[sprite = up]
  bitmap = data\object\up.gif, 1, 1, 1
[object = up]
  visible_range = 0,3
  flip_left = 1
  offset_back = up, 0, -28,-1
  editor_icon = 23
  click_rect.0 = 1, 1, 99,126
  click_rect.1 = 1, 1, 99,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 99,126
  behavior = door_move
  map_frame=5,11




[sprite = down]
  bitmap = data\object\down.gif, 1, 1, 1
[object = down]
  visible_range = 0,3
  flip_left = 1
  offset_back = down, 0, -28,-1
  editor_icon = 22
  click_rect.0 = 1, 1, 99,126
  click_rect.1 = 1, 1, 99,126
  click_rect.2 = 1, 1, 99,126
  click_rect.3 = 1, 1, 99,126
  behavior = door_move
  map_frame=5,10



-------------------------------------------------------------------------------



[sprite = chest1_f]
  bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
  bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
  bitmap = data\object\chest1_r.gif, 1, 1, 1




[object = chest1]
  visible_range = 0, 3
  offset_front = chest1_f, 0, 8, 230
  offset_back = chest1_b, 0, 8, 230
  offset_left = chest1_r, 0, 8, 230
  offset_right = chest1_r, 0, 8, 230
  editor_icon = 7
  click_rect.0 = 1,1,115,60
  click_rect.1 = 1,1,70,60
  click_rect.2 = 1,1,115,60
  click_rect.3 = 1,1,70,60
  behavior=chest_offer
  !!!!!!!!!!!!!!!!!!!!!!!
  items.100,1=prior's_key
  !!!!!!!!!!!!!!!!!!!!!!!
  items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
  items.100,1=lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,demonic_hammer,heavy_hammer,witch_hammer
  items.100,1=treatcherous_blade


[object = chest2]
  parent=chest1
  items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
  items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
  items.20,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows




-------------------------------------------------------------------------------



[sprite = ladder]
  bitmap = data\object\ladder.gif, 1, 1, 1

[object = ladder]
  visible_range = 0,3

  left = ladder,   2,0,    -15,180,    100,150
  right= ladder,   2,0,    335,180,    100,150

  back = ladder,   1,1,    3,126,    64,64
  back = ladder,   1,2,    53,102,    45,45
  back = ladder,   1,3,    88,84,     30,30
  back = ladder,   2,0,    160,165,    100,100
  back = ladder,   2,1,    160,126,    64,64
  back = ladder,   2,2,    160,102,    45,45
  back = ladder,   2,3,    160,84,     30,30
  back = ladder,   3,1,    317,126,    64,64
  back = ladder,   3,2,    267,102,    45,45
  back = ladder,   3,3,    242,84,     30,30

  editor_icon = 23
  click_rect.0 = 1, 1, 100,180
  click_rect.1 = 1, 1, 100,180
  click_rect.2 = 1, 1, 100,180
  click_rect.3 = 1, 1, 100,180
  behavior = ladder_move
  map_frame=5,11

-------------------------------------------------------------------------------


[object = ladder_down]
  visible_range = 0,3
  back = ladder,   1,1,    3,226,    64,64
  back = ladder,   1,2,    53,170,    45,45
  back = ladder,   1,3,    88,184,     30,30
  back = ladder,   2,0,    160,265,    100,100
  back = ladder,   2,1,    160,226,    64,64
  back = ladder,   2,2,    160,170,    45,45
  back = ladder,   2,3,    160,184,     30,30
  back = ladder,   3,1,    317,226,    64,64
  back = ladder,   3,2,    267,170,    45,45
  back = ladder,   3,3,    242,184,     30,30
  editor_icon = 22
  click_rect.2 = -50, 1, 100,180
  click_range=1,1
  behavior = ladder_down
  map_frame=5,10
  
[object=ladder_exit]
  parent=ladder_down
  behavior = ladder_exit


--------------------------------------------------------------------------------
[sprite = cloister_door]
  bitmap = data\object\door\cloister_door.gif, 4, 4, 1

[object = cloister_door]
  offset_front = cloister_door, 0, -4,-1
  offset_back = cloister_door, 0, -4,-1
  editor_icon = 4
  click_range = 1,1
  click_rect = 1,1,190,120
  behavior = cloister_door
  map_frame=101,4

--------------------------------------------------------------------------------

[sprite = bell]
  bitmap = data\object\bell.gif, 1, 1, 1
[object = bell]
  offset_front = bell, 0, -30,-1
  offset_back = bell, 0,  -30,-1
  offset_left = bell, 0,  -30,-1
  offset_right = bell, 0, -30,-1
  editor_icon = 28
  click_rect = 1, 1, 109,132
  click_range=1,1
  behavior = bell
  map_frame=3,3
