sound.monk_att = data\sound\enemy\monk.wav 
sound.monk_hit = data\sound\enemy\monk_hit.wav 

[sprite = monk_s]
  bitmap = data\enemy\monk_s.gif, 1,1,1
[sprite = monk_a]
  bitmap = data\enemy\monk_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monk_h]
  bitmap = data\enemy\monk_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = monk_f]
  bitmap = data\enemy\monk_f.gif, 1,1,1

[enemy = monk_peace]
  name = cultist
  editor_icon = 1
  hp = 0
  stay_random = 1500, 4000
  immortal=1
  move=0,0
  <stay = monk_s>

[enemy = monk]
name = cultist
editor_icon = 1
hp=600
exp=2000
resistance = 20,20,20,20
move=100,50

items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,cloth,habit,robe,hood,cap,leather_gloves,worn_boots,leather_boots,band,belt,sandals,bone_dagger,pikestaff,long_staff,hard_long_staff
items.50=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion

<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
	play_sound.monk_hit = 0
<close_attack = monk_a>
	hit_power = 20,40
	elemental_power = 1, 20,40
	handicap=1,20,2,5,0,0
	play_sound.monk_att = 0
<range_attack = monk_a>
	elemental_power = 1, 20,40
	fly_effect = 0, 40, 30
	play_sound.monk_att = 0

