[LEVEL = CLOISTER_TOWER]
  name = Bell Tower

  music.MAIN = data\music\cemetery.ogg

  material_file = data\defs\level.cloister\cloister_material.txt
  cube_file = data\defs\level.cloister\tower_cube.txt

  enemy_file = data\defs\enemy\4-graveyard\skeleton.txt
  enemy_file = data\defs\enemy\4-graveyard\torso.txt
  enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
  enemy_file = data\defs\enemy\4-graveyard\headless.txt
  enemy_file = data\defs\enemy\4-graveyard\zombie.txt
  enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt
  enemy_file = data\defs\enemy\5-cloister\spider_fire.txt
  enemy_file = data\defs\enemy\5-cloister\spider_top.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\ceiling.txt
  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\cloister_win.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\column.txt
  object_file = data\defs\object\furniture.txt
  object_file = data\defs\object\sewer_bottom2.txt
  object_file = data\defs\object\grave_top.txt
  object_file = data\defs\object\roof.txt
  object_file = data\defs\object\tower_fix.txt

  behavior_file = data\defs\level.cloister\tower_behavior.txt
  object_file = data\defs\level.cloister\tower_object.txt

  background = data\sky\tower_sky.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230



