[sprite = beggar]
  bitmap = data\enemy\npc\beggar.gif, 1,1,1

[enemy = beggar]
  name = beggar
  editor_icon = 2
  hp = 0
  immortal=1
handicap_resistance = 99
  move=0,0
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
  gold = 100, 500
  <stay = beggar>

