sound.zombie_att = data\sound\enemy\zombie.wav

[sprite = head]
  bitmap = data\fx\head.gif, 5,5,1
  anim_delay = 80
[sprite = livingdead_s]
  bitmap = data\enemy\livingdead_s.gif, 1,1,1
[sprite = livingdead_a]
  bitmap = data\enemy\livingdead_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = livingdead_h]
  bitmap = data\enemy\livingdead_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = livingdead_f]
  bitmap = data\enemy\livingdead_f.gif, 1,1,1

[enemy = livingdead]
name = tortured dead
editor_icon = 1
hp = 1500
resistance = 15, 0, 0, 0
move = 100,0
flip_animation=0
category = 1
exp = 5000
items.50=money160
<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
<close_attack = livingdead_a>
	hit_power = 25, 60
<range_attack = livingdead_a>
	hit_power = 25, 60
	fly_effect.head = 50,50
	play_sound.zombie_att = 0	
