sound.AJAJ = data/sound/npc/ajaj.wav

[behavior=RESPAWN-bone]
  <on_enter = 0, 1>
    check_global.252=0,0
  <on_check=0,0,1>
    enemy.bonewraith_respawn=0,0
    change_global.252=-1

[behavior=RESPAWN-smallrat]
  <on_enter = 0, 1>
    check_global.255=0,0
  <on_check=0,0,1>
    enemy.smallrat_respawn=0,0
    change_global.255=-1
--------------------------------------------------------------------------------

[behavior=tstone]
  # top = tomb
  # left = dunghill
  # right = nighor
  # bottom = forest
  <on_click=0>
    text_id=travelstone
    button_id=b_tstone1
    button_id=b_tstone2
    button_id=b_tstone3
    button_id=b_tstone4
    button_id=b_tstone5
  <on_button=0,0>
    flash_view=0,250,250,100
    play_sound.skill_ancestor =0
  <on_button=0,1>
    flash_view=0,250,250,100
    play_sound.skill_ancestor =0
    teleport.dunghill=-1,10,17
  <on_button=0,2>
    flash_view=0,250,250,100
    play_sound.skill_ancestor =0
    teleport.dunghill=-1,44,6
  <on_button=0,3>
    flash_view=0,250,250,100
    play_sound.skill_ancestor =0
    teleport.dunghill=-1,27,11
--------------------------------------------------------------------------------

[behavior = tomb_up]
  <on_enter=0,1>
    do_click=0
  <on_click=0>
    play_sound.ladder=0
    teleport.dunghill=-1,32,1

--------------------------------------------------------------------------------
    
    
[behavior = tomb_door]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 4, 4, 0, 1
  	block = 0
  <on_click = 0>
  	state = 1
	  animate = -1, 4, 0, 1
  	block = 0
  	play_sound.move_stone =0
  	end_round=1
  <on_click = 1>
  	state = 0
  	animate = -1, 0, 0, 1
  	block = 1
  	play_sound.move_stone =0


[behavior = tomb_door_lever]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 4, 4, 0, 1
  	block = 0
  <on_click = 0>
    text_id=locked_door
  <on_activate=0,1>
  	state = 1
	  animate = -1, 4, 0, 1
  	block = 0
  	play_sound.move_stone =0
  	end_round=1
  <on_activate=1,1>
  	state = 0
  	animate = -1, 0, 0, 1
  	block = 1
  	play_sound.move_stone =0

[behavior = tomb_door_key]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 1>
  	animate = 0, 0, 0, 1
  	block = 1
  <on_init = 2>
  	animate = 4, 4, 0, 1
  	block = 0
  <on_click = 0>
    text_id=locked_door
  <on_activate=0,1>
    state=1
    do_click=1
  <on_click = 1>
	  animate = -1, 4, 0, 1
  	block = 0
  	state=2
  	play_sound.move_stone =0
  	end_round=1
  <on_click = 2>
  	state = 1
  	animate = -1, 0, 0, 1
  	block = 1
  	play_sound.move_stone =0


--------------------------------------------------------------------------------
[behavior = button1]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
    cube.g_tomb=0,0,0
    play_sound.move_stone =0
  	play_sound.switch =0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
    cube.w_stone=0,0,0
    play_sound.move_stone =0
  	play_sound.switch =0

[behavior = button2]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
    cube.g_tomb=0,0,0
    play_sound.switch =0
    play_sound.move_stone =0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
    cube.w_clay=0,0,0
    play_sound.switch =0
    play_sound.move_stone =0


[behavior = button_secret_wall]
<on_init = 0>
	animate = 0, 0, 0, 1
<on_init = 1>
	animate = 1, 1, 0, 1
<on_click = 0>
	state = 1
	animate = -1, 1, 0, 1
	cube.g_tomb=0,0,0
	play_sound.move_stone =0
	remove_object.draft = 0,-1
  play_sound.switch =0

<on_click = 1>
	state = 0
	animate = 0, 0, 0, 1
	cube.w_stone=0,0,0
	play_sound.move_stone =0
	play_sound.switch =0

--------------------------------------------------------------------------------
[behavior = lever]
  <on_init = 0>
  	animate = 0, 0, 0, 1
  <on_init = 1>
  	animate = 1, 1, 0, 1
  <on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
  	activate = 1,0,0
  	play_sound.switch =0
  <on_click = 1>
  	state = 0
  	animate = 0, 0, 0, 1
  	activate = 1,0,0
  	play_sound.switch =0

--------------------------------------------------------------------------------
[behavior=brother]
  <on_click=0>
    text_id=dh_brother2
    button_id=b_ok
    play_sound.AJAJ = 0	
  <on_button=0,0>
    remove_enemy.townsman=0,0
    item.bone_key=255,255
    exp=250
    check_global.35=1,0
  <on_check=0,0,-1>
    state=255
    set_global.35=2
  <on_check=0,0,0>
    state=255
    quest.brother=2
    set_global.35=2

--------------------------------------------------------------------------------

[behavior = lock]
  <on_click=0>
    check_item.bone_key=0
  <on_check=0,0,0>
    text_id=locked
  <on_check=0,0,1>
    text_id=action_used_key
    activate=1,0,0
    play_sound.unlock=0
    remove_party_item.bone_key=1
    state=1
  <on_click=1>
    text_id=unlocked

--------------------------------------------------------------------------------
[behavior = teleport]
  <on_enter = 0,1>
    teleport = -1,0,0
    play_sound.teleport=0

--------------------------------------------------------------------------------
[behavior=wanted]
  <on_click=0>
    item.proof_of_heroism=255,255
    play_sound.map=0
    state=255

--------------------------------------------------------------------------------
[behavior=draft]
  <on_enter=0,1>
    text_id=dh_tomb_draft
    state=255

