sound.daemon_talk = data\sound\daemon_talk.wav

--------------------------------------------------------------------------------
[behavior = shunt]
<on_init = 0>
  	animate = 0, 0, 0, 1
<on_init = 1>
  	animate = 1, 1, 0, 1
<on_init = 2>
  	animate = 0, 0, 0, 1

<on_click = 0>
  	state = 1
  	animate = -1, 1, 0, 1
  	remove_object.rock_lava=0,0
  	play_sound.switch=0
  	play_sound.move_stone=0
  	end_round=1
<on_click = 1>
  	state = 2
  	animate = 0, 0, 0, 1
  	play_sound.switch=0
  	end_round=1
<on_click = 2>
  	state = 1
  	animate = -1, 1, 0, 1
  	play_sound.switch=0
  	end_round=1

--------------------------------------------------------------------------------
[behavior = necro_circle]
<on_init = 1>
	animate=0,0,0,1		
  <on_enter=0,1>
    check_item.holy_water=0
  <on_check=0,0,1>
    quake = 500
    text_id = pit_holy
    animate=0,0,0,1
    enemy.firedemon=0,0
    play_sound.SKILL_WALL=0
    change_global.32=1
    state=1

[behavior=demon_count]
  <on_global=0,32,4>
    enemy_forced.firelord=0,0
    play_sound.daemon_talk=0
    picture=data\scene\pitlord.jpg
    text_id=pitlord1

--------------------------------------------------------------------------------
[behavior = ladder]
  <on_move = 0,2>
    do_click=0
  <on_click=0>
    play_sound.ladder=0
    teleport.forest=-1,11,21

--------------------------------------------------------------------------------
[behavior=fire_menhir]
  <on_click=0>
    use_offer=0
  <on_use.holy_water=0,0>
    text_id=nothing_happened
  <on_use.holy_water=0,1>
    quake = 500
    text_id=pit_holy
    play_sound.SKILL_WALL=0
    state=255
    
--------------------------------------------------------------------------------
[behavior=skull_pike1]
  <on_init=0>
    animate=0,0,0,1
  <on_init=1>
    animate=1,1,0,1
  <on_click=0>
    animate=1,1,0,1
    state=1
    item.polar_ring=0,0

[behavior=skull_pike2]
  <on_init=0>
    animate=0,0,0,1
  <on_init=1>
    animate=1,1,0,1
  <on_click=0>
    animate=1,1,0,1
    state=1
    item.money160=0,0

[behavior=skull_pike3]
  <on_init=0>
    animate=0,0,0,1
  <on_init=1>
    animate=1,1,0,1
  <on_click=0>
    animate=1,1,0,1
    state=1
    item.stones=0,0

[behavior=skull_pike4]
  <on_click=0>
    hit=102,0,2,10,0,0

