[1]
dans le code latin 2 utilisé par Windows.
Paragraphe &<&P&> <P>
Ligne &<BR&> <BR>
Ici le texte continue. Il est possible d'insérer des images comme dans
la syntaxe HTML.<P>

&<IMG SRC=Obrazek.pcx align=value> <P>

S jednou zmenou: Jméno obr zku nesmí být v uvozovk ch. Místo value je:<BR>
LEFT - alignement à gauche.<BR>
RIGHT - alignement à droite.<BR>
CENTER - centré.<P>

P(c)i CENTER text neobtéka. <P>

D le je mo'né, stejnì jako v Netscape pou'ít t gu &<CENTER> a &</CENTER>.
Tak'e<P>
<CENTER>
Tady je text v zarovn n do prost(c)ed str nky.<P>
</CENTER>
Všechny texty jsou v jednom velkém souboru. Ka'dý blok je uvozen oznaèením
sekce, èíslem a pop(c)ípadì p(c)íznakem pro kódov ní èeštiny. Form t takového
bloku vypad  takto.<P>

&[èíslo&]<BR>
....<BR>
....<BR>
&[&]<P>

Pro kódov ní LATIN 2 je hlavièka jin :<P>
&[èísloW&]<BR>
....<BR>
....<BR>
&[&]<P>

Program podporuje i tisk speci lních znak- pomoci prefixu "&&". Tj:
&&&<&>&[&]&(&)&
<P>
[]

[2]

Tady je strana 2.<P>
[]


[3w]
& J'écris ces lignes à la veille de la tâche la plus difficile de ma vie. Je vais effectuer le rituel Krow-Kane, et il est très probable que les conséquences seront si dévastatrices que je ne survivrai probablement pas. Mais je suis convaincu que c'est le seul espoir
pour guérir ce monde malade. J'ai donc décidé de faire ce témoignage écrit. Dans ce document, je voudrais clarifier la raison qui m'a amené à effectuer ce rituel. Ainsi, ceux qui pourront parvenir jusqu'ici sauront pourquoi je les ai convoqués.<P>
& Une légende oubliée depuis longtemps a prédit la destruction de notre monde. Un endroit où les dieux se sont reposés après avoir créé ce monde et, quand l'esprit tordu de l'homme ouvrira les portes des dimensions interdites. Cet endroit s'appelle Rovenland. Plus tard, le monde sera inondé
 de monstres et de démons effrayants, puis, mourra dans une terrible agonie. Les anciens prophètes ont également prédit comment les "sages" pourraient combattre les ténèbres et ont fait allusion à la manière d'éviter cette destruction.<P>
& Dans mon pays, moi, Freghar, je suis considéré comme un érudit. J'ai consacré toute ma vie à explorer les fonctionnements des phénomènes autour de moi. Ce n'est que grâce à cela que j'ai pu remarquer, que la nuit s'allonge progressivement au détriment du jour, quelle que soit la saison. Oui, c'est l'une des prophéties
annoncées. Une prophétie commence à s'accomplir et si les prophètes avaient raison, notre seul espoir serait trois guerriers convoqués au rituel Krow-Kane.<P>
& Si vous êtes ici, vous êtes donc ces guerriers. Le seul conseil que je peux vous donner est que la destination finale de votre voyage se situe dans la partie sud-est de l'île. Le mal se propage à partir de là. Ne cherchez pas d'aide, personne n'entendra vos paroles, comme ils n'ont pas entendu les miennes.
Vous êtes seul, car aucun homme n'a visité ce monde depuis très longtemps. Je prie pour que les dieux vous aident.<P><CENTER>
& & & & & & & & Freghar<BR>
</CENTER>
[]

[4w]
&Creation de Tiroka <P>

& Tiroka est le plus fort et le plus dangereux des démons au service du mal. Sa nature est le mal et le mal sa seule autorité. Il sert le mal et il est né du mal. Le rituel "Création de Tiroka" est le plus dangereux des rituels liés avec
 cet être du royaume astral. Contrôler Tiroka dans ce monde est très dangereux.<P>
& L'âge de ce rituel est inconnu, mais on suppose qu'il est aussi vieux que le monde lui-même. Le rituel provient des dirigeants du chaos, qui l'ont implanté dans le sénat du Grand Dominion. Le sénat l'a utilisé dans les moments les plus difficiles du Dominion pour défendre cinq mondes contre l'armée de Samael.<P>
& La création a réussi, mais Tiroka ne sert que le mal, et la créature s'est immédiatement retournée contre ses propres créateurs. L'empire du Grand Dominion a été détruit. Afin d'empêcher toute utilisation ultérieure, Yawizar, le dernier des mages survivants, a dispersé les pages du grimoire dans les endroits les plus cachés du monde entier, car les pages d'un tel livre ne pouvaient pas être détruites.
L'une de ces pages était censée être cachée quelque part sur Rovenland.<P>
& Tiroka ne prend qu'une forme spécifique. Il ressemble généralement à un grand combattant avec des cornes de taureau, mais son apparence peut également changer. Il tue avec ses yeux.<P>[]
[5w]
& How to prepare the dead for his journey<P>
& The soul is connected to the body until the final moment of being separated from the woes of life and freed from the final bonds.<P>
& Therefore, due preparation for the dead on his journey is advised, lest his soul torments the lives of the living.<P>
& First, the body should be washed, for the soul must not be ashamed of its body on the other side. Then dressed, into the clothes the deceased had chosen, or into what he wore the most.<P>
& After that, the proper spiritual ceremony should be done, so the gods can receive him kindly and with open arms.<P>
& Before you say your goodbyes for the last time and close the lid, it is necessary to give your loved ones an old coin under the tongue, so they can pay the ferryman of the next world.
 This is perhaps the most important part, as the worst cheapskates experience unseen agony for the rest of their lives.<P>
& As the final step, the lid with thirteen nails must be nailed and to the sacred land must be stored.<P>
[]

[6w]
& Excerpt from the travel log of a certain monk, that the Druids gave you.<P>
& I believe in my god. I have never had doubt about its existence, even for a minute, the same is true for my brothers. But tempting his goodness by heading into the Dark Forest and relying on his protection was too presumptuous.<P>
& I have noticed this animal only after I stood directly in front of it. It stood motionless and looked at me. I started slowly counting my sins. I also didn't move, I didn't dare. We stood like this for a long time, and this incredibly beautiful, but
surely equally dangerous beast kept watching me. I will never forget its eyes. The stare burning into my brain, which I have never before seen, will remain forever in my head.<P>
& I had said farewell to my life and waited for my fate, who stood only few meters in front of me. All of a sudden, the beast moved, it made a few steps towards me, it pierced me by its stare for the last time and then disappeared somewhere in the dark.<P>
& Later, me and my brothers gave the beast a name according to one old legend, Apagh. <P>
[]

[7w]
Last floor of the White Tower <P>
& I think of all the people who dared to enter the white tower, I got the farthest. I was really good with riddles, so Nimeth's Tower seemed like a big challenge.<P>
& I have always thought that finding the principle of a riddle is the most difficult part. The fact that I understand the principle here, yet I was not able to advance, clearly shows that I was wrong.<P>
& My people argue that only a man who has nothing to lose, or one who has great power, can afford the Truth. The Mage Nimeth was apparently very powerful according to this rule, because his last riddle is based on identification and selection of the truth.<P>
& His doctrine of the truth is based on two simple assumptions - that there is only one truth and that there is always some truth. It is important to realize this, otherwise we wouldn't even know what goal to achieve.<P>
& The room with the last puzzle has four sides. On each side, there are three stone slabs with different symbols. Two small slabs of the same type but with different signs at the edges, and a larger slab in the middle.
  The slabs at the edges illustrate statements of different people and slab in the middle chooses the relationship between them. This relationship determines if the two statements contradict each other or not.<P>
& The whole room can be imagined as a world where we seek truth according to what Nimeth believed was the truth. That means, we're looking for a solution where there is only one truth.<P>
& There are actually only three people in this small world making statements, which means that there are only three different statements, therefore we can have only three different symbols on the edges.<P>
& Each statement can only have two states, ie. the man who is telling the statement either says the truth or lies. The fact that we don't know the state of the statement means that we have to consider both options.<P>
& By pushing the slabs on the edges, we can change the truthfulness of the statement. A pushed slab is telling the truth. Unpushed slab is lying. Next I have noted the different meanings of the symbols in the middle (the symbols of relationship between statements). 
The following must apply for the whole side of the statement to be true:<P><P>
<IMG SRC=runas1.pcx ALIGN=LEFT> <BR>
At least one of them speaks the truth <P> <P> <P>
<IMG SRC=runas2.pcx ALIGN=LEFT> <BR>
Both speak the truth <P> <P> <P>
<IMG SRC=runas3.pcx ALIGN=LEFT> <BR>
The first one speaks the truth and the other is lying <P> <P> <P>
<IMG SRC=runas4.pcx ALIGN=LEFT> <BR>
Either the first one doesn't speak the truth and the other one can say anything, or both must speak the truth <P>
& I'm looking for a state in which all the statements are true. <P>
& & & & & & & & & & & & Alebor, bard <P>
[]
                                               
[8w]
&Poetry of the Labyrinth of Singing Waters <P>

As a proper coin should always have two different sides, <BR>
even all the points of compass have some goodness in their pride. <BR> <BR>
Each of them has something from our world they need, <BR>
like the west without a surf that simply couldn't be. <BR> <BR>
The North has its bells that need to chime on every day, <BR>
same as south without the wind would be impoverished, as they say. <BR> <BR>
The East has the same vice, singing fairies he wants to hear, <BR>
only those who understand them can become the heroes, my dear. <BR> <BR>
Mortal, if you wish to embrace what they bring, <BR>
undoubtedly you will have to fully satisfy their whims. <BR> <BR>
Their desire, no surprise, is the music, nothing more. <BR>
If you're an able bard, play and you'll win for sure. <BR> <BR>

Addian Na Tirnoch <P>

Notes written in a later period, embedded in the lexicon folder. <P>

North <BR>
D  G  H  A  H  G<BR>
East <BR>
C# D# E  D# F# E<BR>
South <BR>
H  G  A  F# G  E<BR>
West <BR>
D  G# F# G# H  G#<BR>
[]


[9w]
Legend of the mage Nimeth and his five disciples<P>
& In the library, between many other titles that we didn't have time to go through, we found one interesting book. It was placed in a modest section of texts about magic, which we were interested in, because it seems that without it, we won't have much chance.<P>
& Even so, our time is short and we can't read this area of difficult texts, though few in numbers. The book that attracted us had a beautiful link of genuine leather and looked like new. There aren't many new texts about magic these days, and so in the hopes that
 perhaps there is still someone who would know something about it, we read it quickly.<P>
& The book tells the story about a powerful and wise mage named Nimeth. The mage had achieved a very high level of magic knowledge. He dedicated his whole life to learning magic and the book begins when Nimeth looked on his past life and finds that he has passed it completely alone.
 If he died now, there would be nobody left the country with such knowledge and potential to preserve this esoteric knowledge for future generations.<P>
& For a year he walked between worlds, and searched for promising young people. When he finally found five able young men, he founded the school of high magic and secluded himself and the five in the White Tower.<P>
& For five long years he taught them all that he knew and let them practice everything that he knew. However, studying magic is very difficult and lengthy. It is said that their young blood rebelled, and one day came to the conclusion that their time is too valuable to sit in the
stuffy tower rooms and forever memorize demanding texts and carry out the necessary mental training needed to perfect their mastery over magic and essence of all. Instead, with the knowledge they already reached and with barely awoken supernatural abilities, they began to perform
 arduous rituals in order to rapidly achieve the highest power.<P>
& When Nimeth found out, he drove them away from his tower, disgusted that they failed to understand the basic nature of magic, and he lost interest in the human world. Since then, nobody has seen him.<P>
& Something made us believe that the story was not made up. The author is a man named Nithi Ebet, but there is only a slight chance that the author is still alive. The librarian knew nothing of the author, but he was certain that the book was brought by a pilgrim from the north.<P>
[]

[10w]
Legend of Avalon <P>

& The origin of this nation will forever be jested with cobweb of secrecy and rumors, which will keep embroiling more and more.
 One of the oldest legends comes from the Lantire province of the kingdom Arte, situated in the north of the large
 continent, where the people of Avalon lived, tells how one day, at times when even measuring the time didn't make sense,
 a big gate from nowhere has opened, and from it some weird strangers appeared, who have founded their city there. <P>
& It was an educated nation, driven away from their world with some kind of disaster or other adversity. They brought
 with them many skills, which are now long forgotten. They raised the fastest horses, wrote beautiful songs,
 told wonderful stories, forged the best weapons and controlled magic like no one before. Although they lifted our
 barbarian world at the time, they would not reveal all of their vast knowledge, because if they had done so, the land would plunge into chaos.
 However, this eventually became fatal. Rulers of the old kingdoms, who were fighting each other, turned against the people of Avalon to take their knowledge.
 The powerful but peaceful nation didn't want any unnecessary bloodshed, and so one day they vanished. Maybe they went elsewhere, to look for a better world.<P>
& One of the rulers was different. The young king Verim tried to achieve the unity of his kingdom, the welfare of his subjects and to elevate his nation.
 However, he was suffering from the adversity of his neighbors, who only saw weakness in his behavior. Before their departure, the smiths of Avalon 
 have forged him a miraculous armor, which made him almost unbeatable. It granted him great strength and speed, gave him the courage and protected him against magic.
 With him at the head, each army had spread fear and death among their enemies. Thus, the great kingdom of Arte came to be, which began a period of peace, prosperity and education.<P>
& The mythical armor has played an important role in the protection of the young empire. Eventually, after thousands of years, the old king Vlagar, the direct descendant of Verim,
 but himself without any descendants, carried it to a faraway island and hid it there, so that it would never fall into the wrong hands. Since then, no one ever an armor like that and nobody ever forged any similar.<P>
<BR>
[]

[11w]
Master of magic<P>
Foundations of magic ... 600 gold. <BR>
Advanced knowledge of magic ... 800 gold. <BR>
Completion of the magic school ... 1200 gold. <BR>
<BR>
[]

[12w]
Master of combat arts<P>
Basic training ... 700 gold. <BR>
<BR>
Further training: <BR>
Mobility ... 900 gold. <BR>
Strength ... 800 gold. <BR>
Dexterity ... 800 gold. <BR>
<BR>
Weapons training ... 300 gold. <BR>
[]

[13w]
Go and bring their talismans. Bring me the Heart of the Earth from the Underground, the Hammer of Wind from the Windy Mountain, the Water from the Fountain of Queen Mithel" from the Ice Caverns, the Eternal Fire from the bowels of the Volcano and the Scroll of Thought of Victory from the Invisible City.
Once you have all this, come back to me and I will tell you more.<P>

Nimeth's words <P>
[]
