sound.rat_att = data\sound\enemy\rat.wav

[sprite = rat_s]
  bitmap = data\enemy\rat_s.gif, 1,1,1
[sprite = rat_a]
  bitmap = data\enemy\rat_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rat_h]
  bitmap = data\enemy\rat_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = rat_f]
  bitmap = data\enemy\rat_f.gif, 1,1,1

[enemy = rat]
name = rat
editor_icon = 8
category = 3
hp = 60
exp = 60
resistance = 4,4,4,8
items.100 = rat_meat
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
	hit_power = 8,20
	play_sound.rat_att = 0
