[sprite = khumrac]
  bitmap = data\enemy\gorilla_s.gif, 1,1,1



[enemy = khumrac]
  name = khumrac
  editor_icon = 7
  hp = 0
  stay_random = 1500, 4000
handicap_resistance = 99
  immortal = 1
  move = 0,0
  <stay = khumrac>

