sound.rimbrock_att = data\sound\enemy\rimbrock.wav
sound.ukmar_no = data\sound\enemy\ukmar_no.wav


[sprite = ukmar_s]
  bitmap = data\enemy\gorilla_s.gif, 1,1,1
[sprite = ukmar_a]
  bitmap = data\enemy\gorilla_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ukmar_h]
  bitmap = data\enemy\gorilla_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = ukmar_f]
  bitmap = data\enemy\gorilla_f.gif, 1,1,1
  
[enemy = ukmar_peace]
name = ukmar
move=0,0
editor_icon = 1
immortal=1
hp = 0
stay_random = 1500, 4000
<stay = ukmar_s>

[enemy = ukmar_fight]
name = ukmar
editor_icon = 1
hp = 300
move=0,0
exp = 400
resistance = 5, 2, 2, 0
death_activate = 77, 1, 9
death_sound = ukmar_no
<stay = ukmar_s>
<frozen = ukmar_f>
<hit = ukmar_h>
<close_attack = ukmar_a>
	hit_power = 20, 35
	handicap = 11,25,1,1,0,0
	play_sound.rimbrock_att = 0
