#define VLS_SILA    0
#define VLS_UM      1
#define VLS_POHYB   2
#define VLS_OBRAT   3
#define VLS_MAXHIT  4
#define VLS_KONDIC  5
#define VLS_MAXMANA 6
#define VLS_OBRAN_L 7
#define VLS_OBRAN_H 8
#define VLS_UTOK_L  9
#define VLS_UTOK_H  10
#define VLS_OHEN    11
#define VLS_VODA    12
#define VLS_ZEME    13
#define VLS_VZDUCH  14
#define VLS_MYSL    15
#define VLS_HPREG   16
#define VLS_MPREG   17
#define VLS_KPREG   18
#define VLS_MGSIL_L 19
#define VLS_MGSIL_H 20
#define VLS_MGZIVEL 21

#define JMENO 128
#define POHLAVI 129
#define XICHT 130
#define LEVEL 131
#define EXP 132
#define VECI 133
#define ITEMS 133
#define PREDMETY 133
#define ITS 133
#define BATOH 134
#define NA_SOBE 135
#command SIPY 136 1

;format: NA_SOBE <kde> <co>
;Pr: NA_SOBE PO_TELO_H 3
;    NA_SOBE PO_KRK 5
;misto PO_BATOH doporucuju pouzit primo prikaz BATOH
;Tj misto: NA_SOBE PO_BATOH 10 doporucuju BATOH 10
;  U prikazu NA_SOBE se nekotroluje zda opravdu ten predmet
;  lze vlozit na uvedenou pozici
;  U prikazu BATOH se nekotroluje zda je predmetem opravdu zavazadlo
;Prikaz ITS (ITEMS, VECI) ma format:
;  ITS <p1> <p2> <p3> ... <pn> END
;Prikaz nekontroluje zda postava ma misto v inventorari
;
;Prikaz SIPY <cislo>
; -tenhle prikaz nastavuje pocet sipu

#define PO_BATOH 0
#define PO_TELO_H 1
#define PO_TELO_D 2
#define PO_HLAVA 3
#define PO_NOHY 4
#define PO_KUTNA 5
#define PO_KRK 6
#define PO_RUKA_L 7
#define PO_RUKA_R 8



#define muz 0
#define zena 1
#define end -1
#define END -1

#define ohen 0
#define voda 1
#define zeme 2
#define vzduch 3
#define mysl 4

#define RUNY_OHEN   64
#define RUNY_VODA   65
#define RUNY_ZEME   66
#define RUNY_VZDUCH 67
#define RUNY_MYSL   68
