[object=RESPAWN-zombie]
  editor_icon=37
  behavior=RESPAWN-zombie

[object=RESPAWN-fatdead]
  editor_icon=37
  behavior=RESPAWN-fatdead

--------------------------------------------------------------------------------


[sprite = up]
  bitmap = data\object\up.gif, 1, 1, 1


[object = up]
  visible_range = 0,3
  flip_left = 1
  offset_back = up, 0, -28,-1

  editor_icon = 23
  click_rect.0 = 1, 1, 99,126
  click_rect.1 = 1, 1, 99,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 99,126
  xbehavior = up



-------------------------------------------------------------------------------

[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1

[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  
  //FLASKY
  items.100,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  items.50,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  //THROW
  items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
  //LEVEL 3 JEWELRY
  items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring

[object = chest2]
  parent=chest1
  items.100,1=bishop's_crook,inquisitor's_chain,relic_of_Roven_the_Bright
  items.100,1=arcane_scroll,scroll_of_wisdom
  items.100,1=money160
  items.100,2=revi_potion

[object = chest3]
  parent=chest1
  items.100,1=nordic_shield,exceptional_knight's_vest,ethereal_protection,battle_breast_plate,large_templar_shield,crusader_gloves,exorcist's_gloves,charmed_chain_boots,captain's_belt,barbarian_helm,ancient_helm,enchanted_full_helm,jade_gauntlets,mighty_gauntlets
  items.100,1=warlord's_destroyer,holy_wrath,witch_hammer,blessed_steel_blade,demon_eater,hammer_of_archangels,warrior's_grace,father's_glaive,grisly_morning_star,celestial_mace,captain's_mace

[object = chest4]
  parent=chest1
  items.100,1=stamina_potion,revi_potion
  items.50,1=healing_potion,elixir
  items.50,1=revive_potion,medicine
  items.50,1=money160


-------------------------------------------------------------------------------



[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  visible_range = 0,3

  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150

  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30

  editor_icon = 23
  click_rect.0 = 1, 1, 100,180
  click_rect.1 = 1, 1, 100,180
  click_rect.2 = 1, 1, 100,180
  click_rect.3 = 1, 1, 100,180
  behavior = ladder_up
map_frame = 5,11 

-------------------------------------------------------------------------------


[object = ladder_down]
  visible_range = 0,3

  left = ladder,   2,0,    -15,280,    100,150
  xleft = ladder,   2,1,    75,260,    50,80

  right= ladder,   2,0,    335,280,    100,150

  back = ladder,   1,1,    3,226,    64,64
  back = ladder,   1,2,    53,170,    45,45
  back = ladder,   1,3,    88,184,     30,30
  back = ladder,   2,0,    160,265,    100,100
  back = ladder,   2,1,    160,226,    64,64
  back = ladder,   2,2,    160,170,    45,45
  back = ladder,   2,3,    160,184,     30,30
  back = ladder,   3,1,    317,226,    64,64
  back = ladder,   3,2,    267,170,    45,45
  back = ladder,   3,3,    242,184,     30,30

  editor_icon = 22
  click_rect = 1, 1, 60,180
  click_range=1,1
  behavior = ladder_down


-------------------------------------------------------------------------------

[sprite = hangman]
  bitmap = data\object\hangman.gif, 1, 1, 1
  sort_offset = 200


[object = hangman]
  offset_front = hangman, 50, -60,-1
  editor_icon = 28
  click_rect = 1, 1, 50,100
  click_range=1,1
  items.100,1=medicine
  items.100,1=ring_of_undead_eater
  behavior = hangman
  map_hint=hangman
  welcome_text=hangman
  
[object=hangman_wait]
  editor_icon=1
  behavior=hangman_wait
  

--------------------------------------------------------------------------------

[sprite = timber]
  bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
  map_frame = 101, 105
  offset_front = timber, 0,0,-1
  back = timber,      1,1,    10,121,      80,80
  back = timber,      1,2,    50,99,       55,55
  back = timber,      1,3,    80,80,       30,30
  back = timber,      2,1,    160,121,     80,80
  back = timber,      2,2,    160,99,      55,55
  back = timber,      2,3,    160,80,      40,30
  back = timber,      3,1,    310,121,     80,80
  back = timber,      3,2,    270,99,      55,55
  back = timber,      3,3,    240,80,      30,30
  right = timber,      1,0,    -20,140,       50,100
  right = timber,      1,1,    30,121,        40,80
  right = timber,      1,2,    65,108,        32,70
  right = timber,      1,3,    90,98,        30,60
  left = timber,      3,0,    345,152,       50,100
  left = timber,      3,1,    295,121,        40,80
  left = timber,      3,2,    264,98,        32,70
  left = timber,      3,3,    240,82,        30,60
  flip_back=3
  editor_icon = 21
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 220,70
  behavior = timber


-------------------------------------------------------------------------------
[sprite = wall_sign]
  bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
  offset_front = wall_sign, 0, -4,-1
  offset_back = wall_sign, 0, -4,-1
  editor_icon = 15
  map_frame = 0, 0
  block = 1
  click_range = 1, 1
  click_rect.0 = 1, 1, 190,120
  click_rect.1 = 1, 1, 190,120
  click_rect.2 = 1, 1, 190,120
  click_rect.3 = 1, 1, 190,120
  behavior = wall_sign

--------------------------------------------------------------------------------




[sprite = cloister_gate]
  bitmap = data\object\bulkhead\cloister_gate.gif, 1, 1, 1

[object = cloister_gate]
  offset_front = cloister_gate, 0, -16,-1
  offset_back = cloister_gate, 0, -16,-1
  editor_icon = 15
  map_frame = 0, 0
  block = 1
  click_range = 1, 1
  click_rect.0 = 10, 1, 190,120
  click_rect.1 = 10, 1, 190,120
  click_rect.2 = 10, 1, 190,120
  click_rect.3 = 10, 1, 190,120
  behavior = cloister_gate

--------------------------------------------------------------------------------

[sprite = library_door]
  bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1

[object = library_door]
  offset_front = library_door, 0, 1,-1
  map_frame = 5,10
  map_hint = Library
  editor_icon = 4
  click_range=1,1
  click_rect=1,1,190,120
  behavior = library_door

--------------------------------------------------------------------------------
[object = well_dummy]
  editor_icon=1
  front = dummy,    2,1,    160,160,    100,100
  back = dummy,    2,1,    160,160,    100,100
  left = dummy,    2,1,    160,160,    100,100
  right = dummy,    2,1,    160,160,    100,100
  click_rect=1,1,100,100
  click_range=1,1
  behavior = well_dummy



--------------------------------------------------------------------------------
[sprite = cloister_door]
  bitmap = data\object\door\cloister_door.gif, 4, 4, 1

[object = cloister_door]
  offset_front = cloister_door, 0, -4,-1
  offset_back = cloister_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect = 1,1,190,120
  behavior = cloister_door
  map_frame = 101,4


[object = tower_door]
  parent=cloister_door
  behavior=tower_door
  map_hint = cloister_tower

[object = prior_door]
  parent=cloister_door
  behavior=prior_door

--------------------------------------------------------------------------------
[object=libwraith]
  front = dummy,   2,1,    160,156,   80,156
  left = dummy,    2,1,    160,156,   80,156
  right = dummy,   2,1,    160,156,   80,156
  back = dummy,    2,1,    160,156,   80,156
  click_rect.0 = 1,1,100,100
  click_rect.1 = 1,1,100,100
  click_rect.2 = 1,1,100,100
  click_rect.3 = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  behavior=libwraith
  
-------------------------------------------------------------------------------

[object=finish_bell_tower]
  editor_icon=1
  behavior=finish_bell_tower
  
-------------------------------------------------------------------------------

[sprite = red_book]
  bitmap = data\object\red_book.gif, 1, 1, 1
[object = red_book]
  front=red_book,2,0,   65,102,    100,100
  all_sides = -1, 4,4
  all_sides = -1, 0 ,4
  editor_icon = 3
  flip_left = 1
  click_rect = -10, -10, 35,35
  behavior = red_book

--------------------------------------------------------------------------------

[object = turn_monk]
	front = dummy,     2,1,    160,170,   80,180
  left = dummy,      2,1,    160,170,   80,180
  right = dummy,     2,1,    160,170,   80,180
  back = dummy,      2,1,    160,170,   80,180
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  behavior=turn_monk


--------------------------------------------------------------------------------
[sprite = travelstone_f]
  bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_b]
  bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
  bitmap = data\object\tstone_r.gif, 1, 1, 1

[object = tstone]
	offset_front = travelstone_f, 0, 8, 160
	offset_back = travelstone_b, 0, 8, 160
	offset_left = travelstone_r, 0, 8, 160
	offset_right = travelstone_r, 0, 8, 160
	flip_left = 1
	editor_icon = 2
	block = 1
  map_frame = 7 ,16
  click_rect=1,1,66,145
  click_range=1,1
  behavior=tstone

--------------------------------------------------------------------------------


[sprite = apple_tree]
  bitmap = data\object\apple_tree.gif, 1, 1, 1

[object = apple_tree]
  visible_range = 1,4
  map_frame = 2, 2

  front = apple_tree,    1,0,    -80,180,    120,120
  front = apple_tree,    1,1,    -20,150,    100,100
  front = apple_tree,    1,2,    25,120,    68,68
  front = apple_tree,    1,3,    60,99,     47,47
  front = apple_tree,    1,4,    95,82,     30,30
  front = apple_tree,    2,1,    160,150,    100,100
  front = apple_tree,    2,2,    160,120,    68,68
  front = apple_tree,    2,3,    160,99,     47,47
  front = apple_tree,    2,4,    160,82,     30,30
  front = apple_tree,    3,0,    400,180,    120,120
  front = apple_tree,    3,1,    340,150,    100,100
  front = apple_tree,    3,2,    295,120,    68,68
  front = apple_tree,    3,3,    260,99,     47,47
  front = apple_tree,    3,4,    225,82,     30,30

  left = apple_tree,    1,0,    -80,180,    120,120
  left = apple_tree,    1,1,    -20,150,    100,100
  left = apple_tree,    1,2,    25,120,    68,68
  left = apple_tree,    1,3,    60,99,     47,47
  left = apple_tree,    1,4,    95,82,     30,30
  left = apple_tree,    2,1,    160,150,    100,100
  left = apple_tree,    2,2,    160,120,    68,68
  left = apple_tree,    2,3,    160,99,     47,47
  left = apple_tree,    2,4,    160,82,     30,30
  left = apple_tree,    3,0,    400,180,    120,120
  left = apple_tree,    3,1,    340,150,    100,100
  left = apple_tree,    3,2,    295,120,    68,68
  left = apple_tree,    3,3,    260,99,     47,47
  left = apple_tree,    3,4,    225,82,     30,30

  right = apple_tree,    1,0,    -80,180,    120,120
  right = apple_tree,    1,1,    -20,150,    100,100
  right = apple_tree,    1,2,    25,120,    68,68
  right = apple_tree,    1,3,    60,99,     47,47
  right = apple_tree,    1,4,    95,82,     30,30
  right = apple_tree,    2,1,    160,150,    100,100
  right = apple_tree,    2,2,    160,120,    68,68
  right = apple_tree,    2,3,    160,99,     47,47
  right = apple_tree,    2,4,    160,82,     30,30
  right = apple_tree,    3,0,    400,180,    120,120
  right = apple_tree,    3,1,    340,150,    100,100
  right = apple_tree,    3,2,    295,120,    68,68
  right = apple_tree,    3,3,    260,99,     47,47
  right = apple_tree,    3,4,    225,82,     30,30

  back = apple_tree,    1,0,    -80,180,    120,120
  back = apple_tree,    1,1,    -20,150,    100,100
  back = apple_tree,    1,2,    25,120,    68,68
  back = apple_tree,    1,3,    60,99,     47,47
  back = apple_tree,    1,4,    95,82,     30,30
  back = apple_tree,    2,1,    160,150,    100,100
  back = apple_tree,    2,2,    160,120,    68,68
  back = apple_tree,    2,3,    160,99,     47,47
  back = apple_tree,    2,4,    160,82,     30,30
  back = apple_tree,    3,0,    400,180,    120,120
  back = apple_tree,    3,1,    340,150,    100,100
  back = apple_tree,    3,2,    295,120,    68,68
  back = apple_tree,    3,3,    260,99,     47,47
  back = apple_tree,    3,4,    225,82,     30,30


  editor_icon = 33
  block = 1
  flip_left=1
  click_range=1,1
  click_rect.0 = 1,1,186,294
  click_rect.1 = 1,1,186,294
  click_rect.2 = 1,1,186,294
  click_rect.3 = 1,1,186,294
  behavior = apple_tree

--------------------------------------------------------------------------------

[object = zombie_attack]
	editor_icon = 1
  behavior=zombie_attack

--------------------------------------------------------------------------------
[sprite = stone_sign_f]
  bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = stone_sign_s1]
  bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
  sort_offset = -200

[object = stone_sign1]
  back = stone_sign_f,   1,0,    -60,116,   100,100
  back = stone_sign_f,   1,1,    5,96,     68,68
  back = stone_sign_f,   1,2,    50,82,    47,47
  back = stone_sign_f,   2,0,    160,116,    100,100
  back = stone_sign_f,   2,1,    160,96,    68,68
  back = stone_sign_f,   2,2,    160,82,    47,47
  back = stone_sign_f,   3,0,    385,116,    100,100
  back = stone_sign_f,   3,1,    315,96,    68,68
  back = stone_sign_f,   3,2,    270,82,    47,47
  back = stone_sign_f,   4,3,    300,88,    32,32
  right = stone_sign_s1,   2,0,    300,132,    140,140
  right = stone_sign_s1,   2,1,    255,107,    100,100
  right = stone_sign_s1,   2,2,    224,90,    68,68
  left = stone_sign_s1,   2,0,    20,132,    140,140
  left = stone_sign_s1,   2,1,    65,107,    100,100
  left = stone_sign_s1,   2,2,    96,90,    68,68
  click_range = 0,1
  click_rect.1 = 1, 1, 15,74
  click_rect.2 = 1, 1, 95,74
  click_rect.3 = 1, 1, 15,74
  behavior = sign_prior
  map_hint = cloister_prior
  editor_icon = 15
  flip_left=1




[object=maphint_temple]
  map_hint = cloister_temple