save_version = 16
part_name = aenor
level_count = 3

\\***********************************

[level = AENOR_GLEN]
size = 45, 54
object_items_reseted = 0

[square = 23, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 23, 0

[square = 24, 0]
	cube_type = g_grass

	[object = rock_huge]
		target = 24, 0

[square = 25, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 25, 0

[square = 26, 0]
	cube_type = g_grass

[square = 27, 0]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 27, 0

[square = 28, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 28, 0

[square = 29, 0]
	cube_type = g_grass

	[object = rock]
		target = 29, 0

[square = 30, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 30, 0

[square = 31, 0]
	cube_type = g_grass

	[object = rock]
		target = 31, 0

[square = 32, 0]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 32, 0

[square = 33, 0]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 33, 0

[square = 34, 0]
	cube_type = g_grass

[square = 21, 1]
	cube_type = g_grass

	[object = rock_huge]
		target = 21, 1

[square = 22, 1]
	cube_type = g_grass

	[object = rock_huge]
		target = 22, 1

[square = 23, 1]
	cube_type = g_grass

	[object = rock]
		target = 23, 0

[square = 24, 1]
	cube_type = g_grass

	[object = rock]
		target = 24, 1

[square = 25, 1]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 25, 0

[square = 26, 1]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 26, 1

[square = 27, 1]
	cube_type = g_grass

	[object = rock]
		target = 27, 1

[square = 28, 1]
	cube_type = g_grass

[square = 29, 1]
	cube_type = g_grass

[square = 30, 1]
	cube_type = g_grass

[square = 31, 1]
	cube_type = g_grass

[square = 32, 1]
	cube_type = g_grass

[square = 33, 1]
	cube_type = g_grass

	[object = rock]
		target = 33, 1

[square = 34, 1]
	cube_type = g_grass

[square = 20, 2]
	cube_type = g_grass

	[object = rock_huge]
		target = 20, 2

[square = 21, 2]
	cube_type = g_grass

	[object = rock]
		target = 21, 2

[square = 22, 2]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 22, 1

[square = 23, 2]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 23, 1

[square = 24, 2]
	cube_type = g_grass

[square = 25, 2]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 25, 1

[square = 26, 2]
	cube_type = g_grass

	[object = rock_huge]
		direction = 0
		target = 26, 2

[square = 27, 2]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 27, 2

[square = 28, 2]
	cube_type = g_grass

[square = 29, 2]
	cube_type = g_grass

	[object = menhir]
		direction = 0
		target = 29, 2

[square = 30, 2]
	cube_type = g_grass

[square = 31, 2]
	cube_type = g_grass

	[object = menhir]
		direction = 0
		target = 31, 2

[square = 32, 2]
	cube_type = g_grass

[square = 33, 2]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 33, 2

[square = 34, 2]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 34, 2

[square = 35, 2]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 35, 2

[square = 36, 2]
	cube_type = g_grass

[square = 37, 2]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 37, 2

[square = 38, 2]
	cube_type = g_grass

[square = 39, 2]
	cube_type = g_grass

[square = 20, 3]
	cube_type = g_grass

	[object = rock_huge]
		target = 20, 3

[square = 21, 3]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 21, 2

[square = 22, 3]
	cube_type = g_grass

[square = 23, 3]
	cube_type = g_grass

	[enemy = white_wolf]
		hp = 200

[square = 24, 3]
	cube_type = g_grass

[square = 25, 3]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 25, 2

[square = 26, 3]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 26, 2

[square = 27, 3]
	cube_type = g_grass

[square = 28, 3]
	cube_type = g_grass

[square = 29, 3]
	cube_type = g_grass

[square = 30, 3]
	cube_type = g_grass

	[object = stonehenge_dummy]
		target = 30, 3

[square = 31, 3]
	cube_type = g_grass

[square = 32, 3]
	cube_type = g_grass

	[enemy = icetroll]
		hp = 400

[square = 33, 3]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 33, 3

[square = 34, 3]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 34, 3

[square = 35, 3]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 35, 3

[square = 36, 3]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 36, 3

[square = 37, 3]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 37, 3

[square = 38, 3]
	cube_type = g_grass

[square = 39, 3]
	cube_type = g_grass

[square = 40, 3]
	cube_type = g_grass

[square = 20, 4]
	cube_type = g_grass

	[object = rock_huge]
		target = 20, 4

[square = 21, 4]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 21, 3

	[object = rock_huge]
		target = 21, 4

[square = 22, 4]
	cube_type = g_grass

	[object = rock_entrance3]
		direction = 0
		target = 22, 4

[square = 23, 4]
	cube_type = g_grass

	[object = rock]
		target = 23, 4

[square = 24, 4]
	cube_type = g_grass

[square = 25, 4]
	cube_type = g_grass

[square = 26, 4]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 26, 3

[square = 27, 4]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 27, 3

[square = 28, 4]
	cube_type = g_grass

[square = 29, 4]
	cube_type = g_grass

	[object = menhir]
		direction = 0
		target = 29, 4

[square = 30, 4]
	cube_type = g_grass

[square = 31, 4]
	cube_type = g_grass

	[object = menhir]
		direction = 0
		target = 31, 4

[square = 32, 4]
	cube_type = g_grass

[square = 33, 4]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 33, 4

[square = 34, 4]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 34, 4

[square = 35, 4]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 35, 4

[square = 36, 4]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 36, 4

[square = 37, 4]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 37, 4

[square = 38, 4]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 38, 4

[square = 39, 4]
	cube_type = g_grass

[square = 40, 4]
	cube_type = g_grass

[square = 20, 5]
	cube_type = g_grass

	[object = rock_huge]
		target = 20, 5

[square = 21, 5]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 21, 4

[square = 22, 5]
	cube_type = g_grass

	[object = rock]
		target = 22, 4

[square = 23, 5]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 23, 4

[square = 24, 5]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 24, 5

[square = 25, 5]
	cube_type = g_grass

[square = 26, 5]
	cube_type = g_grass

[square = 27, 5]
	cube_type = g_grass

[square = 28, 5]
	cube_type = g_grass

[square = 29, 5]
	cube_type = g_grass

[square = 30, 5]
	cube_type = g_grass

	[enemy = icetroll]
		hp = 400

[square = 31, 5]
	cube_type = g_grass

[square = 32, 5]
	cube_type = g_grass

[square = 33, 5]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 33, 5

[square = 34, 5]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 34, 5

[square = 35, 5]
	cube_type = g_grass

	[object = tent_soldier]
		direction = 0
		target = 35, 5

[square = 36, 5]
	cube_type = g_grass

[square = 37, 5]
	cube_type = g_grass

	[object = tent_soldier]
		direction = 0
		target = 37, 5

[square = 38, 5]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 38, 5

[square = 39, 5]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 39, 5

[square = 40, 5]
	cube_type = g_grass

[square = 21, 6]
	cube_type = g_grass

	[object = rock_huge]
		target = 21, 6

[square = 22, 6]
	cube_type = g_grass

	[object = rock_huge]
		target = 22, 6

[square = 23, 6]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 23, 5

[square = 24, 6]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 24, 5

	[object = bush1]
		direction = 1
		target = 24, 5

[square = 25, 6]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 25, 6

[square = 26, 6]
	cube_type = g_grass

	[object = block_all]
		direction = 0
		target = 26, 6

[square = 27, 6]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 27, 6

[square = 28, 6]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 28, 5

	[object = bush1]
		direction = 1
		target = 28, 5

[square = 29, 6]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 29, 6

[square = 30, 6]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 30, 6

[square = 31, 6]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 31, 6

	[object = bush1]
		direction = 0
		target = 31, 6

[square = 32, 6]
	cube_type = g_grass

	[object = rock]
		target = 32, 6

[square = 33, 6]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 33, 6

[square = 34, 6]
	cube_type = g_grass

[square = 35, 6]
	cube_type = g_grass

	[object = tent_soldier]
		direction = 0
		target = 35, 6

[square = 36, 6]
	cube_type = g_grass

[square = 37, 6]
	cube_type = g_grass

	[object = tent_roland]
		direction = 0
		target = 37, 30

[square = 38, 6]
	cube_type = g_grass

	[object = tent_soldier]
		direction = 0
		target = 38, 6

[square = 39, 6]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 39, 6

[square = 40, 6]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 40, 6

[square = 22, 7]
	cube_type = g_grass

[square = 23, 7]
	cube_type = g_grass

[square = 24, 7]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 24, 6

[square = 25, 7]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 25, 6

[square = 26, 7]
	cube_type = g_grass

	[object = avalanche]
		direction = 0
		target = 26, 7

[square = 27, 7]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 27, 7

[square = 28, 7]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 28, 7

[square = 29, 7]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 29, 7

[square = 30, 7]
	cube_type = g_grass

[square = 31, 7]
	cube_type = g_grass

[square = 32, 7]
	cube_type = g_grass

[square = 33, 7]
	cube_type = g_grass

[square = 34, 7]
	cube_type = g_grass

[square = 35, 7]
	cube_type = g_grass

[square = 36, 7]
	cube_type = g_grass

[square = 37, 7]
	cube_type = g_grass

[square = 38, 7]
	cube_type = g_grass

	[object = tent_soldier]
		direction = 0
		target = 38, 7

[square = 39, 7]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 39, 7

[square = 40, 7]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 40, 7

[square = 41, 7]
	cube_type = g_grass

[square = 24, 8]
	cube_type = g_grass

[square = 25, 8]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 25, 7

[square = 26, 8]
	cube_type = g_grass

	[object = block_all]
		direction = 0
		target = 26, 8

[square = 27, 8]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 27, 7

[square = 28, 8]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 28, 8

[square = 29, 8]
	cube_type = g_grass

[square = 30, 8]
	cube_type = g_grass

[square = 31, 8]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 31, 8

[square = 32, 8]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 32, 8

[square = 33, 8]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 33, 8

[square = 34, 8]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 34, 8

[square = 35, 8]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 35, 8

[square = 36, 8]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 36, 8

[square = 37, 8]
	cube_type = g_grass

[square = 38, 8]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 38, 8

[square = 39, 8]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 39, 8

[square = 40, 8]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 40, 8

[square = 41, 8]
	cube_type = g_grass

[square = 42, 8]
	cube_type = g_grass

[square = 24, 9]
	cube_type = g_grass

[square = 25, 9]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 25, 9

[square = 26, 9]
	cube_type = g_grass

[square = 27, 9]
	cube_type = g_grass

[square = 28, 9]
	cube_type = g_grass

	[enemy = dire_wolf]
		hp = 400

[square = 29, 9]
	cube_type = g_grass

[square = 30, 9]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 30, 8

[square = 31, 9]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 31, 9

[square = 32, 9]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 32, 9

[square = 33, 9]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 33, 9

[square = 34, 9]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 34, 9

[square = 35, 9]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 35, 9

[square = 36, 9]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 36, 9

[square = 37, 9]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 37, 9

	[object = bush1]
		direction = 1
		target = 37, 9

[square = 38, 9]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 38, 9

[square = 39, 9]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 39, 9

[square = 40, 9]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 40, 9

[square = 41, 9]
	cube_type = g_grass

[square = 42, 9]
	cube_type = g_grass

[square = 25, 10]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 25, 10

[square = 26, 10]
	cube_type = g_grass

	[item = ancient_relic]
		item_count = 0

[square = 27, 10]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 27, 10

[square = 28, 10]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 28, 9

[square = 29, 10]
	cube_type = g_grass

	[object = block_all]
		direction = 0
		target = 29, 10

[square = 30, 10]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 30, 9

[square = 31, 10]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 31, 10

[square = 32, 10]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 32, 10

[square = 33, 10]
	cube_type = g_grass

[square = 34, 10]
	cube_type = g_grass

[square = 35, 10]
	cube_type = g_grass

[square = 36, 10]
	cube_type = g_grass

[square = 37, 10]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 30, 17

[square = 38, 10]
	cube_type = g_grass

[square = 39, 10]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 39, 10

[square = 40, 10]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 40, 10

[square = 41, 10]
	cube_type = g_grass

[square = 42, 10]
	cube_type = g_grass

[square = 25, 11]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 25, 11

[square = 26, 11]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 26, 11

[square = 27, 11]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 27, 11

[square = 28, 11]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 28, 10

[square = 29, 11]
	cube_type = g_grass

	[object = avalanche]
		direction = 0
		target = 29, 11

	[object = troll_symbol]
		direction = 3
		target = 31, 11

[square = 30, 11]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 30, 10

[square = 31, 11]
	cube_type = g_grass

	[object = troll_symbol2]
		direction = 1
		target = 29, 11

[square = 32, 11]
	cube_type = g_grass

[square = 33, 11]
	cube_type = g_grass

[square = 34, 11]
	cube_type = g_grass

[square = 35, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 35, 11

[square = 36, 11]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 36, 11

[square = 37, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 37, 11

[square = 38, 11]
	cube_type = g_grass

	[object = block_enemy]
		direction = 1
		target = 38, 11

[square = 39, 11]
	cube_type = g_grass

[square = 40, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 40, 11

[square = 41, 11]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 41, 11

[square = 42, 11]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 42, 11

[square = 43, 11]
	cube_type = g_grass

[square = 26, 12]
	cube_type = g_grass

[square = 27, 12]
	cube_type = g_grass

[square = 28, 12]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 28, 11

[square = 29, 12]
	cube_type = g_grass

	[object = block_all]
		direction = 3
		target = 29, 12

[square = 30, 12]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 30, 11

[square = 31, 12]
	cube_type = g_grass

[square = 32, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 32, 12

[square = 33, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 33, 12

[square = 34, 12]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 34, 12

[square = 35, 12]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 35, 12

[square = 36, 12]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 36, 12

[square = 37, 12]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 37, 12

[square = 38, 12]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 38, 12

	[object = bush1]
		direction = 1
		target = 38, 12

[square = 39, 12]
	cube_type = g_grass

[square = 40, 12]
	cube_type = g_grass

[square = 41, 12]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 41, 12

[square = 42, 12]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 42, 12

[square = 43, 12]
	cube_type = g_grass

[square = 25, 13]
	cube_type = g_grass

[square = 26, 13]
	cube_type = g_grass

[square = 27, 13]
	cube_type = g_grass

[square = 28, 13]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 28, 12

[square = 29, 13]
	cube_type = g_grass

[square = 30, 13]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 30, 12

[square = 31, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 31, 12

[square = 32, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 32, 13

[square = 33, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 33, 13

[square = 34, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 34, 13

[square = 35, 13]
	cube_type = g_grass

[square = 36, 13]
	cube_type = g_grass

[square = 37, 13]
	cube_type = g_grass

[square = 38, 13]
	cube_type = g_grass

	[object = rock]
		target = 38, 13

[square = 39, 13]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 39, 13

[square = 40, 13]
	cube_type = g_grass

[square = 41, 13]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 41, 13

[square = 42, 13]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 42, 13

[square = 43, 13]
	cube_type = g_grass

[square = 44, 13]
	cube_type = g_grass

[square = 26, 14]
	cube_type = g_grass

[square = 27, 14]
	cube_type = g_grass

[square = 28, 14]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 28, 13

[square = 29, 14]
	cube_type = g_grass

[square = 30, 14]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 30, 13

[square = 31, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 31, 13

	[object = bush1]
		direction = 3
		target = 31, 13

[square = 32, 14]
	cube_type = g_grass

[square = 33, 14]
	cube_type = g_grass

[square = 34, 14]
	cube_type = g_grass

[square = 35, 14]
	cube_type = g_grass

[square = 36, 14]
	cube_type = g_grass

[square = 37, 14]
	cube_type = g_grass

[square = 38, 14]
	cube_type = g_grass

	[object = rock]
		target = 38, 14

[square = 39, 14]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 39, 14

[square = 40, 14]
	cube_type = g_grass

	[enemy = white_wolf_respawn]
		hp = 200

[square = 41, 14]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 41, 14

[square = 42, 14]
	cube_type = g_grass

[square = 43, 14]
	cube_type = g_grass

[square = 44, 14]
	cube_type = g_grass

[square = 27, 15]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 27, 14

[square = 28, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 28, 14

[square = 29, 15]
	cube_type = g_grass

	[enemy = white_wolf]
		hp = 200

[square = 30, 15]
	cube_type = g_grass

[square = 31, 15]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 31, 14

[square = 32, 15]
	cube_type = g_grass

	[object = rock_huge]
		target = 32, 15

[square = 33, 15]
	cube_type = g_grass

[square = 34, 15]
	cube_type = g_grass

[square = 35, 15]
	cube_type = g_grass

[square = 36, 15]
	cube_type = g_grass

[square = 37, 15]
	cube_type = g_grass

[square = 38, 15]
	cube_type = g_grass

	[object = rock]
		target = 38, 15

[square = 39, 15]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 39, 15

[square = 40, 15]
	cube_type = g_grass

	[enemy = dire_wolf]
		hp = 400

[square = 41, 15]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 41, 15

	[object = bush1]
		direction = 1
		target = 41, 15

[square = 42, 15]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 42, 15

[square = 43, 15]
	cube_type = g_grass

[square = 44, 15]
	cube_type = g_grass

[square = 2, 16]
	cube_type = g_grass

	[object = rock]
		target = 3, 0

[square = 3, 16]
	cube_type = g_grass

	[object = rock]
		target = 4, 0

[square = 4, 16]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 0

[square = 5, 16]
	cube_type = g_grass

	[object = rock]
		target = 6, 0

[square = 6, 16]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 7, 0

[square = 7, 16]
	cube_type = g_grass

	[object = rock]
		target = 8, 0

[square = 8, 16]
	cube_type = g_grass

	[object = rock]
		target = 9, 0

[square = 27, 16]
	cube_type = g_grass

[square = 28, 16]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 28, 0

[square = 29, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 29, 0

[square = 30, 16]
	cube_type = g_grass

[square = 31, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 31, 0

[square = 32, 16]
	cube_type = g_grass

	[object = rock_huge]
		target = 32, 16

[square = 33, 16]
	cube_type = g_grass

[square = 34, 16]
	cube_type = g_grass

[square = 35, 16]
	cube_type = g_grass

[square = 36, 16]
	cube_type = g_grass

[square = 37, 16]
	cube_type = g_grass

	[object = rock]
		target = 37, 16

[square = 38, 16]
	cube_type = g_grass

[square = 39, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 39, 16

[square = 40, 16]
	cube_type = g_grass

[square = 41, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 41, 16

[square = 42, 16]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 42, 16

[square = 43, 16]
	cube_type = g_grass

[square = 44, 16]
	cube_type = g_grass

[square = 2, 17]
	cube_type = g_grass

	[object = rock]
		target = 3, 1

[square = 3, 17]
	cube_type = g_grass

	[object = rock]
		target = 4, 1

[square = 4, 17]
	cube_type = g_grass

[square = 5, 17]
	cube_type = g_grass

[square = 6, 17]
	cube_type = g_grass

[square = 7, 17]
	cube_type = g_grass

[square = 8, 17]
	cube_type = g_grass

	[object = rock]
		target = 9, 1

[square = 27, 17]
	cube_type = g_grass

[square = 28, 17]
	cube_type = g_grass

[square = 29, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 29, 1

	[object = bush1]
		direction = 3
		target = 29, 1

[square = 30, 17]
	cube_type = g_grass

[square = 31, 17]
	cube_type = g_grass

[square = 32, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 32, 1

	[object = bush1]
		direction = 3
		target = 32, 1

[square = 33, 17]
	cube_type = g_grass

[square = 34, 17]
	cube_type = g_grass

[square = 35, 17]
	cube_type = g_grass

[square = 36, 17]
	cube_type = g_grass

[square = 37, 17]
	cube_type = g_grass

	[object = rock]
		target = 37, 17

[square = 38, 17]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 38, 17

[square = 39, 17]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 39, 17

[square = 40, 17]
	cube_type = g_grass

[square = 41, 17]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 41, 17

[square = 42, 17]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 42, 17

	[object = rock]
		direction = 1
		target = 42, 17

[square = 43, 17]
	cube_type = g_grass

[square = 44, 17]
	cube_type = g_grass

[square = 2, 18]
	cube_type = g_grass

	[object = rock]
		target = 3, 2

[square = 3, 18]
	cube_type = g_grass

[square = 4, 18]
	cube_type = g_grass

	[enemy = icetroll]
		hp = 400

[square = 5, 18]
	cube_type = g_grass

	[object = rock]
		target = 6, 2

[square = 6, 18]
	cube_type = g_grass

[square = 7, 18]
	cube_type = g_grass

[square = 8, 18]
	cube_type = g_grass

	[object = rock]
		target = 9, 2

[square = 9, 18]
	cube_type = g_grass

	[object = rock]
		target = 10, 2

[square = 10, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 11, 2

[square = 11, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 12, 2

[square = 12, 18]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 13, 2

[square = 27, 18]
	cube_type = g_grass

[square = 28, 18]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 28, 2

[square = 29, 18]
	cube_type = g_grass

	[object = tree2]
		direction = 3
		target = 29, 2

[square = 30, 18]
	cube_type = g_grass

[square = 31, 18]
	cube_type = g_grass

[square = 32, 18]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 32, 2

[square = 33, 18]
	cube_type = g_grass

	[object = rock_huge]
		target = 33, 18

[square = 34, 18]
	cube_type = g_grass

[square = 35, 18]
	cube_type = g_grass

[square = 36, 18]
	cube_type = g_grass

[square = 37, 18]
	cube_type = wall1

[square = 38, 18]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 38, 18

[square = 39, 18]
	cube_type = g_grass

	[enemy = white_wolf_respawn]
		hp = 200

[square = 40, 18]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 40, 18

[square = 41, 18]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 41, 18

[square = 42, 18]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 42, 18

[square = 43, 18]
	cube_type = g_grass

[square = 2, 19]
	cube_type = g_grass

	[object = rock]
		target = 3, 3

[square = 3, 19]
	cube_type = g_grass

[square = 4, 19]
	cube_type = g_grass

[square = 5, 19]
	cube_type = g_grass

[square = 6, 19]
	cube_type = g_grass

	[object = rock]
		target = 7, 3

[square = 7, 19]
	cube_type = g_grass

[square = 8, 19]
	cube_type = g_grass

	[object = rock]
		target = 9, 3

[square = 9, 19]
	cube_type = wall1

[square = 10, 19]
	cube_type = wall1

[square = 11, 19]
	cube_type = g_grass

	[object = rock_entrance2]
		target = 11, 19

[square = 12, 19]
	cube_type = wall1

[square = 27, 19]
	cube_type = g_grass

[square = 28, 19]
	cube_type = g_grass

[square = 29, 19]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 29, 3

[square = 30, 19]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 30, 3

[square = 31, 19]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 34, 10

[square = 32, 19]
	cube_type = g_grass

	[object = tree_wall]
		direction = 3
		target = 32, 3

	[object = bush1]
		direction = 3
		target = 32, 3

[square = 33, 19]
	cube_type = g_grass

[square = 34, 19]
	cube_type = g_grass

[square = 35, 19]
	cube_type = g_grass

[square = 36, 19]
	cube_type = g_grass

[square = 37, 19]
	cube_type = wall1

[square = 38, 19]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 38, 19

[square = 39, 19]
	cube_type = g_grass

	[enemy = dire_wolf]
		hp = 400

[square = 40, 19]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 40, 19

[square = 41, 19]
	cube_type = g_grass

	[object = tree2]
		direction = 1
		target = 41, 19

[square = 42, 19]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 42, 19

	[object = bush1]
		direction = 1
		target = 42, 19

[square = 2, 20]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 3, 4

[square = 3, 20]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 4, 4

[square = 4, 20]
	cube_type = g_grass

[square = 5, 20]
	cube_type = g_grass

	[object = rock]
		target = 6, 4

[square = 6, 20]
	cube_type = g_grass

	[object = rock]
		target = 7, 4

[square = 7, 20]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 7, 20

[square = 8, 20]
	cube_type = g_grass

	[enemy = rocktroll]
		hp = 400

[square = 9, 20]
	cube_type = g_grass

	[object = rock]
		target = 10, 4

[square = 10, 20]
	cube_type = g_grass

	[enemy = icetroll]
		hp = 400

[square = 11, 20]
	cube_type = g_grass

[square = 12, 20]
	cube_type = g_grass

	[object = rock]
		target = 13, 4

[square = 25, 20]
	cube_type = wall1

[square = 26, 20]
	cube_type = wall1

[square = 27, 20]
	cube_type = wall1

[square = 28, 20]
	cube_type = g_grass

	[object = bush1]
		direction = 3
		target = 28, 4

[square = 29, 20]
	cube_type = g_grass

[square = 30, 20]
	cube_type = wall1

[square = 31, 20]
	cube_type = g_grass

	[object = woodgate]
		direction = 1
		target = 31, 4

	[object = woodgate_jamb_R]
		direction = 1
		target = 31, 4

	[object = woodgate_jamb_L]
		direction = 3
		target = 31, 4

[square = 32, 20]
	cube_type = wall1

[square = 33, 20]
	cube_type = g_grass

[square = 34, 20]
	cube_type = g_grass

[square = 35, 20]
	cube_type = g_grass

[square = 36, 20]
	cube_type = g_grass

[square = 37, 20]
	cube_type = wall1

[square = 38, 20]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 38, 20

[square = 39, 20]
	cube_type = g_grass

	[object = troll_symbol]
		direction = 0
		target = 39, 22

[square = 40, 20]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 40, 20

[square = 41, 20]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 41, 20

[square = 42, 20]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 42, 20

	[object = bush1]
		direction = 1
		target = 42, 20

[square = 2, 21]
	cube_type = g_grass

	[object = rock]
		target = 3, 5

[square = 3, 21]
	cube_type = g_grass

[square = 4, 21]
	cube_type = g_grass

[square = 5, 21]
	cube_type = g_grass

	[object = rock]
		target = 6, 5

[square = 6, 21]
	cube_type = g_grass

	[object = rock]
		target = 7, 5

[square = 7, 21]
	cube_type = g_grass

	[object = rock]
		target = 8, 5

[square = 8, 21]
	cube_type = g_grass

[square = 9, 21]
	cube_type = g_grass

[square = 10, 21]
	cube_type = g_grass

[square = 11, 21]
	cube_type = g_grass

	[enemy = rocktroll]
		hp = 400

[square = 12, 21]
	cube_type = g_grass

	[object = rock]
		target = 13, 5

[square = 24, 21]
	cube_type = wall1

[square = 25, 21]
	cube_type = wall1

[square = 26, 21]
	cube_type = g_grass

	[object = broken_tstone]
		target = 26, 21

[square = 27, 21]
	cube_type = wall1

[square = 28, 21]
	cube_type = wall1

[square = 29, 21]
	cube_type = wall1

[square = 30, 21]
	cube_type = wall1

[square = 31, 21]
	cube_type = g_grass

[square = 32, 21]
	cube_type = wall1

[square = 33, 21]
	cube_type = wall1

[square = 34, 21]
	cube_type = g_grass

[square = 35, 21]
	cube_type = g_grass

	[object = rock]
		target = 35, 21

[square = 36, 21]
	cube_type = g_grass

	[object = rock]
		target = 36, 21

[square = 37, 21]
	cube_type = g_grass

	[object = rock]
		target = 37, 21

[square = 38, 21]
	cube_type = wall1

[square = 39, 21]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 39, 21

[square = 40, 21]
	cube_type = wall1

[square = 41, 21]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 41, 21

[square = 42, 21]
	cube_type = g_grass

[square = 0, 22]
	cube_type = g_grass

[square = 1, 22]
	cube_type = g_grass

[square = 2, 22]
	cube_type = g_grass

	[object = rock]
		target = 3, 6

[square = 3, 22]
	cube_type = g_grass

	[object = rock]
		target = 4, 6

[square = 4, 22]
	cube_type = g_grass

[square = 5, 22]
	cube_type = g_grass

[square = 6, 22]
	cube_type = g_grass

	[object = rock]
		target = 7, 6

[square = 7, 22]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 8, 6

[square = 8, 22]
	cube_type = g_grass

	[object = rock]
		target = 9, 6

[square = 9, 22]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 10, 6

[square = 10, 22]
	cube_type = g_grass

[square = 11, 22]
	cube_type = g_grass

	[object = rock]
		target = 12, 6

[square = 12, 22]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 13, 6

[square = 24, 22]
	cube_type = wall1

[square = 25, 22]
	cube_type = g_grass

	[object = fence]
		direction = 1
		target = 25, 22

[square = 26, 22]
	cube_type = g_grass

[square = 27, 22]
	cube_type = g_grass

	[object = fence]
		direction = 1
		target = 27, 22

[square = 28, 22]
	cube_type = wall1

[square = 29, 22]
	cube_type = wall1

[square = 30, 22]
	cube_type = g_grass

[square = 31, 22]
	cube_type = g_grass

[square = 32, 22]
	cube_type = g_grass

	[object = barrel]
		target = 32, 21

		<object_item = money10>
			object_item_count = 9

		<object_item = trophy_animal_fur>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

[square = 33, 22]
	cube_type = wall1

[square = 34, 22]
	cube_type = g_grass

[square = 35, 22]
	cube_type = g_grass

	[object = rock]
		target = 35, 22

[square = 36, 22]
	cube_type = g_grass

	[object = troll_symbol2]
		direction = 0
		target = 36, 24

	[enemy = deadsoldier]
		hp = -1

[square = 37, 22]
	cube_type = g_grass

	[object = rock]
		target = 37, 22

[square = 38, 22]
	cube_type = wall1

[square = 39, 22]
	cube_type = g_grass

	[object = troll_symbol2]
		target = 39, 20

	[object = free_troll]
		direction = 0
		target = 39, 22

	[enemy = troll_prisoner]
		hp = 0

[square = 40, 22]
	cube_type = wall1

[square = 41, 22]
	cube_type = g_grass

[square = 0, 23]
	cube_type = g_grass

[square = 1, 23]
	cube_type = g_grass

[square = 2, 23]
	cube_type = g_grass

[square = 3, 23]
	cube_type = g_grass

	[object = rock]
		target = 4, 7

[square = 4, 23]
	cube_type = g_grass

	[object = rock]
		target = 5, 7

[square = 5, 23]
	cube_type = g_grass

[square = 6, 23]
	cube_type = g_grass

	[object = rock]
		target = 7, 7

[square = 7, 23]
	cube_type = g_grass

	[enemy = treetroll]
		hp = 300

[square = 8, 23]
	cube_type = g_grass

	[object = rock]
		target = 9, 7

[square = 9, 23]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 7

[square = 10, 23]
	cube_type = g_grass

	[object = rock]
		target = 11, 7

[square = 11, 23]
	cube_type = g_grass

	[object = rock]
		target = 12, 7

[square = 12, 23]
	cube_type = g_grass

[square = 23, 23]
	cube_type = wall1

[square = 24, 23]
	cube_type = wall1
	cube_direction = 1

[square = 25, 23]
	cube_type = wall1
	cube_direction = 1

[square = 26, 23]
	cube_type = g_grass

[square = 27, 23]
	cube_type = wall1

[square = 28, 23]
	cube_type = wall1
	cube_direction = 1

[square = 29, 23]
	cube_type = wall1
	cube_direction = 1

[square = 30, 23]
	cube_type = g_grass

[square = 31, 23]
	cube_type = g_grass

[square = 32, 23]
	cube_type = g_grass

[square = 33, 23]
	cube_type = wall1

[square = 34, 23]
	cube_type = wall1

[square = 35, 23]
	cube_type = wall1

[square = 36, 23]
	cube_type = g_grass

	[object = rock]
		target = 36, 23

[square = 37, 23]
	cube_type = wall1

[square = 38, 23]
	cube_type = wall1

[square = 39, 23]
	cube_type = g_grass

	[object = fence]
		direction = 0
		target = 39, 23

[square = 40, 23]
	cube_type = wall1

[square = 41, 23]
	cube_type = wall1

[square = 0, 24]
	cube_type = g_grass

[square = 1, 24]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 2, 8

[square = 2, 24]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 3, 8

[square = 3, 24]
	cube_type = g_grass

[square = 4, 24]
	cube_type = g_grass

	[object = rock]
		target = 5, 8

[square = 5, 24]
	cube_type = g_grass

	[object = troll_symbol]
		direction = 3
		target = 7, 24

	[enemy = treetroll]
		hp = 300

[square = 6, 24]
	cube_type = g_grass

	[object = rock]
		target = 7, 8

[square = 7, 24]
	cube_type = g_grass

	[object = troll_symbol2]
		direction = 1
		target = 5, 24

[square = 8, 24]
	cube_type = g_grass

	[object = tree2]
		target = 8, 24

[square = 9, 24]
	cube_type = g_grass

	[object = rock]
		target = 9, 24

[square = 10, 24]
	cube_type = g_grass

[square = 11, 24]
	cube_type = g_grass

[square = 12, 24]
	cube_type = g_grass

[square = 21, 24]
	cube_type = g_grass

[square = 22, 24]
	cube_type = g_grass

[square = 23, 24]
	cube_type = wall1
	cube_direction = 1

[square = 24, 24]
	cube_type = g_grass

	[object = barrel]
		target = 23, 8

		<object_item = money10>
			object_item_count = 12

[square = 25, 24]
	cube_type = g_grass

[square = 26, 24]
	cube_type = g_grass

	[object = snowroof]
		target = 25, 8

[square = 27, 24]
	cube_type = g_grass

	[object = win_wood]
		target = 26, 8

	[object = snowroof]
		target = 26, 8

[square = 28, 24]
	cube_type = g_grass

	[object = snowroof]
		target = 27, 8

[square = 29, 24]
	cube_type = g_grass

[square = 30, 24]
	cube_type = g_grass

	[object = snowroof]
		target = 30, 8

[square = 31, 24]
	cube_type = g_grass

	[object = snowroof]
		target = 31, 8

[square = 32, 24]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		target = 32, 8

[square = 33, 24]
	cube_type = g_grass
	cube_direction = 1

[square = 34, 24]
	cube_type = g_grass

[square = 35, 24]
	cube_type = g_grass

	[object = snowroof]
		target = 35, 8

[square = 36, 24]
	cube_type = g_grass

	[object = troll_symbol]
		target = 36, 22

[square = 37, 24]
	cube_type = g_grass

[square = 38, 24]
	cube_type = g_grass

[square = 39, 24]
	cube_type = g_grass

	[object = troll_prisoner]
		direction = 0
		target = 39, 24

[square = 40, 24]
	cube_type = g_grass

[square = 41, 24]
	cube_type = wall1

[square = 0, 25]
	cube_type = g_grass

[square = 1, 25]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 2, 9

[square = 2, 25]
	cube_type = g_grass

	[object = tree_wall]
		target = 2, 9

[square = 3, 25]
	cube_type = g_grass

	[object = rock]
		target = 3, 9

[square = 4, 25]
	cube_type = g_grass

	[object = rock]
		target = 4, 9

[square = 5, 25]
	cube_type = g_grass

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 6, 25]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 7, 9

[square = 7, 25]
	cube_type = g_grass

	[item = remains]
		item_count = 0

	[item = tool_of_havoc]
		item_count = 0

	[item = loathsome_idol]
		item_count = 0

	[item = ring_of_flesh]
		item_count = 0

[square = 8, 25]
	cube_type = g_grass

	[object = bush1]
		target = 8, 25

[square = 9, 25]
	cube_type = g_grass

	[object = rock]
		target = 9, 25

[square = 10, 25]
	cube_type = g_grass

[square = 11, 25]
	cube_type = g_grass

	[object = rock]
		target = 12, 9

[square = 12, 25]
	cube_type = g_grass

	[object = rock]
		target = 13, 9

[square = 13, 25]
	cube_type = g_grass

	[object = rock]
		target = 14, 9

[square = 14, 25]
	cube_type = g_grass

	[object = rock]
		target = 15, 9

[square = 15, 25]
	cube_type = g_grass

[square = 20, 25]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 19, 9

[square = 21, 25]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 20, 9

[square = 22, 25]
	cube_type = wall1

[square = 23, 25]
	cube_type = g_grass

	[object = edwin_dummy]
		direction = 0
		target = 23, 25

	[enemy = edwin]
		hp = 0

[square = 24, 25]
	cube_type = g_grass

	[object = garbage]
		target = 23, 9

		<object_item = money10>
			object_item_count = 25

[square = 25, 25]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 24, 9

[square = 26, 25]
	cube_type = wall1

[square = 27, 25]
	cube_type = wall1

[square = 28, 25]
	cube_type = wall1

[square = 29, 25]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 28, 9

	[object = snowroof]
		direction = 1
		target = 29, 9

[square = 30, 25]
	cube_type = wall1

[square = 31, 25]
	cube_type = wall1

[square = 32, 25]
	cube_type = wall1

[square = 33, 25]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 33, 9

	[object = win_stone]
		direction = 3
		target = 33, 9

[square = 34, 25]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 34, 9

[square = 35, 25]
	cube_type = wall1

[square = 36, 25]
	cube_type = g_grass

	[object = snowroof]
		target = 36, 9

	[object = snowroof]
		direction = 3
		target = 36, 9

[square = 37, 25]
	cube_type = g_grass

[square = 38, 25]
	cube_type = g_grass

[square = 39, 25]
	cube_type = g_grass

	[object = tent_mage]
		direction = 0
		target = 39, 25

		<object_item = owl>
			object_item_count = 0

		<object_item = bat>
			object_item_count = 0

		<object_item = spider>
			object_item_count = 0

		<object_item = rat>
			object_item_count = 0

		<object_item = tireless_staff>
			object_item_count = 0

		<object_item = frost_crown>
			object_item_count = 0

		<object_item = battle_orb>
			object_item_count = 0

		<object_item = ring_of_elements>
			object_item_count = 0

		<object_item = ring_of_undead_eater>
			object_item_count = 0

		<object_item = healing_potion>
			object_item_count = 0

		<object_item = stamina_potion>
			object_item_count = 0

		<object_item = revive_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

		<object_item = scroll_of_wisdom>
			object_item_count = 0

[square = 40, 25]
	cube_type = g_grass

[square = 41, 25]
	cube_type = wall1

[square = 0, 26]
	cube_type = g_grass

[square = 1, 26]
	cube_type = g_grass

	[object = tree_wall]
		target = 1, 10

	[object = bush1]
		target = 1, 10

[square = 2, 26]
	cube_type = g_grass

	[object = monk_statue]
		direction = 1
		target = 4, 26

[square = 3, 26]
	cube_type = g_grass

[square = 4, 26]
	cube_type = g_grass

	[object = rock]
		target = 4, 10

[square = 5, 26]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 5, 26

[square = 6, 26]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 6, 10

[square = 7, 26]
	cube_type = g_grass

	[object = rock]
		target = 8, 10

[square = 8, 26]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 9, 10

[square = 9, 26]
	cube_type = g_grass

	[object = rock]
		target = 10, 10

	[object = bush1]
		target = 10, 10

[square = 10, 26]
	cube_type = g_grass

	[object = rock]
		target = 11, 10

[square = 11, 26]
	cube_type = g_grass

	[object = bush1]
		target = 12, 10

[square = 12, 26]
	cube_type = g_grass

	[object = tree2]
		target = 13, 10

[square = 13, 26]
	cube_type = g_grass

	[object = tree_wall]
		target = 14, 10

[square = 14, 26]
	cube_type = g_grass

	[object = bush1]
		target = 15, 10

[square = 15, 26]
	cube_type = g_grass

	[object = tree_wall]
		target = 16, 10

[square = 16, 26]
	cube_type = g_grass

[square = 17, 26]
	cube_type = g_grass

[square = 18, 26]
	cube_type = g_grass

[square = 19, 26]
	cube_type = g_grass
	cube_direction = 1

[square = 20, 26]
	cube_type = wall1

[square = 21, 26]
	cube_type = g_grass

	[object = tree_ogla1]
		direction = 0
		target = 21, 27

[square = 22, 26]
	cube_type = g_grass

[square = 23, 26]
	cube_type = g_grass

	[object = snowroof]
		target = 22, 10

[square = 24, 26]
	cube_type = g_grass

	[object = snowroof]
		target = 23, 10

[square = 25, 26]
	cube_type = g_grass

	[object = win_wood]
		direction = 1
		target = 24, 10

	[object = snowroof]
		direction = 1
		target = 24, 10

[square = 26, 26]
	cube_type = wall1

[square = 27, 26]
	cube_type = wall1

[square = 28, 26]
	cube_type = wall1

[square = 29, 26]
	cube_type = g_grass

	[object = win_wood]
		direction = 3
		target = 28, 10

	[object = snowroof]
		direction = 3
		target = 28, 10

	[object = snowroof]
		direction = 1
		target = 29, 10

	[object = win_stone]
		direction = 1
		target = 29, 10

[square = 30, 26]
	cube_type = wall1

[square = 31, 26]
	cube_type = wall1

[square = 32, 26]
	cube_type = wall1

[square = 33, 26]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 33, 10

	[object = door1]
		direction = 3
		target = 33, 10

[square = 34, 26]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 34, 10

	[object = win_wood]
		direction = 1
		target = 34, 10

	[object = sad_archer_dummy]
		direction = 0
		target = 34, 26

	[enemy = highlander]
		hp = 0

[square = 35, 26]
	cube_type = wall1

[square = 36, 26]
	cube_type = wall1

[square = 37, 26]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 37, 10

[square = 38, 26]
	cube_type = g_grass

[square = 39, 26]
	cube_type = g_grass

[square = 40, 26]
	cube_type = g_grass

	[object = tree_ogla3]
		direction = 0
		target = 39, 26

[square = 41, 26]
	cube_type = wall1

[square = 0, 27]
	cube_type = g_grass

[square = 1, 27]
	cube_type = g_grass

	[object = rock]
		target = 1, 11

	[object = bush1]
		target = 1, 11

[square = 2, 27]
	cube_type = g_grass

[square = 3, 27]
	cube_type = g_grass

[square = 4, 27]
	cube_type = g_grass

[square = 5, 27]
	cube_type = g_grass

	[object = rock]
		target = 5, 11

[square = 6, 27]
	cube_type = g_grass

	[object = rock]
		target = 6, 11

[square = 7, 27]
	cube_type = g_grass

	[object = tree2]
		target = 8, 11

[square = 8, 27]
	cube_type = g_grass

	[object = rock_entrance1]
		target = 8, 27

[square = 9, 27]
	cube_type = g_grass

	[object = tree_wall]
		target = 10, 11

[square = 10, 27]
	cube_type = g_grass

	[object = bush1]
		target = 11, 11

[square = 11, 27]
	cube_type = g_grass

	[object = tree_wall]
		target = 12, 11

[square = 12, 27]
	cube_type = g_grass

	[object = bush1]
		target = 13, 11

[square = 13, 27]
	cube_type = g_grass

	[object = charon]
		direction = 0
		target = 13, 27

[square = 14, 27]
	cube_type = g_grass

	[object = bush1]
		target = 15, 11

[square = 15, 27]
	cube_type = g_grass

	[object = bush1]
		target = 16, 11

[square = 16, 27]
	cube_type = g_grass

	[object = bush1]
		target = 17, 11

	[object = tree_wall]
		target = 17, 11

[square = 17, 27]
	cube_type = g_grass

	[object = bush1]
		target = 18, 11

[square = 18, 27]
	cube_type = g_grass

	[object = bush1]
		target = 19, 11

[square = 19, 27]
	cube_type = g_grass
	cube_direction = 1

[square = 20, 27]
	cube_type = wall1

[square = 21, 27]
	cube_type = g_grass

[square = 22, 27]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 21, 11

[square = 23, 27]
	cube_type = wall1

[square = 24, 27]
	cube_type = wall1

[square = 25, 27]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 24, 11

	[object = snowroof]
		direction = 1
		target = 24, 11

[square = 26, 27]
	cube_type = wall1

[square = 27, 27]
	cube_type = wall1

[square = 28, 27]
	cube_type = wall1

[square = 29, 27]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 28, 11

	[object = snowroof]
		direction = 1
		target = 29, 11

[square = 30, 27]
	cube_type = wall1

[square = 31, 27]
	cube_type = wall1

[square = 32, 27]
	cube_type = wall1

[square = 33, 27]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 33, 11

	[object = win_stone]
		direction = 3
		target = 33, 11

[square = 34, 27]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 34, 11

	[object = door1]
		direction = 1
		target = 34, 11

[square = 35, 27]
	cube_type = wall1

[square = 36, 27]
	cube_type = wall1

[square = 37, 27]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 37, 11

	[object = win_wood]
		direction = 3
		target = 37, 11

[square = 38, 27]
	cube_type = g_grass

[square = 39, 27]
	cube_type = wall1

[square = 40, 27]
	cube_type = wall1

[square = 41, 27]
	cube_type = wall1

[square = 42, 27]
	cube_type = g_grass

[square = 43, 27]
	cube_type = g_grass

[square = 0, 28]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 1, 12

[square = 1, 28]
	cube_type = g_grass

	[object = tree_wall]
		direction = 1
		target = 2, 12

	[object = bush1]
		direction = 1
		target = 2, 12

[square = 2, 28]
	cube_type = g_grass

[square = 3, 28]
	cube_type = g_grass

[square = 4, 28]
	cube_type = g_grass

	[object = tree_wall]
		target = 4, 12

[square = 5, 28]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 12

[square = 6, 28]
	cube_type = g_grass

	[object = rock]
		target = 6, 12

[square = 7, 28]
	cube_type = g_grass

[square = 8, 28]
	cube_type = g_grass

[square = 9, 28]
	cube_type = g_grass

[square = 10, 28]
	cube_type = g_grass

[square = 11, 28]
	cube_type = g_grass

	[object = bush1]
		direction = 1
		target = 11, 28

[square = 12, 28]
	cube_type = g_grass

[square = 13, 28]
	cube_type = g_grass

[square = 14, 28]
	cube_type = g_grass

[square = 15, 28]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 4, 38

[square = 16, 28]
	cube_type = g_grass

[square = 17, 28]
	cube_type = g_grass

[square = 18, 28]
	cube_type = g_grass

	[object = tree2]
		target = 19, 12

[square = 19, 28]
	cube_type = wall1
	cube_direction = 1

[square = 20, 28]
	cube_type = wall1

[square = 21, 28]
	cube_type = g_grass

[square = 22, 28]
	cube_type = g_grass

	[object = win_stone]
		direction = 1
		target = 21, 12

	[object = snowroof]
		direction = 1
		target = 21, 12

[square = 23, 28]
	cube_type = wall1

[square = 24, 28]
	cube_type = wall1

[square = 25, 28]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 24, 12

[square = 26, 28]
	cube_type = g_grass

	[object = win_wood]
		direction = 0
		target = 25, 12

	[object = snowroof]
		direction = 0
		target = 25, 12

[square = 27, 28]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 26, 12

	[object = shop_smith]
		direction = 0
		target = 27, 28

	[object = door_garrick]
		direction = 0
		target = 27, 28

		<object_item = hook_pike>
			object_item_count = 0

		<object_item = balanced_twohander>
			object_item_count = 0

		<object_item = molten_hook_pike>
			object_item_count = 0

		<object_item = templar_long_sword>
			object_item_count = 0

		<object_item = glowing_short_sword>
			object_item_count = 0

		<object_item = excelent_long_sword>
			object_item_count = 0

[square = 28, 28]
	cube_type = g_grass

	[object = win_wood]
		direction = 0
		target = 27, 12

	[object = snowroof]
		direction = 0
		target = 27, 12

[square = 29, 28]
	cube_type = g_grass

[square = 30, 28]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 30, 12

	[object = win_stone]
		direction = 0
		target = 30, 12

[square = 31, 28]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 31, 12

	[object = door1]
		direction = 0
		target = 31, 12

[square = 32, 28]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 0
		target = 32, 12

[square = 33, 28]
	cube_type = g_grass
	cube_direction = 1

[square = 34, 28]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 34, 12

[square = 35, 28]
	cube_type = wall1

[square = 36, 28]
	cube_type = wall1

[square = 37, 28]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 37, 12

[square = 38, 28]
	cube_type = wall1

[square = 39, 28]
	cube_type = wall1

[square = 40, 28]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 40, 12

[square = 41, 28]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 41, 12

[square = 42, 28]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 42, 12

[square = 43, 28]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 43, 28

[square = 1, 29]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 2, 13

[square = 2, 29]
	cube_type = g_grass

[square = 3, 29]
	cube_type = g_grass

	[enemy = treetroll]
		hp = 300

[square = 4, 29]
	cube_type = g_grass

[square = 5, 29]
	cube_type = g_grass

	[object = rock]
		target = 5, 13

[square = 6, 29]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 6, 13

[square = 7, 29]
	cube_type = g_grass

[square = 8, 29]
	cube_type = g_grass

	[object = bush1]
		target = 9, 13

[square = 9, 29]
	cube_type = g_grass

[square = 10, 29]
	cube_type = g_grass

[square = 11, 29]
	cube_type = g_grass

[square = 12, 29]
	cube_type = g_grass

	[object = block_enemy]
		direction = 1
		target = 12, 29

[square = 13, 29]
	cube_type = g_grass

	[object = tree_wall]
		target = 14, 13

[square = 14, 29]
	cube_type = g_grass

	[object = tree2]
		target = 15, 13

[square = 15, 29]
	cube_type = g_grass

[square = 16, 29]
	cube_type = g_grass

[square = 17, 29]
	cube_type = g_grass

[square = 18, 29]
	cube_type = g_grass

	[enemy = white_wolf_respawn]
		hp = 200

[square = 19, 29]
	cube_type = g_grass
	cube_direction = 1

	[object = flag1]
		direction = 0
		target = 19, 13

	[object = flag1]
		target = 19, 13

[square = 20, 29]
	cube_type = g_grass

	[object = woodgate]
		target = 20, 13

	[object = woodgate_jamb_L]
		target = 20, 13

	[object = woodgate_jamb_R]
		direction = 0
		target = 20, 13

[square = 21, 29]
	cube_type = g_grass

[square = 22, 29]
	cube_type = g_grass

[square = 23, 29]
	cube_type = g_grass

	[object = door1]
		direction = 0
		target = 22, 13

	[object = snowroof]
		direction = 0
		target = 22, 13

	[object = snowroof]
		target = 22, 13

[square = 24, 29]
	cube_type = g_grass

	[object = door1]
		target = 23, 13

	[object = snowroof]
		direction = 0
		target = 23, 13

	[object = snowroof]
		target = 23, 13

[square = 25, 29]
	cube_type = g_grass

[square = 26, 29]
	cube_type = g_grass

[square = 27, 29]
	cube_type = g_grass

	[object = aenor_statue]
		direction = 3
		target = 26, 29

[square = 28, 29]
	cube_type = g_grass

[square = 29, 29]
	cube_type = g_grass

[square = 30, 29]
	cube_type = g_grass

	[object = tree_ogla2]
		direction = 0
		target = 30, 30

[square = 31, 29]
	cube_type = g_grass

[square = 32, 29]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		target = 32, 13

[square = 33, 29]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		target = 33, 13

[square = 34, 29]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		target = 34, 13

[square = 35, 29]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 35, 13

	[object = win_wood]
		direction = 0
		target = 35, 13

[square = 36, 29]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 36, 13

[square = 37, 29]
	cube_type = g_grass

[square = 38, 29]
	cube_type = g_grass

[square = 39, 29]
	cube_type = g_grass

	[object = woodgate_locked]
		direction = 0
		target = 39, 29

	[object = woodgate_jamb_L]
		direction = 0
		target = 39, 29

	[object = woodgate_jamb_R]
		target = 39, 29

	[object = end_of_chapter]
		direction = 1
		target = 39, 29

[square = 40, 29]
	cube_type = g_grass

	[object = block_all]
		direction = 3
		target = 40, 29

[square = 41, 29]
	cube_type = g_grass

[square = 42, 29]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 42, 13

[square = 43, 29]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 43, 29

[square = 1, 30]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 2, 14

[square = 2, 30]
	cube_type = g_grass

	[object = rock]
		direction = 1
		target = 3, 14

[square = 3, 30]
	cube_type = g_grass

[square = 4, 30]
	cube_type = g_grass

	[object = RESPAWN-wolf]
		direction = 0
		target = 15, 34

[square = 5, 30]
	cube_type = g_grass

[square = 6, 30]
	cube_type = g_grass

[square = 7, 30]
	cube_type = g_grass

[square = 8, 30]
	cube_type = g_grass

[square = 9, 30]
	cube_type = g_grass

[square = 10, 30]
	cube_type = g_grass

	[object = tree_wall]
		target = 11, 14

[square = 11, 30]
	cube_type = g_grass

[square = 12, 30]
	cube_type = g_grass

	[object = bush1]
		target = 13, 14

[square = 13, 30]
	cube_type = g_grass

[square = 14, 30]
	cube_type = g_grass

	[object = tree2]
		target = 15, 14

[square = 15, 30]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 16, 14

[square = 16, 30]
	cube_type = g_grass

	[object = rock]
		target = 17, 14

	[object = bush1]
		target = 17, 14

[square = 17, 30]
	cube_type = g_grass

[square = 18, 30]
	cube_type = g_grass

[square = 19, 30]
	cube_type = wall1
	cube_direction = 1

[square = 20, 30]
	cube_type = wall1

[square = 21, 30]
	cube_type = g_grass

[square = 22, 30]
	cube_type = g_grass

	[object = win_stone]
		direction = 1
		target = 21, 14

	[object = snowroof]
		direction = 1
		target = 21, 14

[square = 23, 30]
	cube_type = wall1

[square = 24, 30]
	cube_type = wall1

[square = 25, 30]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 24, 14

[square = 26, 30]
	cube_type = g_grass

	[object = snowroof]
		target = 25, 14

[square = 27, 30]
	cube_type = g_grass

	[object = snowroof]
		target = 26, 14

[square = 28, 30]
	cube_type = g_grass

[square = 29, 30]
	cube_type = g_grass

	[object = direction1]
		direction = 1
		target = 29, 30

[square = 30, 30]
	cube_type = g_grass

[square = 31, 30]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 31, 14

	[object = win_stone]
		direction = 1
		target = 31, 14

[square = 32, 30]
	cube_type = wall1

[square = 33, 30]
	cube_type = wall1

[square = 34, 30]
	cube_type = wall1

[square = 35, 30]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 35, 14

[square = 36, 30]
	cube_type = g_grass

[square = 37, 30]
	cube_type = g_grass

	[object = guard_dummy]
		direction = 0
		target = 37, 30

	[enemy = watch]
		hp = 0

[square = 38, 30]
	cube_type = wall1

[square = 39, 30]
	cube_type = wall1

[square = 40, 30]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 40, 14

[square = 41, 30]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 41, 14

[square = 42, 30]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 42, 14

[square = 43, 30]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 43, 30

[square = 1, 31]
	cube_type = g_grass

[square = 2, 31]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 3, 15

[square = 3, 31]
	cube_type = g_grass

	[object = bush1]
		target = 3, 15

[square = 4, 31]
	cube_type = g_grass

	[object = tree_wall]
		target = 4, 15

[square = 5, 31]
	cube_type = g_grass

	[object = tree2]
		target = 5, 15

[square = 6, 31]
	cube_type = g_grass

	[enemy = treetroll]
		hp = 300

[square = 7, 31]
	cube_type = g_grass

	[object = tree2]
		target = 8, 15

[square = 8, 31]
	cube_type = g_grass

[square = 9, 31]
	cube_type = g_grass

[square = 10, 31]
	cube_type = g_grass

	[object = tree2]
		target = 11, 15

	[object = bush1]
		target = 11, 15

[square = 11, 31]
	cube_type = g_grass

	[object = tree_wall]
		target = 12, 15

[square = 12, 31]
	cube_type = g_grass

	[object = tree_wall]
		target = 13, 15

[square = 13, 31]
	cube_type = g_grass

[square = 14, 31]
	cube_type = g_grass

[square = 15, 31]
	cube_type = g_grass

	[object = tree_wall]
		target = 16, 15

[square = 16, 31]
	cube_type = g_grass

	[object = bush1]
		target = 17, 15

[square = 17, 31]
	cube_type = g_grass

	[object = tree2]
		target = 18, 15

[square = 18, 31]
	cube_type = g_grass

	[object = tree_wall]
		target = 19, 15

[square = 19, 31]
	cube_type = g_grass
	cube_direction = 1

[square = 20, 31]
	cube_type = wall1

[square = 21, 31]
	cube_type = g_grass

[square = 22, 31]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 21, 15

[square = 23, 31]
	cube_type = wall1

[square = 24, 31]
	cube_type = wall1

[square = 25, 31]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 24, 15

	[object = snowroof]
		direction = 1
		target = 24, 15

	[object = win_wood]
		direction = 1
		target = 25, 31

[square = 26, 31]
	cube_type = wall1

[square = 27, 31]
	cube_type = wall1

[square = 28, 31]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 27, 15

[square = 29, 31]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		target = 28, 15

[square = 30, 31]
	cube_type = g_grass

[square = 31, 31]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 31, 15

	[object = shop_inn]
		direction = 1
		target = 31, 31

	[object = door_tavern]
		direction = 1
		target = 31, 31

		<object_item = bread>
			object_item_count = 0

		<object_item = chicken_leg>
			object_item_count = 0

		<object_item = cheese>
			object_item_count = 0

		<object_item = tankard_of_ale>
			object_item_count = 0

		<object_item = orkish_brandy>
			object_item_count = 0

[square = 32, 31]
	cube_type = wall1

[square = 33, 31]
	cube_type = wall1

[square = 34, 31]
	cube_type = wall1

[square = 35, 31]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 35, 15

	[object = win_stone]
		direction = 3
		target = 35, 15

[square = 36, 31]
	cube_type = g_grass

[square = 37, 31]
	cube_type = g_grass

[square = 38, 31]
	cube_type = wall1

[square = 39, 31]
	cube_type = g_grass

	[object = rock_huge]
		target = 39, 31

[square = 42, 31]
	cube_type = g_grass

[square = 43, 31]
	cube_type = g_grass

[square = 1, 32]
	cube_type = g_grass

[square = 2, 32]
	cube_type = g_grass

[square = 3, 32]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 4, 16

[square = 4, 32]
	cube_type = g_grass

	[object = bush1]
		target = 4, 16

[square = 5, 32]
	cube_type = g_grass

	[object = rock]
		target = 5, 16

[square = 6, 32]
	cube_type = g_grass

	[enemy = treetroll]
		hp = 300

[square = 7, 32]
	cube_type = g_grass

[square = 8, 32]
	cube_type = g_grass

[square = 9, 32]
	cube_type = g_grass

[square = 10, 32]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 10, 16

[square = 11, 32]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 16

[square = 12, 32]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 16

	[object = bush1]
		direction = 0
		target = 13, 16

[square = 13, 32]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 16

[square = 14, 32]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 14, 16

	[object = bush1]
		direction = 0
		target = 15, 16

[square = 15, 32]
	cube_type = g_grass

[square = 16, 32]
	cube_type = g_grass

	[object = tree_wall]
		target = 17, 16

[square = 17, 32]
	cube_type = g_grass

	[object = bush1]
		target = 18, 16

	[object = tree_wall]
		direction = 3
		target = 17, 16

[square = 18, 32]
	cube_type = g_grass

	[object = bush1]
		target = 19, 16

[square = 19, 32]
	cube_type = g_grass
	cube_direction = 1

	[object = bush1]
		direction = 0
		target = 19, 16

[square = 20, 32]
	cube_type = g_grass

	[object = fence]
		direction = 3
		target = 19, 16

[square = 21, 32]
	cube_type = g_grass

[square = 22, 32]
	cube_type = g_grass

	[object = door1]
		direction = 1
		target = 21, 16

	[object = snowroof]
		direction = 1
		target = 21, 16

[square = 23, 32]
	cube_type = wall1

[square = 24, 32]
	cube_type = wall1

[square = 25, 32]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 24, 16

	[object = snowroof]
		direction = 1
		target = 24, 16

	[object = win_stone]
		direction = 3
		target = 25, 32

[square = 26, 32]
	cube_type = wall1

[square = 27, 32]
	cube_type = wall1

[square = 28, 32]
	cube_type = w_timber_side
	cube_direction = 1

	[object = snowroof]
		direction = 1
		target = 27, 16

	[object = snowroof]
		direction = 3
		target = 27, 16

	[object = door_lothar]
		direction = 3
		target = 28, 32

		<object_item = glacial_pike>
			object_item_count = 0

		<object_item = long_flail>
			object_item_count = 0

		<object_item = spiky_club>
			object_item_count = 0

		<object_item = sturdy_leather_armor>
			object_item_count = 0

		<object_item = ring_mail>
			object_item_count = 0

		<object_item = warm_light_helmet>
			object_item_count = 0

		<object_item = iron_boots>
			object_item_count = 0

		<object_item = bracers>
			object_item_count = 0

		<object_item = hard_small_shield>
			object_item_count = 0

		<object_item = large_shield>
			object_item_count = 0

		<object_item = protective_mantle>
			object_item_count = 0

	[object = shop_smith2]
		direction = 3
		target = 28, 32

[square = 29, 32]
	cube_type = w_timber

	[object = well]
		direction = 0
		target = 29, 31

[square = 30, 32]
	cube_type = w_timber_side
	cube_direction = 3

	[object = snowroof]
		direction = 3
		target = 29, 16

[square = 31, 32]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 31, 16

	[object = miner_dummy]
		direction = 0
		target = 2, 26

	[enemy = beggar]
		hp = 0

[square = 32, 32]
	cube_type = wall1

[square = 33, 32]
	cube_type = wall1

[square = 34, 32]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 34, 16

	[object = snowroof]
		direction = 0
		target = 34, 16

[square = 35, 32]
	cube_type = g_grass
	cube_direction = 1

[square = 36, 32]
	cube_type = g_grass

	[object = snowroof]
		target = 36, 16

	[object = win_stone]
		target = 36, 16

[square = 37, 32]
	cube_type = g_grass

	[object = snowroof]
		target = 37, 16

	[object = garbage]
		target = 37, 31

[square = 38, 32]
	cube_type = wall1

[square = 1, 33]
	cube_type = g_grass

[square = 2, 33]
	cube_type = g_grass

[square = 3, 33]
	cube_type = g_grass

[square = 4, 33]
	cube_type = g_grass

[square = 5, 33]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 17

[square = 6, 33]
	cube_type = g_grass

[square = 7, 33]
	cube_type = g_grass

[square = 8, 33]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 8, 17

[square = 9, 33]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 9, 33

[square = 10, 33]
	cube_type = g_grass

[square = 11, 33]
	cube_type = g_grass

[square = 12, 33]
	cube_type = g_grass

	[enemy = white_wolf]
		hp = 200

[square = 13, 33]
	cube_type = g_grass

	[enemy = white_wolf]
		hp = 200

[square = 14, 33]
	cube_type = g_grass

[square = 15, 33]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 17

[square = 16, 33]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 33

[square = 17, 33]
	cube_type = g_grass

[square = 18, 33]
	cube_type = g_grass

[square = 19, 33]
	cube_type = g_grass
	cube_direction = 1

[square = 20, 33]
	cube_type = wall1

[square = 21, 33]
	cube_type = g_grass

[square = 22, 33]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 21, 17

[square = 23, 33]
	cube_type = wall1

[square = 24, 33]
	cube_type = wall1

[square = 25, 33]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 24, 17

	[object = snowroof]
		direction = 1
		target = 24, 17

	[object = win_wood]
		direction = 1
		target = 25, 33

[square = 26, 33]
	cube_type = wall1

[square = 27, 33]
	cube_type = wall1

[square = 28, 33]
	cube_type = g_grass

	[object = snowroof]
		direction = 3
		target = 27, 17

[square = 29, 33]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 0
		target = 28, 17

[square = 30, 33]
	cube_type = g_grass

[square = 31, 33]
	cube_type = g_grass

[square = 32, 33]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 0
		target = 32, 17

[square = 33, 33]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 0
		target = 33, 17

	[object = dummy_wizham]
		direction = 1
		target = 33, 33

		<object_item = arrows>
			object_item_count = 20

		<object_item = lethal_stars>
			object_item_count = 40

		<object_item = explosive_powder>
			object_item_count = 14

		<object_item = burning_punisher>
			object_item_count = 0

		<object_item = fast_short_flail>
			object_item_count = 0

		<object_item = assassin_jacket>
			object_item_count = 0

		<object_item = gloves_of_haste>
			object_item_count = 0

		<object_item = lucky_killer>
			object_item_count = 0

		<object_item = black_ring>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

		<object_item = small_stamina_potion>
			object_item_count = 0

		<object_item = medicine>
			object_item_count = 0

	[enemy = wizham]
		hp = 0

[square = 34, 33]
	cube_type = g_grass
	cube_direction = 1

[square = 35, 33]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		target = 35, 17

	[object = snowroof]
		direction = 1
		target = 35, 17

	[object = shop_archery]
		direction = 1
		target = 35, 33

	[object = door_archery]
		direction = 1
		target = 35, 33

		<object_item = arrows>
			object_item_count = 20

		<object_item = arbalest>
			object_item_count = 0

		<object_item = scorching_crossbow>
			object_item_count = 0

		<object_item = composite_stinger>
			object_item_count = 0

		<object_item = ring_of_craft>
			object_item_count = 0

		<object_item = throwing_knives>
			object_item_count = 20

[square = 36, 33]
	cube_type = wall1

[square = 37, 33]
	cube_type = wall1

[square = 38, 33]
	cube_type = wall1

[square = 0, 34]
	cube_type = g_grass

[square = 1, 34]
	cube_type = g_grass

[square = 2, 34]
	cube_type = g_grass

[square = 3, 34]
	cube_type = g_grass

	[object = bush1]
		target = 3, 18

[square = 4, 34]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 4, 18

[square = 5, 34]
	cube_type = g_grass

[square = 6, 34]
	cube_type = g_grass

[square = 7, 34]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 18

[square = 8, 34]
	cube_type = g_grass

	[object = rock]
		target = 9, 18

[square = 9, 34]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 9, 18

[square = 10, 34]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 10, 18

[square = 11, 34]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 18

	[object = bush1]
		direction = 0
		target = 12, 18

[square = 12, 34]
	cube_type = g_grass

[square = 13, 34]
	cube_type = g_grass

	[enemy = white_wolf_respawn]
		hp = 200

[square = 14, 34]
	cube_type = g_grass

[square = 15, 34]
	cube_type = g_grass

[square = 16, 34]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 18

[square = 17, 34]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 17, 34

[square = 18, 34]
	cube_type = g_grass

[square = 19, 34]
	cube_type = g_grass
	cube_direction = 1

	[object = tree_wall]
		direction = 0
		target = 19, 18

[square = 20, 34]
	cube_type = g_grass

	[object = fence]
		direction = 3
		target = 19, 18

[square = 21, 34]
	cube_type = g_grass

[square = 22, 34]
	cube_type = g_grass

[square = 23, 34]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 22, 18

[square = 24, 34]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 23, 18

[square = 25, 34]
	cube_type = g_grass

[square = 26, 34]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 25, 18

[square = 27, 34]
	cube_type = g_grass

	[object = snowroof]
		direction = 0
		target = 26, 18

[square = 28, 34]
	cube_type = g_grass

[square = 29, 34]
	cube_type = g_grass

[square = 30, 34]
	cube_type = g_grass

[square = 31, 34]
	cube_type = g_grass

[square = 32, 34]
	cube_type = g_grass
	cube_direction = 1

[square = 33, 34]
	cube_type = g_grass
	cube_direction = 1

[square = 34, 34]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 1
		target = 34, 18

	[object = win_stone]
		direction = 1
		target = 34, 18

[square = 35, 34]
	cube_type = wall1

	[object = snowroof]
		direction = 1
		target = 35, 18

[square = 36, 34]
	cube_type = wall1

[square = 37, 34]
	cube_type = wall1

[square = 0, 35]
	cube_type = g_grass

[square = 1, 35]
	cube_type = g_grass

[square = 2, 35]
	cube_type = g_grass

	[object = bush1]
		target = 2, 19

[square = 3, 35]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 3, 19

[square = 4, 35]
	cube_type = g_grass

	[enemy = white_wolf]
		hp = 200

[square = 5, 35]
	cube_type = g_grass

[square = 6, 35]
	cube_type = g_grass

[square = 7, 35]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 19

[square = 8, 35]
	cube_type = g_grass

	[object = rock]
		target = 9, 19

[square = 9, 35]
	cube_type = g_grass

	[object = bush1]
		target = 10, 19

[square = 10, 35]
	cube_type = g_grass

	[object = bush1]
		target = 11, 19

[square = 11, 35]
	cube_type = g_grass

	[object = bush1]
		target = 12, 19

[square = 12, 35]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 19

[square = 13, 35]
	cube_type = g_grass

[square = 14, 35]
	cube_type = g_grass

[square = 15, 35]
	cube_type = g_grass

	[object = snowroof]
		target = 16, 19

	[object = door_woodcutters]
		target = 13, 35

		<object_item = warm_light_helmet>
			object_item_count = 0

		<object_item = hunter's_large_axe>
			object_item_count = 0

		<object_item = bear_gloves>
			object_item_count = 0

		<object_item = bear_gloves>
			object_item_count = 0

		<object_item = lizard_ring>
			object_item_count = 0

		<object_item = bread>
			object_item_count = 0

		<object_item = cheese>
			object_item_count = 0

		<object_item = arrows>
			object_item_count = 20

		<object_item = throwing_knives>
			object_item_count = 20

[square = 16, 35]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 19

[square = 17, 35]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 17, 35

[square = 18, 35]
	cube_type = g_grass

[square = 19, 35]
	cube_type = g_grass
	cube_direction = 1

[square = 20, 35]
	cube_type = wall1

[square = 21, 35]
	cube_type = wall1

[square = 22, 35]
	cube_type = g_grass

	[object = rock]
		direction = 3
		target = 21, 19

[square = 23, 35]
	cube_type = wall1

[square = 24, 35]
	cube_type = wall1

[square = 25, 35]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 24, 19

[square = 26, 35]
	cube_type = g_grass

	[object = rock]
		target = 25, 19

[square = 27, 35]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 26, 19

[square = 28, 35]
	cube_type = wall1

[square = 29, 35]
	cube_type = wall1

[square = 30, 35]
	cube_type = g_grass

[square = 31, 35]
	cube_type = wall1
	cube_direction = 1

[square = 32, 35]
	cube_type = wall1

[square = 33, 35]
	cube_type = g_grass

	[object = promoter_dummy]
		direction = 0
		target = 33, 35

	[enemy = highlander]
		hp = 0

[square = 34, 35]
	cube_type = wall1

	[object = snowroof]
		direction = 1
		target = 34, 19

[square = 35, 35]
	cube_type = wall1

[square = 36, 35]
	cube_type = wall1

[square = 37, 35]
	cube_type = wall1

[square = 0, 36]
	cube_type = g_grass

[square = 1, 36]
	cube_type = g_grass

[square = 2, 36]
	cube_type = g_grass

[square = 3, 36]
	cube_type = g_grass

	[object = tree_wall]
		target = 3, 20

	[object = bush1]
		target = 3, 20

[square = 4, 36]
	cube_type = g_grass

[square = 5, 36]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 5, 20

[square = 6, 36]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 6, 20

[square = 7, 36]
	cube_type = g_grass

	[object = bush1]
		target = 8, 20

[square = 8, 36]
	cube_type = g_grass

[square = 9, 36]
	cube_type = g_grass

[square = 10, 36]
	cube_type = g_grass

[square = 11, 36]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 12, 20

[square = 12, 36]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 20

[square = 13, 36]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 20

[square = 14, 36]
	cube_type = g_grass

	[object = snowroof]
		direction = 1
		target = 15, 20

	[object = well2]
		direction = 1
		target = 15, 20

[square = 15, 36]
	cube_type = w_wood

[square = 16, 36]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 20

[square = 17, 36]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 17, 36

[square = 18, 36]
	cube_type = g_grass

[square = 19, 36]
	cube_type = g_grass

[square = 23, 36]
	cube_type = w_wood
	cube_direction = 1

	[object = rock]
		target = 22, 20

[square = 24, 36]
	cube_type = g_grass
	cube_direction = 1

	[object = rock]
		direction = 3
		target = 23, 20

[square = 25, 36]
	cube_type = g_grass
	cube_direction = 1

	[object = rock]
		direction = 1
		target = 24, 20

[square = 26, 36]
	cube_type = wall1
	cube_direction = 1

[square = 27, 36]
	cube_type = wall1
	cube_direction = 1

[square = 28, 36]
	cube_type = wall1
	cube_direction = 1

[square = 29, 36]
	cube_type = wall1
	cube_direction = 1

[square = 30, 36]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 36]
	cube_type = wall1
	cube_direction = 1

[square = 32, 36]
	cube_type = wall1

[square = 33, 36]
	cube_type = g_nocast

	[object = range_dummy]
		direction = 0
		target = 33, 36

[square = 34, 36]
	cube_type = g_nocast

	[object = snowroof]
		direction = 1
		target = 34, 20

	[object = block_all]
		direction = 3
		target = 34, 36

[square = 35, 36]
	cube_type = wall1

[square = 36, 36]
	cube_type = wall1

[square = 37, 36]
	cube_type = wall1

[square = 0, 37]
	cube_type = g_grass

[square = 1, 37]
	cube_type = g_grass

[square = 2, 37]
	cube_type = g_grass

	[object = bush1]
		target = 2, 21

[square = 3, 37]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 1, 21

[square = 4, 37]
	cube_type = g_grass

[square = 5, 37]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 5, 21

[square = 6, 37]
	cube_type = g_grass

	[object = bush1]
		target = 7, 21

	[object = tree_wall]
		target = 7, 21

[square = 7, 37]
	cube_type = g_grass

	[object = bush1]
		target = 8, 21

	[object = tree_wall]
		target = 8, 21

[square = 9, 37]
	cube_type = g_grass

[square = 10, 37]
	cube_type = g_grass

[square = 11, 37]
	cube_type = g_grass

[square = 12, 37]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 13, 21

[square = 13, 37]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 21

[square = 14, 37]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 14, 21

[square = 15, 37]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 21

[square = 16, 37]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 21

[square = 17, 37]
	cube_type = g_grass

[square = 18, 37]
	cube_type = g_grass

[square = 19, 37]
	cube_type = g_grass

[square = 23, 37]
	cube_type = w_wood
	cube_direction = 1

[square = 24, 37]
	cube_type = g_grass
	cube_direction = 1

	[object = snowroof]
		direction = 3
		target = 23, 21

	[object = snowroof]
		direction = 3
		target = 24, 37

	[object = door_ogla]
		direction = 3
		target = 24, 37

[square = 25, 37]
	cube_type = g_grass
	cube_direction = 1

	[object = menhir2]
		direction = 0
		target = 25, 37

[square = 26, 37]
	cube_type = wall1
	cube_direction = 1

[square = 27, 37]
	cube_type = wall1
	cube_direction = 1

[square = 28, 37]
	cube_type = g_grass
	cube_direction = 1

[square = 29, 37]
	cube_type = g_grass
	cube_direction = 1

	[object = gate_l]
		direction = 0
		target = 28, 21

	[object = gate_r]
		direction = 0
		target = 28, 21

	[object = gate_jamb]
		target = 28, 21

	[object = gate_jamb]
		direction = 0
		target = 28, 21

[square = 30, 37]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 37]
	cube_type = wall1
	cube_direction = 1

[square = 32, 37]
	cube_type = wall1

[square = 33, 37]
	cube_type = g_nocast

[square = 34, 37]
	cube_type = g_nocast

	[object = block_all]
		direction = 3
		target = 34, 37

[square = 35, 37]
	cube_type = g_nocast

	[object = snowroof]
		direction = 0
		target = 35, 21

	[object = straw_target]
		direction = 3
		target = 35, 37

	[enemy = archer_target1]
		hp = 1

[square = 36, 37]
	cube_type = g_nocast

	[object = snowroof]
		direction = 0
		target = 36, 21

[square = 37, 37]
	cube_type = wall1

[square = 0, 38]
	cube_type = g_grass

[square = 1, 38]
	cube_type = g_grass

[square = 2, 38]
	cube_type = g_grass

	[object = bush1]
		target = 2, 22

[square = 3, 38]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 3, 22

[square = 4, 38]
	cube_type = g_grass

[square = 5, 38]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 5, 22

[square = 6, 38]
	cube_type = g_grass

	[object = tree_wall]
		target = 7, 22

[square = 12, 38]
	cube_type = g_grass

[square = 13, 38]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 14, 22

	[object = bush1]
		direction = 0
		target = 14, 22

[square = 14, 38]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 22

	[object = bush1]
		direction = 0
		target = 15, 22

[square = 15, 38]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 15, 38

[square = 16, 38]
	cube_type = g_grass

[square = 23, 38]
	cube_type = w_wood
	cube_direction = 1

[square = 24, 38]
	cube_type = g_grass
	cube_direction = 1

	[object = win_wood]
		direction = 3
		target = 23, 22

	[object = snowroof]
		direction = 3
		target = 23, 22

[square = 25, 38]
	cube_type = g_grass
	cube_direction = 1

[square = 26, 38]
	cube_type = g_grass
	cube_direction = 1

	[object = bush1]
		direction = 0
		target = 25, 22

[square = 27, 38]
	cube_type = g_grass
	cube_direction = 1

	[object = bush1]
		direction = 0
		target = 26, 22

[square = 28, 38]
	cube_type = g_grass
	cube_direction = 1

[square = 29, 38]
	cube_type = wall1
	cube_direction = 1

[square = 30, 38]
	cube_type = g_grass
	cube_direction = 1

	[object = torch2]
		target = 29, 22

[square = 31, 38]
	cube_type = wall1
	cube_direction = 1

[square = 32, 38]
	cube_type = wall1

[square = 33, 38]
	cube_type = g_nocast

[square = 34, 38]
	cube_type = g_nocast

	[object = block_all]
		direction = 3
		target = 34, 38

[square = 35, 38]
	cube_type = g_nocast

[square = 36, 38]
	cube_type = g_nocast

	[object = straw_target]
		direction = 3
		target = 36, 38

	[enemy = archer_target2]
		hp = 1

[square = 37, 38]
	cube_type = wall1

[square = 38, 38]
	cube_type = wall1

[square = 0, 39]
	cube_type = g_grass

[square = 1, 39]
	cube_type = g_grass

[square = 2, 39]
	cube_type = g_grass

[square = 3, 39]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 3, 23

	[object = bush1]
		direction = 0
		target = 3, 23

[square = 4, 39]
	cube_type = g_grass

	[object = flower1]
		direction = 0
		target = 4, 23

[square = 5, 39]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 5, 23

[square = 6, 39]
	cube_type = g_grass

	[object = tree_wall]
		target = 7, 23

[square = 12, 39]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 12, 39

[square = 13, 39]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 39

[square = 14, 39]
	cube_type = g_grass

	[object = woodcutter_dummy2]
		direction = 0
		target = 14, 39

	[enemy = highlander_ron]
		hp = 0

[square = 15, 39]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 15, 39

[square = 16, 39]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 16, 39

[square = 23, 39]
	cube_type = w_wood
	cube_direction = 1

	[object = rock]
		target = 22, 23

[square = 24, 39]
	cube_type = g_grass
	cube_direction = 1

	[object = rock]
		target = 23, 23

[square = 25, 39]
	cube_type = g_grass
	cube_direction = 1

	[object = sign_druid]
		target = 25, 39

[square = 26, 39]
	cube_type = g_grass
	cube_direction = 1

[square = 27, 39]
	cube_type = g_grass
	cube_direction = 1

[square = 28, 39]
	cube_type = g_grass
	cube_direction = 1

[square = 29, 39]
	cube_type = wall1
	cube_direction = 1

[square = 30, 39]
	cube_type = wall1
	cube_direction = 1

[square = 31, 39]
	cube_type = wall1
	cube_direction = 1

[square = 32, 39]
	cube_type = wall1

[square = 33, 39]
	cube_type = g_nocast

	[item = bow]
		item_count = 0

	[item = arrows]
		item_count = 3

[square = 34, 39]
	cube_type = g_nocast

	[object = block_all]
		direction = 3
		target = 34, 39

[square = 35, 39]
	cube_type = g_nocast

[square = 36, 39]
	cube_type = g_nocast

[square = 37, 39]
	cube_type = g_nocast

	[object = straw_target]
		direction = 3
		target = 37, 39

	[enemy = archer_target3]
		hp = 1

[square = 38, 39]
	cube_type = wall1

[square = 0, 40]
	cube_type = g_grass

[square = 1, 40]
	cube_type = g_grass

[square = 2, 40]
	cube_type = g_grass

[square = 3, 40]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 3, 24

[square = 4, 40]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 4, 24

	[object = bush1]
		direction = 0
		target = 4, 24

[square = 5, 40]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 24

	[object = bush1]
		direction = 0
		target = 5, 24

[square = 6, 40]
	cube_type = g_grass

[square = 9, 40]
	cube_type = g_grass

[square = 10, 40]
	cube_type = g_grass

[square = 11, 40]
	cube_type = g_grass

[square = 12, 40]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 12, 40

[square = 13, 40]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 13, 40

[square = 14, 40]
	cube_type = g_grass

[square = 15, 40]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 40

[square = 16, 40]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 16, 40

[square = 17, 40]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 17, 40

[square = 23, 40]
	cube_type = w_wood
	cube_direction = 1

[square = 24, 40]
	cube_type = g_grass
	cube_direction = 1

	[object = rock]
		target = 23, 24

[square = 25, 40]
	cube_type = wall1
	cube_direction = 1

[square = 26, 40]
	cube_type = wall1
	cube_direction = 1

[square = 27, 40]
	cube_type = wall1

[square = 28, 40]
	cube_type = g_grass

[square = 29, 40]
	cube_type = wall1
	cube_direction = 1

[square = 32, 40]
	cube_type = wall1

[square = 33, 40]
	cube_type = wall1

[square = 34, 40]
	cube_type = wall1

[square = 35, 40]
	cube_type = wall1

[square = 36, 40]
	cube_type = wall1

[square = 37, 40]
	cube_type = wall1

[square = 38, 40]
	cube_type = wall1

[square = 0, 41]
	cube_type = g_grass

[square = 1, 41]
	cube_type = g_grass

[square = 2, 41]
	cube_type = g_grass

[square = 3, 41]
	cube_type = g_grass

[square = 4, 41]
	cube_type = g_grass

[square = 5, 41]
	cube_type = g_grass

[square = 6, 41]
	cube_type = g_grass

[square = 9, 41]
	cube_type = g_grass

[square = 10, 41]
	cube_type = g_grass

[square = 11, 41]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 11, 41

[square = 12, 41]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 41

	[object = bush1]
		direction = 0
		target = 12, 41

[square = 13, 41]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 41

[square = 14, 41]
	cube_type = g_grass

[square = 15, 41]
	cube_type = g_grass

[square = 16, 41]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 41

[square = 17, 41]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 17, 41

[square = 22, 41]
	cube_type = wall1
	cube_direction = 1

[square = 23, 41]
	cube_type = wall1
	cube_direction = 1

[square = 24, 41]
	cube_type = wall1
	cube_direction = 1

[square = 25, 41]
	cube_type = wall1
	cube_direction = 1

[square = 26, 41]
	cube_type = wall1
	cube_direction = 1

[square = 27, 41]
	cube_type = g_grass
	cube_direction = 1

[square = 28, 41]
	cube_type = g_grass

	[object = sign_maze]
		target = 28, 41

	[object = lever_reset_maze]
		direction = 1
		target = 27, 41

[square = 29, 41]
	cube_type = wall1
	cube_direction = 1

[square = 30, 41]
	cube_type = wall1
	cube_direction = 1

[square = 9, 42]
	cube_type = g_grass

[square = 10, 42]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 10, 42

[square = 11, 42]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 42

[square = 12, 42]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 42

[square = 13, 42]
	cube_type = g_grass

[square = 14, 42]
	cube_type = g_grass

[square = 15, 42]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 15, 42

[square = 16, 42]
	cube_type = g_grass

[square = 17, 42]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 17, 42

[square = 22, 42]
	cube_type = wall1
	cube_direction = 1

[square = 23, 42]
	cube_type = wall1
	cube_direction = 1

[square = 24, 42]
	cube_type = wall1
	cube_direction = 1

[square = 25, 42]
	cube_type = wall1
	cube_direction = 1

[square = 26, 42]
	cube_type = g_grass
	cube_direction = 1

[square = 27, 42]
	cube_type = g_grass
	cube_direction = 1

[square = 28, 42]
	cube_type = wall1
	cube_direction = 1

[square = 29, 42]
	cube_type = g_grass
	cube_direction = 1

[square = 30, 42]
	cube_type = wall1
	cube_direction = 1

[square = 31, 42]
	cube_type = wall1
	cube_direction = 1

[square = 9, 43]
	cube_type = g_grass

[square = 10, 43]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 43

[square = 11, 43]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 43

[square = 12, 43]
	cube_type = g_grass

[square = 13, 43]
	cube_type = g_grass

[square = 14, 43]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 14, 43

[square = 15, 43]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 15, 43

[square = 16, 43]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 16, 43

[square = 17, 43]
	cube_type = g_grass

[square = 18, 43]
	cube_type = g_grass

[square = 22, 43]
	cube_type = wall1
	cube_direction = 1

[square = 23, 43]
	cube_type = wall1
	cube_direction = 1

[square = 24, 43]
	cube_type = g_grass
	cube_direction = 1

[square = 25, 43]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 25, 27

[square = 26, 43]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 26, 27

[square = 27, 43]
	cube_type = g_grass
	cube_direction = 1

[square = 28, 43]
	cube_type = g_grass
	cube_direction = 1

[square = 29, 43]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 29, 27

[square = 30, 43]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 43]
	cube_type = wall1
	cube_direction = 1

[square = 7, 44]
	cube_type = g_grass

[square = 8, 44]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 8, 44

[square = 9, 44]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 9, 44

[square = 10, 44]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 44

[square = 11, 44]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 11, 44

[square = 12, 44]
	cube_type = g_grass

[square = 13, 44]
	cube_type = g_grass

[square = 14, 44]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 14, 44

[square = 15, 44]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 44

[square = 16, 44]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 44

[square = 17, 44]
	cube_type = g_grass

[square = 18, 44]
	cube_type = g_grass

[square = 22, 44]
	cube_type = wall1
	cube_direction = 1

[square = 23, 44]
	cube_type = g_grass
	cube_direction = 1

[square = 24, 44]
	cube_type = g_grass
	cube_direction = 1

[square = 25, 44]
	cube_type = g_grass
	cube_direction = 1

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 26, 44]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 26, 28

[square = 27, 44]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 27, 28

	[object = save-t]
		direction = 1
		target = 28, 39

[square = 28, 44]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 28, 28

[square = 29, 44]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 29, 28

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 30, 44]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 44]
	cube_type = wall1
	cube_direction = 1

[square = 5, 45]
	cube_type = g_grass

	[object = count_wolves]
		direction = 0
		target = 5, 45

[square = 6, 45]
	cube_type = g_grass

[square = 7, 45]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 7, 45

[square = 8, 45]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 8, 45

[square = 9, 45]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 9, 45

[square = 10, 45]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 45

[square = 11, 45]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 45

[square = 12, 45]
	cube_type = g_grass

[square = 13, 45]
	cube_type = g_grass

	[enemy = dire_wolf_quest]
		hp = 500

[square = 14, 45]
	cube_type = g_grass

[square = 15, 45]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 45

[square = 16, 45]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 45

[square = 17, 45]
	cube_type = g_grass

[square = 22, 45]
	cube_type = wall1
	cube_direction = 1

[square = 23, 45]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		direction = 0
		target = 23, 29

[square = 24, 45]
	cube_type = wall1
	cube_direction = 1

[square = 25, 45]
	cube_type = g_grass
	cube_direction = 1

[square = 26, 45]
	cube_type = g_grass

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 27, 45]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		direction = 0
		target = 27, 29

[square = 28, 45]
	cube_type = g_grass
	cube_direction = 1

[square = 29, 45]
	cube_type = wall1
	cube_direction = 1

[square = 30, 45]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 45]
	cube_type = wall1
	cube_direction = 1

[square = 5, 46]
	cube_type = g_grass

[square = 6, 46]
	cube_type = g_grass

[square = 7, 46]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 46

[square = 8, 46]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 8, 46

[square = 9, 46]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 9, 46

[square = 10, 46]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 46

[square = 11, 46]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 11, 46

[square = 12, 46]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 46

	[object = bush1]
		direction = 0
		target = 12, 46

[square = 13, 46]
	cube_type = g_grass

[square = 14, 46]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 14, 46

[square = 15, 46]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 15, 46

[square = 16, 46]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 46

[square = 17, 46]
	cube_type = g_grass

[square = 22, 46]
	cube_type = wall1
	cube_direction = 1

[square = 23, 46]
	cube_type = g_grass
	cube_direction = 1

[square = 24, 46]
	cube_type = g_grass

	[object = save-t]
		target = 28, 39

[square = 25, 46]
	cube_type = wall1
	cube_direction = 1

[square = 26, 46]
	cube_type = wall1

[square = 27, 46]
	cube_type = g_grass
	cube_direction = 1

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 28, 46]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		target = 28, 30

[square = 29, 46]
	cube_type = g_grass
	cube_direction = 1

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 30, 46]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 46]
	cube_type = wall1
	cube_direction = 1

[square = 5, 47]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 47

[square = 6, 47]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 6, 47

[square = 7, 47]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 47

[square = 8, 47]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 8, 47

[square = 9, 47]
	cube_type = g_grass

	[enemy = deadrobber]
		hp = -1

[square = 10, 47]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 10, 47

[square = 11, 47]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 11, 47

[square = 12, 47]
	cube_type = g_grass

	[item = chicken_leg]
		item_count = 0

[square = 13, 47]
	cube_type = g_grass

[square = 14, 47]
	cube_type = g_grass

[square = 15, 47]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 47

[square = 16, 47]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 47

[square = 17, 47]
	cube_type = g_grass

[square = 22, 47]
	cube_type = wall1
	cube_direction = 1

[square = 23, 47]
	cube_type = g_grass
	cube_direction = 1

[square = 24, 47]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		direction = 0
		target = 24, 31

[square = 25, 47]
	cube_type = g_grass
	cube_direction = 1

[square = 26, 47]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		direction = 0
		target = 26, 31

[square = 27, 47]
	cube_type = g_grass
	cube_direction = 1

	[object = save-t]
		direction = 1
		target = 28, 39

[square = 28, 47]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		direction = 0
		target = 28, 31

[square = 29, 47]
	cube_type = wall1
	cube_direction = 1

[square = 30, 47]
	cube_type = g_grass
	cube_direction = 1

[square = 31, 47]
	cube_type = wall1
	cube_direction = 1

[square = 5, 48]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 48

[square = 6, 48]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 6, 48

[square = 7, 48]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 48

[square = 8, 48]
	cube_type = g_grass

[square = 9, 48]
	cube_type = g_grass

	[enemy = dire_wolf_quest]
		hp = 500

	[enemy = dire_wolf_quest]
		hp = 500

[square = 10, 48]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 10, 48

[square = 11, 48]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 48

[square = 12, 48]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 48

[square = 13, 48]
	cube_type = g_grass

[square = 14, 48]
	cube_type = g_grass

[square = 15, 48]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 48

	[object = bush1]
		direction = 0
		target = 15, 48

[square = 16, 48]
	cube_type = g_grass

[square = 17, 48]
	cube_type = g_grass

[square = 22, 48]
	cube_type = wall1
	cube_direction = 1

[square = 23, 48]
	cube_type = wall1
	cube_direction = 1

[square = 24, 48]
	cube_type = g_grass
	cube_direction = 1

[square = 25, 48]
	cube_type = g_grass
	cube_direction = 1

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 26, 48]
	cube_type = g_grass

	[object = boulder4]
		direction = 0
		target = 26, 32

[square = 27, 48]
	cube_type = g_grass

	[object = boulder4]
		direction = 0
		target = 27, 32

[square = 28, 48]
	cube_type = g_grass

[square = 29, 48]
	cube_type = g_grass
	cube_direction = 1

[square = 30, 48]
	cube_type = g_grass

[square = 31, 48]
	cube_type = wall1
	cube_direction = 1

[square = 5, 49]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 5, 49

[square = 6, 49]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 6, 49

[square = 7, 49]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 49

[square = 8, 49]
	cube_type = g_grass

[square = 9, 49]
	cube_type = g_grass

[square = 10, 49]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 49

[square = 11, 49]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 49

[square = 12, 49]
	cube_type = g_grass

[square = 13, 49]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 13, 49

[square = 14, 49]
	cube_type = g_grass

[square = 15, 49]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 49

[square = 16, 49]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 16, 49

[square = 17, 49]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 17, 49

[square = 22, 49]
	cube_type = wall1

[square = 23, 49]
	cube_type = wall1

[square = 24, 49]
	cube_type = wall1

[square = 25, 49]
	cube_type = g_grass

	[object = boulder4]
		direction = 0
		target = 25, 33

[square = 26, 49]
	cube_type = g_grass

[square = 27, 49]
	cube_type = wall1

[square = 28, 49]
	cube_type = wall1

[square = 29, 49]
	cube_type = g_grass

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 30, 49]
	cube_type = wall1

[square = 31, 49]
	cube_type = wall1

[square = 5, 50]
	cube_type = g_grass

[square = 6, 50]
	cube_type = g_grass

[square = 7, 50]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 7, 50

[square = 8, 50]
	cube_type = g_grass

[square = 9, 50]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 9, 50

[square = 10, 50]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 10, 50

[square = 11, 50]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 50

[square = 12, 50]
	cube_type = g_grass

[square = 13, 50]
	cube_type = g_grass

	[enemy = dire_wolf_quest]
		hp = 500

[square = 14, 50]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 14, 50

[square = 15, 50]
	cube_type = g_grass

[square = 16, 50]
	cube_type = g_grass

	[object = menhir]
		direction = 0
		target = 16, 50

[square = 17, 50]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 17, 50

[square = 22, 50]
	cube_type = wall1
	cube_direction = 1

[square = 23, 50]
	cube_type = wall1
	cube_direction = 1

[square = 24, 50]
	cube_type = wall1
	cube_direction = 1

[square = 25, 50]
	cube_type = g_grass
	cube_direction = 1

	[object = save-t]
		direction = 0
		target = 28, 39

[square = 26, 50]
	cube_type = g_grass
	cube_direction = 1

	[object = boulder4]
		direction = 0
		target = 26, 34

[square = 27, 50]
	cube_type = g_grass

	[enemy = treetroll]
		hp = 300

[square = 28, 50]
	cube_type = g_grass
	cube_direction = 1

	[object = block_enemy]
		direction = 0
		target = 28, 34

[square = 29, 50]
	cube_type = g_grass
	cube_direction = 1

[square = 30, 50]
	cube_type = wall1

[square = 31, 50]
	cube_type = wall1

[square = 6, 51]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 6, 51

[square = 7, 51]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 7, 51

[square = 8, 51]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 8, 51

[square = 9, 51]
	cube_type = g_grass

[square = 10, 51]
	cube_type = g_grass

[square = 11, 51]
	cube_type = g_grass

[square = 12, 51]
	cube_type = g_grass

[square = 13, 51]
	cube_type = g_grass

[square = 14, 51]
	cube_type = g_grass

	[object = block_enemy]
		direction = 0
		target = 14, 51

[square = 15, 51]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 15, 51

[square = 16, 51]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 51

[square = 17, 51]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 17, 51

[square = 22, 51]
	cube_type = wall1
	cube_direction = 1

[square = 23, 51]
	cube_type = g_grass
	cube_direction = 1

[square = 24, 51]
	cube_type = g_grass
	cube_direction = 1

[square = 25, 51]
	cube_type = g_grass
	cube_direction = 1

[square = 26, 51]
	cube_type = g_grass
	cube_direction = 1

[square = 27, 51]
	cube_type = wall1

[square = 28, 51]
	cube_type = wall1

[square = 29, 51]
	cube_type = g_grass
	cube_direction = 1

[square = 30, 51]
	cube_type = wall1

[square = 6, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 6, 52

[square = 7, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 7, 52

[square = 8, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 8, 52

[square = 9, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 9, 52

[square = 10, 52]
	cube_type = g_grass

	[object = tree2]
		direction = 0
		target = 10, 52

[square = 11, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 11, 52

[square = 12, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 12, 52

[square = 13, 52]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 13, 52

[square = 14, 52]
	cube_type = g_grass

	[object = tree_wall]
		direction = 0
		target = 14, 52

[square = 15, 52]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 15, 52

[square = 16, 52]
	cube_type = g_grass

	[object = bush1]
		direction = 0
		target = 16, 52

[square = 17, 52]
	cube_type = g_grass

[square = 22, 52]
	cube_type = wall1
	cube_direction = 1

[square = 23, 52]
	cube_type = wall1
	cube_direction = 1

[square = 24, 52]
	cube_type = g_grass
	cube_direction = 1

	[item = ogla's_herbs]
		item_count = 0

[square = 25, 52]
	cube_type = wall1
	cube_direction = 1

[square = 26, 52]
	cube_type = wall1
	cube_direction = 1

[square = 27, 52]
	cube_type = wall1
	cube_direction = 1

[square = 28, 52]
	cube_type = wall1
	cube_direction = 1

[square = 29, 52]
	cube_type = wall1
	cube_direction = 1

[square = 30, 52]
	cube_type = wall1
	cube_direction = 1

[square = 6, 53]
	cube_type = g_grass

[square = 7, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 7, 53

[square = 8, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 8, 53

[square = 9, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 9, 53

[square = 10, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 10, 53

[square = 11, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 11, 53

[square = 12, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 12, 53

[square = 13, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 13, 53

[square = 14, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 14, 53

[square = 15, 53]
	cube_type = g_grass

	[object = rock]
		direction = 0
		target = 15, 53

[square = 16, 53]
	cube_type = g_grass

[square = 17, 53]
	cube_type = g_grass

[square = 23, 53]
	cube_type = wall1

[square = 24, 53]
	cube_type = wall1

[square = 25, 53]
	cube_type = wall1

\\***********************************

[level = WOLF_LAIR]
size = 19, 16
object_items_reseted = 0

[square = 1, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 1, 0

[square = 2, 0]
	cube_type = g_tomb

	[object = rock]
		target = 2, 0

[square = 3, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 3, 0

[square = 4, 0]
	cube_type = g_tomb

	[object = rock]
		target = 4, 0

[square = 5, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 0

[square = 6, 0]
	cube_type = g_tomb

	[object = rock]
		target = 6, 0

[square = 7, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 7, 0

[square = 8, 0]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 0

[square = 1, 1]
	cube_type = g_tomb

	[object = rock]
		target = 1, 1

[square = 2, 1]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 3, 1]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 3, 1

	[enemy = white_wolf]
		hp = 200

[square = 4, 1]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 5, 1]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 6, 1]
	cube_type = g_tomb

	[object = garbage]
		direction = 1
		target = 6, 1

		<object_item = cheese>
			object_item_count = 0

[square = 7, 1]
	cube_type = g_tomb

	[item = rat_meat]
		item_count = 0

	[item = rat_meat]
		item_count = 0

	[enemy = dire_wolf]
		hp = 400

[square = 8, 1]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 1

[square = 9, 1]
	cube_type = g_tomb

	[object = rock]
		target = 9, 1

[square = 10, 1]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 1

[square = 11, 1]
	cube_type = g_tomb

	[object = rock]
		target = 11, 1

[square = 12, 1]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 1

[square = 1, 2]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 1, 2

[square = 2, 2]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 2, 2

[square = 3, 2]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 4, 2]
	cube_type = g_tomb

	[enemy = dire_wolf]
		hp = 400

[square = 5, 2]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 6, 2]
	cube_type = g_tomb

	[enemy = dire_wolf]
		hp = 400

[square = 7, 2]
	cube_type = g_tomb

	[object = troll_symbol]
		direction = 3
		target = 9, 2

[square = 8, 2]
	cube_type = g_tomb

	[object = rock]
		target = 8, 2

[square = 9, 2]
	cube_type = g_tomb

	[object = troll_symbol2]
		direction = 1
		target = 7, 2

[square = 10, 2]
	cube_type = g_tomb

[square = 11, 2]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 11, 2

	[item = icebear_bow]
		item_count = 0

[square = 12, 2]
	cube_type = g_tomb

	[object = rock]
		target = 12, 2

[square = 1, 3]
	cube_type = g_tomb

	[object = rock]
		target = 1, 3

[square = 2, 3]
	cube_type = g_tomb

	[item = chicken_leg]
		item_count = 0

[square = 3, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 3, 3

[square = 4, 3]
	cube_type = g_tomb

[square = 5, 3]
	cube_type = g_tomb

	[object = rock]
		target = 5, 3

[square = 6, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 3

[square = 7, 3]
	cube_type = g_tomb

	[object = rock]
		target = 7, 3

[square = 8, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 3

[square = 9, 3]
	cube_type = g_tomb

	[enemy = deadrobber]
		hp = -1

[square = 10, 3]
	cube_type = g_tomb

	[object = garbage]
		direction = 1
		target = 10, 3

		<object_item = bread>
			object_item_count = 0

[square = 11, 3]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 11, 3

[square = 12, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 3

[square = 1, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 1, 4

[square = 2, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 4

[square = 3, 4]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 4, 4]
	cube_type = g_tomb

	[enemy = dire_wolf]
		hp = 400

[square = 5, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 4

[square = 8, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 4

[square = 9, 4]
	cube_type = g_tomb

	[object = rock]
		target = 9, 4

[square = 10, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 4

[square = 11, 4]
	cube_type = g_tomb

	[object = rock]
		target = 11, 4

[square = 12, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 4

[square = 2, 5]
	cube_type = g_tomb

	[object = rock]
		target = 2, 5

[square = 3, 5]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 3, 5

[square = 4, 5]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 5, 5]
	cube_type = g_tomb

	[object = rock]
		target = 5, 5

[square = 6, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 5

[square = 14, 5]
	cube_type = g_tomb

	[object = rock]
		target = 14, 5

[square = 15, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 15, 5

[square = 16, 5]
	cube_type = g_tomb

	[object = rock]
		target = 16, 5

[square = 2, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 2, 6

[square = 3, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 3, 6

[square = 4, 6]
	cube_type = g_tomb

[square = 5, 6]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 5, 6

[square = 6, 6]
	cube_type = g_tomb

	[object = rock]
		target = 6, 6

[square = 7, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 7, 6

[square = 13, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 6

[square = 14, 6]
	cube_type = g_tomb

	[object = rock]
		target = 14, 6

[square = 15, 6]
	cube_type = g_tomb

	[object = dirt2]
		direction = 1
		target = 15, 6

[square = 16, 6]
	cube_type = g_tomb

	[object = rock]
		target = 16, 6

[square = 17, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 17, 6

[square = 3, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 3, 7

[square = 4, 7]
	cube_type = g_tomb

	[object = rock]
		target = 4, 7

[square = 5, 7]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 6, 7]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 7, 7]
	cube_type = g_tomb

	[object = rock]
		target = 7, 7

[square = 8, 7]
	cube_type = g_tomb

	[object = rock]
		target = 8, 7

[square = 9, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 9, 7

[square = 13, 7]
	cube_type = g_tomb

	[object = rock]
		target = 13, 7

[square = 14, 7]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 15, 7]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 16, 7]
	cube_type = g_tomb

	[object = dirt2]
		direction = 1
		target = 16, 7

	[enemy = deadarcher]
		hp = -1

[square = 17, 7]
	cube_type = g_tomb

	[object = rock]
		target = 17, 7

[square = 4, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 4, 8

[square = 5, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 8

[square = 6, 8]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 7, 8]
	cube_type = g_tomb

[square = 8, 8]
	cube_type = g_tomb

[square = 9, 8]
	cube_type = g_tomb

	[object = rock]
		target = 9, 8

[square = 10, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 8

[square = 11, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 8

[square = 12, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 8

[square = 13, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 8

[square = 14, 8]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 15, 8]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 15, 8

[square = 16, 8]
	cube_type = g_tomb

[square = 17, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 17, 8

[square = 5, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 5, 9

[square = 6, 9]
	cube_type = g_tomb

	[object = rock]
		target = 6, 9

[square = 7, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 7, 9

[square = 8, 9]
	cube_type = g_tomb

[square = 9, 9]
	cube_type = g_tomb

[square = 10, 9]
	cube_type = g_tomb

	[object = rock]
		target = 10, 9

[square = 11, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 11, 9

[square = 12, 9]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 0
		target = 12, 9

[square = 13, 9]
	cube_type = g_tomb

[square = 14, 9]
	cube_type = g_tomb

	[enemy = dire_wolf]
		hp = 400

[square = 15, 9]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 15, 9

[square = 16, 9]
	cube_type = g_tomb

	[object = garbage]
		direction = 1
		target = 16, 9

		<object_item = apple>
			object_item_count = 0

[square = 17, 9]
	cube_type = g_tomb

	[object = rock]
		target = 17, 9

[square = 6, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 6, 10

[square = 7, 10]
	cube_type = g_tomb

[square = 8, 10]
	cube_type = g_tomb

[square = 9, 10]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 10, 10]
	cube_type = g_tomb

[square = 11, 10]
	cube_type = g_tomb

[square = 12, 10]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 12, 10

[square = 13, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 13, 10

[square = 14, 10]
	cube_type = g_tomb

	[object = rock]
		target = 14, 10

[square = 15, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 15, 10

[square = 16, 10]
	cube_type = g_tomb

	[object = rock]
		target = 16, 10

[square = 17, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 17, 10

[square = 6, 11]
	cube_type = g_tomb

	[object = rock]
		target = 6, 11

[square = 7, 11]
	cube_type = g_tomb

	[object = rock]
		target = 7, 11

[square = 8, 11]
	cube_type = g_tomb

	[enemy = white_wolf]
		hp = 200

[square = 9, 11]
	cube_type = g_tomb

[square = 10, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 11

[square = 11, 11]
	cube_type = g_tomb

	[object = rock]
		target = 11, 11

[square = 12, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 12, 11

[square = 13, 11]
	cube_type = g_tomb

	[object = rock]
		target = 13, 11

[square = 7, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 7, 12

[square = 8, 12]
	cube_type = g_tomb

[square = 9, 12]
	cube_type = g_tomb

[square = 10, 12]
	cube_type = g_tomb

	[object = rock]
		target = 10, 12

[square = 7, 13]
	cube_type = g_tomb

	[object = rock]
		target = 7, 13

[square = 8, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 13

[square = 9, 13]
	cube_type = g_tomb

[square = 10, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 10, 13

[square = 8, 14]
	cube_type = g_tomb

	[object = rock]
		target = 8, 14

[square = 9, 14]
	cube_type = g_tomb

	[object = rock_entrance1]
		direction = 0
		target = 9, 14

[square = 10, 14]
	cube_type = g_tomb

	[object = rock]
		target = 10, 14

[square = 8, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 0
		target = 8, 15

[square = 9, 15]
	cube_type = g_tomb

	[object = rock]
		target = 9, 15

[square = 10, 15]
	cube_type = g_tomb

	[object = rock]
		target = 10, 15

\\***********************************

[level = OLD_MINES]
size = 30, 23
object_items_reseted = 0

[square = 2, 0]
	cube_type = w_clay

[square = 3, 0]
	cube_type = w_clay

[square = 4, 0]
	cube_type = w_clay

[square = 5, 0]
	cube_type = w_clay

[square = 6, 0]
	cube_type = w_clay

[square = 18, 0]
	cube_type = w_clay

[square = 19, 0]
	cube_type = w_clay

[square = 20, 0]
	cube_type = w_clay

[square = 21, 0]
	cube_type = w_clay

[square = 22, 0]
	cube_type = w_clay

[square = 23, 0]
	cube_type = w_clay

[square = 24, 0]
	cube_type = w_clay

[square = 25, 0]
	cube_type = w_clay

[square = 26, 0]
	cube_type = w_clay

[square = 27, 0]
	cube_type = w_clay

[square = 28, 0]
	cube_type = w_clay

[square = 2, 1]
	cube_type = w_clay

[square = 3, 1]
	cube_type = w_timber_side
	cube_direction = 1

	[object = barrel]
		target = 3, 1

		<object_item = money10>
			object_item_count = 12

		<object_item = cheese>
			object_item_count = 0

		<object_item = small_healing_potion>
			object_item_count = 0

	[object = tomb_fix]
		direction = 1
		target = 3, 1

[square = 4, 1]
	cube_type = w_timber_side
	cube_direction = 3

	[object = torch]
		direction = 0
		target = 4, 1

	[object = tomb_fix]
		direction = 3
		target = 4, 1

	[item = pick]
		item_count = 0

	[item = shovel]
		item_count = 0

[square = 5, 1]
	cube_type = g_tomb

	[object = garbage]
		direction = 1
		target = 5, 1

		<object_item = bread>
			object_item_count = 0

		<object_item = trophy_poison_follicle>
			object_item_count = 0

[square = 6, 1]
	cube_type = w_clay

[square = 18, 1]
	cube_type = w_clay

[square = 19, 1]
	cube_type = g_tomb

[square = 20, 1]
	cube_type = w_timber_side
	cube_direction = 2

	[object = tomb_fix]
		target = 20, 1

[square = 21, 1]
	cube_type = g_tomb

[square = 22, 1]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

[square = 23, 1]
	cube_type = g_tomb

	[object = foliage1]
		target = 23, 1

[square = 24, 1]
	cube_type = g_tomb

	[object = foliage1]
		target = 24, 1

[square = 25, 1]
	cube_type = w_timber_side
	cube_direction = 2

	[object = tomb_fix]
		target = 25, 1

[square = 26, 1]
	cube_type = w_timber_side
	cube_direction = 2

	[object = tomb_fix]
		target = 26, 1

[square = 27, 1]
	cube_type = g_tomb

[square = 28, 1]
	cube_type = w_clay

[square = 2, 2]
	cube_type = w_clay

[square = 3, 2]
	cube_type = w_timber_side
	cube_direction = 1

	[object = barrel]
		target = 3, 2

		<object_item = apple>
			object_item_count = 0

	[object = torch]
		direction = 3
		target = 3, 2

	[object = tomb_fix]
		direction = 1
		target = 3, 2

[square = 4, 2]
	cube_type = w_timber_side
	cube_direction = 3

	[object = table]
		direction = 1
		target = 4, 2

	[object = chair]
		direction = 1
		target = 4, 2

	[object = tomb_fix]
		direction = 3
		target = 4, 2

[square = 5, 2]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 5, 2

	[item = herbs]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 6, 2]
	cube_type = w_clay

[square = 18, 2]
	cube_type = w_clay

[square = 19, 2]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 19, 2

[square = 20, 2]
	cube_type = w_timber
	cube_direction = 1

	[object = tomb_fix]
		direction = 3
		target = 20, 2

	[object = tomb_fix]
		target = 20, 2

	[object = tomb_fix]
		direction = 0
		target = 20, 2

[square = 21, 2]
	cube_type = w_clay

[square = 22, 2]
	cube_type = w_clay

[square = 23, 2]
	cube_type = w_clay

[square = 24, 2]
	cube_type = w_clay

[square = 25, 2]
	cube_type = w_timber_side

	[object = tomb_fix]
		direction = 0
		target = 25, 2

	[item = healing_potion]
		item_count = 0

	[item = greater_stamina_potion]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 26, 2]
	cube_type = w_timber_side2

	[object = tomb_fix]
		direction = 1
		target = 26, 2

	[object = tomb_fix]
		direction = 0
		target = 26, 2

[square = 27, 2]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 27, 2

[square = 28, 2]
	cube_type = w_clay

[square = 2, 3]
	cube_type = w_clay

[square = 3, 3]
	cube_type = w_timber_side
	cube_direction = 1

	[object = barrel]
		target = 3, 3

		<object_item = small_healing_potion>
			object_item_count = 0

	[object = tomb_fix]
		direction = 1
		target = 3, 3

[square = 4, 3]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 4, 3

	[enemy = treetroll]
		hp = 300

	[enemy = bat]
		hp = 100

[square = 5, 3]
	cube_type = g_tomb

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

	[item = orkish_brandy]
		item_count = 0

[square = 6, 3]
	cube_type = w_clay

[square = 12, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 12, 3

[square = 13, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 13, 3

[square = 14, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 14, 3

[square = 15, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 15, 3

[square = 16, 3]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 16, 3

[square = 18, 3]
	cube_type = w_clay

[square = 19, 3]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 19, 3

[square = 20, 3]
	cube_type = w_timber
	cube_direction = 1

	[object = tomb_fix]
		direction = 3
		target = 20, 3

	[object = tomb_fix]
		target = 20, 3

	[object = tomb_fix]
		direction = 0
		target = 20, 3

	[object = dirt1]
		target = 20, 3

[square = 21, 3]
	cube_type = w_clay

[square = 22, 3]
	cube_type = g_tomb
	cube_direction = 2

	[object = rock]
		direction = 0
		target = 22, 3

[square = 23, 3]
	cube_type = w_clay

[square = 24, 3]
	cube_type = w_clay

[square = 25, 3]
	cube_type = g_tomb

	[object = barrel]
		target = 25, 3

		<object_item = money10>
			object_item_count = 15

		<object_item = apple>
			object_item_count = 0

[square = 26, 3]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 26, 3

	[object = dirt1]
		target = 26, 3

[square = 27, 3]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 27, 3

[square = 28, 3]
	cube_type = w_clay

[square = 2, 4]
	cube_type = w_clay

[square = 3, 4]
	cube_type = w_clay

[square = 4, 4]
	cube_type = g_tomb

	[object = door2]
		target = 4, 6

	[object = block_enemy]
		direction = 1
		target = 4, 4

[square = 5, 4]
	cube_type = w_clay

[square = 6, 4]
	cube_type = w_clay

[square = 12, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 12, 4

[square = 13, 4]
	cube_type = g_tomb

	[object = gold_reef]
		direction = 1
		target = 13, 4

	[object = gold_reef]
		direction = 0
		target = 13, 4

[square = 14, 4]
	cube_type = g_tomb

	[object = gold_reef]
		target = 14, 4

	[enemy = deadsoldier]
		hp = -1

[square = 15, 4]
	cube_type = g_tomb

	[enemy = rocktroll]
		hp = 400

[square = 16, 4]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 16, 4

[square = 17, 4]
	cube_type = w_clay

[square = 18, 4]
	cube_type = w_clay

[square = 19, 4]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 19, 4

	[object = dirt1]
		target = 19, 4

[square = 20, 4]
	cube_type = w_timber
	cube_direction = 1

	[object = tomb_fix]
		direction = 3
		target = 20, 4

	[object = tomb_fix]
		target = 20, 4

	[object = tomb_fix]
		direction = 0
		target = 20, 4

[square = 21, 4]
	cube_type = w_clay

[square = 22, 4]
	cube_type = g_tomb

	[object = rock_entrance2]
		target = 22, 4

[square = 23, 4]
	cube_type = w_clay

[square = 24, 4]
	cube_type = w_clay

[square = 25, 4]
	cube_type = w_clay

[square = 26, 4]
	cube_type = w_clay

[square = 27, 4]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 28, 4]
	cube_type = w_clay

[square = 2, 5]
	cube_type = w_clay

[square = 3, 5]
	cube_type = w_clay

[square = 4, 5]
	cube_type = w_clay

[square = 5, 5]
	cube_type = w_clay

[square = 12, 5]
	cube_type = w_clay

[square = 13, 5]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 13, 5

[square = 14, 5]
	cube_type = g_tomb

	[object = gold_reef]
		direction = 0
		target = 14, 5

[square = 15, 5]
	cube_type = g_tomb

[square = 16, 5]
	cube_type = g_tomb

[square = 17, 5]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 17, 5

	[object = block_enemy]
		direction = 1
		target = 17, 5

[square = 18, 5]
	cube_type = w_clay

[square = 19, 5]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 19, 5

[square = 20, 5]
	cube_type = w_timber
	cube_direction = 1

	[object = tomb_fix]
		direction = 3
		target = 20, 5

	[object = tomb_fix]
		target = 20, 5

	[object = tomb_fix]
		direction = 0
		target = 20, 5

[square = 21, 5]
	cube_type = w_clay

[square = 22, 5]
	cube_type = w_timber_side
	cube_direction = 2

	[object = tomb_fix]
		target = 22, 5

[square = 23, 5]
	cube_type = w_clay

[square = 24, 5]
	cube_type = w_clay

[square = 25, 5]
	cube_type = w_clay

[square = 26, 5]
	cube_type = w_clay

[square = 27, 5]
	cube_type = g_tomb

[square = 28, 5]
	cube_type = w_clay

[square = 1, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 1, 6

[square = 2, 6]
	cube_type = w_clay

[square = 3, 6]
	cube_type = w_clay

[square = 4, 6]
	cube_type = w_timber
	cube_direction = 1

	[object = door1]
		direction = 0
		target = 4, 4

	[object = tomb_fix]
		target = 4, 6

	[item = miner's_note]
		item_count = 0

[square = 5, 6]
	cube_type = w_clay

[square = 6, 6]
	cube_type = w_clay

[square = 7, 6]
	cube_type = w_clay

[square = 13, 6]
	cube_type = w_clay

[square = 14, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 14, 6

[square = 15, 6]
	cube_type = w_clay

[square = 16, 6]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 16, 6

[square = 17, 6]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 17, 6

[square = 18, 6]
	cube_type = w_clay

[square = 19, 6]
	cube_type = g_tomb

[square = 20, 6]
	cube_type = w_timber_side

	[object = tomb_fix]
		direction = 0
		target = 20, 6

[square = 21, 6]
	cube_type = g_tomb

	[object = torch]
		target = 21, 6

[square = 22, 6]
	cube_type = w_timber_side

	[object = tomb_fix]
		direction = 0
		target = 22, 6

[square = 23, 6]
	cube_type = g_tomb

[square = 24, 6]
	cube_type = g_tomb

	[object = garbage]
		target = 24, 6

		<object_item = money10>
			object_item_count = 29

		<object_item = cheese>
			object_item_count = 0

[square = 25, 6]
	cube_type = w_clay

[square = 26, 6]
	cube_type = w_clay

[square = 27, 6]
	cube_type = g_tomb

	[object = dirt1]
		target = 27, 6

[square = 28, 6]
	cube_type = w_clay

[square = 1, 7]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 1, 7

[square = 2, 7]
	cube_type = g_tomb

[square = 3, 7]
	cube_type = g_tomb

	[object = garbage]
		target = 3, 7

		<object_item = cheese>
			object_item_count = 0

[square = 4, 7]
	cube_type = w_timber_side

	[object = tomb_fix]
		direction = 0
		target = 4, 7

[square = 5, 7]
	cube_type = g_tomb

	[object = torch]
		direction = 0
		target = 5, 7

[square = 6, 7]
	cube_type = g_tomb

[square = 7, 7]
	cube_type = w_clay

[square = 8, 7]
	cube_type = w_clay

[square = 9, 7]
	cube_type = w_clay

[square = 10, 7]
	cube_type = w_clay

[square = 11, 7]
	cube_type = w_clay

[square = 12, 7]
	cube_type = w_clay

[square = 13, 7]
	cube_type = w_clay

[square = 14, 7]
	cube_type = w_clay

[square = 15, 7]
	cube_type = w_clay

[square = 16, 7]
	cube_type = w_clay

[square = 17, 7]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 17, 7

[square = 18, 7]
	cube_type = w_clay

[square = 19, 7]
	cube_type = w_clay

[square = 20, 7]
	cube_type = w_clay

[square = 21, 7]
	cube_type = w_clay

[square = 22, 7]
	cube_type = w_clay

[square = 23, 7]
	cube_type = w_clay

[square = 24, 7]
	cube_type = w_clay

[square = 25, 7]
	cube_type = w_clay

[square = 26, 7]
	cube_type = w_clay

[square = 27, 7]
	cube_type = g_tomb

[square = 28, 7]
	cube_type = w_clay

[square = 1, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 1, 8

[square = 2, 8]
	cube_type = g_tomb

	[object = dirt1]
		target = 2, 8

[square = 3, 8]
	cube_type = g_tomb

[square = 4, 8]
	cube_type = g_tomb

	[enemy = rocktroll]
		hp = 400

[square = 5, 8]
	cube_type = g_tomb

[square = 6, 8]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 6, 8

[square = 7, 8]
	cube_type = w_timber
	cube_direction = 2

	[object = foliage1]
		direction = 0
		target = 7, 8

	[object = tomb_fix]
		direction = 3
		target = 7, 8

	[object = tomb_fix]
		direction = 1
		target = 7, 8

[square = 8, 8]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 8, 8

[square = 9, 8]
	cube_type = g_tomb

	[object = gold_reef]
		direction = 0
		target = 9, 8

[square = 10, 8]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 10, 8

[square = 11, 8]
	cube_type = w_timber
	cube_direction = 2

	[object = tomb_fix]
		direction = 3
		target = 11, 8

	[object = tomb_fix]
		direction = 1
		target = 11, 8

[square = 12, 8]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 12, 8

[square = 13, 8]
	cube_type = g_tomb

[square = 14, 8]
	cube_type = w_clay

[square = 15, 8]
	cube_type = w_clay

[square = 16, 8]
	cube_type = w_clay

[square = 17, 8]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 18, 8]
	cube_type = w_clay

[square = 19, 8]
	cube_type = w_clay

[square = 20, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 20, 8

[square = 21, 8]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 21, 8

[square = 22, 8]
	cube_type = w_clay

[square = 23, 8]
	cube_type = w_clay

[square = 24, 8]
	cube_type = w_clay

[square = 25, 8]
	cube_type = w_clay

[square = 26, 8]
	cube_type = w_clay

[square = 27, 8]
	cube_type = g_tomb

[square = 28, 8]
	cube_type = w_clay

[square = 1, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 1, 9

[square = 2, 9]
	cube_type = g_tomb

	[object = gold_reef]
		direction = 1
		target = 2, 9

[square = 3, 9]
	cube_type = g_tomb

	[object = torch]
		target = 3, 9

[square = 4, 9]
	cube_type = g_tomb

	[object = foliage1]
		target = 4, 9

[square = 5, 9]
	cube_type = g_tomb

	[object = torch]
		target = 5, 9

	[object = foliage1]
		target = 5, 9

[square = 6, 9]
	cube_type = g_tomb

	[object = foliage1]
		target = 6, 9

[square = 7, 9]
	cube_type = w_clay

[square = 8, 9]
	cube_type = w_clay

[square = 9, 9]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 9, 9

[square = 10, 9]
	cube_type = w_clay

[square = 11, 9]
	cube_type = w_clay

[square = 12, 9]
	cube_type = g_tomb

[square = 13, 9]
	cube_type = g_tomb

	[object = RESPAWN-bat]
		direction = 0
		target = 3, 13

[square = 14, 9]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 14, 9

[square = 15, 9]
	cube_type = w_clay

[square = 16, 9]
	cube_type = w_clay

[square = 17, 9]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 1
		target = 17, 9

[square = 18, 9]
	cube_type = g_tomb

[square = 19, 9]
	cube_type = g_tomb

	[object = dirt1]
		target = 19, 9

[square = 20, 9]
	cube_type = g_tomb

[square = 21, 9]
	cube_type = g_tomb

[square = 22, 9]
	cube_type = w_timber_side2
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 22, 9

	[object = tomb_fix]
		target = 22, 9

	[object = RESPAWN-bat]
		direction = 0
		target = 22, 21

[square = 23, 9]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 23, 9

	[object = tomb_fix]
		direction = 1
		target = 23, 9

[square = 24, 9]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 24, 9

	[object = tomb_fix]
		direction = 1
		target = 24, 9

[square = 25, 9]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 25, 9

	[object = tomb_fix]
		direction = 1
		target = 25, 9

	[object = wake_bat]
		direction = 0
		target = 25, 9

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 26, 9]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 26, 9

	[object = tomb_fix]
		direction = 1
		target = 26, 9

	[object = wake_bat]
		target = 26, 9

	[enemy = bat_sleeping]
		hp = 0

[square = 27, 9]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 27, 9

	[object = block_enemy]
		target = 27, 9

[square = 28, 9]
	cube_type = w_clay

[square = 1, 10]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 1, 10

[square = 2, 10]
	cube_type = g_tomb

	[enemy = bat_respawn]
		hp = 100

[square = 3, 10]
	cube_type = w_clay

[square = 4, 10]
	cube_type = w_clay

[square = 5, 10]
	cube_type = w_clay

[square = 6, 10]
	cube_type = w_clay

[square = 7, 10]
	cube_type = w_clay

[square = 8, 10]
	cube_type = w_clay

[square = 9, 10]
	cube_type = w_clay

[square = 10, 10]
	cube_type = w_clay

[square = 11, 10]
	cube_type = w_clay

[square = 12, 10]
	cube_type = w_clay

[square = 13, 10]
	cube_type = g_tomb

	[enemy = bat_respawn]
		hp = 100

[square = 14, 10]
	cube_type = g_tomb

[square = 15, 10]
	cube_type = w_clay

[square = 16, 10]
	cube_type = w_clay

[square = 17, 10]
	cube_type = w_clay

[square = 18, 10]
	cube_type = w_clay

[square = 19, 10]
	cube_type = w_clay

[square = 20, 10]
	cube_type = w_clay

[square = 21, 10]
	cube_type = w_clay

[square = 22, 10]
	cube_type = w_timber
	cube_direction = 1

	[object = tomb_fix]
		target = 22, 10

	[object = tomb_fix]
		direction = 0
		target = 22, 10

[square = 23, 10]
	cube_type = w_clay

[square = 24, 10]
	cube_type = w_clay

[square = 25, 10]
	cube_type = w_clay

[square = 26, 10]
	cube_type = w_clay

[square = 27, 10]
	cube_type = w_clay

[square = 28, 10]
	cube_type = w_clay

[square = 1, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 1, 11

[square = 2, 11]
	cube_type = g_tomb

	[enemy = bat]
		hp = 100

[square = 3, 11]
	cube_type = w_clay

[square = 4, 11]
	cube_type = w_clay

[square = 5, 11]
	cube_type = w_clay

[square = 6, 11]
	cube_type = w_clay

[square = 7, 11]
	cube_type = w_clay

[square = 8, 11]
	cube_type = w_clay

[square = 9, 11]
	cube_type = w_clay

[square = 10, 11]
	cube_type = w_clay

[square = 12, 11]
	cube_type = w_clay

[square = 13, 11]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 13, 11

[square = 14, 11]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 14, 11

[square = 15, 11]
	cube_type = g_tomb

[square = 16, 11]
	cube_type = w_clay

[square = 17, 11]
	cube_type = w_clay

[square = 18, 11]
	cube_type = w_clay

[square = 19, 11]
	cube_type = w_clay

[square = 20, 11]
	cube_type = w_clay

[square = 21, 11]
	cube_type = w_clay

[square = 22, 11]
	cube_type = w_timber_side

	[object = tomb_fix]
		direction = 0
		target = 22, 11

[square = 23, 11]
	cube_type = g_tomb

	[item = chicken_leg]
		item_count = 0

	[item = mushroom]
		item_count = 0

[square = 24, 11]
	cube_type = w_clay

[square = 1, 12]
	cube_type = w_clay

[square = 2, 12]
	cube_type = g_tomb

	[enemy = bat_respawn]
		hp = 100

[square = 3, 12]
	cube_type = w_clay

[square = 4, 12]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 4, 12

[square = 5, 12]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 5, 12

	[object = tomb_fix]
		direction = 1
		target = 5, 12

[square = 6, 12]
	cube_type = g_tomb

	[object = tomb_fix]
		direction = 3
		target = 6, 12

	[object = wake_bat]
		direction = 0
		target = 6, 12

	[enemy = bat_sleeping]
		hp = 0

[square = 7, 12]
	cube_type = g_tomb

	[object = dirt1]
		target = 7, 12

	[object = wake_bat]
		direction = 1
		target = 7, 12

	[object = tomb_fix]
		direction = 1
		target = 7, 12

	[enemy = bat_sleeping]
		hp = 0

[square = 8, 12]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 8, 12

	[object = tomb_fix]
		direction = 1
		target = 8, 12

[square = 9, 12]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 9, 12

[square = 10, 12]
	cube_type = w_clay

[square = 12, 12]
	cube_type = w_clay

[square = 13, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 13, 12

[square = 14, 12]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 14, 12

	[object = gold_reef]
		direction = 0
		target = 14, 12

[square = 15, 12]
	cube_type = w_timber_side
	cube_direction = 2

	[object = tomb_fix2]
		target = 15, 12

[square = 16, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 16, 12

[square = 17, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 17, 12

[square = 18, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 18, 12

[square = 19, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 19, 12

[square = 20, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 20, 12

[square = 21, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 21, 12

[square = 22, 12]
	cube_type = g_tomb

[square = 23, 12]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 23, 12

[square = 24, 12]
	cube_type = w_clay

[square = 1, 13]
	cube_type = w_clay

[square = 2, 13]
	cube_type = g_tomb

	[object = flower1]
		direction = 0
		target = 2, 13

[square = 3, 13]
	cube_type = g_tomb

[square = 4, 13]
	cube_type = g_tomb

[square = 5, 13]
	cube_type = w_clay

[square = 6, 13]
	cube_type = w_clay

[square = 7, 13]
	cube_type = w_clay

[square = 8, 13]
	cube_type = w_clay

[square = 9, 13]
	cube_type = g_tomb

[square = 10, 13]
	cube_type = w_clay

[square = 12, 13]
	cube_type = w_clay

[square = 13, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 13, 13

[square = 14, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 14, 13

[square = 15, 13]
	cube_type = w_timber_side2

	[object = tomb_fix2]
		direction = 0
		target = 15, 13

	[object = tomb_fix2]
		direction = 1
		target = 15, 13

[square = 16, 13]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix2]
		direction = 3
		target = 16, 13

[square = 17, 13]
	cube_type = g_tomb

	[object = gold_reef]
		target = 17, 13

[square = 18, 13]
	cube_type = g_tomb

[square = 19, 13]
	cube_type = g_tomb

	[object = gold_reef]
		direction = 0
		target = 19, 13

[square = 20, 13]
	cube_type = g_tomb

[square = 21, 13]
	cube_type = g_tomb

	[object = gold_reef]
		target = 21, 13

[square = 22, 13]
	cube_type = g_tomb

[square = 23, 13]
	cube_type = g_tomb

	[enemy = bat_respawn]
		hp = 100

[square = 24, 13]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 24, 13

[square = 25, 13]
	cube_type = w_clay

[square = 1, 14]
	cube_type = w_clay

[square = 2, 14]
	cube_type = w_clay

[square = 3, 14]
	cube_type = w_clay

[square = 4, 14]
	cube_type = w_timber_side2
	cube_direction = 1

	[object = tomb_fix]
		direction = 1
		target = 4, 14

	[object = tomb_fix]
		target = 4, 14

[square = 5, 14]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 5, 14

	[object = tomb_fix]
		direction = 1
		target = 5, 14

	[object = wake_bat]
		direction = 0
		target = 5, 14

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 6, 14]
	cube_type = w_timber

	[object = torch]
		target = 6, 14

	[object = tomb_fix]
		direction = 3
		target = 6, 14

	[object = tomb_fix]
		direction = 1
		target = 6, 14

[square = 7, 14]
	cube_type = w_timber

	[object = torch]
		target = 7, 14

	[object = tomb_fix]
		direction = 3
		target = 7, 14

	[object = tomb_fix]
		direction = 1
		target = 7, 14

[square = 8, 14]
	cube_type = w_timber

	[object = tomb_fix]
		direction = 3
		target = 8, 14

	[object = tomb_fix]
		direction = 1
		target = 8, 14

[square = 9, 14]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix]
		direction = 3
		target = 9, 14

[square = 10, 14]
	cube_type = w_clay

[square = 11, 14]
	cube_type = w_clay

[square = 12, 14]
	cube_type = w_clay

[square = 14, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 14, 14

[square = 15, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 15, 14

[square = 16, 14]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 17, 14]
	cube_type = g_tomb

	[enemy = rocktroll]
		hp = 400

[square = 18, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 18, 14

[square = 19, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 19, 14

[square = 20, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 20, 14

[square = 21, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 21, 14

[square = 22, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 22, 14

[square = 23, 14]
	cube_type = w_timber_side
	cube_direction = 1

	[object = tomb_fix2]
		direction = 1
		target = 23, 14

[square = 24, 14]
	cube_type = w_timber_side2
	cube_direction = 2

	[object = tomb_fix2]
		direction = 3
		target = 24, 14

	[object = tomb_fix2]
		target = 24, 14

[square = 25, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 25, 14

[square = 26, 14]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 26, 14

[square = 3, 15]
	cube_type = w_clay

[square = 4, 15]
	cube_type = w_timber_side

	[object = tomb_fix]
		direction = 0
		target = 4, 15

[square = 5, 15]
	cube_type = w_clay

[square = 6, 15]
	cube_type = w_clay

[square = 7, 15]
	cube_type = w_clay

[square = 8, 15]
	cube_type = w_clay

[square = 9, 15]
	cube_type = g_tomb

	[object = dirt1]
		target = 9, 15

[square = 10, 15]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

[square = 11, 15]
	cube_type = w_clay

[square = 12, 15]
	cube_type = w_clay

[square = 15, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 15, 15

[square = 16, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 16, 15

[square = 17, 15]
	cube_type = g_tomb

	[object = RESPAWN-bat]
		direction = 0
		target = 4, 18

[square = 18, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 18, 15

[square = 19, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 19, 15

[square = 22, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 22, 15

[square = 23, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 23, 15

[square = 24, 15]
	cube_type = w_timber_side2

	[object = tomb_fix2]
		direction = 1
		target = 24, 15

	[object = tomb_fix2]
		direction = 0
		target = 24, 15

[square = 25, 15]
	cube_type = w_timber_side
	cube_direction = 3

	[object = tomb_fix2]
		direction = 3
		target = 25, 15

[square = 26, 15]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 26, 15

[square = 3, 16]
	cube_type = w_clay

[square = 4, 16]
	cube_type = g_tomb

	[object = wake_bat]
		direction = 0
		target = 4, 16

	[enemy = bat_sleeping]
		hp = 0

	[enemy = bat_sleeping]
		hp = 0

[square = 5, 16]
	cube_type = w_clay

[square = 8, 16]
	cube_type = w_clay

[square = 9, 16]
	cube_type = w_clay

[square = 10, 16]
	cube_type = g_tomb

[square = 11, 16]
	cube_type = g_tomb

	[object = dirt1]
		target = 11, 16

[square = 12, 16]
	cube_type = w_clay

[square = 16, 16]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 16, 16

[square = 17, 16]
	cube_type = g_tomb

	[object = torch]
		direction = 3
		target = 17, 16

	[object = block_enemy]
		direction = 3
		target = 17, 16

[square = 18, 16]
	cube_type = g_tomb

	[object = flower3]
		direction = 0
		target = 18, 16

[square = 19, 16]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 19, 16

[square = 20, 16]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 20, 16

[square = 21, 16]
	cube_type = w_clay

[square = 22, 16]
	cube_type = w_clay

[square = 23, 16]
	cube_type = w_clay

[square = 24, 16]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 24, 16

[square = 25, 16]
	cube_type = g_tomb

[square = 26, 16]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 26, 16

[square = 3, 17]
	cube_type = w_clay

[square = 4, 17]
	cube_type = g_tomb

	[object = dirt1]
		target = 4, 17

	[object = flower1]
		target = 4, 17

[square = 5, 17]
	cube_type = w_clay

[square = 9, 17]
	cube_type = w_clay

[square = 10, 17]
	cube_type = w_clay

[square = 11, 17]
	cube_type = g_tomb

	[object = dirt1]
		target = 11, 17

[square = 12, 17]
	cube_type = w_clay

[square = 16, 17]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 16, 17

[square = 17, 17]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 17, 17

[square = 18, 17]
	cube_type = g_tomb

	[object = dirt2]
		direction = 1
		target = 18, 17

[square = 19, 17]
	cube_type = g_tomb

[square = 20, 17]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 20, 17

	[item = stones]
		item_count = 10

	[item = stones]
		item_count = 15

[square = 21, 17]
	cube_type = w_clay

[square = 22, 17]
	cube_type = g_tomb

	[object = level_wrong]
		direction = 3
		target = 25, 19

	[object = stone_sign1]
		direction = 1
		target = 22, 17

	[object = torch]
		direction = 0
		target = 22, 17

[square = 23, 17]
	cube_type = w_clay

[square = 24, 17]
	cube_type = g_tomb

	[object = RESPAWN-bat]
		direction = 0
		target = 27, 7

[square = 25, 17]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 1
		target = 25, 17

[square = 26, 17]
	cube_type = w_clay

[square = 27, 17]
	cube_type = w_clay

[square = 28, 17]
	cube_type = w_clay

[square = 29, 17]
	cube_type = w_clay

[square = 0, 18]
	cube_type = w_clay

[square = 1, 18]
	cube_type = w_clay

[square = 2, 18]
	cube_type = w_clay

[square = 3, 18]
	cube_type = w_clay

[square = 4, 18]
	cube_type = g_tomb

[square = 5, 18]
	cube_type = w_clay

[square = 10, 18]
	cube_type = w_clay

[square = 11, 18]
	cube_type = g_tomb

[square = 12, 18]
	cube_type = w_clay

[square = 17, 18]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 17, 18

[square = 18, 18]
	cube_type = g_tomb

	[enemy = rocktroll]
		hp = 400

[square = 19, 18]
	cube_type = g_tomb

	[object = gold_reef]
		direction = 3
		target = 19, 18

[square = 20, 18]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 20, 18

[square = 21, 18]
	cube_type = w_clay

[square = 22, 18]
	cube_type = g_tomb

	[object = level_wrong]
		direction = 3
		target = 25, 19

	[object = stone_sign2]
		direction = 1
		target = 22, 18

[square = 23, 18]
	cube_type = w_clay

[square = 24, 18]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 24, 18

	[object = torch]
		direction = 3
		target = 24, 18

[square = 25, 18]
	cube_type = w_clay

[square = 26, 18]
	cube_type = w_clay

[square = 27, 18]
	cube_type = g_tomb

	[object = foliage1]
		direction = 0
		target = 27, 18

	[object = block_enemy]
		target = 27, 18

	[enemy = deadpriest]
		hp = -1

[square = 28, 18]
	cube_type = g_tomb

	[object = foliage1]
		direction = 1
		target = 28, 18

	[object = foliage1]
		direction = 0
		target = 28, 18

	[item = miner's_key]
		item_count = 0

[square = 29, 18]
	cube_type = w_clay

[square = 0, 19]
	cube_type = w_clay

[square = 1, 19]
	cube_type = g_tomb

[square = 2, 19]
	cube_type = g_tomb

	[object = garbage]
		target = 2, 19

		<object_item = trophy_animal_fur>
			object_item_count = 0

	[enemy = rocktroll]
		hp = 400

[square = 3, 19]
	cube_type = g_tomb

	[object = RESPAWN-bat]
		direction = 0
		target = 13, 9

[square = 4, 19]
	cube_type = g_tomb

	[object = block_enemy]
		direction = 1
		target = 4, 19

[square = 5, 19]
	cube_type = w_clay

[square = 10, 19]
	cube_type = w_clay

[square = 11, 19]
	cube_type = g_tomb

	[object = rock_entrance1]
		direction = 0
		target = 11, 19

[square = 12, 19]
	cube_type = w_clay

[square = 17, 19]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 17, 19

[square = 18, 19]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 18, 19

[square = 19, 19]
	cube_type = g_tomb

	[object = dirt2]
		direction = 0
		target = 19, 19

	[object = flower1]
		direction = 1
		target = 19, 19

[square = 20, 19]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 20, 19

	[object = gold_reef]
		direction = 0
		target = 20, 19

[square = 21, 19]
	cube_type = w_clay

[square = 22, 19]
	cube_type = g_tomb

	[object = level_correct]
		direction = 3
		target = 25, 19

	[object = stone_sign3]
		direction = 1
		target = 22, 19

	[object = foliage1]
		direction = 1
		target = 22, 19

[square = 23, 19]
	cube_type = w_clay

[square = 24, 19]
	cube_type = g_tomb

	[enemy = treetroll]
		hp = 300

	[enemy = treetroll]
		hp = 300

[square = 25, 19]
	cube_type = w_clay

	[object = lever_counter]
		direction = 0
		target = 25, 19

[square = 26, 19]
	cube_type = g_tomb

	[enemy = deadrobber]
		hp = -1

[square = 27, 19]
	cube_type = g_tomb

	[enemy = deadrobber]
		hp = -1

[square = 28, 19]
	cube_type = g_tomb

	[object = torch]
		direction = 1
		target = 28, 19

[square = 29, 19]
	cube_type = w_clay

[square = 0, 20]
	cube_type = w_clay

[square = 1, 20]
	cube_type = g_tomb

	[object = dirt1]
		direction = 3
		target = 1, 20

	[object = foliage1]
		direction = 3
		target = 1, 20

[square = 2, 20]
	cube_type = g_tomb

	[item = runic_stones]
		item_count = 0

[square = 3, 20]
	cube_type = g_tomb

[square = 4, 20]
	cube_type = w_clay

[square = 5, 20]
	cube_type = w_clay

[square = 10, 20]
	cube_type = w_clay

[square = 11, 20]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 11, 20

[square = 12, 20]
	cube_type = w_clay

[square = 19, 20]
	cube_type = g_tomb

	[object = rock]
		direction = 1
		target = 19, 20

[square = 20, 20]
	cube_type = g_tomb

	[object = rock]
		direction = 3
		target = 20, 20

[square = 21, 20]
	cube_type = w_clay

[square = 22, 20]
	cube_type = g_tomb

	[object = level_wrong]
		direction = 3
		target = 25, 19

	[object = stone_sign4]
		direction = 1
		target = 22, 20

[square = 23, 20]
	cube_type = w_clay

[square = 24, 20]
	cube_type = g_tomb

	[object = dirt1]
		direction = 1
		target = 24, 20

[square = 25, 20]
	cube_type = w_clay

[square = 26, 20]
	cube_type = w_clay

[square = 27, 20]
	cube_type = w_clay

[square = 28, 20]
	cube_type = w_clay

[square = 29, 20]
	cube_type = w_clay

[square = 0, 21]
	cube_type = w_clay

[square = 1, 21]
	cube_type = w_clay

[square = 2, 21]
	cube_type = g_tomb

	[object = tstone]
		direction = 0
		target = 2, 21

	[object = torch]
		direction = 1
		target = 2, 21

	[object = torch]
		direction = 3
		target = 2, 21

[square = 3, 21]
	cube_type = w_clay

[square = 4, 21]
	cube_type = w_clay

[square = 21, 21]
	cube_type = w_clay

[square = 22, 21]
	cube_type = g_tomb

[square = 23, 21]
	cube_type = g_tomb

	[object = level_correct]
		target = 25, 19

	[object = stone_sign5]
		direction = 0
		target = 23, 21

[square = 24, 21]
	cube_type = g_tomb

[square = 25, 21]
	cube_type = g_tomb

	[object = level_wrong]
		target = 25, 19

	[object = stone_sign6]
		direction = 0
		target = 25, 21

	[object = dirt1]
		direction = 1
		target = 25, 21

[square = 26, 21]
	cube_type = g_tomb

	[object = level_wrong]
		target = 25, 19

	[object = stone_sign7]
		direction = 0
		target = 26, 21

	[object = foliage1]
		direction = 0
		target = 26, 21

[square = 27, 21]
	cube_type = g_tomb

	[object = level_correct]
		target = 25, 19

	[object = stone_sign8]
		direction = 0
		target = 27, 21

	[object = dirt1]
		direction = 1
		target = 27, 21

[square = 28, 21]
	cube_type = g_tomb

	[object = level_wrong]
		target = 25, 19

	[object = stone_sign9]
		direction = 0
		target = 28, 21

	[object = foliage1]
		direction = 1
		target = 28, 21

	[object = torch]
		direction = 1
		target = 28, 21

[square = 29, 21]
	cube_type = w_clay

[square = 1, 22]
	cube_type = w_clay

[square = 2, 22]
	cube_type = w_clay

[square = 3, 22]
	cube_type = w_clay

[square = 21, 22]
	cube_type = w_clay

[square = 22, 22]
	cube_type = w_clay

[square = 23, 22]
	cube_type = w_clay

[square = 24, 22]
	cube_type = w_clay

[square = 25, 22]
	cube_type = w_clay

[square = 26, 22]
	cube_type = w_clay

[square = 27, 22]
	cube_type = w_clay

[square = 28, 22]
	cube_type = w_clay

[square = 29, 22]
	cube_type = w_clay
