[LEVEL = ASTRAL]
  name = Astral Plane
  weather=2

  music.MAIN = data\music\cemetery.ogg

  material_file = data\defs\level.city\astral_material.txt
  cube_file = data\defs\level.city\astral_cube.txt

  enemy_file = data\defs\enemy\6-city\skull.txt
  enemy_file = data\defs\enemy\6-city\duke.txt
  enemy_file = data\defs\enemy\6-city\spectre.txt
  enemy_file = data\defs\enemy\6-city\demon.txt

  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\column2.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\stain.txt

  behavior_file = data\defs\level.city\astral_behavior.txt
  object_file = data\defs\level.city\astral_object.txt

  background = data\sky\astral.jpg,1,1,1, 0,100,0,100
  fog_color = 86,38,43
  fog_level = 0,60,130,200,230

