[sprite = treetroll_s]
  bitmap = data\enemy\treetroll_s.gif, 1,1,1



[enemy = troll_prisoner]
  name = troll
  editor_icon = 6
  hp = 0
handicap_resistance = 99
  immortal=1
  stay_random = 1500, 4000
  move = 0,0
  <stay = treetroll_s>

