[LEVEL = LIBRARY]
  name = Cloister Library

  music.MAIN = data\music\dungeon2.ogg

  material_file = data\defs\level.cloister\cloister_material.txt
  cube_file = data\defs\level.cloister\cloister_cube.txt

  enemy_file = data\defs\enemy\5-cloister\deadapprentice.txt
  enemy_file = data\defs\enemy\5-cloister\wraith.txt
  enemy_file = data\defs\enemy\4-graveyard\torso.txt
  enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt
  enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt
  enemy_file = data\defs\enemy\5-cloister\spider_fire.txt
  enemy_file = data\defs\enemy\5-cloister\spider_top.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\cloister_win.txt
  object_file = data\defs\object\furniture.txt
  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\column.txt
  object_file = data\defs\object\flag2.txt
  object_file = data\defs\object\stain.txt
  object_file = data\defs\object\stain2.txt

  behavior_file = data\defs\object\web_behavior.txt
  object_file = data\defs\object\web.txt

  behavior_file = data\defs\level.cloister\lib_behavior.txt
  object_file = data\defs\level.cloister\lib_object.txt


  background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230


