[LEVEL = KINGS_TOMB_3]
  name = King's Grave
  background = data\sky\tomb2.jpg,1,1,1, 0,100,0,100
  fog_color = 25, 15, 0
  fog_level = 0,60,130,200,230

  music.MAIN = data\music\dungeon1.ogg

  material_file = data\defs\level.tomb\tomb2_material.txt
  cube_file = data\defs\level.tomb\tomb2_cube.txt

  enemy_file = data\defs\enemy\npc\undeadking.txt

  enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
  enemy_file = data\defs\enemy\4-graveyard\skeleton.txt
  enemy_file = data\defs\enemy\4-graveyard\burnbones.txt
  enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt

  object_file = data\defs\object\column3.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\jamb2.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\flag1.txt

  behavior_file = data\defs\level.tomb\king3_behavior.txt
  object_file = data\defs\level.tomb\king3_object.txt
  
  enemy_factor = 130,130,130

