[object = foliage1]
		direction = 0
		target = 23, 3

	[object = foliage1]
		direction = 3
		target = 23, 3

	[item = medicine]
		item_count = 0

	[item = money40]
		item_count = 19

	[item = arrows]
		item_count = 8

	[item = remains]
		item_count = 0

[square = 24, 3]
	cube_type = w_clay

[square = 25, 3]
	cube_type = w_clay

[square = 26, 3]
	cube_type = g_tomb

	[object = ladder]
		direction = 3
		target = 30, 22

[square = 27, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 27, 3

	[item = mummyfied_head]
		item_count = 0

	[item = shovel]
		item_count = 0

	[enemy = fatdead]
		hp = 600

[square = 28, 3]
	cube_type = w_clay

[square = 29, 3]
	cube_type = w_clay

[square = 30, 3]
	cube_type = g_tomb

	[item = revive_potion]
		item_count = 0

	[item = ring_of_scorpion]
		item_count = 0

	[item = round_shield]
		item_count = 0

	[item = iron_cudgel]
		item_count = 0

	[item = bodypart]
		item_count = 0

	[item = remains]
		item_count = 0

	[enemy = corpse_eater]
		hp = 400

[square = 31, 3]
	cube_type = w_clay

[square = 0, 4]
	cube_type = g_forest1

[square = 1, 4]
	cube_type = g_forest1

	[object = tree1]
		direction = 1

[square = 2, 4]
	cube_type = g_forest1

[square = 3, 4]
	cube_type = g_forest1

	[object = fence2]
		direction = 3
		target = 3, 4

[square = 4, 4]
	cube_type = g_forest1

[square = 5, 4]
	cube_type = g_forest1

	[object = roof]
		direction = 1

	[object = coffin1]
		direction = 3

[square = 6, 4]
	cube_type = w_wood1

[square = 7, 4]
	cube_type = w_wood1

[square = 8, 4]
	cube_type = w_wood1

[square = 9, 4]
	cube_type = w_wood1

[square = 10, 4]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = flower3]

[square = 11, 4]
	cube_type = g_forest1

[square = 12, 4]
	cube_type = w_gravewall1

[square = 13, 4]
	cube_type = g_forest1

	[object = button]
		direction = 3
		target = 12, 5

[square = 14, 4]
	cube_type = w_gravewall1

[square = 15, 4]
	cube_type = w_gravewall1

[square = 16, 4]
	cube_type = w_gravewall1

[square = 18, 4]
	cube_type = w_clay

[square = 19, 4]
	cube_type = g_tomb

	[object = coffin1]
		direction = 0
		target = 19, 4

	[object = coffin2]
		direction = 1
		target = 19, 4

	[item = healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

	[item = money80]
		item_count = 21

	[item = bodypart]
		item_count = 0

	[item = remains]
		item_count = 0

	[enemy = zombie]
		hp = 400

	[enemy = torso]
		hp = 350

[square = 20, 4]
	cube_type = w_clay

[square = 22, 4]
	cube_type = w_clay

[square = 23, 4]
	cube_type = g_tomb

	[object = ladder]
		target = 28, 11

	[object = foliage1]
		direction = 3
		target = 23, 4

[square = 24, 4]
	cube_type = w_clay

[square = 25, 4]
	cube_type = w_clay

[square = 26, 4]
	cube_type = w_clay

[square = 27, 4]
	cube_type = w_clay

[square = 28, 4]
	cube_type = w_clay

[square = 29, 4]
	cube_type = w_clay

[square = 30, 4]
	cube_type = g_tomb

	[object = ladder]
		target = 12, 9

[square = 31, 4]
	cube_type = w_clay

[square = 0, 5]
	cube_type = g_forest1

[square = 1, 5]
	cube_type = g_forest1

[square = 2, 5]
	cube_type = g_forest1

	[object = bush1]
		direction = 1

[square = 3, 5]
	cube_type = w_gravewall1

[square = 4, 5]
	cube_type = g_forest1

	[object = bush1]
		direction = 3

[square = 5, 5]
	cube_type = g_forest1

[square = 6, 5]
	cube_type = g_forest1

	[object = win_wood]
		direction = 0

	[object = roof]
		direction = 0

[square = 7, 5]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 0

	[object = dirt2]
		direction = 1

[square = 8, 5]
	cube_type = g_forest1

	[object = win_wood]
		direction = 0

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 0

[square = 9, 5]
	cube_type = g_forest1

	[object = fence]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = roof]
		direction = 0

[square = 10, 5]
	cube_type = g_forest1

	[object = dirt1]
		direction = 1

[square = 11, 5]
	cube_type = g_forest1

	[object = garbage]
		direction = 3

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 12, 5]
	cube_type = w_gravewall1

[square = 13, 5]
	cube_type = g_forest1

	[item = tooth_necklace]
		item_count = 0

[square = 14, 5]
	cube_type = g_forest1

	[item = bodypart]
		item_count = 0

[square = 15, 5]
	cube_type = g_forest1

	[object = tstone]
		direction = 3
		target = 31, 17

	[object = flower2]
		direction = 3
		target = 15, 5

	[object = dirt2]
		direction = 3
		target = 15, 5

[square = 16, 5]
	cube_type = w_gravewall1

[square = 18, 5]
	cube_type = w_clay

[square = 19, 5]
	cube_type = w_clay

[square = 20, 5]
	cube_type = w_clay

[square = 22, 5]
	cube_type = w_clay

[square = 23, 5]
	cube_type = w_clay

[square = 24, 5]
	cube_type = w_clay

[square = 29, 5]
	cube_type = w_clay

[square = 30, 5]
	cube_type = w_clay

[square = 31, 5]
	cube_type = w_clay

[square = 34, 5]
	cube_type = w_gravewall1

[square = 35, 5]
	cube_type = w_gravewall1

[square = 36, 5]
	cube_type = w_gravewall1

[square = 37, 5]
	cube_type = w_gravewall1

[square = 38, 5]
	cube_type = w_gravewall1

[square = 39, 5]
	cube_type = w_gravewall1

[square = 3, 6]
	cube_type = w_gravewall1

[square = 4, 6]
	cube_type = g_forest1

	[object = flower1]

	[object = flower2]
		direction = 1

[square = 5, 6]
	cube_type = g_forest1

[square = 6, 6]
	cube_type = g_forest1

	[object = dirt1]
		direction = 1

[square = 7, 6]
	cube_type = g_forest1

[square = 8, 6]
	cube_type = g_forest1

	[object = garbage]
		direction = 1

[square = 9, 6]
	cube_type = w_gravewall1

[square = 10, 6]
	cube_type = g_forest1

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 12

		<object_item = bread>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

[square = 11, 6]
	cube_type = g_forest1

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = flower2]
		direction = 1

[square = 12, 6]
	cube_type = w_gravewall1

[square = 13, 6]
	cube_type = g_forest1

	[object = button]
		direction = 3
		target = 13, 7

[square = 14, 6]
	cube_type = w_gravewall1

[square = 15, 6]
	cube_type = w_gravewall1

[square = 16, 6]
	cube_type = w_gravewall1

[square = 34, 6]
	cube_type = w_gravewall1

[square = 35, 6]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = grave_roland]
		direction = 3
		target = 35, 6

	[object = vase_spec]
		direction = 1
		target = 35, 6

[square = 36, 6]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[object = grave2]
		direction = 0

[square = 37, 6]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[object = grave2]
		direction = 0

[square = 38, 6]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[object = grave2]
		direction = 0

[square = 39, 6]
	cube_type = w_gravewall1

[square = 0, 7]
	cube_type = w_gravewall1

[square = 1, 7]
	cube_type = w_gravewall1

[square = 2, 7]
	cube_type = w_gravewall1

[square = 3, 7]
	cube_type = w_gravewall1

[square = 4, 7]
	cube_type = w_gravewall1

[square = 5, 7]
	cube_type = g_forest1

	[object = flower1]
		direction = 3

[square = 6, 7]
	cube_type = w_gravewall1

[square = 7, 7]
	cube_type = w_gravewall1

[square = 8, 7]
	cube_type = w_gravewall1

[square = 9, 7]
	cube_type = w_gravewall1

[square = 10, 7]
	cube_type = w_gravewall1

[square = 11, 7]
	cube_type = w_gravewall1

[square = 12, 7]
	cube_type = w_gravewall1

[square = 13, 7]
	cube_type = w_gravewall1

[square = 14, 7]
	cube_type = w_gravewall1

[square = 15, 7]
	cube_type = g_forest1

	[object = altar]
		direction = 0
		target = 15, 7

	[object = torch2]
		target = 15, 7

	[object = torch2]
		direction = 1
		target = 15, 7

[square = 16, 7]
	cube_type = w_gravewall1

[square = 34, 7]
	cube_type = w_gravewall1

[square = 35, 7]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3

[square = 36, 7]
	cube_type = g_forest1

[square = 37, 7]
	cube_type = g_forest1

[square = 38, 7]
	cube_type = g_forest1

	[object = foliage1]
		direction = 1

	[object = coffin1]
		direction = 3
		target = 38, 7

	[enemy = torso]
		hp = 350

[square = 39, 7]
	cube_type = w_gravewall1

[square = 0, 8]
	cube_type = w_gravewall1

[square = 1, 8]
	cube_type = g_forest1

	[object = tstone_tomb]
		direction = 1
		target = 1, 8

	[object = foliage1]
		target = 1, 8

	[object = foliage1]
		direction = 3
		target = 1, 8

	[object = foliage1]
		direction = 0
		target = 1, 8

[square = 2, 8]
	cube_type = g_forest1

	[object = button]
		direction = 0
		target = 3, 8

[square = 3, 8]
	cube_type = w_gravewall1

[square = 4, 8]
	cube_type = g_forest1

	[object = flower3]

[square = 5, 8]
	cube_type = g_forest1

[square = 6, 8]
	cube_type = g_forest1

[square = 7, 8]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0

[square = 8, 8]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

[square = 9, 8]
	cube_type = g_forest1

[square = 10, 8]
	cube_type = g_forest1

	[object = bush2]
		direction = 0

[square = 11, 8]
	cube_type = g_forest1

[square = 12, 8]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[object = hole]
		direction = 0
		target = 30, 4

[square = 13, 8]
	cube_type = g_forest1

[square = 14, 8]
	cube_type = g_forest1

[square = 15, 8]
	cube_type = g_forest1

	[object = RESPAWN-torso]
		direction = 0
		target = 6, 13

	[object = RESPAWN-zombie]
		direction = 0
		target = 6, 13

	[object = RESPAWN-fatdead]
		direction = 0
		target = 14, 21

[square = 16, 8]
	cube_type = w_gravewall1

[square = 34, 8]
	cube_type = w_gravewall1

[square = 35, 8]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3

[square = 36, 8]
	cube_type = g_forest1

[square = 37, 8]
	cube_type = g_forest1

	[object = foliage1]

	[enemy = zombie]
		hp = 400

[square = 38, 8]
	cube_type = g_forest1

	[object = coffin1]
		direction = 3
		target = 38, 8

	[object = coffin1]
		direction = 0
		target = 38, 8

[square = 39, 8]
	cube_type = w_gravewall1

[square = 0, 9]
	cube_type = w_gravewall1

[square = 1, 9]
	cube_type = w_gravewall1

[square = 2, 9]
	cube_type = w_gravewall1

[square = 3, 9]
	cube_type = w_gravewall1

[square = 4, 9]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0

[square = 5, 9]
	cube_type = g_forest1

[square = 6, 9]
	cube_type = g_forest1

[square = 7, 9]
	cube_type = g_forest1

	[object = grave2]

	[object = foliage1]
		target = 7, 9

[square = 8, 9]
	cube_type = g_forest1

	[object = grave1]
		target = 8, 9

[square = 9, 9]
	cube_type = g_forest1

	[object = grave2]

[square = 10, 9]
	cube_type = g_forest1

[square = 11, 9]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0

[square = 12, 9]
	cube_type = g_forest1

	[enemy = fatdead]
		hp = 600

[square = 13, 9]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0

[square = 14, 9]
	cube_type = g_forest1

[square = 15, 9]
	cube_type = g_forest1

	[enemy = zombie]
		hp = 400

[square = 16, 9]
	cube_type = w_gravewall1

[square = 17, 9]
	cube_type = w_gravewall1

[square = 18, 9]
	cube_type = w_gravewall1

[square = 19, 9]
	cube_type = w_gravewall1

[square = 20, 9]
	cube_type = w_gravewall1

[square = 21, 9]
	cube_type = w_gravewall1

[square = 22, 9]
	cube_type = w_gravewall1

	[object = roof]
		direction = 1

[square = 23, 9]
	cube_type = w_gravewall1

[square = 24, 9]
	cube_type = g_forest1

	[object = cloister_gate]
		direction = 0

	[object = ceiling]
		direction = 1

[square = 25, 9]
	cube_type = w_gravewall1

[square = 26, 9]
	cube_type = w_gravewall1

	[object = roof]
		direction = 3

[square = 27, 9]
	cube_type = w_gravewall1

[square = 28, 9]
	cube_type = w_gravewall1

[square = 29, 9]
	cube_type = w_gravewall1

[square = 30, 9]
	cube_type = w_gravewall1

[square = 31, 9]
	cube_type = w_gravewall1

[square = 32, 9]
	cube_type = w_gravewall1

[square = 33, 9]
	cube_type = w_gravewall1

[square = 34, 9]
	cube_type = w_gravewall1

[square = 35, 9]
	cube_type = g_forest1

	[object = gate_l]
		direction = 1

	[object = gate_r]
		direction = 1

	[object = gate_jamb]
		direction = 3

	[object = gate_jamb]
		direction = 1

[square = 36, 9]
	cube_type = w_gravewall1

[square = 37, 9]
	cube_type = w_gravewall1

[square = 38, 9]
	cube_type = w_gravewall1

[square = 39, 9]
	cube_type = w_gravewall1

[square = 0, 10]
	cube_type = g_forest1

[square = 1, 10]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 1, 10

[square = 2, 10]
	cube_type = g_forest1

[square = 3, 10]
	cube_type = w_gravewall1

[square = 4, 10]
	cube_type = w_gravewall1

[square = 5, 10]
	cube_type = w_gravewall1

[square = 6, 10]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3
		target = 6, 10

	[object = foliage1]
		direction = 1
		target = 6, 10

[square = 7, 10]
	cube_type = w_gravewall1

[square = 8, 10]
	cube_type = w_gravewall1

[square = 9, 10]
	cube_type = w_gravewall1

[square = 10, 10]
	cube_type = g_forest1

	[object = fence]

[square = 11, 10]
	cube_type = w_gravewall1

[square = 12, 10]
	cube_type = w_gravewall1

[square = 13, 10]
	cube_type = w_gravewall1

[square = 14, 10]
	cube_type = g_forest1

	[object = gate_l]
		direction = 1

	[object = gate_r]
		direction = 1

	[object = gate_jamb]
		direction = 1

	[object = gate_jamb]
		direction = 3

[square = 15, 10]
	cube_type = w_gravewall1

[square = 16, 10]
	cube_type = w_gravewall1

[square = 17, 10]
	cube_type = g_forest1

	[object = bush2]
		direction = 3

[square = 18, 10]
	cube_type = g_forest1

[square = 19, 10]
	cube_type = g_forest1

[square = 20, 10]
	cube_type = g_forest1

	[enemy = livingdead]
		hp = 450

[square = 21, 10]
	cube_type = g_forest1

[square = 22, 10]
	cube_type = g_forest1

[square = 23, 10]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = flag2]
		direction = 0
		target = 23, 10

[square = 24, 10]
	cube_type = g_forest1

	[object = roof]
		direction = 0

[square = 25, 10]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = flag2]
		direction = 0
		target = 25, 10

[square = 26, 10]
	cube_type = g_forest1

	[object = grave2]
		direction = 0

[square = 27, 10]
	cube_type = g_forest1

	[object = grave2]
		direction = 0

[square = 28, 10]
	cube_type = g_forest1

	[object = hole]
		target = 23, 4

[square = 29, 10]
	cube_type = g_forest1

	[object = grave2]
		direction = 0

[square = 30, 10]
	cube_type = g_forest1

	[object = grave1]
		direction = 0
		target = 30, 10

[square = 31, 10]
	cube_type = g_forest1

[square = 32, 10]
	cube_type = g_forest1

[square = 33, 10]
	cube_type = g_forest1

	[object = gate_r]

	[object = timber]
		direction = 1
		target = 33, 10

	[object = gate_jamb]

	[object = gate_jamb]
		direction = 0

	[object = gate_jammed]
		target = 33, 10

[square = 34, 10]
	cube_type = g_forest1

[square = 35, 10]
	cube_type = g_forest1

[square = 36, 10]
	cube_type = g_forest1

[square = 37, 10]
	cube_type = g_forest1

[square = 38, 10]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[item = stones]
		item_count = 20

	[item = orkish_brandy]
		item_count = 0

[square = 39, 10]
	cube_type = w_gravewall1

[square = 0, 11]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 0, 11

[square = 1, 11]
	cube_type = g_forest1

[square = 2, 11]
	cube_type = g_forest1

[square = 3, 11]
	cube_type = g_forest1

	[object = fence2]
		direction = 3
		target = 3, 11

[square = 4, 11]
	cube_type = g_forest1

[square = 5, 11]
	cube_type = g_forest1

	[object = bush2]
		direction = 1

	[object = tree1]
		direction = 1

[square = 6, 11]
	cube_type = g_forest1

	[enemy = torso]
		hp = 350

[square = 7, 11]
	cube_type = g_forest1

	[object = grave2]
		direction = 0

[square = 8, 11]
	cube_type = g_forest1

	[object = flower1]

	[object = grave2]
		direction = 0

[square = 9, 11]
	cube_type = g_forest1

	[object = grave2]
		direction = 0

[square = 10, 11]
	cube_type = g_forest1

[square = 11, 11]
	cube_type = g_forest1

	[object = foliage1]

	[object = vase2]
		target = 11, 11

	[object = torch2]
		direction = 1
		target = 11, 11

[square = 12, 11]
	cube_type = g_forest1

	[object = fence2]
		direction = 1
		target = 12, 11

[square = 13, 11]
	cube_type = g_forest1

[square = 14, 11]
	cube_type = g_forest1

[square = 15, 11]
	cube_type = g_forest1

[square = 16, 11]
	cube_type = w_gravewall1

[square = 17, 11]
	cube_type = g_forest1

	[enemy = corpse_eater]
		hp = 400

[square = 18, 11]
	cube_type = g_forest1

[square = 19, 11]
	cube_type = w_gravewall1

[square = 20, 11]
	cube_type = w_gravewall1

[square = 21, 11]
	cube_type = w_gravewall1

[square = 22, 11]
	cube_type = w_gravewall1

[square = 23, 11]
	cube_type = g_forest1

[square = 24, 11]
	cube_type = g_forest1

[square = 25, 11]
	cube_type = g_forest1

[square = 26, 11]
	cube_type = g_forest1

	[object = roof]

[square = 27, 11]
	cube_type = g_forest1

	[object = roof]

[square = 28, 11]
	cube_type = g_forest1

	[object = roof]

	[enemy = zombie_respawn]
		hp = 400

[square = 29, 11]
	cube_type = g_forest1

	[object = roof]

[square = 30, 11]
	cube_type = g_forest1

	[object = roof]

[square = 31, 11]
	cube_type = g_forest1

[square = 32, 11]
	cube_type = g_forest1

	[object = monk_statue]
		direction = 3

[square = 33, 11]
	cube_type = w_gravewall1

[square = 34, 11]
	cube_type = w_gravewall1

[square = 35, 11]
	cube_type = g_forest1

	[object = fence]

	[object = foliage1]
		direction = 1

	[object = garbage]
		direction = 1

		<object_item = money10>
			object_item_count = 1

		<object_item = chicken_leg>
			object_item_count = 0

[square = 36, 11]
	cube_type = w_gravewall1

[square = 37, 11]
	cube_type = g_forest1

	[object = flower3]
		direction = 1

	[object = flower4]
		direction = 3

[square = 38, 11]
	cube_type = w_gravewall1

[square = 39, 11]
	cube_type = w_gravewall1

[square = 0, 12]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 0, 12

[square = 1, 12]
	cube_type = g_forest1

[square = 2, 12]
	cube_type = g_forest1

[square = 3, 12]
	cube_type = w_gravewall1

[square = 4, 12]
	cube_type = g_forest1

	[object = monk_statue]
		direction = 1

	[object = dirt1]
		direction = 1

[square = 5, 12]
	cube_type = g_forest1

[square = 6, 12]
	cube_type = g_forest1

[square = 7, 12]
	cube_type = g_forest1

	[object = flower3]
		direction = 1

[square = 8, 12]
	cube_type = g_forest1

	[object = flag1]
		direction = 1
		target = 8, 12

[square = 9, 12]
	cube_type = w_gravewall1

[square = 10, 12]
	cube_type = w_gravewall1

[square = 11, 12]
	cube_type = w_gravewall1

[square = 12, 12]
	cube_type = w_gravewall1

[square = 13, 12]
	cube_type = g_forest1

[square = 14, 12]
	cube_type = g_forest1

	[object = dirt1]
		direction = 1
		target = 14, 12

[square = 15, 12]
	cube_type = g_forest1

	[object = vase1]
		direction = 0
		target = 15, 12

[square = 16, 12]
	cube_type = w_gravewall1

[square = 17, 12]
	cube_type = g_forest1

[square = 18, 12]
	cube_type = g_forest1

	[object = dirt2]
		direction = 3

[square = 19, 12]
	cube_type = w_gravewall1

[square = 20, 12]
	cube_type = g_forest1

	[object = tomb_entrance]
		target = 20, 12

[square = 21, 12]
	cube_type = w_gravewall1

[square = 22, 12]
	cube_type = w_gravewall1

[square = 23, 12]
	cube_type = g_forest1

[square = 24, 12]
	cube_type = g_forest1

	[object = tree1]

[square = 25, 12]
	cube_type = g_forest1

	[object = roof]
		direction = 1

[square = 26, 12]
	cube_type = w_gravewall1

[square = 27, 12]
	cube_type = w_gravewall1

[square = 28, 12]
	cube_type = w_gravewall1

[square = 29, 12]
	cube_type = w_gravewall1

[square = 30, 12]
	cube_type = w_gravewall1

[square = 31, 12]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = torch2]
		target = 31, 12

[square = 32, 12]
	cube_type = g_forest1

	[object = flower1]
		direction = 3

	[object = flower1]
		direction = 0

	[object = flower3]

	[object = dirt2]

	[enemy = livingdead]
		hp = 450

[square = 33, 12]
	cube_type = w_gravewall1

[square = 34, 12]
	cube_type = w_gravewall1

	[object = roof]

[square = 35, 12]
	cube_type = g_forest1

[square = 36, 12]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3

[square = 37, 12]
	cube_type = g_forest1

[square = 38, 12]
	cube_type = w_gravewall1

	[object = roof]

[square = 39, 12]
	cube_type = w_gravewall1

[square = 0, 13]
	cube_type = g_forest1

	[item = seal]
		item_count = 0

	[item = seal]
		item_count = 0

	[item = seal]
		item_count = 0

	[item = seal]
		item_count = 0

[square = 1, 13]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 1, 13

[square = 2, 13]
	cube_type = g_forest1

[square = 3, 13]
	cube_type = g_forest1

	[object = gate_r]
		direction = 0

	[object = gate_jammed]
		direction = 0
		target = 3, 13

[square = 4, 13]
	cube_type = g_forest1

	[enemy = livingdead]
		hp = 450

[square = 5, 13]
	cube_type = g_forest1

[square = 6, 13]
	cube_type = g_forest1

[square = 7, 13]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3

[square = 8, 13]
	cube_type = g_forest1

[square = 9, 13]
	cube_type = g_forest1

	[object = t_small_tomb]
		direction = 3
		target = 9, 13

	[object = gate_r]
		target = 9, 13

	[object = gate_jamb]
		direction = 0
		target = 9, 13

	[object = gate_jamb]
		target = 9, 13

	[object = gate_locked]
		target = 9, 13

[square = 10, 13]
	cube_type = g_forest1

	[object = tomb_entrance]
		direction = 3
		target = 10, 13

[square = 11, 13]
	cube_type = w_gravewall1

[square = 12, 13]
	cube_type = g_forest1

	[object = wall_sign]
		direction = 1
		target = 12, 13

[square = 13, 13]
	cube_type = g_forest1

[square = 14, 13]
	cube_type = g_forest1

	[enemy = zombie]
		hp = 400

[square = 15, 13]
	cube_type = g_forest1

[square = 16, 13]
	cube_type = g_forest1

	[object = gate_r]

	[object = gate_jamb]
		direction = 0

	[object = gate_jamb]

	[object = gate_locked]
		target = 16, 13

[square = 17, 13]
	cube_type = g_forest1

	[object = mumble]
		direction = 3
		target = 17, 13

[square = 18, 13]
	cube_type = g_forest1

[square = 19, 13]
	cube_type = g_forest1

	[enemy = zombie]
		hp = 400

[square = 20, 13]
	cube_type = g_forest1

	[object = t_vigus]
		target = 20, 13

	[object = t_ambrius]
		direction = 0
		target = 20, 13

[square = 21, 13]
	cube_type = g_forest1

[square = 22, 13]
	cube_type = g_forest1

	[enemy = fatdead]
		hp = 600

[square = 23, 13]
	cube_type = g_forest1

[square = 24, 13]
	cube_type = g_forest1

[square = 25, 13]
	cube_type = g_forest1

[square = 26, 13]
	cube_type = g_forest1

	[object = charon]
		direction = 0
		target = 26, 13

	[object = roof]
		direction = 0
		target = 26, 13

	[object = roof]
		direction = 1
		target = 26, 13

	[object = roof]
		target = 26, 13

	[object = torch2]
		direction = 1
		target = 26, 13

	[object = torch2]
		direction = 0
		target = 26, 13

[square = 27, 13]
	cube_type = w_gravewall1

[square = 28, 13]
	cube_type = w_gravewall1

[square = 29, 13]
	cube_type = w_gravewall1

[square = 30, 13]
	cube_type = g_forest1

	[object = tomb_entrance]
		direction = 1
		target = 30, 13

[square = 31, 13]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = t_catacombs]
		direction = 1
		target = 31, 13

[square = 32, 13]
	cube_type = g_forest1

	[object = bush1]
		direction = 3

[square = 33, 13]
	cube_type = w_gravewall1

	[object = roof]
		direction = 1

[square = 34, 13]
	cube_type = g_forest1

	[object = ceiling]
		direction = 1

	[object = tomb_entrance]
		direction = 1
		target = 34, 13

[square = 35, 13]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3

	[object = roof]
		direction = 3

	[object = t_catacombs2]
		direction = 1
		target = 35, 13

[square = 36, 13]
	cube_type = g_forest1

	[object = monk_statue_center]

	[object = bush2]

[square = 37, 13]
	cube_type = g_forest1

	[object = roof]
		direction = 1

	[object = flower1]

[square = 38, 13]
	cube_type = g_forest1

	[object = ceiling]
		direction = 1

	[object = altar]
		direction = 3
		target = 38, 13

	[object = torch2]
		direction = 3
		target = 38, 13

	[object = torch2]
		target = 38, 13

[square = 39, 13]
	cube_type = w_gravewall1

[square = 0, 14]
	cube_type = g_forest1

[square = 1, 14]
	cube_type = g_forest1

	[object = bush1]
		direction = 3
		target = 1, 14

[square = 2, 14]
	cube_type = g_forest1

[square = 3, 14]
	cube_type = w_gravewall1

[square = 4, 14]
	cube_type = g_forest1

	[object = monk_statue]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 5, 14]
	cube_type = g_forest1

[square = 6, 14]
	cube_type = g_forest1

[square = 7, 14]
	cube_type = g_forest1

[square = 8, 14]
	cube_type = g_forest1

	[object = foliage1]
		direction = 1
		target = 8, 14

[square = 9, 14]
	cube_type = w_gravewall1

[square = 10, 14]
	cube_type = w_gravewall1

[square = 11, 14]
	cube_type = w_gravewall1

[square = 12, 14]
	cube_type = w_gravewall1

[square = 13, 14]
	cube_type = g_forest1

	[object = flower1]
		direction = 1
		target = 13, 14

[square = 14, 14]
	cube_type = g_forest1

[square = 15, 14]
	cube_type = g_forest1

	[object = vase2]
		direction = 0
		target = 15, 14

[square = 16, 14]
	cube_type = w_gravewall1

[square = 17, 14]
	cube_type = g_forest1

[square = 18, 14]
	cube_type = g_forest1

[square = 19, 14]
	cube_type = w_gravewall1

[square = 20, 14]
	cube_type = g_forest1
	cube_direction = 2

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

	[object = tomb_entrance]
		direction = 0
		target = 20, 14

[square = 21, 14]
	cube_type = w_gravewall1

[square = 22, 14]
	cube_type = w_gravewall1

[square = 23, 14]
	cube_type = g_forest1

[square = 24, 14]
	cube_type = g_forest1

	[object = bush1]

	[object = tree1]

[square = 25, 14]
	cube_type = g_forest1

	[object = roof]
		direction = 1

[square = 26, 14]
	cube_type = w_gravewall1

[square = 27, 14]
	cube_type = w_gravewall1

[square = 28, 14]
	cube_type = w_gravewall1

[square = 29, 14]
	cube_type = w_gravewall1

[square = 30, 14]
	cube_type = w_gravewall1

[square = 31, 14]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = torch2]
		direction = 3
		target = 31, 14

[square = 32, 14]
	cube_type = g_forest1

	[object = vase1]
		direction = 0
		target = 32, 14

[square = 33, 14]
	cube_type = w_gravewall1

[square = 34, 14]
	cube_type = w_gravewall1

	[object = roof]
		direction = 0

[square = 35, 14]
	cube_type = g_forest1

	[object = flower1]

[square = 36, 14]
	cube_type = g_forest1

[square = 37, 14]
	cube_type = g_forest1

[square = 38, 14]
	cube_type = w_gravewall1

	[object = roof]
		direction = 0

[square = 39, 14]
	cube_type = w_gravewall1

[square = 0, 15]
	cube_type = g_forest1

[square = 1, 15]
	cube_type = g_forest1

[square = 2, 15]
	cube_type = g_forest1

	[object = bush2]
		direction = 3

[square = 3, 15]
	cube_type = g_forest1

	[object = fence2]
		direction = 3
		target = 3, 15

[square = 4, 15]
	cube_type = g_forest1

	[object = grave2]

	[object = flower2]
		direction = 0

[square = 5, 15]
	cube_type = g_forest1

	[object = grave2]
		direction = 0
		target = 5, 15

[square = 6, 15]
	cube_type = g_forest1

	[object = grave2]

	[object = flower3]
		direction = 0

	[object = dirt2]

[square = 7, 15]
	cube_type = g_forest1

	[object = flower1]
		direction = 0

	[object = hole]
		direction = 0
		target = 19, 3

[square = 8, 15]
	cube_type = g_forest1

	[object = grave2]

[square = 9, 15]
	cube_type = g_forest1

	[enemy = livingdead]
		hp = 450

[square = 10, 15]
	cube_type = g_forest1

	[object = fence2]
		direction = 1
		target = 10, 15

[square = 11, 15]
	cube_type = g_forest1

	[object = flower2]

[square = 12, 15]
	cube_type = g_forest1

	[object = foliage1]
		direction = 0

	[enemy = fatdead]
		hp = 600

[square = 13, 15]
	cube_type = g_forest1

[square = 14, 15]
	cube_type = g_forest1

[square = 15, 15]
	cube_type = g_forest1

	[object = garbage]
		direction = 1

		<object_item = mushroom>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

	[object = flower4]
		direction = 0

	[object = dirt1]
		direction = 0

[square = 16, 15]
	cube_type = w_gravewall1

[square = 17, 15]
	cube_type = g_forest1

	[enemy = corpse_eater]
		hp = 400

[square = 18, 15]
	cube_type = g_forest1

[square = 19, 15]
	cube_type = w_gravewall1

[square = 20, 15]
	cube_type = w_gravewall1

	[object = t_ambrius_hint]
		direction = 0
		target = 20, 15

[square = 21, 15]
	cube_type = w_gravewall1

[square = 22, 15]
	cube_type = w_gravewall1

[square = 23, 15]
	cube_type = g_forest1

[square = 24, 15]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0

[square = 25, 15]
	cube_type = g_forest1

[square = 26, 15]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = grave2]
		direction = 0

	[object = dirt2]
		direction = 0

	[object = flower1]
		direction = 0

[square = 27, 15]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = dirt1]
		direction = 0

	[object = grave2]
		direction = 0

[square = 28, 15]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = grave2]
		direction = 0

	[object = flower2]
		direction = 0

[square = 29, 15]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = coffin1]

[square = 30, 15]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = grave2]
		direction = 0

[square = 31, 15]
	cube_type = g_forest1

[square = 32, 15]
	cube_type = g_forest1

	[object = foliage1]
		direction = 1

[square = 33, 15]
	cube_type = w_gravewall1

[square = 34, 15]
	cube_type = g_forest1

	[item = herbs]
		item_count = 0

[square = 35, 15]
	cube_type = g_forest1

[square = 36, 15]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3

[square = 37, 15]
	cube_type = g_forest1

[square = 38, 15]
	cube_type = g_forest1

	[object = fence]
		direction = 1

	[object = flower1]
		direction = 3

	[object = flower2]

	[object = dirt2]

	[object = foliage1]
		direction = 1

[square = 39, 15]
	cube_type = w_gravewall1

[square = 0, 16]
	cube_type = g_forest1

	[object = hole_spider]
		direction = 0
		target = 0, 16

[square = 1, 16]
	cube_type = g_forest1

[square = 2, 16]
	cube_type = g_forest1

[square = 3, 16]
	cube_type = w_gravewall1

[square = 4, 16]
	cube_type = w_gravewall1

[square = 5, 16]
	cube_type = w_gravewall1

[square = 6, 16]
	cube_type = w_gravewall1

[square = 7, 16]
	cube_type = w_gravewall1

[square = 8, 16]
	cube_type = w_gravewall1

[square = 9, 16]
	cube_type = w_gravewall1

[square = 10, 16]
	cube_type = w_gravewall1

[square = 11, 16]
	cube_type = w_gravewall1

[square = 12, 16]
	cube_type = w_gravewall1

[square = 13, 16]
	cube_type = g_forest1

	[enemy = torso]
		hp = 350

[square = 14, 16]
	cube_type = g_forest1

[square = 15, 16]
	cube_type = w_gravewall1

[square = 16, 16]
	cube_type = w_gravewall1

[square = 17, 16]
	cube_type = g_forest1

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 18, 16]
	cube_type = g_forest1

[square = 19, 16]
	cube_type = g_forest1

	[object = foliage1]

	[object = flower3]

[square = 20, 16]
	cube_type = g_forest1

	[object = dirt1]

[square = 21, 16]
	cube_type = g_forest1

[square = 22, 16]
	cube_type = g_forest1

[square = 23, 16]
	cube_type = g_forest1

	[enemy = torso]
		hp = 350

[square = 24, 16]
	cube_type = g_forest1

[square = 25, 16]
	cube_type = g_forest1

[square = 26, 16]
	cube_type = g_forest1

[square = 27, 16]
	cube_type = g_forest1

[square = 28, 16]
	cube_type = g_forest1

	[enemy = fatdead]
		hp = 600

[square = 29, 16]
	cube_type = g_forest1

	[enemy = livingdead]
		hp = 450

[square = 30, 16]
	cube_type = g_forest1

[square = 31, 16]
	cube_type = g_forest1

[square = 32, 16]
	cube_type = g_forest1

[square = 33, 16]
	cube_type = g_forest1

	[object = gate_r]

	[object = timber]
		direction = 1
		target = 33, 16

	[object = gate_jamb]
		direction = 0

	[object = gate_jamb]

	[object = gate_jammed]
		target = 33, 16

[square = 34, 16]
	cube_type = g_forest1

[square = 35, 16]
	cube_type = w_gravewall1

[square = 36, 16]
	cube_type = g_forest1

[square = 37, 16]
	cube_type = w_gravewall1

[square = 38, 16]
	cube_type = w_gravewall1

[square = 39, 16]
	cube_type = w_gravewall1

[square = 12, 17]
	cube_type = w_gravewall1

[square = 13, 17]
	cube_type = g_forest1

[square = 14, 17]
	cube_type = g_forest1

	[object = monk_statue]
		direction = 3

	[object = flower1]
		direction = 3

	[object = flower4]

[square = 15, 17]
	cube_type = w_gravewall1

[square = 16, 17]
	cube_type = w_gravewall1

[square = 17, 17]
	cube_type = w_gravewall1

[square = 18, 17]
	cube_type = g_forest1

	[object = wall_sign]
		direction = 0

	[object = bush2]

[square = 19, 17]
	cube_type = w_gravewall1

[square = 20, 17]
	cube_type = g_forest1

	[object = wall_sign]
		direction = 0

[square = 21, 17]
	cube_type = w_gravewall1

[square = 22, 17]
	cube_type = g_forest1

[square = 23, 17]
	cube_type = g_forest1

	[object = bush1]
		direction = 0

[square = 24, 17]
	cube_type = g_forest1

	[object = bush1]

[square = 25, 17]
	cube_type = g_forest1

	[object = bush1]
		direction = 0

	[object = tree1]
		direction = 0

[square = 26, 17]
	cube_type = g_forest1

	[object = bush1]
		direction = 0

[square = 27, 17]
	cube_type = g_forest1

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 8

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

	[object = dirt1]
		direction = 1

	[object = flower1]
		direction = 1

	[object = flower1]
		direction = 3

[square = 28, 17]
	cube_type = g_forest1

	[object = bush2]
		direction = 0

[square = 29, 17]
	cube_type = g_forest1

	[object = bush1]
		direction = 0

[square = 30, 17]
	cube_type = g_forest1

[square = 31, 17]
	cube_type = g_forest1

	[object = flower3]
		direction = 1
		target = 31, 17

	[item = runic_stones]
		item_count = 0

[square = 32, 17]
	cube_type = g_forest1

	[object = broken_tstone]
		direction = 3
		target = 32, 17

	[object = flower1]
		direction = 0
		target = 32, 17

[square = 33, 17]
	cube_type = w_gravewall1

[square = 34, 17]
	cube_type = g_forest1

	[object = bush2]
		direction = 1

	[enemy = livingdead]
		hp = 450

[square = 35, 17]
	cube_type = w_gravewall1

[square = 36, 17]
	cube_type = g_forest1

	[enemy = fatdead]
		hp = 600

	[enemy = fatdead]
		hp = 600

[square = 37, 17]
	cube_type = g_forest1

	[object = wall_sign]
		direction = 3

[square = 10, 18]
	cube_type = w_gravewall1

[square = 11, 18]
	cube_type = w_gravewall1

[square = 12, 18]
	cube_type = w_gravewall1

[square = 13, 18]
	cube_type = g_forest1

	[object = torch2]

[square = 14, 18]
	cube_type = g_forest1

	[object = torch2]
		direction = 1

[square = 15, 18]
	cube_type = w_gravewall1

[square = 16, 18]
	cube_type = w_gravewall1

[square = 17, 18]
	cube_type = w_gravewall1

[square = 18, 18]
	cube_type = w_gravewall1

[square = 19, 18]
	cube_type = w_gravewall1

[square = 20, 18]
	cube_type = w_gravewall1

[square = 21, 18]
	cube_type = w_gravewall1

[square = 22, 18]
	cube_type = g_forest1

[square = 23, 18]
	cube_type = w_gravewall1

[square = 24, 18]
	cube_type = w_gravewall1

[square = 25, 18]
	cube_type = w_gravewall1

[square = 26, 18]
	cube_type = w_gravewall1

[square = 27, 18]
	cube_type = w_gravewall1

[square = 28, 18]
	cube_type = w_gravewall1

[square = 29, 18]
	cube_type = w_gravewall1

[square = 30, 18]
	cube_type = g_forest1

[square = 31, 18]
	cube_type = w_gravewall1

[square = 32, 18]
	cube_type = w_gravewall1

[square = 33, 18]
	cube_type = w_gravewall1

[square = 34, 18]
	cube_type = w_gravewall1

[square = 35, 18]
	cube_type = w_gravewall1

[square = 36, 18]
	cube_type = g_forest1

	[object = flower4]
		direction = 3

	[object = garbage]
		direction = 3

[square = 37, 18]
	cube_type = w_gravewall1

[square = 38, 18]
	cube_type = w_gravewall1

[square = 3, 19]
	cube_type = w_gravewall1

[square = 4, 19]
	cube_type = w_gravewall1

[square = 5, 19]
	cube_type = w_gravewall1

[square = 6, 19]
	cube_type = w_gravewall1

[square = 8, 19]
	cube_type = w_gravewall1

[square = 9, 19]
	cube_type = w_gravewall1

[square = 10, 19]
	cube_type = w_gravewall1

[square = 11, 19]
	cube_type = g_forest1

	[object = torch2]
		direction = 3

[square = 12, 19]
	cube_type = g_forest1

[square = 13, 19]
	cube_type = g_forest1

[square = 14, 19]
	cube_type = g_forest1

[square = 15, 19]
	cube_type = g_forest1

	[object = bush2]
		direction = 3

[square = 16, 19]
	cube_type = w_gravewall1

[square = 17, 19]
	cube_type = w_gravewall1

[square = 18, 19]
	cube_type = g_forest1

	[object = flag2]
		direction = 0
		target = 18, 19

	[item = firebringer]
		item_count = 0

	[item = cold_grasp]
		item_count = 0

	[item = captain's_belt]
		item_count = 0

[square = 19, 19]
	cube_type = w_gravewall1

[square = 20, 19]
	cube_type = w_gravewall1

[square = 21, 19]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 22, 19]
	cube_type = g_forest1

[square = 23, 19]
	cube_type = w_gravewall1

[square = 24, 19]
	cube_type = g_forest1

[square = 25, 19]
	cube_type = w_gravewall1

[square = 26, 19]
	cube_type = g_forest1

	[object = wall_sign]
		target = 26, 19

	[object = ceiling]
		target = 26, 19

	[object = flower2]
		direction = 1
		target = 26, 19

	[object = flower2]
		target = 26, 19

[square = 27, 19]
	cube_type = w_gravewall1

[square = 28, 19]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 24

	[object = foliage1]
		direction = 0

[square = 29, 19]
	cube_type = w_gravewall1

[square = 30, 19]
	cube_type = g_forest1

[square = 31, 19]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 32, 19]
	cube_type = w_gravewall1

[square = 34, 19]
	cube_type = w_gravewall1

[square = 35, 19]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 36, 19]
	cube_type = g_forest1

	[item = bodypart]
		item_count = 0

[square = 37, 19]
	cube_type = g_forest1

	[object = grave_iggy]
		direction = 3

[square = 38, 19]
	cube_type = w_gravewall1

[square = 3, 20]
	cube_type = w_gravewall1

[square = 4, 20]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0

[square = 5, 20]
	cube_type = g_forest1

	[object = tree1]
		direction = 0

	[object = flower2]
		direction = 3

	[object = dirt2]
		direction = 3

	[object = flower1]
		direction = 1

[square = 6, 20]
	cube_type = w_gravewall1

[square = 8, 20]
	cube_type = w_gravewall1

[square = 9, 20]
	cube_type = g_forest1

	[object = dirt1]
		direction = 1

[square = 10, 20]
	cube_type = g_forest1

	[enemy = torso]
		hp = 350

[square = 11, 20]
	cube_type = g_forest1

[square = 12, 20]
	cube_type = g_forest1

[square = 13, 20]
	cube_type = g_forest1

	[object = bush1]
		direction = 3

	[object = tree1]
		direction = 3

[square = 14, 20]
	cube_type = g_forest1

[square = 15, 20]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 16, 20]
	cube_type = w_gravewall1

[square = 17, 20]
	cube_type = g_forest1

	[object = coffin1]
		direction = 1
		target = 17, 20

[square = 18, 20]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3
		target = 18, 20

	[enemy = livingdead]
		hp = 450

[square = 19, 20]
	cube_type = g_forest1

	[enemy = zombie]
		hp = 400

[square = 20, 20]
	cube_type = w_gravewall1

[square = 21, 20]
	cube_type = g_forest1

	[object = grave1]
		direction = 3
		target = 21, 20

[square = 22, 20]
	cube_type = g_forest1

[square = 23, 20]
	cube_type = w_gravewall1

[square = 24, 20]
	cube_type = g_forest1

[square = 25, 20]
	cube_type = w_gravewall1

	[object = roof]
		direction = 0
		target = 25, 20

[square = 26, 20]
	cube_type = g_forest1

	[object = roof]
		direction = 0
		target = 26, 20

[square = 27, 20]
	cube_type = g_forest1

	[object = roof]
		direction = 0
		target = 27, 20

[square = 28, 20]
	cube_type = g_forest1

[square = 29, 20]
	cube_type = w_gravewall1

[square = 30, 20]
	cube_type = g_forest1

[square = 31, 20]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

	[object = flower1]
		direction = 3

[square = 32, 20]
	cube_type = w_gravewall1

[square = 34, 20]
	cube_type = w_gravewall1

[square = 35, 20]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

	[object = flower1]
		direction = 0
		target = 35, 20

[square = 36, 20]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3

[square = 37, 20]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

	[object = zombie_dummy]
		direction = 0
		target = 37, 20

	[enemy = h_zombie]
		hp = 0

[square = 38, 20]
	cube_type = w_gravewall1

[square = 3, 21]
	cube_type = w_gravewall1

[square = 4, 21]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 5, 21]
	cube_type = g_forest1

[square = 6, 21]
	cube_type = w_gravewall1

[square = 7, 21]
	cube_type = w_gravewall1

[square = 8, 21]
	cube_type = w_gravewall1

[square = 9, 21]
	cube_type = g_forest1

[square = 10, 21]
	cube_type = w_gravewall1

[square = 11, 21]
	cube_type = g_forest1

	[object = flower1]
		direction = 1

	[object = dirt1]
		direction = 1

[square = 12, 21]
	cube_type = g_forest1

	[enemy = zombie]
		hp = 400

[square = 13, 21]
	cube_type = g_forest1

	[object = flower2]
		direction = 1

[square = 14, 21]
	cube_type = g_forest1

[square = 15, 21]
	cube_type = g_forest1

	[object = vase2]
		direction = 0
		target = 15, 21

	[object = flower3]
		direction = 0
		target = 15, 21

	[object = flower1]
		target = 15, 21

[square = 16, 21]
	cube_type = w_gravewall1

[square = 17, 21]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3
		target = 17, 21

[square = 18, 21]
	cube_type = g_forest1

	[enemy = fatdead]
		hp = 600

	[enemy = fatdead]
		hp = 600

[square = 19, 21]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3
		target = 19, 21

	[enemy = torso]
		hp = 350

[square = 20, 21]
	cube_type = g_forest1

	[object = gate_r]
		direction = 0
		target = 20, 21

	[object = foliage1]
		target = 20, 21

	[object = gate_locked2]
		direction = 0
		target = 20, 21

[square = 21, 21]
	cube_type = g_forest1

[square = 22, 21]
	cube_type = g_forest1

	[enemy = fatdead]
		hp = 600

[square = 23, 21]
	cube_type = g_forest1

	[object = fence]
		direction = 3

[square = 24, 21]
	cube_type = g_forest1

	[object = tree1]
		direction = 1
		target = 24, 21

[square = 25, 21]
	cube_type = w_gravewall1

[square = 26, 21]
	cube_type = g_forest1

	[object = aenor_statue]
		direction = 1
		target = 26, 21

[square = 27, 21]
	cube_type = g_forest1

	[enemy = corpse_eater]
		hp = 400

[square = 28, 21]
	cube_type = g_forest1

[square = 29, 21]
	cube_type = g_forest1

	[object = fence]
		direction = 3

[square = 30, 21]
	cube_type = g_forest1

	[enemy = zombie]
		hp = 400

[square = 31, 21]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 32, 21]
	cube_type = w_gravewall1

[square = 34, 21]
	cube_type = w_gravewall1

[square = 35, 21]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 36, 21]
	cube_type = g_forest1

	[object = tree1]
		direction = 1

	[object = flower3]
		direction = 1

	[object = flower2]
		direction = 3

[square = 37, 21]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 38, 21]
	cube_type = w_gravewall1

[square = 3, 22]
	cube_type = w_gravewall1

[square = 4, 22]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 5, 22]
	cube_type = g_forest1

	[object = coffin2]
		direction = 3

[square = 6, 22]
	cube_type = w_gravewall1

[square = 7, 22]
	cube_type = w_gravewall1

[square = 8, 22]
	cube_type = g_forest1

	[object = flower1]
		direction = 3

[square = 9, 22]
	cube_type = g_forest1

[square = 10, 22]
	cube_type = w_gravewall1

[square = 11, 22]
	cube_type = w_gravewall1

[square = 12, 22]
	cube_type = g_forest1

	[object = fence]
		direction = 0

[square = 13, 22]
	cube_type = w_gravewall1

[square = 14, 22]
	cube_type = g_forest1

	[object = fence]
		direction = 0

[square = 15, 22]
	cube_type = w_gravewall1

[square = 16, 22]
	cube_type = w_gravewall1

[square = 17, 22]
	cube_type = g_forest1

	[object = coffin2]
		direction = 1
		target = 17, 22

	[object = vase1]
		direction = 3
		target = 17, 22

	[object = dirt2]
		direction = 3
		target = 17, 22

[square = 18, 22]
	cube_type = g_forest1

	[object = vase2]
		direction = 3
		target = 18, 22

[square = 19, 22]
	cube_type = g_forest1

	[object = foliage1]
		direction = 1
		target = 19, 22

	[object = vase2]
		direction = 3
		target = 19, 22

	[enemy = torso]
		hp = 350

[square = 20, 22]
	cube_type = w_gravewall1

[square = 21, 22]
	cube_type = g_forest1

	[object = grave1]
		direction = 1
		target = 21, 22

[square = 22, 22]
	cube_type = g_forest1

[square = 23, 22]
	cube_type = w_gravewall1

[square = 24, 22]
	cube_type = g_forest1

[square = 25, 22]
	cube_type = w_gravewall1

[square = 26, 22]
	cube_type = g_forest1

	[object = flower1]
		direction = 1

	[object = flower1]
		direction = 3

	[enemy = livingdead]
		hp = 450

[square = 27, 22]
	cube_type = g_forest1

	[object = flower1]

	[object = dirt2]
		direction = 3

[square = 28, 22]
	cube_type = g_forest1

[square = 29, 22]
	cube_type = w_gravewall1

[square = 30, 22]
	cube_type = g_forest1

[square = 31, 22]
	cube_type = g_forest1

	[object = hole]
		direction = 1
		target = 26, 3

[square = 32, 22]
	cube_type = w_gravewall1

[square = 34, 22]
	cube_type = w_gravewall1

[square = 35, 22]
	cube_type = w_gravewall1

[square = 36, 22]
	cube_type = w_gravewall1

[square = 37, 22]
	cube_type = w_gravewall1

[square = 38, 22]
	cube_type = w_gravewall1

[square = 3, 23]
	cube_type = w_gravewall1

[square = 4, 23]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 5, 23]
	cube_type = g_forest1

	[object = dirt2]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 6, 23]
	cube_type = w_gravewall1

[square = 7, 23]
	cube_type = g_forest1

	[object = monk_statue]

[square = 8, 23]
	cube_type = g_forest1

	[item = rotten_eye]
		item_count = 0

[square = 9, 23]
	cube_type = w_gravewall1

[square = 10, 23]
	cube_type = w_gravewall1

[square = 11, 23]
	cube_type = g_forest1

	[object = vase1]
		target = 11, 23

	[object = flower1]
		direction = 3
		target = 11, 23

[square = 12, 23]
	cube_type = g_forest1

	[object = roof]

[square = 13, 23]
	cube_type = g_forest1

	[object = roof]

	[object = flower1]
		direction = 3
		target = 13, 23

[square = 14, 23]
	cube_type = g_forest1

	[object = roof]

[square = 15, 23]
	cube_type = g_forest1

	[object = dirt2]
		direction = 3
		target = 15, 23

	[object = foliage1]
		direction = 1
		target = 15, 23

[square = 16, 23]
	cube_type = w_gravewall1

[square = 17, 23]
	cube_type = w_gravewall1

[square = 18, 23]
	cube_type = w_gravewall1

[square = 19, 23]
	cube_type = w_gravewall1

[square = 20, 23]
	cube_type = w_gravewall1

[square = 21, 23]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

	[object = flower1]
		target = 21, 23

[square = 22, 23]
	cube_type = g_forest1

	[object = vase1]
		direction = 0
		target = 22, 23

	[enemy = torso]
		hp = 350

[square = 23, 23]
	cube_type = g_forest1

	[object = fence]
		direction = 3

[square = 24, 23]
	cube_type = g_forest1

	[object = bush2]
		direction = 1
		target = 24, 23

[square = 25, 23]
	cube_type = w_gravewall1

[square = 26, 23]
	cube_type = g_forest1

	[object = flower1]

[square = 27, 23]
	cube_type = g_forest1

	[object = flower1]
		direction = 0

[square = 28, 23]
	cube_type = g_forest1

[square = 29, 23]
	cube_type = g_forest1

	[object = fence]
		direction = 3

[square = 30, 23]
	cube_type = g_forest1

[square = 31, 23]
	cube_type = g_forest1

	[object = flower3]
		direction = 3

	[object = grave1]
		direction = 1
		target = 31, 23

[square = 32, 23]
	cube_type = w_gravewall1

[square = 3, 24]
	cube_type = w_gravewall1

[square = 4, 24]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 5, 24]
	cube_type = g_forest1

[square = 6, 24]
	cube_type = w_gravewall1

[square = 7, 24]
	cube_type = g_forest1

	[object = flower3]
		direction = 3

	[enemy = corpse_eater]
		hp = 400

[square = 8, 24]
	cube_type = g_forest1

[square = 9, 24]
	cube_type = w_gravewall1

[square = 10, 24]
	cube_type = g_forest1

	[object = flower4]
		direction = 3
		target = 10, 24

[square = 11, 24]
	cube_type = g_forest1

	[object = roof]
		direction = 1

[square = 12, 24]
	cube_type = w_gravewall1

[square = 13, 24]
	cube_type = w_gravewall1

[square = 14, 24]
	cube_type = w_gravewall1

[square = 15, 24]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 3
		target = 15, 24

	[object = foliage1]
		target = 15, 24

[square = 16, 24]
	cube_type = w_gravewall1

[square = 20, 24]
	cube_type = w_gravewall1

[square = 21, 24]
	cube_type = g_forest1

[square = 22, 24]
	cube_type = g_forest1

	[object = dirt1]
		direction = 0
		target = 22, 24

[square = 23, 24]
	cube_type = w_gravewall1

[square = 24, 24]
	cube_type = w_gravewall1

[square = 25, 24]
	cube_type = w_gravewall1

[square = 26, 24]
	cube_type = g_forest1

	[object = wall_sign]
		direction = 0

[square = 27, 24]
	cube_type = w_gravewall1

[square = 28, 24]
	cube_type = g_forest1

[square = 29, 24]
	cube_type = w_gravewall1

[square = 30, 24]
	cube_type = g_forest1

[square = 31, 24]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 32, 24]
	cube_type = w_gravewall1

[square = 3, 25]
	cube_type = w_gravewall1

[square = 4, 25]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 5, 25]
	cube_type = g_forest1

	[enemy = torso]
		hp = 350

[square = 6, 25]
	cube_type = g_forest1

[square = 7, 25]
	cube_type = g_forest1

[square = 8, 25]
	cube_type = g_forest1

	[item = digger's_note]
		item_count = 0

[square = 9, 25]
	cube_type = g_forest1

	[object = gate_r]
		direction = 0

	[object = gate_jamb]

	[object = gate_jamb]
		direction = 0

	[object = gate_edward]
		direction = 0

[square = 10, 25]
	cube_type = g_forest1

[square = 11, 25]
	cube_type = g_forest1

	[object = roof]
		direction = 1

[square = 12, 25]
	cube_type = w_gravewall1

[square = 13, 25]
	cube_type = g_forest1

	[object = tomb_entrance]
		target = 13, 25

[square = 14, 25]
	cube_type = w_gravewall1

[square = 15, 25]
	cube_type = g_forest1

	[object = roof]
		direction = 3

	[object = foliage1]
		direction = 1
		target = 15, 25

[square = 16, 25]
	cube_type = w_gravewall1

[square = 20, 25]
	cube_type = w_gravewall1

[square = 21, 25]
	cube_type = g_forest1

	[object = foliage1]
		direction = 3
		target = 21, 25

	[object = RESPAWN-zombie]
		direction = 0
		target = 31, 10

	[object = RESPAWN-fatdead]
		direction = 0
		target = 14, 21

	[object = RESPAWN-torso]
		direction = 0
		target = 18, 10

[square = 22, 25]
	cube_type = g_forest1

[square = 23, 25]
	cube_type = g_forest1

[square = 24, 25]
	cube_type = g_forest1

	[item = herbs]
		item_count = 0

[square = 25, 25]
	cube_type = g_forest1

	[object = flag1]
		direction = 0
		target = 25, 25

[square = 26, 25]
	cube_type = g_forest1

	[enemy = torso_respawn]
		hp = 350

[square = 27, 25]
	cube_type = g_forest1

	[object = flag1]
		direction = 0
		target = 27, 25

[square = 28, 25]
	cube_type = g_forest1

	[enemy = fatdead_respawn]
		hp = 600

[square = 29, 25]
	cube_type = g_forest1

[square = 30, 25]
	cube_type = g_forest1

	[enemy = livingdead]
		hp = 450

[square = 31, 25]
	cube_type = g_forest1

	[object = grave1]
		direction = 1
		target = 31, 25

[square = 32, 25]
	cube_type = w_gravewall1

[square = 3, 26]
	cube_type = w_gravewall1

[square = 4, 26]
	cube_type = g_forest1

	[object = grave2]
		direction = 3

[square = 5, 26]
	cube_type = g_forest1

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 26

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

	[object = flower3]
		direction = 1

[square = 6, 26]
	cube_type = w_gravewall1

[square = 7, 26]
	cube_type = w_gravewall1

[square = 8, 26]
	cube_type = w_gravewall1

[square = 9, 26]
	cube_type = w_gravewall1

[square = 10, 26]
	cube_type = w_gravewall1

[square = 11, 26]
	cube_type = g_forest1

[square = 12, 26]
	cube_type = g_forest1

	[object = roof]
		direction = 0

[square = 13, 26]
	cube_type = g_forest1

	[object = roof]
		direction = 0

	[object = t_edward]
		target = 13, 26

	[object = dirt1]
		direction = 3
		target = 13, 26

[square = 14, 26]
	cube_type = g_forest1

	[object = roof]
		direction = 0

[square = 15, 26]
	cube_type = g_forest1

	[object = foliage1]
		direction = 1
		target = 15, 26

	[item = mushroom]
		item_count = 0

[square = 16, 26]
	cube_type = w_gravewall1

[square = 20, 26]
	cube_type = w_gravewall1

[square = 21, 26]
	cube_type = g_forest1

	[object = leonard_dummy]
		direction = 0
		target = 21, 26

		<object_item = arrows>
			object_item_count = 20

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = icebear_talons>
			object_item_count = 0

		<object_item = hammer_of_spirits>
			object_item_count = 0

		<object_item = forest_wand>
			object_item_count = 0

		<object_item = sanctified_garment>
			object_item_count = 0

		<object_item = adventurer's_cloak>
			object_item_count = 0

		<object_item = volcanic_tiara>
			object_item_count = 0

		<object_item = arctic_orb>
			object_item_count = 0

	[enemy = leonard]
		hp = 1

[square = 22, 26]
	cube_type = g_forest1

	[object = monk_statue_center]
		direction = 0
		target = 22, 26

	[object = flower2]
		direction = 0
		target = 22, 26

	[object = flower1]
		target = 22, 26

[square = 23, 26]
	cube_type = w_gravewall1

[square = 24, 26]
	cube_type = g_forest1

	[object = roof]

	[object = monk_statue]
		direction = 0

[square = 25, 26]
	cube_type = g_forest1

	[object = roof]

	[object = monk_statue]
		direction = 0

	[object = torch2]

	[object = torch2]
		direction = 1

[square = 26, 26]
	cube_type = g_forest1

	[object = roof]
		target = 26, 26

	[object = respawn_king]
		target = 27, 21

	[object = king_seal]
		direction = 0
		target = 26, 26

[square = 27, 26]
	cube_type = g_forest1

	[object = roof]

	[object = monk_statue]
		direction = 0

	[object = torch2]
		direction = 1

	[object = torch2]

[square = 28, 26]
	cube_type = g_forest1

	[object = roof]

	[object = monk_statue]
		direction = 0

[square = 29, 26]
	cube_type = w_gravewall1

[square = 30, 26]
	cube_type = g_forest1

	[object = dirt1]
		direction = 3

	[object = garbage]
		direction = 3

		<object_item = apple>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

	[object = foliage1]
		direction = 3

	[object = foliage1]

[square = 31, 26]
	cube_type = g_forest1

	[object = grave2]
		direction = 1

[square = 32, 26]
	cube_type = w_gravewall1

[square = 3, 27]
	cube_type = w_gravewall1

[square = 4, 27]
	cube_type = w_gravewall1

[square = 5, 27]
	cube_type = w_gravewall1

[square = 6, 27]
	cube_type = w_gravewall1

[square = 9, 27]
	cube_type = w_gravewall1

[square = 10, 27]
	cube_type = w_gravewall1

[square = 11, 27]
	cube_type = w_gravewall1

[square = 12, 27]
	cube_type = w_gravewall1

[square = 13, 27]
	cube_type = w_gravewall1

[square = 14, 27]
	cube_type = w_gravewall1

[square = 15, 27]
	cube_type = w_gravewall1

[square = 16, 27]
	cube_type = w_gravewall1

[square = 20, 27]
	cube_type = w_gravewall1

[square = 21, 27]
	cube_type = w_gravewall1

[square = 22, 27]
	cube_type = w_gravewall1

[square = 23, 27]
	cube_type = w_gravewall1

[square = 24, 27]
	cube_type = w_gravewall1

[square = 25, 27]
	cube_type = w_gravewall1

[square = 26, 27]
	cube_type = g_forest1

	[object = tomb_entrance]
		direction = 0
		target = 26, 27

[square = 27, 27]
	cube_type = w_gravewall1

[square = 28, 27]
	cube_type = w_gravewall1

[square = 29, 27]
	cube_type = w_gravewall1

[square = 30, 27]
	cube_type = w_gravewall1

[square = 31, 27]
	cube_type = w_gravewall1

[square = 32, 27]
	cube_type = w_gravewall1

\\***********************************

[level = DIGGERS_CELLAR]
size = 10, 8
object_items_reseted = 0

[square = 0, 0]
	cube_type = w_stone

[square = 1, 0]
	cube_type = w_stone

[square = 2, 0]
	cube_type = w_stone

[square = 3, 0]
	cube_type = w_stone

[square = 4, 0]
	cube_type = w_stone

[square = 5, 0]
	cube_type = w_stone

[square = 6, 0]
	cube_type = w_stone

[square = 7, 0]
	cube_type = w_stone

[square = 8, 0]
	cube_type = w_stone

[square = 9, 0]
	cube_type = w_stone

[square = 0, 1]
	cube_type = w_stone

[square = 1, 1]
	cube_type = g_tomb

	[object = barrel]

		<object_item = money10>
			object_item_count = 30

		<object_item = bread>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

[square = 2, 1]
	cube_type = g_tomb

	[object = coffin2]

[square = 3, 1]
	cube_type = g_tomb

	[object = garbage]
		direction = 3

		<object_item = bread>
			object_item_count = 0

	[object = coffin2]

	[enemy = rat]
		hp = 300

[square = 4, 1]
	cube_type = g_tomb

	[object = coffin1]

[square = 5, 1]
	cube_type = g_tomb

	[object = garbage]
		direction = 3

		<object_item = bread>
			object_item_count = 0

	[object = coffin2]

	[object = lever]
		direction = 0
		target = 6, 1

	[enemy = rat]
		hp = 300

[square = 6, 1]
	cube_type = w_stone

[square = 7, 1]
	cube_type = w_stone

[square = 8, 1]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 8, 1

[square = 9, 1]
	cube_type = w_stone

[square = 0, 2]
	cube_type = w_stone

[square = 1, 2]
	cube_type = g_tomb

	[object = barrel]

[square = 2, 2]
	cube_type = g_tomb

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = apple]
		item_count = 0

	[item = apple]
		item_count = 0

	[item = apple]
		item_count = 0

	[enemy = blackrat]
		hp = 400

	[enemy = blackrat]
		hp = 400

[square = 3, 2]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 200

[square = 4, 2]
	cube_type = w_timber_side
	cube_direction = 2

[square = 5, 2]
	cube_type = g_tomb

	[object = dirt1]

[square = 6, 2]
	cube_type = w_stone

[square = 7, 2]
	cube_type = w_stone

[square = 8, 2]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 8, 2

[square = 9, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = w_stone

[square = 2, 3]
	cube_type = w_stone

[square = 3, 3]
	cube_type = w_stone

[square = 4, 3]
	cube_type = w_timber

[square = 5, 3]
	cube_type = w_stone

[square = 6, 3]
	cube_type = w_stone

[square = 7, 3]
	cube_type = g_tomb

	[object = chest1]
		direction = 1

		<object_item = nature's_embrace>
			object_item_count = 0

		<object_item = crude_twohander>
			object_item_count = 0

[square = 8, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 8, 3

	[item = remains]
		item_count = 0

	[item = dark_blade]
		item_count = 0

[square = 9, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 3

	[object = chest2]
		target = 1, 4

		<object_item = iron_key>
			object_item_count = 0

		<object_item = iron_key>
			object_item_count = 0

		<object_item = revi_potion>
			object_item_count = 0

		<object_item = small_elixir>
			object_item_count = 0

		<object_item = poisoned_throwing_knives>
			object_item_count = 20

[square = 2, 4]
	cube_type = w_stone

[square = 3, 4]
	cube_type = g_tomb

	[object = coffin1]
		direction = 1

	[object = coffin2]

	[enemy = rat]
		hp = 300

[square = 4, 4]
	cube_type = w_timber_side

	[enemy = smallrat]
		hp = 200

[square = 5, 4]
	cube_type = g_tomb

	[object = barrel]

		<object_item = trophy_animal_fur>
			object_item_count = 0

		<object_item = trophy_small_gems>
			object_item_count = 0

[square = 6, 4]
	cube_type = w_stone

[square = 7, 4]
	cube_type = w_stone

[square = 8, 4]
	cube_type = w_stone

[square = 9, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = g_tomb

	[object = torch]
		direction = 3

	[object = dirt1]
		direction = 3

	[object = foliage1]
		direction = 1

	[item = stamina_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

	[item = small_stamina_potion]
		item_count = 0

[square = 2, 5]
	cube_type = w_stone

[square = 3, 5]
	cube_type = g_tomb

	[object = coffin2]
		direction = 1

[square = 4, 5]
	cube_type = g_tomb

[square = 5, 5]
	cube_type = g_tomb

	[object = barrel]

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 6, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = w_timber_side
	cube_direction = 1

	[object = foliage1]
		direction = 1

	[enemy = blackrat]
		hp = 400

	[enemy = blackrat]
		hp = 400

[square = 2, 6]
	cube_type = w_timber

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

[square = 3, 6]
	cube_type = w_timber_side
	cube_direction = 3

	[object = torch]

	[object = foliage1]
		direction = 3

	[enemy = smallrat]
		hp = 200

[square = 4, 6]
	cube_type = g_tomb

[square = 5, 6]
	cube_type = g_tomb

	[object = door_exit]
		direction = 1

[square = 6, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = w_stone

[square = 2, 7]
	cube_type = w_stone

[square = 3, 7]
	cube_type = w_stone

[square = 4, 7]
	cube_type = w_stone

[square = 5, 7]
	cube_type = w_stone

[square = 6, 7]
	cube_type = w_stone

\\***********************************

[level = SMALL_TOMB]
size = 17, 21
object_items_reseted = 0

[square = 9, 0]
	cube_type = w_clay

[square = 10, 0]
	cube_type = w_clay

[square = 11, 0]
	cube_type = w_clay

[square = 12, 0]
	cube_type = w_clay

[square = 13, 0]
	cube_type = w_clay

[square = 9, 1]
	cube_type = w_clay

[square = 10, 1]
	cube_type = g_tomb

	[enemy = spider]
		hp = 400

[square = 11, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = dirt2]
		direction = 3
		target = 11, 1

	[enemy = spider]
		hp = 400

[square = 12, 1]
	cube_type = g_tomb

	[object = coffin1]
		direction = 3

	[object = flower1]
		direction = 0

[square = 13, 1]
	cube_type = w_clay

[square = 9, 2]
	cube_type = w_clay

[square = 10, 2]
	cube_type = g_tomb

[square = 11, 2]
	cube_type = g_tomb

	[enemy = spider]
		hp = 400

[square = 12, 2]
	cube_type = g_tomb

	[object = coffin2]
		direction = 3

[square = 13, 2]
	cube_type = w_clay

[square = 9, 3]
	cube_type = w_clay

[square = 10, 3]
	cube_type = g_tomb

	[object = foliage1]

[square = 11, 3]
	cube_type = g_tomb

	[object = foliage1]

[square = 12, 3]
	cube_type = g_tomb

	[object = foliage1]

	[item = remains]
		item_count = 0

	[item = money40]
		item_count = 18

	[item = small_healing_potion]
		item_count = 0

	[item = bodypart]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

[square = 13, 3]
	cube_type = w_clay

[square = 4, 4]
	cube_type = w_clay

[square = 5, 4]
	cube_type = w_clay

[square = 6, 4]
	cube_type = w_clay

[square = 9, 4]
	cube_type = w_clay

[square = 10, 4]
	cube_type = w_clay

[square = 11, 4]
	cube_type = g_tomb

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = foliage1]

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[object = tomb_door]
		direction = 0
		target = 11, 4

[square = 12, 4]
	cube_type = w_clay

[square = 13, 4]
	cube_type = w_clay

[square = 0, 5]
	cube_type = w_clay

[square = 1, 5]
	cube_type = w_clay

[square = 2, 5]
	cube_type = w_clay

[square = 3, 5]
	cube_type = w_clay

[square = 4, 5]
	cube_type = w_clay

[square = 5, 5]
	cube_type = g_tomb

	[object = vase3]
		direction = 0
		target = 5, 5

		<object_item = cheese>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

[square = 6, 5]
	cube_type = w_clay

[square = 7, 5]
	cube_type = w_clay

[square = 8, 5]
	cube_type = w_clay

[square = 9, 5]
	cube_type = w_clay

[square = 10, 5]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 11, 5]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 12, 5]
	cube_type = g_tomb

	[object = flower1]
		direction = 0

	[object = foliage1]
		direction = 0

[square = 13, 5]
	cube_type = w_clay

[square = 0, 6]
	cube_type = g_tomb

	[object = exit_small]
		direction = 1

[square = 1, 6]
	cube_type = g_tomb

[square = 2, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 2, 6

[square = 3, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 3, 6

[square = 4, 6]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 5, 6]
	cube_type = g_tomb

[square = 6, 6]
	cube_type = g_tomb

	[object = torch]
		target = 6, 6

	[object = torch]
		direction = 0
		target = 6, 6

[square = 7, 6]
	cube_type = g_tomb

	[object = foliage1]
		target = 7, 6

	[object = foliage1]
		direction = 0
		target = 7, 6

[square = 8, 6]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 200

	[enemy = blackrat]
		hp = 400

[square = 9, 6]
	cube_type = g_tomb

	[object = jamb]
		direction = 0
		target = 9, 6

	[object = jamb]
		target = 9, 6

	[object = tomb_door]
		direction = 3
		target = 9, 6

[square = 10, 6]
	cube_type = g_tomb

[square = 11, 6]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

	[enemy = spider]
		hp = 400

[square = 12, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 13, 6]
	cube_type = w_clay

[square = 0, 7]
	cube_type = w_clay

[square = 1, 7]
	cube_type = w_clay

[square = 2, 7]
	cube_type = w_clay

[square = 3, 7]
	cube_type = w_clay

[square = 4, 7]
	cube_type = w_clay

[square = 5, 7]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 5, 7

[square = 6, 7]
	cube_type = w_clay

[square = 7, 7]
	cube_type = w_clay

[square = 8, 7]
	cube_type = w_clay

[square = 9, 7]
	cube_type = w_clay

[square = 10, 7]
	cube_type = g_tomb

	[item = stones]
		item_count = 24

[square = 11, 7]
	cube_type = g_tomb

[square = 12, 7]
	cube_type = g_tomb

	[object = garbage]
		direction = 0

[square = 13, 7]
	cube_type = w_clay

[square = 4, 8]
	cube_type = w_clay

[square = 5, 8]
	cube_type = w_clay

[square = 6, 8]
	cube_type = w_clay

[square = 9, 8]
	cube_type = w_clay

[square = 10, 8]
	cube_type = w_clay

[square = 11, 8]
	cube_type = g_tomb

[square = 12, 8]
	cube_type = w_clay

[square = 13, 8]
	cube_type = w_clay

[square = 9, 9]
	cube_type = w_clay

[square = 10, 9]
	cube_type = w_clay

[square = 11, 9]
	cube_type = g_tomb

[square = 12, 9]
	cube_type = w_clay

[square = 9, 10]
	cube_type = w_clay

[square = 10, 10]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

	[object = torch2]

	[object = vase2]
		direction = 0
		target = 10, 10

[square = 11, 10]
	cube_type = g_tomb

[square = 12, 10]
	cube_type = w_clay

[square = 2, 11]
	cube_type = w_clay

[square = 3, 11]
	cube_type = w_clay

[square = 4, 11]
	cube_type = w_clay

[square = 5, 11]
	cube_type = w_clay

[square = 6, 11]
	cube_type = w_clay

[square = 9, 11]
	cube_type = w_clay

[square = 10, 11]
	cube_type = w_clay

[square = 11, 11]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 12, 11]
	cube_type = w_clay

[square = 2, 12]
	cube_type = w_clay

[square = 3, 12]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 3, 12

	[item = fanged_crown]
		item_count = 0

[square = 4, 12]
	cube_type = g_tomb

	[object = garbage]
		direction = 3
		target = 4, 12

		<object_item = money10>
			object_item_count = 24

		<object_item = herbs>
			object_item_count = 0

	[enemy = blackrat]
		hp = 400

[square = 5, 12]
	cube_type = g_tomb

	[object = wallstain1]
		direction = 0
		target = 5, 12

	[item = remains]
		item_count = 0

[square = 6, 12]
	cube_type = w_clay

[square = 8, 12]
	cube_type = w_clay

[square = 9, 12]
	cube_type = w_clay

[square = 10, 12]
	cube_type = w_clay

[square = 11, 12]
	cube_type = g_tomb

[square = 12, 12]
	cube_type = w_clay

[square = 2, 13]
	cube_type = w_clay

[square = 3, 13]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 3, 13

	[enemy = edward]
		hp = 4000

[square = 4, 13]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 5, 13]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 5, 13

[square = 6, 13]
	cube_type = w_clay

[square = 8, 13]
	cube_type = w_clay

[square = 9, 13]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 9, 13

[square = 10, 13]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 11, 13]
	cube_type = g_tomb

	[object = flower1]
		direction = 1

	[object = dirt1]
		direction = 3

	[object = block_enemy]
		direction = 0
		target = 5, 13

[square = 12, 13]
	cube_type = w_clay

[square = 2, 14]
	cube_type = w_clay

[square = 3, 14]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 4, 14]
	cube_type = g_tomb

	[object = stain]
		direction = 0
		target = 4, 14

	[item = remains]
		item_count = 0

[square = 5, 14]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 5, 14

[square = 6, 14]
	cube_type = w_clay

[square = 8, 14]
	cube_type = w_clay

[square = 9, 14]
	cube_type = g_tomb

[square = 10, 14]
	cube_type = w_clay

[square = 11, 14]
	cube_type = w_clay

[square = 12, 14]
	cube_type = w_clay

[square = 13, 14]
	cube_type = w_clay

[square = 14, 14]
	cube_type = w_clay

[square = 2, 15]
	cube_type = w_clay

[square = 3, 15]
	cube_type = w_clay

[square = 4, 15]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 4, 15

	[object = torch]
		direction = 3
		target = 4, 15

[square = 5, 15]
	cube_type = w_clay

[square = 6, 15]
	cube_type = w_clay

[square = 8, 15]
	cube_type = w_clay

[square = 9, 15]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 10, 15]
	cube_type = w_clay

[square = 11, 15]
	cube_type = w_clay

[square = 12, 15]
	cube_type = w_clay

[square = 13, 15]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 14, 15]
	cube_type = w_clay

[square = 15, 15]
	cube_type = w_clay

[square = 2, 16]
	cube_type = w_clay

[square = 3, 16]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

	[enemy = spider]
		hp = 400

[square = 4, 16]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 5, 16]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 5, 16

	[object = flower1]
		direction = 0
		target = 5, 16

	[enemy = spider]
		hp = 400

[square = 6, 16]
	cube_type = w_clay

[square = 8, 16]
	cube_type = w_clay

[square = 9, 16]
	cube_type = g_tomb

[square = 10, 16]
	cube_type = w_clay

[square = 11, 16]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

	[item = top_boots]
		item_count = 0

	[item = light_helmet]
		item_count = 0

[square = 12, 16]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 13, 16]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 13, 16

[square = 14, 16]
	cube_type = g_tomb

	[object = chest1]
		direction = 3

		<object_item = money160>
			object_item_count = 75

		<object_item = money640>
			object_item_count = 482

		<object_item = greater_elixir>
			object_item_count = 0

[square = 15, 16]
	cube_type = w_clay

[square = 16, 16]
	cube_type = w_clay

[square = 2, 17]
	cube_type = w_clay

[square = 3, 17]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 3, 17

	[item = remains]
		item_count = 0

[square = 4, 17]
	cube_type = g_tomb

[square = 5, 17]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 6, 17]
	cube_type = w_clay

[square = 8, 17]
	cube_type = w_clay

[square = 9, 17]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 10, 17]
	cube_type = g_tomb

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = tomb_door]
		direction = 3
		target = 10, 17

[square = 11, 17]
	cube_type = g_tomb

[square = 12, 17]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

[square = 13, 17]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 14, 17]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 15, 17]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 16, 17]
	cube_type = w_clay

[square = 2, 18]
	cube_type = w_clay

[square = 3, 18]
	cube_type = g_tomb

	[object = coffin1]
		direction = 0
		target = 3, 18

[square = 4, 18]
	cube_type = g_tomb

[square = 5, 18]
	cube_type = g_tomb

[square = 6, 18]
	cube_type = w_clay

[square = 8, 18]
	cube_type = w_clay

[square = 9, 18]
	cube_type = w_clay

[square = 10, 18]
	cube_type = w_clay

[square = 11, 18]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 11, 18

	[enemy = fatdead]
		hp = 600

[square = 12, 18]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 12, 18

[square = 13, 18]
	cube_type = g_tomb

[square = 14, 18]
	cube_type = g_tomb

[square = 15, 18]
	cube_type = w_clay

[square = 16, 18]
	cube_type = w_clay

[square = 2, 19]
	cube_type = w_clay

[square = 3, 19]
	cube_type = w_clay

[square = 4, 19]
	cube_type = g_tomb

	[object = exit_edward]
		direction = 0
		target = 4, 19

[square = 5, 19]
	cube_type = w_clay

[square = 6, 19]
	cube_type = w_clay

[square = 10, 19]
	cube_type = w_clay

[square = 11, 19]
	cube_type = w_clay

[square = 12, 19]
	cube_type = w_clay

[square = 13, 19]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 14, 19]
	cube_type = w_clay

[square = 15, 19]
	cube_type = w_clay

[square = 3, 20]
	cube_type = w_clay

[square = 4, 20]
	cube_type = w_clay

[square = 5, 20]
	cube_type = w_clay

[square = 12, 20]
	cube_type = w_clay

[square = 13, 20]
	cube_type = w_clay

[square = 14, 20]
	cube_type = w_clay

\\***********************************

[level = TOMB_VIGUS]
size = 17, 24
object_items_reseted = 0

[square = 7, 0]
	cube_type = w_clay
	cube_direction = 1

[square = 8, 0]
	cube_type = g_tomb

	[object = exit_vigus]

[square = 9, 0]
	cube_type = w_clay
	cube_direction = 1

[square = 12, 0]
	cube_type = w_stone

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 16, 0]
	cube_type = w_stone

[square = 7, 1]
	cube_type = w_stone

[square = 8, 1]
	cube_type = g_tomb

	[object = torch]
		direction = 1

	[object = torch]
		direction = 3

[square = 9, 1]
	cube_type = w_stone

[square = 11, 1]
	cube_type = w_stone

[square = 12, 1]
	cube_type = w_stone

[square = 13, 1]
	cube_type = g_tomb

	[object = coffin2]
		direction = 1
		target = 13, 1

	[object = coffin2]
		target = 13, 1

	[object = column_rebus]
		direction = 0
		target = 13, 1

[square = 14, 1]
	cube_type = g_tomb

	[object = coffin1]
		target = 14, 1

	[object = column_rebus]
		direction = 0
		target = 14, 1

[square = 15, 1]
	cube_type = g_tomb

	[object = dirt1]
		target = 15, 1

	[object = column_rebus]
		direction = 0
		target = 15, 1

[square = 16, 1]
	cube_type = w_stone

[square = 7, 2]
	cube_type = w_stone

[square = 8, 2]
	cube_type = g_tomb

	[object = set_global8_dummy]
		direction = 0
		target = 8, 2

[square = 9, 2]
	cube_type = w_stone

[square = 11, 2]
	cube_type = w_stone

[square = 12, 2]
	cube_type = g_tomb

	[object = teleport]
		target = 12, 2

	[object = column]
		direction = 0
		target = 12, 2

[square = 13, 2]
	cube_type = g_tomb

	[object = column_rebus]
		direction = 0
		target = 13, 2

[square = 14, 2]
	cube_type = g_tomb

	[object = column]
		direction = 1
		target = 14, 2

[square = 15, 2]
	cube_type = g_tomb

	[object = column_rebus]
		direction = 0
		target = 15, 2

[square = 16, 2]
	cube_type = w_stone

[square = 7, 3]
	cube_type = w_stone

[square = 8, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 9, 3]
	cube_type = w_stone

[square = 11, 3]
	cube_type = w_stone

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = g_tomb

	[object = dirt2]
		target = 13, 3

	[object = column_rebus]
		direction = 0
		target = 13, 3

[square = 14, 3]
	cube_type = g_tomb

	[object = column_rebus]
		direction = 0
		target = 14, 3

[square = 15, 3]
	cube_type = g_tomb

	[object = column_rebus]
		direction = 0
		target = 15, 3

[square = 16, 3]
	cube_type = w_stone

[square = 6, 4]
	cube_type = w_stone

[square = 7, 4]
	cube_type = w_stone

[square = 8, 4]
	cube_type = g_tomb

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = tomb_door]
		direction = 0
		target = 8, 4

[square = 9, 4]
	cube_type = w_stone

[square = 10, 4]
	cube_type = w_stone

[square = 12, 4]
	cube_type = w_stone

[square = 13, 4]
	cube_type = w_stone

[square = 14, 4]
	cube_type = g_tomb

	[object = column_rebus]
		direction = 0
		target = 14, 4

[square = 15, 4]
	cube_type = w_stone

[square = 16, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = w_stone

[square = 2, 5]
	cube_type = w_stone

[square = 3, 5]
	cube_type = w_stone

[square = 4, 5]
	cube_type = w_stone

[square = 5, 5]
	cube_type = w_stone

[square = 6, 5]
	cube_type = w_stone

[square = 7, 5]
	cube_type = g_tomb

	[object = column]

[square = 8, 5]
	cube_type = g_tomb

[square = 9, 5]
	cube_type = g_tomb

	[object = column]

[square = 10, 5]
	cube_type = w_stone

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = w_stone

[square = 13, 5]
	cube_type = w_stone

[square = 14, 5]
	cube_type = w_stone

	[object = column_rebus]
		direction = 0
		target = 14, 5

[square = 15, 5]
	cube_type = w_stone

[square = 16, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

[square = 2, 6]
	cube_type = g_tomb

[square = 3, 6]
	cube_type = g_tomb

[square = 4, 6]
	cube_type = w_stone

[square = 5, 6]
	cube_type = w_stone

[square = 6, 6]
	cube_type = g_tomb

	[object = column]

[square = 7, 6]
	cube_type = g_tomb

[square = 8, 6]
	cube_type = g_tomb

[square = 9, 6]
	cube_type = g_tomb

[square = 10, 6]
	cube_type = g_tomb

	[object = column]

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = w_stone

[square = 13, 6]
	cube_type = g_tomb

	[object = button]
		direction = 0
		target = 14, 5

[square = 14, 6]
	cube_type = g_tomb

[square = 15, 6]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

[square = 16, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = g_tomb

[square = 2, 7]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 3, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 4, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 5, 7]
	cube_type = g_tomb

[square = 6, 7]
	cube_type = g_tomb

[square = 7, 7]
	cube_type = g_tomb

[square = 8, 7]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 0

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 3

	[object = torch2]

	[object = torch2]
		direction = 1

[square = 9, 7]
	cube_type = g_tomb

[square = 10, 7]
	cube_type = g_tomb

[square = 11, 7]
	cube_type = g_tomb

[square = 12, 7]
	cube_type = g_tomb

[square = 13, 7]
	cube_type = g_tomb

	[object = garbage]
		direction = 1

[square = 14, 7]
	cube_type = g_tomb

[square = 15, 7]
	cube_type = g_tomb

[square = 16, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = g_tomb

[square = 2, 8]
	cube_type = g_tomb

[square = 3, 8]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = torch2]
		direction = 1

[square = 4, 8]
	cube_type = w_stone

[square = 5, 8]
	cube_type = w_stone

[square = 6, 8]
	cube_type = g_tomb

	[object = column]

[square = 7, 8]
	cube_type = g_tomb

[square = 8, 8]
	cube_type = g_tomb

[square = 9, 8]
	cube_type = g_tomb

[square = 10, 8]
	cube_type = g_tomb

	[object = column]

[square = 11, 8]
	cube_type = w_stone

[square = 12, 8]
	cube_type = w_stone

[square = 13, 8]
	cube_type = g_tomb

	[object = torch2]

[square = 14, 8]
	cube_type = g_tomb

[square = 15, 8]
	cube_type = g_tomb

[square = 16, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_stone

[square = 1, 9]
	cube_type = w_stone

[square = 2, 9]
	cube_type = g_tomb

[square = 3, 9]
	cube_type = w_stone

[square = 4, 9]
	cube_type = w_stone

[square = 5, 9]
	cube_type = w_stone

[square = 6, 9]
	cube_type = w_stone

[square = 7, 9]
	cube_type = g_tomb

	[object = column]

[square = 8, 9]
	cube_type = g_tomb

[square = 9, 9]
	cube_type = g_tomb

	[object = column]

[square = 10, 9]
	cube_type = w_stone

[square = 11, 9]
	cube_type = w_stone

[square = 12, 9]
	cube_type = w_stone

[square = 13, 9]
	cube_type = w_stone

[square = 14, 9]
	cube_type = g_tomb

[square = 15, 9]
	cube_type = w_stone

[square = 16, 9]
	cube_type = w_stone

[square = 1, 10]
	cube_type = w_stone

[square = 2, 10]
	cube_type = g_tomb

[square = 3, 10]
	cube_type = w_stone

[square = 4, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 4, 10

	[object = foliage1]
		target = 4, 10

	[enemy = blackrat]
		hp = 400

	[enemy = rat]
		hp = 300

[square = 5, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 5, 10

	[object = foliage1]
		target = 5, 10

	[item = small_healing_potion]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = rotten_eye]
		item_count = 0

	[item = rotten_eye]
		item_count = 0

	[item = rotten_eye]
		item_count = 0

	[item = small_revi_potion]
		item_count = 0

	[item = small_revi_potion]
		item_count = 0

	[item = small_revi_potion]
		item_count = 0

	[item = arcane_scroll]
		item_count = 0

[square = 6, 10]
	cube_type = w_stone

[square = 7, 10]
	cube_type = w_stone

[square = 8, 10]
	cube_type = g_tomb

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = tomb_door]
		direction = 0
		target = 8, 10

[square = 9, 10]
	cube_type = w_stone

[square = 10, 10]
	cube_type = w_stone

[square = 11, 10]
	cube_type = g_tomb

	[item = healing_potion]
		item_count = 0

	[item = money640]
		item_count = 54

	[item = arcane_scroll]
		item_count = 0

	[enemy = deadsoldier]
		hp = -1

[square = 12, 10]
	cube_type = g_tomb

	[object = button]
		target = 13, 10

[square = 13, 10]
	cube_type = w_stone

[square = 14, 10]
	cube_type = g_tomb

[square = 15, 10]
	cube_type = w_stone

[square = 1, 11]
	cube_type = w_stone

[square = 2, 11]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 3, 11]
	cube_type = w_stone

[square = 4, 11]
	cube_type = w_stone

[square = 5, 11]
	cube_type = w_stone

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = w_stone

[square = 8, 11]
	cube_type = g_tomb

[square = 9, 11]
	cube_type = w_stone

[square = 10, 11]
	cube_type = w_stone

[square = 11, 11]
	cube_type = w_stone

[square = 12, 11]
	cube_type = w_stone

[square = 13, 11]
	cube_type = w_stone

[square = 14, 11]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 15, 11]
	cube_type = w_stone

[square = 1, 12]
	cube_type = w_stone

[square = 2, 12]
	cube_type = g_tomb

	[object = button]
		direction = 1
		target = 3, 10

	[enemy = blackrat]
		hp = 400

[square = 3, 12]
	cube_type = w_stone

[square = 4, 12]
	cube_type = g_tomb

	[object = lever]
		direction = 0

[square = 5, 12]
	cube_type = w_stone

[square = 6, 12]
	cube_type = g_tomb

	[object = lever]
		direction = 0

[square = 7, 12]
	cube_type = w_stone

[square = 8, 12]
	cube_type = g_tomb

[square = 9, 12]
	cube_type = w_stone

[square = 10, 12]
	cube_type = g_tomb

	[object = level_wrong]
		direction = 0
		target = 10, 12

[square = 11, 12]
	cube_type = w_stone

[square = 12, 12]
	cube_type = g_tomb

	[object = lever]
		direction = 0

[square = 13, 12]
	cube_type = w_stone

[square = 14, 12]
	cube_type = g_tomb

[square = 15, 12]
	cube_type = w_stone

[square = 1, 13]
	cube_type = w_stone

[square = 2, 13]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 3, 13]
	cube_type = w_stone

[square = 4, 13]
	cube_type = g_tomb

[square = 5, 13]
	cube_type = g_tomb

[square = 6, 13]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 7, 13]
	cube_type = g_tomb

[square = 8, 13]
	cube_type = g_tomb

[square = 9, 13]
	cube_type = g_tomb

[square = 10, 13]
	cube_type = g_tomb

	[object = dirt1]

[square = 11, 13]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 12, 13]
	cube_type = g_tomb

[square = 13, 13]
	cube_type = w_stone

[square = 14, 13]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 15, 13]
	cube_type = w_stone

[square = 1, 14]
	cube_type = w_stone

[square = 2, 14]
	cube_type = g_tomb

[square = 3, 14]
	cube_type = w_stone

[square = 4, 14]
	cube_type = g_tomb

[square = 5, 14]
	cube_type = g_tomb

	[object = garbage]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

[square = 6, 14]
	cube_type = g_tomb

	[object = dirt1]

[square = 7, 14]
	cube_type = g_tomb

[square = 8, 14]
	cube_type = g_tomb

[square = 9, 14]
	cube_type = g_tomb

[square = 10, 14]
	cube_type = g_tomb

[square = 11, 14]
	cube_type = g_tomb

	[object = foliage1]

[square = 12, 14]
	cube_type = g_tomb

[square = 13, 14]
	cube_type = w_stone

[square = 14, 14]
	cube_type = g_tomb

	[object = dirt2]
		direction = 1

	[enemy = livingdead]
		hp = 450

[square = 15, 14]
	cube_type = w_stone

[square = 1, 15]
	cube_type = w_stone

[square = 2, 15]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 3, 15]
	cube_type = w_stone

[square = 4, 15]
	cube_type = g_tomb

	[object = torch]

[square = 5, 15]
	cube_type = w_stone

[square = 6, 15]
	cube_type = g_tomb

	[object = torch]

[square = 7, 15]
	cube_type = w_stone

[square = 8, 15]
	cube_type = g_tomb

[square = 9, 15]
	cube_type = w_stone

[square = 10, 15]
	cube_type = g_tomb

[square = 11, 15]
	cube_type = w_stone

[square = 12, 15]
	cube_type = g_tomb

	[object = torch]

[square = 13, 15]
	cube_type = w_stone

[square = 14, 15]
	cube_type = g_tomb

	[object = torch]
		direction = 1

	[object = dirt2]
		direction = 1

[square = 15, 15]
	cube_type = w_stone

[square = 1, 16]
	cube_type = w_stone

[square = 2, 16]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 3, 16]
	cube_type = w_stone

[square = 4, 16]
	cube_type = w_stone

[square = 5, 16]
	cube_type = w_stone

[square = 6, 16]
	cube_type = w_stone

[square = 7, 16]
	cube_type = w_stone

[square = 8, 16]
	cube_type = g_tomb

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = tomb_door_lever]
		direction = 0
		state = 1
		target = 8, 16

[square = 9, 16]
	cube_type = w_stone

[square = 10, 16]
	cube_type = w_stone

[square = 11, 16]
	cube_type = w_stone

[square = 12, 16]
	cube_type = w_stone

[square = 13, 16]
	cube_type = w_stone

[square = 14, 16]
	cube_type = g_tomb

[square = 15, 16]
	cube_type = w_stone

[square = 0, 17]
	cube_type = w_stone

[square = 1, 17]
	cube_type = w_stone

[square = 2, 17]
	cube_type = g_tomb

[square = 3, 17]
	cube_type = w_stone

[square = 4, 17]
	cube_type = w_stone

[square = 5, 17]
	cube_type = w_stone

[square = 6, 17]
	cube_type = w_stone

[square = 7, 17]
	cube_type = g_tomb

	[enemy = deadknight]
		hp = 500

[square = 8, 17]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 8, 17

[square = 9, 17]
	cube_type = g_tomb

	[enemy = deadknight]
		hp = 500

[square = 10, 17]
	cube_type = w_stone

[square = 11, 17]
	cube_type = w_stone

[square = 12, 17]
	cube_type = w_stone

[square = 13, 17]
	cube_type = w_stone

[square = 14, 17]
	cube_type = g_tomb

	[object = dirt2]
		direction = 1

[square = 15, 17]
	cube_type = w_stone

[square = 16, 17]
	cube_type = w_stone

[square = 0, 18]
	cube_type = w_stone

[square = 1, 18]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 2, 18]
	cube_type = g_tomb

[square = 3, 18]
	cube_type = g_tomb

[square = 4, 18]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 5, 18]
	cube_type = w_stone

[square = 6, 18]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 7, 18]
	cube_type = g_tomb

[square = 8, 18]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0

[square = 9, 18]
	cube_type = g_tomb

[square = 10, 18]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 11, 18]
	cube_type = w_stone

[square = 12, 18]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 13, 18]
	cube_type = g_tomb

[square = 14, 18]
	cube_type = g_tomb

[square = 15, 18]
	cube_type = g_tomb

	[item = money40]
		item_count = 43

	[item = small_healing_potion]
		item_count = 0

	[item = small_healing_potion]
		item_count = 0

	[item = arrows]
		item_count = 20

	[item = remains]
		item_count = 0

[square = 16, 18]
	cube_type = w_stone

[square = 0, 19]
	cube_type = w_stone

[square = 1, 19]
	cube_type = g_tomb

[square = 2, 19]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

	[item = remains]
		item_count = 0

[square = 3, 19]
	cube_type = g_tomb

[square = 4, 19]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 5, 19]
	cube_type = w_stone

[square = 6, 19]
	cube_type = w_stone

[square = 7, 19]
	cube_type = g_tomb

	[object = monk_statue]
		direction = 0

[square = 8, 19]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 3

	[object = sarc_vigus]
		direction = 0
		target = 8, 17

[square = 9, 19]
	cube_type = g_tomb

	[object = monk_statue]
		direction = 0

[square = 10, 19]
	cube_type = w_stone

[square = 11, 19]
	cube_type = w_stone

[square = 12, 19]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 13, 19]
	cube_type = g_tomb

[square = 14, 19]
	cube_type = g_tomb

[square = 15, 19]
	cube_type = g_tomb

[square = 16, 19]
	cube_type = w_stone

[square = 0, 20]
	cube_type = w_stone

[square = 1, 20]
	cube_type = g_tomb

[square = 2, 20]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 3, 20]
	cube_type = g_tomb

[square = 4, 20]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 5, 20]
	cube_type = w_stone

[square = 6, 20]
	cube_type = w_stone

[square = 7, 20]
	cube_type = w_stone

[square = 8, 20]
	cube_type = w_stone

[square = 9, 20]
	cube_type = w_stone

[square = 10, 20]
	cube_type = w_stone

[square = 11, 20]
	cube_type = w_stone

[square = 12, 20]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 13, 20]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

[square = 14, 20]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 15, 20]
	cube_type = g_tomb

[square = 16, 20]
	cube_type = w_stone

[square = 0, 21]
	cube_type = w_stone

[square = 1, 21]
	cube_type = g_tomb

[square = 2, 21]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 3, 21]
	cube_type = g_tomb

[square = 4, 21]
	cube_type = g_tomb

[square = 5, 21]
	cube_type = g_tomb

[square = 6, 21]
	cube_type = g_tomb

[square = 7, 21]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

	[enemy = livingdead]
		hp = 450

[square = 8, 21]
	cube_type = g_tomb

	[object = flower1]
		direction = 3

	[object = dirt2]
		direction = 3

[square = 9, 21]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 10, 21]
	cube_type = g_tomb

[square = 11, 21]
	cube_type = g_tomb

[square = 12, 21]
	cube_type = g_tomb

[square = 13, 21]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

[square = 14, 21]
	cube_type = g_tomb

[square = 15, 21]
	cube_type = g_tomb

	[object = torch2]
		direction = 1

[square = 16, 21]
	cube_type = w_stone

[square = 0, 22]
	cube_type = w_stone

[square = 1, 22]
	cube_type = w_stone

[square = 2, 22]
	cube_type = w_stone

[square = 3, 22]
	cube_type = w_stone

[square = 4, 22]
	cube_type = w_stone

[square = 5, 22]
	cube_type = w_stone

[square = 6, 22]
	cube_type = w_stone

[square = 7, 22]
	cube_type = w_stone

[square = 8, 22]
	cube_type = g_tomb

	[object = chest2]
		direction = 0
		target = 8, 22

		<object_item = inquisitor's_chain>
			object_item_count = 0

		<object_item = venom_battle_axe>
			object_item_count = 0

[square = 9, 22]
	cube_type = w_stone

[square = 10, 22]
	cube_type = w_stone

[square = 11, 22]
	cube_type = w_stone

[square = 12, 22]
	cube_type = w_stone

[square = 13, 22]
	cube_type = w_stone

[square = 14, 22]
	cube_type = w_stone

[square = 15, 22]
	cube_type = w_stone

[square = 16, 22]
	cube_type = w_stone

[square = 7, 23]
	cube_type = w_stone

[square = 8, 23]
	cube_type = w_stone

[square = 9, 23]
	cube_type = w_stone

\\***********************************

[level = TOMB_AMBRIUS_1]
size = 13, 20
object_items_reseted = 0

[square = 4, 0]
	cube_type = w_clay

[square = 5, 0]
	cube_type = w_clay

[square = 6, 0]
	cube_type = w_clay

[square = 7, 0]
	cube_type = g_tomb

	[object = exit_ambrius]

[square = 8, 0]
	cube_type = w_clay

[square = 9, 0]
	cube_type = w_clay

[square = 10, 0]
	cube_type = w_clay

[square = 11, 0]
	cube_type = w_clay

[square = 12, 0]
	cube_type = w_clay

[square = 4, 1]
	cube_type = w_clay

[square = 5, 1]
	cube_type = g_tomb

	[object = wake_bat]
		target = 5, 1

	[enemy = bat_sleeping]
		hp = 0

[square = 6, 1]
	cube_type = g_tomb

[square = 7, 1]
	cube_type = g_tomb

[square = 8, 1]
	cube_type = g_tomb

[square = 9, 1]
	cube_type = g_tomb

[square = 10, 1]
	cube_type = w_clay

[square = 11, 1]
	cube_type = g_tomb

	[item = tomb_key]
		item_count = 0

[square = 12, 1]
	cube_type = w_clay

[square = 0, 2]
	cube_type = w_clay

[square = 1, 2]
	cube_type = w_clay

[square = 2, 2]
	cube_type = w_clay

[square = 3, 2]
	cube_type = w_clay

[square = 4, 2]
	cube_type = w_clay

[square = 5, 2]
	cube_type = g_tomb

[square = 6, 2]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 7, 2]
	cube_type = g_tomb

[square = 8, 2]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 9, 2]
	cube_type = g_tomb

[square = 10, 2]
	cube_type = w_clay

[square = 11, 2]
	cube_type = w_illusion

[square = 12, 2]
	cube_type = w_clay

[square = 0, 3]
	cube_type = w_clay

[square = 1, 3]
	cube_type = g_tomb

	[object = teleport]
		direction = 0
		target = 7, 5

[square = 2, 3]
	cube_type = w_illusion

[square = 3, 3]
	cube_type = g_tomb

[square = 4, 3]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 5, 3]
	cube_type = g_tomb

	[object = wake_bat]
		target = 5, 3

	[enemy = bat_sleeping]
		hp = 0

[square = 6, 3]
	cube_type = g_tomb

[square = 7, 3]
	cube_type = g_tomb

[square = 8, 3]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 9, 3]
	cube_type = g_tomb

	[object = flower1]
		direction = 1

	[object = flower1]
		direction = 3

	[object = dirt1]
		direction = 3

	[object = wake_bat]
		target = 9, 3

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 10, 3]
	cube_type = g_tomb

[square = 11, 3]
	cube_type = g_tomb

[square = 12, 3]
	cube_type = w_clay

[square = 0, 4]
	cube_type = w_clay

[square = 1, 4]
	cube_type = w_clay

[square = 2, 4]
	cube_type = w_clay

[square = 3, 4]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 4, 4]
	cube_type = g_tomb

	[object = column]

[square = 5, 4]
	cube_type = g_tomb

[square = 6, 4]
	cube_type = w_clay

[square = 7, 4]
	cube_type = g_tomb

	[object = fence]

[square = 8, 4]
	cube_type = w_clay

[square = 9, 4]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 10, 4]
	cube_type = g_tomb

	[object = column]

[square = 11, 4]
	cube_type = g_tomb

[square = 12, 4]
	cube_type = w_clay

[square = 2, 5]
	cube_type = w_clay

[square = 3, 5]
	cube_type = g_tomb

[square = 4, 5]
	cube_type = g_tomb

[square = 5, 5]
	cube_type = g_tomb

[square = 6, 5]
	cube_type = g_tomb

	[object = fence]
		direction = 1

[square = 7, 5]
	cube_type = g_tomb

	[object = torch2_port]
		direction = 0
		target = 7, 7

	[object = chest_hall]
		direction = 0
		target = 7, 5

		<object_item = fatal_broad_sword>
			object_item_count = 0

		<object_item = large_shield>
			object_item_count = 0

		<object_item = winter_cloak>
			object_item_count = 0

[square = 8, 5]
	cube_type = g_tomb

	[object = fence]
		direction = 3

	[object = foliage1]
		direction = 0
		target = 8, 5

[square = 9, 5]
	cube_type = g_tomb

	[object = wake_bat]
		target = 9, 5

	[enemy = bat_sleeping]
		hp = 0

[square = 10, 5]
	cube_type = g_tomb

[square = 11, 5]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 12, 5]
	cube_type = w_clay

[square = 2, 6]
	cube_type = w_clay

[square = 3, 6]
	cube_type = g_tomb

[square = 4, 6]
	cube_type = g_tomb

	[object = column]

[square = 5, 6]
	cube_type = g_tomb

	[object = garbage]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

		<object_item = trophy_animal_fur>
			object_item_count = 0

	[object = wake_bat]
		target = 5, 6

	[enemy = bat_sleeping]
		hp = 0

[square = 6, 6]
	cube_type = w_clay

[square = 7, 6]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 8, 6]
	cube_type = w_clay

[square = 9, 6]
	cube_type = g_tomb

[square = 10, 6]
	cube_type = g_tomb

	[object = column]

[square = 11, 6]
	cube_type = g_tomb

[square = 12, 6]
	cube_type = w_clay

[square = 2, 7]
	cube_type = w_clay

[square = 3, 7]
	cube_type = g_tomb

[square = 4, 7]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 5, 7]
	cube_type = g_tomb

[square = 6, 7]
	cube_type = g_tomb

[square = 7, 7]
	cube_type = g_tomb

[square = 8, 7]
	cube_type = g_tomb

[square = 9, 7]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 10, 7]
	cube_type = g_tomb

[square = 11, 7]
	cube_type = g_tomb

	[object = barrel]
		direction = 3

		<object_item = bread>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 12, 7]
	cube_type = w_clay

[square = 2, 8]
	cube_type = w_clay

[square = 3, 8]
	cube_type = w_clay

[square = 4, 8]
	cube_type = w_clay

[square = 5, 8]
	cube_type = g_tomb

	[object = wake_bat]
		target = 5, 8

	[enemy = bat_sleeping]
		hp = 0

[square = 6, 8]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 7, 8]
	cube_type = g_tomb

[square = 8, 8]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 9, 8]
	cube_type = g_tomb

[square = 10, 8]
	cube_type = w_clay

[square = 11, 8]
	cube_type = w_clay

[square = 12, 8]
	cube_type = w_clay

[square = 4, 9]
	cube_type = w_clay

[square = 5, 9]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 6, 9]
	cube_type = g_tomb

[square = 7, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

	[object = wake_bat]
		target = 7, 9

	[enemy = bat_sleeping]
		hp = 0

[square = 8, 9]
	cube_type = g_tomb

[square = 9, 9]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 10, 9]
	cube_type = w_clay

[square = 11, 9]
	cube_type = w_clay

[square = 12, 9]
	cube_type = w_clay

[square = 4, 10]
	cube_type = w_clay

[square = 5, 10]
	cube_type = g_tomb

[square = 6, 10]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 7, 10]
	cube_type = g_tomb

[square = 8, 10]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 9, 10]
	cube_type = g_tomb

[square = 10, 10]
	cube_type = w_illusion

[square = 11, 10]
	cube_type = g_tomb

	[item = chateau_de_carcass]
		item_count = 0

[square = 12, 10]
	cube_type = w_clay

[square = 4, 11]
	cube_type = w_clay

[square = 5, 11]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 6, 11]
	cube_type = g_tomb

[square = 7, 11]
	cube_type = g_tomb

	[object = torch2]

	[object = torch2]
		direction = 1

	[object = lever]
		target = 5, 13

[square = 8, 11]
	cube_type = g_tomb

[square = 9, 11]
	cube_type = g_tomb

	[object = wake_bat]
		direction = 0
		target = 9, 11

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 10, 11]
	cube_type = w_clay

[square = 11, 11]
	cube_type = w_clay

[square = 12, 11]
	cube_type = w_clay

[square = 4, 12]
	cube_type = w_stone

[square = 5, 12]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 6, 12]
	cube_type = w_stone

[square = 7, 12]
	cube_type = w_stone

[square = 8, 12]
	cube_type = w_stone

[square = 9, 12]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

	[object = torch]
		direction = 1

[square = 10, 12]
	cube_type = w_clay

[square = 4, 13]
	cube_type = w_stone

[square = 5, 13]
	cube_type = g_tomb

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = tomb_door_lever]
		target = 5, 13

[square = 6, 13]
	cube_type = w_stone

[square = 8, 13]
	cube_type = w_clay

[square = 9, 13]
	cube_type = g_tomb

	[object = ambrius_down]
		direction = 0

[square = 10, 13]
	cube_type = w_clay

[square = 3, 14]
	cube_type = w_stone

[square = 4, 14]
	cube_type = w_stone

[square = 5, 14]
	cube_type = g_tomb

[square = 6, 14]
	cube_type = w_stone

[square = 7, 14]
	cube_type = w_stone

[square = 8, 14]
	cube_type = w_clay

[square = 9, 14]
	cube_type = w_clay

[square = 10, 14]
	cube_type = w_clay

[square = 3, 15]
	cube_type = w_stone

[square = 4, 15]
	cube_type = g_tomb

[square = 5, 15]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

	[enemy = zombie]
		hp = 400

[square = 6, 15]
	cube_type = g_tomb

[square = 7, 15]
	cube_type = w_stone

[square = 3, 16]
	cube_type = w_stone

[square = 4, 16]
	cube_type = g_tomb

[square = 5, 16]
	cube_type = g_tomb

	[object = sarcophagus_upper]
		direction = 0
		target = 5, 16

		<object_item = tomb_key>
			object_item_count = 0

		<object_item = arctic_orb>
			object_item_count = 0

[square = 6, 16]
	cube_type = g_tomb

[square = 7, 16]
	cube_type = w_stone

[square = 3, 17]
	cube_type = w_stone

[square = 4, 17]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 5, 17]
	cube_type = g_tomb

[square = 6, 17]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 7, 17]
	cube_type = w_stone

[square = 3, 18]
	cube_type = w_stone

[square = 4, 18]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 4, 18

[square = 5, 18]
	cube_type = g_tomb

	[object = chest_upper]
		direction = 0
		target = 5, 18

		<object_item = money640>
			object_item_count = 314

[square = 6, 18]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 6, 18

[square = 7, 18]
	cube_type = w_stone

[square = 3, 19]
	cube_type = w_stone

[square = 4, 19]
	cube_type = w_stone

[square = 5, 19]
	cube_type = w_stone

[square = 6, 19]
	cube_type = w_stone

[square = 7, 19]
	cube_type = w_stone

\\***********************************

[level = TOMB_AMBRIUS_2]
size = 11, 16
object_items_reseted = 0

[square = 1, 0]
	cube_type = w_clay

[square = 2, 0]
	cube_type = w_clay

[square = 3, 0]
	cube_type = w_clay

[square = 1, 1]
	cube_type = w_clay

[square = 2, 1]
	cube_type = g_tomb

	[object = ambrius_up]

[square = 3, 1]
	cube_type = w_clay

[square = 0, 2]
	cube_type = w_stone

[square = 1, 2]
	cube_type = w_stone

[square = 2, 2]
	cube_type = g_tomb

[square = 3, 2]
	cube_type = w_stone

[square = 4, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = g_tomb

	[object = column]

[square = 2, 3]
	cube_type = g_tomb

[square = 3, 3]
	cube_type = g_tomb

	[object = column]

[square = 4, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 1, 4

[square = 2, 4]
	cube_type = g_tomb

	[enemy = spider]
		hp = 400

[square = 3, 4]
	cube_type = g_tomb

[square = 4, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = g_tomb

	[object = column]

[square = 2, 5]
	cube_type = g_tomb

[square = 3, 5]
	cube_type = g_tomb

	[object = column]

[square = 4, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 2, 6]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 2, 6

[square = 3, 6]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 4, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = g_tomb

	[object = column]

[square = 2, 7]
	cube_type = g_tomb

[square = 3, 7]
	cube_type = g_tomb

	[object = column]

[square = 4, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = g_tomb

	[item = herbs]
		item_count = 0

[square = 2, 8]
	cube_type = g_tomb

[square = 3, 8]
	cube_type = g_tomb

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 4, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_stone

[square = 1, 9]
	cube_type = g_tomb

	[object = column]

	[object = foliage1]

[square = 2, 9]
	cube_type = g_tomb

	[object = foliage1]

[square = 3, 9]
	cube_type = g_tomb

	[object = column]

	[object = foliage1]

[square = 4, 9]
	cube_type = w_stone

[square = 6, 9]
	cube_type = w_stone

[square = 7, 9]
	cube_type = w_stone

[square = 8, 9]
	cube_type = w_stone

[square = 9, 9]
	cube_type = w_stone

[square = 10, 9]
	cube_type = w_stone

[square = 0, 10]
	cube_type = w_stone

[square = 1, 10]
	cube_type = w_stone

[square = 2, 10]
	cube_type = g_tomb

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 3, 10]
	cube_type = w_stone

[square = 4, 10]
	cube_type = w_stone

[square = 6, 10]
	cube_type = w_stone

[square = 7, 10]
	cube_type = g_tomb

	[object = monk_statue]

[square = 8, 10]
	cube_type = g_tomb

	[object = monk_statue]

[square = 9, 10]
	cube_type = g_tomb

	[object = monk_statue]

[square = 10, 10]
	cube_type = w_stone

[square = 0, 11]
	cube_type = w_stone

[square = 1, 11]
	cube_type = w_stone

[square = 2, 11]
	cube_type = g_tomb

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 3, 11]
	cube_type = w_stone

[square = 4, 11]
	cube_type = w_stone

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = g_tomb

[square = 8, 11]
	cube_type = g_tomb

	[object = sarcophagus_lower]
		direction = 0
		target = 7, 11

		<object_item = elven_sword>
			object_item_count = 0

		<object_item = elven_ring>
			object_item_count = 0

		<object_item = elven_wine>
			object_item_count = 0

		<object_item = elven_ring_mail>
			object_item_count = 0

		<object_item = elven_shield>
			object_item_count = 0

[square = 9, 11]
	cube_type = g_tomb

[square = 10, 11]
	cube_type = w_stone

[square = 0, 12]
	cube_type = w_stone

[square = 1, 12]
	cube_type = w_stone

[square = 2, 12]
	cube_type = g_tomb

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 3, 12]
	cube_type = w_stone

[square = 4, 12]
	cube_type = w_stone

[square = 5, 12]
	cube_type = w_stone

[square = 6, 12]
	cube_type = w_stone

[square = 7, 12]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 7, 12

[square = 8, 12]
	cube_type = g_tomb

	[object = garbage]

		<object_item = bread>
			object_item_count = 0

	[object = block_enemy]
		direction = 0
		target = 8, 12

[square = 9, 12]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 9, 12

[square = 10, 12]
	cube_type = w_stone

[square = 0, 13]
	cube_type = w_stone

[square = 1, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[enemy = zombie]
		hp = 400

[square = 2, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 3, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 4, 13]
	cube_type = g_tomb

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = tomb_door_locked]
		direction = 1
		target = 4, 13

[square = 5, 13]
	cube_type = g_tomb

	[object = lock]
		direction = 0
		target = 6, 13

	[enemy = bat]
		hp = 200

	[enemy = bat]
		hp = 200

[square = 6, 13]
	cube_type = g_tomb

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = tomb_door_locked]
		direction = 1
		target = 5, 13

[square = 7, 13]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

	[enemy = skeleton]
		hp = 500

[square = 8, 13]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

	[enemy = skeleton]
		hp = 500

[square = 9, 13]
	cube_type = g_tomb

	[object = dirt1]

	[enemy = skeleton]
		hp = 500

	[enemy = skeleton]
		hp = 500

[square = 10, 13]
	cube_type = w_stone

[square = 0, 14]
	cube_type = w_stone

[square = 1, 14]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 12

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

		<object_item = trophy_small_gems>
			object_item_count = 0

	[object = wake_bat]
		direction = 0
		target = 1, 14

	[enemy = bat_sleeping]
		hp = 0

[square = 2, 14]
	cube_type = g_tomb

	[object = torch]

	[object = wake_bat]
		direction = 0
		target = 1, 14

[square = 3, 14]
	cube_type = g_tomb

	[object = lock]
		direction = 1
		target = 4, 13

	[enemy = livingdead]
		hp = 450

[square = 4, 14]
	cube_type = w_stone

[square = 5, 14]
	cube_type = w_stone

[square = 6, 14]
	cube_type = w_stone

[square = 7, 14]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 7, 14

[square = 8, 14]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 8, 14

[square = 9, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = block_enemy]
		direction = 0
		target = 9, 14

[square = 10, 14]
	cube_type = w_stone

[square = 0, 15]
	cube_type = w_stone

[square = 1, 15]
	cube_type = w_stone

[square = 2, 15]
	cube_type = w_stone

[square = 3, 15]
	cube_type = w_stone

[square = 4, 15]
	cube_type = w_stone

[square = 6, 15]
	cube_type = w_stone

[square = 7, 15]
	cube_type = w_stone

[square = 8, 15]
	cube_type = w_stone

[square = 9, 15]
	cube_type = w_stone

[square = 10, 15]
	cube_type = w_stone

\\***********************************

[level = UPPER_CATACOMBS]
size = 51, 21
object_items_reseted = 0

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 16, 0]
	cube_type = w_stone

[square = 17, 0]
	cube_type = w_stone

[square = 18, 0]
	cube_type = w_stone

[square = 19, 0]
	cube_type = w_stone

[square = 20, 0]
	cube_type = w_stone

[square = 21, 0]
	cube_type = w_stone

[square = 22, 0]
	cube_type = w_stone

[square = 23, 0]
	cube_type = w_stone

[square = 24, 0]
	cube_type = w_stone

[square = 25, 0]
	cube_type = w_stone

[square = 26, 0]
	cube_type = w_stone

[square = 27, 0]
	cube_type = w_stone

[square = 28, 0]
	cube_type = w_stone

[square = 29, 0]
	cube_type = w_stone

[square = 45, 0]
	cube_type = w_stone

[square = 46, 0]
	cube_type = w_stone

[square = 47, 0]
	cube_type = w_stone

[square = 0, 1]
	cube_type = w_clay

[square = 1, 1]
	cube_type = w_graves

[square = 2, 1]
	cube_type = w_clay

[square = 3, 1]
	cube_type = w_graves

[square = 4, 1]
	cube_type = w_clay

[square = 5, 1]
	cube_type = w_graves

[square = 6, 1]
	cube_type = w_clay

[square = 13, 1]
	cube_type = w_stone

[square = 14, 1]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 14, 1

[square = 15, 1]
	cube_type = g_tomb

	[object = monk_statue]

	[object = torch2]
		direction = 3
		target = 15, 1

	[object = torch2]
		direction = 0
		target = 15, 1

	[object = sarcophagus2]
		direction = 0
		target = 15, 1

		<object_item = money80>
			object_item_count = 62

		<object_item = arrows>
			object_item_count = 16

		<object_item = healing_potion>
			object_item_count = 0

[square = 16, 1]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 16, 1

	[enemy = torso]
		hp = 350

[square = 17, 1]
	cube_type = w_stone

[square = 18, 1]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 18, 1

	[enemy = fatdead]
		hp = 600

[square = 19, 1]
	cube_type = g_tomb

	[object = sarcophagus2]
		direction = 0
		target = 19, 1

		<object_item = money80>
			object_item_count = 34

		<object_item = arrows>
			object_item_count = 18

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = stamina_potion>
			object_item_count = 0

[square = 20, 1]
	cube_type = g_tomb

	[object = chest_gear]
		target = 20, 1

		<object_item = gear>
			object_item_count = 0

[square = 21, 1]
	cube_type = w_stone

[square = 22, 1]
	cube_type = g_tomb

	[object = column]

[square = 23, 1]
	cube_type = g_tomb

	[object = torch2]
		direction = 3
		target = 23, 1

	[object = torch2]
		direction = 0
		target = 23, 1

	[object = sarcophagus2]
		direction = 0
		target = 23, 1

		<object_item = money80>
			object_item_count = 61

		<object_item = stamina_potion>
			object_item_count = 0

[square = 24, 1]
	cube_type = g_tomb

	[object = column]

[square = 25, 1]
	cube_type = w_stone

[square = 26, 1]
	cube_type = g_tomb

	[object = vase1]
		direction = 3
		target = 26, 1

[square = 27, 1]
	cube_type = g_tomb

	[object = torch2]
		direction = 3
		target = 27, 1

	[object = torch2]
		direction = 0
		target = 27, 1

	[object = sarcophagus2]
		direction = 0
		target = 27, 1

		<object_item = money80>
			object_item_count = 50

[square = 28, 1]
	cube_type = g_tomb

	[object = vase3]
		direction = 3
		target = 28, 1

		<object_item = money40>
			object_item_count = 32

[square = 29, 1]
	cube_type = w_stone

[square = 45, 1]
	cube_type = w_stone

[square = 46, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = lever_of_three]
		direction = 0
		target = 46, 1

[square = 47, 1]
	cube_type = w_stone

[square = 0, 2]
	cube_type = w_clay

[square = 1, 2]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 2, 2]
	cube_type = w_clay

[square = 3, 2]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 4, 2]
	cube_type = w_clay

[square = 5, 2]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 6, 2]
	cube_type = w_clay

[square = 8, 2]
	cube_type = w_clay

[square = 9, 2]
	cube_type = w_graves

[square = 10, 2]
	cube_type = w_graves

[square = 11, 2]
	cube_type = w_graves

[square = 12, 2]
	cube_type = w_clay

[square = 13, 2]
	cube_type = w_stone

[square = 14, 2]
	cube_type = g_tomb

[square = 15, 2]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 16, 2]
	cube_type = g_tomb

[square = 17, 2]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 1
		target = 17, 2

[square = 18, 2]
	cube_type = g_tomb

[square = 19, 2]
	cube_type = g_tomb

[square = 20, 2]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 20, 2

	[enemy = livingdead]
		hp = 450

[square = 21, 2]
	cube_type = w_stone

[square = 22, 2]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 23, 2]
	cube_type = g_tomb

[square = 24, 2]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 25, 2]
	cube_type = w_stone

[square = 26, 2]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 27, 2]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 28, 2]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 29, 2]
	cube_type = w_stone

[square = 45, 2]
	cube_type = w_stone

[square = 46, 2]
	cube_type = g_tomb

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = tomb_door_open]
		target = 46, 2

[square = 47, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_clay

[square = 1, 3]
	cube_type = g_tomb

[square = 2, 3]
	cube_type = g_tomb

[square = 3, 3]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 4, 3]
	cube_type = g_tomb

	[object = dirt1]

[square = 5, 3]
	cube_type = g_tomb

[square = 6, 3]
	cube_type = w_clay

[square = 7, 3]
	cube_type = w_clay

[square = 8, 3]
	cube_type = w_clay

[square = 9, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = vase1]
		direction = 3
		target = 9, 3

[square = 10, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 11, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

[square = 12, 3]
	cube_type = w_clay

[square = 13, 3]
	cube_type = w_clay

[square = 14, 3]
	cube_type = w_stone

[square = 15, 3]
	cube_type = g_tomb

	[object = tomb_door]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 16, 3]
	cube_type = w_stone

[square = 17, 3]
	cube_type = w_stone

[square = 18, 3]
	cube_type = w_stone

[square = 19, 3]
	cube_type = g_tomb

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = timber]
		direction = 0
		target = 19, 3

	[object = tomb_door_jammed]
		direction = 0
		target = 19, 3

[square = 20, 3]
	cube_type = w_stone

[square = 21, 3]
	cube_type = w_stone

[square = 22, 3]
	cube_type = w_stone

[square = 23, 3]
	cube_type = g_tomb

	[object = tomb_door]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 24, 3]
	cube_type = w_stone

[square = 25, 3]
	cube_type = w_stone

[square = 26, 3]
	cube_type = w_stone

[square = 27, 3]
	cube_type = g_tomb

	[object = tomb_door]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

	[object = foliage1]

[square = 28, 3]
	cube_type = w_stone

[square = 29, 3]
	cube_type = w_stone

[square = 34, 3]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 3]
	cube_type = w_clay
	cube_direction = 2

[square = 36, 3]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 3]
	cube_type = w_clay

[square = 38, 3]
	cube_type = w_clay

[square = 39, 3]
	cube_type = w_clay

[square = 40, 3]
	cube_type = w_clay

[square = 41, 3]
	cube_type = w_clay

[square = 42, 3]
	cube_type = w_stone

[square = 43, 3]
	cube_type = w_stone

[square = 44, 3]
	cube_type = w_stone

[square = 45, 3]
	cube_type = w_stone

[square = 46, 3]
	cube_type = g_tomb

[square = 47, 3]
	cube_type = w_stone

[square = 48, 3]
	cube_type = w_stone

[square = 49, 3]
	cube_type = w_stone

[square = 50, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_graves

[square = 1, 4]
	cube_type = g_tomb

[square = 2, 4]
	cube_type = w_clay

[square = 3, 4]
	cube_type = g_tomb

[square = 4, 4]
	cube_type = w_clay

[square = 5, 4]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 6, 4]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 7, 4]
	cube_type = g_tomb

[square = 8, 4]
	cube_type = g_tomb

[square = 9, 4]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 10, 4]
	cube_type = g_tomb

	[object = garbage]
		direction = 0

		<object_item = apple>
			object_item_count = 0

		<object_item = trophy_horn>
			object_item_count = 0

[square = 11, 4]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 12, 4]
	cube_type = g_tomb

	[object = cata_down2]
		direction = 3

[square = 13, 4]
	cube_type = w_clay

[square = 14, 4]
	cube_type = w_stone

[square = 15, 4]
	cube_type = g_tomb

[square = 16, 4]
	cube_type = g_tomb

	[enemy = bat]
		hp = 200

	[enemy = bat]
		hp = 200

[square = 17, 4]
	cube_type = g_tomb

	[object = torch]
		direction = 0

[square = 18, 4]
	cube_type = g_tomb

	[object = dirt1]

	[object = flower1]

[square = 19, 4]
	cube_type = g_tomb

	[object = dirt1]

[square = 20, 4]
	cube_type = g_tomb

[square = 21, 4]
	cube_type = g_tomb

[square = 22, 4]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

[square = 23, 4]
	cube_type = g_tomb

[square = 24, 4]
	cube_type = g_tomb

[square = 25, 4]
	cube_type = g_tomb

	[object = torch]
		direction = 0

[square = 26, 4]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 27, 4]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = foliage1]
		direction = 0

[square = 28, 4]
	cube_type = w_stone

[square = 31, 4]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 4]
	cube_type = w_clay
	cube_direction = 2

[square = 33, 4]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 4]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 4]
	cube_type = g_tomb

	[item = mushroom]
		item_count = 0

[square = 36, 4]
	cube_type = g_tomb

[square = 37, 4]
	cube_type = g_tomb

[square = 38, 4]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 39, 4]
	cube_type = g_tomb

	[object = garbage]
		direction = 1

		<object_item = money10>
			object_item_count = 1

		<object_item = trophy_animal_fur>
			object_item_count = 0

[square = 40, 4]
	cube_type = g_tomb

	[object = goblin_hole]
		direction = 1
		target = 40, 4

		<object_item = arrows>
			object_item_count = 20

		<object_item = arcane_scroll>
			object_item_count = 0

		<object_item = ram_staff>
			object_item_count = 0

		<object_item = thorn_staff>
			object_item_count = 0

		<object_item = sharp_power_gem>
			object_item_count = 0

		<object_item = ogre's_rope>
			object_item_count = 0

		<object_item = explosive_powder>
			object_item_count = 14

		<object_item = exloding_ring>
			object_item_count = 0

		<object_item = marskman_of_vastelands>
			object_item_count = 0

		<object_item = revi_potion>
			object_item_count = 0

		<object_item = elixir>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

[square = 41, 4]
	cube_type = w_clay

[square = 42, 4]
	cube_type = w_stone

[square = 43, 4]
	cube_type = g_tomb

	[object = lever_of_three]
		direction = 3
		target = 43, 4

[square = 44, 4]
	cube_type = g_tomb

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = tomb_door_open]
		direction = 1
		target = 44, 4

[square = 45, 4]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

	[object = flower1]
		direction = 3

[square = 46, 4]
	cube_type = g_tomb

	[object = chest_seal]
		target = 46, 4

		<object_item = seal>
			object_item_count = 0

		<object_item = money1280>
			object_item_count = 791

[square = 47, 4]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

	[object = foliage1]
		direction = 0

[square = 48, 4]
	cube_type = g_tomb

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = tomb_door_open]
		direction = 1
		target = 48, 4

[square = 49, 4]
	cube_type = g_tomb

	[object = lever_of_three]
		direction = 1
		target = 49, 4

[square = 50, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_graves

[square = 1, 5]
	cube_type = g_tomb

	[object = dirt2]

[square = 2, 5]
	cube_type = w_graves

[square = 3, 5]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 4, 5]
	cube_type = w_graves

[square = 5, 5]
	cube_type = g_tomb

[square = 6, 5]
	cube_type = w_clay

[square = 7, 5]
	cube_type = w_clay

[square = 8, 5]
	cube_type = w_clay

[square = 9, 5]
	cube_type = g_tomb

	[object = coffin2]
		direction = 1

	[object = coffin1]
		direction = 0

[square = 10, 5]
	cube_type = g_tomb

[square = 11, 5]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = vase2]
		direction = 3
		target = 11, 5

[square = 12, 5]
	cube_type = w_clay

[square = 13, 5]
	cube_type = w_clay

[square = 14, 5]
	cube_type = w_stone

[square = 15, 5]
	cube_type = w_stone

[square = 16, 5]
	cube_type = w_stone

[square = 17, 5]
	cube_type = w_stone

[square = 18, 5]
	cube_type = w_stone

[square = 19, 5]
	cube_type = w_stone

[square = 20, 5]
	cube_type = g_tomb

	[object = tomb_door]

	[object = jamb]
		direction = 3

	[object = jamb]
		direction = 1

[square = 21, 5]
	cube_type = w_stone

[square = 22, 5]
	cube_type = w_stone

[square = 23, 5]
	cube_type = w_stone

[square = 24, 5]
	cube_type = w_stone

[square = 25, 5]
	cube_type = w_stone

[square = 26, 5]
	cube_type = w_stone

[square = 27, 5]
	cube_type = w_stone

[square = 28, 5]
	cube_type = w_stone

[square = 29, 5]
	cube_type = w_stone

[square = 30, 5]
	cube_type = w_stone

[square = 31, 5]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 5]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

	[item = herbs]
		item_count = 0

[square = 33, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = foliage1]
		direction = 1

[square = 34, 5]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 5]
	cube_type = g_tomb

[square = 36, 5]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 5]
	cube_type = w_clay

[square = 38, 5]
	cube_type = w_clay

[square = 39, 5]
	cube_type = w_clay

[square = 40, 5]
	cube_type = w_clay
	cube_direction = 2

[square = 41, 5]
	cube_type = w_clay

[square = 42, 5]
	cube_type = w_stone

[square = 43, 5]
	cube_type = w_stone

[square = 44, 5]
	cube_type = w_stone

[square = 45, 5]
	cube_type = w_stone

[square = 46, 5]
	cube_type = g_tomb

	[object = tomb_door_of_three]
		target = 46, 5

	[object = jamb]
		direction = 3
		target = 46, 5

	[object = jamb]
		direction = 1
		target = 46, 5

[square = 47, 5]
	cube_type = w_stone

[square = 48, 5]
	cube_type = w_stone

[square = 49, 5]
	cube_type = w_stone

[square = 50, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_graves

[square = 1, 6]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 2, 6]
	cube_type = w_clay

[square = 3, 6]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 4, 6]
	cube_type = w_clay

[square = 5, 6]
	cube_type = g_tomb

	[object = fence]
		direction = 0

[square = 6, 6]
	cube_type = w_clay

[square = 7, 6]
	cube_type = w_clay

[square = 8, 6]
	cube_type = w_clay

[square = 9, 6]
	cube_type = w_clay

[square = 10, 6]
	cube_type = g_tomb

[square = 11, 6]
	cube_type = w_clay

[square = 12, 6]
	cube_type = w_graves

[square = 13, 6]
	cube_type = w_graves

[square = 14, 6]
	cube_type = w_graves

[square = 15, 6]
	cube_type = w_graves

[square = 16, 6]
	cube_type = w_graves

[square = 17, 6]
	cube_type = w_graves

[square = 18, 6]
	cube_type = w_stone

[square = 19, 6]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 20, 6]
	cube_type = g_tomb

	[object = dirt2]
		direction = 1

[square = 21, 6]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 22, 6]
	cube_type = w_stone

[square = 23, 6]
	cube_type = g_tomb

[square = 24, 6]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 25, 6]
	cube_type = g_tomb

[square = 26, 6]
	cube_type = g_tomb

[square = 27, 6]
	cube_type = g_tomb

[square = 28, 6]
	cube_type = w_stone

[square = 29, 6]
	cube_type = g_tomb

[square = 30, 6]
	cube_type = w_stone

[square = 31, 6]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 6]
	cube_type = g_tomb

[square = 33, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 34, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = foliage1]
		direction = 0

[square = 35, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 36, 6]
	cube_type = w_clay

[square = 37, 6]
	cube_type = w_graves
	cube_direction = 2

[square = 38, 6]
	cube_type = w_graves
	cube_direction = 2

[square = 39, 6]
	cube_type = w_clay

[square = 40, 6]
	cube_type = g_tomb

	[object = teleport]
		direction = 3
		target = 12, 18

[square = 41, 6]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 42, 6]
	cube_type = empty

[square = 43, 6]
	cube_type = empty

[square = 44, 6]
	cube_type = empty

[square = 45, 6]
	cube_type = w_stone

[square = 46, 6]
	cube_type = g_tomb

[square = 47, 6]
	cube_type = g_tomb

[square = 48, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_graves

[square = 1, 7]
	cube_type = g_tomb

	[object = garbage]
		direction = 0

[square = 2, 7]
	cube_type = w_graves

[square = 3, 7]
	cube_type = g_tomb

[square = 4, 7]
	cube_type = w_graves

[square = 5, 7]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 5, 7

[square = 6, 7]
	cube_type = w_clay

[square = 7, 7]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 8, 7]
	cube_type = w_clay

[square = 9, 7]
	cube_type = w_clay

[square = 10, 7]
	cube_type = g_tomb

[square = 11, 7]
	cube_type = g_tomb

	[object = torch]
		direction = 0

	[object = torch]

[square = 12, 7]
	cube_type = g_tomb

[square = 13, 7]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

	[enemy = smallrat]
		hp = 200

[square = 14, 7]
	cube_type = g_tomb

[square = 15, 7]
	cube_type = g_tomb

	[object = torch2]

	[object = torch2]
		direction = 3

[square = 16, 7]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

[square = 17, 7]
	cube_type = g_tomb

[square = 18, 7]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 19, 7]
	cube_type = g_tomb

[square = 20, 7]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 21, 7]
	cube_type = g_tomb

	[enemy = smallrat]
		hp = 200

[square = 22, 7]
	cube_type = g_tomb

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = timber]
		direction = 1
		target = 22, 7

	[object = tomb_door_jammed]
		direction = 1
		target = 22, 7

[square = 23, 7]
	cube_type = g_tomb

[square = 24, 7]
	cube_type = w_clay

[square = 25, 7]
	cube_type = g_tomb

[square = 26, 7]
	cube_type = w_clay

[square = 27, 7]
	cube_type = g_tomb

[square = 28, 7]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 28, 7

[square = 29, 7]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 30, 7]
	cube_type = w_stone

[square = 31, 7]
	cube_type = w_graves
	cube_direction = 2

[square = 32, 7]
	cube_type = g_tomb

[square = 33, 7]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 7]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 7]
	cube_type = g_tomb

[square = 36, 7]
	cube_type = g_tomb

[square = 37, 7]
	cube_type = g_tomb

[square = 38, 7]
	cube_type = g_tomb

[square = 39, 7]
	cube_type = g_tomb

[square = 40, 7]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 41, 7]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 42, 7]
	cube_type = empty

[square = 43, 7]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0
		target = 43, 7

	[object = sewer_bottom]
		direction = 3
		target = 43, 7

	[object = sewer_bottom]
		direction = 1
		target = 43, 7

	[object = monk_statue_center]
		target = 43, 7

[square = 44, 7]
	cube_type = empty

	[object = torch]
		direction = 1
		target = 44, 7

[square = 45, 7]
	cube_type = w_stone
	cube_direction = 2

	[object = sewer_bottom]
		direction = 1

[square = 46, 7]
	cube_type = w_stone
	cube_direction = 2

[square = 47, 7]
	cube_type = g_tomb
	cube_direction = 2

[square = 48, 7]
	cube_type = w_stone
	cube_direction = 2

[square = 49, 7]
	cube_type = w_stone
	cube_direction = 2

[square = 50, 7]
	cube_type = w_stone
	cube_direction = 2

[square = 0, 8]
	cube_type = w_graves

[square = 1, 8]
	cube_type = g_tomb

[square = 2, 8]
	cube_type = w_clay

[square = 3, 8]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 4, 8]
	cube_type = w_clay

[square = 5, 8]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 6, 8]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 7, 8]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 8, 8]
	cube_type = w_clay

[square = 9, 8]
	cube_type = w_clay

[square = 10, 8]
	cube_type = w_clay

[square = 11, 8]
	cube_type = w_clay

[square = 12, 8]
	cube_type = w_clay

[square = 13, 8]
	cube_type = g_tomb

	[object = jamb]
		direction = 1
		target = 13, 8

	[object = jamb]
		direction = 3
		target = 13, 8

	[object = timber]
		direction = 0
		target = 13, 8

	[object = tomb_door_jammed]
		direction = 0
		target = 13, 8

[square = 14, 8]
	cube_type = w_clay

[square = 15, 8]
	cube_type = w_graves

[square = 16, 8]
	cube_type = w_graves

[square = 17, 8]
	cube_type = w_graves

[square = 18, 8]
	cube_type = w_stone

[square = 19, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0

	[object = torch2]
		direction = 1

[square = 20, 8]
	cube_type = g_tomb

[square = 21, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0

	[object = torch2]

[square = 22, 8]
	cube_type = w_stone

[square = 23, 8]
	cube_type = g_tomb

[square = 24, 8]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 25, 8]
	cube_type = g_tomb

[square = 26, 8]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 27, 8]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

	[enemy = blackrat]
		hp = 400

[square = 28, 8]
	cube_type = w_stone

[square = 29, 8]
	cube_type = g_tomb

[square = 30, 8]
	cube_type = w_stone

[square = 31, 8]
	cube_type = w_graves
	cube_direction = 2

[square = 32, 8]
	cube_type = g_tomb

	[object = flower1]

	[object = flower1]
		direction = 0

[square = 33, 8]
	cube_type = w_graves
	cube_direction = 2

[square = 34, 8]
	cube_type = w_graves
	cube_direction = 2

[square = 35, 8]
	cube_type = w_graves
	cube_direction = 2

[square = 36, 8]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 8]
	cube_type = g_tomb

[square = 38, 8]
	cube_type = w_clay

[square = 39, 8]
	cube_type = w_clay

[square = 40, 8]
	cube_type = g_tomb

[square = 41, 8]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 42, 8]
	cube_type = empty

[square = 43, 8]
	cube_type = empty

	[object = wake_bat]
		direction = 3
		target = 43, 8

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 44, 8]
	cube_type = empty

[square = 45, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = sewer_bottom]
		direction = 1

	[object = lever_bridge]
		direction = 0
		target = 45, 8

[square = 46, 8]
	cube_type = g_tomb
	cube_direction = 2

	[item = remains]
		item_count = 0

[square = 47, 8]
	cube_type = g_tomb
	cube_direction = 2

[square = 48, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 6

[square = 49, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = column]
		direction = 3

[square = 50, 8]
	cube_type = w_stone
	cube_direction = 2

[square = 0, 9]
	cube_type = w_clay

[square = 1, 9]
	cube_type = g_tomb

	[object = dirt1]

[square = 2, 9]
	cube_type = g_tomb

[square = 3, 9]
	cube_type = g_tomb

	[object = dirt1]

[square = 4, 9]
	cube_type = g_tomb

[square = 5, 9]
	cube_type = g_tomb

[square = 6, 9]
	cube_type = w_clay

[square = 7, 9]
	cube_type = g_tomb

[square = 8, 9]
	cube_type = w_clay

[square = 9, 9]
	cube_type = w_clay

[square = 10, 9]
	cube_type = w_graves

[square = 11, 9]
	cube_type = w_graves

[square = 12, 9]
	cube_type = g_tomb

[square = 13, 9]
	cube_type = g_tomb

[square = 14, 9]
	cube_type = w_clay

[square = 15, 9]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 16, 9]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 17, 9]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 18, 9]
	cube_type = w_stone

[square = 19, 9]
	cube_type = w_stone

[square = 20, 9]
	cube_type = g_tomb

	[object = lever]
		direction = 3
		target = 20, 10

[square = 21, 9]
	cube_type = w_stone

[square = 22, 9]
	cube_type = w_stone

[square = 23, 9]
	cube_type = g_tomb

[square = 24, 9]
	cube_type = w_clay

[square = 25, 9]
	cube_type = g_tomb

	[object = cata_down3]
		direction = 0

[square = 26, 9]
	cube_type = w_clay

[square = 27, 9]
	cube_type = g_tomb

	[object = chest_gear]
		direction = 0
		target = 27, 9

		<object_item = gear>
			object_item_count = 0

[square = 28, 9]
	cube_type = g_tomb

	[object = fence]
		direction = 3

	[object = foliage1]

[square = 29, 9]
	cube_type = g_tomb

[square = 30, 9]
	cube_type = w_stone

[square = 31, 9]
	cube_type = w_graves
	cube_direction = 2

[square = 32, 9]
	cube_type = g_tomb

[square = 33, 9]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 9]
	cube_type = g_tomb

	[item = paper_fragment]
		item_count = 0

	[enemy = deadarcher]
		hp = -1

[square = 35, 9]
	cube_type = g_tomb

[square = 36, 9]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 9]
	cube_type = g_tomb

[square = 38, 9]
	cube_type = w_clay

[square = 39, 9]
	cube_type = w_graves
	cube_direction = 2

[square = 40, 9]
	cube_type = g_tomb

[square = 41, 9]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 42, 9]
	cube_type = empty

[square = 43, 9]
	cube_type = empty

[square = 44, 9]
	cube_type = empty

	[object = torch]
		direction = 1
		target = 44, 9

[square = 45, 9]
	cube_type = w_stone
	cube_direction = 2

	[object = sewer_bottom]
		direction = 1

[square = 46, 9]
	cube_type = w_stone
	cube_direction = 2

[square = 47, 9]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 48, 9]
	cube_type = w_stone
	cube_direction = 2

[square = 49, 9]
	cube_type = w_stone
	cube_direction = 2

[square = 50, 9]
	cube_type = w_stone
	cube_direction = 2

[square = 0, 10]
	cube_type = w_clay

[square = 1, 10]
	cube_type = w_clay

[square = 2, 10]
	cube_type = w_clay

[square = 3, 10]
	cube_type = w_clay

[square = 4, 10]
	cube_type = w_clay

[square = 5, 10]
	cube_type = w_clay

[square = 6, 10]
	cube_type = w_clay

[square = 7, 10]
	cube_type = g_tomb

[square = 8, 10]
	cube_type = w_clay

[square = 9, 10]
	cube_type = w_clay

[square = 10, 10]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 10, 10

[square = 11, 10]
	cube_type = g_tomb

	[object = vase1]
		direction = 3
		target = 11, 10

[square = 12, 10]
	cube_type = g_tomb

	[object = vase3]
		direction = 3
		target = 12, 10

		<object_item = money40>
			object_item_count = 27

		<object_item = apple>
			object_item_count = 0

[square = 13, 10]
	cube_type = w_clay

[square = 14, 10]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 15, 10]
	cube_type = empty

[square = 16, 10]
	cube_type = empty

[square = 17, 10]
	cube_type = empty

[square = 18, 10]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 1

[square = 19, 10]
	cube_type = w_stone

[square = 20, 10]
	cube_type = g_tomb

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = tomb_door_lever]
		target = 20, 10

[square = 21, 10]
	cube_type = w_stone

[square = 22, 10]
	cube_type = w_stone

[square = 23, 10]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

[square = 24, 10]
	cube_type = w_clay

[square = 25, 10]
	cube_type = w_clay

[square = 26, 10]
	cube_type = w_clay

[square = 27, 10]
	cube_type = g_tomb

	[object = fence]
		direction = 0

	[object = foliage1]
		direction = 1

[square = 28, 10]
	cube_type = w_stone

[square = 29, 10]
	cube_type = g_tomb

[square = 30, 10]
	cube_type = w_stone

[square = 31, 10]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 10]
	cube_type = g_tomb

[square = 33, 10]
	cube_type = g_tomb

	[object = torch]
		direction = 0

	[object = torch]

[square = 34, 10]
	cube_type = g_tomb

[square = 35, 10]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 36, 10]
	cube_type = g_tomb

[square = 37, 10]
	cube_type = g_tomb

[square = 38, 10]
	cube_type = g_tomb

	[object = block_enemy]
		target = 38, 10

[square = 39, 10]
	cube_type = w_clay

[square = 40, 10]
	cube_type = g_tomb

	[object = block_enemy]
		target = 40, 10

[square = 41, 10]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 42, 10]
	cube_type = w_clay
	cube_direction = 2

[square = 43, 10]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 10]
	cube_type = empty

[square = 45, 10]
	cube_type = w_stone
	cube_direction = 2

	[object = sewer_bottom]
		direction = 1

[square = 46, 10]
	cube_type = w_stone
	cube_direction = 2

[square = 47, 10]
	cube_type = g_tomb
	cube_direction = 2

[square = 48, 10]
	cube_type = w_stone
	cube_direction = 2

[square = 49, 10]
	cube_type = w_stone
	cube_direction = 2

[square = 50, 10]
	cube_type = w_stone
	cube_direction = 2

[square = 0, 11]
	cube_type = w_clay

[square = 1, 11]
	cube_type = g_tomb

	[object = block_enemy]
		target = 1, 11

[square = 2, 11]
	cube_type = g_tomb

[square = 3, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 4, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[enemy = livingdead]
		hp = 450

[square = 5, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 6, 11]
	cube_type = g_tomb

[square = 7, 11]
	cube_type = g_tomb

[square = 8, 11]
	cube_type = w_clay

[square = 9, 11]
	cube_type = g_tomb

[square = 10, 11]
	cube_type = g_tomb

[square = 11, 11]
	cube_type = g_tomb

[square = 12, 11]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 13, 11]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 14, 11]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 15, 11]
	cube_type = empty

[square = 16, 11]
	cube_type = empty

[square = 17, 11]
	cube_type = empty

[square = 18, 11]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 1

[square = 19, 11]
	cube_type = g_tomb

	[object = vase1]
		direction = 3
		target = 19, 11

[square = 20, 11]
	cube_type = g_tomb

[square = 21, 11]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 21, 11

[square = 22, 11]
	cube_type = w_stone

[square = 23, 11]
	cube_type = g_tomb

[square = 24, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 25, 11]
	cube_type = g_tomb

	[enemy = bat]
		hp = 200

	[enemy = bat]
		hp = 200

[square = 26, 11]
	cube_type = g_tomb

	[enemy = bat]
		hp = 200

	[enemy = bat]
		hp = 200

[square = 27, 11]
	cube_type = g_tomb

[square = 28, 11]
	cube_type = g_tomb

[square = 29, 11]
	cube_type = g_tomb

	[object = barrel]
		direction = 1

		<object_item = apple>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 30, 11]
	cube_type = w_stone

[square = 31, 11]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 11]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

	[enemy = livingdead]
		hp = 450

[square = 33, 11]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 11]
	cube_type = g_tomb

[square = 35, 11]
	cube_type = g_tomb

	[object = vase1]
		direction = 3
		target = 35, 11

[square = 36, 11]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 11]
	cube_type = w_clay
	cube_direction = 2

[square = 38, 11]
	cube_type = g_tomb

[square = 39, 11]
	cube_type = g_tomb

[square = 40, 11]
	cube_type = g_tomb

[square = 41, 11]
	cube_type = g_tomb

[square = 42, 11]
	cube_type = g_tomb

	[object = block_enemy]
		target = 42, 11

[square = 43, 11]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 11]
	cube_type = empty

[square = 45, 11]
	cube_type = empty

[square = 46, 11]
	cube_type = w_stone
	cube_direction = 2

[square = 47, 11]
	cube_type = g_tomb
	cube_direction = 2

[square = 48, 11]
	cube_type = g_tomb
	cube_direction = 2

[square = 49, 11]
	cube_type = w_stone
	cube_direction = 2

[square = 50, 11]
	cube_type = w_stone
	cube_direction = 2

[square = 0, 12]
	cube_type = w_clay

[square = 1, 12]
	cube_type = g_tomb

[square = 2, 12]
	cube_type = w_clay

[square = 3, 12]
	cube_type = w_graves

[square = 4, 12]
	cube_type = w_graves

[square = 5, 12]
	cube_type = w_graves

[square = 6, 12]
	cube_type = w_graves

[square = 7, 12]
	cube_type = w_graves

[square = 8, 12]
	cube_type = w_graves

[square = 9, 12]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 10, 12]
	cube_type = w_clay

[square = 11, 12]
	cube_type = g_tomb

	[object = cata_down1]
		direction = 0

[square = 12, 12]
	cube_type = w_clay

[square = 13, 12]
	cube_type = g_tomb

[square = 14, 12]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 15, 12]
	cube_type = empty

[square = 16, 12]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = rat_horde]
		direction = 0
		target = 17, 12

[square = 17, 12]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 18, 12]
	cube_type = g_tomb

	[object = foliage1]
		target = 18, 12

[square = 19, 12]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

[square = 20, 12]
	cube_type = g_tomb

[square = 21, 12]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

[square = 22, 12]
	cube_type = w_stone

[square = 23, 12]
	cube_type = w_stone

[square = 24, 12]
	cube_type = w_stone

[square = 25, 12]
	cube_type = w_stone

[square = 26, 12]
	cube_type = w_stone

[square = 27, 12]
	cube_type = w_stone

[square = 28, 12]
	cube_type = w_stone

[square = 29, 12]
	cube_type = w_stone

[square = 30, 12]
	cube_type = w_stone

[square = 31, 12]
	cube_type = w_graves
	cube_direction = 2

[square = 32, 12]
	cube_type = g_tomb

[square = 33, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 12]
	cube_type = w_graves
	cube_direction = 2

[square = 35, 12]
	cube_type = w_graves
	cube_direction = 2

[square = 36, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 38, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

[square = 39, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 40, 12]
	cube_type = w_graves
	cube_direction = 2

[square = 41, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 12]
	cube_type = g_tomb

[square = 43, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 45, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 46, 12]
	cube_type = w_stone
	cube_direction = 2

[square = 47, 12]
	cube_type = w_stone
	cube_direction = 2

[square = 48, 12]
	cube_type = g_tomb
	cube_direction = 2

[square = 49, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 50, 12]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 13]
	cube_type = w_clay

[square = 1, 13]
	cube_type = g_tomb

[square = 2, 13]
	cube_type = w_clay

[square = 3, 13]
	cube_type = w_graves

[square = 4, 13]
	cube_type = w_graves

[square = 5, 13]
	cube_type = w_graves

[square = 6, 13]
	cube_type = w_graves

[square = 7, 13]
	cube_type = w_graves

[square = 8, 13]
	cube_type = w_clay

[square = 9, 13]
	cube_type = g_tomb

[square = 10, 13]
	cube_type = w_clay

[square = 11, 13]
	cube_type = w_clay

[square = 12, 13]
	cube_type = w_clay

[square = 13, 13]
	cube_type = g_tomb

[square = 14, 13]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 15, 13]
	cube_type = empty

[square = 16, 13]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 3

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 17, 13]
	cube_type = empty

	[object = foliage1]
		direction = 1
		target = 17, 13

[square = 18, 13]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 1

[square = 19, 13]
	cube_type = g_tomb

[square = 20, 13]
	cube_type = g_tomb

[square = 21, 13]
	cube_type = g_tomb

	[object = garbage]
		direction = 0

		<object_item = money10>
			object_item_count = 16

		<object_item = apple>
			object_item_count = 0

[square = 22, 13]
	cube_type = w_stone

[square = 23, 13]
	cube_type = w_stone

[square = 24, 13]
	cube_type = w_stone

[square = 25, 13]
	cube_type = w_stone

[square = 26, 13]
	cube_type = w_stone

[square = 27, 13]
	cube_type = w_stone

[square = 28, 13]
	cube_type = w_stone

[square = 29, 13]
	cube_type = w_stone

[square = 30, 13]
	cube_type = w_stone

[square = 31, 13]
	cube_type = w_graves

[square = 32, 13]
	cube_type = g_tomb

[square = 33, 13]
	cube_type = g_tomb

[square = 34, 13]
	cube_type = g_tomb

[square = 35, 13]
	cube_type = g_tomb

[square = 36, 13]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 13]
	cube_type = g_tomb

[square = 38, 13]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

[square = 39, 13]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 39, 13

[square = 40, 13]
	cube_type = g_tomb

[square = 41, 13]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 13]
	cube_type = w_illusion

[square = 43, 13]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 13]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 45, 13]
	cube_type = w_clay
	cube_direction = 2

[square = 46, 13]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 13]
	cube_type = w_stone
	cube_direction = 2

[square = 48, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = foliage1]
		direction = 3

	[object = foliage1]

[square = 49, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = cata_down5]
		direction = 3

[square = 50, 13]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 14]
	cube_type = w_clay

[square = 1, 14]
	cube_type = g_tomb

[square = 2, 14]
	cube_type = g_tomb

[square = 3, 14]
	cube_type = g_tomb

[square = 4, 14]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 5, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 5, 14

[square = 6, 14]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 6, 14

[square = 7, 14]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 7, 14

	[enemy = bat]
		hp = 200

	[enemy = bat]
		hp = 200

[square = 8, 14]
	cube_type = w_clay

[square = 9, 14]
	cube_type = g_tomb

[square = 10, 14]
	cube_type = g_tomb

[square = 11, 14]
	cube_type = w_clay

[square = 12, 14]
	cube_type = g_tomb

[square = 13, 14]
	cube_type = g_tomb

	[enemy = bat]
		hp = 200

	[enemy = bat]
		hp = 200

[square = 14, 14]
	cube_type = w_clay

[square = 15, 14]
	cube_type = g_tomb

	[object = sewer_bottom]

	[object = dirt1]
		direction = 1

	[object = flower1]
		direction = 3

[square = 16, 14]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 17, 14]
	cube_type = w_clay

	[object = sewer_bottom]

[square = 18, 14]
	cube_type = w_clay

[square = 19, 14]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

[square = 20, 14]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 21, 14]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

[square = 22, 14]
	cube_type = g_tomb

	[item = mushroom]
		item_count = 0

[square = 23, 14]
	cube_type = g_tomb

	[object = coffin1]

[square = 24, 14]
	cube_type = g_tomb

	[object = coffin2]

[square = 25, 14]
	cube_type = w_stone

[square = 26, 14]
	cube_type = g_tomb

	[object = vase2]
		direction = 3
		target = 26, 14

[square = 27, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 28, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 29, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 30, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 31, 14]
	cube_type = w_graves
	cube_direction = 2

[square = 32, 14]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 33, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 14]
	cube_type = g_tomb

[square = 36, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 14]
	cube_type = g_tomb

	[object = flower1]
		direction = 1

[square = 38, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 39, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 40, 14]
	cube_type = g_tomb

	[object = coffin2]
		direction = 1

	[object = dirt2]
		direction = 3
		target = 40, 14

[square = 41, 14]
	cube_type = w_graves
	cube_direction = 2

[square = 42, 14]
	cube_type = g_tomb

	[object = block_enemy]
		target = 42, 14

[square = 43, 14]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

[square = 44, 14]
	cube_type = g_tomb

[square = 45, 14]
	cube_type = g_tomb

	[object = cata_down4]
		direction = 3

[square = 46, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 14]
	cube_type = w_stone
	cube_direction = 2

[square = 48, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 49, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 50, 14]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 15]
	cube_type = w_clay

[square = 1, 15]
	cube_type = w_clay

[square = 2, 15]
	cube_type = w_clay

[square = 3, 15]
	cube_type = g_tomb

	[object = torch2]

	[object = torch2]
		direction = 3

	[object = coffin2]
		direction = 1

	[item = rotten_eye]
		item_count = 0

	[item = rotten_eye]
		item_count = 0

	[item = rotten_eye]
		item_count = 0

	[item = rotten_eye]
		item_count = 0

[square = 4, 15]
	cube_type = g_tomb

[square = 5, 15]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 5, 15

[square = 6, 15]
	cube_type = g_tomb

[square = 7, 15]
	cube_type = g_tomb

[square = 8, 15]
	cube_type = g_tomb

	[object = wake_bat]
		direction = 3
		target = 8, 15

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 9, 15]
	cube_type = g_tomb

[square = 10, 15]
	cube_type = g_tomb

[square = 11, 15]
	cube_type = w_clay

[square = 12, 15]
	cube_type = g_tomb

[square = 13, 15]
	cube_type = w_clay

[square = 14, 15]
	cube_type = w_clay

[square = 15, 15]
	cube_type = g_tomb

	[object = barrel]
		direction = 1

		<object_item = bread>
			object_item_count = 0

		<object_item = mushroom>
			object_item_count = 0

	[object = dirt1]
		direction = 1

[square = 16, 15]
	cube_type = g_tomb

[square = 17, 15]
	cube_type = g_tomb

	[object = exit_cata2]
		direction = 3

[square = 18, 15]
	cube_type = w_clay

[square = 19, 15]
	cube_type = g_tomb

[square = 20, 15]
	cube_type = g_tomb

[square = 21, 15]
	cube_type = g_tomb

[square = 22, 15]
	cube_type = g_tomb

[square = 23, 15]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 24, 15]
	cube_type = g_tomb

[square = 25, 15]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 26, 15]
	cube_type = g_tomb

[square = 27, 15]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

	[enemy = torso]
		hp = 350

[square = 28, 15]
	cube_type = g_tomb

[square = 29, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 30, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 31, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 15]
	cube_type = g_tomb

[square = 33, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 15]
	cube_type = g_tomb

	[object = block_enemy]
		target = 35, 15

	[object = foliage1]
		direction = 3
		target = 35, 15

[square = 36, 15]
	cube_type = g_tomb

[square = 37, 15]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1

[square = 38, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 39, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 40, 15]
	cube_type = g_tomb

	[object = coffin2]
		direction = 1

[square = 41, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 15]
	cube_type = w_illusion

[square = 43, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 15]
	cube_type = g_tomb

	[object = torch]
		direction = 3

	[object = barrel]
		direction = 3

		<object_item = cheese>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 45, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 46, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 48, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 49, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 50, 15]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 16]
	cube_type = w_clay

[square = 3, 16]
	cube_type = w_graves

[square = 4, 16]
	cube_type = w_graves

[square = 5, 16]
	cube_type = w_graves

[square = 6, 16]
	cube_type = w_graves

[square = 7, 16]
	cube_type = w_graves

[square = 8, 16]
	cube_type = w_clay

[square = 9, 16]
	cube_type = w_clay

[square = 10, 16]
	cube_type = w_clay

[square = 11, 16]
	cube_type = w_clay

[square = 12, 16]
	cube_type = g_tomb

[square = 13, 16]
	cube_type = g_tomb

	[object = exit_cata1]
		direction = 3

[square = 14, 16]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 3

[square = 15, 16]
	cube_type = empty

[square = 16, 16]
	cube_type = empty

[square = 17, 16]
	cube_type = w_clay

	[object = sewer_bottom]
		direction = 1

[square = 18, 16]
	cube_type = w_stone

[square = 19, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 20, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 21, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 22, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 23, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 24, 16]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 25, 16]
	cube_type = w_stone

[square = 26, 16]
	cube_type = g_tomb

	[object = vase3]
		direction = 3
		target = 26, 16

		<object_item = money40>
			object_item_count = 34

		<object_item = apple>
			object_item_count = 0

[square = 27, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 28, 16]
	cube_type = g_tomb

[square = 29, 16]
	cube_type = g_tomb

[square = 30, 16]
	cube_type = g_tomb

[square = 31, 16]
	cube_type = g_tomb

[square = 32, 16]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 33, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 16]
	cube_type = g_tomb

	[object = altar]
		direction = 3
		target = 34, 16

	[object = torch]
		direction = 3
		target = 34, 16

	[object = foliage1]
		direction = 3
		target = 34, 16

	[object = foliage1]
		direction = 0
		target = 34, 16

[square = 35, 16]
	cube_type = g_tomb

[square = 36, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 16]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 37, 16

[square = 38, 16]
	cube_type = g_tomb

[square = 39, 16]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 39, 16

[square = 40, 16]
	cube_type = g_tomb

[square = 41, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 16]
	cube_type = g_tomb

[square = 43, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 45, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 46, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 16]
	cube_type = g_tomb
	cube_direction = 2

[square = 48, 16]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = spider]
		hp = 400

[square = 49, 16]
	cube_type = g_tomb
	cube_direction = 2

	[object = chest1]
		direction = 3

		<object_item = money160>
			object_item_count = 102

		<object_item = greater_revi_potion>
			object_item_count = 0

[square = 50, 16]
	cube_type = w_clay
	cube_direction = 2

[square = 11, 17]
	cube_type = w_clay

[square = 12, 17]
	cube_type = w_clay

[square = 13, 17]
	cube_type = w_clay

[square = 14, 17]
	cube_type = w_clay

[square = 15, 17]
	cube_type = empty

[square = 16, 17]
	cube_type = empty

[square = 17, 17]
	cube_type = empty

[square = 18, 17]
	cube_type = w_stone

[square = 19, 17]
	cube_type = w_stone

[square = 20, 17]
	cube_type = w_stone

[square = 21, 17]
	cube_type = w_stone

[square = 22, 17]
	cube_type = w_stone

[square = 23, 17]
	cube_type = w_stone

[square = 24, 17]
	cube_type = w_stone

[square = 25, 17]
	cube_type = w_stone

[square = 26, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 27, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 28, 17]
	cube_type = g_tomb

[square = 29, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 30, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 31, 17]
	cube_type = g_tomb

[square = 32, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 33, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 17]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 36, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 38, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 39, 17]
	cube_type = g_tomb

[square = 40, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 41, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 17]
	cube_type = g_tomb

	[item = rotten_eye]
		item_count = 0

[square = 43, 17]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 44, 17]
	cube_type = g_tomb

[square = 45, 17]
	cube_type = g_tomb

	[object = coffin1]
		direction = 3

	[object = block_enemy]
		target = 45, 17

[square = 46, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 17]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = spider]
		hp = 400

[square = 48, 17]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = giant_spider]
		hp = 600

[square = 49, 17]
	cube_type = g_tomb
	cube_direction = 2

	[object = sarcophagus]
		direction = 3

		<object_item = money160>
			object_item_count = 128

		<object_item = arrows>
			object_item_count = 20

		<object_item = arctic_orb>
			object_item_count = 0

		<object_item = fatal_broad_sword>
			object_item_count = 0

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 1

	[object = torch2]

	[object = torch2]
		direction = 3

[square = 50, 17]
	cube_type = w_clay
	cube_direction = 2

[square = 11, 18]
	cube_type = w_clay

[square = 12, 18]
	cube_type = g_tomb

	[object = lever_clay]
		direction = 1
		target = 12, 17

	[object = foliage1]
		direction = 3
		target = 12, 18

	[object = dirt1]
		direction = 3
		target = 12, 18

[square = 13, 18]
	cube_type = w_clay

[square = 24, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 25, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 26, 18]
	cube_type = w_graves
	cube_direction = 2

[square = 27, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 28, 18]
	cube_type = g_tomb

[square = 29, 18]
	cube_type = w_graves
	cube_direction = 2

[square = 30, 18]
	cube_type = w_graves
	cube_direction = 2

[square = 31, 18]
	cube_type = g_tomb

[square = 32, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 33, 18]
	cube_type = g_tomb

	[object = tstone]
		target = 33, 18

	[object = torch2]
		target = 33, 18

	[object = torch2]
		direction = 3
		target = 33, 18

	[object = torch2]
		direction = 0
		target = 33, 18

	[object = torch2]
		direction = 1
		target = 33, 18

[square = 34, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 18]
	cube_type = g_tomb

[square = 36, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 38, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 39, 18]
	cube_type = g_tomb

[square = 40, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 41, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 18]
	cube_type = g_tomb

[square = 43, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 45, 18]
	cube_type = g_tomb

[square = 46, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 18]
	cube_type = g_tomb
	cube_direction = 2

[square = 48, 18]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = spider]
		hp = 400

[square = 49, 18]
	cube_type = g_tomb
	cube_direction = 2

	[object = chest1]
		direction = 3
		target = 49, 18

		<object_item = money160>
			object_item_count = 95

		<object_item = scroll_of_ressurection>
			object_item_count = 0

		<object_item = greater_elixir>
			object_item_count = 0

[square = 50, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 11, 19]
	cube_type = w_clay

[square = 12, 19]
	cube_type = g_tomb

	[object = teleport]
		direction = 3
		target = 40, 7

[square = 13, 19]
	cube_type = w_clay

[square = 24, 19]
	cube_type = w_graves
	cube_direction = 2

[square = 25, 19]
	cube_type = g_tomb

	[object = fence]
		direction = 1

[square = 26, 19]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 26, 19

[square = 27, 19]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 28, 19]
	cube_type = g_tomb

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 2

		<object_item = bread>
			object_item_count = 0

[square = 29, 19]
	cube_type = w_graves
	cube_direction = 2

[square = 30, 19]
	cube_type = w_graves
	cube_direction = 2

[square = 31, 19]
	cube_type = g_tomb

[square = 32, 19]
	cube_type = g_tomb

	[enemy = giant_spider]
		hp = 600

[square = 33, 19]
	cube_type = g_tomb

[square = 34, 19]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 35, 19]
	cube_type = g_tomb

[square = 36, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 19]
	cube_type = g_tomb

	[object = coffin1]
		direction = 0

	[object = coffin2]
		direction = 1

	[object = coffin2]

	[item = leather_vest]
		item_count = 0

	[item = throwing_knives]
		item_count = 14

	[item = apple]
		item_count = 0

	[item = remains]
		item_count = 0

[square = 38, 19]
	cube_type = g_tomb

[square = 39, 19]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0

	[object = block_enemy]
		target = 39, 19

[square = 40, 19]
	cube_type = g_tomb

	[object = torch]
		direction = 0
		target = 40, 19

[square = 41, 19]
	cube_type = g_tomb

	[object = torch]
		direction = 0
		target = 41, 19

[square = 42, 19]
	cube_type = g_tomb

	[object = block_enemy]
		target = 42, 19

[square = 43, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 45, 19]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 46, 19]
	cube_type = g_tomb

[square = 47, 19]
	cube_type = w_illusion
	cube_direction = 2

	[object = dirt1]
		direction = 0

	[object = block_enemy]
		target = 47, 19

[square = 48, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 49, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 50, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 11, 20]
	cube_type = w_clay

[square = 12, 20]
	cube_type = w_clay

[square = 13, 20]
	cube_type = w_clay

[square = 24, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 25, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 26, 20]
	cube_type = w_graves
	cube_direction = 2

[square = 27, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 28, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 29, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 30, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 31, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 32, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 33, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 34, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 35, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 36, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 37, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 38, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 39, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 40, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 41, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 42, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 43, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 44, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 45, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 46, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 47, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 48, 20]
	cube_type = w_clay
	cube_direction = 2

\\***********************************

[level = LOWER_CATACOMBS]
size = 17, 33
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_stone

[square = 3, 0]
	cube_type = w_stone

[square = 4, 0]
	cube_type = w_stone

[square = 5, 0]
	cube_type = w_stone

[square = 6, 0]
	cube_type = w_stone

[square = 7, 0]
	cube_type = g_tomb

	[object = torch2]
		direction = 1

	[object = torch2]

	[object = fence2]
		direction = 0
		target = 7, 0

[square = 8, 0]
	cube_type = w_stone

[square = 9, 0]
	cube_type = w_stone

[square = 10, 0]
	cube_type = w_stone

[square = 11, 0]
	cube_type = w_stone

[square = 12, 0]
	cube_type = w_stone

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 2, 1]
	cube_type = w_stone

[square = 3, 1]
	cube_type = g_tomb
	cube_direction = 2

	[object = lowercata_up2]
		direction = 1

[square = 4, 1]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 1]
	cube_type = g_tomb
	cube_direction = 2

	[object = dirt1]
		direction = 0

[square = 6, 1]
	cube_type = g_tomb
	cube_direction = 2

[square = 7, 1]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = corpse_eater]
		hp = 400

[square = 8, 1]
	cube_type = g_tomb
	cube_direction = 2

	[object = dirt1]
		direction = 0

[square = 9, 1]
	cube_type = g_tomb
	cube_direction = 2

[square = 10, 1]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = torso]
		hp = 350

[square = 11, 1]
	cube_type = g_tomb
	cube_direction = 2

[square = 12, 1]
	cube_type = g_tomb
	cube_direction = 2

[square = 13, 1]
	cube_type = g_tomb
	cube_direction = 2

[square = 14, 1]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower1]
		direction = 0

[square = 15, 1]
	cube_type = w_stone

[square = 2, 2]
	cube_type = w_stone

[square = 3, 2]
	cube_type = w_stone

[square = 4, 2]
	cube_type = w_stone

[square = 5, 2]
	cube_type = w_stone

[square = 6, 2]
	cube_type = w_stone

[square = 7, 2]
	cube_type = w_stone

[square = 8, 2]
	cube_type = w_stone

[square = 9, 2]
	cube_type = g_tomb
	cube_direction = 2

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 22

		<object_item = cheese>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

	[object = torch]
		direction = 3
		target = 9, 2

[square = 10, 2]
	cube_type = g_tomb
	cube_direction = 2

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 15

		<object_item = small_stamina_potion>
			object_item_count = 0

	[object = foliage1]

	[object = torch]
		direction = 1
		target = 10, 2

[square = 11, 2]
	cube_type = w_stone

[square = 12, 2]
	cube_type = w_stone

[square = 13, 2]
	cube_type = w_stone

[square = 14, 2]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = w_stone

[square = 2, 3]
	cube_type = w_stone

[square = 3, 3]
	cube_type = g_tomb
	cube_direction = 2

	[object = lever_safe]
		direction = 3
		target = 4, 7

[square = 4, 3]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 3]
	cube_type = g_tomb

[square = 6, 3]
	cube_type = g_tomb
	cube_direction = 2

[square = 7, 3]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 7, 3

	[object = stain]
		direction = 0
		target = 7, 3

	[item = remains]
		item_count = 0

[square = 8, 3]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase2]
		direction = 0
		target = 8, 3

[square = 9, 3]
	cube_type = w_stone

[square = 10, 3]
	cube_type = w_stone

[square = 11, 3]
	cube_type = g_tomb
	cube_direction = 2

	[object = dirt2]
		direction = 0

	[enemy = fatdead]
		hp = 600

[square = 12, 3]
	cube_type = g_tomb
	cube_direction = 2

[square = 13, 3]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = skeleton]
		hp = 500

[square = 14, 3]
	cube_type = g_tomb
	cube_direction = 2

	[item = herbs]
		item_count = 0

[square = 15, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch2]
		direction = 1

[square = 2, 4]
	cube_type = g_tomb
	cube_direction = 2

	[object = column]

[square = 3, 4]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 3, 4

	[object = stain]
		direction = 0
		target = 3, 4

	[item = remains]
		item_count = 0

[square = 4, 4]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 4]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 5, 4

	[object = stain]
		direction = 0
		target = 5, 4

	[item = remains]
		item_count = 0

[square = 6, 4]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = livingdead]
		hp = 450

[square = 7, 4]
	cube_type = g_tomb
	cube_direction = 2

	[object = block_enemy]
		direction = 0
		target = 7, 4

[square = 8, 4]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 8, 4

	[object = stain]
		direction = 0
		target = 8, 4

	[item = remains]
		item_count = 0

[square = 9, 4]
	cube_type = w_stone

[square = 10, 4]
	cube_type = w_stone

[square = 11, 4]
	cube_type = g_tomb
	cube_direction = 2

[square = 12, 4]
	cube_type = w_stone

[square = 13, 4]
	cube_type = w_stone

[square = 14, 4]
	cube_type = w_stone

[square = 15, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = monk_statue_center]
		direction = 1

[square = 2, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = sarcophagus_seal]
		direction = 3
		target = 3, 5

		<object_item = warrior's_grace>
			object_item_count = 0

		<object_item = seal>
			object_item_count = 0

		<object_item = money320>
			object_item_count = 225

[square = 3, 5]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = livingdead]
		hp = 450

[square = 4, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 4, 7

	[object = stain]
		direction = 0
		target = 4, 5

	[item = remains]
		item_count = 0

[square = 5, 5]
	cube_type = g_tomb
	cube_direction = 2

[square = 6, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = block_enemy]
		direction = 0
		target = 6, 5

[square = 7, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 7, 5

	[object = stain]
		direction = 0
		target = 7, 5

	[item = remains]
		item_count = 0

[square = 8, 5]
	cube_type = g_tomb
	cube_direction = 2

[square = 9, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_sign]
		target = 9, 5

	[object = killer_sign]
		direction = 0
		target = 9, 5

[square = 10, 5]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = zombie]
		hp = 400

[square = 11, 5]
	cube_type = g_tomb
	cube_direction = 2

	[object = block_enemy]
		direction = 0
		target = 11, 5

[square = 12, 5]
	cube_type = g_tomb

	[object = monk_statue]
		direction = 3

[square = 13, 5]
	cube_type = w_stone

[square = 14, 5]
	cube_type = w_stone

[square = 15, 5]
	cube_type = w_stone

[square = 16, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch2]
		direction = 0

[square = 2, 6]
	cube_type = g_tomb
	cube_direction = 2

	[object = column]

[square = 3, 6]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 3, 6

	[object = stain]
		direction = 0
		target = 3, 6

	[item = remains]
		item_count = 0

[square = 4, 6]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 6]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 5, 6

	[object = stain]
		direction = 0
		target = 5, 6

	[item = remains]
		item_count = 0

[square = 6, 6]
	cube_type = g_tomb
	cube_direction = 2

[square = 7, 6]
	cube_type = g_tomb
	cube_direction = 2

[square = 8, 6]
	cube_type = g_tomb
	cube_direction = 2

[square = 9, 6]
	cube_type = w_stone

[square = 10, 6]
	cube_type = w_stone

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = w_stone

[square = 13, 6]
	cube_type = w_stone

[square = 14, 6]
	cube_type = w_stone

[square = 15, 6]
	cube_type = g_tomb
	cube_direction = 2

	[object = lowercata_up3]

[square = 16, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = w_stone

[square = 2, 7]
	cube_type = w_stone

[square = 3, 7]
	cube_type = g_tomb
	cube_direction = 2

	[object = lever_safe]
		direction = 3
		target = 3, 4

[square = 4, 7]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 4, 7

	[object = stain]
		direction = 0
		target = 4, 7

	[item = remains]
		item_count = 0

[square = 5, 7]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = livingdead]
		hp = 450

[square = 6, 7]
	cube_type = g_tomb
	cube_direction = 2

[square = 7, 7]
	cube_type = g_tomb
	cube_direction = 2

	[object = killer_dummy]
		direction = 0
		target = 7, 7

	[object = stain]
		direction = 0
		target = 7, 7

	[item = remains]
		item_count = 0

[square = 8, 7]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase1]
		direction = 0
		target = 8, 7

[square = 9, 7]
	cube_type = w_stone

[square = 10, 7]
	cube_type = w_stone

[square = 11, 7]
	cube_type = w_stone

[square = 12, 7]
	cube_type = w_stone

[square = 13, 7]
	cube_type = w_stone

[square = 14, 7]
	cube_type = w_stone

[square = 15, 7]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = w_stone

[square = 2, 8]
	cube_type = w_stone

[square = 3, 8]
	cube_type = w_stone

[square = 4, 8]
	cube_type = w_stone

[square = 5, 8]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 6, 8]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 0

[square = 7, 8]
	cube_type = w_stone

[square = 8, 8]
	cube_type = w_stone

[square = 9, 8]
	cube_type = w_stone

[square = 10, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch]
		direction = 0

[square = 11, 8]
	cube_type = g_tomb
	cube_direction = 2

[square = 12, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch]
		direction = 0

[square = 13, 8]
	cube_type = w_stone

[square = 14, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = garbage]

		<object_item = mushroom>
			object_item_count = 0

	[enemy = livingdead]
		hp = 450

	[enemy = livingdead]
		hp = 450

[square = 15, 8]
	cube_type = g_tomb
	cube_direction = 2

	[object = rat_attack]
		direction = 1
		target = 15, 8

	[item = cheese]
		item_count = 0

[square = 16, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_stone

[square = 1, 9]
	cube_type = g_tomb

	[object = lowercata_up1]

[square = 2, 9]
	cube_type = w_stone

[square = 3, 9]
	cube_type = g_tomb
	cube_direction = 2

	[item = revive_potion]
		item_count = 0

	[item = medicine]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[enemy = smallrat]
		hp = 200

	[enemy = blackrat]
		hp = 400

[square = 4, 9]
	cube_type = g_tomb
	cube_direction = 2

	[object = foliage1]
		direction = 0

	[object = block_enemy]
		direction = 1
		target = 4, 9

[square = 5, 9]
	cube_type = empty

[square = 6, 9]
	cube_type = empty

[square = 7, 9]
	cube_type = w_stone
	cube_direction = 1

	[object = sewer_bottom]
		direction = 1

[square = 8, 9]
	cube_type = g_tomb
	cube_direction = 2

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

[square = 9, 9]
	cube_type = g_tomb
	cube_direction = 2

	[object = tomb_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 10, 9]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 11, 9]
	cube_type = g_tomb
	cube_direction = 2

[square = 12, 9]
	cube_type = g_tomb
	cube_direction = 2

	[object = rat_attack]
		direction = 1
		target = 12, 9

	[item = cheese]
		item_count = 0

[square = 13, 9]
	cube_type = g_tomb
	cube_direction = 2

	[object = tomb_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 14, 9]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 9]
	cube_type = g_tomb

	[object = torch]
		direction = 1

[square = 16, 9]
	cube_type = w_stone

[square = 0, 10]
	cube_type = w_stone

[square = 1, 10]
	cube_type = g_tomb

[square = 2, 10]
	cube_type = w_stone

[square = 3, 10]
	cube_type = w_stone

[square = 4, 10]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch]
		direction = 1

	[object = torch]
		direction = 3

[square = 5, 10]
	cube_type = w_stone

	[object = sewer_bottom]

[square = 6, 10]
	cube_type = w_stone

	[object = sewer_bottom]

[square = 7, 10]
	cube_type = w_stone

[square = 8, 10]
	cube_type = g_tomb
	cube_direction = 2

	[object = foliage1]
		direction = 3

[square = 9, 10]
	cube_type = w_stone

[square = 10, 10]
	cube_type = g_tomb
	cube_direction = 2

[square = 11, 10]
	cube_type = g_tomb
	cube_direction = 2

[square = 12, 10]
	cube_type = g_tomb
	cube_direction = 2

[square = 13, 10]
	cube_type = w_stone

[square = 14, 10]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 10]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 10]
	cube_type = w_stone

[square = 0, 11]
	cube_type = w_stone

[square = 1, 11]
	cube_type = g_tomb

[square = 2, 11]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 3, 11]
	cube_type = g_tomb
	cube_direction = 2

	[object = garbage]

[square = 4, 11]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 11]
	cube_type = g_tomb
	cube_direction = 2

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase2]
		direction = 0
		target = 7, 11

	[enemy = blackrat]
		hp = 400

[square = 8, 11]
	cube_type = g_tomb
	cube_direction = 2

	[object = rat_attack]
		direction = 1
		target = 8, 11

	[item = cheese]
		item_count = 0

[square = 9, 11]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase1]
		direction = 0
		target = 9, 11

[square = 10, 11]
	cube_type = w_stone

[square = 11, 11]
	cube_type = g_tomb
	cube_direction = 2

	[object = cracked_stone]
		direction = 0
		target = 11, 11

[square = 12, 11]
	cube_type = w_stone

[square = 13, 11]
	cube_type = w_stone

[square = 14, 11]
	cube_type = w_stone

[square = 15, 11]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 11]
	cube_type = w_stone

[square = 0, 12]
	cube_type = w_stone

[square = 1, 12]
	cube_type = w_stone

[square = 2, 12]
	cube_type = w_stone

[square = 3, 12]
	cube_type = g_tomb
	cube_direction = 2

	[object = garbage]

		<object_item = apple>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

[square = 4, 12]
	cube_type = g_tomb
	cube_direction = 2

	[item = cheese]
		item_count = 0

[square = 5, 12]
	cube_type = g_tomb
	cube_direction = 2

[square = 6, 12]
	cube_type = g_tomb
	cube_direction = 2

[square = 7, 12]
	cube_type = g_tomb
	cube_direction = 2

[square = 8, 12]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = blackrat]
		hp = 400

[square = 9, 12]
	cube_type = g_tomb
	cube_direction = 2

[square = 10, 12]
	cube_type = g_tomb
	cube_direction = 2

	[object = fence]
		direction = 1

[square = 11, 12]
	cube_type = g_tomb
	cube_direction = 2

	[object = rat_attack]
		direction = 1
		target = 11, 12

	[item = cheese]
		item_count = 0

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 12, 12]
	cube_type = g_tomb
	cube_direction = 2

[square = 13, 12]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower1]
		direction = 0

	[object = dirt1]
		direction = 0

[square = 14, 12]
	cube_type = w_stone

[square = 15, 12]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = livingdead]
		hp = 450

	[enemy = livingdead]
		hp = 450

[square = 16, 12]
	cube_type = w_stone

[square = 2, 13]
	cube_type = w_stone

[square = 3, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = garbage]

[square = 4, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = garbage]

		<object_item = bread>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 5, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = barrel]

		<object_item = apple>
			object_item_count = 0

[square = 6, 13]
	cube_type = w_stone

[square = 7, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase3]
		direction = 0
		target = 7, 13

		<object_item = money40>
			object_item_count = 19

		<object_item = herbs>
			object_item_count = 0

	[enemy = blackrat]
		hp = 400

[square = 8, 13]
	cube_type = g_tomb
	cube_direction = 2

[square = 9, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase1]
		direction = 0
		target = 9, 13

[square = 10, 13]
	cube_type = w_stone

[square = 11, 13]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = smallrat]
		hp = 200

[square = 12, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = column]
		direction = 0

[square = 13, 13]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = torso]
		hp = 350

[square = 14, 13]
	cube_type = g_tomb
	cube_direction = 2

	[object = jamb]

	[object = jamb]
		direction = 0

	[object = tomb_door]
		direction = 3

[square = 15, 13]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 13]
	cube_type = w_stone

[square = 2, 14]
	cube_type = w_stone

[square = 3, 14]
	cube_type = w_stone

[square = 4, 14]
	cube_type = w_stone

[square = 5, 14]
	cube_type = w_stone

[square = 6, 14]
	cube_type = w_stone

[square = 7, 14]
	cube_type = w_stone

[square = 8, 14]
	cube_type = w_stone

[square = 9, 14]
	cube_type = w_stone

[square = 10, 14]
	cube_type = w_stone

[square = 11, 14]
	cube_type = g_tomb
	cube_direction = 2

	[object = dirt1]
		direction = 0

[square = 12, 14]
	cube_type = g_tomb
	cube_direction = 2

[square = 13, 14]
	cube_type = g_tomb
	cube_direction = 2

[square = 14, 14]
	cube_type = w_stone

[square = 15, 14]
	cube_type = w_stone

[square = 16, 14]
	cube_type = w_stone

[square = 10, 15]
	cube_type = w_stone

[square = 11, 15]
	cube_type = w_stone

[square = 12, 15]
	cube_type = w_stone

[square = 13, 15]
	cube_type = w_stone

[square = 14, 15]
	cube_type = w_stone

[square = 0, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 5, 18]
	cube_type = w_clay
	cube_direction = 2

[square = 6, 18]
	cube_type = w_clay

[square = 7, 18]
	cube_type = w_clay

[square = 8, 18]
	cube_type = w_clay

[square = 9, 18]
	cube_type = w_clay

[square = 10, 18]
	cube_type = w_clay

[square = 11, 18]
	cube_type = w_clay

[square = 0, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 19]
	cube_type = g_tomb
	cube_direction = 2

	[object = fence]

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

[square = 2, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 19]
	cube_type = g_tomb
	cube_direction = 2

	[object = dirt2]
		direction = 0

[square = 4, 19]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 6, 19]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 6, 19

	[enemy = blackrat]
		hp = 400

[square = 7, 19]
	cube_type = g_tomb

	[enemy = blackrat]
		hp = 400

[square = 8, 19]
	cube_type = g_tomb

[square = 9, 19]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 9, 19

[square = 10, 19]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 10, 19

[square = 11, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 12, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 13, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 15, 19]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 20]
	cube_type = g_tomb
	cube_direction = 2

[square = 2, 20]
	cube_type = g_tomb
	cube_direction = 2

	[object = tomb_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 3, 20]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = torso]
		hp = 350

[square = 4, 20]
	cube_type = g_tomb
	cube_direction = 2

[square = 5, 20]
	cube_type = g_tomb
	cube_direction = 2

	[object = tomb_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 6, 20]
	cube_type = g_tomb
	cube_direction = 2

[square = 7, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 8, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 9, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 10, 20]
	cube_type = g_tomb

[square = 11, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 12, 20]
	cube_type = g_tomb
	cube_direction = 2

	[object = lowercata_up5]
		direction = 1

[square = 13, 20]
	cube_type = g_tomb
	cube_direction = 2

[square = 14, 20]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 16, 20]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 21]
	cube_type = w_graves

[square = 1, 21]
	cube_type = g_tomb
	cube_direction = 2

[square = 2, 21]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 21]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = fatdead]
		hp = 600

[square = 4, 21]
	cube_type = g_tomb
	cube_direction = 2

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 1

[square = 5, 21]
	cube_type = w_clay
	cube_direction = 2

[square = 6, 21]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = blackrat]
		hp = 400

[square = 7, 21]
	cube_type = w_clay

[square = 8, 21]
	cube_type = g_tomb
	cube_direction = 2

	[object = lowercata_up4]
		direction = 1

[square = 9, 21]
	cube_type = g_tomb

[square = 10, 21]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 10, 21

[square = 11, 21]
	cube_type = w_clay
	cube_direction = 2

[square = 12, 21]
	cube_type = w_clay
	cube_direction = 2

[square = 13, 21]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 21]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 21]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 21]
	cube_type = w_graves
	cube_direction = 2

[square = 0, 22]
	cube_type = w_graves

[square = 1, 22]
	cube_type = g_tomb
	cube_direction = 2

[square = 2, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 5, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 6, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 7, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 8, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 9, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 10, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 11, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 12, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 13, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 22]
	cube_type = w_clay
	cube_direction = 2

[square = 15, 22]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 22]
	cube_type = w_graves
	cube_direction = 2

[square = 0, 23]
	cube_type = w_graves

[square = 1, 23]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = livingdead]
		hp = 450

[square = 2, 23]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 23]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 5, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 6, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 7, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 8, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower4]
		direction = 0

	[object = tele_none]
		direction = 0
		target = 8, 23

[square = 9, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 10, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 11, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower3]
		direction = 1

	[object = tele_none]
		direction = 0
		target = 11, 23

[square = 12, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 13, 23]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 23]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower1]
		direction = 3

	[object = dirt1]
		direction = 3

[square = 15, 23]
	cube_type = g_tomb
	cube_direction = 2

	[enemy = smallrat]
		hp = 200

	[enemy = smallrat]
		hp = 200

[square = 16, 23]
	cube_type = w_graves
	cube_direction = 2

[square = 0, 24]
	cube_type = w_graves

[square = 1, 24]
	cube_type = g_tomb
	cube_direction = 2

[square = 2, 24]
	cube_type = g_tomb
	cube_direction = 2

[square = 3, 24]
	cube_type = g_tomb
	cube_direction = 2

[square = 4, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 5, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 6, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower3]
		direction = 0

	[object = tele_none]
		direction = 1

[square = 7, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 8, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 9, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 10, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 11, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 12, 24]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 13, 24]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 24]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 24]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 24]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 25]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 25]
	cube_type = g_tomb
	cube_direction = 2

[square = 2, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = monk_statue]
		direction = 3

[square = 3, 25]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 5, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 6, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 7, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 8, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 9, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 10, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 11, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 10, 29

[square = 12, 25]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 13, 25]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 25]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 25]
	cube_type = w_clay
	cube_direction = 2

[square = 16, 25]
	cube_type = w_clay
	cube_direction = 2

[square = 0, 26]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 26]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 26]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 26]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 5, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 6, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 7, 26]
	cube_type = w_stone

[square = 8, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 9, 26]
	cube_type = w_stone

[square = 10, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 11, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 12, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 13, 26]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 26]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 26]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch]
		direction = 1

	[item = rotten_eye]
		item_count = 0

[square = 16, 26]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 27]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 27]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 27]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower3]
		direction = 0

	[object = tele_none]
		direction = 1

[square = 5, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 6, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower2]
		direction = 0

	[object = tele_none]
		direction = 1

[square = 7, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 0
		target = 3, 24

[square = 8, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower1]
		direction = 1

	[object = tele_none]
		direction = 0
		target = 8, 27

[square = 9, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 10, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 11, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 12, 27]
	cube_type = g_tomb

	[object = flower2]
		direction = 1

	[object = tele_none]
		direction = 0
		target = 12, 27

[square = 13, 27]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 27]
	cube_type = g_tomb
	cube_direction = 2

	[object = vase2]
		direction = 0
		target = 14, 27

[square = 15, 27]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 27]
	cube_type = w_graves
	cube_direction = 2

[square = 1, 28]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = torch]
		direction = 0

	[item = remains]
		item_count = 0

[square = 3, 28]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 0
		target = 4, 28

[square = 5, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 6, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 7, 28]
	cube_type = w_stone

[square = 8, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 0
		target = 3, 24

[square = 9, 28]
	cube_type = w_stone

[square = 10, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 11, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 12, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 13, 28]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 28]
	cube_type = w_clay
	cube_direction = 2

[square = 15, 28]
	cube_type = g_tomb
	cube_direction = 2

	[object = dirt1]
		direction = 0
		target = 15, 28

[square = 16, 28]
	cube_type = w_graves
	cube_direction = 2

[square = 1, 29]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 29]
	cube_type = g_tomb
	cube_direction = 2

[square = 3, 29]
	cube_type = g_tomb
	cube_direction = 2

[square = 4, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 5, 29]
	cube_type = g_tomb

	[object = flower2]

	[object = flower4]
		direction = 0

	[object = tele_none]
		direction = 0
		target = 5, 29

[square = 6, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 7, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 8, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower3]
		direction = 0

	[object = tele_none]
		direction = 0
		target = 8, 29

[square = 9, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 10, 29]
	cube_type = g_tomb

	[object = flower3]
		direction = 0

	[object = tele_none]
		direction = 0
		target = 10, 29

[square = 11, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 12, 29]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 13, 29]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 29]
	cube_type = w_clay
	cube_direction = 2

[square = 15, 29]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 29]
	cube_type = w_graves
	cube_direction = 2

[square = 1, 30]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 30]
	cube_type = g_tomb
	cube_direction = 2

	[item = arrows]
		item_count = 20

	[item = healing_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = revive_potion]
		item_count = 0

[square = 3, 30]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 5, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 6, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 7, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 8, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 9, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 10, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 11, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 12, 30]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 13, 30]
	cube_type = g_tomb
	cube_direction = 2

[square = 14, 30]
	cube_type = g_tomb
	cube_direction = 2

[square = 15, 30]
	cube_type = g_tomb
	cube_direction = 2

[square = 16, 30]
	cube_type = w_clay
	cube_direction = 2

[square = 1, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 2, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 5, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 12, 27

[square = 6, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 7, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 8, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower2]
		direction = 1

	[object = tele_none]
		direction = 0
		target = 8, 31

[square = 9, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = teleport_chamber]
		direction = 3
		target = 3, 24

[square = 10, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower4]
		direction = 0

	[object = tele_none]
		direction = 0
		target = 10, 31

[square = 11, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = tele_none]
		direction = 1

[square = 12, 31]
	cube_type = g_tomb
	cube_direction = 2

	[object = flower1]
		direction = 0

	[object = tele_none]
		direction = 0
		target = 12, 31

[square = 13, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 14, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 15, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 16, 31]
	cube_type = w_clay
	cube_direction = 2

[square = 3, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 4, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 5, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 6, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 7, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 8, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 9, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 10, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 11, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 12, 32]
	cube_type = w_clay
	cube_direction = 2

[square = 13, 32]
	cube_type = w_clay
	cube_direction = 2

\\***********************************

[level = KINGS_TOMB_1]
size = 30, 30
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_stone

[square = 3, 0]
	cube_type = w_stone

[square = 4, 0]
	cube_type = w_stone

[square = 10, 0]
	cube_type = w_stone

[square = 11, 0]
	cube_type = w_stone

[square = 12, 0]
	cube_type = w_stone

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 16, 0]
	cube_type = w_stone

[square = 17, 0]
	cube_type = w_stone

[square = 18, 0]
	cube_type = w_stone

[square = 19, 0]
	cube_type = w_stone

[square = 20, 0]
	cube_type = w_stone

[square = 21, 0]
	cube_type = w_stone

[square = 22, 0]
	cube_type = w_stone

[square = 23, 0]
	cube_type = w_stone

[square = 24, 0]
	cube_type = w_stone

[square = 25, 0]
	cube_type = w_stone

[square = 26, 0]
	cube_type = w_stone

[square = 27, 0]
	cube_type = w_stone

[square = 28, 0]
	cube_type = w_stone

[square = 29, 0]
	cube_type = w_stone

[square = 2, 1]
	cube_type = w_stone

[square = 3, 1]
	cube_type = g_tomb

	[object = exit]

[square = 4, 1]
	cube_type = w_stone

[square = 10, 1]
	cube_type = w_stone

[square = 11, 1]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[enemy = skeleton]
		hp = 500

[square = 12, 1]
	cube_type = w_stone

[square = 13, 1]
	cube_type = g_tomb

[square = 14, 1]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 14, 1

[square = 15, 1]
	cube_type = g_tomb

[square = 16, 1]
	cube_type = g_tomb

[square = 17, 1]
	cube_type = g_tomb

[square = 18, 1]
	cube_type = g_tomb

[square = 19, 1]
	cube_type = g_tomb

[square = 20, 1]
	cube_type = g_tomb

[square = 21, 1]
	cube_type = g_tomb

[square = 22, 1]
	cube_type = g_tomb

[square = 23, 1]
	cube_type = g_tomb

	[object = fence]
		direction = 3
		target = 23, 1

[square = 24, 1]
	cube_type = g_tomb

[square = 25, 1]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 26, 1]
	cube_type = g_tomb

[square = 27, 1]
	cube_type = g_tomb

[square = 28, 1]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 29, 1]
	cube_type = w_stone

[square = 1, 2]
	cube_type = w_stone

[square = 2, 2]
	cube_type = w_stone

[square = 3, 2]
	cube_type = g_tomb

[square = 4, 2]
	cube_type = w_stone

[square = 5, 2]
	cube_type = w_stone

[square = 10, 2]
	cube_type = w_stone

[square = 11, 2]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 12, 2]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 13, 2]
	cube_type = g_tomb

	[object = stone_sign1]
		direction = 1

[square = 14, 2]
	cube_type = w_stone

[square = 15, 2]
	cube_type = w_stone

[square = 16, 2]
	cube_type = g_tomb

[square = 17, 2]
	cube_type = w_stone

[square = 18, 2]
	cube_type = w_stone

[square = 19, 2]
	cube_type = g_tomb

[square = 20, 2]
	cube_type = w_stone

[square = 21, 2]
	cube_type = w_stone

[square = 22, 2]
	cube_type = g_tomb

	[object = coffin2]
		direction = 1
		target = 22, 2

	[object = torch2]
		target = 22, 2

[square = 23, 2]
	cube_type = w_stone

[square = 24, 2]
	cube_type = w_stone

[square = 25, 2]
	cube_type = g_tomb

[square = 26, 2]
	cube_type = w_stone

[square = 27, 2]
	cube_type = w_stone

[square = 28, 2]
	cube_type = g_tomb

[square = 29, 2]
	cube_type = w_stone

[square = 0, 3]
	cube_type = w_stone

[square = 1, 3]
	cube_type = w_stone

[square = 2, 3]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 3]
	cube_type = g_tomb

	[object = kings_quest]
		direction = 0
		target = 3, 3

	[object = saddead_respawn]
		direction = 0
		target = 3, 3

[square = 4, 3]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 3]
	cube_type = w_stone

[square = 6, 3]
	cube_type = w_stone

[square = 10, 3]
	cube_type = w_stone

[square = 11, 3]
	cube_type = g_tomb

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = g_tomb

[square = 14, 3]
	cube_type = w_stone

[square = 15, 3]
	cube_type = g_tomb

[square = 16, 3]
	cube_type = g_tomb

[square = 17, 3]
	cube_type = g_tomb

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 4

		<object_item = apple>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 18, 3]
	cube_type = w_stone

[square = 19, 3]
	cube_type = g_tomb

[square = 20, 3]
	cube_type = w_stone

[square = 21, 3]
	cube_type = w_stone

[square = 22, 3]
	cube_type = g_tomb

	[object = fence2]
		direction = 0
		target = 22, 3

[square = 23, 3]
	cube_type = w_stone

[square = 24, 3]
	cube_type = w_stone

[square = 25, 3]
	cube_type = g_tomb

[square = 26, 3]
	cube_type = w_stone

[square = 27, 3]
	cube_type = w_stone

[square = 28, 3]
	cube_type = g_tomb

[square = 29, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 4]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 4]
	cube_type = g_tomb

[square = 4, 4]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 4]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 4]
	cube_type = w_stone

[square = 9, 4]
	cube_type = w_stone

[square = 10, 4]
	cube_type = w_stone

[square = 11, 4]
	cube_type = g_tomb

[square = 12, 4]
	cube_type = w_stone

[square = 13, 4]
	cube_type = g_tomb

[square = 14, 4]
	cube_type = g_tomb

[square = 15, 4]
	cube_type = g_tomb

[square = 16, 4]
	cube_type = g_tomb

	[enemy = deadknight]
		hp = 500

[square = 17, 4]
	cube_type = g_tomb

[square = 18, 4]
	cube_type = g_tomb

[square = 19, 4]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 20, 4]
	cube_type = g_tomb

	[object = fence2]
		direction = 3
		target = 20, 4

[square = 21, 4]
	cube_type = g_tomb

[square = 22, 4]
	cube_type = g_tomb

	[object = claw_killer]
		direction = 0
		target = 22, 4

	[item = healing_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = stamina_potion]
		item_count = 0

	[item = revive_potion]
		item_count = 0

	[item = scroll_of_wisdom]
		item_count = 0

	[item = wolf_head]
		item_count = 0

	[item = icebear_talons]
		item_count = 0

[square = 23, 4]
	cube_type = g_tomb

[square = 24, 4]
	cube_type = g_tomb

	[object = fence2]
		direction = 3
		target = 24, 4

[square = 25, 4]
	cube_type = g_tomb

[square = 26, 4]
	cube_type = g_tomb

[square = 27, 4]
	cube_type = g_tomb

[square = 28, 4]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

[square = 29, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 5]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

[square = 4, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 5]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 5]
	cube_type = w_stone

[square = 9, 5]
	cube_type = w_stone

[square = 10, 5]
	cube_type = g_tomb

	[object = barrel]

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_uncommon_wood>
			object_item_count = 0

	[object = flower1]
		direction = 3

[square = 11, 5]
	cube_type = g_tomb

[square = 12, 5]
	cube_type = w_stone

[square = 13, 5]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 13, 5

[square = 14, 5]
	cube_type = w_stone

[square = 15, 5]
	cube_type = g_tomb

	[object = torch]

[square = 16, 5]
	cube_type = g_tomb

[square = 17, 5]
	cube_type = g_tomb

	[object = coffin1]
		direction = 0

[square = 18, 5]
	cube_type = w_stone

[square = 19, 5]
	cube_type = g_tomb

[square = 20, 5]
	cube_type = w_stone

[square = 21, 5]
	cube_type = w_stone

[square = 22, 5]
	cube_type = g_tomb

[square = 23, 5]
	cube_type = w_stone

[square = 24, 5]
	cube_type = w_stone

[square = 25, 5]
	cube_type = g_tomb

	[object = fence2]
		direction = 0
		target = 25, 5

[square = 26, 5]
	cube_type = w_stone

[square = 27, 5]
	cube_type = w_stone

[square = 28, 5]
	cube_type = g_tomb

[square = 29, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 6]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 6]
	cube_type = g_tomb

[square = 4, 6]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 6]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 6]
	cube_type = w_stone

[square = 9, 6]
	cube_type = w_stone

[square = 10, 6]
	cube_type = g_tomb

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = w_stone

[square = 13, 6]
	cube_type = g_tomb

[square = 14, 6]
	cube_type = w_stone

[square = 15, 6]
	cube_type = w_stone

[square = 16, 6]
	cube_type = g_tomb

[square = 17, 6]
	cube_type = w_stone

[square = 18, 6]
	cube_type = w_stone

[square = 19, 6]
	cube_type = g_tomb

[square = 20, 6]
	cube_type = w_stone

[square = 21, 6]
	cube_type = w_stone

[square = 22, 6]
	cube_type = w_stone

	[object = block_wall]
		target = 22, 6

[square = 23, 6]
	cube_type = w_stone

[square = 24, 6]
	cube_type = g_tomb

	[object = vase1]
		direction = 0
		target = 24, 6

[square = 25, 6]
	cube_type = g_tomb

	[object = vase2]
		direction = 1
		target = 25, 6

[square = 26, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = vase1]
		direction = 1
		target = 26, 6

[square = 27, 6]
	cube_type = w_stone

[square = 28, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 28, 6

	[object = foliage1]
		direction = 1
		target = 28, 6

[square = 29, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 7]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1

	[item = rotten_eye]
		item_count = 0

[square = 4, 7]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 7]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 7]
	cube_type = w_stone

[square = 8, 7]
	cube_type = w_stone

[square = 9, 7]
	cube_type = w_stone

[square = 10, 7]
	cube_type = g_tomb

[square = 11, 7]
	cube_type = w_stone

[square = 12, 7]
	cube_type = w_stone

[square = 13, 7]
	cube_type = g_tomb

[square = 14, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 14, 7

[square = 15, 7]
	cube_type = g_tomb

[square = 16, 7]
	cube_type = g_tomb

[square = 17, 7]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 17, 7

[square = 18, 7]
	cube_type = w_stone

[square = 19, 7]
	cube_type = g_tomb

[square = 20, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 21, 7]
	cube_type = g_tomb

[square = 22, 7]
	cube_type = g_tomb

[square = 23, 7]
	cube_type = g_tomb

	[object = fence2]
		direction = 3
		target = 23, 7

[square = 24, 7]
	cube_type = g_tomb

	[object = vase3]
		direction = 1
		target = 24, 7

		<object_item = apple>
			object_item_count = 0

[square = 25, 7]
	cube_type = g_tomb

	[item = ruby]
		item_count = 0

	[enemy = deadknight]
		hp = 500

	[enemy = skeleton]
		hp = 500

[square = 26, 7]
	cube_type = g_tomb

[square = 27, 7]
	cube_type = w_stone

[square = 28, 7]
	cube_type = g_tomb

	[object = button]
		direction = 1
		target = 27, 7

	[object = foliage1]
		direction = 1
		target = 28, 7

[square = 29, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 8]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 3

[square = 4, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 8]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 8]
	cube_type = w_stone

[square = 8, 8]
	cube_type = w_stone

[square = 9, 8]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 9, 8

[square = 10, 8]
	cube_type = g_tomb

[square = 11, 8]
	cube_type = g_tomb

[square = 12, 8]
	cube_type = w_stone

[square = 13, 8]
	cube_type = g_tomb

[square = 14, 8]
	cube_type = w_stone

[square = 15, 8]
	cube_type = w_stone

[square = 16, 8]
	cube_type = g_tomb

[square = 17, 8]
	cube_type = g_tomb

[square = 18, 8]
	cube_type = w_stone

[square = 19, 8]
	cube_type = w_stone

[square = 20, 8]
	cube_type = w_stone

[square = 21, 8]
	cube_type = w_stone

[square = 22, 8]
	cube_type = g_tomb

	[object = plate_wall]
		target = 22, 6

[square = 23, 8]
	cube_type = w_stone

[square = 24, 8]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 24, 8

[square = 25, 8]
	cube_type = g_tomb

	[object = vase3]
		direction = 1
		target = 25, 8

		<object_item = money40>
			object_item_count = 32

		<object_item = chicken_leg>
			object_item_count = 0

[square = 26, 8]
	cube_type = g_tomb

	[object = vase1]
		direction = 0
		target = 26, 8

[square = 27, 8]
	cube_type = w_stone

[square = 28, 8]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 28, 8

	[object = foliage1]
		direction = 1
		target = 28, 8

[square = 29, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_stone

[square = 1, 9]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 9]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 9]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

[square = 4, 9]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 9]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 9]
	cube_type = w_stone

[square = 8, 9]
	cube_type = w_stone

[square = 9, 9]
	cube_type = g_tomb

[square = 10, 9]
	cube_type = w_stone

[square = 11, 9]
	cube_type = g_tomb

[square = 12, 9]
	cube_type = w_stone

[square = 13, 9]
	cube_type = g_tomb

[square = 14, 9]
	cube_type = w_stone

[square = 15, 9]
	cube_type = w_stone

[square = 16, 9]
	cube_type = g_tomb

[square = 17, 9]
	cube_type = w_stone

[square = 18, 9]
	cube_type = w_stone

[square = 19, 9]
	cube_type = g_tomb

	[object = sun_chamber]

[square = 20, 9]
	cube_type = w_stone

[square = 21, 9]
	cube_type = w_stone

[square = 22, 9]
	cube_type = g_tomb

[square = 23, 9]
	cube_type = w_stone

[square = 24, 9]
	cube_type = w_stone

[square = 25, 9]
	cube_type = g_tomb

	[object = fence2]
		direction = 0
		target = 25, 9

[square = 26, 9]
	cube_type = w_stone

[square = 27, 9]
	cube_type = w_stone

[square = 28, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 28, 9

[square = 29, 9]
	cube_type = w_stone

[square = 0, 10]
	cube_type = w_stone

[square = 1, 10]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 10]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 10]
	cube_type = g_tomb

[square = 4, 10]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 10]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 6, 10]
	cube_type = w_stone

[square = 8, 10]
	cube_type = w_stone

[square = 9, 10]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 10, 10]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 11, 10]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 12, 10]
	cube_type = w_stone

[square = 13, 10]
	cube_type = g_tomb

[square = 14, 10]
	cube_type = g_tomb

	[enemy = deadknight]
		hp = 500

[square = 15, 10]
	cube_type = g_tomb

[square = 16, 10]
	cube_type = g_tomb

[square = 17, 10]
	cube_type = w_stone

[square = 18, 10]
	cube_type = g_tomb

	[item = throwing_knives]
		item_count = 20

[square = 19, 10]
	cube_type = g_tomb

	[enemy = deadknight]
		hp = 500

[square = 20, 10]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 20, 10

[square = 21, 10]
	cube_type = w_stone

[square = 22, 10]
	cube_type = g_tomb

[square = 23, 10]
	cube_type = g_tomb

[square = 24, 10]
	cube_type = g_tomb

[square = 25, 10]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

[square = 26, 10]
	cube_type = g_tomb

[square = 27, 10]
	cube_type = g_tomb

[square = 28, 10]
	cube_type = g_tomb

[square = 29, 10]
	cube_type = w_stone

[square = 0, 11]
	cube_type = w_stone

[square = 1, 11]
	cube_type = w_stone

[square = 2, 11]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 3, 11]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 4, 11]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 5, 11]
	cube_type = w_stone

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = w_stone

[square = 8, 11]
	cube_type = w_stone

[square = 9, 11]
	cube_type = g_tomb

[square = 10, 11]
	cube_type = w_stone

[square = 11, 11]
	cube_type = g_tomb

[square = 12, 11]
	cube_type = w_stone

[square = 13, 11]
	cube_type = g_tomb

[square = 14, 11]
	cube_type = w_stone

[square = 15, 11]
	cube_type = w_stone

[square = 16, 11]
	cube_type = g_tomb

[square = 17, 11]
	cube_type = w_stone

[square = 18, 11]
	cube_type = g_tomb

	[object = vase3]
		direction = 0
		target = 18, 11

		<object_item = money40>
			object_item_count = 27

[square = 19, 11]
	cube_type = g_tomb

[square = 20, 11]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

[square = 21, 11]
	cube_type = w_stone

[square = 22, 11]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 22, 11

[square = 23, 11]
	cube_type = w_stone

[square = 24, 11]
	cube_type = w_stone

[square = 25, 11]
	cube_type = g_tomb

[square = 26, 11]
	cube_type = g_tomb

[square = 27, 11]
	cube_type = w_stone

[square = 28, 11]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 29, 11]
	cube_type = w_stone

[square = 0, 12]
	cube_type = w_stone

[square = 1, 12]
	cube_type = w_stone

[square = 2, 12]
	cube_type = w_stone

[square = 3, 12]
	cube_type = g_tomb

	[object = dirt1]

	[object = torch]
		direction = 3
		target = 3, 12

[square = 4, 12]
	cube_type = w_stone

[square = 5, 12]
	cube_type = g_tomb

	[object = button]
		direction = 0
		target = 4, 12

[square = 6, 12]
	cube_type = g_tomb

	[object = teleport]
		direction = 0
		target = 22, 16

[square = 7, 12]
	cube_type = w_stone

[square = 8, 12]
	cube_type = w_stone

[square = 9, 12]
	cube_type = g_tomb

	[object = coffin1]
		direction = 0

	[object = torch2]
		direction = 1

	[object = torch2]

	[object = dirt1]

	[item = long_sword]
		item_count = 0

	[item = guard's_helm]
		item_count = 0

	[enemy = fatdead]
		hp = 600

	[enemy = livingdead]
		hp = 450

[square = 10, 12]
	cube_type = g_tomb

	[object = fence]
		direction = 3

[square = 11, 12]
	cube_type = g_tomb

[square = 12, 12]
	cube_type = w_stone

[square = 13, 12]
	cube_type = g_tomb

[square = 14, 12]
	cube_type = w_stone

[square = 15, 12]
	cube_type = w_stone

[square = 16, 12]
	cube_type = g_tomb

[square = 17, 12]
	cube_type = w_stone

[square = 18, 12]
	cube_type = w_stone

[square = 19, 12]
	cube_type = g_tomb

[square = 20, 12]
	cube_type = w_stone

[square = 21, 12]
	cube_type = w_stone

[square = 22, 12]
	cube_type = g_tomb

[square = 23, 12]
	cube_type = w_stone

[square = 24, 12]
	cube_type = w_stone

[square = 25, 12]
	cube_type = w_stone

[square = 26, 12]
	cube_type = g_tomb

[square = 27, 12]
	cube_type = w_stone

[square = 28, 12]
	cube_type = g_tomb

[square = 29, 12]
	cube_type = w_stone

[square = 0, 13]
	cube_type = w_stone

[square = 1, 13]
	cube_type = g_tomb

	[object = button]
		direction = 0
		target = 2, 13

[square = 2, 13]
	cube_type = w_stone

[square = 3, 13]
	cube_type = g_tomb

[square = 4, 13]
	cube_type = w_stone

[square = 5, 13]
	cube_type = w_stone

[square = 6, 13]
	cube_type = w_stone

[square = 7, 13]
	cube_type = w_stone

[square = 8, 13]
	cube_type = w_stone

[square = 9, 13]
	cube_type = w_stone

[square = 10, 13]
	cube_type = w_stone

[square = 11, 13]
	cube_type = g_tomb

[square = 12, 13]
	cube_type = w_stone

[square = 13, 13]
	cube_type = g_tomb

[square = 14, 13]
	cube_type = g_tomb

[square = 15, 13]
	cube_type = g_tomb

[square = 16, 13]
	cube_type = g_tomb

[square = 17, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 17, 13

[square = 18, 13]
	cube_type = g_tomb

[square = 19, 13]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 20, 13]
	cube_type = g_tomb

[square = 21, 13]
	cube_type = g_tomb

[square = 22, 13]
	cube_type = g_tomb

	[object = skull]
		direction = 1
		target = 22, 13

[square = 23, 13]
	cube_type = w_stone

[square = 24, 13]
	cube_type = g_tomb

	[object = teleport]
		direction = 1
		target = 3, 21

[square = 25, 13]
	cube_type = g_tomb

	[object = fence]
		direction = 1
		target = 25, 13

[square = 26, 13]
	cube_type = g_tomb

[square = 27, 13]
	cube_type = g_tomb

[square = 28, 13]
	cube_type = g_tomb

[square = 29, 13]
	cube_type = w_stone

[square = 0, 14]
	cube_type = w_stone

[square = 1, 14]
	cube_type = g_tomb

[square = 2, 14]
	cube_type = w_stone

[square = 3, 14]
	cube_type = g_tomb

	[object = saddead_dummy]
		direction = 3
		target = 3, 14

	[enemy = saddead_peace]
		hp = 0

[square = 4, 14]
	cube_type = g_tomb

[square = 5, 14]
	cube_type = g_tomb

	[object = vase1]
		direction = 0
		target = 5, 14

[square = 6, 14]
	cube_type = w_stone

[square = 8, 14]
	cube_type = w_stone

[square = 9, 14]
	cube_type = g_tomb

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 17

		<object_item = cheese>
			object_item_count = 0

[square = 10, 14]
	cube_type = w_stone

[square = 11, 14]
	cube_type = g_tomb

[square = 12, 14]
	cube_type = w_stone

[square = 13, 14]
	cube_type = g_tomb

	[item = thief's_log]
		item_count = 0

	[item = cloth_mask]
		item_count = 0

	[item = throwing_stars]
		item_count = 40

	[item = tripple_flail]
		item_count = 40

	[item = remains]
		item_count = 0

[square = 14, 14]
	cube_type = w_stone

[square = 15, 14]
	cube_type = w_stone

[square = 16, 14]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3
		target = 16, 14

[square = 17, 14]
	cube_type = w_stone

[square = 18, 14]
	cube_type = w_stone

[square = 19, 14]
	cube_type = g_tomb

[square = 20, 14]
	cube_type = w_stone

[square = 21, 14]
	cube_type = w_stone

[square = 22, 14]
	cube_type = g_tomb

[square = 23, 14]
	cube_type = w_stone

[square = 24, 14]
	cube_type = w_stone

[square = 25, 14]
	cube_type = w_stone

[square = 26, 14]
	cube_type = g_tomb

[square = 27, 14]
	cube_type = w_stone

[square = 28, 14]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 29, 14]
	cube_type = w_stone

[square = 0, 15]
	cube_type = w_stone

[square = 1, 15]
	cube_type = g_tomb

	[object = tele_level3]
		direction = 0
		target = 1, 15

[square = 2, 15]
	cube_type = w_stone

[square = 3, 15]
	cube_type = g_tomb

	[object = monk_statue]
		direction = 0

[square = 4, 15]
	cube_type = g_tomb

[square = 5, 15]
	cube_type = g_tomb

	[object = monk_statue]
		direction = 0

[square = 6, 15]
	cube_type = w_stone

[square = 8, 15]
	cube_type = w_stone

[square = 9, 15]
	cube_type = g_tomb

[square = 10, 15]
	cube_type = w_stone

[square = 11, 15]
	cube_type = g_tomb

[square = 12, 15]
	cube_type = w_stone

[square = 13, 15]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 14, 15]
	cube_type = w_stone

[square = 15, 15]
	cube_type = w_stone

[square = 16, 15]
	cube_type = g_tomb

[square = 17, 15]
	cube_type = w_stone

[square = 18, 15]
	cube_type = w_stone

[square = 19, 15]
	cube_type = g_tomb

[square = 20, 15]
	cube_type = w_stone

[square = 21, 15]
	cube_type = w_stone

[square = 22, 15]
	cube_type = g_tomb

[square = 23, 15]
	cube_type = w_stone

[square = 24, 15]
	cube_type = w_stone

[square = 25, 15]
	cube_type = g_tomb

[square = 26, 15]
	cube_type = g_tomb

[square = 27, 15]
	cube_type = w_stone

[square = 28, 15]
	cube_type = g_tomb

[square = 29, 15]
	cube_type = w_stone

[square = 0, 16]
	cube_type = w_stone

[square = 1, 16]
	cube_type = w_stone

[square = 2, 16]
	cube_type = w_stone

[square = 3, 16]
	cube_type = w_stone

[square = 4, 16]
	cube_type = g_tomb

	[object = down1]
		direction = 0
		target = 10, 21

[square = 5, 16]
	cube_type = w_stone

[square = 6, 16]
	cube_type = w_stone

[square = 8, 16]
	cube_type = w_stone

[square = 9, 16]
	cube_type = g_tomb

[square = 10, 16]
	cube_type = g_tomb

	[object = torch]

[square = 11, 16]
	cube_type = g_tomb

[square = 12, 16]
	cube_type = w_stone

[square = 13, 16]
	cube_type = g_tomb

[square = 14, 16]
	cube_type = g_tomb

[square = 15, 16]
	cube_type = g_tomb

[square = 16, 16]
	cube_type = g_tomb

[square = 17, 16]
	cube_type = g_tomb

	[object = fence]
		direction = 3
		target = 17, 16

[square = 18, 16]
	cube_type = g_tomb

	[object = vase3]
		direction = 3
		target = 18, 16

		<object_item = money40>
			object_item_count = 36

[square = 19, 16]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 20, 16]
	cube_type = g_tomb

[square = 21, 16]
	cube_type = g_tomb

	[object = garbage]
		direction = 0
		target = 21, 16

[square = 22, 16]
	cube_type = g_tomb

[square = 23, 16]
	cube_type = g_tomb

[square = 24, 16]
	cube_type = g_tomb

[square = 25, 16]
	cube_type = g_tomb

[square = 26, 16]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

[square = 27, 16]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 27, 16

[square = 28, 16]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 28, 16

	[object = foliage1]
		target = 28, 16

	[object = foliage1]
		direction = 1
		target = 28, 16

[square = 29, 16]
	cube_type = w_stone

[square = 3, 17]
	cube_type = w_stone

[square = 4, 17]
	cube_type = w_stone

[square = 5, 17]
	cube_type = w_stone

[square = 7, 17]
	cube_type = w_stone

[square = 8, 17]
	cube_type = w_stone

[square = 9, 17]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 10, 17]
	cube_type = w_stone

[square = 11, 17]
	cube_type = w_stone

[square = 12, 17]
	cube_type = w_stone

[square = 13, 17]
	cube_type = w_stone

[square = 14, 17]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 0
		target = 14, 17

	[object = jamb]
		direction = 1
		target = 14, 17

	[object = jamb]
		direction = 3
		target = 14, 17

[square = 15, 17]
	cube_type = w_stone

[square = 16, 17]
	cube_type = w_stone

[square = 17, 17]
	cube_type = w_stone

[square = 18, 17]
	cube_type = w_stone

[square = 19, 17]
	cube_type = g_tomb

	[object = altar]
		direction = 0
		target = 19, 17

	[object = torch2]
		direction = 0
		target = 19, 17

	[object = torch2]
		direction = 3
		target = 19, 17

[square = 20, 17]
	cube_type = w_stone

[square = 21, 17]
	cube_type = w_stone

[square = 22, 17]
	cube_type = g_tomb

	[object = teleport]
		direction = 0
		target = 5, 12

[square = 23, 17]
	cube_type = w_stone

[square = 24, 17]
	cube_type = g_tomb

	[object = stone_sign2]
		direction = 1

[square = 25, 17]
	cube_type = w_stone

[square = 26, 17]
	cube_type = w_stone

[square = 27, 17]
	cube_type = w_stone

[square = 28, 17]
	cube_type = w_stone

[square = 29, 17]
	cube_type = w_stone

[square = 7, 18]
	cube_type = w_stone

[square = 8, 18]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

[square = 9, 18]
	cube_type = g_tomb

[square = 10, 18]
	cube_type = w_stone

[square = 12, 18]
	cube_type = w_stone

[square = 13, 18]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 13, 18

[square = 14, 18]
	cube_type = g_tomb

	[enemy = deadknight]
		hp = 500

[square = 15, 18]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 15, 18

[square = 16, 18]
	cube_type = w_stone

[square = 17, 18]
	cube_type = w_stone

[square = 18, 18]
	cube_type = w_stone

[square = 19, 18]
	cube_type = w_stone

[square = 20, 18]
	cube_type = w_stone

[square = 21, 18]
	cube_type = w_stone

[square = 22, 18]
	cube_type = w_stone

[square = 23, 18]
	cube_type = w_stone

[square = 24, 18]
	cube_type = g_tomb

	[object = jamb]
		direction = 1
		target = 24, 18

	[object = jamb]
		direction = 3
		target = 24, 18

	[object = tomb_door]
		direction = 0
		target = 24, 18

[square = 25, 18]
	cube_type = w_stone

[square = 26, 18]
	cube_type = w_stone

[square = 27, 18]
	cube_type = w_stone

[square = 28, 18]
	cube_type = w_stone

[square = 29, 18]
	cube_type = w_stone

[square = 1, 19]
	cube_type = w_stone

[square = 2, 19]
	cube_type = w_stone

[square = 3, 19]
	cube_type = w_stone

[square = 4, 19]
	cube_type = w_stone

[square = 5, 19]
	cube_type = w_stone

[square = 7, 19]
	cube_type = w_stone

[square = 8, 19]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 9, 19]
	cube_type = w_stone

[square = 10, 19]
	cube_type = w_stone

[square = 11, 19]
	cube_type = w_stone

[square = 12, 19]
	cube_type = w_stone

[square = 13, 19]
	cube_type = g_tomb

	[object = vase1]
		direction = 0
		target = 13, 19

	[object = button]
		direction = 3
		target = 16, 19

	[object = foliage1]
		direction = 3
		target = 13, 19

[square = 14, 19]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

[square = 15, 19]
	cube_type = g_tomb

[square = 16, 19]
	cube_type = w_stone

[square = 17, 19]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 17, 19

	[object = torch2]
		direction = 1
		target = 17, 19

	[item = ruby]
		item_count = 0

	[enemy = skeleton]
		hp = 500

[square = 18, 19]
	cube_type = w_stone

[square = 19, 19]
	cube_type = w_stone

[square = 20, 19]
	cube_type = g_tomb

	[object = plate1]

[square = 21, 19]
	cube_type = g_tomb

[square = 22, 19]
	cube_type = w_stone

[square = 23, 19]
	cube_type = w_stone

[square = 24, 19]
	cube_type = g_tomb

	[object = lever]
		direction = 3
		target = 24, 19

[square = 25, 19]
	cube_type = w_stone

[square = 26, 19]
	cube_type = w_stone

[square = 27, 19]
	cube_type = g_tomb

[square = 28, 19]
	cube_type = g_tomb

	[object = plate1]
		direction = 0
		target = 28, 19

[square = 29, 19]
	cube_type = w_stone

[square = 1, 20]
	cube_type = w_stone

[square = 2, 20]
	cube_type = g_tomb

	[object = column]
		target = 2, 20

[square = 3, 20]
	cube_type = g_tomb

	[object = teleport]
		target = 23, 13

[square = 4, 20]
	cube_type = g_tomb

	[object = column]
		target = 4, 20

[square = 5, 20]
	cube_type = w_stone

[square = 7, 20]
	cube_type = w_stone

[square = 8, 20]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

[square = 9, 20]
	cube_type = w_stone

[square = 10, 20]
	cube_type = g_tomb

	[object = up1]
		target = 4, 15

[square = 11, 20]
	cube_type = w_stone

[square = 12, 20]
	cube_type = w_stone

[square = 13, 20]
	cube_type = w_stone

[square = 14, 20]
	cube_type = w_stone

[square = 15, 20]
	cube_type = w_stone

[square = 16, 20]
	cube_type = w_stone

[square = 17, 20]
	cube_type = w_stone

[square = 18, 20]
	cube_type = w_stone

[square = 19, 20]
	cube_type = w_stone

[square = 20, 20]
	cube_type = w_stone

[square = 21, 20]
	cube_type = g_tomb

	[object = plate1]
		direction = 0
		target = 21, 20

[square = 22, 20]
	cube_type = g_tomb

[square = 23, 20]
	cube_type = g_tomb

	[object = plate1]

[square = 24, 20]
	cube_type = g_tomb

[square = 25, 20]
	cube_type = g_tomb

	[object = plate_correct]
		direction = 0
		target = 25, 20

[square = 26, 20]
	cube_type = g_tomb

[square = 27, 20]
	cube_type = g_tomb

	[object = plate1]

[square = 28, 20]
	cube_type = w_stone

[square = 29, 20]
	cube_type = w_stone

[square = 1, 21]
	cube_type = w_stone

[square = 2, 21]
	cube_type = g_tomb

	[object = torch2]
		target = 2, 21

	[object = torch2]
		direction = 3
		target = 2, 21

[square = 3, 21]
	cube_type = g_tomb

[square = 4, 21]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 4, 21

	[object = torch2]
		direction = 1
		target = 4, 21

	[object = dirt1]
		direction = 1
		target = 4, 21

[square = 5, 21]
	cube_type = w_stone

[square = 7, 21]
	cube_type = w_stone

[square = 8, 21]
	cube_type = g_tomb

	[object = flower1]

[square = 9, 21]
	cube_type = g_tomb

[square = 10, 21]
	cube_type = g_tomb

[square = 11, 21]
	cube_type = w_stone

[square = 13, 21]
	cube_type = w_stone

[square = 14, 21]
	cube_type = w_stone

[square = 15, 21]
	cube_type = w_stone

[square = 16, 21]
	cube_type = w_stone

[square = 17, 21]
	cube_type = w_stone

[square = 18, 21]
	cube_type = w_stone

[square = 19, 21]
	cube_type = w_stone

[square = 20, 21]
	cube_type = w_stone

[square = 21, 21]
	cube_type = w_stone

[square = 22, 21]
	cube_type = g_tomb

	[object = plate1]

[square = 23, 21]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 23, 21

[square = 24, 21]
	cube_type = g_tomb

	[object = plate1]
		direction = 0
		target = 24, 21

[square = 25, 21]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 25, 21

[square = 26, 21]
	cube_type = g_tomb

	[object = plate_correct]
		direction = 0
		target = 26, 21

[square = 27, 21]
	cube_type = w_stone

[square = 28, 21]
	cube_type = w_stone

[square = 29, 21]
	cube_type = w_stone

[square = 1, 22]
	cube_type = w_stone

[square = 2, 22]
	cube_type = g_tomb

	[object = column]
		target = 2, 22

[square = 3, 22]
	cube_type = g_tomb

[square = 4, 22]
	cube_type = g_tomb

	[object = column]
		target = 4, 22

[square = 5, 22]
	cube_type = w_stone

[square = 6, 22]
	cube_type = w_stone

[square = 7, 22]
	cube_type = w_stone

[square = 8, 22]
	cube_type = w_stone

[square = 9, 22]
	cube_type = w_stone

[square = 10, 22]
	cube_type = w_stone

[square = 11, 22]
	cube_type = w_stone

[square = 12, 22]
	cube_type = w_stone

[square = 13, 22]
	cube_type = w_stone

[square = 14, 22]
	cube_type = g_tomb

[square = 15, 22]
	cube_type = g_tomb

	[object = torch2]
		direction = 1
		target = 15, 22

[square = 16, 22]
	cube_type = g_tomb

[square = 17, 22]
	cube_type = g_tomb

	[object = torch2]
		target = 17, 22

[square = 18, 22]
	cube_type = g_tomb

[square = 19, 22]
	cube_type = w_stone

[square = 20, 22]
	cube_type = g_tomb

[square = 21, 22]
	cube_type = g_tomb

	[object = plate1]

[square = 22, 22]
	cube_type = g_tomb

	[enemy = zombie]
		hp = 400

[square = 23, 22]
	cube_type = g_tomb

	[object = plate_correct]
		direction = 0
		target = 23, 22

[square = 24, 22]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 1

	[object = torch2]

	[object = torch2]
		direction = 3

[square = 25, 22]
	cube_type = g_tomb

	[object = plate_correct]
		direction = 0
		target = 25, 22

[square = 26, 22]
	cube_type = g_tomb

[square = 27, 22]
	cube_type = g_tomb

	[object = plate1]

[square = 28, 22]
	cube_type = g_tomb

[square = 29, 22]
	cube_type = w_stone

[square = 1, 23]
	cube_type = w_stone

[square = 2, 23]
	cube_type = w_stone

[square = 3, 23]
	cube_type = g_tomb

	[object = jamb]
		direction = 1
		target = 3, 23

	[object = jamb]
		direction = 3
		target = 3, 23

	[object = tomb_door]
		target = 3, 23

	[object = dirt1]
		direction = 1
		target = 3, 23

[square = 4, 23]
	cube_type = w_stone

[square = 5, 23]
	cube_type = w_stone

[square = 6, 23]
	cube_type = g_tomb

	[item = arrows]
		item_count = 10

	[item = cloak]
		item_count = 0

[square = 7, 23]
	cube_type = g_tomb

[square = 8, 23]
	cube_type = g_tomb

[square = 9, 23]
	cube_type = w_stone

[square = 10, 23]
	cube_type = g_tomb

	[object = column]
		direction = 1
		target = 10, 23

[square = 11, 23]
	cube_type = w_stone

[square = 12, 23]
	cube_type = g_tomb

[square = 13, 23]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3
		target = 13, 23

	[object = jamb]
		direction = 0
		target = 13, 23

	[object = jamb]
		target = 13, 23

[square = 14, 23]
	cube_type = g_tomb

[square = 15, 23]
	cube_type = g_tomb

[square = 16, 23]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

	[enemy = skeleton]
		hp = 500

[square = 17, 23]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 18, 23]
	cube_type = g_tomb

	[object = sarcophagus]
		direction = 1
		target = 18, 23

		<object_item = money80>
			object_item_count = 75

		<object_item = money320>
			object_item_count = 235

		<object_item = greater_revi_potion>
			object_item_count = 0

		<object_item = greater_stamina_potion>
			object_item_count = 0

		<object_item = lucky_killer>
			object_item_count = 0

		<object_item = sandals_of_balance>
			object_item_count = 0

[square = 19, 23]
	cube_type = w_stone

[square = 20, 23]
	cube_type = w_stone

[square = 21, 23]
	cube_type = w_stone

[square = 22, 23]
	cube_type = g_tomb

	[object = plate_correct]
		direction = 0
		target = 22, 23

[square = 23, 23]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 23, 23

[square = 24, 23]
	cube_type = g_tomb

	[object = plate1]

[square = 25, 23]
	cube_type = g_tomb

	[object = column]
		direction = 0
		target = 25, 23

[square = 26, 23]
	cube_type = g_tomb

	[object = plate1]
		direction = 0
		target = 26, 23

[square = 27, 23]
	cube_type = w_stone

[square = 28, 23]
	cube_type = w_stone

[square = 29, 23]
	cube_type = w_stone

[square = 1, 24]
	cube_type = w_stone

[square = 2, 24]
	cube_type = w_stone

[square = 3, 24]
	cube_type = g_tomb

	[enemy = fatdead]
		hp = 600

	[enemy = fatdead]
		hp = 600

[square = 4, 24]
	cube_type = w_stone

[square = 5, 24]
	cube_type = w_stone

[square = 6, 24]
	cube_type = g_tomb

[square = 7, 24]
	cube_type = g_tomb

	[object = column]
		target = 7, 24

[square = 8, 24]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

	[enemy = skeleton]
		hp = 500

[square = 9, 24]
	cube_type = g_tomb

	[object = jamb]
		direction = 0
		target = 9, 24

	[object = jamb]
		target = 9, 24

	[object = tomb_door]
		direction = 3
		target = 9, 24

[square = 10, 24]
	cube_type = g_tomb

[square = 11, 24]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 12, 24]
	cube_type = g_tomb

	[enemy = rat]
		hp = 300

	[enemy = rat]
		hp = 300

[square = 13, 24]
	cube_type = w_stone

[square = 14, 24]
	cube_type = g_tomb

[square = 15, 24]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 15, 24

[square = 16, 24]
	cube_type = g_tomb

[square = 17, 24]
	cube_type = g_tomb

	[object = torch2]
		direction = 3
		target = 17, 24

[square = 18, 24]
	cube_type = g_tomb

[square = 19, 24]
	cube_type = w_stone

[square = 20, 24]
	cube_type = w_stone

[square = 21, 24]
	cube_type = g_tomb

	[object = plate1]

[square = 22, 24]
	cube_type = g_tomb

[square = 23, 24]
	cube_type = g_tomb

	[object = plate_correct]
		direction = 0
		target = 23, 24

[square = 24, 24]
	cube_type = g_tomb

[square = 25, 24]
	cube_type = g_tomb

	[object = plate1]

[square = 26, 24]
	cube_type = g_tomb

[square = 27, 24]
	cube_type = g_tomb

	[object = plate1]
		direction = 0
		target = 27, 24

[square = 28, 24]
	cube_type = w_stone

[square = 29, 24]
	cube_type = w_stone

[square = 1, 25]
	cube_type = w_stone

[square = 2, 25]
	cube_type = g_tomb

	[object = column]
		direction = 1
		target = 2, 25

[square = 3, 25]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 3, 25

[square = 4, 25]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 4, 25

[square = 5, 25]
	cube_type = g_tomb

[square = 6, 25]
	cube_type = g_tomb

[square = 7, 25]
	cube_type = g_tomb

[square = 8, 25]
	cube_type = g_tomb

[square = 9, 25]
	cube_type = w_stone

[square = 10, 25]
	cube_type = g_tomb

	[object = column]
		direction = 1
		target = 10, 25

[square = 11, 25]
	cube_type = w_stone

[square = 12, 25]
	cube_type = w_stone

[square = 13, 25]
	cube_type = w_stone

[square = 14, 25]
	cube_type = w_stone

[square = 15, 25]
	cube_type = w_stone

[square = 16, 25]
	cube_type = w_stone

[square = 17, 25]
	cube_type = w_stone

[square = 18, 25]
	cube_type = w_stone

[square = 19, 25]
	cube_type = w_stone

[square = 20, 25]
	cube_type = g_tomb

	[object = plate1]

[square = 21, 25]
	cube_type = g_tomb

[square = 22, 25]
	cube_type = w_stone

[square = 23, 25]
	cube_type = w_stone

[square = 24, 25]
	cube_type = g_tomb

	[object = instant_death]
		direction = 0
		target = 24, 25

	[item = remains]
		item_count = 0

[square = 25, 25]
	cube_type = w_stone

[square = 26, 25]
	cube_type = w_stone

[square = 27, 25]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 28, 25]
	cube_type = g_tomb

	[object = plate1]

[square = 29, 25]
	cube_type = w_stone

[square = 1, 26]
	cube_type = w_stone

[square = 2, 26]
	cube_type = w_stone

[square = 3, 26]
	cube_type = w_stone

[square = 4, 26]
	cube_type = w_stone

[square = 5, 26]
	cube_type = w_stone

[square = 6, 26]
	cube_type = w_stone

[square = 7, 26]
	cube_type = w_stone

[square = 8, 26]
	cube_type = w_stone

[square = 9, 26]
	cube_type = w_stone

[square = 10, 26]
	cube_type = w_stone

[square = 11, 26]
	cube_type = w_stone

[square = 19, 26]
	cube_type = w_stone

[square = 20, 26]
	cube_type = w_stone

[square = 21, 26]
	cube_type = w_stone

[square = 22, 26]
	cube_type = w_stone

[square = 23, 26]
	cube_type = w_stone

[square = 24, 26]
	cube_type = g_tomb

[square = 25, 26]
	cube_type = w_stone

[square = 26, 26]
	cube_type = w_stone

[square = 27, 26]
	cube_type = w_stone

[square = 28, 26]
	cube_type = w_stone

[square = 29, 26]
	cube_type = w_stone

[square = 20, 27]
	cube_type = w_stone

[square = 21, 27]
	cube_type = g_tomb

	[enemy = spider]
		hp = 400

[square = 22, 27]
	cube_type = g_tomb

[square = 23, 27]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 24, 27]
	cube_type = g_tomb

	[object = saddead_respawn]
		direction = 3
		target = 24, 27

[square = 25, 27]
	cube_type = g_tomb

[square = 26, 27]
	cube_type = g_tomb

[square = 27, 27]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 28, 27]
	cube_type = w_stone

[square = 20, 28]
	cube_type = w_stone

[square = 21, 28]
	cube_type = w_stone

[square = 22, 28]
	cube_type = w_stone

[square = 23, 28]
	cube_type = w_stone

[square = 24, 28]
	cube_type = g_tomb

	[object = down_kt2]
		direction = 0

[square = 25, 28]
	cube_type = w_stone

[square = 26, 28]
	cube_type = w_stone

[square = 27, 28]
	cube_type = w_stone

[square = 28, 28]
	cube_type = w_stone

[square = 23, 29]
	cube_type = w_stone

[square = 24, 29]
	cube_type = w_stone

[square = 25, 29]
	cube_type = w_stone

\\***********************************

[level = KINGS_TOMB_2]
size = 43, 35
object_items_reseted = 0

[square = 14, 1]
	cube_type = w_stone

[square = 15, 1]
	cube_type = w_stone

[square = 16, 1]
	cube_type = w_stone

[square = 17, 1]
	cube_type = w_stone

[square = 18, 1]
	cube_type = w_stone

[square = 19, 1]
	cube_type = w_stone

[square = 12, 2]
	cube_type = w_stone

[square = 13, 2]
	cube_type = w_stone

[square = 14, 2]
	cube_type = w_stone

[square = 15, 2]
	cube_type = g_tomb

[square = 16, 2]
	cube_type = g_tomb

[square = 17, 2]
	cube_type = g_tomb

[square = 18, 2]
	cube_type = g_tomb

[square = 19, 2]
	cube_type = w_stone

[square = 5, 3]
	cube_type = w_stone

[square = 6, 3]
	cube_type = w_stone

[square = 7, 3]
	cube_type = w_stone

[square = 8, 3]
	cube_type = w_stone

[square = 9, 3]
	cube_type = w_stone

[square = 10, 3]
	cube_type = w_stone

[square = 11, 3]
	cube_type = w_stone

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = g_tomb

	[object = barrel]
		direction = 1

		<object_item = apple>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 14, 3]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 14, 3

[square = 15, 3]
	cube_type = g_tomb

	[object = vase2]
		target = 15, 3

[square = 16, 3]
	cube_type = w_stone

[square = 17, 3]
	cube_type = w_stone

[square = 18, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 18, 3

[square = 19, 3]
	cube_type = w_stone

[square = 21, 3]
	cube_type = w_stone

[square = 22, 3]
	cube_type = w_stone

[square = 23, 3]
	cube_type = w_stone

[square = 0, 4]
	cube_type = w_stone

[square = 1, 4]
	cube_type = w_stone

[square = 2, 4]
	cube_type = w_stone

[square = 3, 4]
	cube_type = w_stone

[square = 4, 4]
	cube_type = w_stone

[square = 5, 4]
	cube_type = w_stone

[square = 6, 4]
	cube_type = g_tomb

	[item = money80]
		item_count = 76

[square = 7, 4]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 1
		target = 7, 4

[square = 8, 4]
	cube_type = g_tomb

[square = 9, 4]
	cube_type = g_tomb

[square = 10, 4]
	cube_type = g_tomb

	[object = timber]
		direction = 1
		target = 10, 4

	[object = timber]
		direction = 3
		target = 10, 4

[square = 11, 4]
	cube_type = g_tomb

[square = 12, 4]
	cube_type = g_tomb

[square = 13, 4]
	cube_type = w_stone

[square = 14, 4]
	cube_type = w_stone

[square = 15, 4]
	cube_type = g_tomb

	[object = cracked_stone]
		target = 15, 4

[square = 16, 4]
	cube_type = w_stone

[square = 17, 4]
	cube_type = w_stone

[square = 18, 4]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 18, 4

	[object = foliage1]
		direction = 1
		target = 18, 4

[square = 19, 4]
	cube_type = w_stone

[square = 21, 4]
	cube_type = w_stone

[square = 22, 4]
	cube_type = g_tomb

	[object = up_kt1]

[square = 23, 4]
	cube_type = w_stone

[square = 0, 5]
	cube_type = w_stone

[square = 1, 5]
	cube_type = g_tomb

[square = 2, 5]
	cube_type = g_tomb

	[object = piedestal_hum]
		direction = 0
		target = 2, 5

[square = 3, 5]
	cube_type = g_tomb

	[object = vase1]
		direction = 1
		target = 3, 5

[square = 4, 5]
	cube_type = w_stone

[square = 5, 5]
	cube_type = w_stone

[square = 6, 5]
	cube_type = w_stone

[square = 7, 5]
	cube_type = w_stone

[square = 8, 5]
	cube_type = g_tomb

	[object = fence2]
		target = 8, 5

[square = 9, 5]
	cube_type = w_stone

[square = 10, 5]
	cube_type = w_stone

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 12, 5

[square = 13, 5]
	cube_type = w_stone

[square = 14, 5]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 15, 5]
	cube_type = g_tomb

[square = 16, 5]
	cube_type = g_tomb

[square = 17, 5]
	cube_type = w_stone

[square = 18, 5]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 18, 5

[square = 19, 5]
	cube_type = w_stone

[square = 20, 5]
	cube_type = w_stone

[square = 21, 5]
	cube_type = w_stone

[square = 22, 5]
	cube_type = g_tomb

[square = 23, 5]
	cube_type = w_stone

[square = 0, 6]
	cube_type = w_stone

[square = 1, 6]
	cube_type = g_tomb

[square = 2, 6]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 2, 6

[square = 3, 6]
	cube_type = g_tomb

[square = 4, 6]
	cube_type = w_stone

[square = 7, 6]
	cube_type = w_stone

[square = 8, 6]
	cube_type = g_tomb

	[object = vase2]
		target = 8, 6

[square = 9, 6]
	cube_type = w_stone

[square = 10, 6]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

	[enemy = headless]
		hp = 600

[square = 11, 6]
	cube_type = w_stone

[square = 12, 6]
	cube_type = g_tomb

	[item = sturdy_vest]
		item_count = 0

	[item = flute]
		item_count = 0

	[item = remains]
		item_count = 0

[square = 13, 6]
	cube_type = w_stone

[square = 14, 6]
	cube_type = g_tomb

[square = 15, 6]
	cube_type = g_tomb

[square = 16, 6]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 17, 6]
	cube_type = w_stone

[square = 18, 6]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 18, 6

[square = 19, 6]
	cube_type = w_stone

[square = 20, 6]
	cube_type = g_tomb

	[item = money160]
		item_count = 84

[square = 21, 6]
	cube_type = w_stone

[square = 22, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 22, 6

[square = 23, 6]
	cube_type = w_stone

[square = 24, 6]
	cube_type = w_stone

[square = 25, 6]
	cube_type = w_stone

[square = 26, 6]
	cube_type = w_stone

[square = 27, 6]
	cube_type = w_stone

[square = 28, 6]
	cube_type = w_stone

[square = 29, 6]
	cube_type = w_stone

[square = 30, 6]
	cube_type = w_stone

[square = 31, 6]
	cube_type = w_stone

[square = 32, 6]
	cube_type = w_stone

[square = 33, 6]
	cube_type = w_stone

[square = 34, 6]
	cube_type = w_stone

[square = 35, 6]
	cube_type = w_stone

[square = 36, 6]
	cube_type = w_stone

[square = 37, 6]
	cube_type = w_stone

[square = 0, 7]
	cube_type = w_stone

[square = 1, 7]
	cube_type = g_tomb

	[object = piedestal_cou]
		direction = 0
		target = 1, 7

[square = 2, 7]
	cube_type = g_tomb

[square = 3, 7]
	cube_type = g_tomb

	[object = piedestal_pow]
		direction = 0
		target = 3, 7

[square = 4, 7]
	cube_type = w_stone

[square = 5, 7]
	cube_type = w_stone

[square = 6, 7]
	cube_type = w_stone

[square = 7, 7]
	cube_type = w_stone

[square = 8, 7]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 8, 7

[square = 9, 7]
	cube_type = w_stone

[square = 10, 7]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 10, 7

[square = 11, 7]
	cube_type = w_stone

[square = 12, 7]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 12, 7

[square = 13, 7]
	cube_type = w_stone

[square = 14, 7]
	cube_type = w_stone

[square = 15, 7]
	cube_type = g_tomb

	[object = cracked_stone]
		target = 15, 7

[square = 16, 7]
	cube_type = w_stone

[square = 17, 7]
	cube_type = w_stone

[square = 18, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 18, 7

[square = 19, 7]
	cube_type = w_stone

[square = 20, 7]
	cube_type = g_tomb

	[object = cracked_stone]
		target = 20, 7

[square = 21, 7]
	cube_type = w_stone

[square = 22, 7]
	cube_type = g_tomb

[square = 23, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 23, 7

	[object = foliage1]
		direction = 0
		target = 23, 7

	[object = dirt2]
		direction = 0
		target = 23, 7

	[item = elven_wine]
		item_count = 0

	[item = arrows]
		item_count = 20

[square = 24, 7]
	cube_type = w_stone

[square = 25, 7]
	cube_type = g_tomb

	[object = button]
		direction = 0
		target = 24, 7

[square = 26, 7]
	cube_type = g_tomb

	[object = torch2]
		direction = 3

[square = 27, 7]
	cube_type = g_tomb

[square = 28, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]

	[object = foliage1]
		direction = 0

[square = 29, 7]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = foliage1]

	[object = foliage1]
		direction = 3

[square = 30, 7]
	cube_type = g_tomb

[square = 31, 7]
	cube_type = g_tomb

	[enemy = bonenight]
		hp = 550

[square = 32, 7]
	cube_type = g_tomb

[square = 33, 7]
	cube_type = g_tomb

[square = 34, 7]
	cube_type = g_tomb

	[enemy = bonenight]
		hp = 550

	[enemy = bonenight]
		hp = 550

[square = 35, 7]
	cube_type = g_tomb

[square = 36, 7]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

[square = 37, 7]
	cube_type = w_stone

[square = 0, 8]
	cube_type = w_stone

[square = 1, 8]
	cube_type = w_stone

[square = 2, 8]
	cube_type = g_tomb

	[object = stone_sign1]
		direction = 3

[square = 3, 8]
	cube_type = g_tomb

[square = 4, 8]
	cube_type = g_tomb

	[object = column]
		direction = 1

[square = 5, 8]
	cube_type = w_stone

[square = 6, 8]
	cube_type = w_stone

[square = 7, 8]
	cube_type = g_tomb

	[object = monk_statue_center]

[square = 8, 8]
	cube_type = g_tomb

[square = 9, 8]
	cube_type = g_tomb

	[object = monk_statue_center]

[square = 10, 8]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 10, 8

[square = 11, 8]
	cube_type = g_tomb

	[object = monk_statue_center]

[square = 12, 8]
	cube_type = g_tomb

[square = 13, 8]
	cube_type = g_tomb

[square = 14, 8]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 15, 8]
	cube_type = g_tomb

[square = 16, 8]
	cube_type = w_stone

[square = 17, 8]
	cube_type = w_stone

[square = 18, 8]
	cube_type = g_tomb

[square = 19, 8]
	cube_type = g_tomb

[square = 20, 8]
	cube_type = g_tomb

	[object = coffin2]
		direction = 3

	[item = remains]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[item = hook_pike]
		item_count = 0

[square = 21, 8]
	cube_type = w_stone

[square = 22, 8]
	cube_type = g_tomb

[square = 23, 8]
	cube_type = g_tomb

	[object = torch2]
		target = 23, 8

	[object = tstone]
		direction = 0
		target = 23, 8

[square = 24, 8]
	cube_type = w_stone

[square = 25, 8]
	cube_type = w_stone

[square = 26, 8]
	cube_type = g_tomb

[square = 27, 8]
	cube_type = w_stone

[square = 28, 8]
	cube_type = w_stone

[square = 29, 8]
	cube_type = w_stone

[square = 30, 8]
	cube_type = w_stone

[square = 31, 8]
	cube_type = w_stone

[square = 32, 8]
	cube_type = w_stone

[square = 33, 8]
	cube_type = w_stone

[square = 34, 8]
	cube_type = w_stone

[square = 35, 8]
	cube_type = w_stone

[square = 36, 8]
	cube_type = g_tomb

[square = 37, 8]
	cube_type = w_stone

[square = 0, 9]
	cube_type = w_stone

[square = 1, 9]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 2, 9]
	cube_type = g_tomb

	[object = sarc_mentor]
		direction = 1
		target = 2, 9

		<object_item = severed_skull>
			object_item_count = 0

		<object_item = left_hand>
			object_item_count = 0

		<object_item = right_hand>
			object_item_count = 0

		<object_item = mentor_sandals>
			object_item_count = 0

		<object_item = tome_of_wisdom>
			object_item_count = 0

	[object = torch_nolight]
		direction = 1
		target = 2, 9

	[object = torch_nolight]
		direction = 0
		target = 2, 9

[square = 3, 9]
	cube_type = g_tomb

[square = 4, 9]
	cube_type = g_tomb

[square = 5, 9]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 6, 9]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 7, 9]
	cube_type = g_tomb

[square = 8, 9]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

	[enemy = torso]
		hp = 350

[square = 9, 9]
	cube_type = g_tomb

[square = 10, 9]
	cube_type = g_tomb

[square = 11, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 11, 9

[square = 12, 9]
	cube_type = g_tomb

	[enemy = giant_spider]
		hp = 600

[square = 13, 9]
	cube_type = g_tomb

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 1

[square = 14, 9]
	cube_type = w_stone

[square = 15, 9]
	cube_type = g_tomb

[square = 16, 9]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 16, 9

[square = 17, 9]
	cube_type = w_stone

[square = 18, 9]
	cube_type = g_tomb

[square = 19, 9]
	cube_type = g_tomb

[square = 20, 9]
	cube_type = g_tomb

	[object = coffin2]
		direction = 3

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 1

[square = 21, 9]
	cube_type = w_stone

[square = 22, 9]
	cube_type = g_tomb

	[enemy = bonewraith]
		hp = 400

	[enemy = bonewraith]
		hp = 400

[square = 23, 9]
	cube_type = w_stone

[square = 24, 9]
	cube_type = w_stone

[square = 25, 9]
	cube_type = w_stone

[square = 26, 9]
	cube_type = g_tomb

[square = 27, 9]
	cube_type = w_stone

[square = 28, 9]
	cube_type = g_tomb

[square = 29, 9]
	cube_type = g_tomb

[square = 30, 9]
	cube_type = g_tomb

[square = 31, 9]
	cube_type = g_tomb

[square = 32, 9]
	cube_type = g_tomb

[square = 33, 9]
	cube_type = g_tomb

[square = 34, 9]
	cube_type = g_tomb

[square = 35, 9]
	cube_type = w_stone

[square = 36, 9]
	cube_type = g_tomb

[square = 37, 9]
	cube_type = w_stone

[square = 0, 10]
	cube_type = w_stone

[square = 1, 10]
	cube_type = w_stone

[square = 2, 10]
	cube_type = g_tomb

	[object = stone_sign1]
		direction = 3

	[object = dirt1]
		direction = 1
		target = 2, 10

[square = 3, 10]
	cube_type = g_tomb

[square = 4, 10]
	cube_type = g_tomb

	[object = column]
		direction = 1

[square = 5, 10]
	cube_type = w_stone

[square = 6, 10]
	cube_type = w_stone

[square = 7, 10]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 0

[square = 8, 10]
	cube_type = g_tomb

[square = 9, 10]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 0

[square = 10, 10]
	cube_type = g_tomb

[square = 11, 10]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 0

[square = 12, 10]
	cube_type = g_tomb

[square = 13, 10]
	cube_type = g_tomb

[square = 14, 10]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 1

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 15, 10]
	cube_type = g_tomb

[square = 16, 10]
	cube_type = w_stone

[square = 17, 10]
	cube_type = w_stone

[square = 18, 10]
	cube_type = g_tomb

[square = 19, 10]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 19, 10

[square = 20, 10]
	cube_type = g_tomb

	[object = coffin2]
		direction = 3

	[enemy = bonenight]
		hp = 550

[square = 21, 10]
	cube_type = w_stone

[square = 22, 10]
	cube_type = g_tomb

	[object = dirt1]
		target = 22, 10

[square = 23, 10]
	cube_type = w_stone

[square = 25, 10]
	cube_type = w_stone

[square = 26, 10]
	cube_type = g_tomb

[square = 27, 10]
	cube_type = w_stone

[square = 28, 10]
	cube_type = g_tomb

[square = 29, 10]
	cube_type = w_stone

[square = 30, 10]
	cube_type = w_stone

[square = 31, 10]
	cube_type = g_tomb

	[object = fence]

[square = 32, 10]
	cube_type = w_stone

[square = 33, 10]
	cube_type = w_stone

[square = 34, 10]
	cube_type = g_tomb

	[object = cracked_stone]
		target = 34, 10

[square = 35, 10]
	cube_type = w_stone

[square = 36, 10]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 36, 10

[square = 37, 10]
	cube_type = w_stone

[square = 0, 11]
	cube_type = w_stone

[square = 1, 11]
	cube_type = g_tomb

[square = 2, 11]
	cube_type = g_tomb

	[enemy = bonenight]
		hp = 550

[square = 3, 11]
	cube_type = g_tomb

	[object = button]
		direction = 1
		target = 4, 12

[square = 4, 11]
	cube_type = w_stone

[square = 5, 11]
	cube_type = w_stone

[square = 6, 11]
	cube_type = w_stone

[square = 7, 11]
	cube_type = w_stone

[square = 8, 11]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 8, 11

[square = 9, 11]
	cube_type = w_stone

[square = 10, 11]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 10, 11

[square = 11, 11]
	cube_type = w_stone

[square = 12, 11]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 12, 11

[square = 13, 11]
	cube_type = w_stone

[square = 14, 11]
	cube_type = w_stone

[square = 15, 11]
	cube_type = g_tomb

[square = 16, 11]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 16, 11

[square = 17, 11]
	cube_type = w_stone

[square = 18, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 18, 11

[square = 19, 11]
	cube_type = w_stone

[square = 20, 11]
	cube_type = g_tomb

[square = 21, 11]
	cube_type = w_stone

[square = 22, 11]
	cube_type = g_tomb

	[object = dirt1]
		target = 22, 11

[square = 23, 11]
	cube_type = w_stone

[square = 24, 11]
	cube_type = w_stone

[square = 25, 11]
	cube_type = w_stone

[square = 26, 11]
	cube_type = g_tomb

	[object = torch]
		direction = 3

	[object = torch]
		direction = 1
		target = 26, 11

[square = 27, 11]
	cube_type = w_stone

[square = 28, 11]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 28, 11

[square = 29, 11]
	cube_type = w_stone

[square = 30, 11]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 30, 11

	[object = stone_sign_song]
		direction = 3
		target = 31, 12

[square = 31, 11]
	cube_type = g_tomb

[square = 32, 11]
	cube_type = g_tomb

	[object = stone_sign3]
		direction = 0

[square = 33, 11]
	cube_type = w_stone

[square = 34, 11]
	cube_type = g_tomb

	[object = button]
		direction = 3
		target = 34, 12

[square = 35, 11]
	cube_type = w_stone

[square = 36, 11]
	cube_type = g_tomb

[square = 37, 11]
	cube_type = w_stone

[square = 0, 12]
	cube_type = w_stone

[square = 1, 12]
	cube_type = g_tomb

[square = 2, 12]
	cube_type = g_tomb

	[object = piedestal_wis]
		direction = 0
		target = 2, 12

[square = 3, 12]
	cube_type = g_tomb

[square = 4, 12]
	cube_type = w_stone

[square = 5, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 5, 12

	[object = vase2]
		direction = 1
		target = 5, 12

[square = 6, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 6, 12

	[object = foliage1]
		direction = 1
		target = 6, 12

	[item = arrows]
		item_count = 20

	[item = arrows]
		item_count = 20

	[item = small_healing_potion]
		item_count = 0

[square = 7, 12]
	cube_type = w_stone

[square = 8, 12]
	cube_type = w_stone

[square = 9, 12]
	cube_type = w_stone

[square = 10, 12]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

	[item = greater_healing_potion]
		item_count = 0

	[item = money640]
		item_count = 113

	[item = snake_mask]
		item_count = 0

	[item = lash]
		item_count = 0

[square = 11, 12]
	cube_type = w_stone

[square = 12, 12]
	cube_type = g_tomb

	[object = vase2]
		direction = 1
		target = 12, 12

[square = 13, 12]
	cube_type = w_stone

[square = 14, 12]
	cube_type = w_stone

[square = 15, 12]
	cube_type = g_tomb

[square = 16, 12]
	cube_type = w_stone

[square = 17, 12]
	cube_type = w_stone

[square = 18, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 18, 12

[square = 19, 12]
	cube_type = w_stone

[square = 20, 12]
	cube_type = w_stone

[square = 21, 12]
	cube_type = w_stone

[square = 22, 12]
	cube_type = g_tomb

[square = 23, 12]
	cube_type = g_tomb

	[object = fence]
		direction = 1

[square = 24, 12]
	cube_type = w_stone

[square = 25, 12]
	cube_type = w_stone

[square = 26, 12]
	cube_type = g_tomb

	[object = teleport_turnS]
		direction = 0
		target = 26, 12

[square = 27, 12]
	cube_type = w_stone

[square = 28, 12]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 28, 12

	[object = torch]
		direction = 1
		target = 28, 12

[square = 29, 12]
	cube_type = w_stone

[square = 30, 12]
	cube_type = w_stone

[square = 31, 12]
	cube_type = g_tomb

	[object = sarc_bard]
		direction = 1
		target = 31, 12

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = lethal_stars>
			object_item_count = 40

		<object_item = serpent_amulet>
			object_item_count = 0

		<object_item = chain_of_elements>
			object_item_count = 0

		<object_item = eye_of_warlock>
			object_item_count = 0

	[object = torch_nolight]
		direction = 1
		target = 31, 12

	[object = torch_nolight]
		direction = 0
		target = 31, 12

[square = 32, 12]
	cube_type = g_tomb

	[enemy = giant_spider]
		hp = 600

[square = 33, 12]
	cube_type = w_stone

[square = 34, 12]
	cube_type = w_stone

[square = 35, 12]
	cube_type = w_stone

[square = 36, 12]
	cube_type = g_tomb

	[object = teleport_turnN]
		direction = 0
		target = 36, 12

[square = 37, 12]
	cube_type = w_stone

[square = 0, 13]
	cube_type = w_stone

[square = 1, 13]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 1, 13

[square = 2, 13]
	cube_type = g_tomb

[square = 3, 13]
	cube_type = g_tomb

	[object = vase2]
		direction = 1
		target = 3, 13

[square = 4, 13]
	cube_type = w_stone

[square = 5, 13]
	cube_type = w_stone

[square = 6, 13]
	cube_type = w_stone

[square = 7, 13]
	cube_type = w_stone

[square = 8, 13]
	cube_type = w_stone

[square = 9, 13]
	cube_type = w_stone

[square = 10, 13]
	cube_type = w_stone

[square = 11, 13]
	cube_type = w_stone

[square = 12, 13]
	cube_type = w_stone

[square = 13, 13]
	cube_type = w_stone

[square = 14, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = foliage1]

	[object = vase1]
		direction = 1
		target = 14, 13

[square = 15, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

[square = 16, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[object = barrel]
		direction = 0

		<object_item = money10>
			object_item_count = 16

		<object_item = bread>
			object_item_count = 0

[square = 17, 13]
	cube_type = w_stone

[square = 18, 13]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

	[enemy = torso]
		hp = 350

[square = 19, 13]
	cube_type = w_stone

[square = 20, 13]
	cube_type = w_stone

[square = 21, 13]
	cube_type = w_stone

[square = 22, 13]
	cube_type = g_tomb

[square = 23, 13]
	cube_type = w_stone

[square = 24, 13]
	cube_type = w_stone

[square = 25, 13]
	cube_type = w_stone

[square = 26, 13]
	cube_type = g_tomb

	[object = torch]
		direction = 3

	[object = torch]
		direction = 1
		target = 26, 13

[square = 27, 13]
	cube_type = w_stone

[square = 28, 13]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 28, 13

[square = 29, 13]
	cube_type = w_stone

	[object = teleport]
		direction = 0
		target = 31, 16

[square = 30, 13]
	cube_type = g_tomb

	[object = button]
		target = 29, 13

	[object = torch]
		target = 30, 13

[square = 31, 13]
	cube_type = g_tomb

[square = 32, 13]
	cube_type = g_tomb

	[enemy = giant_spider]
		hp = 600

[square = 33, 13]
	cube_type = w_stone

[square = 34, 13]
	cube_type = g_tomb

	[object = button]
		direction = 3
		target = 33, 12

[square = 35, 13]
	cube_type = w_stone

[square = 36, 13]
	cube_type = g_tomb

[square = 37, 13]
	cube_type = w_stone

[square = 0, 14]
	cube_type = w_stone

[square = 1, 14]
	cube_type = w_stone

[square = 2, 14]
	cube_type = w_stone

[square = 3, 14]
	cube_type = w_stone

[square = 4, 14]
	cube_type = w_stone

[square = 5, 14]
	cube_type = w_stone

[square = 6, 14]
	cube_type = g_tomb

	[object = vase1]
		direction = 0
		target = 6, 14

[square = 7, 14]
	cube_type = g_tomb

	[object = torch]
		direction = 0

	[object = chest6]
		target = 7, 14

		<object_item = money160>
			object_item_count = 142

		<object_item = money640>
			object_item_count = 469

		<object_item = elven_wine>
			object_item_count = 0

		<object_item = fungus_sapientia>
			object_item_count = 0

		<object_item = ring_of_apprentice>
			object_item_count = 0

		<object_item = ethereal_axe>
			object_item_count = 0

		<object_item = double_axe>
			object_item_count = 0

		<object_item = jade_gauntlets>
			object_item_count = 0

[square = 8, 14]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 8, 14

[square = 9, 14]
	cube_type = w_stone

[square = 13, 14]
	cube_type = w_stone

[square = 14, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = foliage1]

[square = 15, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

[square = 16, 14]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[enemy = headless]
		hp = 600

[square = 17, 14]
	cube_type = w_stone

[square = 18, 14]
	cube_type = g_tomb

	[object = button]
		direction = 3
		target = 19, 14

[square = 19, 14]
	cube_type = w_stone

[square = 20, 14]
	cube_type = g_tomb

	[object = barrel]
		direction = 1

		<object_item = money10>
			object_item_count = 20

		<object_item = apple>
			object_item_count = 0

	[object = torch]
		direction = 0

	[object = foliage1]

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 0

	[enemy = corpse_eater]
		hp = 400

	[enemy = corpse_eater]
		hp = 400

[square = 21, 14]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 22, 14]
	cube_type = g_tomb

[square = 23, 14]
	cube_type = w_stone

[square = 25, 14]
	cube_type = w_stone

[square = 26, 14]
	cube_type = g_tomb

[square = 27, 14]
	cube_type = w_stone

[square = 28, 14]
	cube_type = g_tomb

[square = 29, 14]
	cube_type = w_stone

[square = 30, 14]
	cube_type = w_stone

[square = 31, 14]
	cube_type = g_tomb

	[object = fence]

[square = 32, 14]
	cube_type = w_stone

[square = 33, 14]
	cube_type = w_stone

[square = 34, 14]
	cube_type = g_tomb

	[object = cracked_stone]
		target = 34, 14

[square = 35, 14]
	cube_type = w_stone

[square = 36, 14]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 36, 14

[square = 37, 14]
	cube_type = w_stone

[square = 0, 15]
	cube_type = w_stone

[square = 1, 15]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 1
		target = 1, 15

[square = 2, 15]
	cube_type = g_tomb

	[object = flag2]
		direction = 0
		target = 2, 15

[square = 3, 15]
	cube_type = w_stone

[square = 4, 15]
	cube_type = w_stone

[square = 5, 15]
	cube_type = w_stone

[square = 6, 15]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 7, 15]
	cube_type = g_tomb

[square = 8, 15]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

[square = 9, 15]
	cube_type = w_stone

[square = 10, 15]
	cube_type = w_stone

[square = 11, 15]
	cube_type = w_stone

[square = 13, 15]
	cube_type = w_stone

[square = 14, 15]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 0

	[object = foliage1]

	[object = vase2]
		direction = 1
		target = 14, 15

	[enemy = headless]
		hp = 600

[square = 15, 15]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = foliage1]
		direction = 1

[square = 16, 15]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1

	[object = foliage1]
		direction = 3

	[object = foliage1]

	[object = foliage1]
		direction = 0

	[object = vase1]
		direction = 1
		target = 16, 15

[square = 17, 15]
	cube_type = w_stone

[square = 18, 15]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 18, 15

[square = 19, 15]
	cube_type = w_stone

[square = 20, 15]
	cube_type = w_stone

[square = 21, 15]
	cube_type = w_stone

[square = 22, 15]
	cube_type = g_tomb

	[object = dirt1]
		target = 22, 15

	[object = torch]
		direction = 1
		target = 22, 15

[square = 23, 15]
	cube_type = w_stone

[square = 25, 15]
	cube_type = w_stone

[square = 26, 15]
	cube_type = g_tomb

	[enemy = spider]
		hp = 400

[square = 27, 15]
	cube_type = w_stone

[square = 28, 15]
	cube_type = g_tomb

[square = 29, 15]
	cube_type = g_tomb

[square = 30, 15]
	cube_type = g_tomb

[square = 31, 15]
	cube_type = g_tomb

	[object = teleport_turnS]
		direction = 0
		target = 31, 9

[square = 32, 15]
	cube_type = g_tomb

[square = 33, 15]
	cube_type = g_tomb

[square = 34, 15]
	cube_type = g_tomb

[square = 35, 15]
	cube_type = w_stone

[square = 36, 15]
	cube_type = g_tomb

[square = 37, 15]
	cube_type = w_stone

[square = 0, 16]
	cube_type = w_stone

[square = 1, 16]
	cube_type = w_stone

[square = 2, 16]
	cube_type = g_tomb

[square = 3, 16]
	cube_type = w_stone

[square = 4, 16]
	cube_type = g_tomb

	[object = flag1]
		direction = 3

[square = 5, 16]
	cube_type = g_tomb

[square = 6, 16]
	cube_type = g_tomb

	[object = column]
		direction = 1

[square = 7, 16]
	cube_type = g_tomb

[square = 8, 16]
	cube_type = g_tomb

	[object = column]
		direction = 1

[square = 9, 16]
	cube_type = g_tomb

[square = 10, 16]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 10, 16

[square = 11, 16]
	cube_type = w_stone

[square = 12, 16]
	cube_type = w_stone

[square = 13, 16]
	cube_type = w_stone

[square = 14, 16]
	cube_type = w_stone

[square = 15, 16]
	cube_type = g_tomb

[square = 16, 16]
	cube_type = w_stone

[square = 17, 16]
	cube_type = w_stone

[square = 18, 16]
	cube_type = g_tomb

[square = 19, 16]
	cube_type = w_stone

[square = 21, 16]
	cube_type = w_stone

[square = 22, 16]
	cube_type = g_tomb

[square = 23, 16]
	cube_type = w_stone

[square = 25, 16]
	cube_type = w_stone

[square = 26, 16]
	cube_type = g_tomb

[square = 27, 16]
	cube_type = w_stone

[square = 28, 16]
	cube_type = w_stone

[square = 29, 16]
	cube_type = g_tomb

	[object = fence]
		direction = 0

	[object = flower1]
		direction = 0

	[object = dirt2]
		direction = 0

[square = 30, 16]
	cube_type = w_stone

[square = 31, 16]
	cube_type = g_tomb

[square = 32, 16]
	cube_type = w_stone

[square = 33, 16]
	cube_type = w_stone

[square = 34, 16]
	cube_type = w_stone

[square = 35, 16]
	cube_type = w_stone

[square = 36, 16]
	cube_type = g_tomb

[square = 37, 16]
	cube_type = w_stone

[square = 0, 17]
	cube_type = w_stone

[square = 1, 17]
	cube_type = g_tomb

	[object = sarc_wiz]
		direction = 1
		target = 1, 17

	[object = torch_nolight]
		direction = 1
		target = 1, 17

	[object = torch_nolight]
		direction = 0
		target = 1, 17

[square = 2, 17]
	cube_type = g_tomb

[square = 3, 17]
	cube_type = g_tomb

	[object = stone_sign2]

	[object = stone_sign2]
		direction = 0

[square = 4, 17]
	cube_type = g_tomb

[square = 5, 17]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

[square = 6, 17]
	cube_type = g_tomb

[square = 7, 17]
	cube_type = g_tomb

[square = 8, 17]
	cube_type = g_tomb

[square = 9, 17]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 9, 17

[square = 10, 17]
	cube_type = g_tomb

[square = 11, 17]
	cube_type = g_tomb

[square = 12, 17]
	cube_type = g_tomb

[square = 13, 17]
	cube_type = g_tomb

	[object = button]
		direction = 0
		target = 14, 17

[square = 14, 17]
	cube_type = w_stone

[square = 15, 17]
	cube_type = g_tomb

[square = 16, 17]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 17, 17]
	cube_type = g_tomb

[square = 18, 17]
	cube_type = g_tomb

[square = 19, 17]
	cube_type = w_stone

[square = 21, 17]
	cube_type = w_stone

[square = 22, 17]
	cube_type = g_tomb

[square = 23, 17]
	cube_type = w_stone

[square = 25, 17]
	cube_type = w_stone

[square = 26, 17]
	cube_type = g_tomb

	[object = torch2]

[square = 27, 17]
	cube_type = g_tomb

[square = 28, 17]
	cube_type = g_tomb

[square = 29, 17]
	cube_type = g_tomb

[square = 30, 17]
	cube_type = w_stone

[square = 31, 17]
	cube_type = g_tomb

[square = 32, 17]
	cube_type = g_tomb

[square = 33, 17]
	cube_type = g_tomb

[square = 34, 17]
	cube_type = g_tomb

[square = 35, 17]
	cube_type = g_tomb

	[enemy = bonenight]
		hp = 550

[square = 36, 17]
	cube_type = g_tomb

[square = 37, 17]
	cube_type = w_stone

[square = 0, 18]
	cube_type = w_stone

[square = 1, 18]
	cube_type = w_stone

[square = 2, 18]
	cube_type = g_tomb

[square = 3, 18]
	cube_type = w_stone

[square = 4, 18]
	cube_type = g_tomb

	[object = flag1]
		direction = 3

[square = 5, 18]
	cube_type = g_tomb

[square = 6, 18]
	cube_type = g_tomb

	[object = column]
		direction = 1

[square = 7, 18]
	cube_type = g_tomb

[square = 8, 18]
	cube_type = g_tomb

	[object = column]
		direction = 1

[square = 9, 18]
	cube_type = g_tomb

[square = 10, 18]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 10, 18

[square = 11, 18]
	cube_type = w_stone

[square = 12, 18]
	cube_type = w_stone

[square = 13, 18]
	cube_type = w_stone

[square = 14, 18]
	cube_type = w_stone

[square = 15, 18]
	cube_type = w_stone

[square = 16, 18]
	cube_type = w_stone

[square = 17, 18]
	cube_type = w_stone

[square = 18, 18]
	cube_type = g_tomb

[square = 19, 18]
	cube_type = w_stone

[square = 21, 18]
	cube_type = w_stone

[square = 22, 18]
	cube_type = g_tomb

	[object = down2]
		direction = 0

[square = 23, 18]
	cube_type = w_stone

[square = 25, 18]
	cube_type = w_stone

[square = 26, 18]
	cube_type = w_stone

[square = 27, 18]
	cube_type = w_stone

[square = 28, 18]
	cube_type = w_stone

[square = 29, 18]
	cube_type = g_tomb

	[object = torch2]

[square = 30, 18]
	cube_type = w_stone

[square = 31, 18]
	cube_type = w_stone

[square = 32, 18]
	cube_type = w_stone

[square = 33, 18]
	cube_type = w_stone

[square = 34, 18]
	cube_type = w_stone

[square = 35, 18]
	cube_type = w_stone

[square = 36, 18]
	cube_type = w_stone

[square = 37, 18]
	cube_type = w_stone

[square = 0, 19]
	cube_type = w_stone

[square = 1, 19]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 1
		target = 1, 19

[square = 2, 19]
	cube_type = g_tomb

	[object = flag2]
		target = 2, 19

[square = 3, 19]
	cube_type = w_stone

[square = 4, 19]
	cube_type = w_stone

[square = 5, 19]
	cube_type = w_stone

[square = 6, 19]
	cube_type = g_tomb

[square = 7, 19]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1

[square = 8, 19]
	cube_type = g_tomb

	[enemy = headless]
		hp = 600

[square = 9, 19]
	cube_type = w_stone

[square = 10, 19]
	cube_type = w_stone

[square = 11, 19]
	cube_type = w_stone

[square = 17, 19]
	cube_type = w_stone

[square = 18, 19]
	cube_type = g_tomb

	[object = down1]
		direction = 0

[square = 19, 19]
	cube_type = w_stone

[square = 21, 19]
	cube_type = w_stone

[square = 22, 19]
	cube_type = w_stone

[square = 23, 19]
	cube_type = w_stone

[square = 25, 19]
	cube_type = w_stone

[square = 26, 19]
	cube_type = g_tomb

	[object = down3]

[square = 27, 19]
	cube_type = w_stone

[square = 28, 19]
	cube_type = w_stone

[square = 29, 19]
	cube_type = g_tomb

[square = 30, 19]
	cube_type = w_stone

[square = 0, 20]
	cube_type = w_stone

[square = 1, 20]
	cube_type = w_stone

[square = 2, 20]
	cube_type = w_stone

[square = 3, 20]
	cube_type = w_stone

[square = 5, 20]
	cube_type = w_stone

[square = 6, 20]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1

[square = 7, 20]
	cube_type = g_tomb

[square = 8, 20]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 8, 20

[square = 9, 20]
	cube_type = w_stone

[square = 12, 20]
	cube_type = w_stone

[square = 13, 20]
	cube_type = w_stone

[square = 14, 20]
	cube_type = w_stone

[square = 17, 20]
	cube_type = w_stone

[square = 18, 20]
	cube_type = w_stone

[square = 19, 20]
	cube_type = w_stone

[square = 25, 20]
	cube_type = w_stone

[square = 26, 20]
	cube_type = g_tomb

[square = 27, 20]
	cube_type = g_tomb

[square = 28, 20]
	cube_type = g_tomb

	[object = dirt1]

[square = 29, 20]
	cube_type = g_tomb

	[object = dirt1]

[square = 30, 20]
	cube_type = w_stone

[square = 5, 21]
	cube_type = w_stone

[square = 6, 21]
	cube_type = w_stone

[square = 7, 21]
	cube_type = g_tomb

	[object = tomb_door]

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 8, 21]
	cube_type = w_stone

[square = 9, 21]
	cube_type = w_stone

[square = 10, 21]
	cube_type = w_stone

[square = 11, 21]
	cube_type = w_stone

[square = 12, 21]
	cube_type = w_stone

[square = 13, 21]
	cube_type = g_tomb
	cube_direction = 1

	[object = fence]

	[object = flag1]
		direction = 0

[square = 14, 21]
	cube_type = w_stone

[square = 15, 21]
	cube_type = w_stone

[square = 21, 21]
	cube_type = w_stone

[square = 22, 21]
	cube_type = w_stone

[square = 23, 21]
	cube_type = w_stone

[square = 24, 21]
	cube_type = w_stone

[square = 25, 21]
	cube_type = w_stone

[square = 26, 21]
	cube_type = g_tomb

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

	[object = timber]
		target = 26, 21

	[object = tomb_door_jammed]
		direction = 0
		target = 26, 21

[square = 27, 21]
	cube_type = w_stone

[square = 28, 21]
	cube_type = w_stone

[square = 29, 21]
	cube_type = w_stone

[square = 30, 21]
	cube_type = w_stone

[square = 5, 22]
	cube_type = w_stone

[square = 6, 22]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 7, 22]
	cube_type = g_tomb

[square = 8, 22]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 9, 22]
	cube_type = w_stone

[square = 10, 22]
	cube_type = w_stone

[square = 11, 22]
	cube_type = g_tomb

	[object = fence]
		direction = 1

	[object = flag1]
		direction = 3

[square = 12, 22]
	cube_type = g_tomb

	[object = button]
		direction = 0
		target = 9, 24

	[object = torch2]
		direction = 0
		target = 12, 22

	[object = torch2]
		direction = 3
		target = 12, 22

[square = 13, 22]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 13, 22

[square = 14, 22]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 15, 22]
	cube_type = w_stone

[square = 16, 22]
	cube_type = w_stone

[square = 21, 22]
	cube_type = w_stone

[square = 22, 22]
	cube_type = g_tomb

[square = 23, 22]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 24, 22]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 25, 22]
	cube_type = g_tomb

[square = 26, 22]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 27, 22]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 28, 22]
	cube_type = g_tomb

[square = 29, 22]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 22]
	cube_type = empty

[square = 31, 22]
	cube_type = empty

[square = 32, 22]
	cube_type = empty

[square = 33, 22]
	cube_type = empty

[square = 34, 22]
	cube_type = empty

[square = 35, 22]
	cube_type = empty

[square = 36, 22]
	cube_type = empty

[square = 37, 22]
	cube_type = empty

[square = 38, 22]
	cube_type = empty

[square = 39, 22]
	cube_type = empty

[square = 40, 22]
	cube_type = empty

[square = 41, 22]
	cube_type = empty

[square = 42, 22]
	cube_type = empty

[square = 4, 23]
	cube_type = w_stone

[square = 5, 23]
	cube_type = w_stone

[square = 6, 23]
	cube_type = g_tomb

[square = 7, 23]
	cube_type = g_tomb

[square = 8, 23]
	cube_type = g_tomb

[square = 9, 23]
	cube_type = w_stone

[square = 10, 23]
	cube_type = w_stone

[square = 11, 23]
	cube_type = w_stone

[square = 12, 23]
	cube_type = g_tomb

[square = 13, 23]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 13, 23

[square = 14, 23]
	cube_type = g_tomb

[square = 15, 23]
	cube_type = g_tomb

	[object = fence]
		direction = 1

	[object = flag1]
		direction = 1

[square = 16, 23]
	cube_type = w_stone

[square = 17, 23]
	cube_type = w_stone

[square = 18, 23]
	cube_type = w_stone

[square = 19, 23]
	cube_type = w_stone

[square = 21, 23]
	cube_type = w_stone

[square = 22, 23]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 23, 23]
	cube_type = empty

[square = 24, 23]
	cube_type = empty

[square = 25, 23]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 26, 23]
	cube_type = empty

[square = 27, 23]
	cube_type = empty

[square = 28, 23]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 29, 23]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 23]
	cube_type = empty

[square = 31, 23]
	cube_type = empty

[square = 32, 23]
	cube_type = empty

[square = 33, 23]
	cube_type = empty

[square = 34, 23]
	cube_type = empty

[square = 35, 23]
	cube_type = empty

[square = 36, 23]
	cube_type = empty

[square = 37, 23]
	cube_type = empty

[square = 38, 23]
	cube_type = empty

[square = 39, 23]
	cube_type = empty

[square = 40, 23]
	cube_type = empty

[square = 41, 23]
	cube_type = empty

[square = 42, 23]
	cube_type = empty

[square = 4, 24]
	cube_type = w_stone

[square = 5, 24]
	cube_type = g_tomb

	[object = altar]
		direction = 1
		target = 5, 24

	[object = torch]
		direction = 0
		target = 5, 24

	[object = torch]
		target = 5, 24

[square = 6, 24]
	cube_type = g_tomb

[square = 7, 24]
	cube_type = g_tomb

[square = 8, 24]
	cube_type = g_tomb

	[object = boulder4]
		direction = 0
		target = 8, 24

[square = 9, 24]
	cube_type = w_stone

[square = 10, 24]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0
		target = 10, 24

[square = 11, 24]
	cube_type = g_tomb

[square = 12, 24]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 13, 24]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 13, 24

[square = 14, 24]
	cube_type = g_tomb

	[object = vase2]
		direction = 0
		target = 14, 24

[square = 15, 24]
	cube_type = w_stone

[square = 16, 24]
	cube_type = w_stone

[square = 17, 24]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 17, 24

[square = 18, 24]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3
		target = 18, 24

	[object = foliage1]
		target = 18, 24

	[object = foliage1]
		direction = 1
		target = 18, 24

	[object = foliage1]
		direction = 0
		target = 18, 24

	[object = lever]
		direction = 1
		target = 18, 24

	[enemy = bonewraith]
		hp = 400

[square = 19, 24]
	cube_type = w_stone

[square = 20, 24]
	cube_type = w_stone

[square = 21, 24]
	cube_type = w_stone

[square = 22, 24]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = foliage1]
		direction = 3
		target = 22, 24

[square = 23, 24]
	cube_type = empty

[square = 24, 24]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]

	[object = torch2]
		direction = 3

[square = 25, 24]
	cube_type = g_tomb

	[object = chest1]
		direction = 0
		target = 25, 24

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = ring_of_undead_eater>
			object_item_count = 0

[square = 26, 24]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]

	[object = torch2]
		direction = 0

[square = 27, 24]
	cube_type = empty

[square = 28, 24]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 29, 24]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = flag1]
		direction = 0

[square = 30, 24]
	cube_type = empty

[square = 31, 24]
	cube_type = empty

[square = 32, 24]
	cube_type = g_tomb

	[object = column]
		direction = 0

	[object = sewer_bottom]
		direction = 1

[square = 33, 24]
	cube_type = g_tomb

[square = 34, 24]
	cube_type = g_tomb

[square = 35, 24]
	cube_type = g_tomb

[square = 36, 24]
	cube_type = g_tomb

[square = 37, 24]
	cube_type = g_tomb

[square = 38, 24]
	cube_type = g_tomb

[square = 39, 24]
	cube_type = g_tomb

[square = 40, 24]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 41, 24]
	cube_type = empty

[square = 42, 24]
	cube_type = empty

[square = 4, 25]
	cube_type = w_stone

[square = 5, 25]
	cube_type = w_stone

[square = 6, 25]
	cube_type = g_tomb

	[object = boulder4]
		direction = 0
		target = 6, 25

[square = 7, 25]
	cube_type = g_tomb

	[object = boulder4]
		direction = 0
		target = 7, 25

[square = 8, 25]
	cube_type = g_tomb

[square = 9, 25]
	cube_type = w_stone

[square = 10, 25]
	cube_type = w_stone

[square = 11, 25]
	cube_type = w_stone

[square = 12, 25]
	cube_type = w_stone

[square = 13, 25]
	cube_type = g_tomb

[square = 14, 25]
	cube_type = w_stone

[square = 15, 25]
	cube_type = w_stone

[square = 16, 25]
	cube_type = w_stone

[square = 17, 25]
	cube_type = w_stone

[square = 18, 25]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 18, 25

	[object = foliage1]
		direction = 3
		target = 18, 25

	[object = foliage1]
		direction = 1
		target = 18, 25

	[object = foliage1]
		direction = 0
		target = 18, 25

[square = 19, 25]
	cube_type = w_stone

[square = 20, 25]
	cube_type = g_tomb

	[object = lever]
		direction = 0
		target = 20, 25

	[object = coffin2]
		target = 20, 25

	[object = coffin1]
		direction = 3
		target = 20, 25

	[object = flag1]
		direction = 3
		target = 20, 25

	[object = foliage1]
		direction = 0
		target = 20, 25

[square = 21, 25]
	cube_type = w_stone

[square = 22, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = foliage1]
		direction = 3
		target = 22, 25

[square = 23, 25]
	cube_type = empty

[square = 24, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 0

	[object = torch2]

[square = 25, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = monk_statue_center]
		direction = 0

[square = 26, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]
		direction = 3

	[object = torch2]
		direction = 1

[square = 27, 25]
	cube_type = empty

[square = 28, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 29, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = flag1]

	[object = torch_lightbridge]
		direction = 1
		target = 29, 25

[square = 30, 25]
	cube_type = empty

[square = 31, 25]
	cube_type = empty

[square = 32, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 33, 25]
	cube_type = g_tomb

[square = 34, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 35, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 36, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 37, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 38, 25]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 39, 25]
	cube_type = g_tomb

[square = 40, 25]
	cube_type = g_tomb

[square = 41, 25]
	cube_type = empty

[square = 42, 25]
	cube_type = empty

[square = 5, 26]
	cube_type = w_stone

[square = 6, 26]
	cube_type = g_tomb

[square = 7, 26]
	cube_type = g_tomb

	[object = boulder4]
		direction = 0
		target = 7, 26

[square = 8, 26]
	cube_type = g_tomb

[square = 9, 26]
	cube_type = w_stone

[square = 10, 26]
	cube_type = g_tomb

	[object = chest1]
		direction = 1
		target = 10, 26

		<object_item = elixir>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

[square = 11, 26]
	cube_type = g_tomb

	[item = remains]
		item_count = 0

	[enemy = spider]
		hp = 400

[square = 12, 26]
	cube_type = g_tomb

	[object = torch]

[square = 13, 26]
	cube_type = g_tomb

[square = 14, 26]
	cube_type = w_stone

[square = 15, 26]
	cube_type = w_stone

[square = 16, 26]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 16, 26

	[object = lever]
		direction = 0
		target = 16, 26

[square = 17, 26]
	cube_type = w_stone

[square = 18, 26]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 18, 26

[square = 19, 26]
	cube_type = w_stone

[square = 20, 26]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 20, 26

[square = 21, 26]
	cube_type = w_stone

[square = 22, 26]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = foliage1]
		direction = 3
		target = 22, 26

[square = 23, 26]
	cube_type = empty

[square = 24, 26]
	cube_type = empty

[square = 25, 26]
	cube_type = empty

[square = 26, 26]
	cube_type = empty

[square = 27, 26]
	cube_type = empty

[square = 28, 26]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = stone_sign_water]
		direction = 1

[square = 29, 26]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 26]
	cube_type = empty

[square = 31, 26]
	cube_type = empty

[square = 32, 26]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 33, 26]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 34, 26]
	cube_type = empty

[square = 35, 26]
	cube_type = empty

[square = 36, 26]
	cube_type = empty

[square = 37, 26]
	cube_type = empty

[square = 38, 26]
	cube_type = empty

[square = 39, 26]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 40, 26]
	cube_type = g_tomb

[square = 41, 26]
	cube_type = empty

[square = 42, 26]
	cube_type = empty

[square = 5, 27]
	cube_type = w_stone

[square = 6, 27]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 7, 27]
	cube_type = g_tomb

[square = 8, 27]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 9, 27]
	cube_type = w_stone

[square = 10, 27]
	cube_type = w_stone

[square = 11, 27]
	cube_type = w_stone

[square = 12, 27]
	cube_type = w_stone

[square = 13, 27]
	cube_type = g_tomb

[square = 14, 27]
	cube_type = w_stone

[square = 15, 27]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 15, 27

	[object = lever]
		direction = 3
		target = 15, 27

[square = 16, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 17, 27]
	cube_type = g_tomb

[square = 18, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

[square = 19, 27]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 19, 27

[square = 20, 27]
	cube_type = g_tomb

[square = 21, 27]
	cube_type = w_stone

[square = 22, 27]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 23, 27]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 24, 27]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 25, 27]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 26, 27]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 27, 27]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 28, 27]
	cube_type = g_tomb

[square = 29, 27]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 27]
	cube_type = empty

[square = 31, 27]
	cube_type = empty

[square = 32, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 33, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 34, 27]
	cube_type = empty

[square = 35, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]

	[object = column]
		direction = 3

[square = 36, 27]
	cube_type = g_tomb

	[object = sewer_bottom]

	[object = column]
		direction = 0
		target = 36, 27

[square = 37, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]

	[object = column]
		direction = 3

[square = 38, 27]
	cube_type = empty

[square = 39, 27]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 40, 27]
	cube_type = g_tomb

	[object = stone_sign4]

[square = 41, 27]
	cube_type = empty

[square = 42, 27]
	cube_type = empty

[square = 5, 28]
	cube_type = w_stone

[square = 6, 28]
	cube_type = g_tomb

[square = 7, 28]
	cube_type = g_tomb

[square = 8, 28]
	cube_type = g_tomb

[square = 9, 28]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 10, 28]
	cube_type = g_tomb

	[item = stones]
		item_count = 10

[square = 11, 28]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 12, 28]
	cube_type = w_stone

[square = 13, 28]
	cube_type = w_illusion

[square = 14, 28]
	cube_type = w_stone

[square = 15, 28]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 16, 28]
	cube_type = empty

[square = 17, 28]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 18, 28]
	cube_type = empty

[square = 19, 28]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 1

[square = 20, 28]
	cube_type = w_stone

[square = 21, 28]
	cube_type = w_stone

[square = 22, 28]
	cube_type = g_tomb

[square = 23, 28]
	cube_type = w_stone

[square = 24, 28]
	cube_type = w_stone

[square = 25, 28]
	cube_type = w_stone

[square = 26, 28]
	cube_type = w_stone

[square = 27, 28]
	cube_type = w_stone

[square = 28, 28]
	cube_type = w_stone

[square = 29, 28]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 28]
	cube_type = empty

[square = 31, 28]
	cube_type = empty

[square = 32, 28]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 33, 28]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 34, 28]
	cube_type = empty

[square = 35, 28]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = sarc_warrior]
		direction = 1
		target = 35, 28

		<object_item = barbarian_helm>
			object_item_count = 0

		<object_item = great_sword_of_vigor>
			object_item_count = 0

	[object = torch_nolight]
		direction = 1
		target = 35, 28

	[object = torch_nolight]
		direction = 0
		target = 35, 28

[square = 36, 28]
	cube_type = g_tomb

[square = 37, 28]
	cube_type = g_tomb

[square = 38, 28]
	cube_type = g_tomb

	[object = sewer_bottom]

	[object = sewer_bottom]
		direction = 0

[square = 39, 28]
	cube_type = g_tomb

	[object = flag1]
		direction = 1
		target = 39, 28

[square = 40, 28]
	cube_type = w_stone

[square = 41, 28]
	cube_type = empty

[square = 42, 28]
	cube_type = empty

[square = 5, 29]
	cube_type = w_stone

[square = 6, 29]
	cube_type = g_tomb

	[object = barrel]
		direction = 3

		<object_item = money10>
			object_item_count = 6

		<object_item = apple>
			object_item_count = 0

		<object_item = apple>
			object_item_count = 0

[square = 7, 29]
	cube_type = g_tomb

	[enemy = spider]
		hp = 400

[square = 8, 29]
	cube_type = g_tomb

[square = 9, 29]
	cube_type = g_tomb

[square = 10, 29]
	cube_type = g_tomb

[square = 11, 29]
	cube_type = g_tomb

[square = 12, 29]
	cube_type = g_tomb

	[enemy = torso]
		hp = 350

[square = 13, 29]
	cube_type = g_tomb

[square = 14, 29]
	cube_type = g_tomb

	[object = jamb]
		direction = 0

	[object = jamb]

	[object = tomb_door_8lever]
		direction = 1
		target = 14, 29

[square = 15, 29]
	cube_type = g_tomb

[square = 16, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 17, 29]
	cube_type = g_tomb

	[object = torch2]

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 1

[square = 18, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = sewer_bottom]

[square = 19, 29]
	cube_type = g_tomb

[square = 20, 29]
	cube_type = g_tomb

[square = 21, 29]
	cube_type = g_tomb

[square = 22, 29]
	cube_type = g_tomb

[square = 23, 29]
	cube_type = g_tomb

[square = 24, 29]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 25, 29]
	cube_type = g_tomb

[square = 26, 29]
	cube_type = w_stone

[square = 27, 29]
	cube_type = w_stone

[square = 28, 29]
	cube_type = w_stone

[square = 29, 29]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 29]
	cube_type = empty

[square = 31, 29]
	cube_type = empty

[square = 32, 29]
	cube_type = g_tomb

[square = 33, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 34, 29]
	cube_type = empty

[square = 35, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

	[object = sewer_bottom]
		direction = 0

	[object = column]
		direction = 3

[square = 36, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 0

	[object = column]
		direction = 0
		target = 36, 29

[square = 37, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 0

	[object = column]
		direction = 3

[square = 38, 29]
	cube_type = empty

[square = 39, 29]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 40, 29]
	cube_type = g_tomb

	[object = stone_sign4]
		direction = 0

[square = 41, 29]
	cube_type = empty

[square = 42, 29]
	cube_type = empty

[square = 5, 30]
	cube_type = w_stone

[square = 6, 30]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 7, 30]
	cube_type = g_tomb

[square = 8, 30]
	cube_type = g_tomb

[square = 9, 30]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 10, 30]
	cube_type = g_tomb

[square = 11, 30]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 12, 30]
	cube_type = w_stone

[square = 13, 30]
	cube_type = w_stone

[square = 14, 30]
	cube_type = w_stone

[square = 15, 30]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 16, 30]
	cube_type = empty

[square = 17, 30]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

	[object = sewer_bottom]
		direction = 1

[square = 18, 30]
	cube_type = empty

[square = 19, 30]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 1

[square = 20, 30]
	cube_type = w_stone

[square = 21, 30]
	cube_type = w_stone

[square = 22, 30]
	cube_type = w_stone

[square = 23, 30]
	cube_type = w_stone

[square = 24, 30]
	cube_type = w_stone

[square = 25, 30]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 26, 30]
	cube_type = w_stone

[square = 27, 30]
	cube_type = w_stone

[square = 28, 30]
	cube_type = w_stone

[square = 29, 30]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 30]
	cube_type = empty

[square = 31, 30]
	cube_type = empty

[square = 32, 30]
	cube_type = g_tomb

[square = 33, 30]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 3

[square = 34, 30]
	cube_type = empty

[square = 35, 30]
	cube_type = empty

[square = 36, 30]
	cube_type = empty

[square = 37, 30]
	cube_type = empty

[square = 38, 30]
	cube_type = empty

[square = 39, 30]
	cube_type = g_tomb

	[object = sewer_bottom]
		direction = 1

[square = 40, 30]
	cube_type = g_tomb

[square = 41, 30]
	cube_type = empty

[square = 42, 30]
	cube_type = empty

[square = 5, 31]
	cube_type = w_stone

[square = 6, 31]
	cube_type = w_stone

[square = 7, 31]
	cube_type = w_stone

[square = 8, 31]
	cube_type = w_stone

[square = 9, 31]
	cube_type = w_stone

[square = 10, 31]
	cube_type = w_stone

[square = 11, 31]
	cube_type = w_stone

[square = 12, 31]
	cube_type = w_stone

[square = 13, 31]
	cube_type = g_tomb

[square = 14, 31]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 1
		target = 14, 31

[square = 15, 31]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 15, 31

[square = 16, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 17, 31]
	cube_type = g_tomb

[square = 18, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 19, 31]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 3
		target = 19, 31

	[object = lever]
		direction = 1
		target = 19, 31

[square = 20, 31]
	cube_type = w_stone

[square = 21, 31]
	cube_type = w_stone

[square = 22, 31]
	cube_type = w_stone

[square = 23, 31]
	cube_type = w_stone

[square = 24, 31]
	cube_type = w_stone

[square = 25, 31]
	cube_type = g_tomb

	[object = torch2]
		direction = 1

[square = 26, 31]
	cube_type = w_stone

[square = 27, 31]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 28, 31]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

	[object = foliage1]
		direction = 1

	[object = chest1]
		direction = 3

		<object_item = money320>
			object_item_count = 200

		<object_item = revi_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = lethal_stars>
			object_item_count = 40

[square = 29, 31]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 31]
	cube_type = empty

[square = 31, 31]
	cube_type = empty

[square = 32, 31]
	cube_type = g_tomb

[square = 33, 31]
	cube_type = g_tomb

[square = 34, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 35, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 36, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 37, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 38, 31]
	cube_type = g_tomb

	[object = sewer_bottom]

[square = 39, 31]
	cube_type = g_tomb

[square = 40, 31]
	cube_type = g_tomb

[square = 41, 31]
	cube_type = empty

[square = 42, 31]
	cube_type = empty

[square = 12, 32]
	cube_type = w_stone

[square = 13, 32]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 13, 32

[square = 14, 32]
	cube_type = w_stone

[square = 15, 32]
	cube_type = w_stone

[square = 16, 32]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 16, 32

[square = 17, 32]
	cube_type = w_stone

[square = 18, 32]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 0
		target = 18, 32

	[object = lever]
		target = 18, 32

[square = 19, 32]
	cube_type = w_stone

[square = 20, 32]
	cube_type = w_stone

[square = 21, 32]
	cube_type = w_stone

[square = 22, 32]
	cube_type = g_tomb

	[object = down4]

[square = 23, 32]
	cube_type = w_stone

[square = 24, 32]
	cube_type = w_stone

[square = 25, 32]
	cube_type = g_tomb

[square = 26, 32]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 27, 32]
	cube_type = g_tomb

[square = 28, 32]
	cube_type = g_tomb

	[object = flag1]
		direction = 1

[square = 29, 32]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 32]
	cube_type = empty

[square = 31, 32]
	cube_type = empty

[square = 32, 32]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 33, 32]
	cube_type = g_tomb

[square = 34, 32]
	cube_type = g_tomb

[square = 35, 32]
	cube_type = g_tomb

[square = 36, 32]
	cube_type = g_tomb

[square = 37, 32]
	cube_type = g_tomb

[square = 38, 32]
	cube_type = g_tomb

[square = 39, 32]
	cube_type = g_tomb

[square = 40, 32]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 41, 32]
	cube_type = empty

[square = 42, 32]
	cube_type = empty

[square = 12, 33]
	cube_type = w_stone

[square = 13, 33]
	cube_type = g_tomb

[square = 14, 33]
	cube_type = g_tomb

	[object = boulder4]
		direction = 1
		target = 14, 33

	[object = lever]
		direction = 0
		target = 14, 33

[square = 15, 33]
	cube_type = g_tomb

	[object = cracked_stone]
		direction = 1
		target = 15, 33

[square = 16, 33]
	cube_type = g_tomb

	[object = lever]
		target = 16, 33

[square = 17, 33]
	cube_type = w_stone

[square = 18, 33]
	cube_type = w_stone

[square = 19, 33]
	cube_type = w_stone

[square = 20, 33]
	cube_type = w_stone

[square = 21, 33]
	cube_type = g_tomb

	[object = foliage1]
		direction = 3

	[object = timber]
		direction = 1
		target = 21, 33

[square = 22, 33]
	cube_type = g_tomb

	[object = torch2]
		target = 22, 33

[square = 23, 33]
	cube_type = g_tomb

	[object = torch2]
		direction = 0
		target = 23, 33

[square = 24, 33]
	cube_type = g_tomb

[square = 25, 33]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 26, 33]
	cube_type = w_stone

[square = 27, 33]
	cube_type = g_tomb

	[object = dirt2]
		direction = 3

[square = 28, 33]
	cube_type = g_tomb

[square = 29, 33]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 33]
	cube_type = empty

[square = 31, 33]
	cube_type = empty

[square = 32, 33]
	cube_type = empty

[square = 33, 33]
	cube_type = empty

[square = 34, 33]
	cube_type = empty

[square = 35, 33]
	cube_type = empty

[square = 36, 33]
	cube_type = empty

[square = 37, 33]
	cube_type = empty

[square = 38, 33]
	cube_type = empty

[square = 39, 33]
	cube_type = empty

[square = 40, 33]
	cube_type = empty

[square = 41, 33]
	cube_type = empty

[square = 42, 33]
	cube_type = empty

[square = 12, 34]
	cube_type = w_stone

[square = 13, 34]
	cube_type = w_stone

[square = 14, 34]
	cube_type = w_stone

[square = 15, 34]
	cube_type = w_stone

[square = 16, 34]
	cube_type = w_stone

[square = 17, 34]
	cube_type = w_stone

[square = 20, 34]
	cube_type = w_stone

[square = 21, 34]
	cube_type = w_stone

[square = 22, 34]
	cube_type = w_stone

[square = 23, 34]
	cube_type = w_stone

[square = 24, 34]
	cube_type = w_stone

[square = 25, 34]
	cube_type = w_stone

[square = 26, 34]
	cube_type = w_stone

[square = 27, 34]
	cube_type = w_stone

[square = 28, 34]
	cube_type = w_stone

[square = 29, 34]
	cube_type = w_stone

	[object = sewer_bottom]
		direction = 3

[square = 30, 34]
	cube_type = empty

[square = 31, 34]
	cube_type = empty

[square = 32, 34]
	cube_type = empty

[square = 33, 34]
	cube_type = empty

[square = 34, 34]
	cube_type = empty

[square = 35, 34]
	cube_type = empty

[square = 36, 34]
	cube_type = empty

[square = 37, 34]
	cube_type = empty

[square = 38, 34]
	cube_type = empty

[square = 39, 34]
	cube_type = empty

[square = 40, 34]
	cube_type = empty

[square = 41, 34]
	cube_type = empty

[square = 42, 34]
	cube_type = empty

\\***********************************

[level = KINGS_TOMB_3]
size = 16, 20
object_items_reseted = 0

[square = 7, 0]
	cube_type = w_stone

[square = 8, 0]
	cube_type = w_stone

[square = 9, 0]
	cube_type = w_stone

[square = 11, 0]
	cube_type = w_stone

[square = 12, 0]
	cube_type = w_stone

[square = 13, 0]
	cube_type = w_stone

[square = 14, 0]
	cube_type = w_stone

[square = 15, 0]
	cube_type = w_stone

[square = 3, 1]
	cube_type = w_stone

[square = 4, 1]
	cube_type = w_stone

[square = 5, 1]
	cube_type = w_stone

[square = 6, 1]
	cube_type = w_stone

[square = 7, 1]
	cube_type = w_stone

[square = 8, 1]
	cube_type = g_tomb

	[object = up2]

[square = 9, 1]
	cube_type = w_stone

[square = 10, 1]
	cube_type = w_stone

[square = 11, 1]
	cube_type = w_stone

[square = 12, 1]
	cube_type = g_tomb

[square = 13, 1]
	cube_type = g_tomb

[square = 14, 1]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 15, 1]
	cube_type = w_stone

[square = 3, 2]
	cube_type = w_stone

[square = 4, 2]
	cube_type = g_tomb

	[object = up1]

[square = 5, 2]
	cube_type = w_stone

[square = 6, 2]
	cube_type = w_stone

[square = 7, 2]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 8, 2]
	cube_type = g_tomb

[square = 9, 2]
	cube_type = g_tomb

	[object = column]
		direction = 0

[square = 10, 2]
	cube_type = w_stone

[square = 11, 2]
	cube_type = w_stone

[square = 12, 2]
	cube_type = g_tomb

	[object = up3]
		direction = 0

[square = 13, 2]
	cube_type = w_stone

[square = 14, 2]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 15, 2]
	cube_type = w_stone

[square = 3, 3]
	cube_type = w_stone

[square = 4, 3]
	cube_type = g_tomb

	[object = torch]
		direction = 3

[square = 5, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 6, 3]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0

[square = 7, 3]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 8, 3]
	cube_type = g_tomb

[square = 9, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0

[square = 10, 3]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 11, 3]
	cube_type = w_stone

[square = 12, 3]
	cube_type = w_stone

[square = 13, 3]
	cube_type = w_stone

[square = 14, 3]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 15, 3]
	cube_type = w_stone

[square = 3, 4]
	cube_type = w_stone

[square = 4, 4]
	cube_type = g_tomb

[square = 5, 4]
	cube_type = w_stone

[square = 6, 4]
	cube_type = w_stone

[square = 7, 4]
	cube_type = g_tomb

	[object = torch]

[square = 8, 4]
	cube_type = g_tomb

	[object = torch]

	[object = dirt1]
		direction = 0

[square = 9, 4]
	cube_type = g_tomb

	[object = torch]

[square = 10, 4]
	cube_type = w_stone

[square = 11, 4]
	cube_type = w_stone

[square = 12, 4]
	cube_type = g_tomb

	[object = dirt1]
		direction = 0
		target = 12, 4

[square = 13, 4]
	cube_type = g_tomb

[square = 14, 4]
	cube_type = g_tomb

[square = 15, 4]
	cube_type = w_stone

[square = 2, 5]
	cube_type = w_stone

[square = 3, 5]
	cube_type = w_stone

[square = 4, 5]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 5, 5]
	cube_type = w_stone

[square = 6, 5]
	cube_type = w_stone

[square = 7, 5]
	cube_type = w_stone

[square = 8, 5]
	cube_type = w_stone

[square = 9, 5]
	cube_type = w_stone

[square = 10, 5]
	cube_type = w_stone

[square = 11, 5]
	cube_type = w_stone

[square = 12, 5]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 0

	[object = jamb]
		direction = 1

	[object = jamb]
		direction = 3

[square = 13, 5]
	cube_type = w_stone

[square = 14, 5]
	cube_type = w_stone

[square = 15, 5]
	cube_type = w_stone

[square = 2, 6]
	cube_type = w_stone

[square = 3, 6]
	cube_type = g_tomb

[square = 4, 6]
	cube_type = g_tomb

[square = 5, 6]
	cube_type = g_tomb

	[item = apple]
		item_count = 0

[square = 6, 6]
	cube_type = w_stone

[square = 7, 6]
	cube_type = w_stone

[square = 8, 6]
	cube_type = g_tomb

	[object = stone_sign1]
		direction = 0

	[object = stone_sign1]
		direction = 1

	[object = stone_sign1]
		direction = 3

	[object = torch2]
		direction = 3

	[object = torch2]

	[object = torch2]
		direction = 1

	[object = torch2]
		direction = 0

	[object = tele_in]
		direction = 3
		target = 2, 16

[square = 9, 6]
	cube_type = w_stone

[square = 10, 6]
	cube_type = w_stone

[square = 11, 6]
	cube_type = g_tomb

[square = 12, 6]
	cube_type = g_tomb

[square = 13, 6]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 14, 6]
	cube_type = w_stone

[square = 2, 7]
	cube_type = w_stone

[square = 3, 7]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 4, 7]
	cube_type = g_tomb

	[object = monk_statue_center]

[square = 5, 7]
	cube_type = g_tomb

[square = 6, 7]
	cube_type = w_stone

[square = 7, 7]
	cube_type = g_tomb

	[object = flag1]
		direction = 0

	[object = piedestal]
		direction = 0
		target = 7, 7

	[object = mentor_book]
		direction = 0
		target = 7, 7

[square = 8, 7]
	cube_type = g_tomb

	[enemy = burning_skeleton]
		hp = 500

	[enemy = burning_skeleton]
		hp = 500

[square = 9, 7]
	cube_type = g_tomb

	[object = flag1]
		direction = 0

	[object = piedestal]
		direction = 0
		target = 9, 7

	[object = wizard_book]
		direction = 0
		target = 9, 7

[square = 10, 7]
	cube_type = w_stone

[square = 11, 7]
	cube_type = g_tomb

	[object = flag1]
		direction = 3

[square = 12, 7]
	cube_type = g_tomb

	[object = monk_statue_center]

[square = 13, 7]
	cube_type = g_tomb

[square = 14, 7]
	cube_type = w_stone

[square = 2, 8]
	cube_type = w_stone

[square = 3, 8]
	cube_type = g_tomb

[square = 4, 8]
	cube_type = g_tomb

[square = 5, 8]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 6, 8]
	cube_type = w_stone

[square = 7, 8]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 1

[square = 8, 8]
	cube_type = g_tomb

[square = 9, 8]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 3

[square = 10, 8]
	cube_type = w_stone

[square = 11, 8]
	cube_type = g_tomb

	[item = orkish_brandy]
		item_count = 0

[square = 12, 8]
	cube_type = g_tomb

[square = 13, 8]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3

[square = 14, 8]
	cube_type = w_stone

[square = 2, 9]
	cube_type = w_stone

[square = 3, 9]
	cube_type = g_tomb

	[item = stones]
		item_count = 10

[square = 4, 9]
	cube_type = g_tomb

[square = 5, 9]
	cube_type = g_tomb

[square = 6, 9]
	cube_type = w_stone

[square = 7, 9]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 1

[square = 8, 9]
	cube_type = g_tomb

[square = 9, 9]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 3

[square = 10, 9]
	cube_type = w_stone

[square = 11, 9]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 12, 9]
	cube_type = g_tomb

[square = 13, 9]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 14, 9]
	cube_type = w_stone

[square = 2, 10]
	cube_type = w_stone

[square = 3, 10]
	cube_type = w_stone

[square = 4, 10]
	cube_type = g_tomb

[square = 5, 10]
	cube_type = w_stone

[square = 6, 10]
	cube_type = w_stone

[square = 7, 10]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 8, 10]
	cube_type = g_tomb

[square = 9, 10]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 10, 10]
	cube_type = w_stone

[square = 11, 10]
	cube_type = w_stone

[square = 12, 10]
	cube_type = g_tomb

[square = 13, 10]
	cube_type = w_stone

[square = 14, 10]
	cube_type = w_stone

[square = 3, 11]
	cube_type = w_stone

[square = 4, 11]
	cube_type = g_tomb

[square = 5, 11]
	cube_type = g_tomb

[square = 6, 11]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]
		direction = 0

	[object = jamb]

[square = 7, 11]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 8, 11]
	cube_type = g_tomb

[square = 9, 11]
	cube_type = g_tomb

	[enemy = skeleton]
		hp = 500

[square = 10, 11]
	cube_type = g_tomb

	[object = tomb_door]
		direction = 3

	[object = jamb]

	[object = jamb]
		direction = 0

[square = 11, 11]
	cube_type = g_tomb

[square = 12, 11]
	cube_type = g_tomb

	[enemy = livingdead]
		hp = 450

	[enemy = livingdead]
		hp = 450

[square = 13, 11]
	cube_type = w_stone

[square = 3, 12]
	cube_type = w_stone

[square = 4, 12]
	cube_type = w_stone

[square = 5, 12]
	cube_type = w_stone

[square = 6, 12]
	cube_type = w_stone

[square = 7, 12]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 8, 12]
	cube_type = g_tomb

[square = 9, 12]
	cube_type = g_tomb

	[object = column]
		direction = 3

[square = 10, 12]
	cube_type = w_stone

[square = 11, 12]
	cube_type = w_stone

[square = 12, 12]
	cube_type = g_tomb

[square = 13, 12]
	cube_type = w_stone

[square = 14, 12]
	cube_type = w_stone

[square = 1, 13]
	cube_type = w_stone

[square = 2, 13]
	cube_type = w_stone

[square = 3, 13]
	cube_type = w_stone

[square = 4, 13]
	cube_type = w_stone

[square = 5, 13]
	cube_type = w_stone

[square = 6, 13]
	cube_type = w_stone

[square = 7, 13]
	cube_type = w_stone

[square = 8, 13]
	cube_type = g_tomb

[square = 9, 13]
	cube_type = w_stone

[square = 10, 13]
	cube_type = w_stone

[square = 11, 13]
	cube_type = g_tomb

[square = 12, 13]
	cube_type = g_tomb

[square = 13, 13]
	cube_type = g_tomb

[square = 14, 13]
	cube_type = w_stone

[square = 0, 14]
	cube_type = w_stone

[square = 1, 14]
	cube_type = w_stone

[square = 2, 14]
	cube_type = g_tomb

	[object = column]

[square = 3, 14]
	cube_type = g_tomb

	[object = monk_statue_center]

[square = 4, 14]
	cube_type = g_tomb

	[object = column]

[square = 5, 14]
	cube_type = w_stone

[square = 6, 14]
	cube_type = w_stone

[square = 7, 14]
	cube_type = w_stone

[square = 8, 14]
	cube_type = g_tomb

	[object = up4]
		direction = 0

[square = 9, 14]
	cube_type = w_stone

[square = 10, 14]
	cube_type = w_stone

[square = 11, 14]
	cube_type = g_tomb

	[object = flag1]
		target = 11, 14

	[enemy = burning_skeleton]
		hp = 500

[square = 12, 14]
	cube_type = g_tomb

[square = 13, 14]
	cube_type = g_tomb

	[object = flag1]
		target = 13, 14

	[enemy = burning_skeleton]
		hp = 500

[square = 14, 14]
	cube_type = w_stone

[square = 0, 15]
	cube_type = w_stone

[square = 1, 15]
	cube_type = g_tomb

	[object = column]

[square = 2, 15]
	cube_type = g_tomb

[square = 3, 15]
	cube_type = g_tomb

	[object = chest1]
		direction = 3

		<object_item = kingsgold1>
			object_item_count = 0

		<object_item = kingsgold2>
			object_item_count = 0

		<object_item = kingsgold3>
			object_item_count = 0

[square = 4, 15]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 5, 15]
	cube_type = g_tomb

	[object = column]

[square = 6, 15]
	cube_type = w_stone

[square = 7, 15]
	cube_type = w_stone

[square = 8, 15]
	cube_type = w_stone

[square = 9, 15]
	cube_type = w_stone

[square = 10, 15]
	cube_type = w_stone

[square = 11, 15]
	cube_type = w_stone

[square = 12, 15]
	cube_type = g_tomb

	[object = torch2]
		direction = 1
		target = 12, 15

	[object = torch2]
		target = 12, 15

	[object = tele_level1]
		direction = 0
		target = 12, 15

[square = 13, 15]
	cube_type = w_stone

[square = 14, 15]
	cube_type = w_stone

[square = 0, 16]
	cube_type = w_stone

[square = 1, 16]
	cube_type = g_tomb

	[object = stone_sign2]
		direction = 3

	[object = tele_out]
		direction = 3
		target = 4, 16

[square = 2, 16]
	cube_type = g_tomb

	[object = got_in_tomb]
		direction = 0
		target = 2, 16

	[enemy = burning_skeleton]
		hp = 500

[square = 3, 16]
	cube_type = g_tomb

	[object = sarcophagus]
		direction = 3

		<object_item = kingsgold4>
			object_item_count = 0

	[object = torch2]

	[object = torch2]
		direction = 3

	[object = torch2]
		direction = 0

	[object = torch2]
		direction = 1

[square = 4, 16]
	cube_type = g_tomb

[square = 5, 16]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 3

[square = 6, 16]
	cube_type = w_stone

[square = 11, 16]
	cube_type = w_stone

[square = 12, 16]
	cube_type = w_stone

[square = 13, 16]
	cube_type = w_stone

[square = 0, 17]
	cube_type = w_stone

[square = 1, 17]
	cube_type = g_tomb

	[object = column]

[square = 2, 17]
	cube_type = g_tomb

	[enemy = corpse_eater]
		hp = 400

[square = 3, 17]
	cube_type = g_tomb

	[object = chest2]
		direction = 3
		target = 3, 17

		<object_item = kingsgold3>
			object_item_count = 0

		<object_item = kingsgold2>
			object_item_count = 0

[square = 4, 17]
	cube_type = g_tomb

[square = 5, 17]
	cube_type = g_tomb

	[object = column]

[square = 6, 17]
	cube_type = w_stone

[square = 0, 18]
	cube_type = w_stone

[square = 1, 18]
	cube_type = w_stone

[square = 2, 18]
	cube_type = g_tomb

	[object = column]

[square = 3, 18]
	cube_type = g_tomb

	[object = monk_statue_center]
		direction = 0

[square = 4, 18]
	cube_type = g_tomb

	[object = column]

[square = 5, 18]
	cube_type = w_stone

[square = 6, 18]
	cube_type = w_stone

[square = 1, 19]
	cube_type = w_stone

[square = 2, 19]
	cube_type = w_stone

[square = 3, 19]
	cube_type = w_stone

[square = 4, 19]
	cube_type = w_stone

[square = 5, 19]
	cube_type = w_stone
