[sprite = astral_1]
  bitmap = data\object\bottom\astral_1.gif, 1, 1, 1
[sprite = astral_f]
  bitmap = data\object\bottom\astral_f.gif, 1, 1, 1


[object = astral_bottom]
  editor_icon = 27
  flip_left = 1

  back = astral_f,    0,4,    16,176,       47,47

  back = astral_f,    1,1,    -50,394,     120,120
  back = astral_f,    1,2,    4,320,       100,100
  back = astral_f,    1,3,    53,235,      69,69
  back = astral_f,    1,4,    88,176,       47,47
  
  back = astral_f,    2,2,    160,320,     100,100
  back = astral_f,    2,3,    160,235,     69,69
  back = astral_f,    2,4,    160,176,      47,47
  
  back = astral_f,    3,1,    370,394,     120,120
  back = astral_f,    3,2,    316,320,     100,100
  back = astral_f,    3,3,    267,235,     69,69
  back = astral_f,    3,4,    234,176,      48,47
  
  back = astral_f,    4,4,    303,176,      47,47
  
  left = astral_1,    1,1,    63,295,      100,100
  left = astral_1,    1,2,    94,216,      68,68
  left = astral_1,    1,3,    114,164,     47,47
  left = astral_1,    1,4,    128,132,     35,35
  left = astral_1,    0,3,    26,152,     137,40
  left = astral_1,    0,4,    70,124,     106,30
  right = astral_1,    3,1,   256,295,      100,100
  right = astral_1,    3,2,   226,216,      68,68
  right = astral_1,    3,3,   205,164,      47,47
  right = astral_1,    3,4,   193,132,      35,35
  right = astral_1,    4,3,    295,152,     137,40
  right = astral_1,    4,4,    251,124,     106,30

--------------------------------------------------------------------------------

[sprite = gate_l]
  bitmap = data\object\door\gate_l.gif, 2, 2, 1
[sprite = gate_r]
  bitmap = data\object\door\gate_r.gif, 1, 1, 1
[sprite = gate_jamb]
  bitmap = data\object\door\gate_jamb.gif, 1, 1, 1
[object = gate_r]
  offset_left = gate_r, -45, -4,-1
  offset_right = gate_r, 45, -4,-1
  editor_icon = 21
  flip_left = 1
  
[object = gate_l]
  offset_left = gate_l, 45, -4,-1
  offset_right = gate_l, -45, -4,-1
  map_frame = 201, 4
  editor_icon = 4
  click_range = 1, 1
  click_rect.1 = -90, 30, 100,160
  click_rect.3 = 1, 30, 190,160
  behavior = gate
  flip_left = 1
  highlite_object = gate_r

[object = gate_jamb]
  front = gate_jamb,  2,0,  160,160,   100,100
  editor_icon = 24

--------------------------------------------------------------------------------

[sprite = mirror1_f]
  bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1
  sort_offset = -200
[sprite = mirror1_s1]
  bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1
  sort_offset = -200

[object = mirror]
  back = mirror1_f,   0,3,    20,88,    32,32
  back = mirror1_f,   1,0,    -60,150,   100,100
  back = mirror1_f,   1,1,    5,119,     68,68
  back = mirror1_f,   1,2,    50,98,     47,47
  back = mirror1_f,   1,3,    90,83,     32,32
  back = mirror1_f,   2,0,    160,150,    100,100
  back = mirror1_f,   2,1,    160,119,    68,68
  back = mirror1_f,   2,2,    160,98,     47,47
  back = mirror1_f,   2,3,    160,83,     32,32
  back = mirror1_f,   3,0,    385,150,    100,100
  back = mirror1_f,   3,1,    315,119,    68,68
  back = mirror1_f,   3,2,    270,98,     47,47
  back = mirror1_f,   3,3,    230,83,     32,32
  back = mirror1_f,   4,3,    300,88,    32,32

  right = mirror1_s1,   2,0,    302,182,   150,150
  right = mirror1_s1,   2,1,    258,140,   100,100
  right = mirror1_s1,   2,2,    226,110,   65,65
  right = mirror1_s1,   2,3,    206,95,    46,46
  left = mirror1_s1,   2,0,    18,182,    150,150
  left = mirror1_s1,   2,1,    62,140,    100,100
  left = mirror1_s1,   2,2,    94,110,    65,65
  left = mirror1_s1,   2,3,    124,95,    46,46
  editor_icon = 30
  click_rect.2=1,1,90,140
  click_rect.1=1,1,20,160
  click_rect.3=1,1,20,160
  behavior=mirror
  flip_left=1

--------------------------------------------------------------------------------
[sprite = teleport]
  bitmap = data\object\global\holy_ground.gif, 6,1,6
  sort_offset = 10

[object = teleport]
  visible_range = 0,3
  map_frame=7,16
  offset_front = teleport, 0, 20,240
  offset_back = teleport, 0,20,240
  offset_left = teleport, 0,20,240
  offset_right = teleport, 0,20,240
  editor_icon = 6
  behavior = teleport

--------------------------------------------------------------------------------

[sprite = fire_menhir]
  bitmap = data\object\fire_menhir.gif, 2, 2, 1
[sprite = fire_menhir2]
  bitmap = data\object\fire_menhir2.gif, 1, 1, 1

[object = fire_menhir]
  offset_front = fire_menhir, 0, 0, -1
  offset_back = fire_menhir, 0, 0, -1
  offset_left = fire_menhir, 0, 0, -1
  offset_right = fire_menhir, 0, 0, -1
  editor_icon = 12
  block = 1
  click_rect=1,1,64,194
  click_range=1,1
  fog_level = 0,10,20,30,40
  behavior=fire_menhir
  map_frame=5,14

[object = fire_menhir2]
  offset_front = fire_menhir2, 0, 0, -1
  offset_back = fire_menhir2, 0, 0, -1
  offset_left = fire_menhir2, 0, 0, -1
  offset_right = fire_menhir2, 0, 0, -1
  editor_icon = 12
  block = 1
  map_frame = 5,14
  behavior=fire_menhir2
  
[object=crystal_count]
  editor_icon=1
  behavior=crystal_count

--------------------------------------------------------------------------------

[sprite = menhir]
  bitmap = data\object\menhir.gif, 2, 2, 1

[object = menhir]
  offset_front = menhir, 0, 0, -1
  offset_back = menhir, 0, 0, -1
  offset_left = menhir, 0, 0, -1
  offset_right = menhir, 0, 0, -1
  editor_icon = 12
  block = 1
  click_rect=1,1,64,147
  click_range=1,1
  behavior=menhir
  map_frame=5,16
  map_hint=recharge

--------------------------------------------------------------------------------
[object=necro_dummy]
  editor_icon=1
  behavior=necro_dummy
  
  
[object = duke_dummy]
  front = dummy,   2,1,    160,156,   80,156
  left = dummy,    2,1,    160,156,   80,156
  right = dummy,   2,1,    160,156,   80,156
  back = dummy,    2,1,    160,156,   80,156
  click_rect = 1,1,100,100
  editor_icon = 1
  click_range = 1,1
  top_click = 1
  highlite_enemy=duke_immortal
  behavior=duke



--------------------------------------------------------------------------------

[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1




[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  items.100,1=astral_key

[object = chest2]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  items.100,1=astral_key

[object = chest3]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  items.100,1,35,35=arrows
  items.100,3=medicine
  items.100,1=greater_healing_potion
  items.100,1=greater_stamina_potion

