sound.fat_att = data\sound\enemy\fat.wav

[sprite = headless_s]
  bitmap = data\enemy\headless_s.gif, 1,1,1
[sprite = headless_a]
  bitmap = data\enemy\headless_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = headless_h]
  bitmap = data\enemy\headless_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = headless_f]
  bitmap = data\enemy\headless_f.gif, 1,1,1

[enemy = headless]
name = headless
editor_icon = 6
hp = 600
resistance = 20,5,5,15
category = 1
exp = 2000
items.50=money320
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots
items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = headless_s>
<frozen = headless_f>
<hit = headless_h>
<close_attack = headless_a>
	hit_power = 20,55
	elemental_power = 2,10,30
	handicap = 2, 24, 2, 8, 8, 20
	play_sound.fat_att = 0
