sound.fat_att = data\sound\enemy\fat.wav

[sprite = fatdead_s]
  bitmap = data\enemy\fatdead_s.gif, 1,1,1
[sprite = fatdead_a]
  bitmap = data\enemy\fatdead_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = fatdead_h]
  bitmap = data\enemy\fatdead_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = fatdead_f]
  bitmap = data\enemy\fatdead_f.gif, 1,1,1

[enemy = fatdead]
name = plaque bearer
editor_icon = 5
hp = 2000
resistance = 15, 0, 0, 0
category = 1
exp = 6000
items.50=money320
<stay = fatdead_s>
<frozen = fatdead_f>
<hit = fatdead_h>
<close_attack = fatdead_a>
	hit_power = 30, 60
	handicap = 11, 20, 3, 6, 0, 0
	play_sound.fat_att = 0

